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3661  The Rest / General Discussions / Re: E3 Trailers on: June 03, 2012, 07:55:19 PM

Playing across TIME AND SPACE!1!1!...

It's so precious to see just how naive Nintendo is of basic human nature. It'll be Google Roulette all over again.

Still, I'll be nice to have not to have to leave my couch to go look up GameFAQs for whatever I'm playing at the moment.
3662  The Rest / General Discussions / Re: The NEW Game Journal on: June 03, 2012, 03:25:35 PM
Aeolus, what was the first best instance of Blue Magic in FF? I'm tempted to say FFVIII because Quistis' shit was exploitable as fuck and seemed to bypass the "bosses are immune to insta-kill attacks" thing.

FFV - Got Shiva and the three buyable summons I neglected to get. Gonna do some cave somewhere. I sort of forgot what I was doing with the story. Protecting the... earth Crystal or whatever. Also got the level halfer blue magic thing for Galuf. God I'm tired.

FFVII's Blue magic was the best instance due to the fact that the game gives you up to three different Enemy Skill Materia that required no AP growth, can be spread out so that everybody can use the Enemy Skill command or condensed onto one person so that all three Materias pick up the same skill with just one instance, takes up only one out of 16 potential Materia slots (unless you're stacking them which takes up to three) which means that you can easily have space to spare for other killer Materia combos, and isn't tied to limit breaks or one character only (fuck you Kimari).

The only obnoxious thing about the Enemy Skill Materia is that the last one doesn't show up until you reach the Chocobo Guru's place in Disk 2 so it isn't quite as convenient about collecting spells as FFV was (but you don't have to burn a third of your available command slots just to use or learn either).

In order of usefulness in the series from best to worst it goes....

FFVII; for the reasons above.
FFV; ability real estate is at more of a premium and some of the better spells don't show up til later on.
FFIX; tied to one person but Limit Glove rocks.
FFTA2,FFTA; only Humes can use it and each need to learn it individually, plus they lack the overall versatility that other games have.
FFVIII; Quistis' shit is indeed exploitable but requires her to limit break for it and this in a game where almost everything is exploitable anyways.
FFVI; tied to a late and mediocre character only and regular magic makes it all but obsolete anyways (except for reliable wind and water damage, but ehh).
FFX; fuck you Kimari.

FFXI is in there somewhere but I haven't played it so I forget where it should be.
3663  Media / Single-Player RPGs / Re: SNES Rpgs that we never saw.... Astounded... on: June 03, 2012, 06:05:15 AM
FEDA's a pretty decent game, kinda Shining Force-ish in design. Though I think it got ported to the Saturn along with a sequel.

Also I'm surprised you didn't mention Treasure Hunter G in your SRPG list, it's pretty good.

I saw one on gamefaqs a few months ago, but forgot it.
Dunno if this is any good, but decide if you like it or not

Valis IV was far better on the Turbo CD than on the SuperNES.

Is Valis an RPG?

Maybe if you consider having a barely armored girl swinging a sword around enough to be an RPG.

Didn't the team that made these games go on to form Tri-Ace? I know Sakuraba used to do the music compositions for them before he went on to plagiarizing and remixing himself for every RPG he's worked on since (in fact it's part of my beef with his work since he can do action pieces fairly well but RPGs need more than that and I don't think I've seen him do consistently well on that front). If this is the case then I guess you can sort of make a case for the series (no you can't; hell El Viento was more RPGish than any of the Valis games (save for the NES one and oh god, that's a can of worms in of itself) and even that doesn't really count).

(And while we're on the topic, I'll admit I wouldn't mind seeing this series being revisited someday but Sunsoft seems too content on being completely irrelevant right now and ole' Vic Ireland continues to be bad at business.)
3664  Media / Single-Player RPGs / Re: SNES Rpgs that we never saw.... Astounded... on: June 02, 2012, 11:12:56 PM
I'm surprised Dual Orb II and Silva Saga 2  are not mentioned on the list both are very good games to play. The latter is a sequel to a previous game and another one before it which is part of a series.

Lennus2- Oh man that game is very good though you do need to be very careful at the earlier parts of the game one of those games where a walkthrough helped a lot.

Magic Knight Rayearth RPG- as Dincrest said pretty easy except for the last few dungeons if you don't level up enough.

Romancing Saga- I am really interested in the second game considering that's where the lightbulb spark techniques came from and the introduction of the LP system. I am curious what techs from that game that appeared in future saga games.

Yeah, sorry about the lack of Dual Orb II and Silva Saga. I have no real experience with them and decided not to take my chances in recommending them.
3665  Media / Single-Player RPGs / Re: SNES Rpgs that we never saw.... Astounded... on: June 02, 2012, 10:01:27 PM
Actually Terranigma made it out of Japan. It just never saw the light of day in the US.

Anyways, the thing about a lot of SuperNES era JRPGs is that a number of the good ones that we've missed have already seen ports and remakes on different consoles since then. Front Mission is on the DS, same with DQs V and VI, even the first Shiren the Wanderer and a remake of the first book of Fire Emblem 3 are on there. Romancing Saga 1 can be found on the PS2 while the PSP is home to port of Star Ocean 1 and a vastly superior version of Ys 3, the Vita will hopefully be home to Falcom's actual take on Ys IV, and the PSX saw the release of Tactics Ogre, and along with the GBA, a port of FFV. Also on the GBA is the only western released version of Tales of Phantasia.

As for the games that haven't seen an official release but have been translated....
Mystic Ark (7th Saga 2)
Aretha 1
Bahamut Lagoon (try to play this)
BS Zelda (at least Ancient Stone Tablets)
Der Langrisser
Far East of Eden Zero
Fire Emblems IV and V (III hasn't had a proper translation done yet but a translation patch for the DS remake of 3's Book 2 and the BSFE chapters, basically the parts we're still missing, is being worked on even as we speak and probably the way to play versus on the SuperNES)
Front Mission: Gun Hazard (don't expect to be playing an SRPG though as it's far more like Assault Suits Valken than Front Mission)
Gunman's Proof (decent Zelda clone)
Lady Stalker (if you liked Land Stalker)
Lennus II (heard good things about this, basically Paladin's Quest 2)
Live A Live (fun little game that's also a painful reminder of what we lost when Squaresoft became Squeenix)
Metal Max 2, Returns (among the best open ended JRPGs ever made, have received remakes on the DS but it's easier to get patches for the SuperNES versions, get these)
Romancing Sagas 2 and 3 (if you can handle them, get them, 2 the better of the two)
The Adventure of Hourai Highschool (made before every fucking anime on the planet became set in a highschool setting, fun game with an FFV like job system)
Treasure Hunter G (worth it if you like Sting games, has no relation to Dept. Heaven though so don't look for that)
Treasure of the Rudras (another Squaresoft oddity from back when they still made games, worth checking out at least)

I'm going to comment here that I wouldn't bother to go looking for the SuperNES SRW games as they lack a great deal of the conveniences that more recent games enjoy and thus are kinda rather hard to play through.

There are other games as well but I don't know their quality or how well they stand up today, and many of which were fairly derivative of Dragon Quest and the like so there are a lot of them that wouldn't really offer you anything new at this point anyways and are safely skipable.
3666  The Rest / General Discussions / Re: The NEW Game Journal on: June 02, 2012, 03:33:51 PM
FFV - Past the desert. I need to go back and get some summons I missed, I guess. Galuf is sort of a perpetual blue mage with punching skills because situationally that's been the best class for me, even if he's learning shit-all enemy skills. I guess blue magic in this game isn't as useful as in FFIX though? I want to get him some White and Summoner levels.

Butz is currently an Archer and Farah is a bard. don't really have enough bard skills to be useful yet, though. IDK I have no idea what to do with Farah she's sort of becoming my Kimhari. Lenna is a ninja. Her main mage classes are black and MysticKnight.

Morrowind - Killed that sleeper I was talking about. No real reward for doing so but she was weirding me the fuck out. Explored the St. Olm's underworks. Realized I really, really oughtn't be there yet. Gonna head back to Balmora to finish some Caius quest and then on to Hla Oad I guess. Or Suran. IIRC there's a fat lute in the strip club and some quest I have needs one. Fuck Vivec though Vivec is freaking me the fuck out.

--- edit ---

Beat the first Sol Badguy story mode path in GGXX.

Got Ramuh in FFV.

Blue Magic in this game is probably the second best instance of it in the series due to not realizing just how broken some of those skills can be and the fact that anybody can use a learned Blue! spell regardless of whether they're the ones who learned it or how much training they put into the job. The trouble is that it takes awhile for some of the better spells to appear and you do need to go through some hoops to get them, but I believe you should have the Magic Hammer spell which is great for keeping your magic users constantly gassed up on MP and Degenerator should be available to you as well (not useful on it's own but paired with a Lv.# spell....).
3667  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: June 02, 2012, 03:18:10 PM
I'm not quite sure what to think.  Here's a link, by the way.


QTEs confirmed!

How on earth did you conclude that?  There's not a hint of an inkling of QTEs in combat.  It does say you can make decisions during story sequences by pressing L1 or R1, but there's nothing about it requiring fast timing.  Even if there is some kind of time limit you're still talking about pressing one of two buttons a single time, not a long sequence using a variety of inputs (which is what a QTE is to me...).  That's more like making a decision in a VN under time pressure (which plenty of VNs have).  Anyway, this is all speculation.  They haven't said that there's a time limit at all, nor do we know how common these decision points are.  But regardless it doesn't sound anything like QTEs to me...

Some people seem eager to completely dismiss this game for some reason...

Edit: OK, I found a full trailer that shows off one of these decision points.  There is a timer but it's exactly as I said, a timed choice not a QTE.  You have a full twelve seconds to decide to press one of two buttons (and I seriously doubt that pressing something besides L1 or R1 does anything).  If that's a QTE then I'm a sheep farmer.

By the way, the trailer is interesting for other reasons.  Check it out.

Yeah, that's the difference between screen shots and an actual trailer. You get to see how fast the timers tick down.

Also I'm only eager to dismiss the game based upon the fact that a) it's a Tales of game and b) it's a (possibly?) direct sequel to another Tales of game like ToS2 was. Also a distantly related c) is that based upon the pictures thus far it's a game about some generic salary man boy hovering over some generic loli-pop while a cyborg ninja shoots in their general direction and a bunch of adults stand around looking both menacing and incompetent at the same time.
3668  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: June 02, 2012, 08:24:40 AM
I'm not quite sure what to think.  Here's a link, by the way.


QTEs confirmed!

I'll probably be safe in ignoring this.
3669  The Rest / General Discussions / Re: Youtube on: June 01, 2012, 11:16:14 PM

Something else that I hope this year's E3 will top in terms of stupidity.
3670  The Rest / General Discussions / Re: The NEW Game Journal on: June 01, 2012, 01:02:05 AM
Trying to figure out what to play next. I'm not in the mood for a real challenge like dark souls or witcher 2.

I've been playing rayman but platformers are good for a level here and there.

Nier is interesting but the fact that you can't select a quest to follow is incredibly annoying. The red X destination maker is pointing to some location and I have no idea why and none of my incomplete quests hint at why I'd be going that way. Otherwise I love the music (except for the chanting type stuff that repeats 100 times in a level) and I really love the graphics. It's like a free roaming Ico almost. Well, the architecture at least.

Oh god. The general rule of thumb that you should know about side quests is that they hate OCD players and were made by people who also hate OCD players, and thus seek to waste as much of your time as possible. The key to Nier's side quests is to ask yourself if completing it sounds like a pain in the ass or not: if it does, skip it; if it doesn't, do it. Generally speaking only the ones that are relatively simple to complete have rewards that are worth it. Those that tend to be a pain in the ass usually end up leaving you worse off than you started.

Just to give you an idea of just how much the sidequests hate you, there is a point of no return near the middle of the game that even New Game Plus can't set you behind. 51 percent of the game's sidequests are before this point of no return. One of these quests is unmarked and will not be given out to you by the village chief. Instead you must find the quest giver yourself. And just as mentioned from above, fulfilling this request will net you rewards that don't fully cover the expenses paid to complete it. And this sidequest isn't even close to the worst sidequest to complete.
3671  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: May 31, 2012, 07:17:13 PM
Bumping because.... http://andriasang.com/con18w/fire_emblem_dlc/


(Granted, it's better than Peacock Celice, Parachute Pants Elincia, and Mickey McTitty but did you really have to make the female exclusive DLC class a fucking bride!?!)
3672  Media / Single-Player RPGs / Re: XSEED bringing Ys: Oath in Felghana and Ys Origin to Steam on: May 31, 2012, 06:45:03 PM

Totally Fact Up

As Hugo, obtain ultimate power... then let it go to waste completely."


Also I love the No Stone Left Unturned 'chieve image.
3673  The Rest / General Discussions / Re: The NEW Game Journal on: May 31, 2012, 11:33:47 AM
Finally getting around to Nier.

Why is dialog in JRPGs so ridiculous?

"....tell me about this black book, how does it work?"
"what? it's just a song. I don't know"
"what kind of idiot singss a song without knowing what it means!?"

Are you asking about the sudden chatter going from about a book to a song??
IIRC the song's lyrics told of a book with powerz (i.e.; Weiss). He was asking about what the song's details to use Weiss as per the original plan to cure evil disease. 

I thought it was charmin'.

No, I'm talking about character dialog.

Wait for it. It gets better when you're further along and you've gotten more party members.
3674  Media / Single-Player RPGs / Re: SRW Z2-2 on: May 30, 2012, 06:43:52 PM
Unfortunately I kinda fell behind in my following of SRW Z2-2 playthroughs (damn you FE11 :arghfist:) so I may have to take you up on your offer.

But before that, I have to ask if there's anybody in the game with attack animations worse than those of that one Code Greatass mook who's name escapes me at the moment but was the unimportant Spinzaku wingman in the show? (I mean this even makes fucking Godmars look good.)
3675  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: May 29, 2012, 09:32:12 PM
You could replace the text in that Superman comic to make it so that he's giving lasic eye surgery to the kid with a quip about how he'll be totally blind in 20 years, and not have to change a thing in the panels.
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