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3616  The Rest / General Discussions / Re: The Man With the Golden Man ('012 Oscars Discussion Thread) on: February 26, 2013, 04:41:43 PM
Nevermind the Tiger, Life of Pi was as CG heavy as Star Wars Episodes 2 and 3 except with better everything else.
3617  Media / Single-Player RPGs / Re: Megami Tensei Topic on: February 26, 2013, 04:37:44 PM
Derailing the What Atlus did or did not do derail with something that should surprise literally nobody.

http://www.siliconera.com/2013/02/26/shin-megami-tensei-iv-has-multi-story-and-multi-ending-system/

I can haz neutral ending.
3618  Media / Single-Player RPGs / Re: Round 3: Advance Wars vs. Fire Emblem on: February 26, 2013, 01:57:07 PM
Levels in AW are designed with forming strategies around the AI's behavior in mind. If the AI didn't focus APCs some levels would be impossible to S rank. Dismissing AW over its AI behavior is a poor reason imo considering levels are designed around manipulating it. In fact taking advantage of poor AI is a keystone of most tactics games in general, so there's no reason to single out AW.

Once again surrounding a fighter with infantry and waiting for it to explode from lack of fuel is unrealistic at best, and I challenge you to find a single AW campaign or war room level where it's a viable strategy for getting a top score.

No. The ranking criteria is designed around the AI's actions. If IS intentionally meant to design a game around faulty AI then they wouldn't have fixed it in the later games.

And for the love of god, when I pointed out the idea of taking out a Fighter by surrounding it with Infantry, I was not talking about efficiency! I was referring to my greater need to suspend my disbelief while playing AW over FE (and also to a certain Webcomic Strip that I'm too lazy to dig up at the moment).
3619  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: February 26, 2013, 01:46:21 PM
I don't want to halt discussion of the game, or even differing opinions but the thread is going to go to shit if this keeps up. When both parties reach an impasse it's better just to go back and go down a different path.


Now, that being said. I've started up a new game. The three save slots are nice.

Tell me about it. If this were a Squeenix game you'd have the one save slot at best and no suspend or midbattle save features either.
3620  The Rest / General Discussions / Re: The NEW Game Journal on: February 25, 2013, 07:04:07 PM
To the people that have finished DQIX: is it necessary to grind out lots of different vocations in order to beat the game? Could I beat the game using only the original six classes that are offered?

No. You can easily beat the game on the first six classes alone. And it's even easier if you have your people switch between classes for the first 15 levels or so (as you get a shit ton of skill points from doing so which you can use to beast up a particular skill set or two).
3621  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: February 25, 2013, 07:00:21 PM
http://www.siliconera.com/2013/02/25/new-job-classes-coming-to-fire-emblem-awakening-in-dlc-map-packs/

Settles the question of what they were going to call the Demon/Magic Fighter class.

Also....

Quote
In the Smash Pack, Chrom and co. run into a battle between Roy and Ike from previous Fire Emblem games

Ha.
3622  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: February 25, 2013, 03:48:33 PM
Keep in mind, whovians: this is only a picture.  It is not actually happening to you. ;)



But he's not standing on a rooftop....
3623  Media / Single-Player RPGs / Re: A Step Back: Final Fantasy IX on: February 25, 2013, 03:46:03 PM
Same here.

Also you passed up a perfectly good chance to do an RPGFan username association game.
3624  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: February 25, 2013, 03:42:19 PM
"this is what happens when you make a game for fans of the series first and foremost" uhh really? so people who enjoy FE for balanced, skill based tactical strategy aren't "fans of the series"?

Who said fanservice was meant to appease everybody? I can't deny that this game was meant for long time fans even though I dislike the game's character designs. IS just went for those who wanted to see a game with both Marth and Roy in it among other long time favorites.
3625  Media / Single-Player RPGs / Re: Round 3: Advance Wars vs. Fire Emblem on: February 25, 2013, 03:29:50 PM
The fact that I can have derpery like surrounding a Fighter with Infantry and watch it helplessly sit there until it blows up, or diverting an otherwise decisive enemy advance with a single APC is the reason I'm gonna have to go with Fire Emblem on this one.
That's an unrealistic and not very strategic scenario. You can theoretically do the same thing in FE by surrounding an archer with melee units.

I can't pick a favorite here, I like both series.

The APC thing is totally legit in AW1, and the surrounding Fighters with Infantry is totally doable with AW2 Sensei (who would totally have a use for this given his pro B-Copter portfolio and his ridiculous CO powers).
3626  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: February 25, 2013, 03:31:34 AM
Guys. Lets not turn this into a "I can break this game using this method!" pissing contest. Every game can be broken given enough effort, time, and technology due to the fallibility of human programming and foresight and the fact that most games only have one shot to 'get it right' whereas millions of players have for as long as they care to to break the game.

As suggested before by Jimmy, is that there are so many more options available to the common player compared to what the system is used to handling. Just like how in FFV you have so many options (i.e. Jobs) that there are far more opportunities for the player to find something that wasn't perfectly balanced or was made too effective for the time it is acquired. Whereas in cases like FFIV, where the game's progression and advancement is so ridged and static that developers can more effectively predict the given power level of a particular player's party at any given time and thus plan their events and challenges accordingly.

Both forms of play styles have their advantages as well as their disadvantages such as rigidness's lack of replayability (since your ultimate experience won't change without cheating) but has a better designed challenge curve (as well as allowing game designers to do things like take pages out of a Shonen anime/manga and create a situation where you cant use your most powerful/main character due to a dungeon's gimmick by weakening or disabling him and letting your side dudes take over for a dungeon power hour until the boss where things go pear-shaped due to lacking your big guns thus a sympathetic side character makes their noble last ditch effort to save the party from almost certain doom). While games that grant you more options naturally possess more replayability (maybe this time I'll take a party of Knights, Monks, a Bard, a Thief, a couple of various Mages, and a Hunter instead of a Samurai, a Chemist, two Summoners, and a Mime) but have the greater potential of unchecked exploits (like chucking purchasable/disposable rods at enemies for 15x the damage output you're supposed to possess, as well as making it difficult for designers to craft believable situations where an early unwinnable boss fight is easily revealed to be unwinnable as you've long since exceeded the highest possible amount of HP anything could have at that point in time as you've been chucking rods at it constantly for far more damage output than what should be currently available).

The problem with Awakening is that it made the classic mistake of throwing everything short of the kitchen sink (and to be fair, the capture/dismount mechanics) into the game. And while the systems don't clash with each other like Sword of Mana's system clusterfuck did (didn't help that the core game was based on an OG Gameboy game), you still have excess options like class changing (although not nearly as bad as the DS games where your designated Knight makes for an awesome Hunter since his base Def is solid for early game and he wont miss the Def growth as a Knight since his personal Def growth sucks too much for anything, but it does open up infinite grinding options and less personalized skill sets/functions), the eugenics (although not as bad as GotHW where you had potential fathers who were practically useless as fathers or even detrimental given combinations as siring a Mage with 20% Mag growth as well as characters who were simply deadweight in terms of parentage), and the random items ("Hel~lo Prologue 2 Ephraim's Lance!").

And then there's the DLC which is a veritable fire hose of content and options that can open up options that far exceed anything available in the main game (including content that far surpasses the difficulty available in the main game or the base game's post game).

Ultimately though, this is what happens when you make a game for fans of the series first and foremost. Despite that fact though, for what it is, it is a spectacular game (again, for what it is).
3627  Media / Single-Player RPGs / Re: Megami Tensei Topic on: February 25, 2013, 02:40:01 AM
SMTIV, starring the Fourth Doctor, Tenth Doctor, and some Japanese guy that don't know WHAT the fuck.

Actually, with that hairstyle, the middle one would be Ace.

I thought the team's Pink Ranger was Ace.


Also congrats Eusis on your 11111st post! :toot:
3628  Media / Single-Player RPGs / Re: Round 3: Advance Wars vs. Fire Emblem on: February 25, 2013, 02:36:30 AM
The fact that I can have derpery like surrounding a Fighter with Infantry and watch it helplessly sit there until it blows up, or diverting an otherwise decisive enemy advance with a single APC is the reason I'm gonna have to go with Fire Emblem on this one.

That said, these two are different beasts and scratch different itches (FE is SRPG while AW is pure Strategy).

I'll also admit that we've been too long without a Nintendo Wars of some kind.
3629  The Rest / General Discussions / Re: The NEW Game Journal on: February 25, 2013, 12:49:42 AM
Decided to finally pick up the latest Shantae today (i.e. not the first one).

Finished Shantae today. That's another of my four for February down.
3630  The Rest / General Discussions / Re: The Man With the Golden Man ('012 Oscars Discussion Thread) on: February 25, 2013, 12:35:21 AM
I'm less surprised that Zero Dark Thirty lost so much as Armour cleaned up as much as it did. Not many foreign films get nominated best picture of the year.

But seriously though, 2012 was an amazing year for movies. In a normal year, there would only be one or two movies of similar caliber to any one of the nominations this year. Still can't believe that Argo won it though.


Also, I was 50/50 on where to place this since Oscar talk is pretty General Discussion category but Anime, TV, and Movies doesn't get too many new topics either. Either way, mods have the final say on the matter.
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