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347296 Posts in 14166 Topics by 2235 Members
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3616  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 27, 2012, 03:59:47 PM
http://andriasang.com/con2ea/megaten_iv_trailer_images/

Let's have us some leaked SMTIV images.
3617  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: August 26, 2012, 10:52:48 PM
Futurama Trip Report: Episode 10. Lobster's Seven. Okay. Now that was a funny episode. Loved the opening and the chart room bit. Also amusing was Zoidberg betting it all on the roulette table, pretty much how it goes in Vegas. The ending was a little too hammy though and the Robot Mafia taking over out of the blue was a bit weak. Still a good episode since its all about Zoidberg being Zoidberg with a well played invisibility act.
3618  The Rest / General Discussions / Re: The NEW Game Journal on: August 26, 2012, 02:51:42 PM
Rolling through a new playthrough of FE6.  Roy is turning out okay, but Speed might be a problem.  Lugh, Dieck, and Lance are turning out great and will soon be my first level 20s - I have promotion items ready for all three.  The two axe fighters are terrible.  Shelving Thany and Rutger because neither one is getting any STR.  I'm babying Lilina a little, but she's getting great levels-up early on and already has the same MAG as Lugh despite being five levels behind.  Debating whether Oujay or Wendy is worth the trouble, not sure if I'm going to train either one yet.  Just picked up Lalum, Shin, and Fir, and will probably use all three in the next chapter and see how their levels work out.  What I *really* need is a decent axe user, which should happen soon when I pick up Geese and Gonzo. 

OJ is pretty good for a Deck replacement since he has the better stat growths of the two, just note that he does not share the same fantastic Con that Deck has (also I'd probably end up benching them both soon enough for the Hero that shows up in the route you're planing on taking, especially if you're in need of an Axe user and Geese Howard doesn't turn out). Wendy and that Advanced Wars CO that she and OJay shows up with suck hard. Also if you're going to judge Lilina by any stat, judge her by her Spd. Her Mag growth hits Lute levels of overkill and she's guaranteed to ram that cap as a Sage (and possibly as a Mage).
3619  Media / Single-Player RPGs / Re: Class of Heroes 2(PSP): English screens on: August 26, 2012, 02:39:54 PM
I forgot about this project. The first Class of Heroes got fairly mixed reviews. Is this one supposed to be a vast improvement over the first?

Well apparently, its not going to be given how Ireland fell a little bit short of his proposed 500k kickstarter benchmark.

As it is, its just a mere nominal improvement over the first.
3620  Media / Single-Player RPGs / Re: Square Enix teasing potential TWEWY stuff? (Official countdown inside) on: August 26, 2012, 02:33:55 PM
http://andriasang.com/con2dr/ios_twewy/

Trailer and screenshots.

Yep, they're certainly doing the dual screen interface, though it's going to be a bit awkward during certain boss fights.
3621  Media / Miscellaneous Games / Re: Super Smash Bros. Namdai on: August 25, 2012, 09:58:38 PM
http://www.siliconera.com/2012/08/24/tekken-producer-on-why-nintendo-chose-namco-bandai-for-super-smash-bros/

Tekken likely confirmed. Probably one of Heihachi's kin or the man himself.
3622  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: August 25, 2012, 04:56:57 PM
Midgar was also (arguably I guess) the best part of FFVII.

You guys do realize that the above was my point. The marketing and advertisements for FFVII were mostly about those really nice looking (at the time) cutscenes like the Bike Chase sequence and the Nibliheim flashback and showed almost nothing about the game itself, especially after Midgar and the Calm Flashback. It gave the impression of overthrowing an evil corporation in a five minutes from now dystopian future, but was instead spiky haired dudes with Popeye arms talking to floating old geezers in planetariums during your visits to Native American stand-in ville.

Which brings me back to the fact that I suspect this game is doing the same because the actual game itself turns into a dating sim after the first few hours (or something to that effect).
3623  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: August 24, 2012, 10:29:42 AM
Wait, people thought this game was high caliber?  It's from Imageepoch.

Now you know what I've been waiting for.

But this isn't the punchline yet. This is just a bit of dumb fanservicy fluff. The real punchline I believe will be when Toki/Towa are revealed to be largely irrelevant to the plot in comparison to The Prince. Kinda like how Midgar was in FFVII.
3624  Media / Single-Player RPGs / Re: Square Enix teasing potential TWEWY stuff? (Official countdown inside) on: August 24, 2012, 10:06:26 AM
It's an iOS port!  Um...yay...

Ahaha! Ahaha! Ahaha~hahaha!

Good 'ole Squeenix. You totally disappoint.
3625  The Rest / General Discussions / Re: The NEW Game Journal on: August 23, 2012, 11:00:23 PM
Beat the whale guy in MMX5

Great. Now beat the stage two more times to get everything.
3626  The Rest / General Discussions / Re: Youtube on: August 23, 2012, 10:58:29 PM
http://www.youtube.com/watch?v=2TlSshPH2as
Only in Japan folks, only in Japan... I mean seriously, where else would they come up with a contraption like this.

"With the alignment set appropriately, the system will fire BB's when the pilot smiles. This feature is called "THE SMILE SHOT" you will be able to take out all enemies with a single smile."

That's pretty a dumb feature to have in what is suppose to be a weapon. Then again, it seemed to be just a lame joke for the video.

Fuck, I was going to post that. :(

Oh well, I still get a kick out of the whole "The LOHAS launcher will not hurt anyone. The weapon lacks the ability to rotate or piviot. From time to time will hit it's target." bit.

Also, you can own one too for the low, low price of roughly 1.3 million yen.
3627  Media / Single-Player RPGs / Re: Squeenix teases 13-3? on: August 23, 2012, 01:05:33 PM
I'll say this as somebody who's sat through both games.

At least FFXIII-2 could be considered a game, if a bland one, rather than a tech demo like its predecessor was.

I almost agree with this.  I liked FF13 for a while.  But after you realize ALL there is to do is fight, then yeah, I sympathize with the "tech demo" comment.

I dunno... maybe it's just the battle system that people can't love.  Turn-based that moves with such a ridiculous speed that an "auto battle" option is necessary?  FFX had quick turn-based, KH does quick RPG-like gameplay, Star Ocean and Tales have perfected real-time RPGs.

Maybe the formula is just wrong?

Actually. I don't think the battle system was what was wrong with the game. After all XIII-2 made itself into a fairly serviceable, if bland, game using the same system as XIII-1.

The problem with XIII-1 was that the game did not trust you with it at all. Instead of giving you most of your basic options right away you're forced through a tutorial for each and every one of them over the course of the first 2/3rds of the game. By the time you can change your party leader and rearrange your party load out, you're right outside of Space Pope's door for the first time and one awful corridor away from planet Namek for your requisite training montage. To further drive the point home you have meaningless tutorials like the weather control devices that show up in all of one area, an unreliable preemptive strike mechanic which is almost completely random, enemy encounters that almost always just sit in the middle of the corridor and are impossible to get around or ignore, rushed plot upgrades like the three elideons you get during your training montage on planet Namek, one non-plot mandated upgrade mechanic which is so convoluted that it's justifiably better left til post game due to how inefficient and farming intensive it is, and the fact that the main character advancement system (i.e. the Crystarium) is so heavily contingent on the progress of the plot that you can't even get full access to it until the post game.

The problem with XIII-2 was that the game felt low effort and presented low challenge and a high encounter rate. The only differences in time periods within the same area are where the artificial barricades are placed and what lighting/particle filter they're using. You get to make no meaningful influences on any time period since the plot would break into a paradox ending if you didn't do what was required of you. And even the non-linearity felt contrived to a certain respect due to how the plot mandated you into everything.

The worst part of both games though is just how little agency and relevance to the plot you're given. In XIII-1 every time you fight the Space Pope, he simply gets right back up again, brushes himself off, and tells you to :frogout: until you're stronger until the third time where he gets tired of this and fusion-has to the other Robo God as per his original unhindered plan. Beating that Robo God just results in a TPZ (total party zombification) save for the real stars of the show Fang and Vanille (Lightning and the others only really existed to provide moral support) then a literal Deus Ex Machina occurs, Fang and Vanille fusion-has into the final form of the main character from the anime S-cry-ed and bullshits a happy ending out of their combined asses.

At least until XIII-2 comes along to retcon it into a lovely fanfiction where Lightning is now a Valkyrie Profile rassalin' with the biggest loser Squeenix has ever set upon players as a final antagonist (yes, even worse than Shoe-in from X-2) while Sora from Kingdom Hearts shows up to team up with Serrah-chan and a goofy Moogle. Now they go along solving paradoxes, and helping others with their paradoxes, and paradoxes, paradoxes, paradoxes, paradoxes.... until they finally throw down with purple Sephiroth wielding Soul Edge in a form fitting full body suit (after like the third or fourth time) and regardless of your choices he commits suicide while simultaneously shitting the timeline and reality up as per his original plan which was impossible to stop since he had already won vis-a-vis paradoxes.
3628  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: August 23, 2012, 11:54:37 AM
http://www.siliconera.com/2012/08/23/another-peek-at-time-and-eternitys-battle-system/

Another trailer. This time focusing on Toki's abilities.
3629  Media / Single-Player RPGs / Re: Squeenix teases 13-3? on: August 23, 2012, 02:39:51 AM
I'll say this as somebody who's sat through both games.

At least FFXIII-2 could be considered a game, if a bland one, rather than a tech demo like its predecessor was.
3630  Media / Single-Player RPGs / Re: Fire Emblem entry on: August 23, 2012, 02:34:06 AM
actually my heather turned out amazing but she might of been str blessed. i also used illyana since she had a bond support with mia  that carried over from PoR as did callil/nephenee

Heather is the best thief in terms of availability on paper, makes great use of her Pass skill, and isn't hamstrung by a forced promotion shortly after passing a 'Jeigan' grace period like a certain other rogue but Volke is statically the best of the three 'thieves' and even then the both of them are competing for one of the coveted endgame roster seats along with the vast majority of your A-Team and favorites whereas the other guy is guaranteed a free ride to endgame.

Illyana on the other hand suffers from a low Spd cap even for her class (she can't even make the magic number of 34), not to mention that she specializes in the worst magic type in the game (all it has is a miniscule chance to crit, better weight only in comparison to fucking Dark magic (usually the heaviest shit in any given FE game, nevermind how much of a non-factor Dark magic is in FE10), and Dragon Knight/Laguz effectiveness and due to the way that effective damage calculates and the gimpiness of the magic's damage output it's not even worth the trouble). You'd be better off giving her a ton of Arms Scrolls to get her to use the SS ranked Fire tome for the extra +3 Spd rather than sticking with Thunder magic (or better yet, bring a mage who can actually use Fire magic well to begin with (not like the game doesn't throw you a couple of those for end game)).


MU can pair with something like 9-10 characters (heterosexual relationships only, so something like 5 for each sex) and can give birth / father a child.  

EDIT: oh wow I'm totally wrong.  After doing some research, apparently My Unit can marry ANY CHARACTER in the game, including the Lord.  Basically, MU is a second main character that can marry / support anyone.  Heterosexual only.  I shouldn't go running my mouth like that. 

...Honestly, I'd be more interested in Kakusei if it was on something besides the 3DS, but I'm a 3DS disdainer so there ya go.  I'm currently (finally) starting Shadow Dragon and will probably fire up Path of Radiance later this year.  It's been too long since I've had a Fire Emblem kick.  

MUSY GET GAME NOW (3DS SUDDENLY PICKED UP INTEREST)

Nevermind that, both your MU and his/her kid(s) will have access to every non-personal, opposite gender exclusive class in the game. In addition to this whatever inheritable personal class the MU's mate has will also pass down to the kid(s) (for reference: the inheritable personal classes are Villager (males only), Taguel (think Laguz), and Manakete (females only)). What the Male MU (or Female MU if she sticks to Krom) can do with pairing with one of the potential mothers is passing down his access to every basic class to both kids. Alternatively, your MU can choose to pair with one of the kids instead leading to a 3rd generation kid with the highest potential stat cap modifiers possible (for your side) depending on who the kid's parents are and what stats your MU favored and took a hit in (netting you upwards to a potential +11 in a particular stat cap increase).

Though I should note that the MU cannot pair with a Spotpass/DLC character nor can the MU pass down any DLC classes/skills.

Oh, by the way, one other thing that parents can pass down to their kid is one of their acquired skills allowing their kid up to 2 skills not gotten via leveling in the appropriate class. The only exceptions to this is the above DLC exception and that Krom will only pass down Royal Weapon to any son of his and Aether to any daughter regardless of whether he knows them or not or whether he's designated them or not. Otherwise any other skill is fair game including Special Dance from Olivia (which is worthless due to Dancer being a non inheritable personal class), Good Growths from Donny (which is awesome for everybody, especially the girls since they cannot inherit the Villager class but get the much more useful Pegasus Knight from him instead), Secluded Lady from any 1st gen female with access to the Troubadour class (surprisingly not useless to any son that might inherit this skill), Dark Blessing and Conqueror (both of which are from post game characters who will only pair with the MU), and Rainbow Cry from your MU (which grants a +2 stat bonus to every stat save Move (which only gets a +1) to everyone within a 4 tile radius for a turn (and Cry bonuses stack with each other (although not from the same Cry))).


The tl;dr is that the MU is a wild card that has reasons to consider every major option available to him/her (i.e. breed with child bearing parent, breed with child, or breed with an otherwise unbreedable character).
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