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3601  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: February 10, 2014, 01:39:17 AM
Yesterday was the walking Tellus reference Priam's B-day.

Anyways, Priam's most notable for being the very last post game character you get in the game. Moreover his stage is the highest challenge the game can put out without DLC (not even the final story chapter is as difficult). That said, he's very much like the rest of the post game characters in that he's nothing too thrilling compared to your regular characters, but he does have a couple of neat things going for him. First is his access to Mercenary, Myrmidon, and Fighter class trees. Mercenary and Myrmidon are solid class trees to have access to with Sol, Axebreaker, Bowbreaker, Armsthrift, Patience, Avoid +10, Vantage, Astra, and Swordfaire. What's interesting though is his free Luna skill which is the most important skill from Great Knight. The free Sword and Lancebreaker skills only means he doesn't have to bother with the Wyvern Rider class tree, but honestly, he would've been better off with Wyvern Rider over Fighter which is practically useless to him due to Hero overlap with Mercenary and Zeal being the only skill that isn't nigh on to worthless. His stat cap modifiers, like every other post game characters' stat cap mods, total to the average +2 with Priam's emphasis being placed on Strength and Defense with massive hits to Magic and Resistance (tying for worst in gen 1). And of course, like with every other post game character, he can only be supported by the Avatar and possibly his son Morgan.

Basically, outside of bragging rights, Priam's only got nearly capped promoted stats in his strong areas, five high end skills for free (i.e. to get where he is when you recruit him, you'd have to take someone up through Hero, Wyvern Lord, Griffin Rider, and up to level 5 Great Knight as well as at least one prepromoted class), and Ragnell plus a free Tomahawk going for him (at least Ragnell's one of the better swords given its 1-2 range, Strength based damage, Defense buff, and not being locked to only the Swordmaster class).
3602  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: February 09, 2014, 12:02:39 PM
So far the only thing about this game that gets on my nerves a bit is the localization. It reads like someone translated the script in a very simple style, and then another someone came by with a thesaurus and changed random words to "fancy it up."

I've been noticing the difference between the JP audio, and the localized text. Amusing that it feels like we've got Alexander O. Smith taking liberties instead of Ted Woosley, and yet its somehow appropriate this time around (given the whole 'this game is a giant walking reference to FFs III & V). Really wish they had a better English VA for Tiz.
3603  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: February 09, 2014, 07:00:46 AM
I'm assuming the sidequest takes a break after netting the Merchant job because I've been hovering around at night and the guard wont let me through.

Otherwise, I'm currently in the upper teens and should be moseying over to the Wind Shrine by now.


Edit: And I hate myself for caring about burning through items in this game. This is a Final Fantasy game (in almost everything but name), I've got loot to burn and pg to spend.
3604  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: February 09, 2014, 04:14:58 AM
Finished Princess Tutu. Why can't more anime be as well put together as this was? Questionable VAing aside, the only issue I had with the show was how characters kept suddenly appearing all of a sudden (and they even give a sensible hand wave to that). That said, the part I ended up liking best was how fights utilized ballet choreography instead of the usual anime powerlevels bullshit where it always comes down to who has the bigger beam/sword/beamsword/whatever.

Anyways, since I finished that, I've now moved on to Black Lagoon Martian Successor Nadesico (damn you Hulu). Up to episode 4.
Code:
I knew it was going to happen early on, but not end of episode 3 early. I guess that's why they have three episode tests. Either way I'm all in on this one.
Also, it's weird as hell hearing Shinji Ikari as something other than a spineless coward.

Kill la Kill episode 17. And I knew this was coming too (the new opening spoiled the hell out of it; also spoilers). Too bad that's obviously not going to stick. Also...so...many...phallic...symbols.

Log Horizon: Still MMMOEconomics.

SAO S2: Finished. Final episode went from hot garbage to bad hentai. Overall, first season wasn't too bad but certain amounts of bullshit got pulled that dragged down the ending. Second season though is trash through and through and pisses away any good will left over from the first season (and then some).

Space Dandy. Last week's episode could've totally been a lost Cowboy Bebop episode. This week's had a bunch of Star Wars and Star Trek references (props for parodying the "Luke gets jumped by sand people" scene twice).
3605  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: February 08, 2014, 10:25:51 PM
I'll add my friend code in a bit, but a few thoughts.

I overleveled....waaaaaayyyyyyy too much. I doubled the encounter rate to make some money to buy weapons, amd before I knew it I was level 30 amd I just fought the dragon boss in the vestment cave, and I got unscathed and 1 turn victor on it. So yeah, overleveled much.

But beyond that, the game is fun. Music is nice, story is simple but funny. Ringabel is awesome. Monk is OP, by far. It demolishes fights. I am very pleased thus far.

Did you know that....

....you can turn off EXP gains or any other post battle gain like JP and Cash?

Now you know that.
I'm a tad insulted that you think I didn't know that, having adjusted the encounter rate which is in the same menu as said options.
To be fair, I was trying to quote Bill Nye The Science Guy with the way I phrased that. That said, its more of an in general 'good to know' thing (seriously, there are times where an option like this would come in handy, albeit mostly in games that do far stupider shit like level scaling) because there's been plenty of press in terms of adjusting encounter rates and not enough (IMO) on adjusting post battle gains. #themoreyouknow #knowingishalfthebattle

THAT'S NOT HOW IT GOES.  IT'S:

"DID YOU KNOW THAT? 
..
(FACT)
..
NOW YOU KNOW!!"

http://youtu.be/Jja3uXHNbyQ

Missed it by 'that' much.
3606  The Rest / General Discussions / Re: The NEW Game Journal on: February 08, 2014, 09:52:58 PM
Loving Bravely Default, very first side quest in the game gives you an optional 3F dungeon (though I can't stand those damn Greater Cats, they take forever to kill) Also playing some Senran Kagura to break up all the Bravely Default. There's a lot more content in that game than I thought there would be.

Get a pair of those Monk Knuckles from Norende and watch your Monk tear them a new one. Also Blizzard spam (though you'll want to save your MP for the boss because they are dodgy motherfuckers).

Speaking of, currently wrapping up said sidequest. Managed to swipe some nice loot from one of the bosses (too bad my Thief is now eating dirt, fuck that Merchant dude and his PG Toss, also fuck me for forgetting to reequip my Knight's Physical Def +10% and my Thief's Abate Fire passives).
3607  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: February 08, 2014, 09:41:25 PM
I'll add my friend code in a bit, but a few thoughts.

I overleveled....waaaaaayyyyyyy too much. I doubled the encounter rate to make some money to buy weapons, amd before I knew it I was level 30 amd I just fought the dragon boss in the vestment cave, and I got unscathed and 1 turn victor on it. So yeah, overleveled much.

But beyond that, the game is fun. Music is nice, story is simple but funny. Ringabel is awesome. Monk is OP, by far. It demolishes fights. I am very pleased thus far.

Did you know that....

....you can turn off EXP gains or any other post battle gain like JP and Cash?

Now you know that.
I'm a tad insulted that you think I didn't know that, having adjusted the encounter rate which is in the same menu as said options.

To be fair, I was trying to quote Bill Nye The Science Guy with the way I phrased that. That said, its more of an in general 'good to know' thing (seriously, there are times where an option like this would come in handy, albeit mostly in games that do far stupider shit like level scaling) because there's been plenty of press in terms of adjusting encounter rates and not enough (IMO) on adjusting post battle gains. #themoreyouknow #knowingishalfthebattle
3608  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: February 08, 2014, 04:35:04 PM
I'll add my friend code in a bit, but a few thoughts.

I overleveled....waaaaaayyyyyyy too much. I doubled the encounter rate to make some money to buy weapons, amd before I knew it I was level 30 amd I just fought the dragon boss in the vestment cave, and I got unscathed and 1 turn victor on it. So yeah, overleveled much.

But beyond that, the game is fun. Music is nice, story is simple but funny. Ringabel is awesome. Monk is OP, by far. It demolishes fights. I am very pleased thus far.

Did you know that....

....you can turn off EXP gains or any other post battle gain like JP and Cash?

Now you know that.
3609  The Rest / General Discussions / Re: The NEW Game Journal on: February 08, 2014, 07:37:20 AM
I was going to get BD but the review mentioned that grinding is inevitable and that the dungeons are boring.

Yeeeeeeeeeah that gives me red flagsup.

Gaming - GOSH GAMING SURE IS HARD TO DO WHEN YOU OSTENSIBLY HAVE SEASONAL AFFECTIVE DISORDER fuck snow ffffffffffffff

I don't know. Right now I'm still blowing through everything that moves with only minimal grinding (like I may linger for an extra fight or two for one reason or another but nothing serious). It seems that the early game is more dependent on the quality of your weapon than anything else. Two well armed fighters and some low end Norende loot and you'll be flattening enemies in no time.

Of course, I'm only playing on Normal. Something tells me that I don't think I would want to put up with Hard Mode later on.


And while I'm on the subject, I currently have Tiz as a Freelancer still (mostly to pick up that anti-trap skill from the demo), Angés as a Monk (she had less experience as a Freelancer than Tiz), Ringabel as the resident White Mage, and Edea as the currently useless Black Mage (I have the spells, I just don't have a reason to use her beyond Treat spam).
3610  Media / Single-Player RPGs / Re: super robot wars topic on: February 08, 2014, 04:20:32 AM
http://www.siliconera.com/2014/02/07/3rd-super-robot-taisen-z-screenshots-show-co-op-attacks-action/

Goddammit Banpresto. You had one of the best squad systems in an SRPG to date with Z1 yet you went with K/L's useless partner system? What the fuck!?

Eh. Maybe it won't suck this time around. I mean, K and L were the epitome of , so it can't be that hard to out do them.
3611  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: February 07, 2014, 08:20:46 PM
Yeah, Gamestop tends to be a crapshoot more often than not. I've had my share of preorders and preorder bonuses disappear without a trace. Sometimes you can go shop hopping in hopes of finding the missing pieces if you ask the associate to call up and ask around but I wouldn't count on that either.

That said, this time went without incident and now I have my own swank CE BD FF. Right now I've just unlocked the village growth mechanic. Also I had to change the voices over to Japanese since Tiz shares the same VA as SAO's Keito and the reminder of the hot garbage that is SAO s2 is a bit too much.
3612  The Rest / General Discussions / Re: The NEW Game Journal on: February 07, 2014, 06:00:49 PM
I'm still playing SRW Original Generation myself, at episode 35. I'm liking it quite a bit, but I do feel the game has slowed down considerably. Must be all the units and obsessive customization I'm doing. It could also be that I've played a few dozen hours of Skyrim, which is a ton of fun, though I do feel like I'm playing just a graphic mod of Oblivion. This game has hardly made any meaningful improvements.

The thing about SRW games is that you've hit the part where all the key players have been introduced and the game is throwing a larger number of enemies at you whilst said enemies progressively become more bulletspongey. By the endgame enemy grunts will be as tougher than battleships. That said, if you're finding OG1 to have too many units, then you're going to be in trouble because OG1 has one of the smallest rosters in the series (to be fair though, most games either make weapon upgrades into a single unified attribute or not at all, but only the OG games really make you upgrade weapons individually).
3613  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: February 07, 2014, 05:26:58 PM
http://gematsu.com/2014/02/unsung-story-update-details-gameplay-perspective

A link with the relevant information for those still interested.

You know, if they're going with hexes triangles, then does anyone else think that they may have to drop the flanking mechanic from FFT/etc. or do you think they'll end up reengineering it to compensate for six sides?
3614  Media / Single-Player RPGs / Re: Magus on: February 07, 2014, 01:44:43 AM
I don't know, it's kind of fun to discuss walking disasters in action.

I mean, don't get me wrong, for the most part I don't care about graphics, it's just this screams low budget all around.  It's also confusing.  You'd think Aksys would co-develop something that would appeal to the audience they normally target.

To be fair, I was being pedantic.


Also, MindZero is pretty much a bargain bin dungeon crawler with allusions to Persona so that kinda fits within this.
3615  The Rest / General Discussions / Re: The NEW Game Journal on: February 07, 2014, 01:37:17 AM
I just finished Sora no Kiseki (Trails in the Sky) SC. The final chapter was nothing short of stunning. It was easily the best climax I've ever experienced in an RPG. The final boss deserves special mention. As well as the final boss music. (Definitely listen to it! But don't search for the last song by name; you'll encounter major spoilers in the first few results. The videos I linked are all safe though.)



Same here. (I was hoping to have finished FC before you wrapped up SC. Drat.)
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