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356018 Posts in 14459 Topics by 2262 Members
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3601  Media / Single-Player RPGs / Re: RPG's for the iPad! on: January 08, 2013, 04:05:03 PM
Serious question - aren't IOS rpgs generally considered terrible at this point?

iOS devices don't have do deal with the technical hurdles to handle RPGs like they do with pretty much any sort of game that requires more than directional input and two button presses.

Its browser based RPGs that are rapidly turning to card game central.

e:f;b
3602  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: January 08, 2013, 03:59:55 PM
my only problem with perma death is that i'm not perfect and i make mistakes. like 1 one time i had a wall setup by some trees and overlooked that a wyvern knight could fly over the tree's and 1 shot my cleric. maybe as an alternative they could introduce a 3 charge staff that can revive.

Or a one charge staff you can repair even if broken (provided you have somebody who can use the darn thing).
3603  The Rest / General Discussions / Re: RPGFan Games of the Year 2012 Discussion Thread on: January 08, 2013, 02:59:33 PM
Reader's Choice: The amount of votes Xenoblade Chronicles and The Last Story got surprised me, but pleased me as well.

None of the awards surprised me, but they all pleased me. I don't agree that Mass Effect 3 is the best RPG released this year, but looking at the staff Picks, it was obvious it would win out. Plus, it was a surprisingly good year for RPG fans, so the competition was fierce, and my personal fave did get runner-up, so it's all good.

I quite enjoyed reading what the staff wrote, and ultimately this was one of the few yearly awards where I didn't have something to complain about. Great work all around. :)

Here too, save for that it seems that being the concluding chapter of a multi-part series is worth more than having a unique setting and actual environments instead of endless corridors and hallways (not calling out ME3 on this but the majority of JRPGs which are by and large dungeon crawlers), which is kind of ironic since Xenoblade was basically the same plot as every other attempt made by the director at telling a multi-part series including Chrono Cross (though not nearly to the same extent) and possibly Sands of Destruction (never played it but every impression I got out of it looks that way).
3604  The Rest / General Discussions / Re: The NEW Game Journal on: January 07, 2013, 09:09:58 PM
I suppose you're like that mummy in the lower left hand corner of that screenshot.
3605  The Rest / General Discussions / Re: The NEW Game Journal on: January 07, 2013, 12:06:17 PM
I think the La Mulana remake is the first time I felt screwed over by buying a game. The game's awful on its own right, but the new art added in the remake is just kind of stylistically empty and poorly done. The new translation also renders some of the hints even less useful. So, great, I paid for an updated version of a freeware game and the updates make it worse.

Is that the one cobbled together by those flakes at Nicalis and then picked up by some other group when it became painfully apparent that Nicalis couldn't program their way out of a wet paper bag? If so, then yeah, you got boned.
3606  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: January 06, 2013, 05:34:35 PM
There's a reason for the saying "It's cheaper to be addicted to crack than to anime.".
3607  The Rest / General Discussions / Re: The NEW Game Journal on: January 06, 2013, 05:10:39 PM
And you're never going to please all the fans. If I had a dollar for every time someone suggests making the next Zelda Steampunk I'd be able to afford that Brigandine game I posted about (the point of this is that I hate Steampunk; its always this gangly mess of a combination between the most extreme Victorian era styles and the most needlessly convoluted mass of brass and pipes cobbled together, and the majority of these designs comes from nerds who couldn't design a pair of pants to save their life).

Also, I never once said I hated the dungeons or the bosses of TP (except for the first one since that was a very basic forest temple dungeon and nothing really thrilling to write home about). I just wish the rest of the game didn't fall so short on the other fronts (dat Dominion Rod would've been awesome if there was any reason to use it outside of its dungeon beyond opening the occasional doorway; Gale Boomerang was OP'd and either needed a later upgrade to make it into it or make the bow more than slightly better at the range department compared to it, even with bomb arrows; teh Spinner wtf; wolf form moar liek puppy form; Light Sword, I can't tell if its doing more damage to anything other than those sudo wizrobe enemies from the dungeon you get it in).
3608  Media / Single-Player RPGs / Re: RPGz you want HD'd/Remade on: January 06, 2013, 04:41:24 PM
EDIT: And seeing it on Nintendo's eShop, I got the nostalgic feelings for Gargoyle's Quest.  I remember that game being really tough for me as a kid, but it was fun and screamed for a bigger screen with colorful visuals.  I remember liking the music too, particularly the overworld theme. 

Also this already happened decades ago. Demon's Crest is a really fun game and the best of the three Red Arremer games. Not sure if its on the VC or not though.
3609  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: January 06, 2013, 04:31:37 PM
"The only things they're missing"

They're also missing things like game balance, a scoring system, or a difficulty mode that isn't easily broken. Before you ask, yes there were a couple of FEs that had scoring systems.

I can't honestly say though that any FE game has been perfectly balanced; case and point: archers.

But yes, you can easily do things like abuse the DLC chapters for vast amounts of cash, massive quantities of experience, and a veritable mountain of uber weapons a short ways into the main game. At least you don't have to abuse these things to get through the game, even on the hardest difficulty.

And yes, there's no scoring or even a death count like in earlier games. And in regards to the scoring, I can't imagine that working well with a game that lets you build up support levels with virtually everybody to A rank (there's an S rank now which is for marriages and limited to one per). It just creates a conflict of interest like it did in FEs 6 & 7.
3610  The Rest / General Discussions / Re: Less than absolute zero??? on: January 05, 2013, 10:20:38 PM
I came here to post that that article is a load of bunk but I got beaten to it.

Still, that article is a load of bunk just by virtue of the fact that it's relatively impossible to measure absolute zero due to the fact that anything you put into a 'zone of absolute zero' to measure said 'zone of absolute zero' is putting energy back into the 'zone of absolute zero' which raises the temperature and now you no longer have a 'zone of absolute zero'.

Not to mention fun things like that anything next to a 'zone of absolute zero' is putting energy back in said zone. It's like trying to dig your way to the bottom of the sand in a desert. Unless you take out enough sand from the desert so that the remaining sand can no longer cover the desert as well as stop all wind, rain, and other forms of movement that might cause neighboring grains of sand from slipping back into the hole you're never going to accomplish it. Especially if you depend on said sand to function.

Amusingly though, everything slows down in lower temperatures. Even light if you get it low enough.
3611  The Rest / General Discussions / Re: The NEW Game Journal on: January 05, 2013, 09:54:11 PM
TP's Link is such a non-factor after the plot shift that I would probably forget he even has a beast mode if it weren't the game's fast travel method. I know that a lot of speed bumps I encountered in that game stem from the fact that I tend to forget that the wolf form has any other use aside from warping and howling.

That said, to me, the best thing about TP was the later dungeons and the bosses of those dungeons which still remain the best in the series and both the music and the direction of the early game were really good.


Also I bought a shitload of 360 games today on the cheap (but no PSPs because some asshat had to go around and buy them all up to then proceed to scalp online). Fuck this :retrogaming: bubble. I walked away from a $80 copy of Megaman Legends 2 (no box or manual), a $80 copy of Valkyrie Profile, a $110 dollar copy of Brigandine, a $60 copy of Lunar: Silver Story Complete (PSX edition, box and all), a $40 dollar copy of Ys Chronicles I & II, and a $40 dollar copy of KotOR. But with that said, I now own Tekken 6, Dead or Alive 5, Soul Caliber 4, The 3rd Birthday, and Persona 4: The Golden for little over $100 (and only teh turd burbdate was used). Now I just need to borrow my sibling's 360 (and my other sibling's PSP).


Also a call out to mjrpgfan: Is Brigandine worth a burning Benjamin?
3612  Media / Single-Player RPGs / Re: RPG's for the iPad! on: January 05, 2013, 09:15:04 PM
If/when I procure an iPad, this is one RPG I'd want to try, mainly because I was an 80s kid.  I just hope it delivers a decent enough RPG experience, since a gimmick can only go so far.  http://www.mightyrabbitstudios.com/?page_id=48

I don't know what's sadder, the fact that its taken somebody this long to make a Mighty Rabbit game, the fact that somebody's actually making a Mighty Rabbit game instead of continuing to let the dead rest and the past remain the past, or that I immediately recalled that piece of crap movie when I saw the link.

The logical conclusion to this will eventually be a Fern Gully: The Last Rainforest RPG (but not before The Brave Little Toaster/Rock-a-doodle-doo/The Page Master/either of the An American Tail movies/All Dogs Go to Heaven/The original Land Before Time movie (fuck the billion or so and counting sequels)/A Troll in Central Park/The 80's Felix the Cat movie/Secret of Nymh/Thumbelina/Swan Princess gets one).
3613  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: January 05, 2013, 08:58:00 PM
It's definitely more "inspired by" than based on, but there are a lot of Shakespeare references.

You know what I meant. >:(

Honestly I'd be really surprised if there was a manga or anime adaptation made within the last 5 years that's more based upon rather than "inspired by" like how pretty much every instance of the story Romance of the Three Kingdoms is at best "inspired by" verses actually based upon.


I should probably give it a try.  I read a few chapters of the manga years ago.  It's by the author who did "Spiral: the bonds of reasoning" and "record of fallen vampire" so I'm a bit wary of it.  Used to be a huge spiral fan but then it got crappy and had an absolutely horrible ending (I have never felt so betrayed). 

It has been my experience that such is the case with the majority of manga and anime. I can't count the times when the power levels trailed off into infinity, or how a wizard or other miscellaneous villain suddenly appears having somehow 'did it', or it was all the work of those damn foreigners, or cases of "We decided not to do another season/volume so have a crappy ending where everything is solved forever.", or cases of 'we can't have the 'female' character actually fight the male big bad so instead we're going to take the most prominent male/pull a male hero out of thin air and have him save the day and rescue the female 'main character' as she falls head over heels in love with him.", or cases of "Suddenly! Over the skies of modern day Tokyo! The characters from the hit series/show/game appear to wage their final battle!", and so on....

And if anyone wondered why I don't actively watch anime or read manga, well there you go.
3614  Media / Miscellaneous Games / Re: wii games that don't require motion controller on: January 05, 2013, 08:19:29 PM
I know that Fire Emblem: Radiant Dawn doesn't have any motion controller BS.

I suppose the Kirby collection doesn't either given that they're all games made over 13 years ago.

The new Goldeneye didn't as well but I felt it was a very 'Activision'ey game and only okay.

Super Smash Bros. Brawl also lets you get by with any control scheme including Gamecube controllers.

Also any Gamecube game provided you have an earlier model of the Wii (which you probably don't given the purpose of this thread).
3615  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: January 05, 2013, 08:08:26 PM
With this coming out in under a month, how exactly is it?  Anyone import?  I didn't see much actual talk about the merits/demerits of the game in the few previous pages I read.  I definitely want to pre-order this as I haven't played a Fire Emblem in awhile and they are usually the type of SRPGs that I enjoy.  Anyone read anything interesting about the game, besides the optional perma-death?

They basically threw everything short of the kitchen sink into this game. They've got a world map and alternate promotion choices ala Sacred Stones, they've got a generational/eugenics/incest aspect ala FE4, they've got an improved version of the customizable skill sets ala Radiant Dawn, they've got a similar support function ala the GBA era FE games, they've got forging and online shops ala the DS remakes, they've got a 'everybody's room' for miscellaneous character building and random items, they've got a customizable avatar unit ala FEDS2. The only things they're missing are FE2 & 8's trainees and FE5's capturing mechanics and that's just the old stuff. The new stuff includes having multiple class options per character, as well as the option to class down to visit a different prepromoted class for its skills, and the option to have units 'double' up which allows two different characters to function as one as well as providing additional stat boosts for the character in the lead, plus units adjacent to, or 'double'd up onto, other units can participate in battle by either pitching in an additional attack or blocking an incoming attack, and when you're done with the main game you can take on side quests for extra characters, download DLC missions (both free and not so free) which tend to offer extra classes, skills, characters, and challenges, and connect to other players playing the game to either challenge or recruit their team.

As for the other things like story, plot, music, character designs, ect..., from what I've learned the story's okay, the music's great, the character designs are ehh (especially the DLC ones), and the challenge varies from cakewalk (normal with DLC during the main story) to "unless I can somehow bum rush the win condition in 2-3 turns I am completely fucked." (lunatic+ during main story without grinding).

And though I haven't imported or played it yet, I did spend a rather unfortunate amount of my unemployment purgatory sperging out over it (I wanted to figure out who would be the best parents for the best kids and well now I know that, and the worst parents, and what to do if I make my avatar female instead of male, as well as which class is statistically the best, what path I want to take to optimize my skills (both in the main plot as well as afterwards), which class is statistically the worst, what classes to take to optimize my stat gains per level, who I want to download for my DLC party (you can download anybody, including other players' avatars, and even have multiple copies of either but you can only have 20 available on your deployment roster at any given time with everybody else needing to be released back into the cyber aether of your downloaded roster), and so on....).
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