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3601  Media / Single-Player RPGs / Re: Squeenix teases 13-3? on: September 02, 2012, 12:43:18 AM
You could easily start with game 3 in this trilogy simply because you do fuck all in the first two anyways.


Actually XIII-2 is fairly similar to CT at it's blueprint level. Jump the timeline, get a new macguffin/character related to the big bad, learn a tiny bit about the big bad, jump to a new timeline. Rinse and repeat until end game.

CT just does it better because there are actual 'time line changing events' besides a change in background coloration.

Also it doesn't end in 12,000 BC with Lavos showing up, frying Crono with his Jesus Beam, and posting "To Be Continued....". Plus the only thing keeping you from beating the game before the designated end is Lavos posting :frogout: with his "Destruction rains from the heavens..." attack among its other nasty attacks instead of "I have the Reraise! I have Reraised now!" schtick fueled by his invincible godmode powers and a literal Deus Ex Machina (which was the exact same problem the villain of FFXIII-1 had as well).

Also, Chrono Trigger barely ever took itself seriously and only really when dealing with Lavos and 12,000 BC (even 2300 AD had Johnny and the Sewers dungeon) whereas FFXIII-1 took itself so seriously it hurt and FFXIII-2 tried way too hard to not take itself seriously at all which, more often than not, led to most of the humorous scenes being more obnoxious than funny (and of course XIII-2 still had its painfully serious moments).

Plus the reason for why you don't just settle down at 1000AD after your initial adventure of rescuing Nadia and escaping from a bum trial and an impending execution is because you want to stop Lavos and you're the only ones who even know about it let alone do anything about it. Meanwhile your reason for going after Caius after your initial adventure of stopping a giant flan from chewing away at the Crystal Pillar so that nature and the elements can weather and erode the Crystal Pillar anyways was because Noel has a beef with him for some reason and because you think he's been fucking with the timeline but he really isn't because he's also immortal and is just goading you on into fucking with the timeline for him (all the while having a timeline fucking bomb strapped to his heart so even if you do stop him he'll just kill himself on your sword and detonate the timeline fucking bomb like a motherfucking jihadist). Also there might have been something about looking for somebody's sibling or something but damned if anybody can remember.

The resemblances are indeed rather superficial at most.
3602  Media / Single-Player RPGs / Re: Squeenix teases 13-3? on: September 01, 2012, 07:40:09 PM
Just the fact the title of the game is 'Lightning Returns!" makes me want to hit squareenix with a 2 by 4. REALLY Square? You're that original?

I, like everyone else, will be glad when this trilogy is over, because Lightning is not that great of a character. Hell, I wish the main character was Noel. I'd get behind that...and he's just okay.

To SE's credit, the entire world seems to be different so I'll hold off total judgement until we get more info.

At least they didn't call it FFXIII-2-2: Lightning Harder, FFXIII-2-2: Judgement DayLightning, FFXIII-3: The Good, The Bad, and The Lightning, FFXIII-3: Secret of the OozeLightning, FFXIII-3: The Lightning Strikes Back, RamboLightning: First BloodFFXIII-2 Part 2, FFXIII-3: You Only Lightning Twice, FFXIII-3: Lightning and the Temple of Doom, FFXIII-2-2: The Wrath of Lightning, ect....

Also if you want more Noel then you might want to try the Kingdom Hearts series, he features in some of those games. Though like Squall, he too renamed himself to hide his involvement in the FF series. I believe he goes by the name Sora in KH.
3603  Media / Single-Player RPGs / Re: What if classic RPGs were remade with 'modern standards'? on: September 01, 2012, 07:24:36 PM
I could definitely see LttP getting a but-ton more exposition on the whole 'last of the knights bloodline' business while the Dark World would only consist of two dungeons and Ganon's Tower and nothing else due to needing to be rushed out the door.
3604  Media / Single-Player RPGs / Re: Squeenix teases 13-3? on: September 01, 2012, 02:57:48 AM
Calling it now. FFXIII-4 will be Lightning Forever.

Lightning's Revengeance.

Only if they throw up their hands and say "Fuck it! We don't know how to make games anymore. Quick, get the guys over at Platinum to make it for us."


Anyways I've been reading on impressions thus far and....
Quote from: Some Awful Goon
http://www.1up.com/previews/lightning-returns-final-fantasy-xiii-first-looks

quote:

    More to the point, though, the title "Lightning Returns" speaks to broader changes to the series. While it looks to be running on a modified Final Fantasy XIII-2 engine, its play mechanics hint at fairly radical changes to the entire concept of Final Fantasy. For starters, Lightning Returns really is Lightning's game. She's not simply the main character, she's the sole playable character. Not unlike Crisis Core: Final Fantasy VII and its hero Zack Fair, the entire game revolves around her; she explores on her own, fights combat solo, and singlehandedly bears the burden of saving the world from a looming apocalypse. Surprisingly, the combat system takes an even more action-oriented style than Crisis Core. Square has completely swept away the menu-driven, hands-off system that served so effectively in the first two chapters of FFXIII, pouring its resources instead into a system that allows players to control Lightning directly in single combat against foes.

    Menus are out. Instead, players instead can assign four skills or commands to the controller's face buttons and execute them instantly. If this sounds suspiciously similar to Kingdom Hearts, realize the overlap only goes so far. Lightning fights in a far less button-mashy style than Sora and friends, with considerably less air-combo time, and she's not limited to a single use of each power followed by a cooldown period. Instead, her commands run on a Active-Time Battle gauge in the classic Final Fantasy style, and each ability comes with a corresponding ATB cost. This system doesn't employ the same fixed costs as in FFXIII and XIII-2, though, and the meter isn't segmented as it was in those games. The result is a faster-paced battle system than in any previous Final Fantasy, but a far less manic one than in the earlier FFXIII titles. There's far less screen clutter and extraneous information flying about, and the battle camera stays fairly fixed on Lightning rather than cutting to dramatic angles in the heat of combat.


I'm not sure if this is a crazy pseudo-action-RPG or the description for the world's most involved QTE.


Also this is how the time mechanic works:

quote:

    And time is of the essence in this game. Just as FFXIII spanned 13 days (revealed through flashbacks sprinkled throughout the story), LR:FFXIII also takes place across 13 days. In this case, however, that period of time serves as a countdown to an apocalypse. In just shy of two weeks, the world will end, and Lightning's goal is to prevent it.

    This may sound awfully reminiscent of The Legend of Zelda: Majora's Mask, but I think a better comparison might be to Valkyrie Profile or Breath of Fire: Dragon Quarter. As in Valkyrie Profile -- a game created by tri-Ace, who incidentally co-developed FFXIII-2 -- Square tells us that if you reach the end of the 13-day countdown without having beaten the game, you may be thrust into the final battle regardless. On the other hand, you may also be able to start over, potentially carrying across skills and materials (the developers have yet to determine the specifics). In that sense, LR:FFXIII reminds us more of Dragon Quarter, a game designed around the assumption that you'd screw things up and need to restart, replaying the quest with enhanced strength and abilities that built with every new attempt.

    What makes LR:FFXIII particularly Dragon Quarter-like is the way it treats time as a sort currency. Treasures cost time to access (the more powerful the item within, the more time required). Overclocking apparently burns several minutes per use, much like abusing the ability to transform into a dragon in Dragon Quarter added to the constant advance of Ryu's deadly D-meter, marking your progression to the inevitable end of your quest. And should Lightning fall in combat, it's not necessarily game over; rather, a menu appears that allows players to choose to quit or cast a healing spell. The rub? Casting a spell like Arise costs 100 minutes, a not-insignificant investment when you're on a 13-day deadline. Is it worthwhile to burn time and continue or simply accept failure gracefully? Trade-offs like these give Lightning Returns the potential to force interesting decisions on players, requiring consideration and long-term strategic thinking.


For the combat description, I'm going to defer to the goonpinion that this will either be something like Dynasty Warriors or that entirely QTE driven Ninja game Ninja Blade.

And I'll defer to the 1up dude that this game indeed sounds like a more Dragon Quarter-ish version of VP1 (and it even stars a Lenneth knockoff :v), however, I will add that I can totally hear the OCD pack-rat poison being poured into the bowl from here with how they're going to make you obsess over every little expenditure of time to get everything and Platinum the game with almost SaGa-ish levels of dickishness.

Also I will totally lol if this gets the 3rd Birthday treatment since the entire point to eliminating everybody but Lightning from the plot is so that nothing can stand in her way from being the rightful fan favorite she was destined to be (and constantly robbed of by having the personality of wet cardboard with a stick shoved up her sand laden neither regions). Of course if that did happen then I would have to get it just so that I can point at it still in the shrink wrap and say "And this is the exact moment when the Final Fantasy series had its final fantasy." (which is more than what I can say about the Megaman series since Legends 3 never came out).
3605  Media / Single-Player RPGs / Re: Squeenix teases 13-3? on: September 01, 2012, 12:41:14 AM
Calling it now. FFXIII-4 will be Lightning Forever.

Sarcasm Edit: I absolutely love the brand new feature of being able to change Lightning's weapon model. What brand new features will they dream of next.
3606  Media / Single-Player RPGs / Re: Square Enix teasing potential TWEWY stuff? (Official countdown inside) on: August 31, 2012, 09:27:52 PM
Wait. I thought that
Code:
RG Shiki looked different from that.
3607  Media / Single-Player RPGs / Re: Squeenix teases 13-3? on: August 31, 2012, 01:09:31 AM
Well, the story is that Basch was to be the main character, then Balthier. S-E got all pissy that the mains were a bunch of adults and not some teenage hussy, so Van was created. Executive meddling gone too far.

Well at least we have the XIII trilogy now, which was designed to hit all the Japanese demographics from the start.
3608  Media / Single-Player RPGs / Re: Squeenix teases 13-3? on: August 30, 2012, 09:57:48 PM
Actually the main of FFXII was Basch, or at least it was meant to be.

It's amusing just how many mains there were in FFXII.

- Basch was the main to be.
- Vaan usurped him.
- Ashe usurped him.
- Balthier tried to usurp everybody else.
- Larsa wanted to join the party so that he could usurp everybody with his family affairs (and was more integral to the plot than pretty much anybody else even with Ashe and her Raithwall business taking up as much time as it did).
- And Panelo and Fran were just there (the former gets kidnapped once like a random NPC, and the latter goes on and on about the Mists).
3609  Media / Single-Player RPGs / Re: Squeenix teases 13-3? on: August 30, 2012, 08:21:27 PM
FFVIII did quite a few things right. The big mistake was attempting to integrate the battle mechanics into the story. That and the facepalm inducing
Quote
We all grew up together and Edea was our caretaker, but then we forgot
plot twist. If they have to choose between taking the XIII path or the VIII path, I say VIII all the way.

If they would have a look at 3D FFs and took something out of each one: the atmosphere, feel of VII, the character design of VIII, the charm of IX, the battle system of X, the fantastic vast "overworld" of XII. Then, used XIII for comparison and changed anything that matched, it would potentially form the ultimate FF game.

The list of big mistakes FFVIII made include the following:

- Making the world setting so sparse you only encounter two major world powers and a handful of towns.
- The technological disparity between the two superpowers makes you wonder why any fucks are given for one of them.
- Flashbacks to a team of chucklefucks who don't do a damn thing worth mentioning for the time you flashback to them.
- Making the antagonist's big focus trying to figure out what the hell SeeD is (and TIME KOMPRESSION).
- Not making the other Sorceress the main antagonist (and I'm not talking about Edea).
- Making you cart around a team of nameless, faceless chucklefucks (with names and faces but "whatever" "....").
- Saddling you with the worst incarnation of the Final Fantasy female lead archetype ever created.
- Starting the game off in a Japanese High School setting.
- That's also a paramilitary organization that fulfills mercenary contracts between the one active world power and a few towns.
- That only employ Japanese highschoolers to fulfill said mercenary contracts.
- Armed only with memory wiping creatures and a couple crappy weapons.
- And are told nothing useful because, aside from the main character, they're just a distraction for the real A-Team.
- And their plot macguffin princess which is the one that actually matters to the main antagonist.

But I guess the tl;dr of that list is that you shouldn't make the entire world literally revolve your main character and make his romantic side plot the game's real plot.


Also trying to cobble together a game from all those parts from previous 3D FF games is a recipe for disaster for the following reasons:

- FFXII's world is too vast for X's battle system (especially with random encounters).
- And too deserty to capture VII's overworld's feel.
- VIII's character designs are too mundane and stick in the mud for the essentric and cartoony world of IX.
- Or alternatively, try to imagine what Quina might look like in a less deformed style.
- Also have fun trying to fit charm into places like VII's Sector 6, Shinra Building, and Gold Sauser's desert prison area.
- And you can't use a Sephiroth clone (XIII-2), a Robo God (XIII-1), random encounters (XIII-2), or on-map encounters (XIII-1).
- Plus you can't use a (loosely) interconnected map (XIII-1), time travel (XIII-2), a clam lands (XIII-1), or a casino (XIII-2).
- Also Chocobos, Moogles, shops at save points, towns intergrated into the world map, gunblades, motorcycles, and dyson spheres are also out.
- Nor are Pokemon/SMT recruitable monsters allowed.
- In fact, a lot of what FFs XIII-1 and XIII-2 do are done a lot by other FF games and it would be kind of a bad idea to exocise everything.

The tl;dr is that just saying "I want this, and this, and this, and this, but nothing that has to do with this in my perfect game." is a bad way to design games.
3610  Media / Single-Player RPGs / Re: Squeenix teases 13-3? on: August 30, 2012, 04:28:57 AM


And soon-ish, two whole Smash Bros. games will have both been announced and released.

Also the semi-official death of the Megaman franchise.


Incidentally, the wait for KH3 has been longer thus far. Also Final Fantasies XII, the second of the XIII trilogy, and the first and soon to be second attempt at XIV have all been released.
3611  Media / Anime, TV, and Movies / Re: MGS Movie on: August 30, 2012, 04:20:29 AM
Metal Gear Movie!?

Hmmm.... I wonder which deep end this will go off on?
3612  Media / Single-Player RPGs / Re: Let's make an awesome Pirate RPG! on: August 29, 2012, 05:24:48 PM
On the plus side, it did give us Suikoden Tactics which is an awesome game that nobody played.


dude suikoden 4 is not crap it was awesome dont be butt hurt because it's different than 1/2/3/5.

Well sure, it is the nicest looking Suikoden game but it's kinda missing its middle half.

Pretty much, I wouldn't even say "half" Its more like watching a three part pilot for a twenty part miniseries, skimming through two random episodes in the middle then going straight for the ending. Its probably on par if not worse then the infamous CD2 of Xenogears. Sad part is, that otherwise the game was actually pretty damn good. I honestly didn't get why everyone hated it until I suddenly hit the end of the game.

The problem everyone has for the game came from the fact that the developers made up for the missing content with that goddamn ocean (at least you got Viki early in that game unlike say Suki III which desperately needed an early Viki).

Also the strategy battles were the biggest walks in the park in the series.
3613  Media / Single-Player RPGs / Re: Let's make an awesome Pirate RPG! on: August 29, 2012, 12:05:20 PM
dude suikoden 4 is not crap it was awesome dont be butt hurt because it's different than 1/2/3/5.

Well sure, it is the nicest looking Suikoden game but it's kinda missing its middle half. Heck, I don't even think the carry over bonus to Tactics was worth playing through it either.
3614  Media / Single-Player RPGs / Re: Square Enix teasing potential TWEWY stuff? (Official countdown inside) on: August 28, 2012, 10:59:01 PM
http://andriasang.com/con2fh/twewy_other_stuff/

So we might just get something useful out of this after all.
3615  Media / Single-Player RPGs / Re: Project X Zone - The Namco X Capcom sequel on: August 28, 2012, 08:21:41 PM
http://andriasang.com/con2fg/project_x_zone_rivals/

And now for some villains/antagonists.

(And a preemptive explanation that Vava is the Japanese name for Vile.)
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