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343793 Posts in 14032 Topics by 2230 Members
Latest Member: BeoXXVI
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3646  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: July 10, 2012, 11:17:50 AM
So on a lark last night I went and watched the 50's versions of Knights of the Round Table and Ivanhoe and it's both amusing and disconcerting to watch the fight scenes in those and realize just how completely and utterly lifeless fight scenes are today (and just how amazingly good those scenes are even compared to today). There's none of that wire-fu parkour gymnastics everywhere, an honest to god steady camera that isn't trying to induce motion sickness or map out every pore on the lead's face, no constant filter abuse, and not a trace of that conspicuous CGI anime bullshit that gets thrown around everywhere.

What I'm trying to say is that it's refreshing to see fight scenes that don't constantly defy the laws of physics, and yet I realize that such things are now naught but relics of the past.
3647  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: July 10, 2012, 06:26:02 AM
3648  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: July 10, 2012, 12:00:41 AM
Let's post ZELDA PICTURES!



The amusing part about this is that the first one canonically would have had to respond to that as Link did cheat on her in Zelda II (incidentally, that Princess Zelda and the Oracle Zelda are missing from that list (also the CDi ones, but then again they're from the CDi games so who gives a fuck)).
3649  The Rest / General Discussions / Re: The NEW Game Journal on: July 09, 2012, 11:55:42 PM
The environments are really beautiful in Xenoblade. Really encourages you to explore them. I just got through the marsh area with the glowing trees, loved the color scheme. Now in that cave with all the glowing green stuff, very cool.

Also has anyone ever completed all the side-quests in this game?? It seems almost impossible, I dont even try at this point or else I would get nowhere

Yeah, there are so many of em.  Some of em are worthwhile to do to level up your affinity with that particular town/faction.  Some towns need a level 4 or sometimes 5 affinity before quests to unlock new talent trees appear.  Pain in the ass, really.  Currently deciding if I want to go back to Colony 9 or not to level it up to 4 so I can get Shulk's.

Which quest net's you that? I've already got Colony 9's affinity up to 4 stars and I've seen nothing in regards to that.

Also quests aren't the only method to raising town/faction affinity if you want to focus on building up townsfolk's affinity with each other. Plus raising affinity is also good for improving the townsfolk's trade selections, which I've noticed some townsfolk carrying around collectables from the Other category.
3650  Media / Single-Player RPGs / Re: Creating characterization through battle on: July 09, 2012, 11:43:41 PM
IIRC magic in Star Ocean games was typically useless outside of cheap heal spells, due to long casting times for the best spells which still couldn't compete against the melee fighters techs in either damage or utility. And of course SO3 took it a step further and made using MP detrimental since running out would kill you just like running out of HP would.

As for Sheema's lack of balance compared to other characters, I've noticed that having both Black and Summon magics in the same game is a recipe for unbalanced spell casting. You either have Summon spells that are too situational to use over regular spells or Summons just do it better like in FF games (sans VI (although IX at least had the foresight to gluing Summon magic to the healers rather than the black mage like IV did)).

As for the topic on hand, another example of characters with different yet fairly balanced abilities would be from DQIV. While the characters share similar roles between Beat Sticks, Heal Botting, and Magical Nukes there's enough variation that no one could do the exact thing the others could do but better yet using a favorite is doable without penalizing you for not taking a specific person along, but more importantly was that you were encouraged to use them all, going so far as to provide personal segments for these characters and letting you see what their motivation for adventuring was and why they're willing to join you. Also the AI in the NES version incidentally had a hand in characterizing the characters like Christo's infamous tendency to spam Beat/Defeat spells.
3651  The Rest / General Discussions / Re: Youtube on: July 09, 2012, 09:13:34 AM
http://www.youtube.com/watch?v=wk7q7EVO6zs

An amusing look into the life of SF3's Birdie the Mighty.
3652  Media / Single-Player RPGs / Re: Playstation 1 RPGs on: July 09, 2012, 02:30:57 AM
Yes.

Although, I have heard that DQX is actually being developed in house for once (though that was back when they started development and I have no idea whether they changed that or not since).
3653  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: July 08, 2012, 10:42:26 AM
Spider Man's catch phrase wasn't "With great power, comes responsibility." but some variation on the phrase "Your friendly neighborhood Spider Man.".

But yeah, I never really liked Macguire's Spider Man that much. Way too doormat-ish even for Peter Parker and his Spider Man was either too bland or too dramatic.
3654  The Rest / General Discussions / Re: The NEW Game Journal on: July 08, 2012, 09:41:08 AM
Continuing on in Xenoblade, trashed a mechon and got a rather dapper badass out of it. Currently bumming around Bionis's Leg looking for more time limited sidequests.

Also picked up an old H5 run of FEDS1 so that I could fill out some more of the event viewer. Currently stomped through chapter 13. Probably going to field Beck and Jake for ballista shenanigans even though it got annoying how many deaths were caused by Beck constantly missing on an 80% chance to hit.
3655  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: July 07, 2012, 07:19:52 PM
You neglected to mention the fact that there's a pic of a second female with the same fashion sense of the leading female or that they're both literally Launch from Dragon Ball (to continue my current run of making DBZ allusions, although this one's simply a DB allusion) right down to having the exact same personality switch trigger.

Still no hint of a party system or what the role of the other characters are outside of the male lead getting ganked.
3656  Media / Single-Player RPGs / Re: Final Fantasy VII announced for PC, SE Store exclusive with new online features on: July 07, 2012, 06:23:24 PM
Amarant was just...yeah,  got nothing.

Amarant has a backstory but mainly the player sees him being confused by Zidane's attitude.

That's mostly because his back story consists almost entirely of that one scene where he's an unlucky guard who gets framed by Zidane. It was his sole character trait that defined him as a brooding loner who's struggling to understand his sworn rival's strength and way of life so that he may defeat him at a later date.

Hell, to continue with the DBZ allusions, Amarant was basically the Piccolo to Zidane's Goku (right down to the green skin). Disgruntled rival who's looking for a rematch but is thwarted by the reasons of lacking main character status and getting replaced by a newer/shinier rival/buttmonkey.
3657  Media / Single-Player RPGs / Re: Creating characterization through battle on: July 07, 2012, 05:54:40 PM
FFXII is kind of a bad example due to how many issues it had (also the International version didn't really fix things so much as it added an arbitrary limit to which of the 12 license boards you could use and improved the ratio of useful licenses versus the being able to put on a hat licenses somewhat).

FFs VII, VIII, and X however kinda bring up a different point that characters can receive individualized abilities (namely limit breaks and personal weapons) and still be mechanically identical. Actually, scratch those examples, what little characterization those games had wouldn't have benefited much from individualized skill sets due to how lifeless the casts in VIII & X were.

But yes, I do agree with this belief. DQVIII is a flawed, but otherwise excellent example of this. Each of your four party members have a given role but the game's skill point system allows you to build up an additional trait of that character which either led to abilities that supplemented that character's given strengths or shored up a weakness (if only the system wasn't so unforgiving and more informative).
3658  Media / Single-Player RPGs / Re: Final Fantasy VII 15th Anniversary, Thread of "It has been that long?" on: July 07, 2012, 05:50:50 AM
Forgot to mention this before but in December Square Enix released a new novel for the big mess that is the Compilation of FFVII called "Final Fantasy VII Lateral Biography Turks -The Kids Are Alright-".

It takes place shortly before Advent Children and... stuff happens. Also according to FF Wiki the novel has references to the English rock band The Who. Dunno what's that about but eh, is FFVII and people like FFVII so like Squall says: " ...Whatever"

Summary of the new FFVII novel (The LifeStream.net)
Final Fantasy VII Lateral Biography Turks -The Kids Are Alright- (FF Wiki)

I can't believe that they didn't have the pretentiousness to subtitle the novel with some Engrishy subtitle that spelled out EC or EoC with its acronym (but I guess they can't even be arsed to bother sticking with their own compilation conventions, though it's not like it would help if they did).
3659  Media / Single-Player RPGs / Re: Final Fantasy VII announced for PC, SE Store exclusive with new online features on: July 07, 2012, 05:15:42 AM
My only regret with FFIX was the lack of further combination skills like Steiner's/Vivi's Magic Blade attacks (well, that and the hideously slow loading, the minute long combat camera panning shenanigans, the fourth disk lockdown, Tetra Master, Trance shenanigans and its similarities to that particular show featuring monkey boys getting similar powerups, the lack of development for Armarant, and Freya, and a lack of playable Beatrix I guess). I mean, you could've had Garnet and Eiko pull off dual summons like they did for Alexander, or Zidane and Armarant pull off some sort of rivalry combo, or Freya and Quina could umm, well Freya could always stir the Gourmad's Trance pot.
3660  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: July 07, 2012, 04:59:09 AM
Oh yeah, that reminds me. The entire S.S. Zebless arc can burn in hell.

(Well, okay. I suppose points should be given for the irony of having your 'turned into a catman' MC turned into a cat. But the rest can go die in a fire.)
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