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3676  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: March 16, 2013, 12:32:27 PM

I hate to say this but I somehow like the older layout for that castle. It looked more castle-like rather than the more boxy fort like structure they replaced it with. Maybe its the windows or the lack of a staging area.

Oh well, they'll get another chance at it next year when the teenagers come back to burn it down again.
3677  The Rest / General Discussions / Re: The NEW Game Journal on: March 16, 2013, 12:21:23 PM
But you did find Heart Containers (and Magic Containers).

That actually gets into one of the big issues I have with the RPG Castlevanias. If you get health from leveling up and from getting heart tanks, SOMETHING is redundant. In the case of Zelda 2, I... honestly thing finding hearts in the zelda games is fun and adds incentive to explore, and I would've rather had more in lieu of the leveling system.

In the case of like SotN, the combination of leveling up + heart tanks basically means it's really damn hard to ever die in that game.

I remember Circle of the Moon to be pretty punishing in terms of keeping oneself alive. But then again, I also remember that health items in that game were incredibly scarce and the low level health items did all of jack and or shit to restoring your health by the end game (and getting those was the least like pulling teeth). But then again, once you managed to get access to the good DSS combos and that sky high jump the game became piss easy anyways aside from a few sticking points (though outside of the Dragon Zombie fight they all amounted to hitting like a goddamn truck, even through the defensive DSS combos).

But yes, the other Metroidvania games were pretty much walks in the park compared to Circle of the Moon (and probably the reason why I stopped playing them after Dawn of Sorrow).

And yes, Zelda 2 needed more hidden things to find that weren't required to advanced the plot (hello Bagu and New Town of Kasuto). Although I still like the idea of leveling up only increasing defense instead of both HP and defense (although not as much as leveling magic to cost less rather than to do more damage since it means that spells can always do what they're intended to do instead of only at a certain threshold will they work and the rest of the time you're just wasting MP).

At least they're better than the Megaman ZX games were in this regard. Outside of a handful of powerups (4 health ups, 4 subtanks, 4 weapon energy ups in the second game) it was all dumb data disks and quests for e-peenCrystals and ability chips.
3678  The Rest / General Discussions / Re: The NEW Game Journal on: March 16, 2013, 03:43:41 AM
Actually my big issue with Zelda 2 was the RPG elements. Experience points don't save, and I think it would'vebeen better ifyou just found heart tanks or whatever. Beyond that I thought it was neat.

But you did find Heart Containers (and Magic Containers).

But yeah, the fact that game overs cost you your current experience total (at least it didn't drop you back down to 1-1-1 as well) and returns you all the way back to the North Palace or the start of the Grand Palace (really annoying when trucking through the Valley of Death) was a bit much.
3679  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: March 16, 2013, 03:36:23 AM
It's Makoto Shinkai weekend at Crunchyroll!  Meaning all of his wonderful films are available to watch for a limited time.  If you haven't seen them, then fix that!  The Place Promised in Our Early Days and 5 Centimers Per Second are my favorites.

That reminds me, I watched the most recent one "Children who can hear the voices lost beneath the earth" (or whatever its called) a couple months ago and thought that it was actually fairly mediocre. Granted the visuals were nice despite the J.J. Abrhams level of bloom going around and going for the Ghibli feel didn't hurt it at times (like when the female tried to be more than rescue bait, and the oldschool feel in general), but the plot was a mess, filled with cliches and plotholes.

There were so many goddamn instances in the movie where something happens and then just stops and never comes back up again like the younger protagonist's village and friend who's entire screen time is dedicated to expositioning about the boy or the Illuminati agents who get ditched at the start of the adventure phase of the movie (I suppose that they needed to return to their home planet since they're no longer needed here). And of course all the Ghibli cliches are there, but even more so, as they weren't really part of any message so much as obligations to fulfill.
3680  The Rest / General Discussions / Re: The NEW Game Journal on: March 16, 2013, 12:49:08 AM
if Zelda 2 was a janky piece of crap

What do you mean "if."


Janky: I'll give you that.

Piece of Crap: No.
3681  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: March 16, 2013, 12:47:11 AM
So, while I wait, anyone thinks the Fire Emblem for the Wii is worth it? I mean for the story, characters, etc as for gameplay even with the improvements of Awakening it shouldn't be that much different.

The Wii FE has many glaring problems. I've heard some say that they liked the story, and a lot more say they didn't. I personally didn't care for the story. The narrative is separated into four parts and it really breaks up the flow of the story. Characters are pretty weak due to the lack of support conversations. Gameplay is good, but due to the different narratives some of your characters will be horribly behind in experience when the different armies join forces. Also, while you could definitely play it on its own, it is the sequel to Path of Radiance for the GameCube so you may want to start there. Path of Radiance is the better game in almost every way too. I will give Radiant Dawn credit though for having some cool classes that we may never see again.

Glad to hear Awakening has been such a hit!

Radiant Dawn isn't a bad game per say (Shadow Dragon is far more justifiably considered to be inferior, although I like SD more due to being less constrained in my choices than RD) but it does have some glaring issues of its own. Namely due to the fact that the game splits itself into four different acts, each of which contains its own mostly unique party, and the fact that the game included a whole new batch of characters on top of almost everybody from the previous game, lead to some serious cast bloat. Kinda like how Mystery of the Emblem and its remake introduce the vast majority of best team members within the first four chapters of the game, RD also ended up giving making many of the returning team members from Path of Radiance just so much better than everybody else due to availability, levels, and quality. Worse still, is that the fourth act is when everybody gets into the truck all at once so not only do you have people who've been around for nearly 2 full acts (Nephenee, Ilyana, Captain Haar Solo, Heather) but also people who show up for maybe a single map or two before the endgame (Tormod, Tauroneo, Lucia, among others) as well as people who only pop up just as you're choosing your final 17 to take to the endgame (out of 60 possible choices, 6 of which are taken by required units, one of which goes to one of the three herons, and if you want extra story you're going to lose out on another 3 or so slots, plus at least one or two more if you want a Laguz royal along as a crutch). Long story short, you don't really have much of any choice of party members throughout the entire game since the game's so restrictive on who and what you can bring with you at any given time.

That's not to say that the game's all bad though. It has some of the best map designs since FE5, and almost every one of them is sporting some kind of gimmick or feature (including having the only fully aerial map in the series, one where the game just hands you your lord and the motherfucking Black Knight to stomp everybody's shit with, a map you have to approach from both sides as different armies, and many more). It also has the first instance of skill swapping where you can equip and unequip skills to pass along to the more needy. It also brought back a bunch of other features from older games (namely PoR) including: 3rd tier promotions, weapon forging, rescuing, shoving, & canto, Laguz transformations (except far more manageable due to a greater abundance in transformation restoring items), Bonus EXP (except far more abusable due to the fact that every BEXP level is guaranteed to increase three stats), knives (as a proper weapon type this time instead of garbage), specific map bonuses (including hidden treasure on every map), weapon weight affecting attack speed based upon a user's strength instead of constitution or build, and stealable weapons and staffs (provided your thief has more speed than the target and enough strength to carry whatever has been targeted for purloining).

As for the story, it starts off fairly interesting in the sense that you're playing as the guys who lost the last game's war, then as the guys who won the last game's war, then as Greil's Mercenaries (team Ike) fighting for their furry friends in a brand new war, then as everybody as the shit hits the fan, which is the least interesting part due to how everything else is dropped in favor of saving the day.

And for the latest postgame Paralogue, you're going to want to bring a Rescue Staff or two for a chain transfarriing or somebody sturdy with 12 move to get to the new recruit before she gets horribly murdered again because she'll be hamburger by the second enemy phase. The village gives you one but getting it costs a turn and you're still going to need to bring the designated staff user in range and hopefully out of the way of the Dark Fliers (or take care of them first). So unless you have somebody with ridiculous Mag (hope to god Miriel, Maribelle, or Brady can use staves) you're going to have to rush your Rescue staff user to the front lines.

Oh that would have been a strategy. >.> I ended up using one rescue staff to pull her out and then just placed my entire army around her in a defensive formation using a healer to keep her alive from the long range attacker. Meanwhile Donnel took out the entire western forces by himself (armshift+legendary axe=awesome) as the eastern forces got shattered on the rest of my army. Took a couple of tries before I got it down.

So anyone done Em's supports yet? I feel like those have to be extremely akward (especially S rank) considering she seems to have gotten some brain damage from her fall (which is honestly getting off light considering what she apparently survived). Kind of sucks that there are no supports between her and Chrom. Kind of applies to all the spotpass characters actually.

I have a female Avatar so no Dice here. Of course seeing things like Tiki's supports has me convinced that all she would say to my Avatar would be "Gee. It sucks having amnesia. Don't you agree."

Although having a male Avatar S-rank her then have Morgan and Chrom sired Inigo and Lucina and Owain both achieve S ranked supports between each other has some hilarious potential.
3682  The Rest / General Discussions / Re: The NEW Game Journal on: March 15, 2013, 11:39:00 PM
(I sort of wish Ys games were longer 'cause they're fun. Why did I used to hate this series? Oh well, I guess the Ys 4s were fanslated.).

I'd guess it'd have something to do with the first two games being the only real Ys games until 6 as 3 was originally the Zelda 2 of the series (if Zelda 2 was a janky piece of crap) and 4 and 5 were both made by other companies and have two separate versions apiece.

That the first two games had to be ported to practically every system ever created (I'm honestly surprised there isn't a Ys 1 & 2 port for the GAME.com yet) probably didn't help matters either.
3683  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: March 15, 2013, 11:14:36 PM
On the upside, you weren't watching the SECOND live action Scooby Doo movie, in which Scrappy actually appears.

Nope. I'm pretty sure it was the first since that was the one my family went to see as my mom is a huge fan of Scooby Doo. After getting horribly burned on the movie though my mom has all but ignored anything Scooby Doo related made past 2000. And that was where the bad guy was Scrappy Doo in some animatronic suit (ala what's his face from TMNT) trying to kill the gang because nobody liked him or took him seriously because he was completely obnoxious in every show he was in because he'd always try to pick a fight with whatever spook of the week was chasing the gang despite being less than a foot tall when standing on hind legs, which almost always ended with the gang ending up in deeper Doo Doo due to having to fish Scrappy out all the goddamn time. He's basically the cartoon equivalent of a Chihuahua and just as kickable.

But you're right. It was Scooby Doo 2 where, instead of trying to kill everyone in an animatronic suit, he hulked the fuck out and tried to kill everyone (which was the one I watched).
3684  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: March 15, 2013, 09:07:23 PM
Speaking of dreck, I accidentally caught the last 5 minutes of the first Live Action Scooby Doo movie.

Yep, still an infected/festering boil on the face of the entertainment industry. I don't even think that upcoming Teenage Mutant Ninja Turtles movie could be that godawful.

Although watching that induced a sudden realization. Your average shonen anime/JRPG protagonist has the exact same personality traits as Scrappy Doo (moar liek Crappy Poo, amirite?).
3685  The Rest / General Discussions / Re: The NEW Game Journal on: March 15, 2013, 02:05:37 AM
That was one of the things someone told me was really cool about Quake 2 -- It was just a skybox, but you could see the cannon you spend a good chunk of the game trying to get to pretty early on, and the opening cinematics were true to how the game was laid out.

Amalur - Killed the Threshes and finished Building Bridges.

BTW what was the boss you were warning me about in Felghana, Aeolus!?!??!?! Was it parrot?

It was Chester. Parrot's not so nasty once you realize that being closer to the sides of the bridge makes bailing on the platform flipping hijinks easier (though the PSP's screen doesn't help with identifying which panels got flipped over as much as it should). But Chester's a kick in the teeth after a stage that starts by kicking in your teeth.

Of course the real reason why I don't like him is due to his rematch where it turns into an endurance match against a guy that can sicknasty combo the hell out of you. At least you'll have the third magic type by then which makes life so much easier.
3686  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: March 14, 2013, 09:26:20 PM

So apparently, the game did pretty well in the US as well.

Anyways, I ended up giving the Paragon scroll I picked up from the last Lost Bloodlines chapter to Morgan because he's gonna need it so much more than anybody else (My Avatar would've been choice number 2 but she still has supports to grind out so she can continue to gain levels while doing that, also he has more classes than her). He just needs Veteran now to maximize his experience gains.

Additionally, some more localization changes have come to light. Now we have Shanna instead of Thany (hopefully this doesn't get her confused with Shanan or Shanam) and Raigh instead of Ray (for some reason). Other minor changes include Baldur instead of Baldo (better than Valdo) and Belhalla instead of Barhara (I see what you did there 8-4).

Also chatted it up with Severa versus Linde, Tiki versus Tiki, and Brady versus Racquesis in Lost Bloodlines 3 and had Nah talk with Perceval while Noire talkd with both Wolt during her versus against The Black Knight in Smash Brothers Brethren 1.

And for the latest postgame Paralogue, you're going to want to bring a Rescue Staff or two for a chain transfarriing or somebody sturdy with 12 move to get to the new recruit before she gets horribly murdered again because she'll be hamburger by the second enemy phase. The village gives you one but getting it costs a turn and you're still going to need to bring the designated staff user in range and hopefully out of the way of the Dark Fliers (or take care of them first). So unless you have somebody with ridiculous Mag (hope to god Miriel, Maribelle, or Brady can use staves) you're going to have to rush your Rescue staff user to the front lines.
3687  The Rest / General Discussions / Re: The NEW Game Journal on: March 14, 2013, 08:47:12 PM
--- edit ---

(I actually edited the above text already, FUCK). Someone should make a modern game where, like in Dragon Warrior 1, you can see the enemy's castle right from the start. That was interesting.

Xenoblade lets you see the enemy's giant at the end of the caves near the start of the game
(although they don't turn out to be the true villains).

You can also see it moving when its up and running and you can see what's left of it after it gets its shit wrecked afterwards. And you can even see the changes in the other areas where you can see the giant too.
3688  Media / Single-Player RPGs / Re: Surprise! Drakengard 3 (aka; how to damn "nier" lose your shit about old title) on: March 14, 2013, 05:56:10 PM

While not the best soundtrack I've ever heard, I've got to give credit where credit's due since its still impressive to be able to pick up on the classical pieces the game's music was remixed from.
3689  Media / Single-Player RPGs / Re: Round 5: Secret of Mana vs Kingdom Hearts on: March 14, 2013, 05:51:59 PM
I thought we were only comparing Secret to KH1. If we're comparing it to the entire series then Secret wins on plot hands down as well as having better gameplay verses the overall average that the KH series currently maintains (Chain of Hearts and 358/2 Days do a pretty good job of lowering that average).

As for the composer, I don't recall what he's done recently, but I do remember that he did direct Koudelka (for all that that entails). But yeah, after SD3 its been primarily Ito's work (aside from that one time they got Shinomura to do the soundtrack).

Edit: Fuck; beaten.

BOTH games are notorious for not telling you were you need to go, and before anyone tells me that I'm a gamer that needs his hand held you are wrong. Some of the hints in Secret of Mana were only told ONCE and when you talked to that NPC again they would say random nonsense. Sage Joch was a dick!

I cant pick one over the other because they are from two different generations. If Secret of Mana came out the same time Kingdom Hearts did, then we would be closer to being able to compare the two. If you compare Dawn of Mana to Kingdom Hearts, hands down Kingdom Hearts wins. Also Secret of Mana is not a complete game, they were originally developing it for the Snes CD expansion but had to cut a lot of material because they had to fit it on the cartridge instead. This is also why the quality of the music is much better than most Snes games at the time.

I remember actually employing the good old fashioned buddy hotline technique to figure out where Jock was to begin with.

That said, Dawn of Mana was a crap game where the game's entire gameplay system was built around a clumsy gimmick mechanic and wasn't that well suited to 3D platforming. Moreover, Dawn also suffered from the fact that it came out after KH which did what Dawn was trying to do better than what it did, let alone doing it years before Dawn's release (also didn't help that Dawn decided to borrow the Dwarf Village theme from Secret for the side missions rather than any one of the game's many good tracks).

Still, if we're comparing Secret's and KH's sequels, then Secret wins that one hands down as well (despite everything from Sword onward being crap).
3690  Media / Single-Player RPGs / Re: A Step Back: FF-X on: March 14, 2013, 07:51:16 AM
Yeah, dark knight is godly in X-2. Alchemist just makes it easy to never die. Berserker was fairly decent iirc.

Berserker is what you used when you were getting bored with selecting Darkness all the time. It could eat faces off of bosses and other sacks of HP provided you did a good job of keeping your Berserker and Alchemist alive.
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