DQIX finally came out here a few days ago. I've played around 15 hours so far and, honestly, it's not grabbing me that much. The gameplay is decent, but I'm struggling to keep motivated with the boring story and lack of plot-related characters. The open-endendess of "go grab whichever fygg you want first" is not a bad idea in principal, but it hasn't been executed all that well.
That and status ailments are a joke in battle. Do they EVER work?
War Cry was awesome for me up until the end game. But then again, I spent most of my time stealing shit so that I wouldn't have to spend any money on anything other than resurrection and resting expenses.
Sap and Sap like effects are still worth it but know that its effectiveness is based around your caster's Magical Might stat and the target's resistances.
One thing to remember though is that status effects aren't that important during the main quest. During the Grottoes, on the other hand, are a completely different story.
Also also the main plot is pretty much focused on whatever immediate threat to the world is present. There are, however, a number of additional plot threads that are touched upon during the main quest but will only be explored during the post game DLC like the mystery of Brigadoom's fall or the nameless king in the Quarantomb and so on.
I almost gave up on DQ9 but then I followed Cyril's advice and I am a good way into the game.
...................but I have hit a brick wall and need help.
I have collected 6 Fygg's but I now fine I need 7 to advance.
I know the 7 places to go to get the fygg's because I have been to all of them. If I use a Chimaera Wing all 7 places are on the menu, so I can go to any of them.
Is there any way I can tell which Fygg I did'nt collect without having to play through the areas again?
The location of the Seven Fyggs are as follows...
Tower of Trades
Stella's pretty good at telling you where you need to go to next. Also pressing Y will bring up a world map and a short blurb about your most recent plot accomplishment.
What about port llaffin? (The name is pretty fuzzy to me but it is the place south of All Treades abbey.
You need to go through Port Llaffan to get to the third continent so he's probably already gotten that one. The only one's he could've missed thus far are Alltrades Abbey (if he has access to class changing then he has this one already), Zere Rocks (it'd take you like ten seconds to check if you've gotten this one or not just by exploring the place), Gleebra (go to the throne room and check if the Lizard is there or not), Batsureg (most likely since its a pretty involved quest line, check if the chief has steppe down yet), and Swinedimples (check for the weapon masters since they won't appear if the dungeon is not yet complete).
If all of these are done, then head back up to The Observatory or wherever Stella tells you to go to next (check battle records or press SELECT).