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334647 Posts in 13706 Topics by 2200 Members
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3661  Media / Single-Player RPGs / Re: RPG girl you would marry? on: March 23, 2012, 06:31:57 PM
Funny that we had a topic like this a year ago(?) and it was taken seriously~

I think we had about the same ratio of fake posts to real posts in that thread as in this one.


That said....I'd take FE4's Ayra just because I'd know that I'd be getting some fucking awesome kids out of the deal (although I'd probably be a worse suitor than Arden, but that's what makes the sword twins so great, nobody can really fuck them up).

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We're sure that I've got a female character's name this time, and not just a male character with a girl's name; right?
3662  Media / Single-Player RPGs / Re: Is Zelda Skyward Sword really the best Zelda game ever? on: March 23, 2012, 06:14:28 PM
No one has mentioned the ultra annoying "silent realm", GOD, I hated those areas. Took me awhile to figure each one out. Especially the last one.

The last boss WAS pretty darn cool, though.
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I like that he actually chatted with you a bit. He even showed respect upon being defeated. I had to check gamefaqs about the second half of the battle, though. I had no clue that I had to raise my sword up and collect lightning power to hurt him. Even after knowing that it still took me numerous tries to beat him. Tough mofo.

The thing that "saved" the game for me was the dungeons. I like how well designed they were, and that they weren't crazy long.

That was one of the things I liked best about that boss fight. You could definitely fight and beat him without using that technique (though you really need the Hyilan Shield or an ass load of Shield+ Potions do really get away with that). Hell of a lot better than ST's final boss fights which consisted entirely of figure out the gimmick seven times in a row (and many of them were terrible gimmicks to begin with, fucking Pan Flute).
3663  Media / Single-Player RPGs / Re: Question about Suikoden on: March 23, 2012, 10:50:05 AM
Absolutely. In most Suiko games there are about 5-10 'stars' who are dedicated magic users (such as Luc) and will gain far more benefit from the top tier magic runes. In terms of physical enhancing runes there are a few that are almost game-breaking in their effectiveness but sometimes it's possible to miss their drops and not be able to backtrack to farm them at a later point (such as the awesome Double Beat in Suikoden 2).

Except that Double Beat isn't exactly a missable rune given that it shows up several times throughout the game and that you can grind for them at the very end of the game. What's most important to remember about Suki I is to not worry about that stuff at all. Outside of a window set, a sound set, two different items needed for recruits half way through the game, and antiques you don't need to worry about enemy drops. Just go and do your best.
3664  Media / Single-Player RPGs / Re: Question about Suikoden on: March 23, 2012, 01:01:10 AM
At three hours in the only thing you should want to know about runes is that characters with high Magic stats want runes more than those with low Magic stats, that you have to go to rune shops to have runes equipped or unequipped to your characters, and that you have to sleep at an inn to refresh your MP charges.

Copy pasta-ing my previous post from the other thread because the other thread got locked and it is still relevant to the topic at hand.
3665  Media / Single-Player RPGs / Re: Is Zelda Skyward Sword really the best Zelda game ever? on: March 23, 2012, 12:57:11 AM
2nd playthrough?! If you didn't like it, why would you play it again? Odd.
I agree with all that you said above, although I liked the dungeons a bit more. I found the back and forth time stuff kinda cool in the sand area. It was obvious the designers were proud of themselves, though, because they kept using it over and over again.
The final dungeon:
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WTF? I was expecting some huge, epic coolness, and all I got was yet another rehash of the same three areas. Big time FAIL there.
And not a single memorable tune. I can still hum the music from Link to the Past, but I've already forgotten the music from this game. And I just beat it 30 minutes ago! Sad.

That's right. I knew I was forgetting something. It was the forgettable music. The melodies played on the harp were by far and away the best pieces so naturally they had to only come up during the plot and only when you either learned it or used it the one and only time per run. Otherwise I'd say the later boss music was the next best theme (i.e. the one they used for the water dungeon's boss fight), followed by Grigham's theme.

The dungeons were really the best part of the game for completely different reasons than TP's dungeons being the best part of the game were (English translation: TP's were long and involved and served as the high points of a dull and lifeless adventure whereas SS's were short and sweet and opted to make efficient use of their design versus the long and repetitive slogs through the various zones save that last one which was undeniably phoned in).
3666  Media / Single-Player RPGs / Re: Kind of confused about Suikoden (currently playing) on: March 22, 2012, 09:50:47 PM
http://www.rpgfan.com/boards/index.php?topic=10856.0

Not only did you ask the exact same question before but you haven't even made any progress since.

At three hours in the only thing you should want to know about runes is that characters with high Magic stats want runes more than those with low Magic stats, that you have to go to rune shops to have runes equipped or unequipped to your characters, and that you have to sleep at an inn to refresh your MP charges.
3667  Media / Single-Player RPGs / Re: Is Zelda Skyward Sword really the best Zelda game ever? on: March 22, 2012, 08:11:45 PM
It's amusing when you think about how much effort Nintendo's put into the Superguide idea in recent games to have almost completely ignored it for SS.

And now that I've had some time between release and now as well as a second playthrough I'll admit that the game unfortunately took too many of the design notes (both the strengths and the flaws) from the DS games. The worst thing was that Harp playing minigame which felt way too much like the Pan Flute from ST which has to be one of the worst implementations of an instrument in a Zelda game. At least with the Harp you were given enough leeway to get through the plot required performances whereas that damn Pan Flute nearly stopped my playthrough cold twice due to poor implementation and a distinct lack of feedback. As for the repeating bosses, I didn't mind boss refights that much (technically speaking most of the series can be summed up as a series of boss refights) plus I grew up on Original Zelda which had like seven different boss designs spread across 18 dungeons nevermind many of them getting demoted to midboss status later on; besides the final Grigham fight was fucking awesome if a bit annoying due to the finicky motion controls. The lack of either a proper overworld or a Metroidvania style overworld was also disappointing.

That said, I'm still impressed they managed to get the motion controls as well as they did. I felt that fact alone made up for a number of the smaller issues that plagued the game, but for the next one I would like them to address those issues.
3668  Media / Single-Player RPGs / Re: Theatrhythm Final Fantasy, Thread of people Dancing Mad on: March 22, 2012, 11:18:59 AM
http://www.siliconera.com/2012/03/22/theatrhythm-final-fantasy-announced-for-summer-release-in-useu/

Necroing for a confirmed western release, for those who care.
3669  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: March 21, 2012, 10:59:47 PM
kinda like how RahXephon itself looks a lot like Yuusha Raideen.

There is a reason for this, btw. (i.e. it's a spiritual successor)
3670  Media / Single-Player RPGs / Re: Sting and Idea Factory performs the Fu-Sion-Ha dance and becomes Super Sting on: March 21, 2012, 10:55:05 PM
It's scary that Siliconera has an extremely devout IF defense force.
In fact, that's the only place I know that has one.

Sometimes i'm surprised that Level-5 still does.

Well, Level-5 still has a pedigree at least. It's falling fast, but hey.

On the one hand I do feel like as long as they have somebody competent holding the reins Level-5 is capable of doing some amazing things. On the other hand it feels like when left to their own devices they'll pull crap like this.

As for the topic matter at hand I would like to see Sting take a crack at some of the ideas that IF comes up with and either make them work or make them byzantine as hell (while also still making them work).
3671  Media / Single-Player RPGs / Sting and Idea Factory performs the Fu-Sion-Ha dance and becomes Super Sting on: March 21, 2012, 08:46:41 AM
http://andriasang.com/con0cc/super_sting/

No mention of specifics outside of a fantasy strategy RPG but here's hoping we're looking at a Sting game with IF levels of proliferation (though maybe not as quick to the bargain bin as their usual schlock).
3672  Media / Anime, TV, and Movies / Re: Michael Bay talks TMNT movie! says, "They are from an Alien Race..." on: March 21, 2012, 08:41:17 AM
Childhood is gonna be destroyed yet again. :D

Japan beat Michael Bay to the punch a long time ago: http://www.youtube.com/watch?v=vGMfb60lc14

I didn't even need to click on that link to know exactly what you are talking about, and I would love Michael Bay forever if he went with this instead. Fortunately we can all rest assured that he'll never even veer near it since there isn't enough pedestrian nor pro US Military action to warrant even a single glance from the master of the Bay-splosion.

Also I can already see Master Splinter being both black and the only good guy to die. This movie's gonna be a massive trainwreck.
3673  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: March 21, 2012, 08:29:11 AM
http://andriasang.com/con0c7/fire_emblem_iwata_asks/

Good Lord. That's one hell of a dodged bullet (not that they couldn't find a way to cram a Japanese High School in there (see: Skyward Sword's Knight's Academy) but an FE set in modern times would've guaranteed it). Not that I don't think the gameplay style couldn't work for other types of settings but that I wouldn't want to take a bet on taking a pre-established series and sending it into a new direction (see: pretty much any game that does this like BoFV, ect...).

Edit: Also new story trailer.

Double Edit: In addition recent Famitsus have indicated that Support Convos are back (doesn't specify as to which version but at least confirms that it's pre-Wii style) as well as a limited form of the Reclass option from the DS games (at the very least there's going to be an expendable item requirement to make use of this and the options are going to be far more limited).
3674  Media / Anime, TV, and Movies / Re: Michael Bay talks TMNT movie! says, "They are from an Alien Race..." on: March 20, 2012, 10:43:20 AM
Yep. He's going to make the Turtles into Godzilla aliens that occasionally show up to help the US military battle against the evil Mecha Godzilla alien forces of the Foot Clan while Casey Jones tries to keep the Turtles hidden from his parents and eventually saves the day by running the plot macguffin of the movie into the end zone to score both the touchdown to save all of humanity for team US military and Megan Fox who will be playing April O'Neil.

The tl;dr is that he's basically going to take the Transformer movies and replace all instances of Transformer characters with TMNT characters.

Hopefully the next movie he makes will do the same with the Care Bears.


Fake Edit: And the second(live action) TMNT still features a musical number by Vanilla Ice. Watch it again, there are so many subtle jokes you could make about that film.
3675  Media / Single-Player RPGs / Re: What one RPG would you award 100% to? on: March 19, 2012, 07:05:48 PM
If we're keeping this subjective, within the realm of RPGs, and if we're counting Zelda games then I'm gonna have to go with Symphony of the Night A Link to the Past.
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