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3601  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: January 04, 2012, 06:27:44 AM
Funny that during the first half, I was bitching like crap and everyone disagreed me. I finally came around to liking the game in the last 1/3rd, and now people (especially Dice it seems) are acting like the game is the second coming of Satan.

My biggest concern is that I'm really not sure if I like the implications for the rest of the series.
Once upon a time there were 3 characters, all of which were reincarnated throughout the ages, but served similar rolls. Zelda was a royal princess, Link was a young nobel hero, and Ganon(dorf) was an evil dark lord. They all wielded one shard of the Triforce. Although these characters were all very important and very powerful, they were all mortal beings, human in nature. Link and Zelda "Hylian" and Ganondorf a tainted "Garudo", basically Elves and Drow.

But wait a minute... ACTUALLY...

Zelda is actually the human incarnation of "Hylia", the Goddess of creation, and Ganondrof is really the incarnation of "Demise", the God of destruction! So wait, you mean to tell me that the entire series is basically just an eternal battle between two opposing deities throughout the ages? Ganon I can sort of imagine, he seemed waffle between being a mortal figure (Ocarina & Wind Waker), to being some kind of greater demon (Zelda I/II, LttP, TP). But I really preferred to think of him as just a really evil guy who sometimes turned into a demon from shear evilness. And Zelda as Hylia? That just breaks her character, IMO.

I wouldn't be surprised that Dice's complaints were coming from bandwagoning somebody else's complaints. Frankly I still feel that it's the most solid console title released in the last decade. Granted the game has flaws; no game is perfect, but the end product doesn't feel like it wasted an opportunity with what it was trying to do like WW and TP did.

As for what's in the spoilers; I'd like to refer to Zelda's plot significance in previous games. One of the most prevalent factors surrounding previous Zeldas have been their special magical powers (up to and including MC's Zelda bearing the Light Force). I think the idea they were going with was basically explaining where that power originated from with the suggestion that said power has basically diminished over the eons due to thinning bloodlines and villains extracting various amounts of power to fuel their evil schemes among other things. Basically it's actually a reasonable explanation, all things considered.
3602  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: January 03, 2012, 10:39:23 PM
I actually liked the Sandship very much. One of the more unique dungeons in the game. Then again, I loved everything that used the timetravel mechanics. I'm kind of dissapointed they didn't work that into the plot though. It was such a strange phenominon, I thought it HAD to be plot related.

Weren't the time gates basically made of the stuff? And if that's the case then are you sure they're never used for any plot related shenanigans like going back to a point prior to a boss's defeat?

And if that doesn't fly then how do you explain the Thunder Dragon?
3603  Media / Single-Player RPGs / Re: Games You'd Like To Give Another Chance And Why? on: January 01, 2012, 07:58:49 PM
I'd LOVE to give Radiata Stories another go. My main issue was the complete lack of savepoints anywhere. It was almost as bad as Persona. Not quite as bad because RS isn't really hard, but I hate feeling like I'm stuck playing a game because I can't quit when I want to.

I'd also love to give Tales of the Abyss another shot if I had some sort of supercomputer that I could emulate it on and therefor get rid of the /interminable load times/.

^I am well aware that grinding isn't really necessary unless you brickwall'd due to bad class choices but I've already played through DQVII once before (though didn't beat it due to stupid memory card reformatting bullshit) and I want to try things differently this time but the grind is just so painful and classes don't open up until you're about a quarter of the way through the game and it takes too long to get anywhere meaningful by endgame unless you beeline it and you only really have two characters to do so with as everyone else shuffles in and out at inopportune times or shows up too late to really grow into anything.

Grinding actually makes it harder to level classes in DQVII.

Classes level up based on how many fights you do against "hard" enemies, with hard being based on level disparity. If you remain at a lower-to-average level, you'll level up classes relatively fast. If you GRIND, though, the disparity between your level and the enemies level drops and you'll basically never raise your class levels that much.

It's sort of a dumb design decision but one that doesn't bother me because I don't have the patience to grind, ergo I never ran into this issue.

You do realize that I'm well aware of this. Besides most of my grinding came from grinding for Monster Heart drops than anything else. At least the Bolt Rat Heart which is required for some of the best monster classes in the game but can only be gotten from grinding.

The fact the script is rather pedestrian works in the game's favor. A lot of people (myself included) hated Sword of Mana's story because they took a pretty simple story and made it so morally conflicting (He's a bad guy...but we should feel sorry for him are we in the wrong OH NO) in every aspect

Oh shit son it wasn't JUST that. It's like, the main dude realizes he isn't that bad, and then he kills him anyway, and then he's like FUCK THAT WAS DUMB NOW I FEEL BAD. So it's the whole aspect of the hero being a murderous dumbass that really just sinks the shit from dumb into DUUUUUUMB.

And then it does this for every goddamn boss.

Tell me about it. The only time this doesn't apply in that game is with Julius because he's the final villain and has to embody absolute evil and can only be defeated by the power of friendship. Beyond that they gave the main character a father just so that he could be a nobleman's son (I don't even remember what the fuck his daddy ended up being but he was basically Dark Lord's predecessor before he got toppled at Topple or wherever), Willie who had like three lines at the very start of the original before dying to the rigors of being a gladiator and gives you the charge to save Mana and the world now gets to serve as the girl's male partner when not being supported by Bogard or The MC, there's no Chocobo (thus no Chocobot), and Squeenix's attempt at trying to differentiate between the two character's different perspectives just meant that the MC will never step foot onto the Airship (a Cannon Travel mishap is what lands you into Amanda's pad instead) and the Girl will will never step foot in the parts that was deemed to be the MC's only thus shortening an already short game.
3604  The Rest / General Discussions / Re: Youtube on: January 01, 2012, 02:31:27 AM

Hey man. No need to go berserk. Have some outtakes instead.
3605  The Rest / General Discussions / Re: MAGFest X -- meetup? on: January 01, 2012, 02:15:40 AM
Howdy kids!

MAGFest is around the corner.

And I'll be there. And a couple of current RPGFan staffers are guaranteed to be there. I'm assuming some RPGFan forum-goers might be there too?!

If so, say so here. We can trade cell phone numbers or at least make sure we're following one another via twitter so we can hunt one another down at the ENORMOUS Gaylord National.

Talk to me,
Patrick "Ramza" Gann

I was going to make a "I misread this thread's title" joke but now it just seems so tasteless and unnecessary.
3606  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: January 01, 2012, 01:59:56 AM
You're treading dangerously close to ad hominem attacks there, ace. I suggest you dial down the passive-aggressiveness. Insulting mods gets you on the fast track to banned city.
The "congratulations" was a bit of sarcasm in response to your dismissal, which only managed to pollute the forum with nonsensical logic. You're compounding on that with some odious abuse of authority and belittling name calling ill befitting of someone with a moderator position.
Considering you were the one who made unsavory implications in your post when I made a statement about your precious precious game, I think my responses were fitting. Nowhere did I name call, and don't act as if you're some innocent victim. I can respect that you have different opinions as me, but not when you make snide remarks about me when you come to the defense of whatever game you prefer. I am well within my rights to warn you, considering.

Anyway, don't want this derailed any further, so let this be the last post on the Shadow Dragon sucks debate. Let's agree to disagree, and respect others' opinions in the future.

Anyway, Aeolus, I just don't see how killing your own characters can possibly be considered a good fit for a strategy game. I mean, yeah, you don't HAVE to do it, but it's strategically the best thing to do in Shadow Dragon, and I don't recall any tactician in history using the tactic 'kill own army members to get better characters.' I dunno, it seems really problematic, both in a gameplay sense, as it's counterintuitive, and in a story sense, as it makes no sense at all.

My point wasn't that it was or wasn't good strategy but that FEDS1 isn't the only game in the series with bullshit access requirements.

The two examples I linked among other things mention having to grind one particular character up to level 7 (from level 1) in the space of four stages (that aren't that big in comparison to some of the later stages) and the character in question only gets 10 exp (out of 100 needed to level) per turn; then you need to access a side stage and kill off a particularly difficult enemy to kill; all to see a bit of backstory on a couple of characters; and that's just in FE7, the most well liked game released outside of Japan thus far. The other requires you to have both played through an entirely separate game (that many people skipped over due to the GameCube dying around that time) and made sure that you had the proper supports built up to be able to recruit a single additional character for the last stage, and you don't even get this opportunity until the second run, and even then you have to fulfill two other requirements that are both difficult to pull off on their own.

Throwing a bunch of pallet swaps that you'll never use or never recruit into the blender for a few extra mediocre characters (the best of which is the first non normal mode only one) is downright child's play in comparison to the hoops you have to jump through in the other examples. The fact that most of them come in from chatting it up on the battlefield basically means that you just skip that part and help yourself to some free exp for the guys you intend to keep. Also in regards to the sacrifice during normal mode's prologue if you don't do this you'll end up with more characters than at the start of the game proper under any other circumstances. Besides if you think of it as trading in your mostly useless Jeigan for somebody who doesn't hog exp then you're basically coming out ahead. Or you could opt to go with the actual OG crew and return the extra character to where he belongs (though you can still bring him back if you feel like dealing with a second Est/Nino during the end game). For story reasons the entire purpose of the prologue was to compensate for the dying medium of instruction manuals where most of these details originated from originally that nobody would ever know if they remained there instead of being brought into the game itself. It's kind of the game's way of setting the mood and acclimating new players into the idea that unlike other games where death is a slap on the wrist at worst this game isn't nearly as forgiving. Besides it's not like you have to purposefully sacrifice anybody when you could just let the endless waves of behemoths just murderize their way though your entire rank and file (it even changes the scene if you do).

And you know what? This game did have something to show me gameplay wise in this when I fucked up during a HHM run and couldn't save Wallace during that Four Fanged Offense mission in FE7 due to him being surrounded by murderbeasts out for blood (and I didn't promote him because that was always annoying during Lyn's segment). Before FEDS1 I'd scrapped the entire run for a better chance to save him but instead I pressed on and finished my run.
3607  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: December 31, 2011, 09:40:04 PM
I think the bigger question here is where did he manage to keep that gift on him. We all know that even Sups can't just zip to the store or wherever he stored it (probably his fortress of solitude) without Bats noticing and Sups is weak against magic so he could've have pulled it off that way either. So logically the only possibilities that remain are that he had it somewhere on him the whole time or that Sups got a last second save by somebody else. Additionally we can further deduce that only a handful of JLers could have pulled off the support defend in a way that would fit that scene but moreover they also have to be as big of a dick as Sups is and if I recall correctly only the Martian Manhunter fits there criteria but there's no possible way that he could've pulled such a stunt off without Bats noticing and he's the real one to fool here. Therefore the only possible solution to this conundrum is that the one who supported Sups was in fact Sups himself; one from an alternate dimension that has a Bats who liked Zorro but stumbled upon a time space paradox that led him to this reality where he made the delivery anyways because Sups is a dick.

Gentlemen; we have a Crisis on Infinite Christmases here.
3608  Media / Single-Player RPGs / Re: Games You'd Like To Give Another Chance And Why? on: December 31, 2011, 09:01:12 PM
Legend of Dragoon is one of those oddball games where the first two disks are meh but disks 3 and 4 are good.  Why the game waited until disk 3 to finally get good is beyond me, because most gamers would have lost their patience with the game by then. 

So it was the FF13 of its day - except the combat sucked.

Wait!? Which one was the one that had the sucky combat?
3609  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: December 31, 2011, 08:56:06 PM
Let it go Leyviur. MrJrpgFan is the kind of person who bemoaned the lack of a ranking system in Shadow Dragon thus preventing him from achieving an S Rank. His interests lay in games that present ROM hack level challenges or the closest equivalent thereof. If there were an "I Wanna Be The SRPG Guy" game he'd go through it with a fine tooth comb and there's nothing you can do to stop him.

You on the other hand Leyviur seem to prefer games where there's more focus on characters and how they interact with and respond to the game's plot as well as having options available to the player on what to do with them. It doesn't matter if it's a dungeon crawler set in a Japanese Highschool with Rock, Paper, Scissors style gameplay as long as the characters develop and grow according to their archetypes you'd be set.

The tl;dr of this post is that whether I got your preferences wrong or not, it doesn't matter; because what matters is that the two of you knock it off and stop shitting up this thread.
3610  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: December 30, 2011, 08:39:12 PM
How was Radiant Dawn for the Wii?  Any good?  I got a Wii for Christmas so I'm thinking of checking it out.  I'll have to read RPGFan's review of it as well.

Radiant Dawn could probably be placed between FE8 and FE7 in terms of the series western tier list (i.e. not including the games that never left Japan). It tries to pull off a multiple perspective story kinda like FE2 did but less simultaneous and it unfortunately suffers from availability issues (there are some characters who get like one or two stages to show up in prior to endgame nevermind others who show up literally right before) as well as having entire stages serve as little more than a chance to grind the units stuck in the party the game neglects. The game is unbalanced as hell (more so than usual) since you'll have a ton of characters who'll favor Axes over other weapon types like Magic and Swords. And to top it all off the endgame consists of choosing 16 characters (out of 60~70 possible) to bring with you for the final 6 chapters and benching the rest (and many of those spots are called by plot important characters (some of whom either sucked, have bad availability, or both) and you can easily fill most of them with the crutch characters the game throws at you at this point).

Additionally there was no GC version. That was FE9.

Shadow Dragon was shit, let's hope this one is better.
It was a good strategy game. People whining about the lack of plot/character development should stick to traditional RPGs.
Yeah, cause I think 'good strategy game' when I am forced to kill off my units to get better ones. That is the exact opposite of what you should do.

Say what will you about killing off 75% of your army just to recruit 5 extra characters and replacing one other but truth be told those weren't the most byzantine extras the series has offered (spoilers in the links).

I haven't enjoyed FE since the first one hit the GBA years ago, but it doesn't mean I've learned from past mistakes. Will definitely get a 3DS for this.

FE7 is my favorite as well, but I think it's more because it was the first time any of us had ever been exposed to FE. On a personal level, I also liked that they drew you into the story by making you have an actual physical presence in the game in some capacity- it helped you care about the characters a lot more. I certainly have a much deeper impression of Lyndis, Eliwood and Hector than I do Ephraim, Eirika, Roy or Marth. That was one thing I wanted to see in that remake to FE3 they made, but that never made it over, so I'm not too confident this one will, either.

Didn't all of Eliwood's story consist of him looking for daddy, banging then pwning a dragon, then killing a wizard? Still I liked him better than "Here. Have the thing my father was killed, country was sacked, and another country relentlessly hounded me and my brother for guy who has been taken over by the Demonlord." Erika. Marth on the other hand does get better developed but the game that covers that is still stuck in Japan. Ephraim's alright and Roy sucks (just like they do gameplay-wise).
3611  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: December 30, 2011, 08:20:04 AM
To be fair, at least he isn't using his breast plate as a shield.
3612  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: December 29, 2011, 04:28:31 AM
Bamping yet another dead thread with new information for those who care. http://www.youtube.com/watch?v=h0KP2Maa6Tc&feature=youtu.be

A couple of things are now confirmable thanks to the new video including the presence of supports (don't know if they're GBA style or in the style of either 9 or 10 yet, but they are there and conveniently viewable outside of menus too; 0:09), skills (with even greater flexibility than in 10; 0:46), and most importantly a release date (April 19 in JP; 1:36). Also there's voice acting and DLC which is probably going to be retarded crap or less so with map packs or extra scenarios (or perhaps something ridiculously awesome like an older game like FE2 getting ported in a similar way that FEDS2 included BSFE but the odds of this are practically nil).

I do feel a little bit better about the odds that this game will make it out of Japan now that Xenoblade got a confirmed but I still wouldn't bet on it now due to the presence of VAing which always presents an obstacle to localization.

Additionally I still don't care for the character designs and the VAing just makes it worse.
3613  Media / Single-Player RPGs / Re: Suikoden Topic on: December 28, 2011, 08:29:42 PM
Changing the setting in of itself isn't all that bad if they truly wanted to reboot the series given all the plot holes and uncertain details surrounding elements like whatever happened to the Sovereign Rune that'll probably never be revisited. However, replacing the old setting with what amounts to an SRW level plot nevermind lacking the mash up of various series to back it up is retarded. To put it in the context of a different videogame series, we've gone from Mega Man X to Mega Man Battle Network.
3614  The Rest / General Discussions / Re: The NEW Game Journal on: December 28, 2011, 04:18:26 AM
If you've Played or are playing Skyward Sword, please help! I am an idiot and can't figure something out. I received a shield from some dude, and right away it was equipped and useable. Then I went and bought a potion, and suddenly my shield went away. I hit the minus sign to get to the gear screen, and can see my shield in the pouch, but can't equip it for some reason. The instruction book says to hold B to get to some gear equip screen, but when I hold B nothing happens. What the hell am I doing wrong?! Am i just a flippin' idiot?

First thing to note is that you have three different inventory wheels in this game (well more like two actual inventories and one for Dowsing Options). The one you are looking for is accessed by holding the "-" button and aiming the Wiimote over the option you want (the other two are the "B" trigger on the bottom of the Wiimote and the "C" button on the front of the Numchuck). If you press the "-" button instead of holding it you will either equip or unequip the item you selected last much like how the other two inventory wheels work. Additionally if you run out of space on the "-" inventory wheel whatever goes over the wheel limit will end up in the Item Check storage.
3615  The Rest / General Discussions / Re: Youtube on: December 27, 2011, 11:15:55 PM
I used to read and post youtube videos in this thread, then I took an arrow in the knee.
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