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349454 Posts in 14253 Topics by 2245 Members
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3601  The Rest / General Discussions / Re: The NEW Game Journal on: September 24, 2012, 10:16:19 AM
No kidding. DQ2 is easily the worst DQ game. Between all the sailing, crest hunting, and that motherfucking Road to Rhone the latter half turns into a fucking slog.
3602  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: September 23, 2012, 06:52:24 PM
:words:

Part of the problem was that Level 5 came at this from an RPG's perspective instead of an anime's or a manga's. There's a lot of filler arcs that feel like filler arcs that occur in RPGs that exist solely to pad out gameplay while covering up the level grinding that you're doing.

And if anybody's gonna take heat from this, then my money's on Level 5 (they're pretty bad outside of Layton/Izuna anyways), although this may be me talking due to my beef with White Knight Chronicles (wasn't surprised with all the misogyny in AGE due to all the misogyny in WKC; ever since that I can't never not notice it whenever I look at something by them).
3603  Media / Anime, TV, and Movies / Re: Sega/Nintendo - the Anime! on: September 23, 2012, 12:30:08 AM
0.o

I knew this existed but I didn't know it was going to be this blatant about it. (I will admit though that I do like the little Kirby face/feet on, well Kirby's face.) (Additionally, why the fuck does Fox look more like Link than Link does?) (And I will give bonus points for a non post-online Phantasy Star reference. (Although I wonder how many episodes it will take for her to die off due to clone shenanigans, and whether Fire E. will join her or not.)

Also, looks like somebody's a Nintendo Fan Boi (seriously, not even one Wonder Boy or Alex Kidd?).
3604  The Rest / General Discussions / Re: The NEW Game Journal on: September 22, 2012, 03:58:02 PM
I also caved and grab the Kirby 20th Anniversary collection.  I don't know what's worse: the fact it's an "anniversary collection" with only 6 titles (I mean, C'MON, put Amazing Mirror on there, squeeze some of the weird puzzle spin-offs, add another CD and even put the latest Kirby on there; I'd have paid out more if that were the case), the second issue I have is that the controls CHANGE per title, making it *really* hard to get used to any game switching (and Nintendo games don't believe in Control Settings).  I probably wouldn't have gotten this unless it was free for me.

On the other hand, good luck trying to find a copy of Dream Land 3 or 64: The Crystal Shards (or SuperNES Super Star but you'd be better off hunting down the DS version anyways) without resorting to emulation for even twice the price of that entire collection. I mean, sure, Dream Course would've been a great way to round off the collection, but it's still worth it just for the aforementioned games alone. At least it's not nearly as anemic as that Mario Collection was (it's just fucking All-Stars and not even the version with Super Mario World in it).
3605  Media / Single-Player RPGs / Re: Project X Zone - The Namco X Capcom sequel on: September 22, 2012, 03:21:25 PM
You arrange and deploy everyone in pairs with a designated third person on support. You can also bring in a second group on top of your support but you must have said group within close proximity to the attacker.

Basically it's like how they did it in Endless Frontier where you have your attacker using moves while burning turn points, then after your first attack you call in a support attacker to add damage/build combo/fill finisher meter at a cost to their turn points, then you use your second attack for more turn points, then you call in another support attacker to do the same, and so on until you run out of either turn points or support attacks at which point you then call in the next attacker to further build the combo/damage/finisher meter, and after you feel like you've ratcheted the numbers high enough you bring down the finisher.

And you hope to god that during none of the above proceedings does the enemy pull out a forced evasion to bullshit their way out of that delicious combo you just dumped a mountain of resources on (or they do it early so that you only get cockblocked for a turn or two instead of the rest of the fight).


Umm there is no non-tactical combat layer in SRW.. the animations are for show only. Think you kinda missed the point there.

A better comparison would be SMT: Devil Survivor, which also has two layers of combat. It seems like Devil Survivor keeps the tactical layer far more relevant and strategic rather than serving as a relatively bland setpiece for units to get into cross brawls or whatever you want to call them. Just my impressions after watching gameplay footage, reading impressions on gfaqs, magazine leaks, and what not.

Still doesn't change my point that there really isn't another genre that lets players field more than like four or six people at once beyond SRPGs. And unfortunately, I've heard similar impressions about the lackluster tactics. This game will most likely be Namco X Capcom all over again, up to, and including, all its flaws (i.e. late game becoming unplayable due to fights taking forever since you have to chew through wave after wave of mooks like an SRW game).
3606  Media / Single-Player RPGs / Re: Megami Tensei Topic on: September 22, 2012, 02:43:49 PM
Wait, did I read that the main character is a girl? I thought the character looked like the typical JRPG male! Couldn't they have made the character more Mitsuru-like? :p


The main character is a male.

In fact, the humans shown thus far comprise your typical sentai team loadout. The guy with the white rider scarf is the leader (aka the MC), you've got the lawful and chaotic dudes, the support guy (i.e. the science guy or the techie), and oddly enough the red (are we sure that's not some shade of pink?) scarfed lady is the team's token chick.
3607  The Rest / General Discussions / Re: The NEW Game Journal on: September 21, 2012, 12:26:58 PM
Finished my second run through MMZX1. Now I can use Model X for the entire game instead of just the beginning. Also I should state how much I hate getting knocked out of hyper mode in this game since you flip it on, attack, then flip it off to conserve BE but take a hit during that and instead of turning it off you're turning it back on and wasting precious seconds of hyper mode.
3608  Media / Single-Player RPGs / Re: Sting and Idea Factory performs the Fu-Sion-Ha dance and becomes Super Sting on: September 21, 2012, 09:19:27 AM
Holy crap, this is actually getting localized?!  I had completely written it off.

Of course, this is NISA we're talking about.  They claim they're still working on Black Rock Shooter...

To be fair to this claim: http://www.siliconera.com/2012/09/16/black-rock-shooter-the-game-re-appears-in-europes-video-game-rating-boards/
3609  Media / Miscellaneous Games / Re: Next 10 years of Mega Man being discussed by "Top Men" at Capcom on: September 21, 2012, 09:13:37 AM
They could've put something like Maverick Hunter X2 on iOS and it would sell like fucking hotcakes, and they go with this?

Pretty sure the precise reason MHX didn't keep going was precisely because that first game bombed financially.

But yeah, this X-Over thing looks stupid as all hell.

http://www.youtube.com/watch?v=1OgKFdtk4_0

Talk about a trailer with 0 effort put in.

It's even worse.... http://www.siliconera.com/2012/09/21/mega-man-xover-is-mega-man-on-a-conveyor-belt/

This is EXACTLY how I expected this to play out as, the VERY moment I saw the first screenshot. I am neither surprised or amused.
3610  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: September 21, 2012, 09:07:48 AM
http://www.siliconera.com/2012/09/20/time-and-eternitys-characters-are-the-stars-of-a-new-trailer/

Awesome new trailer. As a bonus there might even be a few new scenes and reveals in there.
3611  Media / Single-Player RPGs / Re: Which RPG Should I Play? on: September 20, 2012, 10:47:59 PM
I'd do Symphonia, since you seem to be already invested in it.
But why do you supposedly have a newfound hatred for that series?

You talking about my Backloggery entry? I thought I updated that. That statement was 3 years old, when I tried the Vesperia Demo.
Whoever said Lunar:SSSC sucks is a dirty liar. It's probably one of the better versions out there (not sure if the PSP version is better or not but it's its only real competition).

Although FFVIA does indeed suck ass. The translation and the trivialization of pretty much every meaningful ||(or) choice are the only benefits that version offers compared to the awful audio compression and graphical loss of quality. And much like every other bonus dungeon slapped to the end of a GBA FF port, this one's not worth it too. The VC version is still the definitive.

The rest are good choices too, especially since they each offer something different.

If you want something new, I'd say go with Wild ARMs.

I thought as much, regarding Lunar.

And honestly, the translation in the VC version has been kind of annoying so far. There are some rather jarring mistakes, at least in the first few hours, and this is coming from someone who didn't notice the mistakes in Breath of Fire II at all.

I'll definitely put more consideration towards Wild Arms, though.

The thing about the original FFVI translation is that it is fairly competent, enough so that the GBA retranslation doesn't add all that much in the long run. Its not nearly as bad as the original PSX translations of FFV or FFT. Those things were awful and needed to get fixed and due to FFV's low-fi-ness the GBA port doesn't really hurt it at all; although the ridiculously poorly optimized load times on the effects in WotL is just staggering in the WTH department. Either way though, I'm just trying to warn you that FFVIA is definitely a two steps back for a half a step forward deal. If you can't stand going through the opening sequence in the VC edition, it won't be worth it to go through it again with the Advanced edition.
3612  Media / Single-Player RPGs / Re: Which RPG Should I Play? on: September 20, 2012, 08:10:41 PM
Whoever said Lunar:SSSC sucks is a dirty liar. It's probably one of the better versions out there (not sure if the PSP version is better or not but it's its only real competition).

Although FFVIA does indeed suck ass. The translation and the trivialization of pretty much every meaningful ||(or) choice are the only benefits that version offers compared to the awful audio compression and graphical loss of quality. And much like every other bonus dungeon slapped to the end of a GBA FF port, this one's not worth it too. The VC version is still the definitive.

The rest are good choices too, especially since they each offer something different.

If you want something new, I'd say go with Wild ARMs.
3613  Media / Single-Player RPGs / Re: Project X Zone - The Namco X Capcom sequel on: September 20, 2012, 08:01:57 PM
Why don't they just make it into a side scrolling beat em up? The tactical system looks clunky and tacked on.

Because you'd need to compensate for a veritable mountain of characters' move sets, physics (jumping, running, flying, ect), abilities (probably not like Super Mario Crossover where everybody had about two power-up stages anyways), level design (and subsequently availability), and balance.

It's like asking why don't they just make SRW games into side scrolling beat em ups. It's just easier to condense the lion's share of character attributes down into a stat sheet that everybody uses and focus their efforts on making characters' move sets look, feel, and act like they would in their source material.

Why they don't just make it into a normal RPG can be answered by asking "What is the largest party size you've ever seen in a non MMORPG or SRPG?". In this case, it's not an ideal solution but it is a viable one.
3614  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: September 20, 2012, 07:47:59 PM
I'm wondering what trick they'll pull out of their hats for the next FE. They already threw almost every notable character from previous games into this one. And forget about balance or difficulty.. it's pretty much a broken sandbox a-la FFT/TO at this point with all the DLC released.

http://andriasang.com/con0c7/fire_emblem_iwata_asks/

I wouldn't be surprised....
3615  Media / Miscellaneous Games / Re: Yakuza 4 on: September 20, 2012, 05:32:30 PM
Doesn't Yakuza 5 deserve a Yakuza 5 thread?

Or should this thread get turned into a Yakuza general discussion thread?
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