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Subject: 999 (Nintendo DS)
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3601  The Rest / General Discussions / Re: The NEW Game Journal on: July 02, 2011, 06:23:38 AM
I hated drakenguard, but ironically i loved the sequel. It a shame i only rented it perhaps i should hunt it down sometime.

Yeah. I too, enjoyed the emotional rollercoster that is Nier.


Also with last weeks DQVC sale I was able to bypass that one quest that requires the highest level Ice grotto to complete for the Rusty Armor to get to another quest that got me a bunch of cool recipes and an Agate of Evolution out of it (though I still had to burn a Silver Orb for a Sage's Stone to pay for the prereq quest). I'm almost ready to start alchemiraclizing (just need to grind up my MC's levels in various highest growth in a particular stat classes starting with Martial Artist). Also this week is awesome for orbs and chronocrystals.
3602  Media / Single-Player RPGs / Re: The Art of Quests on: July 02, 2011, 06:01:26 AM
Another question is how many mediocre side quests can a game get away with? 5 kill quests for every good side quest? What's the ratio that a developer can get away with before the game is considered a side quest filler?

In the old days I'd point to a Lufia game and be done with it. Nowadays I point to shit like that DS Kingdom Hearts game which is nothing but useless sidequests. At least the first two Lufia games had a decent plot bookending the useless filler dungeons/meaningless fetch quests (especially 2 because even though the reasons for entering most dungeons were superficial at most, many of the dungeons themselves were well designed enough to be worth going through at least once).


Also, I'll +1 the Radiant Historia getting it right comment.
3603  Media / Single-Player RPGs / Re: Design choices on: July 02, 2011, 05:52:09 AM
Oh hey, this thread again.

I'll just stick to outing ridiculous amounts of forced/meaningless grinding in a handheld RPG. I'm looking at you Sword of Mana and your 'every ten levels of weapon proficiency nets you a slightly improved rate of filling out your special gauge' or your 'every level of light magic increases your sole healing spell's effectiveness by 1HP per level' or even your 'to temper up a weapon or armor beyond its base stats you must collect an additional piece of base material in addition to the fruit/veggie that you need for the stat increase regardless of just how rare the original piece of base material was to get in the first place (I'm specifically referencing the Crystal material which can only be gotten by trading a rare aerorite collected from the rare drop of a rare and difficult enemy that rarely spawns on only one particular screen in the entire game far from any point of civilization or saving and there's absolutely no fast travel method available in the game and the enemy is really strong and is only weak to an element that commonly induces petrification which is a status effect that eliminates an enemy at the expense of gaining nothing from it, and you need 71 pieces to forge even a single weapon or piece of armor to its maximum potential and there are 8 weapon types and 4 pieces of armor available and you can only have one of any given type or piece at any time and any investment in any prior pieces is lost, and this doesn't even cover the seeds needed to grow the fruits/veggies necessary to gain the maximum yield from each tempering or the planting process one needs to follow to get the right fruit/veggie from the right seeds). And I'll stop myself here before I get started on my other complaints about what Squeenix did to FFA or the Mana series in general after SD3.
3604  Media / Single-Player RPGs / Re: Xenoblade + The Last Story on: July 02, 2011, 05:16:21 AM
While it's true that profits are down partly due to a less than strong dollar, but a profit is still a profit, even when burdened by exchange. No profit is no profit, it's as simple as that. So yeah...

Xenoblade isn't even a major investment at this point. There is already a translation and Operation Rainfall is free advertisement on a scale most companies could only dream of. Now would be the time to announce the game and get it out in time for the holidays. Before Skyward Sword, if possible.

I can only think of one reason not to do it. As a company, you don't always want to give in to customers' demands. Xenoblade is a fairly reasonable thing to ask for, but if they let Operation Rainfall be a success, more Operation Rainfalls will pop up and Nintendo will have to deal with them all. I don't think they're looking forward to that. Besides, Nintendo is old-fashioned and stubborn, even NOE. They publish games and we buy them like the good little customers we are. Skyward Sword is what's for dinner and just because the neighbour's kids are getting a fancy dessert called Xenoblade, doesn't mean you'll be getting some as well. Now shut up and finish your damn plate.



You know what, on that note, I just might be tempted to not get Skyward Sword out of protest of Xenoblade, The Last Story, and FEDS3 not making it over. Which, given some of the details that have recently surfaced, seems less hard to do than I would have expected it to be. And I'd recommend it to anyone else feeling the burn of Nintendo's efforts of reconnecting to the hardcore gamer (it's would be a better use of your time, effort, & resources than Operation Rainfall turned out).
3605  The Rest / General Discussions / Re: The NEW Game Journal on: July 01, 2011, 03:18:54 AM
The second thing they said about the game (the first being that its a 3D remake of OoT) is that they were changing both the Water Temple and the whole Iron Boots equipping mechanic for this version of the game.


Started Drakengard earlier today...

My one piece of advice for this game is that when it comes time to fight the final boss fight for the final ending is to stop what you are doing and go look it up on Youtube (unless you are some kind of machine in which case don't look it up and instead enjoy that hard earned final ending).
3606  The Rest / General Discussions / Re: The NEW Game Journal on: June 30, 2011, 09:50:44 PM
In regards to SO4: I'm convinced there is a "best party"... and that party is Meracle, Reimi (even nerfed on the PS3 she's awesome), Serah (def), and Amurat (wtf, switch him out with Faize?! lol!!!).  Baccus can be switched in too, but.... well, anyways.  Edge turns to shit later on, and I think Lymle is a joke-character given the trophy you can get against Iseria Queen.

More Ocarina of Time... at the Water Temple!! .... yay.  Let's do this!!  Fortunately, I have a co-worker who's champed the game, allegedly, 40 times.  I believe him.  I gave him my 3DS for 15 minutes and he beat the Fire Temple for me and started on the Ice Cavern that follows it.

Wasn't Faize unavailable during the endgame for obvious reasons?

Also Water Temple is different in both Master Quest and 3DS versions compared to the N64 version.
3607  Media / Single-Player RPGs / Re: Breaking: Yasumi Matsuno (FFXII, Tactics Ogre) joins Level 5 on: June 30, 2011, 09:42:15 PM
Are you guys being ironic? FF Crystal Chronicles was the best post SuperNES FF game, bar none....

[serious post]FFIX for the world and character building. FFT for the overall plot. FFXI for the best version of the job system yet.[/serious post]

FFXII had a satisfying amount of overworld to explore, the gambits and semi-realtime combat were great, and what was there of the plot was alright, but there really wasn't anything to find on the overworld and the characters and plot were too sparse and threadbare to hold up such a game putting a lot of it to waste. It was fine for one playthrough, but I don't know if I could stomach a second.

fixed

Its obvious by this post that you had a White Mage in your guild.
3608  Media / Single-Player RPGs / Re: Xenoblade + The Last Story on: June 30, 2011, 09:35:13 PM
Rereading their facebook post, I don't think the situation's any different than it was before. If and when they're ready to discuss the release of the game, they will discuss the release of this game, and not one second before. This is how NoA works. They don't go around saying that they'll localize it only to turn around and say "Oops. Looks like we can't do it after all. Sorry we got your hopes up." which is something I dislike more. I mean, look at Super Meat Boy, Retro City Rampage, and that PS2 Ikki Tousou game where the localizers said "Sure. We'll bring it out here. Oh holy shit! We can't bring that out here under an AO rating.", or even that PS2 PS1 remake, that I even saw a newspaper flier advertise.

The tl;dr is that so long as we don't get a black and white "IT'S NEVER COMING OVER! SHUT THE FUCK UP YOU WHINY SELF ENTITLED FUCKS!!!" there's still hope. So long as the console still lives there's hope. And I just hope all this whining for Pandora's Tower or whatever doesn't screw us out of FE3DS.


On the plus side, at least this has the decency to rear its head at this point in time.
3609  Media / Single-Player RPGs / Re: Breaking: Yasumi Matsuno (FFXII, Tactics Ogre) joins Level 5 on: June 30, 2011, 02:49:06 AM
Are you guys being ironic? FF Crystal Chronicles was the best post SuperNES FF game, bar none....

[serious post]FFIX for the world and character building. FFT for the overall plot. FFX-2 for the best version of the job system yet.[/serious post]

FFXII had a satisfying amount of overworld to explore, the gambits and semi-realtime combat were great, and what was there of the plot was alright, but there really wasn't anything to find on the overworld and the characters and plot were too sparse and threadbare to hold up such a game putting a lot of it to waste. It was fine for one playthrough, but I don't know if I could stomach a second.
3610  Media / Single-Player RPGs / Re: Xenoblade + The Last Story on: June 30, 2011, 12:37:44 AM
I wonder why we can get Sin & Punishment 2 released outside of Japan (which was a miracle) but not Xenoblade?

I mean, I've never thought for a moment seeing a copy of S&P2 in my store, like, in a million years. And they bring it, but they can't do it with Xenoblade or The Last Story? (Xenoblade being already translated and all that) Yeah never say never, but still, this doesn't change the fact that there's so many inconsistencies with the release of games with Nintendo systems that is not even funny at this point.

Hell, I saw a thread on NeoGAF a few days ago with lists of "big" games not released by region. Crazy stuff.

Nevermind stuff like Taskuno vs. Capcom, which, according to Namdai, we had no right to get given how little the Taskuno characters are known outside of Japan. I mean, who here has even heard of Casshern or are even aware of the fact that the first Megaman X game pilfered most of its characters from that series?
3611  Media / Single-Player RPGs / Re: Breaking: Yasumi Matsuno (FFXII, Tactics Ogre) joins Level 5 on: June 30, 2011, 12:23:40 AM
So much FFXII hate.I'm glad Matsuno can find comfort with Level 5.The company is profitable and the recent deals(Studio Ghibli partnership,Western expansion,Gundam/bandai Project) have made Level 5 on of the top dogs in Japanese gaming.

And I'm looking forward to their new releases like Gundam Age RPG and Ni No Kuni.

Hey, now maybe he can get Level 5 to release an RPG with a (at least semi serious) plot that doesn't suck or is Dragon Quest.


i'd have to disagree. ive played FF 5 and 6 and think they are inferior to everything that came after them with the possible exception of dirge of cerberus,crisis core,and FFXIII all of wich i havent played yet. sometimes i wish i could give a younger me FF4,5,6 and see if my opinion of them would change. though i doubt it since adult me thinks phantasy star 4 is superior to FF 5 and 6.

I'm just surprised that you're not bashing FFVII while you're at it. I mean Popeye Arms man. Seriously, the graphics sucked in that game.
3612  Media / Single-Player RPGs / Re: The Art of Quests on: June 29, 2011, 08:19:54 PM
I typically prefer sidequests where the character can go and do something like address some issue lingering from their past or something or just something they do on the side like romance someone. Something that can be used to build the character without having to bog down the main plot. Basically something ala FFVI where the end game opens up and you can go about rerecruiting party members as well as resolving some hanging issues that they've kept putting off while the world was still in balance and not in ruin where some lingering memory of the past would remind them of something they took for granted or just simply ignored until now (like Daryl's Tomb, the Phoenix Esper sidequests, and many more).

Too bad most sidequests are either filler used to keep you in the current region long enough to make use of the current level of equipment, are shoehorned into the main quest at really inappropriate times, are only ever about the main character, involve whiny NPCs who can't do anything on their own or are too lazy to do whatever menial tasks that's on their agenda yet can somehow inexplicably afford the services of whatever do-gooding party is in the general vicinity, or some combination of the above.
3613  Media / Single-Player RPGs / Re: Xenoblade + The Last Story on: June 29, 2011, 11:37:12 AM
But my NA Wii can't play games released in Europe. Right? We can't just import Xenoblade when it comes out over there, right? I thought it was region-locked.

It is, but regarding the Wii's internal security, this means absolutely nothing to anyone with an SD Card, access to the internet, and a free afternoon.
3614  Media / Single-Player RPGs / Re: "No plans" for new Saga or Mana games on: June 28, 2011, 08:10:15 PM
On the other hand....

Goddammit Squeenix.
3615  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: June 27, 2011, 03:41:09 PM
I might reconsider that Dance in the Vampire Bund one if I were you. Especially since one could sum up the anime version with the phrase "Screw the politics! Its all about the naked lolis!".

While I understand your decision regarding E7 it should be known that the series doesn't really pick up until Charles and his wife show up half way through at which point the action picks up. And although the coming of age focus on Renton and Errecta never really goes away, at least it stops being boring by then.
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