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363582 Posts in 14732 Topics by 2302 Members
Latest Member: Eppie
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3646  Media / Single-Player RPGs / Re: Annoying Moments in otherwise Great Games on: March 19, 2013, 09:50:54 PM
Probably because the game hasn't really opened up yet, but immediately afterwards you get magic. All the 2300 dungeons containing some kind of puzzle or gimmick doesn't really help either.


Some belated additions:

The entire Fourth Stratum in the first EO.  This is due mostly to the game's limitations in mapping compared to the newer titles, but it makes the Stratum an absolute nightmare and utterly unfun.

Air's rock in Golden Sun 2.

Kalm in FFVII. I admit this is probably because I think Midgar is the best part of the game, but Kalm is always, always where I lose interest when I attempt to replay the game.

Just about every ghost ship ever. I don't think I've ever found a game I enjoyed a ghost shop segment in.  I'd welcome recommendations, though.

Again, Golden Sun 2 isn't really a great game or anything above mediocre. And if I had to name the most annoying part in any Golden Sun game it would be anytime a text box appeared and heads started bobbin'.

FFVII: Coral Prison. How many screens must a man walk down?

SD3's Ghost Ship is kinda annoying if only because its also part of that Volcano Island business and the boss can be a bitch with the wrong party setup but that's more dependent on your choices rather than anything the game does.

If I remember Grandia's Ghost Ship correctly, its the only time in the plot where Feena isn't portrayed as incompetent or a damsel in distress (though I could be wrong).

Ironically, Fire Emblem 8's Ghost Ship is probably the only really challenging map in the main game. Especially on Hard Mode and without grinding.

Wind Waker's Ghost Ship is only kinda annoying due to being impregnable without the Ghost Ship Chart which only really becomes available after you get the Hookshot at the end of the game (and holds one, of like two, Triumph Forks charts that can only be gotten by the end game).

And speaking of Wind Waker: The Stealth bullshit.
3647  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: March 19, 2013, 09:30:38 PM
The next one would be, LETGOMYLEGOLASS'SASSLEGLESSLEGOLEGOLAS


Edit: Contributing.

3648  Media / Single-Player RPGs / Re: Annoying Moments in otherwise Great Games on: March 19, 2013, 08:33:02 PM
Can I choose the entire Kislev sewer dungeon in Xenogears? And Babel tower? At least Babel tower has gear battles and good music, so it's the lesser of the two evils.

I never got the complaints about the sewer dungeon, it was alright with me, and Babel had badly designed platforming.
Dat sand canal in WA3, Life in the Sands (optional) in Nier, most of the dungeons in Tales of Legendia and Symphonia.

It's not really the sewer dungeon itself, it's just that Kislev really locks you in. The sewer dungeon has an annoying layout and kind of sucks, but it's the combination of suck dungeon + THAT ENTIRE SEGMENT SUCKS that really does it.

It also threw the brakes on the plot which had just finished part of the game's Gundam analogue with your carrier sinking into the desert, and the fate of your party, sans Citan who ducked out of that mess at the last minute and Fei who we once again rejoin after the intermission, is left on a cliffhanger.
3649  Media / Single-Player RPGs / Re: Final Fantasy 25th Anniversary Thread -- Making people crazy since 1987, kupo! on: March 19, 2013, 08:25:58 PM
Now if only the game had a chance at being released outside of Japan.

Um, what?  I would be shocked if it wasn't released outside of Japan.

Given A)Squeenix's recent track record for localizations, B)Squeenix's overall track record for localizing International editions outside of Japan, C)Japan's batshit economy practically requiring entertainment media released in Japan to have extra content over worldwide releases to discourage reverse importation (to justify the otherwise exorbitant prices video games and other media goes for over there), and D)Sony's recent track record of shooting down localization attempts, I don't personally believe the chances bode well.

Though I will concede the fact that my initial choice of words was poor and should've stated "Now if only the game will actually be released outside of Japan." instead of stating that there was no chance.
3650  Media / Single-Player RPGs / Transistor-The latest from the people who brought you Bastion on: March 19, 2013, 05:49:49 PM
http://www.siliconera.com/2013/03/19/transistor-is-a-brand-new-rpg-from-the-developers-of-bastion/

Pedigree alone warrants keeping an eye on this.
3651  Media / Single-Player RPGs / Re: Annoying Moments in otherwise Great Games on: March 19, 2013, 05:40:51 PM
Nope sorry, AT3 was terrible. Even the songs were weak compared to 1 or 2's. Also, after Croix, it was hard to go back to Lyner levels of idiocy again. Also also, only having the three vanguards for the entire game was incredibly boring, especially when there were so many other characters that could've jumped in as well.
3652  Media / Single-Player RPGs / Re: Final Fantasy 25th Anniversary Thread -- Making people crazy since 1987, kupo! on: March 19, 2013, 05:33:05 PM
Now if only the game had a chance at being released outside of Japan.
3653  Media / Single-Player RPGs / Re: Megami Tensei Topic on: March 19, 2013, 05:29:40 PM
Atlus is working hard on the next Persona -- NeoGAF

Please be excited.

Not surprised given how they currently have an entire studio working on nothing but Persona.
3654  Media / Single-Player RPGs / Re: Curious to see others opinions on Working Designs if it was a new company.... on: March 19, 2013, 05:28:02 PM
I liked their ambition, but I think I'd end up skipping a lot of their games now, if they were new, if they had kept the same style of localisation.

Their humour was forced and shitty, and I cringed at it back in the day. I can't imagine people not ripping it apart now.

I think they did a great job with the localization of Growlanser Generations (II & III).  I never played any other WD games, but I've heard they made a lot of pop culture references.  However, I don't remember them adding any really obvious ones in the Growlanser games; perhaps they avoided it because the subject matter is so serious (lands being torn apart by war). 

Still didn't keep them from having some of the principle female party members talk like valley girls since they've always got to have one of those in every game they localize.
3655  Media / Single-Player RPGs / Re: Annoying Moments in otherwise Great Games on: March 19, 2013, 01:35:25 AM
Aeo!  Congrats on your 4001th post.  Missed the 4k mark...ah well.

And a belated congrats on your 6666th post to you too Dice.
3656  The Rest / General Discussions / Re: The NEW Game Journal on: March 19, 2013, 12:10:41 AM

Dude's the squat thrust king (or queen in this case).
3657  Media / Single-Player RPGs / Re: Annoying Moments in otherwise Great Games on: March 19, 2013, 12:04:48 AM
LoZ:TP: The opening.

FFVI: The GBA dungeons.

Tri-Ace games: The moment where you finish abusing the game breaking exploit and realize that you put far far too much effort into something that isn't going to matter in the face of all those upcoming unwinnable boss fights, and far far too little effort in getting ready for the bonus dungeons.

FFT: Anytime I trigger a random encounter on the Falls and a Red Chocobo or two are present. Stealing from Elmdor.

Dragon Quest II: Sailing, The Road to Rhone, Rhone.

Dragon Quest VII: The opening, Dharma Temple, Gracos, the grinding for monster hearts.

The rest I haven't played.
3658  Media / Single-Player RPGs / Re: Curious to see others opinions on Working Designs if it was a new company.... on: March 18, 2013, 11:53:13 PM
This thread sums up my thoughts on what Working Designs would be like in today's environment.
3659  The Rest / General Discussions / Re: The NEW Game Journal on: March 18, 2013, 08:41:29 PM
I'm replaying FF7, currently in Don Corneo's sex dungeon. Something tells me it's scenes like this that stops them doing a remake of FF7 in modern graphics.

Crotch Physics.

That, and they would probably need to rewrite the game, given how they've been rewriting it ever since.


Either way though: FE:Awakening. I done fucked up. When I promoted Lissa back when she was first coming out of Cleric I took her down the War Cleric class instead of the Sage class. Then when I capped that I realized I needed to pass something female exclusive down so I made her into a Valkyrie, then I realized that she has access to the Peg Knight line so I take her up that all the way to Dark Flyer. Now with a son I reclass her back down to her only prepromote class remaining, Troubadour. But Troubadour can only promote into War Cleric or Valkyrie and I can't reclass her to either Sage or Falcon Knight without either switching over to a new prepromoted class, taking her back up to promoted class level 10, or wait a week for the Bride's Bouquet to fall into my lap then burn it on her instead of somebody more needy. I chose to take on War Cleric again since Axe Cleric and the fact that leveling up gets her stats again.
3660  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: March 18, 2013, 08:13:34 PM
I've been wondering for a long time how is Snow doing after all the stuff that happened at the end of XIII-2...

Code:
You know with Serah death and all that.

He's probably still lost in space (and time) and meandering about on his time traveling lesbian twin transformer hovering ice motorcycle.

Of course he's still going to show up in this game for the sake of setting off that dramabomb.
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