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3646  Media / Single-Player RPGs / Re: RPGFan's 20 Top 20 DS Games on: November 25, 2013, 12:42:38 AM
I'm sorry, but I must disagree most wholeheartedly.  Opoona is terrible.

Dawn of the New World is apparently even worse.  In fact, it received the lowest score we gave any Wii game.  (Opoona got only the #5 worst score.)

And yet people are waiting for the Symphonia HD Chronicles for some reason (maybe if they updated DotNW to not suck, then it might be worth it (ToS1 is a good game for its time but I'm pretty sure the Tales of series is incredibly incremental in its advancements and overly reliant on archetypes, and I'm fairly certain there's been at least one worth successor to come along since then).

Also, I thought we already did a Top 20 Wii RPGs feature earlier this year?
3647  Media / Single-Player RPGs / Re: Zelda LttP 2 for 3DS on: November 24, 2013, 04:43:25 AM
But the problem is : Is the game hard/long enough to justify it for anything other than completion sake?

In hero mode, undoubtedly.

In standard, I think it's just a matter of you sitting on so many rupees and wanting to do something with them. I haven't really gone out of my way to get money to buy stuff, I just buy stuff because I like ownership and I can afford it. I didn't even know about upgrades until now, heh.

Yeah, I can see Hero Mode needing something like that since the game is based off of aLttP which wasn't exactly the most difficult game but screwing up was costly in the Dark World (like certain enemies even in the Light World being capable of inflicting 2 whole hearts worth of damage; comparative numbers not seen again in the series outside of special cases like eating a direct hit from an Iron Knuckle or final bosses until Skyward Sword; and the numbers just went up from there; fighting Ganon in nothing but the Green Tunic meant that screwing up would cost 8 hearts a hit, fully armored in Red Mail only meant 2 full hearts again). But yeah, not all upgrades are equal and I can't really imagine the Hookshot getting anything more substantial than a Longshot or Double Hookshot upgrade (and both of those were fairly flaky in their previous incarnations as well). I'd say go for the Rods and the Bow first.


Also, I did find that upgrading the Shield and Beetle in Skyward Sword were worth it for the added durability (especially the Goddess Shield and its meager durability) and the ability to increase the range and flight speed of the Beetle respectfully (especially once the Beetle got outfitted with the ability to carry things like Bombs since that did come up every once in a while; especially in Lanaryu Desert where you had to dunk bombs into those wall statues).
3648  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: November 24, 2013, 04:24:15 AM
Wow ACC missed a B-day as well. And speaking of, today's Sumia's Birthday.

So Sumia, your first Peg Knight and flier and almost firmly locked into the Ceada archetype (except for that Knight reclass option). If you're playing on Normal she'd be the one to introduce you to the Pair Up mechanic. Availability-wise she's solid from chapter 3 onward. Class-wise Pegasus Knight is a really good set to have for Lancefaire, Galeforce, and Speed +2 for that extra oomph in doubling. Meanwhile the Knight class tree goes a long way in fixing Sumia's biggest problem, her crappy Str and Def, with Luna, Dual Guard+, and Pavise access. And Cleric access gives her extra healing power from her Staffs, extra magic power from Tomefaire, and extra longevity with Renewal (which supplants her earlier Refresh). She can also make for a great Rallybot with a combination of Rallies Movement, Speed, Defense, Magic, and either Luck or Love. Gameplay-wise, her best bet is to take her up Dark Flier first for early Galeforce then either follow it up with Falcon Knight for a flying healbot and Lancefaire, Great Knight for Luna and better Strength and Defense growth, or Sage to continue building that Magic and starting on that Staff rank. And stat cap modifier-wise, she sports the standard total of +2 that many 1st genners have, but she has the same Speed and Skill modifiers as Panne, the highest of the first gen females not named Avatar, but it comes at great expense to her Strength and Defense stats (although not as badly as Maribelle's Str and Def). Either way though, Sumia cannot pair with Lon'qu meaning that there are no interesting eugenic options for Morgan from her stat-wise.

In fact, her only options are the elusive Chrom, Frederick, Gaius, Henry, and a male Avatar as she serves as Chrom's counterbalance in terms of pairing options for her gender. Preference-wise, her first choice be the Avatar, but everybody wants into his/her pants and Sumia doesn't really bring that much to the table compared to other options (outside of two kids with the Avatar's massive class set) plus the Avatar might not even be the right gender, so barring that her first proper choice is also her last choice, Henry, due to both his access to Dark Mage and both Valkyrie and Thief being decent backups with good skills as well as offering Cynthia a solid 8 classes plus a little something from his Barbarian class tree. Second would be Chrom who would have her as his first choice assuming The Avatar is elsewhere or male, namely because Aether is just that good of a skill and Lucina would be able to get onto the Galeforce (although both children will have sad Defense modifiers). Third is Frederick as his Wyvern Rider class tree and Paladin access is solid and gives her the Aegis/Pavise combo along with Lance and Swordbreaker skills as well as a +2 modifier total added to Cynthia's modifiers. And finally is Gaius who's Myrmidon and Thief class trees provide a solid offensive boost with Swordfaire, Astra, and Lucky Seven access plus an extra skill from either his Fighter class tree, including Hero's Sol or Axebreaker. The reason for my choice in this close race isn't because of what the father offers the child but whether there's a greater demand for them elsewhere, which in Gaius' case, there is with Tharja and Nowi.

The tl;dr is that Sumia can wear many hats due to her diverse class set and solid Speed and Skill modifiers, but her pairing options are ridiculously narrow and she's the most liable to wind up as an old maid, since unlike Chrom, there's no random maiden to shotgun a wedding with.
3649  Media / Single-Player RPGs / Re: Magus on: November 23, 2013, 08:42:27 PM
It's funny, you know.  I've played and enjoyed plenty of budget games with simplistic, limited, and technically poor graphics so I don't really think I'm a graphics whore or anything.  But this just looks so bad.  It's not just the technical aspect but the fact that it's lacking any artistic sense.  It's generic and uninspired...and then on top of that, implemented in the most technically poor way possible.

If this is anything like From the Abyss, then it'll be all that plus as bare-bones and featureless as possible.
3650  Media / Single-Player RPGs / Re: RPGFan's 20 Top 20 DS Games on: November 23, 2013, 04:29:19 PM
Radiant Historia was interesting to me because even your wrong choices led to end games that could be informative or neat. So even though you often only had one right choice and then a wrong one, the decision still FELT meaningful. Also the combat felt very... I don't know, it was more hands on.

Not only that but many of the bad ends in RH aren't so much the result of not just doing what the developers wanted you to do but because the other alternative was usually too inefficient to take and still prevent the doomsday scenario from playing out. Basically the game was really good at justifying why you just done fucked up (even if there weren't any dead man walking scenarios for you to play through). On that note, I will reiterate that RH's biggest failing was its lack of a budget. Looking at the game's official artwork, you can see that several locations looked a lot more impressive than they appeared in the game, moreover the aforementioned dead ends could've been expanded on or additional branches could've been added to give alternate perspectives on some of the events of the game and to make choices other than the first lead in different directions.

Quote
I'm okay with remakes when they're substantially different -- DQ5 on the DS changes a lot from the SNES version. CT was pretty much a straight port, though.

Technically speaking DQV is a port of the PS2 remake but it should count anyways since unless you've played the original through emulation or can read Japanese and imported the PS2 remake, it would've been your first experience with either version of the game. Whereas CT has had plenty of opportunities to be played and the differences between this specific version and previous are insubstantial at best. Even cases like FFIV can be justified by being rebuilt using a different engine and featuring different mechanical quirks like fewer enemies being encountered during battles and being made stronger as a result.


Are the Fire emblem games on the ds any good?


I thought Shadow Dragon was kind of average. Awakening for 3DS is awesome though. I also liked the GBA ones. Out of all of them Shadow Dragon for DS was my least favourite. It is a remake of the first though so it is lacking certain features available in later games.

Admittedly they weren't the best remakes. Much like the FF3 DS remake, the FE DS remakes tried to implement newer mechanics into games that weren't really balanced around them leading to such hilarity as Sedgar and Wolf becoming monstrous tanks after being reclassed into Generals and given a few levels to make use of their insane growths, Ceada and her four or so Win Spears making chumps of the game's massive number of mounted and armored forces thrown your way, the MU having such insane growths and 8 prologue chapters to use them in to make the other 75+ characters in New Mystery look like chumps, the wireless items/shops for ridiculous shit like Growth Drops, the Rainbow Potion, buyable Brave weaponry, and so on. Admittedly, I'd say as questionable as either FE DS game was, they're still better than the FF 3 remake by a country mile (the only changes that were pants-on-head retarded was increasing the stat caps on every class to reflect the GBA era games yet not do a thing for the bases making late joining characters useless by comparison, and making the difficult to access Falcon Knight class comparatively useless to the Dragon Knight class; whereas FF3 tried to make starting jobs more useful by nerfing the fuck out of the later jobs as well as providing an exclusive piece of gear if you stuck with a class for all 99 job levels, and to ensure that they'll nerf your stats for a bunch of battles after changing jobs even when you need to mass change jobs to handle the dungeon literally built around being in a certain job).

As for Shadow Dragon's Gaiden chapters requiring killing off the majority of your army to access, as lamentable as it is, I still have to give it props for helping break my habit of trying to save and use everybody evenly that I tend to fall into when I play FE games. It's encouraged me to try out specific runs based on certain arbitrary criteria like Marth + all females or Marth + all bald men. It's unfortunate that said requirements plus the lack of supports has everyone bent out of shape over the game (especially since Awakening's a good example of how tons of supports doesn't necessarily make the game that much better).
3651  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: November 22, 2013, 11:55:54 PM
Is it just me or does the Bomb Flower dude "rap"?

Getting cozy in the dark world is hard, I think the enemies hit for a lot more, for one.

I do find the "culture" interesting.  I citizens of the "Dark World" were all animal-like people, but were they wearing masks or is that a new innovation for "Lorulean" culture?  It also looks like a crap sack world; poor Hilda, she's the princess of a steaming pile of crap land.

Man, the game just barely came out in Japan and already the ending's been retconned.

#Lolrule #Quoted for Posterity
3652  The Rest / General Discussions / Re: The NEW Game Journal on: November 22, 2013, 04:27:18 PM

Anyways, Update:

After the first dungeon of Link Between Worlds, I can say I'm hooked.  The wall merging bit is a sexy gimmick and the puzzles are pretty crafty.

The puzzles really are pretty dubious and I like the fact that any hand-holding the game offers is entirely voluntary. Dungeons are a fantastic mix of those dubious puzzles, clever traps, and the occasional secret room. A lot of reviews I've read have called it a mediocre Zelda title, but I'd go so far as to say it lives up to it's predecessor exceptionally well.

I love the remastered music tracks, like for the Lost Woods and Light Dungeon themes (OMG if they have a remastered version of the Dark Woods, I will cry golden tears of happiness)

I actually loved starting the game with a "Hyrule Mile"; you get a lot of the big items down really quick and easily so you're not accessing only *parts* of the map at a time.  Flippers, power glove, and even fast travel is given almost right away so as to 'do away' with annoying obstacles.  Like in other games when you get Fast Travel it felt like a "privilege" you had to earn (and the game got better when you didn't have to travel everywhere; Suikoden's Viki was a godsend).

I think this game is just damn well designed.

Dammit guys! Stop making me want to get this game now instead of waiting for a Black Friday deal. >.<
3653  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: November 22, 2013, 01:51:59 PM
That's kinda...odd.

Code:
I agree, it'd have been great if her hair turned blonde or brown.  This kinda feels like a weird way to end it, hopefully in-game context will make some sense of it... though I'm somehow thinking it might not be or the answer won't be satisfactory...  A new age of science>magic maybe?  I kinda wanna tell them: The pain isn't over!  Greedy capatalists and environmental problems will plague your new world!!  (jk)  And yeah, I'm wondering if she's wearing "prada" and we're gonna see an update to that effect..On SALE NOW, LIGHTNING'S END GAME PRADA OUTFIT. xD

Final "boo": Noel with Yeul. :(
They looked cute and happy; but damn I hate Serah's real "beefcake boyfriend" in 13-2 where he was more of a prat than in the first game.  I love the look of Snow, I just get miffed with his character sometimes....

Anyways, it's nice that it's a happy ending, I just wonder if an epilogue will provide some details about the "new world"

I somehow suspect that
Code:
it's not Earth earth but FFXV's earth and this is the big explaination as to how XIII's and XV's story connects to each other.

Otherwise, lol, so much for all that world-building backstory since you wont be needing it where you're going. Truly, all roads lead to Japan.

Also, the one thing I didn't notice was anybody outside of the main cast. I'm guessing there won't be any new or important NPCs for this game.
3654  Media / Single-Player RPGs / Re: RPGFan's 20 Top 20 DS Games on: November 22, 2013, 01:44:32 PM
Ninja Edit: I will say thank you for not including more than SMT:SJ for dungeon crawlers. Those fuckers were everywhere and most were mediocre as hell.

Are you talking about Mazes of Fate and Warlock of fire top mountain or everything outside of Strange Journey? I loved the Etrian Odyssey series although admittedly it is what introduced me into dungeon crawlers. Dark Spire is actually pretty decent. I wouldn't put it on the same level as EO and SJ but I had a lot of fun with it. Not worthy of the top 20 games though. I was not a great fan of it but my friends seemed to really like Orcs and Elves. Can't think of any others for the DS unless you want to include the top down one, Dungeon Explorer.

Then there are rougelikes but they are a completely different kettle of fish.

I was referring to games like Summon Night: Twin Age, Children of Mana, and From the Abyss in terms of games that are nothing but dungeons even if they play like ARPGs instead of either roguelikes like Shinren or Izuma or true dungeon crawlers like The Dark Spire, the EO series, and so on. Basically, I just settled on using dungeon crawlers since because that's what these games essentially consist of, monotonous crawling through randomly generated dungeons in a hollow facsimile of gameplay.
3655  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: November 22, 2013, 04:05:50 AM
Eh. It's been done. My only complaint is
Code:
that she still has her [color=pink]Pink[/color] hair thus looking like she just popped out of some kind of anime or something.

That said, I wonder if her final costume will be unlocked in the post game content. Gotta market dat Parada.
3656  Media / Single-Player RPGs / Re: RPGFan's 20 Top 20 DS Games on: November 22, 2013, 03:50:54 AM
Pokemon Conquest, and Rocket Slime?

I forgot about these two. Rocket Slime in particular was criminally underrated.

As for Front Mission, the reason why I didn't bring that up was because the game was hilariously unbalanced. Rockets, Dual-wielding Pistols, and the eventual ability to target specific body parts just allowed you to one shot anybody, and enemies rarely if ever had anything really close to this in the main game.


I'll admit, I was kinda reaching with that one. As I mentioned earlier, there were surprisingly few non-dungeon crawler, non-gimmicky bullshit laden RPGs for the DS. I mean, look at Black Sigil. It wanted to be a CT clone so badly but wound up stupidly long-winded, wasn't really balanced at all, and even felt like it was only play tested enough to determine that it was possible to beat it without the game crashing or turning into an unwinnable mess. Meanwhile there were games like Soma Bringer (admittedly a dungeon-crawler but far better than even Summon Knight: Twin Age let alone half the other dungeon crawlers on the system, and probably on par or even better than even EO3) or Metal Max 2/3 that would've kicked ass, yet they couldn't achieve escape velocity from Japan's orbit (not like that stopped ToH for some reason).

As for GS:DD, the problem is that it was 'only alright' at best. It's been over 15 years since Beyond the Beyond was made and the only thing I felt Camelot has learned since then is to make their games piss easy and flashy to compensate for their continuing inability to balance a game.

You know, I've had this very argument with people before and they all seemed to think I was crazy.  "The DS was great for JRPGs" is a mantra that people repeat so much they don't even question it anymore.  But when you really look at the catalog...if you're not into pure dungeon crawlers (which I'm not, really) there are very few stand-out titles.  There may be a lot of games but most of them were pretty forgettable.  Personally I think the PSP had a much better selection of JRPGs but I've been called a heretic for saying that...

But I'm not surprised by the number of VNs on the list because there were some pretty good ones on the DS.

The problem with the DS is that it was where Squeenix really started to lose it (well actually, they started to lose it back during the PS2/GBA era but they still put effort and a shitload of cash into their mothership titles on the PS2; when the GBA died and they had to start focusing on the DS, they pretty much delegated it to ports/remakes, compilation entries, and experimental titles with DQIX being the only real exception to this) and the attempts at filling the void were largely met with lame dungeon crawlers, crappy SRPGs, or remakes. There weren't a lot of original CRPGs or good SRPGs, and of what was there, many wound up stranded in Japan. And I agree with you that the PSP had the better RPG selection that generation. Unfortunately, most of them came out after the PSP had died outside of Japan.
3657  Media / Single-Player RPGs / Re: Magus on: November 22, 2013, 12:51:23 AM
If Gematsu is to be believed, its for skills, not magic of either kind.

But I still prefer my theory of it being a stealth colour adjuster for thy monitour.
3658  The Rest / General Discussions / Re: The NEW Game Journal on: November 22, 2013, 12:44:37 AM
Say what you will about the DS remake of FF3, but at least it had the decency to tone down some of the original's bullshit like the Salamander fight, the Garuda fight, the Cave of Ancients/Cave of Darkness, and so on. Too bad they pretty much had to since they nerfed the shit out of the later jobs (although Sage is still the definitive magic using job in the game, you'll just want to pair it with a Devout instead of a second Sage; but Ninja isn't really worth it anymore since they're made of glass, you're better off with a Dark Knight and whatever you've been using since the Water Crystal and/or Onion Knight).
3659  Media / Single-Player RPGs / Re: Magus on: November 22, 2013, 12:26:33 AM
I'm hoping he'll be customizable.

Really, the idea sounds incredibly promising and I'd like to support Aksys, but I think I'm going to need more convincing.

If there is, I wouldn't be surprised if you can choose how far you can turn this guy's 5-o'clock shadow into a full on stubble. The armor will of course have a spikes-to-defense ratio where the more spikes and gold lines it has, the better the defense rating. Bonus points if the shoulders and leggings get big enough to look like it came from Warhammer 40k.


I like Aksys but I'm not going to support crap just because it has their name on it...

Edit: Just for the heck of it I checked out the game's website.  Even that seems half-assed...

From the Gameplay section:
Quote
There are three different kinds of magic present in the game: red, blue, and green.

Each magic type has a Basic spell and a much more powerful Strong spell; alternate between the two depending on the situation to destroy all of those foolish enough to stand against you.

....

You can absorb magic from the colored gems and stones scattered throughout the world.

Once your powers are charged, you can go on the offensive. Basic magic spells do the least amount of damage to enemies, but do not use Mana.

Strong magic spells do significantly more damage than the Basic spells. While they do not use Mana either, these types of spells take longer to cast and have a cool down period before they can be used again.

So what the heck is mana for?!



Judging by the screenshot here, I'd say to have three additional ugly, half-assed looking UI bars beneath the ugly, half-assed looking health bar.
3660  The Rest / General Discussions / Re: The NEW Game Journal on: November 21, 2013, 09:37:24 PM
Oh god what did I do

No I mean I was wondering what AEOLUS thought was that was giving him the dread.

Starmongoose nailed it.

On that note, @punkygooster: GET OUT OF MY HEAD!!!!! and into my car.
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