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3661  The Rest / General Discussions / Re: Playstation Meeting, Feb. 20th on: February 21, 2013, 03:11:19 AM
Jesus what a waste of time that was. They would have been better served to ride the hype and speculation train so they'd actually have a REAL reveal at E3. I mean, if the CEO and the physical console couldn't even make an appearance, what the hell does that give you? We got to stare at a controller we've all seen leaked shots of for weeks... yay. If they don't manage to nail a sweet spot on the price point, they're screwed. Durango is coming, as is the Steam Box and Apple will probably enter the home console market via Apple TV sooner rather than later, plus we have the Ouya too. The field is going to be super crowded and Sony doesn't have the brand loyalty it commanded with the PS and PS2 anymore. Let's see if they manage to flub yet another console launch... third times the charm.

Specs?  Features?  Controls?  Games?  Do these things mean nothing to you?  The thing I care about least is what the friggin box looks like...

I hope it's a floating spherical glass ball that makes a rave light show when you boot it up.  It then asks how you are and tells you that you're pretty.

Unfortunately, we're still five console generations away from that.


Also Squeenix: Continuing to waste everybody's time.
3662  Media / Miscellaneous Games / Re: Capcom's deep down on: February 21, 2013, 02:55:00 AM
That or they're trying to make Dragon's Lair again.

Though I won't be surprised to see this turn out to be related to Dragon's Dogma.
3663  Media / Single-Player RPGs / Re: A Step Back: Final Fantasy IX on: February 20, 2013, 10:50:19 PM
I felt like the ATB calibration was a bit more off in FF9 than other FF games.  It was noticeable.  

As for the sentiment of FF9 objectively being the best of the PSX FF games but not the most entralling, I offer something a friend of mine said years ago and have stolen from her ever since.  She said that FF9 is like macaroni and cheese.  It tastes good and you like it, but it's not one of the more exciting or exotic flavors like FF7 or FF8 offered up.  

My review of FF9 says it all: http://www.rpgfan.com/reviews/finalfantasy9-psn/index.html

I wouldn't call FFVII an exotic flavor either given that despite the trappings surrounding Midgar and Shinra the game's structure was more or less the same as V's and VI's, except blander, since you weren't hopping to different planets or waking up to find the one you're on in tatters but that there was this huge flaming rock hanging in the sky, and who the hell gives any fucks about that? (Plus everything from the end of the first Juan sequence to the North Crater sequence was practically a "It's a Small World After All" montage.)

At least FFVIII had the decency to come out a full decade before everybody and their brother jumped onto the Japanese High School setting bandwagon to run that shit into the fucking ground. :reg08:
3664  The Rest / General Discussions / Re: The NEW Game Journal on: February 20, 2013, 02:58:34 AM
Quote
Finished Final Fantasy IX last night.  That game was pretty lighthearted and fun.

I thought FFIX was the darkest FF game :(


I absolutely loved your analysis on FF8's plot, so I'm curious why you think FF9 was dark.  I don't disagree, I think I can see a lot of what you mean (Black Mages, Terra-ians, Kuja himself maybe, certainly his reign of destruction before Kuja's own death sentence was given).

FFIX can certainly get dark at times, much like most of the post FFVI games in the series, but there is no way that FFVIII isn't the darkest in terms of plot. Growing up playing that game, the sorceress' even freaked me out along with the brilliant soundtrack.

Anyway, now up to 50 hours in Fire Emblem: Awakening and still going strong. I absolutely love this game. I haven't spent this long playing a game in years. Definitely my favorite RPG of recent times. I'm on chapter 23, but keep getting sidetracked with all the support stuff, marrying characters, and grinding out levels & skills.

FFVIII's plot might have some dark elements to it but like everything else shoves it aside for the "Squall is great" praise train and his romantic side plot with what's her face (don't answer; rhetorical). Even VI has a darker plot, and not just due to the whole worldwide wrecking federation or that suicide scene that nobody saw after FAQs became a thing, but because of those occasional reminders of places you were running around in a couple of hours ago have been irrevocably changed and that everything you've been fighting for was for naught (as both the Empire and the Returners no longer exist). Compare that, to that one doofy cutscene at the end of VIII with Squall wandering through a wasteland and say again which game is the darkest of them all.

Comedy Option: Dirge of Cerberus is darker than FFVIII because by the end of the game you realize just how much of a shit Squeenix took on FFVII.
3665  Media / Single-Player RPGs / Re: Dragon's Crown (Vanillaware RPG, now 2013 all regions) announced for PS3/Vita on: February 19, 2013, 01:46:44 PM
Based off trailer??  GotY in the werks.

It better be, considering that it cost us Grand Knights History just to make the bloody thing.
3666  Media / Single-Player RPGs / Re: Round 2: Disgaea Hour of Darkness vs. Final Fantasy Tactics on: February 19, 2013, 01:44:28 PM
The saddest part is that every time Squeenix ports it, the game engine keeps getting slower and slower (you'd think that after cranking out so many ports of so many games as frequently as they do that they'd learn how to get it right sooner or later).
3667  Media / Single-Player RPGs / Re: A Step Back: Final Fantasy IX on: February 19, 2013, 01:40:37 PM
Finished it last night.  Fun game.  It wasn't unique, but it was very enjoyable.  What's the deal with Sir Fratley?  Did I miss a side quest?

The closest the Sir Fratley story line comes to a conclusion is with Freya accepting that his old memories are gone and its time to focus on making new ones instead of dwelling on what was lost (unless I'm somehow getting this mixed up with Lufia 1's ending).
3668  The Rest / General Discussions / Re: The NEW Game Journal on: February 19, 2013, 01:12:36 AM
Beat MGS4. That's a lot of cutscenes.

Last fight was easy, I don't know WTF people were talking about.

Was a tedious and way too long pain in the ass for me on Big Boss or whatever the mode was called. Also they used the shitty EDIT: music from MG: Twin Snakes instead of the awesome music from the original game, which pretty much killed it for me.

Unfortunately, due to copyright issues, the original main theme for the series is done for (which sucks since its far better than the new main theme).
3669  Media / Single-Player RPGs / Re: Round 2: Disgaea Hour of Darkness vs. Final Fantasy Tactics on: February 18, 2013, 10:09:22 PM
I like that Disgaea has Geo Panels and they add a neat twist on a familiar system.
I hate that FFT does that FF8 thing with enemies leveling alongside the party, though at least not story enemies.
And this may be blasphemous, but none of the music in FFT stuck with me really well, though I did like that opening jingle a lot.
Disgaea 2 is the only game in that series I've beaten and one track stuck out to me better than all of FFT's music.
http://www.youtube.com/watch?v=8FD8wf3iiZU
edit: also tried finding this song for a couple years until this topic gave me motivation to look through the entire ost.

I wont go into why it was such a terrible idea for FFVIII to do it, but in FFT it made far more sense and for two reasons.

A) To keep players from sleepwalking through the game (because if story battles didn't scale at all and with the amount of options available to the player it would've been easy to just steamroll the game).
B) To make bringing up new recruits easier (monsters benefit from this immensely since their skills are set in stone and levels are their major improvement mechanic, humans less so).
3670  Media / Single-Player RPGs / Re: Round 2: Disgaea Hour of Darkness vs. Final Fantasy Tactics on: February 18, 2013, 08:34:59 PM
im gonna have to disagree. i dont know many FFT fans that also play fire emblem. at best FFT fans played the FFTA series and maybe tactics ogre LUCT.

FFT was the game that got me to fall in love with SRPGs. One rental, and I was hooked.

And then the same thing happened again when I played Fire Emblem (Blazing Sword) on the GBA.

The SRPGs that fail to do it for me though are the ones that require grinding for the sake of grinding. Disgaea and its ilk are all about inflating your numbers as high as you can. It's the SRPG equivalent of a treadmill. FFTA likewise demands massive amounts of grinding for little to no gain, given just how many abilities in those games are carbon copies of one another (how many spin attacks does one need?).
3671  Media / Single-Player RPGs / Re: Feelings towards FAQ's and guides on: February 18, 2013, 03:44:58 PM
So long as Squeenix continues to exist, FAQs will never die!
3672  The Rest / General Discussions / Re: The NEW Game Journal on: February 18, 2013, 03:25:36 PM
The tl;dr of Golden Sun. Do you want to read? Y/N

>Y

Okay then.*wobble wobble*

*wobble wobble* Golden Sun is like Final Fantasy IV where when you first play it you think its this great game with an involved story and interesting characters.*bounce bounce* And then after a few years of playing around with other JRPGs you go back to them and find them to be anemic and boring slogs that don't even look that nice and then you wonder what happened to the fun challenging gameplay or the interesting characters and deep meaningful dialog and you realize what every other JRPG player has. *wobble wobble* The fun challenging gameplay was hiding in better games than these,*bounce bounce* and the interesting characters are just the exact same characters everybody else uses, and the deep meaningful dialog were just cheap emotional shots and endless prattling as nothing from what you remembered is really there, all the details you took away from your first play through aren't apparent at all due to the muddy definitions being tossed about along with a cascade of other details that you have no clue about nor will you since the game forgets them faster than you do, and the same with the characters and locations that you also don't recall *wobble wobble* since they were just introduced at one point to facilitate the plot then disappear immediately afterwards while characters you thought had real significance turn out to be sitting on the sidelines contributing absolutely nothing, and you come across dungeons and towns that literally exist to be a stopping point for your characters to get them up to the level for the next forgettable town/dungeon combo which introduces an item *bounce bounce* that you need all of once to get past that one specific obstacle that could be cleared in any number of ways but wont be because the older items have already been collected *wobble wobble* and thus aren't allowed to be useful now that you've cleared that one specific obstacle aside, from that one obstacle thrown into every other dungeon to encourage you to waste precious item space on them instead of treating it like the disposable one use item that it is.*bounce bounce*

Sorry. What was I talking about again?


>N

Alright then.*bounce bounce*

*wobble wobble* Golden Sun is like Final Fantasy IV where when you first play it you think its this great game with an involved story and interesting characters.*bounce bounce* And then after a few years of playing around with other JRPGs you go back to them and find them to be anemic and boring slogs that don't even look that nice and then you wonder what happened to the fun challenging gameplay or the interesting characters and deep meaningful dialog and you realize what every other JRPG player has. *wobble wobble* The fun challenging gameplay was hiding in better games than these,*bounce bounce* and the interesting characters are just the exact same characters everybody else uses, and the deep meaningful dialog were just cheap emotional shots and endless prattling as nothing from what you remembered is really there, all the details you took away from your first play through aren't apparent at all due to the muddy definitions being tossed about along with a cascade of other details that you have no clue about nor will you since the game forgets them faster than you do, and the same with the characters and locations that you also don't recall *wobble wobble* since they were just introduced at one point to facilitate the plot then disappear immediately afterwards while characters you thought had real significance turn out to be sitting on the sidelines contributing absolutely nothing, and you come across dungeons and towns that literally exist to be a stopping point for your characters to get them up to the level for the next forgettable town/dungeon combo which introduces an item *bounce bounce* that you need all of once to get past that one specific obstacle that could be cleared in any number of ways but wont be because the older items have already been collected *wobble wobble* and thus aren't allowed to be useful now that you've cleared that one specific obstacle aside, from that one obstacle thrown into every other dungeon to encourage you to waste precious item space on them instead of treating it like the disposable one use item that it is.*bounce bounce*

Sorry. What was I talking about again?
3673  Media / Single-Player RPGs / Re: Round 2: Disgaea Hour of Darkness vs. Final Fantasy Tactics on: February 18, 2013, 02:16:50 PM
Despite the fact that both games are massively unbalanced grindfests I'm gonna have to go with FFT hands down.

I say this because FFT is flexible as hell compared to Disgaea. You get stuck on a dickmove battle like Riovanes, you still have options like setting up your Knight Ramza as a Wizard by equipping him with Magic and Move boosting items and burning some of that accumulated spillover JP for devastating spells like Flare and support options to further increase your odds like auto potion. Meanwhile, hitting a wall in Disgaea means going back to grind more numbers, either with your ace character's level (since its much easier to scale up to one persons level later than to keep everyone even steven), a piece of equipment (with the side benefit of grinding your characters), fucking with the current law making body (which requires high end stuff either way), or by dropping levels through reincarnation (for the sake of grinding those numbers back up again).

FFT's one major flaw is that it doesn't expect players to fully grasp the intricacies of its system, thus enemies tend to hover around the low end of the scale rather than making better use of the options available to them.


Also, I more often than not, tend to dislike Disgaea's art style and character designs. FFT isn't that hot to me either, but it doesn't remind me of the aughts and all that I dislike about it in the way that Disgaea does.

Also also, the music in FFT alone is worth more than the entire Disgaea series has put out altogether.
3674  The Rest / General Discussions / Re: The NEW Game Journal on: February 18, 2013, 03:08:09 AM
So, against all odds, I managed to complete Yarne's paralogue on my first go.

First turn involved me picking a fight with both teams for a shitload enemies to tackle (no reinforcements thankfully), and splitting my team in two to handle both teams simultaneously, while sending Panne up to recruit her son and future Mr. Avatar. Frederick and Lissa got iced on the enemy phase (thank god for casual) due to a shitty dodge fail (nailed on a 10% to hit). Avatar rallied spectrum.

Second turn involved me being an idiot and sending Gregor (who is rather behind in levels) paired with my Avatar (who's still fragile as all hell) into the western fray alongside Panne, Olivia, Yarne, and Severa. Que enemy phase that saw Gregor eat it on a bullshit dodge failure early on. Leaving my Avatar all alone to get absolutely swarmed by almost a dozen enemies (including at least one forged Rexcalibur user). Que my Avatar's finest moment as she dodgetanks almost every hit aimed at her (out of the 9+ enemies that took a potshot at her, each with 50~60% odds, only three hit, leaving my Avatar alive at only 2 HP).

Third turn involved my Avatar absolutely surrounded by enemies (out of the 12 available spots surrounding my Avatar, 9 of them were occupied by enemies, 2 by allies, and one by an impassible wall (can't even fly over it)) with only 2 HP to spare. Severa can clear two enemies on the north left side of the clusterfuck, but can't get to the right where a forged Rexcalibur toting Valkyrie is laying in wait, nor can my Avatar move far enough to escape from even the Generals through the northwest. Panne or Olivia can gib one additional enemy on the left side of the clusterfuck but Olivia is too weak to handle anybody but a Sage or the Valkyrie, and Panne can handle anybody but the Valkyrie is too much of a crap shoot to rely upon (needs 2 hits to KO, either Olivia support attacks or the Valk gets a shot off and potentially oneshots my Wyvern Lord); either way they're not enough to punch through the right side of the clusterfuck let alone deal with anybody coming over from the eastern front. My one remaining healer is Cherche who only has a Mend staff at best and is mired in the eastern front along with Virion, Donnel, Chrom, and Gaius. The good news is that she's right next to Chrom and can hit up the convoy for a Physic staff. The bad news is that her magic stat sucks so much she can't even reach my Avatar with the staff let alone heal enough HP to survive anything more than a stray spear. The south is all but blocked by a wall and there are forests everywhere south and to the east of that wall and eat way too much move for anybody to move through....

....save for my Warrior Gaius with his Acrobat skill. He proceeds to charge all the way from the east and directly behind the clusterfuck surrounding my Avatar and proceeds to punch a hole into it, allowing my Avatar an avenue of escape over the forests to the south where none of the Generals, Sages, Paladins, or Valkyries can reach her. Severa and Panne get to work on dismantling the clusterfuck and the match is mostly uneventful thereafter.

By turn four almost everybody is dead save for the bosses who finally start coming after me. The next five turns involve me leading the General boss around in circles while Panne visits every village for loot.
3675  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: February 18, 2013, 02:23:55 AM
I ended up pairing my Avatar with Yarne (who is awesome by the way, his battle quotes are hilarious).

Also, I wanna mention that the first postgame paralogue is the same map from the first chapter of the second book of the third game.
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