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344319 Posts in 14055 Topics by 2230 Members
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3661  Media / Single-Player RPGs / Re: Creating characterization through battle on: July 11, 2012, 12:04:23 PM
i love characterization through battle but i dont understand why they keep making final fantasy games where everyone can do everything. thats why i liked FFX everyone had defined roles.

At some point in the game, cant all characters learn the same things, and thus become interchangeable? I may be remembering that wrong though.

And about the Tales discussion earlier, this is what's great about unique characters, the fact that we can even talk about them like this. Even if not done totally right, they at least have enough character to spark conversation.

They can if you're willing to grind for it. In fact that's the reason why Kimari sucks so much (aside from being the series's worst Blue Mage), he has only the dinky middle section to himself at the start then he's forced to take the first available out which requires hard to come by key spheres or warp spheres and due to always requiring at least a level to move around with, Kimari is likely to get stuck in a sphere grid you might not want him in (and once he's in he's stuck there until another out or warp sphere becomes available).
3662  Media / Single-Player RPGs / Re: .Hack on: July 11, 2012, 11:25:18 AM
You haven't missed out on much. To sum up the first series at least, they took one game and stretched it out across four full priced disks. From what I recall of the second series they tried to actually implement improvements over the titles but they were minor at best and not really worth the triple price of a normal game. The concept was neat at the time (i.e. when the first part of the first game came out) and a lot of work was put into the setting but A) other games have since done the same concept but better (like so many actual MMOs these days as well as games like FFXII which was offline FFXI), and B) getting into the plot is a fool's errand outside of Japan since that's where the majority of the supplementary material is trapped and unless you're a major fan it's not worth the effort to look up.

And when I speak of supplementary material, I speak of a couple of anime, a number of manga, a movie, as well as a few other games (and the series is rather self referential to the point where the previous game brought in protagonists from all over the series at the time and with just the material that made it out into the US you would be hard pressed to recognize even a third of the cast).

The only real reason why I can think of anyone would want to get into it now is because of the early/mid 00's ascetic of what an MMORPG would look like (or more accurately, the prediction of this decade's MMO ascetic which, unless you count the Phantasy Star series, was pretty far off from the mark).
3663  The Rest / General Discussions / Re: The NEW Game Journal on: July 10, 2012, 10:05:14 PM
The environments are really beautiful in Xenoblade. Really encourages you to explore them. I just got through the marsh area with the glowing trees, loved the color scheme. Now in that cave with all the glowing green stuff, very cool.

Also has anyone ever completed all the side-quests in this game?? It seems almost impossible, I dont even try at this point or else I would get nowhere

Yeah, there are so many of em.  Some of em are worthwhile to do to level up your affinity with that particular town/faction.  Some towns need a level 4 or sometimes 5 affinity before quests to unlock new talent trees appear.  Pain in the ass, really.  Currently deciding if I want to go back to Colony 9 or not to level it up to 4 so I can get Shulk's.

Which quest net's you that? I've already got Colony 9's affinity up to 4 stars and I've seen nothing in regards to that.


Desiree's future.  Pre-req is Jackson's Awakening.  Shulk must be party leader.

Ah-ha. Then I guess I'll need to put Shulk out in front next time I play.
3664  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: July 10, 2012, 11:17:50 AM
So on a lark last night I went and watched the 50's versions of Knights of the Round Table and Ivanhoe and it's both amusing and disconcerting to watch the fight scenes in those and realize just how completely and utterly lifeless fight scenes are today (and just how amazingly good those scenes are even compared to today). There's none of that wire-fu parkour gymnastics everywhere, an honest to god steady camera that isn't trying to induce motion sickness or map out every pore on the lead's face, no constant filter abuse, and not a trace of that conspicuous CGI anime bullshit that gets thrown around everywhere.

What I'm trying to say is that it's refreshing to see fight scenes that don't constantly defy the laws of physics, and yet I realize that such things are now naught but relics of the past.
3665  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: July 10, 2012, 06:26:02 AM
3666  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: July 10, 2012, 12:00:41 AM
Let's post ZELDA PICTURES!



The amusing part about this is that the first one canonically would have had to respond to that as Link did cheat on her in Zelda II (incidentally, that Princess Zelda and the Oracle Zelda are missing from that list (also the CDi ones, but then again they're from the CDi games so who gives a fuck)).
3667  The Rest / General Discussions / Re: The NEW Game Journal on: July 09, 2012, 11:55:42 PM
The environments are really beautiful in Xenoblade. Really encourages you to explore them. I just got through the marsh area with the glowing trees, loved the color scheme. Now in that cave with all the glowing green stuff, very cool.

Also has anyone ever completed all the side-quests in this game?? It seems almost impossible, I dont even try at this point or else I would get nowhere

Yeah, there are so many of em.  Some of em are worthwhile to do to level up your affinity with that particular town/faction.  Some towns need a level 4 or sometimes 5 affinity before quests to unlock new talent trees appear.  Pain in the ass, really.  Currently deciding if I want to go back to Colony 9 or not to level it up to 4 so I can get Shulk's.

Which quest net's you that? I've already got Colony 9's affinity up to 4 stars and I've seen nothing in regards to that.

Also quests aren't the only method to raising town/faction affinity if you want to focus on building up townsfolk's affinity with each other. Plus raising affinity is also good for improving the townsfolk's trade selections, which I've noticed some townsfolk carrying around collectables from the Other category.
3668  Media / Single-Player RPGs / Re: Creating characterization through battle on: July 09, 2012, 11:43:41 PM
IIRC magic in Star Ocean games was typically useless outside of cheap heal spells, due to long casting times for the best spells which still couldn't compete against the melee fighters techs in either damage or utility. And of course SO3 took it a step further and made using MP detrimental since running out would kill you just like running out of HP would.

As for Sheema's lack of balance compared to other characters, I've noticed that having both Black and Summon magics in the same game is a recipe for unbalanced spell casting. You either have Summon spells that are too situational to use over regular spells or Summons just do it better like in FF games (sans VI (although IX at least had the foresight to gluing Summon magic to the healers rather than the black mage like IV did)).

As for the topic on hand, another example of characters with different yet fairly balanced abilities would be from DQIV. While the characters share similar roles between Beat Sticks, Heal Botting, and Magical Nukes there's enough variation that no one could do the exact thing the others could do but better yet using a favorite is doable without penalizing you for not taking a specific person along, but more importantly was that you were encouraged to use them all, going so far as to provide personal segments for these characters and letting you see what their motivation for adventuring was and why they're willing to join you. Also the AI in the NES version incidentally had a hand in characterizing the characters like Christo's infamous tendency to spam Beat/Defeat spells.
3669  The Rest / General Discussions / Re: Youtube on: July 09, 2012, 09:13:34 AM
http://www.youtube.com/watch?v=wk7q7EVO6zs

An amusing look into the life of SF3's Birdie the Mighty.
3670  Media / Single-Player RPGs / Re: Playstation 1 RPGs on: July 09, 2012, 02:30:57 AM
Yes.

Although, I have heard that DQX is actually being developed in house for once (though that was back when they started development and I have no idea whether they changed that or not since).
3671  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: July 08, 2012, 10:42:26 AM
Spider Man's catch phrase wasn't "With great power, comes responsibility." but some variation on the phrase "Your friendly neighborhood Spider Man.".

But yeah, I never really liked Macguire's Spider Man that much. Way too doormat-ish even for Peter Parker and his Spider Man was either too bland or too dramatic.
3672  The Rest / General Discussions / Re: The NEW Game Journal on: July 08, 2012, 09:41:08 AM
Continuing on in Xenoblade, trashed a mechon and got a rather dapper badass out of it. Currently bumming around Bionis's Leg looking for more time limited sidequests.

Also picked up an old H5 run of FEDS1 so that I could fill out some more of the event viewer. Currently stomped through chapter 13. Probably going to field Beck and Jake for ballista shenanigans even though it got annoying how many deaths were caused by Beck constantly missing on an 80% chance to hit.
3673  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: July 07, 2012, 07:19:52 PM
You neglected to mention the fact that there's a pic of a second female with the same fashion sense of the leading female or that they're both literally Launch from Dragon Ball (to continue my current run of making DBZ allusions, although this one's simply a DB allusion) right down to having the exact same personality switch trigger.

Still no hint of a party system or what the role of the other characters are outside of the male lead getting ganked.
3674  Media / Single-Player RPGs / Re: Final Fantasy VII announced for PC, SE Store exclusive with new online features on: July 07, 2012, 06:23:24 PM
Amarant was just...yeah,  got nothing.

Amarant has a backstory but mainly the player sees him being confused by Zidane's attitude.

That's mostly because his back story consists almost entirely of that one scene where he's an unlucky guard who gets framed by Zidane. It was his sole character trait that defined him as a brooding loner who's struggling to understand his sworn rival's strength and way of life so that he may defeat him at a later date.

Hell, to continue with the DBZ allusions, Amarant was basically the Piccolo to Zidane's Goku (right down to the green skin). Disgruntled rival who's looking for a rematch but is thwarted by the reasons of lacking main character status and getting replaced by a newer/shinier rival/buttmonkey.
3675  Media / Single-Player RPGs / Re: Creating characterization through battle on: July 07, 2012, 05:54:40 PM
FFXII is kind of a bad example due to how many issues it had (also the International version didn't really fix things so much as it added an arbitrary limit to which of the 12 license boards you could use and improved the ratio of useful licenses versus the being able to put on a hat licenses somewhat).

FFs VII, VIII, and X however kinda bring up a different point that characters can receive individualized abilities (namely limit breaks and personal weapons) and still be mechanically identical. Actually, scratch those examples, what little characterization those games had wouldn't have benefited much from individualized skill sets due to how lifeless the casts in VIII & X were.

But yes, I do agree with this belief. DQVIII is a flawed, but otherwise excellent example of this. Each of your four party members have a given role but the game's skill point system allows you to build up an additional trait of that character which either led to abilities that supplemented that character's given strengths or shored up a weakness (if only the system wasn't so unforgiving and more informative).
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