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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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330205 Posts in 13529 Topics by 2179 Members
Latest Member: Lian_Kazairl
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3601  Media / Single-Player RPGs / Re: Status of Front Mission on: February 06, 2012, 05:36:56 AM
you never needed to touch melee

Mostly true but the one guy you start with does really disproportionate melee damage iirc.

That's the guy I used to figure this out with. At first he's pretty good for the sake of pure damage but eventually you start getting guys who can aim their machine guns and suddenly melee isn't the most damaging option any more, especially given the aforementioned lack of good weapons. Moreover melee attacks were surprisingly inaccurate giving MGs further advantage and if I recall correctly firearms also have higher priority unless the melee unit proct their First skill. Really the only advantages melee gives you later on is Stun and low weight penalties allowing you to stack missiles on both shoulders (also no ammo concerns but only missiles worry about that anyways, plus supply truck).

The other potential melee attackers are simply better off being benched or taking firearm proficiencies.
3602  Media / Single-Player RPGs / Re: The rise of Squaresoft localization (1UP article) on: February 04, 2012, 09:27:49 PM
Didn't Gaijinworks have something to do with that Miami Law DS game?

Why'd he name the company that anyway?

Yeah but that was before that Sunsoft thing. Since then I haven't heard anything beyond Ireland occasionally popping up to criticize how localizations are handled.
3603  The Rest / General Discussions / Re: PlayStation Vita Announced (Feb 22, $249/$299 for WiFi/3G+WiFI) + some games on: February 04, 2012, 10:25:18 AM
I was at a gamestop and tried one out today. Screen is BEAUTIFUL and I played gravity rush for a few min. I'm not sure how all the demos it had were stored on the system but the loading time from selecting the game on the main screen to the time I was at the start menu was wayyyy long. Probably almost a minute. Pretty long for gaming on the go.


System is beautiful and feels nice to hold, but it had a clunky lock thing on it so that threw me off a bit. The analogs remind me of playing with hard nipples.

Were you able to make use of the back touch screen or did that clunky lock thing lock you out?
3604  Media / Single-Player RPGs / Re: Wizardry on the PS3 being localized, hell frozen over on: February 04, 2012, 10:23:21 AM
http://www.siliconera.com/2012/02/02/xseed-will-announce-another-game-from-sumioni-developer-acquire/

Let's hope it's the next PSN Wizardry. (It's great, from what I've played of the JP demo.)

Given the other options I'd consider this one a safe bet. (Unless they really do localize Akiba'strip in which case What The Fuck!?)
3605  Media / Single-Player RPGs / Re: Status of Front Mission on: February 04, 2012, 10:17:07 AM
From what I remember of FM1 everything basically boiled down to HP, armor, and weight with engine power as added concern for the body pieces and everything else was guns and missiles. Once you got the aiming skills you were pretty much set for life and you never needed to touch melee since there just wasn't any good melee weapons around and there were enough skill slots to stuff every gun and missile skill on to a person (provided they didn't come with too many Melee skills).
3606  The Rest / General Discussions / Re: The NEW Game Journal on: February 04, 2012, 03:41:39 AM
Man, you can be really fucking evil in Jade Empire.  I had forgotten how incredibly bipolar Bioware's morality systems were in the days before Mass Effect.

Just helped out a bunch of cannibals, sold some bitches into slavery, condemned a town to a slow death by the simple act of not pulling a switch, ruined an impending marriage, and helped a murderous adolescent ghost step on the path to damnation!

I assume you're going for the light path ending then? Or am I thinking of KoTOR?
3607  Media / Single-Player RPGs / Re: Grandia II is kinda.... on: February 04, 2012, 03:17:23 AM
that power of love bullshit and the best character in the game leaving for a retarded reason pissed me off.

So which game are you talking about here? (Well okay, it's probably not 2 since Ryudo never leaves as well as Millennia I guess.)
3608  Media / Single-Player RPGs / Re: The rise of Squaresoft localization (1UP article) on: February 04, 2012, 03:11:56 AM
Game Arts is a bunch of different companies. Lunar was translated by Working Designs, Grandia by Sony and then Square Enix, Project Sylpheed Square Enix and so on. Oh, and the Lunar PSP remake was translated by Xseed.

Working Designs is what I was thinking of. Wow... up until now, I thought WD did Grandia II, but I guess it was Ubi. Well, both WD and Ubi did a great jorb. Sony should shoot themselves in the face for their job on Grandia I.

Working Designs was a team of heroes to me.Some of their earliest localized games were Dragon Force,Alundra and Albert Odyssey.Those are some of my favorite games of the 90s.I wish that type of passion for localizing JRPGs was still around.

At least Ireland's been running around with that Gajinworks thing he started since then.

Then again, the last thing of note I recall them doing was partnering up with Sunsoft for that WiiWare Blaster Master game. After that not a peep outside of various Ireland shenanigan sightings. (All the while Sunsoft's now sitting on the entirety of Telenet's IP stash and doing absolutely nothing with it. What the hell?!)
3609  Media / Single-Player RPGs / Re: Status of Front Mission on: February 04, 2012, 02:45:03 AM
I think at this point that it's safe to assume that every series and franchise from the old Squaresoft days is dead and buried, save for Final Fantasy (although the SaGa guy continues to look into making a new SaGa game but who knows what'll come of that).
3610  Media / Miscellaneous Games / Re: Next 10 years of Mega Man being discussed by "Top Men" at Capcom on: February 03, 2012, 07:37:14 PM
So who wants to pay $4 a month for this?
3611  The Rest / General Discussions / Re: The NEW Game Journal on: February 03, 2012, 12:16:31 PM
Skyward Sword - in the Sand sea on my way to get the second flame. I talked to some dude named Golo who mentioned 3 dragons and I kind of froze up. This is where you can fuck up your game! I'll have to make sure I don't do that.

You don't have to worry about that while searching for the flames. It's after you've completed a certain task that occurs after you've fully upgraded your sword that you need to start worrying. But yes, that is the guy. Fortunately you shouldn't have to worry since you probably won't talk to the guy unless you go out of your way to do so since you can complete your business there and find a conveniently placed bird statue before needing to backtrack to the chamber that he resides in.
3612  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 03, 2012, 11:55:29 AM
Wild Arms games definitely don't pose much of a challenge.

Wild Arms XF begs to differ. XD

Strategy spin-offs are almost always the exception, I swear. FFT was probably the hardest post-SNES (probably post-NES) FF title, and you could still break the game wide open and make it a joke eventually.

Execution scene battle.... D:
And that stupid flood gate one.
Percents were bullshit....

Don't forget about walking into any Weigraf battle blind.
Also Elmdor. Fuck Elmdor (and the hoops you need to leap through to strip him bare).
Once you learned how to abuse bravery ( and hopefully picked up and trained beowulf some), robbing elmdor was actually pretty easy. Low brave made nabbing his equipment a cinch, and if you played the psp port and got the good sir Balthier then yeah...cake. Hell between him and Cid, they turned easy mode on. Course a good str monk with dual wield and squire subjob skills was a broken player as well. High str made monks capable of 999 hits WAY before anyone else could pull that off normally. Hell even Cid needed some proper training before he was capping damage.

Sure you can eventually do that, but it still takes time to both set up and lower his bravery during which he's blood sucking your teammates dry. And god help you if you've foolishly decided to put off learning Ultima until now because getting either versions of Celia or Lede to use Ultima on Ramza without them outright murderizing him or setting him up to get trashed by Elmdor takes a lot of time with a great deal of things that can possibly go wrong.

Additionally the problem with doing this with Balthier on the PSP version, Elmdor's bullshit Teleportaga aside, is that you can't steal his gear from him to begin with. The Masamune and the Genji gear are acquired elsewhere.
3613  Media / Single-Player RPGs / Re: The rise of Squaresoft localization (1UP article) on: February 03, 2012, 11:44:55 AM
And even then it took other developers till at least the PS2 era before they finally caught on to the need for more than one guy to serve as your entire localization team. And some still have yet to figure it out.

Of course it probably didn't help that it wasn't until the middle of the PSX generation that companies realized that western gamers weren't just a bunch of sports playing idiots with the occasional D&D playing nerd thrown into the mix and that there was an actual market for JRPGs.
3614  Media / Single-Player RPGs / Re: Grandia II is kinda.... on: February 03, 2012, 10:39:51 AM
By the way that relationship seemed to work, I'd have figured it was Justin that was getting preggers.

I wouldn't be surprised either given how he basically does everything else.
3615  Media / Single-Player RPGs / Re: The rise of Squaresoft localization (1UP article) on: February 03, 2012, 01:11:54 AM
In retrospect, it's fucking amazing how badly RPGs were handled prior to Squaresoft figuring out that you can't just hand a guy a script and tell them they have a month or so to make it English and work it into the game. It's too bad that it took them til Xenogears to figure this out (although FFT's rereleases have readdressed the issue at least).
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