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3616  Media / Single-Player RPGs / Re: Final Fantasy VI announced for iOS/Android on: January 14, 2014, 07:39:40 PM
For some other characters, you'd wish you could just remove FIGHT and free the top spot (Sabin, Edgar, Cyan, Mog)

I wouldn't remove Fight from Mog given that his Dance ability is a crapshoot to begin with, let alone actually succeeding at getting him to dance a dance of a different terrain (Mog is a Geomancer/Dancer armed like a Lancer).

At least with Gogo you can (too bad that means you'll have to scroll to use his other commands).
3617  Media / Single-Player RPGs / Re: Final Fantasy VI announced for iOS/Android on: January 14, 2014, 07:23:55 PM
As said everywhere:
Having to swipe to access farther than battle command #1 and #2 is pretty shitty.

Even if the only commands you will ever need to use will be Attack, Magic, and for some characters' their personal ability.
3618  Media / Single-Player RPGs / Re: Final Fantasy VI announced for iOS/Android on: January 14, 2014, 07:06:16 PM


I really wished they weren't just reusing those FFDimension sprites like they did with FFV.
3619  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: January 14, 2014, 06:57:17 PM
Backed the moment I saw it. Vita stretch goal. Give me buttons or give me death.

Eh, at least there's a PC version by default. After Republique no way would I trust backing an iOS game with the intent of getting the iOS version.

Yeah, I was seriously disappointed that the 3DS version stretch goal was set at a whopping $2.8 million.
3620  Media / Single-Player RPGs / Unsung Story: A Failed Kickstarter by People Who Aren't Yasumi Matsuno. on: January 14, 2014, 04:29:21 PM
http://www.kickstarter.com/projects/482445197/unsung-story-tale-of-the-guardians?ref=live

Not a whole lot of information about the game itself thus far and $600k is quite a bit for a kickstarter (though probably a whole lot more realistic than some other kickstarters), but for a spiritual successor to Tactics Ogre and Final Fantasy Tactics....


Title Edit:
3621  The Rest / General Discussions / Re: The NEW Game Journal on: January 14, 2014, 01:54:07 PM
Ocarina of Time

Link's an asshole.

This is literally how shit went down:

Zelda: *throws shit, grunts, gets taken away on horseback by man servant, Impa*

Link: "Ho shit!  That ocarina is BLUE, son."

*toss Fairy Ocarina from best friend Saria into field like it t'was a pebble in one's shoe*

That was a running problem with the earlier Zelda games. "Wait! Whadda'ya mean that I've got to dump this lovely Shovel for this measly Flute? What if one of those suspicious looking patches of grass is concealing an entrance to a hidden dungeon? How would I be able to uncover it without the aid of a Shovel?".

That said, you could always turn one of your Bottles into another Fairy Ocarina.

Although given how many female characters try wooing him at one point or another over the course of that game (and how he winds up turning them all down to go look for a fairy in MM), its not surprising he was all "Bitch, please. I ain't got nah need fo dis dumpy Occo-Rina.".
3622  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: January 14, 2014, 01:38:32 AM
oh my god i'm dying what is that dog even

This is what happens when you let anime princesses watch too much Super Robot anime. Suddenly she's strapping anything she can get her hands on to herself in an effort to 'combine' with them for a power boost/finisher.

Of course, by disk 3 she finds some wings to strap onto her back to pimp out her spell casting instead (at the expense of randomly pulling from her spell stock for the rest of the battle/until she eats dirt).


Code:
What's actually happening is that Riona here has repurposed her Bladed Chakram launcher into a Dog launcher. As to whether or not she strapped the Dog onto the Bladed Chakram or simply shoved the launcher up Angelo's ass is left to the viewer's imagination though. What doesn't make any dog-goddamn sense is how Riona is able to physically support Angelo's weight given that she looks like she's never even heard of a workout, let alone lifted a finger in the name of manual labor. She doesn't even look like she ever came into contact of a source of protein larger than a nut (at least until you give her the Devour command).
3623  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: January 13, 2014, 06:52:34 PM
Truly, a new watermark in realism.
3624  The Rest / General Discussions / Re: The NEW Game Journal on: January 12, 2014, 11:38:00 PM
Also LA has that annoying part a the beginning where you don't have a sword.

That part lasts for like three minutes at most (okay, five; that damn owl, at least that was one of his shorter tirades).
3625  The Rest / General Discussions / Re: The NEW Game Journal on: January 12, 2014, 09:42:08 PM
Ocarina of Time

Eugh.  Forgot how boring the first 3 dungeons are (which is a shame because it's REALLY is uphill in the adult portion of the game).
Well, the Deku Tree definitely sucks.  It's got the worst case of "tutorial dungeon".  But then I think to the time the game came out, and a "new" 3D Zelda adventure might have worked well to have it start simple (I remember having trouble adjusting to Mario 64's new 3D-ness as a kid).
Dodongo's Cavern is alright...but plain.
And Jabu Jabu is an escort mission gone wrong: It's not hard, but it's a bitch to navigate, and it's just kind of awkward to play in.

I know people bitch about the long introduction segment in Twilight Princess, but at least the first dungeon FELT like a "dungeon-dungeon" and not at all like a "tutorial dungeon".

I also really hate Kakariko Village in this game.  It's similarly "awkwardly" planned out, the NPCs aren't very welcoming or kind, and someone just needs to NUKE the whole township given the Shadow Dungeon lies right beside it.... and the shit going on with the Windmill (and that bit in the water well).  Also, what the fuck is up with the homeless dude that sits under the tree at night?!  He's weird and creepy and ew.
Fuck. That.

On the other hand, I'd live in Zora's Domain.  ...That song....

To be fair to the Deku Tree. Its a goddamn tree. There really wasn't a lot they could do to it aside from making the underground part more interesting.

Dodongo's Cavern though was in desperate need for some kind of BGM. Ambient noises alone does not, an ambient atmosphere make.

And yes, Jabu Jabu's Belly sucked the big, hairy, wet, one. At least the escort quest part dies down in the latter half when you just need Ruto to hold down a switch while you get a Boomerang and then eventually toss her onto a platform so that she can become the dungeon's boss's problem. Its also amazing how much better ALBW handled it's escort quest dungeon. I suspect that a lot of it had to do with the escortee not being a Tsun Princess, or the fact that you didn't have to carry her around like a crate, or the fact that you had shortcuts to mitigate the backtracking when rerunning the lower half of the dungeon any time you lost track of her (or picked the wrong hole to dump her into, not that you should ever have to dump her into a hole).

Also, the guy sitting under the tree at night is the carpenter's son who gets turned into a Stalfos in the future after his part of the trading quest expires. His deal is that he is a deadbeat who eventually messes with something he really shouldn't have. Also, the Shadow Dungeon was apparently the ruins of some kind of deathtrap dungeon used during the unification war that was mentioned a couple of times to have happened only a generation ago. Not a lot of time to pick up and roll on out of there, especially after Ganondorf comes along and takes out the other major population centre. Plus, where else are they going to bury their dead?
3626  The Rest / General Discussions / Re: RPGFan Community Quiz Quiz Show! on: January 12, 2014, 08:32:48 PM
* If I'm wrong I"m sorry, it's been a while.

When the heck did RPGFan have fanfics?

You guys sound like you need to lay off the GF usage for a while.


That said, FFVIII's plot was all about Squall and his developing romance towards Riona to begin with. I mean, even the assassination attempt could be boiled down to "Don't worry. Whatever happens, Squall will take care of it.". Rinoa has an item that could depower the Sorceress? Great, lets lock her in her room and ignore her and her stupid plan, and hope she doesn't do anything stupid like tricking another party member into letting her out so she could put herself in harm's way and force Squall into making a detour to save her. Drop gates both in front of and behind the Sorceress' float? Great, now she knows that somebody's gunning for her, hopefully no apprehensive snipers have to take a shot at her while she's on red alert and her shields are up. Hell, it was so much of Squall's show that when he inevitably makes his attempt at offing Edea, nobody takes action to stop his attack outside of Squall's turncoat rival Seifer and Edea herself, despite the fact that not only is he storming the float in the middle of a parade meant to display and showcase the nation's military might, but that the whole goddamn nation should've been on high alert given the two previous attempts made on Edea earlier that very night, let alone the Timber clusterfuck where Squall and co. publicly broadcasted both their intent and their affiliation on the very first live television broadcast in almost twenty years. The most damming thing about the whole assassination attempt though, is that the only reason why it fails is because Edea got a cutscene powered attack off before Squall could deliver the finishing blow.

Basically, despite everything that could possibly go wrong going wrong in the most spectacular way possible, that is the sole reason why the whole clusterfuck falls apart, even his allies didn't even bother once he went down.

And then there's crap like NORG, the Centra continent, the Orphanage cutscene, anything having to do with Esthar, anything having to do with the political or geographical scale of anything (you have a world with two, maybe three countries counting Balmb, five cities, eight if you count the Gardens, three villages, and a bunch of miscellaneous crap like a prison, a missile base, a deep sea research station, an orphanage, and a couple of dungeons and forests), anything involving Riona (yes, including that stupid dance scene, what other explanation is there for Squall's initial ineptitude at dancing other than he suddenly cutscene powers his way into getting good in a hurry; seriously, she is so much The Load that its no wonder I hate her archetype with a passion), among other things.
3627  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: January 12, 2014, 12:21:36 AM
Space Dandy ep. 1 - pretty much what I expected: silly fun, not much else to it besides that. Still, I could use some silly fun at that hour. I'll definitely try to keep up with this...especially so I don't have to watch it on AdultSwim.com again...

After missing the first episode of this last week, I managed to catch tonight's episode. And you're right, I would put it definitely as stupid fun. Social media jokes and random references and puns everywhere. From the Evil Intergalactic Not-Google Empire hunting Space Dandy using their patented Galactic Google Streetview and their flagship essentially consisting of the decapitated head of the Statue of Liberty to visits to such ramen shops such as the Full Metal Ramelchemist. Hell, even the opening narration summed it up best "This is Space Dandy. Staring a Dandy. In Space. That's it.". That said, Spike Spegiel called, he wants his fighting style back (although he has yet to give it back to Bruce Lee). I suppose this means that a handful of episodes down the line will have something resembling a plot.
3628  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: January 11, 2014, 12:29:25 PM
I still haven't finished FFXIII-2... my main excuse is essentially lack of time because the game looked pretty good despite all the hate against it. I also liked the first FFXIII even if the storyline wasn't the best element of the game, I thought the battle system was brilliant.

I guess I should hurry beat FFXIII-2 and then get Lightning Returns when it's released.

I will admit that the battle system isn't really that bad either, but that by the time you first get fully involved with it in the first game you're in the midst of the training montage for the game's endgame (and the endgame itself turns into a massive slog through enemies with sheer cliffs for HP). The second game is less restrictive on how you play it but your only real variety comes from the monsters you field since Serah and Noel can and will be doing everything except the post game/DLC (and the endgame is once again a massive slog).

Basically, its not the system itself that's the problem but how its utilized.
3629  The Rest / General Discussions / Re: Capcom: All games will be "social" in the future; monetization involved on: January 11, 2014, 03:52:35 AM
I vented all my frustration towards Crapcom back when they were killing the Megaman franchise (and even my hidden reserves were tapped by that whole BoFVI fiasco). Right now I couldn't give a fuck if I tried.
3630  Media / Single-Player RPGs / Re: What would your ultimate RPG be on: January 11, 2014, 03:47:54 AM
Addendum to my previous post: Time skips, and generational eugenics (see: the Fire Emblem 3DS thread).

Additional: Clothing damage. :v
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