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Subject: 999 (Nintendo DS)
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3616  Media / Single-Player RPGs / Re: Theatrhythm Final Fantasy, Thread of people Dancing Mad on: July 11, 2011, 08:25:45 AM
Why is there even a thread for this in the RPG section? I thought it was a rhythm game.

I have to be honest, I've been kinda letting it slide because it's Final Fantasy-themed. I even expect them to throw in some RPG elements due to being an FF spin-off, much like Dissidia!

Turns out it's fucking Dissidia Dance Revolution.
3617  Media / Single-Player RPGs / Re: the otaku is killing japanese rpgs on: July 10, 2011, 09:41:48 AM
The problem with the above is that Shadow Hearts, Wild ARMs, and Suikoden are not Squeenix games.

Also, Squeenix is a festering pile of bloated suits and rotting IPs (DQ guys aside). They've pretty much run everyone of worth out of town at this point (again DQ guys aside) and there's nobody really taking their place.
3618  Media / Single-Player RPGs / Re: the otaku is killing japanese rpgs on: July 10, 2011, 04:27:36 AM
Anime or not, I just wish they'd cut down on the excessive moe-blob sexualization bullshit that's running rampant in anime/JRPGs.
3619  Media / Single-Player RPGs / Re: PSone Classics PSN rpgs on: July 10, 2011, 04:08:22 AM
Gentlemen! BEHOLD!!!

If this comes to pass....HOLY SHIT!!!!!

This is the best goddamn news all month.
3620  Media / Anime, TV, and Movies / Re: Berskerk, Lodoss and other fantastical-anime on: July 09, 2011, 03:46:50 PM
I wouldn't call Guts macho so much as he's more raging against the machine and barely getting away with it.

Also while I did enjoy the two Tower of Druaga seasons for the most part, I should warn you that it doesn't escape its fate as a Gonzo show and thus suffers from a lame ending.
3621  Media / Single-Player RPGs / Re: Xenoblade + The Last Story on: July 06, 2011, 04:54:13 AM
Or it could be a case of US and our crazy values dissonance as illustrated on The Daily Show last week. Where someone slips a nip at some point or there are too many references to death, alcohol, religion, homosexuality, or sex (remember, this is NoA we're talking about) thus forcing NoA to have to skip them over or else having to face the full wrath of attention starved politicians.

Of course it could also be that Mistwalker games haven't had much luck out here in the past. Or that, like Mother 3, Operation Rainfall has only discouraged NoA from releasing it out here because we all know how whiny and demanding those Mother fans are. Or maybe the problem lies with Mistwalker perhaps deciding to just say "Fuck America". Or one of many other possible reasons why we aren't getting these games.

Hey, it could happen.
3622  Media / Single-Player RPGs / Re: Breaking: Yasumi Matsuno (FFXII, Tactics Ogre) joins Level 5 on: July 04, 2011, 11:06:15 PM
People, generally, hated 12 because of the gambit system. Either you didn't mind it or you hated it and it ruined the game for you.


My problem and I think the only problem with FFXII was that it required waaaay to much grinding.
For everything you need LP, be it to unlock abilities (which is fair) but also to equip items, amors and weapons! Than you not only have to buy magic with gil but also learn it with LP, it should only have been one or the other.

Same thing with gambits, you have to buy them, then buy slots for them. And considering enemies give very little gil (worthless items) and much less LP (1 being the standard for EVERY foe in the game makes it much of a pain than it should. How can the sewer rat and the enemy at the last dungeon give you the same amount of LP ? It's as if those guys have never made an RPG before in their lives!

I might find other problems with the game but I think when it comes down to all the problems point to the grinding issue.

The funny thing is that you don't really need to grind all that much if you keep in mind a few things.

First, the only way to make money or gather loot is through hunts. Everything else is chickenshit, set to ignore.
Second, priorities. General abilities and Mist Knacks come first on the License Board for two reasons, a) they only require an investment in LP b) their benefits will stay with you no matter what. Then you focus on stuff like gambit slots, magic, and whatever equipment you're planning on using for that person. And then you can worry about whatever else you want afterwords as LP is abundant enough and benched people get LP too.
Third, focus on only three people. Its far easier to bring laggers up to speed than it is to keep everyone equally leveled.
And finally, its a huge game. Explore.

Unfortunately this doesn't really cover the postgame crap like Yazmat, Zodiark, or Omega MKXII as you do have to grind like a motherfucker to be able to even think about handling those. Also forget about getting uber gear. The way to getting that stuff is absolutely retarded.
3623  Media / Anime, TV, and Movies / Re: Berskerk, Lodoss and other fantastical-anime on: July 03, 2011, 10:20:39 PM
I watched a bit of Tears of Tiara and liked it a lot, would've finished it if I weren't at the tail end of my anime phase at the time. I second the recommendation.
The best thing about both series IMO are the protagonists. They are not the hot headed angsty teen heroes that most rpgs have.

Well, at least one of them isn't in Tears to Tiara.

Also watch Queen's Blade. Its fantastical.

Also watch Legend of Legendary Heroes. Also Magic Knight Rayearth if you want fantastical with a dash of mecha and CLAMP magical girls, Break Blade if you want fantastical with a dash of mecha and want to have absolutely no clue what's going, and Aura Battler Dubine if you want older fantastical with a dash of mecha and a guaranteed mass cast execution, fortunately the majority of the cast will either be obnoxious, retarded, female, or all of the above.
I meant the main protagonist of each series.  As for Tears to Tiara I wanted to hit hit Author up side the head with my boot, Hot blooded and stupid sums him up nicely. Arawn was an awesome level headed, and snarky main character.

That's what I meant. Arthor being the only other relevant PC was a total dipshit. Besides those two and the old guy who's more or less just there to keep the plot moving there's nothing but walking piles of fanservice that are as deep as a muddy puddle.

What can I say, I loathe harems with a passion. And TtT was far more like chill dude Arawn crashing Arthor's harem and stealing it out from under him leaving the dumb harem protagonist hanging high and dry as either The Buttmonkey or The Worf.
3624  Media / Anime, TV, and Movies / Re: Berskerk, Lodoss and other fantastical-anime on: July 03, 2011, 02:59:48 AM
I watched a bit of Tears of Tiara and liked it a lot, would've finished it if I weren't at the tail end of my anime phase at the time. I second the recommendation.
The best thing about both series IMO are the protagonists. They are not the hot headed angsty teen heroes that most rpgs have.

Well, at least one of them isn't in Tears to Tiara.

Also watch Queen's Blade. Its fantastical.

Also watch Legend of Legendary Heroes. Also Magic Knight Rayearth if you want fantastical with a dash of mecha and CLAMP magical girls, Break Blade if you want fantastical with a dash of mecha and want to have absolutely no clue what's going, and Aura Battler Dubine if you want older fantastical with a dash of mecha and a guaranteed mass cast execution, fortunately the majority of the cast will either be obnoxious, retarded, female, or all of the above.
3625  Media / Single-Player RPGs / Re: Aksys bringing over Fate/Extra (imageepoch/PSP) to NA in 2011 on: July 03, 2011, 02:33:34 AM
And yet still no Growlansers! ;_;
3626  Media / Single-Player RPGs / Re: The Art of Quests on: July 03, 2011, 02:04:55 AM
Another question is how many mediocre side quests can a game get away with? 5 kill quests for every good side quest? What's the ratio that a developer can get away with before the game is considered a side quest filler?
Also, I'll +1 the Radiant Historia getting it right comment.
You mean by finishing 10 specific optional quests to have an impact on the ending(AKA true ending)?
Personally I don't like the side quests in RH because the time travel mechanics(AKA quests) were messy . it is basically a straight lines, and any deviations just end the game and the the bad endings don't do much to contribute to the overall story. Radiant Historia doesn't get it right at all unless i am missing something ?

You must have missed the bad end where drunken baby Marco goes apeshit and nearly TPKs the entire party. You don't see anything like that in sidequests from other games due to the fact that you'll only get one shot at them, and most of the time all they can do is net you some extra cash for farming a few boar tusks or the game's equivalent.

Basically what I'm trying to say is that sure it has its own filler quests. Games that have sidequests have filler ones since not everything you do changes the world in grand sweeping ways. But in RH its got like 30 sidequests, of those a third of them directly impact the story. And none of the above involve the side quests featuring skill gaining sidequests. There's also the fact that other sidequests confer characters with some of their best equips over the course of the game rather than dog piling them at the end. Think of it this way, how many side quests in Chrono Trigger affect the ending and how many of them don't? RH has probably the best mix going due to the fact that there are so many side quests worth doing and more importantly, there's no blink and you miss them permanently sidequests like so many other games have. Yes RH is incredibly linear when you get down to it, but it has to be given how much freedom the time and space travel mechanic gives. There's nothing stopping you from visiting the Sand Fortress, Granog, or Cygnus once you first access them nor are you forever locked out of Alsteel when the plot says you can't be here right now because you can always go back to when its still available to you.
3627  The Rest / General Discussions / Re: The NEW Game Journal on: July 02, 2011, 06:23:38 AM
I hated drakenguard, but ironically i loved the sequel. It a shame i only rented it perhaps i should hunt it down sometime.

Yeah. I too, enjoyed the emotional rollercoster that is Nier.


Also with last weeks DQVC sale I was able to bypass that one quest that requires the highest level Ice grotto to complete for the Rusty Armor to get to another quest that got me a bunch of cool recipes and an Agate of Evolution out of it (though I still had to burn a Silver Orb for a Sage's Stone to pay for the prereq quest). I'm almost ready to start alchemiraclizing (just need to grind up my MC's levels in various highest growth in a particular stat classes starting with Martial Artist). Also this week is awesome for orbs and chronocrystals.
3628  Media / Single-Player RPGs / Re: The Art of Quests on: July 02, 2011, 06:01:26 AM
Another question is how many mediocre side quests can a game get away with? 5 kill quests for every good side quest? What's the ratio that a developer can get away with before the game is considered a side quest filler?

In the old days I'd point to a Lufia game and be done with it. Nowadays I point to shit like that DS Kingdom Hearts game which is nothing but useless sidequests. At least the first two Lufia games had a decent plot bookending the useless filler dungeons/meaningless fetch quests (especially 2 because even though the reasons for entering most dungeons were superficial at most, many of the dungeons themselves were well designed enough to be worth going through at least once).


Also, I'll +1 the Radiant Historia getting it right comment.
3629  Media / Single-Player RPGs / Re: Design choices on: July 02, 2011, 05:52:09 AM
Oh hey, this thread again.

I'll just stick to outing ridiculous amounts of forced/meaningless grinding in a handheld RPG. I'm looking at you Sword of Mana and your 'every ten levels of weapon proficiency nets you a slightly improved rate of filling out your special gauge' or your 'every level of light magic increases your sole healing spell's effectiveness by 1HP per level' or even your 'to temper up a weapon or armor beyond its base stats you must collect an additional piece of base material in addition to the fruit/veggie that you need for the stat increase regardless of just how rare the original piece of base material was to get in the first place (I'm specifically referencing the Crystal material which can only be gotten by trading a rare aerorite collected from the rare drop of a rare and difficult enemy that rarely spawns on only one particular screen in the entire game far from any point of civilization or saving and there's absolutely no fast travel method available in the game and the enemy is really strong and is only weak to an element that commonly induces petrification which is a status effect that eliminates an enemy at the expense of gaining nothing from it, and you need 71 pieces to forge even a single weapon or piece of armor to its maximum potential and there are 8 weapon types and 4 pieces of armor available and you can only have one of any given type or piece at any time and any investment in any prior pieces is lost, and this doesn't even cover the seeds needed to grow the fruits/veggies necessary to gain the maximum yield from each tempering or the planting process one needs to follow to get the right fruit/veggie from the right seeds). And I'll stop myself here before I get started on my other complaints about what Squeenix did to FFA or the Mana series in general after SD3.
3630  Media / Single-Player RPGs / Re: Xenoblade + The Last Story on: July 02, 2011, 05:16:21 AM
While it's true that profits are down partly due to a less than strong dollar, but a profit is still a profit, even when burdened by exchange. No profit is no profit, it's as simple as that. So yeah...

Xenoblade isn't even a major investment at this point. There is already a translation and Operation Rainfall is free advertisement on a scale most companies could only dream of. Now would be the time to announce the game and get it out in time for the holidays. Before Skyward Sword, if possible.

I can only think of one reason not to do it. As a company, you don't always want to give in to customers' demands. Xenoblade is a fairly reasonable thing to ask for, but if they let Operation Rainfall be a success, more Operation Rainfalls will pop up and Nintendo will have to deal with them all. I don't think they're looking forward to that. Besides, Nintendo is old-fashioned and stubborn, even NOE. They publish games and we buy them like the good little customers we are. Skyward Sword is what's for dinner and just because the neighbour's kids are getting a fancy dessert called Xenoblade, doesn't mean you'll be getting some as well. Now shut up and finish your damn plate.



You know what, on that note, I just might be tempted to not get Skyward Sword out of protest of Xenoblade, The Last Story, and FEDS3 not making it over. Which, given some of the details that have recently surfaced, seems less hard to do than I would have expected it to be. And I'd recommend it to anyone else feeling the burn of Nintendo's efforts of reconnecting to the hardcore gamer (it's would be a better use of your time, effort, & resources than Operation Rainfall turned out).
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