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334759 Posts in 13709 Topics by 2200 Members
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3616  Media / Single-Player RPGs / Re: Xenoblade on: April 07, 2012, 12:13:21 AM
So about the Gamestop preorder artbook. Does that come inside the game case or does it come separately?
It comes separately and its an odd size. Its not the same size as a DVD case but the paper is pretty high quality.

Fuck. I knew they were holding out on me. DAMN YOU GAMESTOPPO!!!
3617  Media / Single-Player RPGs / Re: PokemoNobunaga on: April 06, 2012, 05:34:40 PM
I like the idea, and the crossover is kinda cute.  But Pokemon games are too easy.  Dunno if it's worth dropping cash on.  But so long as it's better than the other Pokemon titles that aren't "Pokemon _____"

It's basically FFT like but with Japanese Historical Figures and Pokemon instead of a bunch of medieval standins practicing bad Engrish/Shakesphere (depending on the version).
3618  Media / Single-Player RPGs / Re: Xenoblade on: April 06, 2012, 05:31:00 PM
So about the Gamestop preorder artbook. Does that come inside the game case or does it come separately?
3619  The Rest / General Discussions / Re: 6 Endings worse than ME3 on: April 05, 2012, 11:50:08 PM
I think Legacy of Kain was a bit of a cop out as well. Otherwise, why not stick Megaman Legends 2 up there since it not only does the same thing but almost delivers with the followup before ripping it right out of consumer hands leaving only the steaming pile of blame behind?

Also Metroid: Other M belongs here as well since the game starts with a rather cutscene heavy promise to follow up Super Metroid and through the constant ratcheting of terrible direction, awful storytelling, and bad anime levels of misogyny the game ends with a bullshit pixel hunt and nothing accomplished but a waste of 10 hours, $50 bux, and the franchise's credibility.
3620  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: April 05, 2012, 10:04:10 PM
  That article is awesome....buuut why's everything got to be turned into a motivational poster? I've only ever found one to be funny, this D&D one. And that may just be because at that point I'd never heard the story before.

Now see. Doesn't that look like something you could feasibly hack apart with a sword?

I mean yes, killing it would be a different matter, but you could at least take down the fire breathing canopy or something.
3621  The Rest / General Discussions / Re: The NEW Game Journal on: April 05, 2012, 09:59:47 PM
Vanguard, if you ever think you have to grind in DQ4, that just means you need to go off and explore before doing the next story dungeon and pick up some secret badass objects. DQIV's fun, wish square hadn't fucked up the translation.

The lack of party talk was the sole reason why I didn't bother with the DS port. The mechanical upgrades alone were not enough to justify getting it when I already have a complete copy of the NES DQIV.

In actual gaming news though, I finished off MG:GB somewhere between yesterday and the day before (I think it was just shy of midnight but whatever). Unfortunately I forgot that I had been doing a ranked run up until I picked it back up (although it wouldn't have mattered that much since it seems that my GBA's backward compatibility components seems to be failing me so I needed to rush anyways). I think this just leaves Lufia 3 in my unfinished GBC backlog. God. That's going to be a painful slog to finish.
3622  Media / Single-Player RPGs / Re: What one RPG would you award 100% to? on: April 05, 2012, 06:25:42 AM
The PS2 Suikodens beg to differ.

Aye, it's a shame they didn't continue with sprite based... but I guess the general feeling at the time was that sprites were unattractive to PS2 gamers. There's probably a stronger market for sprite based games now than there was between 1999-2009.

Additionally 3D modeling is much easier to create rather than having to draw 2D sprites for everything. Unfortunately you lose a lot of the expressiveness that 2D sprites can perform due to having to remodel and retexture 3D models instead of simply adding an extra couple of sprites for whatever you want to animate.

Plus this was around the time when Konami said fuck it, we've got MGS and Metroidvania, and the series had been on a downward spiral until they finally decided to supplant the whole thing with some bland, bargain bin, knockoffs.

And speaking of, whatever happened to that latest Suki-wannabe? Last I heard, it didn't do too well.
3623  Media / Single-Player RPGs / Re: SRW Z2-2 on: April 05, 2012, 06:09:30 AM
Got some attack vids.

http://www.youtube.com/watch?v=npuw2ftJfd0 -- Starting with Hobo Gundam Exia Repair. Unfortunately, I've heard no word on it sticking around.

http://www.youtube.com/watch?v=zCY6WWcTrzM -- Next is Tetsujin 28's attacks. I've noticed how enemy machines start to break up when they get shot down.

http://www.youtube.com/watch?v=iO-ZRVSNLzI -- The new OG unit's attacks. Basically a copy of Z2-1's OG unit but with a different coat of paint, the lack of kibble switching during attack animations, and a pilot who can actually aim worth a damn.

http://www.youtube.com/watch?v=Aj1wWWcO2UM&feature=channel -- Real Version Librasta, and....

http://www.youtube.com/watch?v=g8Npy3ilQyU&feature=channel -- Super Version Librasta. You get a choice later on that basically determines which of these units you get later on.

Additionally there's talk of secrets if you can get Macross F's Alto up to 70 kills by a certain point (you get the Red VF from the movies if you do this), additionally the sole secret unit from Z2-1 is back but it looks like you have to recruit her all over again. Additionally it sounds like you can spare Shin Mazinger's Blue Danube in stage 7 (Japan Route) by talking to it with Tetsujin.

Mechanics wise this game seems to hurdle the bar on brokenness as your pilots now have room for EIGHT skills instead of six, of which, Continuous Attack remains and SP Regen makes a return plus a new skill called something like SP Get(?) that nets you 10SP per kill per turn. Basically you get 10 SP back after killing your first enemy for that turn preventing such abuse like dumping all your SPs into Spirits and then reclaiming it all back on a CA murder spree or a souped up MAP attack. The good news is that the game has provided some better variation on the Skill Point requirements like having everyone score some kills on a map.

As for standouts in the individual units I've seen thus far we've got CG's Lulu's Shinkirou which is a defensive beast with a shield that can nullify up to 4000 HP worth of damage (to put this in perspective, out of the box grunt units would get one-shotted by that kind of damage) plus a hilariously long range sniper rifle and a massive MAP attack (and then Lulu gets his Ace bonus of a random spell on himself at 150 Will and is not limited by his spell list), then there's Macross7's Basara and his Dynamite Explosion upgrade song that grants all allies within his song's range Gain & Luck and if Basara has Hot Blood active on him so will all his targets (and he gets a combo attack with Gamlin who I believe is from Orguss), and 00Gundam's Setusna still has his 1.5x damage to all solar furnace using enemies from Z2-1 except this time almost everybody from Gundam and Code Greatass is sporting one (and then he gets the 00 and all the hilarity that it eventually sports).

As for plot spoilers (read at your own risk)....
Don't get too attached to Ester as she winds up ditching for about a third of the game (though she does come back near the end). At the very least it sounds a lot more optimistic then what apparently happens to Setsuko over the course of the game (par for the course at this point), but I currently lack the specifics as to what this entails. And for those who were waiting to see Gurren Lagan's finale's over the topness are bound for disappointvile (the best you're getting is a anti-GL unit that you free Nia from; no ArchGL or galactic shurikens).
3624  The Rest / General Discussions / Re: The superpowers thread. on: April 04, 2012, 09:44:58 PM
I'd want that with the stipulation that it works more than once.

Don't forget about adding the stipulations of not having it trigger during a smug fueled monologue about making somebody do something horrible and batshit insane against their will, and not having a rear end in a top hat running around undoing your handiwork and landing you in a whole heap of trouble.
3625  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: April 03, 2012, 10:36:42 PM

They really have tossed everything save for a second generation to practice eugenics on and the kitchen sink into this, and I'm not so sure about the eugenics. 0.o

(Well okay, they haven't stuck Berwick's Saga's Hexes and Mercenary Company concept that you can hire + wine and dine at a Bistro and base at an outfittible Headquarters yet.)
3626  Media / Single-Player RPGs / Re: Xenoblade on: April 03, 2012, 10:24:20 PM
This comes out tomorrow, yeah?? :D

My nip--....mind is tingling!! :D

Friday apparently, unless they changed something due to it being Good Friday.
3627  Media / Single-Player RPGs / Re: What one RPG would you award 100% to? on: April 03, 2012, 10:22:45 PM
Actually, Hugo could use magic quite well. He's also an A in Wind magic so you could slap a wind rune on him and he'd be all-around excellent. Chris was the one who had shitty magic (in my game she never even got level 4 MP) but made up for it by being physically a powerhouse.

Also, there was some way of preventing your characters from falling victim to fire magic. I don't know what I did but every time I used it my characters ran to the edge of the field of effect so that they wouldn't get blown away.

Oh yeah, he did have an A in Wind, but between the three True Rune elements I don't think he goes over a B for Fire. In fact it basically went A for Geddoe, B for Hugo, and C for Chris. Of course it was the True Water Rune that really got screwed over due to only going to Chris and her B rank and her shitty magic stat or Hugo and his nearly worthless D rank.

One of these days I need to play through S3 again. Especially since I've now gone through S1 & 2.
3628  The Rest / General Discussions / Re: The superpowers thread. on: April 03, 2012, 09:14:08 PM
Transforming into AIDS? Wouldn't that be a kind of a slow, lingering death. You would be in there for quite a while. I hope you like the taste of white blood cells. :P

Based upon the example I cited I would assume that once you infect a person your work there is done. Hell, in the scene right after the duel you see Merlin standing over his bedridden opponent's bed punching holes in her roof and telling her that it's the only way she'll beat the flu he gave her.

Of course, if you want hang out in a body you could opt to seize control of it. Like one of those Ghould parasites from Stargate.

Amusingly enough though, this very train of thought is the exact reason why Batman should never be allowed to wield a Green Lantern ring. The Caped Crusader of contingency plans and out of the box thinking getting his hands on something that makes semi-real objects based upon the imagination would very much pwn everybody's shit if he felt like it. (How many Green Lantern Corps members had the idea to conjure a Phantom Zone projector out of their rings and just banish whatever it is that's being naughty and villainous in their sights?)
3629  The Rest / General Discussions / Re: The NEW Game Journal on: April 03, 2012, 08:51:33 PM

Grahf: Aaahh, you father screamed before he died.  I love a death scream1

Fei: My father.  ...You mean my dad? [Dice: NAW--YOUR AUNT].  How did he die?

Grahf: ...I won't tell you....

A very mysterious and deep-digging plot so far, occasioanlly ruined by the weird sentence structures like asking about "dad" or "father", and the dubbing for the cutscenes and even the cutscenes themselves come off awkwardly.
But I will play on!! Cuz I like. :)

And Citan is TOTALLY hidding shizz... fuckin DRAMZ for FEI FONG WONG yo.

Man. I want to spoil XG so bad but I won't because some of the late game twists wouldn't be as something if I did.

Just... after finishing the game, remember that you made this post. It will be hilarious in hindsight.

I feel that there is one spoiler that we should divulge though, and that's the fact that Citan is a dick.

That's it though, no more freebies for you, mums the word, ect....
3630  Media / Single-Player RPGs / Re: What one RPG would you award 100% to? on: April 03, 2012, 06:10:40 PM
Suikdoden's only use of 3D was on the battle screen backgrounds. It still looks better today (on a sub-32" screen) than many of the games that came out 5-10 years afterwards. The hero/Jowy unite attack is beautiful.

The PS2 Suikodens beg to differ. Especially S3 which barely looked any better than Ephemeral Fantasia and had the clever idea of making AoE spells truly AoE by striking indiscriminately (especially in a game where the main character's True Rune consisted entirely of the Fire Element which differentiated itself entirely on the grounds of being largely AoE (fortunately none of the possible True Fire Rune recipients can use Fire magic very well except for the kid who can't use magic worth of shit in general let alone fire magic)).

Geddoe is actually a totally boss Fire Mage.  He gets like an A in the skill, and he's fast enough to be able to fire off one of the largeer AOE spells before your party actually gets close to the enemy, and it even does enough damage that it usually wipes them out anyway.  Hugo isn't terrible with Lightning Magic either (I THINK a B) so there's no real loss there either.

True but Geddoe would prefer to stick with S ranked Lightning over A ranking Fire, especially since he gets to have some fun with the True Lightning Rune before choosing to take True Fire or not. Besides him taking Fire over Lightning means that Hugo gets Lightning instead and he's just as bad with that as he is with anything else, and if I had to choose I'd take an awesome True Lightning Rune over a solid True Fire Rune any day, especially with S3's combat system where friendly fire is a problem and bullshit boss fights are everywhere.
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