Welcome, Guest. Please login or register.
April 21, 2014, 01:11:03 AM

Login with username, password and session length
Search:     Advanced search
RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
For more information click HERE!
319300 Posts in 13036 Topics by 2145 Members
Latest Member: aew0
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 240 241 [242] 243 244 ... 387
3616  Media / Single-Player RPGs / Re: Breaking: Yasumi Matsuno (FFXII, Tactics Ogre) joins Level 5 on: June 30, 2011, 12:23:40 AM
So much FFXII hate.I'm glad Matsuno can find comfort with Level 5.The company is profitable and the recent deals(Studio Ghibli partnership,Western expansion,Gundam/bandai Project) have made Level 5 on of the top dogs in Japanese gaming.

And I'm looking forward to their new releases like Gundam Age RPG and Ni No Kuni.

Hey, now maybe he can get Level 5 to release an RPG with a (at least semi serious) plot that doesn't suck or is Dragon Quest.


i'd have to disagree. ive played FF 5 and 6 and think they are inferior to everything that came after them with the possible exception of dirge of cerberus,crisis core,and FFXIII all of wich i havent played yet. sometimes i wish i could give a younger me FF4,5,6 and see if my opinion of them would change. though i doubt it since adult me thinks phantasy star 4 is superior to FF 5 and 6.

I'm just surprised that you're not bashing FFVII while you're at it. I mean Popeye Arms man. Seriously, the graphics sucked in that game.
3617  Media / Single-Player RPGs / Re: The Art of Quests on: June 29, 2011, 08:19:54 PM
I typically prefer sidequests where the character can go and do something like address some issue lingering from their past or something or just something they do on the side like romance someone. Something that can be used to build the character without having to bog down the main plot. Basically something ala FFVI where the end game opens up and you can go about rerecruiting party members as well as resolving some hanging issues that they've kept putting off while the world was still in balance and not in ruin where some lingering memory of the past would remind them of something they took for granted or just simply ignored until now (like Daryl's Tomb, the Phoenix Esper sidequests, and many more).

Too bad most sidequests are either filler used to keep you in the current region long enough to make use of the current level of equipment, are shoehorned into the main quest at really inappropriate times, are only ever about the main character, involve whiny NPCs who can't do anything on their own or are too lazy to do whatever menial tasks that's on their agenda yet can somehow inexplicably afford the services of whatever do-gooding party is in the general vicinity, or some combination of the above.
3618  Media / Single-Player RPGs / Re: Xenoblade + The Last Story on: June 29, 2011, 11:37:12 AM
But my NA Wii can't play games released in Europe. Right? We can't just import Xenoblade when it comes out over there, right? I thought it was region-locked.

It is, but regarding the Wii's internal security, this means absolutely nothing to anyone with an SD Card, access to the internet, and a free afternoon.
3619  Media / Single-Player RPGs / Re: "No plans" for new Saga or Mana games on: June 28, 2011, 08:10:15 PM
On the other hand....

Goddammit Squeenix.
3620  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: June 27, 2011, 03:41:09 PM
I might reconsider that Dance in the Vampire Bund one if I were you. Especially since one could sum up the anime version with the phrase "Screw the politics! Its all about the naked lolis!".

While I understand your decision regarding E7 it should be known that the series doesn't really pick up until Charles and his wife show up half way through at which point the action picks up. And although the coming of age focus on Renton and Errecta never really goes away, at least it stops being boring by then.
3621  Media / Single-Player RPGs / Re: Xenoblade + The Last Story on: June 26, 2011, 04:49:11 PM

To be fair, that previous link was pretty obviously a fake post.

Seriously, I couldn't even see them changing the name back to Monado. Especially with the added draw of a misassociation to other various games with Xeno in its title.

You got double trolled buddy.
3622  The Rest / General Discussions / Re: The NEW Game Journal on: June 25, 2011, 11:08:02 PM
I just needed to grab a certain Skill for Rosch to help me with this one boss fight. Otherwise, I chain my combos like crazy.

I'll try that on Raynie, as I use her for a mix of spear action and casting. Marco, on the other hand, gets swapped almost immediately if I have another character.

Yeah, that one boss fight is pretty much the only non-sidequest fight that you actually need to grind for in the game. Entirely due to Roche being the best man to take out those damn mines but you've only just got him back since his brief stint way back at the beginning of the AH timeline and is grossly underleveled and thus underskilled at this point. Seriously, you only have him for the mines and a few spots in the hills and Judgement cliffs. Grind him up to level 18 and give him as much attack boosting equipment as you can, and that fight is in the bag as long as you realize that the boss speeds up as it's health decreases.
3623  Media / Single-Player RPGs / Re: "No plans" for new Saga or Mana games on: June 25, 2011, 10:44:19 PM
I never played Heroes or Dawn of Mana but the soundtrack for Heroes was amazing since Shimomura returned.  Not as epic as the Legend of Mana but it was still very good.  The only Mana games I own are: Secret of Mana, Legend of Mana, Sword of Mana and Children of Mana.  Secret is my favorite of the bunch I own but something about Legend just makes me happy.  I always have to play it during the Summer.  The mixture of the music, graphics, characters, environment.  The story was all over the place I guess since it was basically a mission based game but granted the game is just beautiful to look at and still is.  One of the best looking PS1 games, up there with Vagrant Story and Final Fantasy Tactics.

That's the thing about the Mana series. More often than not, it has very beautiful art and music. Games like Legend and hell even Dawn still look good even today, but when you strip all that away you're left with a very mediocre side scrolling brawler and an awful juggling grindfest respectfully. Children so far has been the one big outlier as it's artwork is fully concentrated on the title screen, the one screen large designated 'town', and the characters. Everything else is your typical, by the numbers, dungeon crawler, down to the boring reused title sets.

Heroes, as you said, had great music and good art for an RTS. But there's the rub, an RTS. An RTS from Japan. In the nearly three decades that they've been making video games, Japan has only developed 3 RTSes during this entire time. And they're ALL based off of Heroes of Mana's shitty engine. (Of course, I'm not counting the RTSes produced under Squeenix since as they're all developed from western companies that they've absorbed in a vain effort to appeal to western gaming audiences without actually having to do the work themselves.)
3624  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: June 25, 2011, 12:12:00 PM
You bring up a good point Eusis. Read the manga first, then go watch whatever. Even Brotherhood ended up cutting things to make it to the episode deadline or because of how anime works compared to manga (I'm mostly referring to the first major throwdown as a solid third of it got cut (also because you can't really do ominous/mysterious voices coming from the shadows in an anime without giving away the mystery so they skipped the entire scenario that led to that particular scene despite making some other parts not make as much sense (and making one character look almost completely incompetent until a later point where there apparently was some unexplained level of badass taken at some point))). I'm also recommending the manga first for when you get to some of the later HOLY SHIT!!! moments of the series, you have the option of going back and rereading it to make sure you just saw what you think you just saw.

That said, they're all good for one reason or another. If you want the early parts brought to life and a wrist slitting/grimdark ending, the original has you covered. If you want to breeze through the beginning and see the events from the manga in fully animated and voice acted glory, then Brotherhood is the show of choice. If you want to see the full series, uncut, and with a slightly different ending, go with the manga. If you want to waste your time to see some of the popular surviving characters of the original FMA get thoroughly shat upon, watch the movie (or actually, don't as its awful).
3625  Media / Single-Player RPGs / Re: "No plans" for new Saga or Mana games on: June 24, 2011, 11:31:58 AM
And then in Dawn of Mana everything was just shit.

Heroes of Mana, being Japan's first RTS, was also shit. Squeenix, of course, went and reused it's same 'Don't cross the streams pathfinding' engine for both Reverent Wings and Blue Dragon +, resulting in of course, more shit.

Seriously, that whole World of Mana compilation was full of uninspired or gimmicky bullshit.

Also, Sword of Mana went and remade FFA into a bloated, shitty, grindfest that went against the very nature of it's own platform (a handheld RPG without even a quicksave feature) all while watering down FFA's plot into 'Power of Friendship' anime bullshit.
3626  The Rest / General Discussions / Re: The NEW Game Journal on: June 24, 2011, 10:04:22 AM
Yup, you're about to get to the worst moment of the game.

I'm guessing it's either "DAMMIT DAMMIT DAMMIT" or the big bad finally reveals himself.

Oh well, still better than "WELCOME TO 4D" of SO3.
3627  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: June 24, 2011, 09:26:07 AM
Sorry, but when it comes to anime, I finish what I start (eventually).

Oh, I'm not saying that you should quit. Just take a time out at around that point to watch the vastly superior version then you can go back to watching The Archinator and ridiculously forced love triangles.


Oh yeah, that was funny how in the original serie they went past the manga and completely made up a cardboard villain and ended the serie in a spiral of shit.
Wait, that's not funny, that's sad =/

Ano Hi Mita Hana no Namae o Bokutachi wa Mada Shiranai ended exactly how it should; a giant tear jerker episode.

I'll agree with that. It was a tearjerker to see Winrey still be completely irrelevant, and Edward not ending up with his OTP Alphonse.
3628  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: June 23, 2011, 08:36:49 PM
Quote
I honestly disagree with pretty much everything you said except for the lack of character development of the main character part.

Heh, that's cool, bit interested in hearing your thoughts behind it that's all. I'm a pretty big Gundam nerd.

Honestly, just take the exact opposite of pretty much everything you had said, and you'd have my thoughts on the matter, minus the two noted exceptions (Main character and SEED's mecha).

Anyways, I ended up going with Eureka Seven, but then my internet went out, so I watched FullMatal Alchemist and Gundam X until the cable guy came and got us a new modem. Now that we have internet, I feel like watching Escaflowne.

Impressions:

Eureka Seven is slooooow. But good. The world is very unique and the characters are great - they're all quirky and never quite cliche. It's very character focused for a Mecha anime, which in this case works.

FullMetal Alchemist is really good so far. It's very episodic so far, and each little story hits just the right notes, so to speak. It's got just the right mix of comedy and sorrow, action and intrigue - no one aspect overpowers the other. The characters and voice acting are also great, but that goes without saying.

Gundam X has really hit the spot, especially with the Fort Seven arc. It seems to have more of a Love/adventure story feel to it, and it really works for me. I especially love the post-apocalyptic setting, it really makes for an interesting world. The only think I don't like are the mech designs. They aren't bad, but they come off as weird versions of mobile suits from other series. They're still not as bad as the bug 'suits from Victory Gundam or those monstrocities in Turn A Gundam, and I'm getting used to them, but I can't say I like them.

I'll edit in my impressions of Escaflowne later.

Which version of FMA are you watching, the original or Brotherhood? If you're watching the original stop at episode 26 and go pick up Brotherhood at about (I want to say 19 but try for a bit earlier just to be on the safe side, probably 14 or 16). If you're watching Brotherhood, then I'd recommend reading the manga once you are done. Don't bother with the original unless you want to see some of the early storylines animated.

Trust me on this.

(Also, for the love of god, DON'T WATCH THE MOVIE!!!)

Ninja Edit: Watch episode 2 of Brotherhood then skip to 14 or 16.
3629  Media / Single-Player RPGs / Re: "No plans" for new Saga or Mana games on: June 23, 2011, 08:26:23 PM
^Not exactly likely to ever get a new Drakengard or Nier given how Cavia was sucked up into AQ Interactive which has since been bought out by Marvelous Entertainment. God only knows where Yoko Taro is and what horrible things he's planning to do the children characters of his next game.


And in all the Mana complaining, have people forgotten Children of Mana?  Of course, because that game was mediocre at best.  I compared it to a pretty girl with a sexy voice but a vapid personality.  Fun for a couple of days, then I got bored. 

I'm pretty sure that, at one time in the distant past, I've peg CoM squarely between Summon Night: Twin Age and From the Abyss in terms of mediocre dungeon crawlers on the DS. Has a better gimmick than FtA's sole gimmick (or anything for that matter) skill stealing (compared to Children's Pinball of Mana) but doesn't even compare to SNTA's multiple PC characters, more balance gameplay, and general ascetics.
3630  Media / Single-Player RPGs / Re: "No plans" for new Saga or Mana games on: June 22, 2011, 08:31:57 PM
Losing SaGa is disappointing. Unlimited soured the well and The Last Remnant could've been decent if it had only come out on the PC instead of leading off with that shitty 360 port.

Mana, however, hasn't had it's creator at the helm since Secret and since then the series has been going steadily downhill. SD3 was a decent copy of the formula, improved in some ways but messed up others. Legend was a very beautiful and very simplistic side-scrolling brawler with way too much emphasis on exploration for a game not designed for it, and also an OCD nerd's wet dream/nightmare in that forging/tempering bullshit. Sword was a remake that retconned it's source material into a pale shadow of its former self as well as bogging the game down into a massive grindfest with arbitrary game mechanics tacked on in the worst possible ways at every turn. And the entirety of the World compilation was filled with either shoddy generic crap or poorly conceived gimmicks wrapped up in a game. Also pretty much everyone of talent from the start of the series has long since been scattered to the ends of the video game industry.

The only reason why Dragon Quest is still around is that Horii and Toriyama are still on board. It's ridiculous how the series itself is so conservative that its managed to loop around into being fairly liberal by SE's standards.
Pages: 1 ... 240 241 [242] 243 244 ... 387


Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!