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3631  The Rest / General Discussions / Re: The NEW Game Journal on: January 12, 2014, 11:38:00 PM
Also LA has that annoying part a the beginning where you don't have a sword.

That part lasts for like three minutes at most (okay, five; that damn owl, at least that was one of his shorter tirades).
3632  The Rest / General Discussions / Re: The NEW Game Journal on: January 12, 2014, 09:42:08 PM
Ocarina of Time

Eugh.  Forgot how boring the first 3 dungeons are (which is a shame because it's REALLY is uphill in the adult portion of the game).
Well, the Deku Tree definitely sucks.  It's got the worst case of "tutorial dungeon".  But then I think to the time the game came out, and a "new" 3D Zelda adventure might have worked well to have it start simple (I remember having trouble adjusting to Mario 64's new 3D-ness as a kid).
Dodongo's Cavern is alright...but plain.
And Jabu Jabu is an escort mission gone wrong: It's not hard, but it's a bitch to navigate, and it's just kind of awkward to play in.

I know people bitch about the long introduction segment in Twilight Princess, but at least the first dungeon FELT like a "dungeon-dungeon" and not at all like a "tutorial dungeon".

I also really hate Kakariko Village in this game.  It's similarly "awkwardly" planned out, the NPCs aren't very welcoming or kind, and someone just needs to NUKE the whole township given the Shadow Dungeon lies right beside it.... and the shit going on with the Windmill (and that bit in the water well).  Also, what the fuck is up with the homeless dude that sits under the tree at night?!  He's weird and creepy and ew.
Fuck. That.

On the other hand, I'd live in Zora's Domain.  ...That song....

To be fair to the Deku Tree. Its a goddamn tree. There really wasn't a lot they could do to it aside from making the underground part more interesting.

Dodongo's Cavern though was in desperate need for some kind of BGM. Ambient noises alone does not, an ambient atmosphere make.

And yes, Jabu Jabu's Belly sucked the big, hairy, wet, one. At least the escort quest part dies down in the latter half when you just need Ruto to hold down a switch while you get a Boomerang and then eventually toss her onto a platform so that she can become the dungeon's boss's problem. Its also amazing how much better ALBW handled it's escort quest dungeon. I suspect that a lot of it had to do with the escortee not being a Tsun Princess, or the fact that you didn't have to carry her around like a crate, or the fact that you had shortcuts to mitigate the backtracking when rerunning the lower half of the dungeon any time you lost track of her (or picked the wrong hole to dump her into, not that you should ever have to dump her into a hole).

Also, the guy sitting under the tree at night is the carpenter's son who gets turned into a Stalfos in the future after his part of the trading quest expires. His deal is that he is a deadbeat who eventually messes with something he really shouldn't have. Also, the Shadow Dungeon was apparently the ruins of some kind of deathtrap dungeon used during the unification war that was mentioned a couple of times to have happened only a generation ago. Not a lot of time to pick up and roll on out of there, especially after Ganondorf comes along and takes out the other major population centre. Plus, where else are they going to bury their dead?
3633  The Rest / General Discussions / Re: RPGFan Community Quiz Quiz Show! on: January 12, 2014, 08:32:48 PM
* If I'm wrong I"m sorry, it's been a while.

When the heck did RPGFan have fanfics?

You guys sound like you need to lay off the GF usage for a while.

That said, FFVIII's plot was all about Squall and his developing romance towards Riona to begin with. I mean, even the assassination attempt could be boiled down to "Don't worry. Whatever happens, Squall will take care of it.". Rinoa has an item that could depower the Sorceress? Great, lets lock her in her room and ignore her and her stupid plan, and hope she doesn't do anything stupid like tricking another party member into letting her out so she could put herself in harm's way and force Squall into making a detour to save her. Drop gates both in front of and behind the Sorceress' float? Great, now she knows that somebody's gunning for her, hopefully no apprehensive snipers have to take a shot at her while she's on red alert and her shields are up. Hell, it was so much of Squall's show that when he inevitably makes his attempt at offing Edea, nobody takes action to stop his attack outside of Squall's turncoat rival Seifer and Edea herself, despite the fact that not only is he storming the float in the middle of a parade meant to display and showcase the nation's military might, but that the whole goddamn nation should've been on high alert given the two previous attempts made on Edea earlier that very night, let alone the Timber clusterfuck where Squall and co. publicly broadcasted both their intent and their affiliation on the very first live television broadcast in almost twenty years. The most damming thing about the whole assassination attempt though, is that the only reason why it fails is because Edea got a cutscene powered attack off before Squall could deliver the finishing blow.

Basically, despite everything that could possibly go wrong going wrong in the most spectacular way possible, that is the sole reason why the whole clusterfuck falls apart, even his allies didn't even bother once he went down.

And then there's crap like NORG, the Centra continent, the Orphanage cutscene, anything having to do with Esthar, anything having to do with the political or geographical scale of anything (you have a world with two, maybe three countries counting Balmb, five cities, eight if you count the Gardens, three villages, and a bunch of miscellaneous crap like a prison, a missile base, a deep sea research station, an orphanage, and a couple of dungeons and forests), anything involving Riona (yes, including that stupid dance scene, what other explanation is there for Squall's initial ineptitude at dancing other than he suddenly cutscene powers his way into getting good in a hurry; seriously, she is so much The Load that its no wonder I hate her archetype with a passion), among other things.
3634  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: January 12, 2014, 12:21:36 AM
Space Dandy ep. 1 - pretty much what I expected: silly fun, not much else to it besides that. Still, I could use some silly fun at that hour. I'll definitely try to keep up with this...especially so I don't have to watch it on AdultSwim.com again...

After missing the first episode of this last week, I managed to catch tonight's episode. And you're right, I would put it definitely as stupid fun. Social media jokes and random references and puns everywhere. From the Evil Intergalactic Not-Google Empire hunting Space Dandy using their patented Galactic Google Streetview and their flagship essentially consisting of the decapitated head of the Statue of Liberty to visits to such ramen shops such as the Full Metal Ramelchemist. Hell, even the opening narration summed it up best "This is Space Dandy. Staring a Dandy. In Space. That's it.". That said, Spike Spegiel called, he wants his fighting style back (although he has yet to give it back to Bruce Lee). I suppose this means that a handful of episodes down the line will have something resembling a plot.
3635  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: January 11, 2014, 12:29:25 PM
I still haven't finished FFXIII-2... my main excuse is essentially lack of time because the game looked pretty good despite all the hate against it. I also liked the first FFXIII even if the storyline wasn't the best element of the game, I thought the battle system was brilliant.

I guess I should hurry beat FFXIII-2 and then get Lightning Returns when it's released.

I will admit that the battle system isn't really that bad either, but that by the time you first get fully involved with it in the first game you're in the midst of the training montage for the game's endgame (and the endgame itself turns into a massive slog through enemies with sheer cliffs for HP). The second game is less restrictive on how you play it but your only real variety comes from the monsters you field since Serah and Noel can and will be doing everything except the post game/DLC (and the endgame is once again a massive slog).

Basically, its not the system itself that's the problem but how its utilized.
3636  The Rest / General Discussions / Re: Capcom: All games will be "social" in the future; monetization involved on: January 11, 2014, 03:52:35 AM
I vented all my frustration towards Crapcom back when they were killing the Megaman franchise (and even my hidden reserves were tapped by that whole BoFVI fiasco). Right now I couldn't give a fuck if I tried.
3637  Media / Single-Player RPGs / Re: What would your ultimate RPG be on: January 11, 2014, 03:47:54 AM
Addendum to my previous post: Time skips, and generational eugenics (see: the Fire Emblem 3DS thread).

Additional: Clothing damage. :v
3638  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: January 11, 2014, 03:39:02 AM
Viva la Revolution. Its Say'ri's Birthday.

Anyways, Say'ri is the closest this game comes to the female Myrmidon archetype that has been in every game since FE4 (technically speaking, since the Myrmidon class didn't actually exist until FE6). Unfortunately, she doesn't quite make it given her prepromote status and the fact that, like the other non-breeding characters, she too is plagued by the lack of supports/potential children (incidentally, Kjelle was originally slated to being the actual invoker of the archetype before reclassing into the Knight class). Still, she actually has decent stat cap modifiers (+1s in Strength, Skill, Speed, and Resistance for only a minor -1 hit to Magic and Luck) even if her total stat cap modifier is only +2 (which is average for gen 1 characters). She also has an interesting set of classes with the Myrmidon and both airborne class trees which means both Sword and Lancefaire, Sword and Lancebreaker, Quick Burn, Astra, Vantage, Deliverer which pairs well with being on the Galeforce (additionally, because she has access to both airborne class trees, she's probably one of the only 1st gen characters interested in getting the otherwise useless Iote's Shield DLC skill). But again, these aren't nearly as good as they could've been if she could've had a child other than Morgan who gets these things and more from literally anywhere. Gameplay-wise her biggest contribution is to the plot during the Valmese Vacation sub-arc since your team should be close to matching her abilities by the time you get her (if you go straight there with minimal grinding) but with the promise of children (outside of Chrom, Lucina, and her mother (provided she isn't just some random village girl) who is required, straight up outclasses her upon her introduction, or already had her child (or is a random village girl)), but at least she's one of three non breeders gotten via the plot based missions so there's no reason not to get her right away (although she'll only have one potential support partner as the other two are optional and the Morgan of her loins respectfully).

Basically, she would have a lot of potential if she could just find somebody to love (outside of the Avatar as everybody wants into his/her pants(u)), but because she doesn't there's not much point in using her (still probably more useful than most of the postgame characters given her extra support with Tiki, although a few have better gimmicks than her).
3639  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: January 11, 2014, 01:16:03 AM
Now that I've finished Majestic Prince and this winter break is over, I've decided to pick up Log Horizon to fill the void. So far its interesting in a different way than SAO or dot//Hack were, in that it feels less like players are stuck in a game and made mortal and more like the game came to life and now its about trying to live in a world governed by video game logic instead of physical logic. That said, I'm only up to episode 2 so I'm still in exposition country right now. Could do without the assassin chick being loli-bait though.

And on that note. Episode 13 of Kill la Kill;
welp, I figured we would be seeing the mid-season curbstomp around this time, although I didn't see through the disguise (not that I didn't have my suspicions given how he didn't quite fit within the framework of the show, but I was hoping for more than just a one episode disguise given his shtick). Anyways, the Megazord has been trashed and the field trip arc is looking to be turning into a macguffin hunt. Additionally, I loved the fact that the upgraded uniforms for the field trip are those sportswear sweatsuits, and I had to 'wait, what' at the teacher's cellphone.

As for Princess Tutu, I've also hit episodes 13 & 14. The Swan Lake fight was awesome. Also the real villain has finally shown up.
3640  The Rest / General Discussions / Re: RPGFan Community Quiz Quiz Show! on: January 10, 2014, 08:54:44 PM

The antecipation is building.

So too is the anticipation. :P
3641  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: January 10, 2014, 03:15:09 PM
The only real benefit to get out of the demo is grinding up 20 villagers to transfer over to the main game and the satisfaction of putting together a team of Ninjas loaded down with the support abilities that do stuff upon dodging an attack and going to town on the bosses of the demo as a nigh untouchable team of badasses.
3642  Media / Single-Player RPGs / Re: What would your ultimate RPG be on: January 09, 2014, 04:48:53 PM
I prefer an RPG where your party of characters is treated like a goddamn party of characters instead of 'the main character', 'his love interest', 'and all the rest'.

Specifically, I would love to see a game where there's no particular main character, you can and will have to divide your team to tackle multiple objectives at once, and everyone gets their turn in the narrative spotlight.


Basically, but where you actually have your benched characters actually go off to a separate corner of the world instead of just sitting on the bench because shit is actually happening in more than just your current destination (or have it so that events can happen at whatever designated bench area of the moment, and who you leave behind and at what level/other traits determine the outcome of such events). My reasoning being that it can A) help alleviate sudden benched character deployment syndrome, B) encourage the use of characters who wouldn't normally fit within a three/four/five man party, or at least C) give characters who's niches make them either redundant/useless something to do until their niche becomes relevant, and D) make it feel less like you're moving at the speed of the plot/the chosen ones who's actions and the villains are the only things that matter, with the side effect of E) giving the villains a chance to feel more like an actual organization rather than one or two guys plus a bunch of nameless, faceless, storm troopers.

In other words. FFVI but with more thought/emphasis on who you leave behind.
3643  The Rest / General Discussions / Re: The NEW Game Journal on: January 09, 2014, 04:29:20 PM
(Also to remind forum browsers that they didn't accidentally open a 999/VLR thread)

Oh right! This is the NEW Game Journal.

On that note, I've more or less finished up the prologue in TitS again. This time making sure to talk to EVERYBODY (there is a shit ton of dialog in this game).
3644  The Rest / General Discussions / Re: it's over 9,000!!!!! on: January 09, 2014, 04:25:46 PM
Sorry for missing your 9000th post Dice. What with all the tangents you've been getting involved with.

Anyways, my question to you is what will you do now that you've won the Super Bowl?

#9000 #RallyDice #DoTheDew
3645  Media / Single-Player RPGs / Re: What would your ultimate RPG be on: January 09, 2014, 03:41:52 PM
I prefer an RPG where your party of characters is treated like a goddamn party of characters instead of 'the main character', 'his love interest', 'and all the rest'.

Specifically, I would love to see a game where there's no particular main character, you can and will have to divide your team to tackle multiple objectives at once, and everyone gets their turn in the narrative spotlight.
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