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3646  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: January 24, 2014, 07:09:19 PM
http://www.siliconera.com/2014/01/24/like-bravely-default-bravely-second-will-subtitle/

Get ready for another spoilerific stealth pun subtitle guys and dolls.
3647  The Rest / General Discussions / Re: The NEW Game Journal on: January 24, 2014, 11:15:28 AM
Not sure if you're playing the GBA version or the PS2 version but generally speaking, if you want to break the game a bit, load all of your early game money onto an M95 Machine Gun. Fully upgraded, it'll one shot mooks and trash bosses for a long time, has a reasonable medium range, a ton of ammo, and will make for a decent endgame weapon for those lacking a proper finisher, and all that from one of the cheapest weapons to upgrade in the game.

Yeah, this seems quite effective. I think I've got a pretty good feel for it, especially now that I got some better mechs like Cybuster and Grungust. Man, Cybuster is so swag. Here we have our heroes trying to wage war with their masterpieces of technology and then this guy shows up with his robot powered by MAGIC from another dimension with two talking cats. Anyway, it's manageable if not a bit held down by luring the player to optimize good exp/money gains instead of just trying to play with raw tactics.

Yeah, that is the inherent problem with crossover based SRPGs, the game is more designed to allow the player a certain level of prerogative in terms of who to field and in what, which means that there's gonna be some real clunkers mixed in with the more posh units and the specialists. Anyways, be prepared for water stages since Ryusei's route is notorious for abundant water stages.
3648  The Rest / General Discussions / Re: The NEW Game Journal on: January 23, 2014, 11:53:05 AM
Seems like I ran into some issues with playing more Suikoden. Oh well, it wasn't of high priority anyway. So instead I decided to give another go at the Super Robot Wars games. This time with the Original Generation. Needless to say, I've always wanted to get into it as SRW has some of the coolest and batshit crazy robots out there. I just love stuff like that even more than my sword wielding fantasy heroes. Sadly there isn't much material available outside Japan and this game also doesn't actually have the simplest systems available. Limited exp/money, but lots of options to spend it on. Means that a person like me will get paranoid about messing shit up and can't just sit back and enjoy. Certainly my genre in terms of subject matter, but maybe not quite that in terms of gameplay. In the end I guess I prefer straight mecha combat. Anyway, I'll try to get through at least one scenario for now.

Not sure if you're playing the GBA version or the PS2 version but generally speaking, if you want to break the game a bit, load all of your early game money onto an M95 Machine Gun. Fully upgraded, it'll one shot mooks and trash bosses for a long time, has a reasonable medium range, a ton of ammo, and will make for a decent endgame weapon for those lacking a proper finisher, and all that from one of the cheapest weapons to upgrade in the game.
3649  The Rest / General Discussions / Re: The NEW Game Journal on: January 23, 2014, 03:09:26 AM
LoH:TitS1; Ruanning of the Gulls edition.

Man fires are to orphanages like cheese is to pizza. Anyways, learning from my previous mistake and started a third save file to continue from here on so that I don't have to replay the first half of the game a third time.
3650  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: January 22, 2014, 12:56:33 AM
http://www.siliconera.com/2014/01/21/unsung-story-stretch-goals-vita-3ds-lowered-ps4-added/

Anticipation = Rising
3651  The Rest / General Discussions / Re: So... Board Games? on: January 21, 2014, 02:44:22 PM
So it turns out that when someone is trapped in unemployment purgatory, they can get bored enough to give something that gave them a bad experience another shot (especially if that someone had already made all the commitments necessary for the first trial). Unfortunately, it turns out that the 'something' in particular is really fucking addictive, even in the face of all the issues that crop up around the site.

So again,
Code:
redacted for security purposes.
3652  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: January 21, 2014, 02:39:33 AM
OH MY GOD!

No wait....the opposite of that.

Figures....

Yeah, that's the feeling I'm looking for.

Actually, I kinda expected either Jaquil, Cocona, or the Pharmacy chick to show up instead.

Also, a trailer/pics.

3653  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: January 21, 2014, 02:28:29 AM
Somehow, I managed to miss Say'ri's B-day even after posting about it. -_-;

Anyways, keep a close eye on your wallet as today's Severa's B-day.

Severa is the series second female to start as a Mercenary since Malice from the BSFE chapters (if you don't count FE5's Machua since she needs to promote into the class, also New Mystery retconned Malice Maris into a Myrmidon so she doesn't count either). Her only in-game consideration is that her recruitment chapter may necessitate a Rescue Staff use or two depending on the difficulty level and your units' mobility/efficiency.

Personality aside, Severa is probably the hardest child character in the game to screw over outside of Morgan given her mother's spectacular inheritance (i.e. the Mercenary, Pegasus Knight, and Dark Mage class trees). If The Avatar/Morgan didn't exist, this alone would be the best standard class combination in the game. Skillswise you have Armsthrift, Galeforce, Tomebreaker, Sol, Bowbreaker (for the flying Peg classes), Axebreaker (which goes great with...), Vengeance, Patience, Anathema, Slow Burn (I guess), and Lancefaire (which is only useful on her Pegasus Knight classes at base; and Bride if you want to count that) which is a solid set but the real reason why these classes are awesome is that Hero and Sorcerer are top tier classes for physical and magical characters statwise respectfully, losing out to only Paladin in terms of meeting/exceeding stat cap averages for a base class (and Paladin only wins because its mounted). In fact, only Dark Flier and Bow Knight are really not that great stat cap-wise for her.

That said, Severa's biggest issue is getting enough Magic together to use her Sorcerer class since her mother is one of the few mothers that isn't magically biased growths/cap modifier-wise (she might be where you'll end up funneling your Spirit Dust towards). Speaking of stat cap modifiers, Cordelia's modifiers primarily boost Skill and Speed with a small boost to Strength for a hit to Magic, Luck, and Resistance for an overall average +2 stat cap modifier total. As a child character, this means that Severa will have large boosts to Skill and Speed, a solid boost to Strength, and a minor boost to Defense before her father's modifiers are applied.

And on that note, the only potential father that can give Severa all nine possible classes as inheritance is Kellam, who is actually one of the better choices for her (even if he only gives her a +1 total modifier) since the Cleric, Knight, and Thief class trees gives Severa a ton of alternate roles and he gives her a large +3 Defense boost and minor +1s for Strength and Skill for hard hits to Speed and Luck. Cleric provides Sage for Tomefaire to make her Sorcerer class even better and War Cleric's Miracle and Renewal for even more health regeneration/survivability options beyond Sol/Nosferatu/Aversa's Darkness. Add in General's Pavise or Great Knight's Dual Guard+ and she'll turn into a brick shithouse (with Tomebreaker adding in some extra Magic Defense). Alternatively, Trickster's Lucky Seven will greatly compliment her other +Avoid options and Move +1 isn't a bad skill either if she wants to default back to Hero, plus both it and the Cleric class trees will give Severa more time to build her Magic stat up if you don't feel like roiding her up. Also Great Knight's Luna is there for some added offense rather than relying on Vengeance's lack of a boost due to Severa pretty much never having an HP deficit around long enough to make use of it.

Her other top choices for father would be Ricken (great Magic stat cap modifier to aid Severa's Magic and access to Mage, Cavalier, and Archer classes for Tomefaire, Magic +2, Aegis, Luna, Dual Guard+, Skill +2, and Hit +20 for Bow Knight and Dark Knight overlap, hits to Strength and Defense modifiers, and a measly +1 modifier total), Virion (solid +2s to Skill and Speed cap modifiers and access to Mage, Wyvern Rider, and Archer classes for Tomefaire, Magic +2, Quick Burn, Deliverer, Swordbreaker, Lancebreaker, Strength +2, Skill +2, and Hit +20 for a massive hit to the Defense modifier and a minor one to Luck and Bow Knight overlap), and Stahl (fantastic physical stat cap modifiers with a +3 total and access to Myrmidon, Cavalier, and Archer classes for Swordfaire, Astra, Vantage, Aegis, Luna, Dual Guard+, Avoid +10, Skill +2, and Hit +20 for Bow Knight overlap). Her worst father option is either Donnel or The Avatar as Donnel only offers Severa three classes (all within the Troubadour class tree) which aren't bad in of themselves but other kids want him far more and the same goes for The Avatar.

The tl;dr for Severa is that she is practically guaranteed everything she needs to rock right out of the gate. Her only drawback is that she's not male and thus cannot access the Dread Fighter class for the incredible Aggressor skill. At least she can work as a Rallybot if all else fails with Rallies Speed, Movement, Love, Skill, and if sired by Kellam; Magic, Defense, and Luck.
3654  The Rest / General Discussions / Re: The NEW Game Journal on: January 20, 2014, 04:24:43 PM
You could also use the GF enemy->card ability to get a bunch of cards if you want to go that route. Actually doing this throughout the course of the game is apparently a really viable strategy because it keeps your level low and gets you a bunch of cards that you can turn into magic, because FFVIII makes sense.

Yeah, but as you said, unless he was doing this from the start he's probably not going to benefit from that much (unless he's looking for something in particular, then its probably easier just to find the actual monster).

And like the Fish Fins mentioned earlier, Tents with Life Ref is another viable + lucrative source of midgame spells as they are dirt cheap and common as fuck.


But either way, if you don't want to bother, that's fine as well.
3655  Media / Single-Player RPGs / Re: Final Fantasy VI announced for iOS/Android on: January 20, 2014, 04:17:56 PM
Ramuh Ramuhstein?

Ramuh McDamuh?

You want Lightning Fries with that?
3656  The Rest / General Discussions / Re: The NEW Game Journal on: January 20, 2014, 10:43:03 AM
I never made it past disc 3 of FF8. It got way too hard, and I was playing it all wrong. I suck.

Did you get stuck fighting that stupid Ruby Dragon as Laguna?
It's been way too long, so I don't remember. I think maybe it was around Esthar(sp?). I was getting my ass kicked by random monsters. I had stupidly just spammed GFs up til then, and spent no time on drawing tons of spells and such. I learned after I quit what I did wrong, but never went back. No biggie.


Grim, drawing spells is actually /really/ inefficient and almost 100% unnecessary (you only really need draw to get GFs from certain bosses). If you just use various GF skills to convert all of the item drops/extra Triple Triad cards you have into magic, you're going to have more than enough of everything you need, except for maybe aura.

Actually you can get most of the magic you need for the rest of the game during disc 1 by just farming a few key enemies -- the fish RIGHT outside of Balamb come to mind, because they drop fins that you can convert into Water that boosts Strength a lot for some reason.

Also by the time you hit Esthar you could have, uh, either Odin or Gilgamesh, who has like a 50%ish chance of immediately winning a random battle at the start anyway.

And depending on where you are in Esthar, you might already have the Ragnarok which means you don't even have to put up with the game's shit anymore. Just strap on Enc-None and Draw, and fly on over to the two islands furthest to the east and west on the world map for an unlimited (if tediously so) supply of top tier spells.

And hell, even if you aren't there yet, just refine a few cards for anything you might want/need. You'll have a ton of chaff to blow through if you ever bothered with that sidequest (and even if you didn't, just go back to Balmb Garden and find some chump to game some cards off of then work your way up from there).
3657  Media / Single-Player RPGs / Re: Final Fantasy VI announced for iOS/Android on: January 20, 2014, 10:32:58 AM
^That is not even close to the worst Nomura has done in terms of slathering everything in belts and zippers.


Also, wasn't Nomura the guy who did the sprite work in FF6, that just makes it weirder that they can't keep Terra's hair consistent when it's been the same guy that made the sprite and then draw new art for her. As far as the Dissdia art goes though, I actually really liked Nomura's work in it because he wasn't actually creating designs. You can find fault in how he proportions human forms but I like his art when he isn't allowed to go apeshit and put buckles on every single thing.

Nomura's only contribution to FFVI character-wise that I'm aware of is Setzer's design (which was then strained through the Amano filter). I don't recall him having anything to do with the sprites themselves though.
3658  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: January 20, 2014, 10:27:38 AM
Speaking of the LR:FFXIII doge...



Dog Returns: Final Fantasy XIII-3.

Its like those random pedestrians tripping over themselves on that conveyor belt walkway in XIII-2 all over again.
3659  Media / Single-Player RPGs / Re: Final Fantasy VI announced for iOS/Android on: January 20, 2014, 10:23:09 AM
While we're talking about the artwork discrepancies: was there any reason for the vast differences seen in Celes' bathing suit & cape sprite and her yellow-spandex Amano outfit?  That one weirds me out the most.

Well Rosa wasn't going to wear it, so somebody had to get roped into it.

Also, capes. Capes EVERYWHERE.


As for my previous statement about Terra's/Tina's hair colour. I was aware of the discrepancies between the original art and the in-game sprites, but I wasn't aware of the source of those discrepancies (there was editing done to enemy and summon sprites and the like for the US version, but apparently what I recalled in regards to the matter of the characters' sprites was probably yet another Dissida retcon as the time frame from when I heard it was around the same time as one of those games had been released; in fact that may have been mentioned by Siliconera when they were covering Terra's/Tina's pallet swap/alternate costume since I had yet to find Gematsu and Andriasang didn't weigh in on the matter back then).
3660  The Rest / General Discussions / Re: The NEW Game Journal on: January 19, 2014, 11:32:42 PM
I never made it past disc 3 of FF8. It got way too hard, and I was playing it all wrong. I suck.

Did you get stuck fighting that stupid Ruby Dragon as Laguna?
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