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3616  The Rest / General Discussions / Re: The NEW Game Journal on: August 05, 2013, 10:38:59 PM
FFXIV!  OH SNAP!

FFX you could rename Tidus, but the last one you could name your whole party was FFIX, unless you count the spin-offs, then I think it was 4 Heroes.

It's no coincidence that the decline of a renameable party coincides with the rise in voice acting in games.

What? You don't like to be called Mai Boi or Guv' everytime, all the time?
3617  The Rest / General Discussions / Re: RPGfan Community Quiz Quiz Show! on: August 05, 2013, 08:11:59 AM
**** all that.  Bulbasaur all the way.  Annihilates Brock and Misty.  By the time you get to Surge you have a Geodude, Onix, or Sandshrew, and by the time you get to Erika you should have a Kadabra*, Growlithe, or Vulpix.  Some of us don't have the time to level up a Charmeleon in the Viridian Forest.

*remember, every Grass pokemon in Gen.1 is also poison element except Tangela

Sure early on Bulbasaur makes dealing with everything up to Rock Tunnel a lot less annoying but you're giving up the best non legendary Fire type in the game (and is probably better than Moltres too) and Squirtle's Water Gun has far more uses on it over Bulbasaur's Vine Whip making it far more useful in Mt. Moon/Rock Tunnel.

Also Geodude, Onix, and Sandshrew are terrible against Lt.Serge himself as he likes to play like Guile and Sonic Boom everything in sight for fixed 20HP of damage. Which is inconveniently located at the one part of the game where fixed 20HP worth of damage is still potent (there's a good chance some of your guys are getting two shotted by Sonic Boom spam and higher defense pokes like Geodude and Onix tend to have less HP to make up for it).

Also also, Eggsecute and Eggscuator (or whatever the hell they're names are) are both Grass/Psychic. And also for Erika, why aren't you sporting Dugtrio? You can just grab one from Digletts' Cave and wreck everything forever with Dig, Slash, and eventually Earthquake.
3618  The Rest / General Discussions / Re: The NEW Game Journal on: August 05, 2013, 07:48:14 AM
While waiting for Xillia I finally started my third run of Star Ocean 3. Going for the Maria ending this time, cuz Maria is where it's at.

You know what? Adray has the best ending.
Nobody ever expects it.

(I wish I was kidding, it's really true)
(Nel is a close second because waifu Fayt is hilarious)

Nel is better off with Clare and you know it.

Also Adray is stupidly difficult to recruit since he has only a short window and you're forced to take up some of the more annoying characters to boot (and worst of all I think you either needed to ditch Nel or pull some serious shenanigans to get them both in the party; I have no fucking clue as to why they made Nel optional when she's basically the third member of your three man team for half the game).
3619  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: August 05, 2013, 07:42:30 AM
Meanwhile I've started up on SAO. It's probably me being salty but why do I get the distinct impression that Asuna will be A) loosing more equips than anyone else on the show, and B) will follow Keito like a lost puppy dog no matter how much bullshit he pulls on her.
3620  Media / Single-Player RPGs / Re: What do you want out of PS4/XBone RPGs? on: August 05, 2013, 07:35:47 AM
Because the difference between something like FFVI and, say, Nocturne or DDS is that you've actually spent the getting to know the world you're playing in. You've spent maybe 20 hours playing VI's world (10 or so in FFV's first world), and then suddenly everything in thrown on its head.  It's not something that occurs within the first 2-3 hours.  You don't go explore, say, Ginza in those games until the events have already happened.

Obviously this isn't the case in all SMT games. I'm looking at one in particular that actually does use this whole "world changed due to events" trope that I enjoyed very much.

All I know is that the original did it twice and Armageddon tends to be a running theme in SMT games.
3621  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: August 04, 2013, 09:44:23 PM
I believe we had a discussion about SJW's recently in the news thread...



But Batman isn't saying "I'm Batman!". Also Barbara got better a year or two ago.
3622  The Rest / General Discussions / Re: RPGfan Community Quiz Quiz Show! on: August 04, 2013, 09:41:19 PM
Yay, a game I know something about.  I feel my childhood rushing back to me.

Charizard > Blastoise

^This.

Also thank god we're doing these and not any of the later ones where there would inevitably would be a breeding question, and I really don't want to go down that rabbit hole.
3623  The Rest / General Discussions / Re: The NEW Game Journal on: August 04, 2013, 08:56:47 PM
Decided to start up a playthrough of Romancing SaGa yesterday today. Started up as Silf because Viking Woman :comeon:. Cleared the first quest and gleamed a few skills (nothing worth writing home about though).
3624  Media / Single-Player RPGs / Re: What do you want out of PS4/XBone RPGs? on: August 04, 2013, 08:51:54 PM
After replaying FFV with its three worlds recently I realized what a lot of modern RPGs are missing: drastically changed worlds due to story events. I don't mean this in like the SMT way, but more the FFVI way. It has become more and more infrequent lately - even something like Breath of Fire III where the passage of time has changed the world would suffice.

The problem though is how to balance that with the dreaded points of no return? Probably the reason why it worked in FFVI was due to the WoB being heavily focused with the primary conflict of The Returners vs. The Empire and there really wasn't a whole lot that occurred outside of what you were doing at the time. The game only really opened up once you got the Falcon in the WoR.

Generally speaking I tend to like the way that time skips handles these since its more focused on the cast's progression over reshaping the face of the Earth or Not-Earth. Incidentally, Xenoblade also had something akin to a world changing event that was mostly subdued (compared to the usual) where old areas opened up new places and your team now has the levels to take on the high level areas and no large skips of time were necessary. Though I still think LttP did it best by having both the major change with the Dark World as well as more subtle changes to enemy encounters in the Lightworld (like the village being overrun with soldiers, Poes swarming the graveyard, rabbits vanishing from the swamp, and soldier pallets were swapped with the next highest rank). Even OoT didn't handle it as well since Young Link is mostly only used for getting the Lens of Truth, the Silver Gauntlets, and various collectables; enemy encounters in general did not change nor did Y.Link's abilities beyond increased health, Great Fairy spells and upgrades, extra songs and bottles, and the aforementioned Lens of Truth.

But yes, for the most part JRPGs these days tend to model themselves more after FFX than earlier RPGs where you're so stuck on a track that any and all major world reshaping events either happen off screen, before you arrived to the affected area, or is only implied through visual ques in what might as well be the Scorched Earth level.

Also how is the FFVI's world reshaping any different from SMTs usual flipping of the table?
3625  Media / Anime, TV, and Movies / Re: The favorite Disney TV cartoons thread on: August 04, 2013, 07:20:24 PM
Also between Dincrest and Darilon pretty much all of my Disney cartoon viewing experiences have been covered except for Goof Troop and Quack Attack. Both of which are unfortunately a product of its time (even if Goof Troop led to that SuperNES game and A Goofy Movie getting made).
Do you mean Quack Pack?  Because that show was great!  DuckTales was my favorite Disney cartoon (watched it in a block with Darkwing Duck, TailSpin, and I think Gummi Bears?) but Goof Troop and Quack Pack were worthy late successors.  I still preferred the WB cartoons (Animaniacs, Batman TAS, Superman TAS), but Disney Afternoon had some quality in it. 

Yes, that.

Also throwing Timone and Pumba a bone.
3626  The Rest / General Discussions / Re: Index (Atlus' parent company) declared bankruptcy on: August 04, 2013, 02:37:53 PM
I'm always surprised when I realize Sega has money.
I can never understand where it's coming from.

Likely Pachinko and Sonic fans. Also maybe from the dozen or so Phantasy Star MMOs they've cranked out over the last 15 years or so.
3627  The Rest / General Discussions / Re: The NEW Game Journal on: August 04, 2013, 02:33:41 PM
In all honesty it might as well be given that it puts up a better fight compared to all the ways the player gets to powergame the game. Normal Mode makes it super easy to grind in and the enemies are stuck with standard FE faire plus the Spotpass units are actually viable since you can grind past their lack of supports. Hard Mode makes it more expensive to use Reeking Boxes, increases the Internal Level Cap, grants enemies a universal stat boost, Forges, and eventually Skills and Super Forges, and the Asshat Reinforcements get to act on the turn they spawn on. Lunatic autolevels skirmish fights based upon story advancement, further increases the Internal Level Cap, grants enemies an even bigger stat boost, earlier Forges, Super Forges, and Skills, Spotpass fights reduce the amount of Exp gained during them to 1 per non-healing action, and bosses and enemies will eventually start sporting enemy only Super Skills like Hit+10, Pavise+, Aegis+, Luna+, Vantage+, Hawkeye, Dragonskin, and Rightful God.

Thanks for that. Looks like the only thing I will be getting from Spotpass fights will be support points then. I don't have any DLC and with the change to Risen skirmishes, it seems grinding is out. Should be a challange. I am only at chaper 2 so far so everything is still locked. Abusing Frederick like there is no tomorrow.

I downloaded the demo of Final Fantasy Theatrhythm. It was completely adorable but I have confirmed what I have long suspected. No matter how much I love rhythm games, I totally suck at them.

Starting out on Animal Crossing: New Leaf and having a lot of fun.

One of the more interesting things with my current Lunatic Mode run (which I hope to get back to once I'm done screwing around with PXZ as by god the chapters are turning into 3-4 hour long slogs a piece) is that due to how overpowered Chrom is I tend to just send him in with a partner and his Falchion and maybe a cheap Javelin and have him wreck the Spotpass team into submission so that I can recruit the character relatively painlessly. Also they still have Event Tiles which I should probably sell off the more situationally useful items like Aversa's Night (although I am getting to the point where I can start recruiting some of the villain Sorcerers) instead of leaning so heavily on the DLC for funds (although there really isn't a better way to deal with a lack of supports and a slowly rotating roster outside of stat boosting potions and those add up quick for a roster of 15; plus normally you'd subsist on the various Bullion located in the main stages, naturally occurring skirmishes, and eventually the children and their disposition to reclassing into Barbarian for Despoil and my run doesn't really include any of that).
3628  Media / Anime, TV, and Movies / Re: The favorite Disney TV cartoons thread on: August 04, 2013, 02:10:06 PM
Gargoyles was made by Disney?

Put my vote for that (except the last season...)

I always liked the duality in Demona and Xanatos as they're not really villains, nor are they really good guys.

You referring to the multinational globetrotting fest where Goliath, his daughter, the Gargoyle Dog, and Elise are all stuck on a boat ending up literally god knows where every episode for an entire season? Because there were some fun episodes in there but by god did it go total "It's a Small World After All.". Thank god that a goodly chunk of those episodes swung around and tied back into what was going on with the core group, even if it involved checking up on old foes (actually most of the recurring foes on this show had some kind of duality going on with them), getting rid of some of those pesky magical artifacts left lying around, or the Manhattan crew getting visited by some of the more incidental characters like Griff and Arthur.

Also between Dincrest and Darilon pretty much all of my Disney cartoon viewing experiences have been covered except for Goof Troop and Quack Attack. Both of which are unfortunately a product of its time (even if Goof Troop led to that SuperNES game and A Goofy Movie getting made).
3629  The Rest / General Discussions / Re: Index (Atlus' parent company) declared bankruptcy on: August 04, 2013, 01:27:14 AM
Actually, I just had a conversation with a few folks about this stuff and it might not necessarily be bad. If Sega becomes in charge of what gets localized by Atlus, then that will be bad. But you know, imagine if Sega were in the conference room as Sega's talking about whether or not to localize their newest Valkyria Chronicles. Perhaps Atlus would be able to take charge of that localization. We might be able to see some Sega stuff localized we wouldn't normally expect.

There's also another nifty thing that could come of this. PC releases of Atlus games. I mean, just imagine seeing P2 Innocent Sin/Eternal Punishment getting PC releases. Also, given Sega and Nintendo's friendly partnership thing, FExSMT could be even better if Sega could pool some good resources into that.

I so want to believe this right now, but Sega's history is a laundry list of bad decision making and of writing off everywhere that isn't Japan.
3630  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: August 04, 2013, 01:19:57 AM

Oh hell yes!
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