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344323 Posts in 14055 Topics by 2230 Members
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3616  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: July 29, 2012, 12:29:34 PM

Unfortunately, given the way that JRPGs are made, even putting encounters up on the screen doesn't help that much when every corridor is filled with encounters that take up the whole way and will not let you pass without a fight (and the whole game consists of nothing but corridors aside from that one area which forces you to grind anyways in an attempt to provide the illusion of freedom when all you've really achieved is the loss of momentum of the plot). At least random encounters are less disingenuous about your lack of choice in the matter.
3617  The Rest / General Discussions / Re: The Adventures of EPDA (or how to play Final Fantasy I like a colossal dumbass) on: July 28, 2012, 03:50:30 AM

Welp! Looks like it's time to go on a Dark Dragon hunt.

Also who would you pick to be the Red Mage and the Thief if you could somehow work them into the narrative?
3618  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: July 28, 2012, 12:12:16 AM
I hate how people in Gotham refer to Batman as "The Batman"

Those philistines. He's not "The Batman", he's "The Goddamn Batman".
3619  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: July 28, 2012, 12:08:19 AM
Futurama Trip Report: Episode 6 Hermes Revolution. An amusing episode, Zoidberg getting a thrown bone out of this one is pretty good (plus, the Hermes dummy bit is pretty gifable/avi-able). Though it looks like Roberto might be joining Calculon on the cast permabench.
3620  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: July 26, 2012, 09:42:26 PM

And the last of BD:FF's main characters is revealed.
3621  The Rest / General Discussions / Re: Youtube on: July 25, 2012, 03:40:21 PM

Might not be entirely work safe for less than obvious reasons.
3622  Media / Single-Player RPGs / Re: UnchainBlade ReXX on: July 25, 2012, 02:15:08 PM
It'd be more problematic if everybody else wasn't also ignoring the PSP at this point.

It's honestly more surprising that Japan hasn't moved on from the device yet considering how fast they jumped from the DS to the 3DS.
3623  Media / Single-Player RPGs / Re: Project X Zone - The Namco X Capcom sequel on: July 24, 2012, 11:50:29 AM

And now we've got the NxC originals, Tron Bonne, and some dude from Fighting Vipers. Too bad they don't seem to be using Mega Mix for this since it would be hilarious to see the Daytona car as a support.
3624  Media / Single-Player RPGs / Re: possible ogre battle remake? on: July 23, 2012, 11:53:56 AM
Well here's my definition of an SRPG (or tactical level turn based strategy game):

1. Must be turn based.  Only one unit can move at a time (IGOUGO). I may include exceptional WEGO (both player and enemy units move at the same time) games at my discretion.
2. Must have multiple player controlled units. That means no roguelike games, even though they are technically turn based.
3. Must be at the tactical level of combat, not the strategic or operational level. I may include exceptional strategic or operational level games at my discretion.
4. Tactical level combat must be at the top level of the games mechanics and must be the main focus of the game. That means no Heroes of Might and Magic or King's Bounty or other very small scale combat games.

Ogre Battle is nowhere near those requirements. The turn based combat after two units meet in RTS mode doesn't even have units moving around on a grid. But call it whatever you want, I was just trying to give a more accurate definition of what the gameplay is like, such as "RTS with turn based combat".

The one strategic (or RTSish) element to the game is the handling of alignment which is more of a micromanaging aspect than anything else. I guess the only real strategy for the Ogre Battle games is to know when to liberate towns and to establish and properly deploy units that can do so with some margin of efficiency.
3625  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: July 22, 2012, 12:41:07 PM
Been watching Deadman Wonderland on Adult Swim Toonami.

It's like if Shinji Ikari was in a Saw movie if Saw was a Shonen Jump series. Every week I wonder why I keep watching this crap then I watch Captain Stupid get filleted by the token loli of Team Batshit Insane while the rest of Team Stupid blunder right into the middle of the most obvious trap imaginable where random decapitations and gratuitous gibs galore are waiting. Of course the main character obviously survives without a scratch due to ridiculous plot armor and having the most competent and intelligent person in the show wanting to glomp him 24/7. It's more amusing to watch him march with the lemmings of the week and get away with it than anything else in regards to the show.

It's so disappointing to remember that this series came from the same guy who did E7 since I can see that the protagonists are the same to start with but at least with Renton, he had room to grow and develop his character and a stable cast that similarly did the same. Here, it's just a bunch of nameless mooks who's sole purpose is to die gratuitously and get replaced by next week's set of nameless mooks, nevermind the complete lack of any sane direction for the protagonist to develop in. He's just going to be a whiny bitch until he suddenly snaps when he acquires his midseason upgrade and no amount of bullshit is going to justify it.
3626  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: July 22, 2012, 12:04:30 PM
Belated Futurama Trip Report: Five for Vendetta or V for Fighting. Juicer episode, steroids are bad kids. Also Fry is a lucky bastard. Not as funny as last episode but its hard to top a bewildered Zapp keeling over from getting gut punched by an angry Leela's Dad.
3627  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: July 21, 2012, 08:50:03 PM
In regards to the second point, the trailer at times 2:21 to 2:22 make my point if you will. And if that ain't a ganking than I do believe I've managed to spot an animation error.

That pinprick?  Really?  It's just a flesh wound.

We're talking about a female character in a JRPG here. Where a grabbed wrist is instantly debilitating. I promise you a cutscene stabbing, even that minor, is going to be fatal.
3628  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: July 20, 2012, 11:28:56 PM
I don't even know where to begin...I could say more, but here's a couple points:

First of all, there's no sign of a harem here.  The narration specifically says choosing between Toki and Towa, which is a love triangle at most (assuming they even count as different people...).  The other girls are barely even in the trailer and seem to be minor characters, so I don't know how you reached that conclusion.

Second, why do you keep going on about Toki/Towa being 'ganked'?  When does that happen?  Did I watch the same trailer as you...

Also, in regard to your last comment there's actually a very good chance this game is getting localized (my money's on NISA), though nothing has been announced officially.

In regards to the first point, my lack of faith in a rather anime JRPG not having a harem or dating sim aspect to it is the likely source of this assumption. It was only a theory after all.

In regards to the second point, the trailer at times 2:21 to 2:22 make my point if you will. And if that ain't a ganking than I do believe I've managed to spot an animation error.
3629  The Rest / General Discussions / Re: The NEW Game Journal on: July 20, 2012, 09:27:38 PM
I am actually really enjoying Final Fantasy (I) on the PSP, it's much better looking than the NES and the encounter rate seems less. Of course I feel I'm a much better game player than I was when it first came out but still, it's a nice trip back into some good memories.

I still feel that the best version of FFI was on the PSX. There are just enough updates to remove a good deal of pain from the early game slog by speeding up the leveling rate and increasing the level cap from 50 to 99 without massively breaking the difficulty curve (anymore than it originally was at least) unlike the implementation of the standard MP pool that every other version has. Also it contains the original version of the game almost entirely intact (graphics aside).
3630  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: July 20, 2012, 06:02:27 PM
I'm calling it cycles because there's definitely going to be more than one trip into the past. Hell the trailer itself had two separate time traveling montages (one from the first where the prince got ganked and a second under less specific circumstances). And like in Majora's Mask, each time you see the phrase "Dawn of the First Day: 72 hr remaining." you're starting a new 3 day cycle. Seriously, this isn't moon logic here.

I'll grant you that there are two time travelling sequences in the trailer, the first with Toki in the bloody wedding dress and the second in plain clothes.  I still have no idea where you're getting cycles from.  In fact given that they apparenly take place under different cirumstances doesn't that speak against simple cycles?

And when you say "like in Majora's Mask"...what is like Majora's Mask?  Where is the common phrase here?  There's nothing like that.

Another aspect of the trailer that nobody seems to be mentioning is how it's pushing the romance aspect and talks about having to choose between Toki and Towa (wait, aren't they basically the same person...).  That seems like a weird direction to take things in.  There was one brief segment in the trailer (though I remember something similar from earlier screenshots) that almost looked like a dating sim.  But since the rest of the game seems to be from Toki/Towa's perspective...what's up with that?

You're right. I probably should be trying to draw parallels to the Back to the Future Trilogy instead. I say this because now that I think about it MM was more about using time travel shenanigans to make multiple attempts at stopping a single and particularly devastating catastrophe. The trailer looks more like there are going to be multiple smaller catastrophes that occur at a particular event where using time travel shenanigans to fix one leads to the creation of another (based off of what the trailer showed, it looks like in one instance the main character dies protecting Launch/Lunch/Female Lead #1 and she ends up coming across the macguffin needed to pull off time travel shenanigans, and another instance of the same event (the wedding) but this time Female Lead #1 is the one who gets ganked and (just a guess from this point on) it's up to Female Lead #2 to take over(/guess)) much like how in the BttF trilogy when Marty McFly goes back to 1955 to escape the bad end Doc Brown met he screws around with time which winds up both saving The Doc and improving his own circumstances which leads to Doc Brown visiting the distant future of 2015 where Marty must right his kid's wrongs but this leads to Biff getting a hold of the DeLorian for his own nefarious purposes which forces Marty to retrace his steps until he fixes the damage Biff does.

The tl;dr of the parallel I've been trying to make here is that every time time travel is used to fix something, something else tends to break and requires further time travel to fix. Admittedly my initial assumption was that this was operating under a 'one problem that refuses to fix itself and needs multiple attempts to find and enact the exact requirements necessary to fix the problem once and for all' which is a time travel trope used by both the video game Majora's Mask and the movie Groundhog's Day, hence my initial references to the former.

As for the other aspect of the trailer, I blame my lack of moonspeak-foo. That said, this basically ties into the theory I stated above. There are going to be multiple instances of time travel, and in some instances the Leading Female #1 will get replaced by the other Leading Females as party members with their own gimmicks (LF#1's is multiple personalities, the others are yet to be disclosed). I'm going to bet that the game's plot will basically consist of the main character's (i.e. The Prince currently named The Protagonist) death at the wedding followed by Launch's (and other female leads') multiple attempts at going back and getting the past The Prince i.e. The Protagonist to help her save him while also showing us their relationship increases in an effort to put the beginning at the end while also giving the player total and complete agency over the relationship.

To tl;dr my theorycrafting, the reason why we never see The Prince in any screenshot is that we will almost always be in the past The Prince's PoV (at least on the time excursions where his death needs fixing, it'll be the present one for future laps for repertoire building with the other members of his eventual harem). At the end of the game, the player through The Prince gets to choose who to marry out of his potential harem.

All in all, I almost think this game is taking not only the idea of hand drawn characters on 3D environments from Thousand Arms but its sudo-date sim nature and its combat system with alterations made to make the rearguard support the PoV and always The Prince named The Protagonist.

Holy shit, that's a lot of words for my pessimistic take on an almost assuredly disappointing game that I'll never play
due to it never leaving Japan
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