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3601  Media / Single-Player RPGs / Re: [Kickstarter] Celestian Tales: Old North (JRPG) on: March 09, 2014, 01:54:11 PM
  I definitely think more games should try spanning a story over a few decades, it's a great way to see things change and develop.

Yeah.  I liked the storyline spanning three generations in Phantasy Star III.  Sure, the rest of the game wasn't that great (I disliked the grainy graphics, grainy music, and plodding gameplay) but that multi-generational story was fantastic.  I especially liked that the storyline branched off depending on who each protagonist married. 

The only other RPG I can recall playing multiple generations is Record of Agarest War 2, and while that game, as a whole, was surprisingly good, I felt that the generational aspect could have been better done.  Unlike PhanStar III, the protagonist was always the same regardless of chosen bride; the only difference was in stats.  I thought this was a cop-out. 



To be fair, this sounds a lot more like Dragon Quest V rather than PS3 where you're running the same guy over different periods of his life.
3602  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: March 09, 2014, 01:45:43 PM
Not to mention the fact that completing sidequests in Chapter 5 and beyond will net you 999 JP guaranteed (and almost all of the sidequests consists of a single battle), and there are a ton of them.
Honestly? I found those to be a waste of time (for grinding) because I had to be in a lower level class to benefit which made the battles take longer, and it was just a lot faster to beat up the random encounters for JP.

To be fair though, if you're going for them anyways, then you might as well know that they serve up a shitload of JP apiece, even if its not efficient in either the long or short runs.
3603  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: March 08, 2014, 06:33:39 PM
Hello, my brave fellow warriors!

I've been grinding away at my jobs/exp so that the chapter 4 bosses would be easy. Went to beat them last night and got my behind handed to me. Funny thing was, I was on normal difficulty, not even hard, lol... Ah well.

If you guys are saying chapter 5 is long, I'm a bit worried then. Might just power through. I really hate to drop the difficulty to easy or miss any asterisk opportunities since I have almost all of them... I feel like I'm cheating if I drop encounter rate or difficulty rate, but when the bosses spam attacks that drop 2500+ hp to the party w/ailments then not sure what to do.

Are there any "must" abilities/equipment I can adapt to my characters so that bosses don't dropkick my team in one round?

Yeah....grinding in chapter 4 is kind of pointless (if you can avoid it) as you can get one round random encounters with 500+ JP (999 with growth egg) in chapter 5. We need to get you up to Chapter 5 as soon as possible. So at this point the questions become, what level are you and which boss is giving you trouble? The advice for what to do depends on which boss is giving you trouble (as I recall there are 5 bosses with additionally two optional ones and one sidequest that has 7 bosses).

Not to mention the fact that completing sidequests in Chapter 5 and beyond will net you 999 JP guaranteed (and almost all of the sidequests consists of a single battle), and there are a ton of them.
3604  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: March 08, 2014, 02:05:51 AM
Kill la Kill: Episode 21. You know, I actually enjoyed the jab the show took at the 'action girl dilemma' that virtually every non-fanservicey anime action girl has been faced with at one point or another, ranging from the legitimate question of "What happens after the fighting stops?", to the ever annoying "You have to choose between being a woman or being relevant. No alternatives, compromises, or exceptions allowed." with the question and the circumstances being heavily loaded in the former choice's favor, by straight up presenting it as a form of mind control (especially after coming off of the revelations from two episodes ago).

Also: Sunday Best == Shining Finger.

Also also: Last Week's Space Dandy ==

(And it was coherent too. I was in complete awe at points.)
3605  Media / Single-Player RPGs / Re: [Kickstarter] Celestian Tales: Old North (JRPG) on: March 07, 2014, 08:23:27 PM
Hmm....

This looks familiar.

At least it looks better than before.
3606  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: March 07, 2014, 07:17:48 PM


Beware low flying cars.





How boomerangs actually work.


Edit:



That's one way to win the Battle of Yarvin.



Diglet used Fly. Its super effective!
3607  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: March 07, 2014, 02:10:40 PM
Hello, my brave fellow warriors!

I've been grinding away at my jobs/exp so that the chapter 4 bosses would be easy. Went to beat them last night and got my behind handed to me. Funny thing was, I was on normal difficulty, not even hard, lol... Ah well.

If you guys are saying chapter 5 is long, I'm a bit worried then. Might just power through. I really hate to drop the difficulty to easy or miss any asterisk opportunities since I have almost all of them... I feel like I'm cheating if I drop encounter rate or difficulty rate, but when the bosses spam attacks that drop 2500+ hp to the party w/ailments then not sure what to do.

Are there any "must" abilities/equipment I can adapt to my characters so that bosses don't dropkick my team in one round?

I wouldn't say its too long as much as I would say, don't expect to cover new ground any time soon.
3608  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: March 07, 2014, 02:06:11 AM
Chapter 5 is killing me. Up until it started I was all like: "This is one of the best games I've played in years!" My opinion on it is continually worsening each time I play now. Why does this chapter even exist? Waste of space.

Kinda feels like I came out ahead when I said, screw it, and busted the Wind Crystal and the final dungeon/boss's collective faces in.

But then again, I still haven't solved the mystery of what's inside those locked chests.

It also doesn't help chapter 5's case in that you're already level 60+ by the time you start it, which is pretty much endgame material for older FFs (FFV in particular could be done around level 40ish).
3609  Media / Single-Player RPGs / Re: Magus on: March 06, 2014, 07:56:51 PM
It's like the armor's two sizes too small!

If I had to choose between this game and a seasick crocodile, I'd take the seasick crocodile.
3610  Media / Single-Player RPGs / Re: Child of Light on: March 06, 2014, 06:52:49 AM
I love Amano, but that picture kinda harkens to some of his creepier artworks (at least with how the girl looks like an abandoned porcelain doll you find in your grandma's attic).

Love the rest of the image and I'm stupidly jealous EU is getting such a lovely release.

EDIT: On that note, it's pretty damn surprising we've got Amano art for a Ubisoft game.  Holy crap

Not quite as surprising given that Japan's getting it too.
3611  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: March 06, 2014, 01:39:44 AM
*pfft* A bug flew into my mouth. Where was I? Oh right. ♪Lissa, it's your birthday. Happy Birthday Lissa. Lissa, it's your birthday. Happy Birthday Lissa.♪

Anyways, Lissa. Your first healer. Probably your best one too due to all that extra staff training time over Maribelle, Brady, and possibly Anna. Anyways, Lissa's highest stat cap modifiers are in Magic, Luck, and Resistance, with hits everywhere else but Speed, an overall cap modifier total of +1, and tied for the worst Skill stat cap modifier out of the 1st genners (with exception to an appropriately stat distributed The Avatar), which are all things that don't really help Myrmidon Owain all that much at all.

What does help him is Lissa's access to the Pegasus Knight class tree for membership onto the Galeforce (which she can mother Owain in with). Other classes involve her default Cleric class tree and the Troubadour class tree, leaving Pegasus Knight and Dark Flier as the only classes she cannot use a staff in. Outside of Galeforce, Lissa's best skills are Dual Support+, Renewal, Tomefaire, Miracle, Healtouch, and five different Rallies, including Rally Speed and Rally Movement.

Her best pairing options are with either Virion/Ricken (Mage access for Owain to make use of Lissa's high Magic modifier, plus some useful combat oriented classes, and in Ricken's case, an even higher Magic stat cap modifier for Owain to Levin Sword it up), or Frederick/Stahl (a bunch of physical stat cap modifiers to shore up Owain's physical game).

The tl;dr is that Chrom's sister will probably be your default staffbot, regardless of whether she becomes a Sage or an Axe Cleric, and she will level FAST once Recover and Physic staffs become available due to near constant staff access.
3612  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: March 06, 2014, 12:48:57 AM
If anyone ever needs a reminder as to what the early 90s were like, just watch 20 seconds of The Pete Holmes Show. It's like they found Bob Sagat's illegitimate son (that or he's Sagat's clone), and rather than release him back into the wild, decided to give him his own show instead (because that totally worked the first time).


Edit: And speaking of lovely TBS programs, the clusterfuck that is Season two of King of the Nerds is finally over, the shitlord is toast. Of course, next week is the goddamn finale, so I might as well finish what I started and watch this trainwreck to the end. Either way though, unless next season gets a hottie on board (and actually have her last longer than a day, unlike this season's Japanophile), this show has peaked and will not be worth watching any further.
3613  Media / Game Journals / Re: A Game Journal Reborn on: March 05, 2014, 10:12:38 AM
My problem with FFXII's plot stems from the conflict that arose from what Matsumo was going for (i.e. a group of everymen getting involved in large scale, long running conflict that turns them into a platoon of the finest hardened soldiers around, but not beyond what the generic is capable of, which is why they cannot just singlehandedly resolve the conflict outright) versus the usual Final Fantasy paradigm (i.e. a bunch of superhumans get together and work their way up to becoming demigods in order to challenge whatever doom happens to be impending upon the world), which resulted in what we got for FFXII, a bunch of superhumans getting sidetracked by sidequests and other random tangents off in the middle of nowhere while the main body of the plot happens off screen. You can see it best once you get to the late game and start fighting Judges and wave after wave of faceless mooks with almost no difficulty involved on your end.
3614  Media / Game Journals / Re: A Game Journal Reborn on: March 05, 2014, 01:07:31 AM
The best parts of FFXII to me were the Gambit system and the really open fields. Unfortunately, outside of the marks, the espers, and some of the MMO styled mobs, there really wasn't a whole lot of incentive to actually hoof it. Also, the License Board. Also also, my god was the airship useless in that game.


Oh my!  I just googled Queen's Blade.

My apologies for that.
3615  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: March 05, 2014, 12:45:40 AM
And speaking of which....

http://www.siliconera.com/2014/03/04/translator-alexander-o-smith-joins-unsung-story-development-team/

Makes me wonder what they were really going for with those stretch goals.
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