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3676  Media / Single-Player RPGs / Re: RPGs where you don't save the world? on: May 25, 2013, 10:39:58 PM
Despite pretenses, the Zelda series never really goes beyond Hyrule or the kingdom of the week. The largest scale any Zelda game ever adopts is in Zelda 2 which consists of two primary landmasses and an island or three (although debatable, its still all one kingdom). That or the Oracle games which takes place across two separate lands, plus underground, plus in the past, plus a cameo of Hyrule (kinda).

Actually, most Nintendo RPG series rarely stake "The ENTIRE world" like games like Final Fantasy do on a regular basis. Pokemon kinda gets close but at best its region-wide. Fire Emblem would too if it weren't for all of the other continents kicking around. Not sure about Earthbound or Mother 3 though.
3677  The Rest / General Discussions / Re: XBOX: A New Generation Revealed, May 21st on: May 25, 2013, 12:18:20 PM
Speaking of redundant TV bullshit.


Gotta get those 'chievos.
3678  The Rest / General Discussions / Re: XBOX: A New Generation Revealed, May 21st on: May 25, 2013, 02:52:30 AM
3679  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: May 24, 2013, 11:45:16 PM
Karma: does it exist? does it not?

It was karma that he leapt before he looked.
3680  The Rest / General Discussions / Re: XBOX: A New Generation Revealed, May 21st on: May 24, 2013, 11:32:03 PM
I think one thing needs to be clear... there's no way xbox and ps4 will have a different take on used games.

I suspect that they will take different paths (though neither will remain as it currently is), and the real matter hinges on which side do the retailers take.

Kinda like the HD-DVD versus Blu-Ray formats last generation.
3681  Media / Single-Player RPGs / Re: SQUARE ENIX Presents, Live Broadcast E3 Showcase on: May 24, 2013, 11:26:55 PM
Matsuno Fantasy or maybe letting Masato Kato work on a project that isn't set up to screw him over would interest me.

I can dream

For the love of god this.

A new Tactics Ogre Battle 64: Knights of Lodis would be nice, especially since Squeenix already took the liberty of revisiting the series with the PSP remake of Tactics Ogre.
3682  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: May 24, 2013, 03:53:57 PM
I'm hoping for a buy it all deal for like 20 bucks when the DLC is done. Otherwise I don't see a point.

But the DLC is done (except for the weapons but those are free anyways and will require another 7 weeks to finish).

An additional to my previous post: interested in seeing what comes up as the game's original characters (provided there are any).

And an Edit: http://www.siliconera.com/2013/05/25/fire-emblem-awakening-was-almost-the-last-game-in-the-series/

Talk about close calls. Though this does suggest that future games will probably move further away from older games for both good and ill.
3683  The Rest / General Discussions / Re: The NEW Game Journal on: May 24, 2013, 11:07:49 AM
Recently I've been doing a fair amount of article-writing and proofreading for a Final Fantasy website where I'm a veteran.  That made me realize - I haven't beaten FF VI in something like ten years.  I played it so much in the middle and late 90s that I barely even touched the GBA version.  So I'm remedying that.  Currently around 4 hours in; just finished the Magitek Factory.  I've also done more than the usual amount of introspection on the game. 

 I am currently replaying FFVI as well. I am heading to the Magitek Factory now, and I am glad to see someone else got the FFVI fever. This game really is the total package: All killer and no filler. I even died a few times by being a little to brave. Celes as an end game character is indeed broken.

While maybe not filler, I've never really liked how weirdly placed Crescent Island was in the WoB segment. Half of that scenario felt like it belonged inbetween Zozo and the Magitek Factory or alternatively in between the defense of Narshe and Zozo. Especially since you recruit two characters you otherwise barely have any time to use before you lose your party for the WoR transition and the three statues revelation feels like a Chekhov's Gun that got mounted too late.
3684  The Rest / General Discussions / Re: XBOX: A New Generation Revealed, May 21st on: May 24, 2013, 11:00:45 AM

Sounds convoluted and only really profitable for Microsoft.
3685  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: May 24, 2013, 02:37:55 AM
It doesn't necessarily have to be the characters from Devil Survivor in SMTxFE. Part of the gameplay style/structure sure.

Two of my favourite series in one game. I still can't believe it's going to actually happen.

Man, has it been more than a decade since Super Smash Bros Melee came out and properly introduced the west to Fire Emblem (not counting all the NP articles or that lovely OVA that decided to waste everybody's time on Mystery's first book instead of the far more interesting second book)? It was weird enough seeing Mario, Link, Samus, and so on in the N64 game but suddenly you had triple the cast and included a mountain of collectables, each with their own little factoids about all sorts of games and series, some of which still haven't left Japan, let alone all the things that had yet to come out between then and now.

Granted, its unreasonable to expect something like that again, but using the opportunity to go into both series' history and details to hook gamers onto the one they didn't come for is something that I'm looking forward to.

Meanwhile, I've finished Future Past 3 and got the second ending. Now to grind a bit to take on the final DLC.
3686  Media / Single-Player RPGs / Re: SQUARE ENIX Presents, Live Broadcast E3 Showcase on: May 24, 2013, 02:25:27 AM
Now you too can blow a couple of Benjamins (or whatever passes for Cannuck's $100) on a tacky replica of Squall's Gunblade to display next to your Kilingon Bat'leth (or however its spelled).

As for expectations that are being built up to be dashed expertly, I'd like Parasite Eve 3. Accept no substitutes.

Better yet, let them announce a collaboration between somebody like Capcom or Konami and announce either Breath of Fire 6 or Suikoden 6 respectfully.
3687  The Rest / General Discussions / Re: XBOX: A New Generation Revealed, May 21st on: May 24, 2013, 02:15:40 AM
The back and forth motion accidentally switches from your Zune sexmix to live TV and a broadcast of Golden Girls. Sex gets better then

And the moanings will bring up your other gf's account, including the number of times she's 'logged on' and 'played' with you, and then it Skypes her so that your soon-to-be ex can hear the screaming and shouting from your current ex.

Hey it could happen.
3688  The Rest / General Discussions / Re: The NEW Game Journal on: May 23, 2013, 05:35:48 PM
Why is the NPC named Hyman???  ...I am sorry in advance if someone knows or is named Hyman.  But being a lady, I can't help but giggle a bit.

Because he's from Hyrule. :v

Valkyrie Profile
Definitely did WAY better with Lezard's Tower this time than last.  The few staircase rooms are *reaally* mean.  Wise sorcerers can cause major damage, those fucking Fatal Glimmers can take you out in one hit if you don't kill them in one round, and the Zombie Dragons are everywhere and...similarly pull 1HKOs.  MEAN.  Funny when the boss is easy.  And I got the Gem of Creation...so, this game is basically beaten from here out.  ....why are so many B and C skills stupid???

Also. When I was young I didn't get this game AT ALL.  But um, in Yumei's lengthy recruitment, did the boy (Fuyuki? Ash Ketchum.) intent to kill her or was it just a part of the circumstance (the lapis would revive her family, not kill her to "be with them").  Never bothered thinking about it, but I can't see it any other way now since she had gone and given up living.

I plan on hitting up VP2 after this for a "good run".  Apparently (I was young and dumb at the time to experiment) basically every important PC on your time is garbage (except Rufus, who is literally a god-ly archer).  I did some GameFaqs reading on the game in general -- oh man, did I ever play that game WRONG.

That's the problem with VP2 (that and the grinding). The game is up to shenanigans and it doesn't tell you what they are at all. From which Einherjar you recruit, to what Einherjars give you when they split, to how those orbs work or why you should care, to what your plot important people leave behind when they split, to what are the best moves to breaking pieces off of enemies, to where you can find that one piece needed to learn X.

Recently I've been doing a fair amount of article-writing and proofreading for a Final Fantasy website where I'm a veteran.  That made me realize - I haven't beaten FF VI in something like ten years.  I played it so much in the middle and late 90s that I barely even touched the GBA version.  So I'm remedying that.  Currently around 4 hours in; just finished the Magitek Factory.  I've also done more than the usual amount of introspection on the game.  Two unrelated FF6 comments:

FF VI has a playable final cast of 14 characters.  There are 4 or 5 "knight" characters that can wear the heaviest armor and wield big-damage weapons. There are also 3 or 4 "mage" characters with naturally high Magic (significantly higher than the rest of the cast) and most of whom learn spells naturally.  Is it weird that FF VI has two characters in both categories?  Terra and Celes are beasts!  They have stats like mages and equipment like heavily armored knights!  Sure, they're basically FF VI's main characters, but that's still kinda crazy and different for a JRPG. 

Also, I hit the big return to Narshe (after the three groups of characters reunite) around the 2.5- or 3-hour mark.  At that point, you have seven characters in the party and probably have spent significant time with an eighth (Shadow in Sabin's scenario).  That's eight unique, non-throwaway, mostly interesting characters in just three hours!  This shit moves FAST!  The plot escalation feels natural and the pace is better than I remember.  Probably because I didn't really think about things like RPG plot pacing when I was 9 years old. 

Yeah, the first third of the game is pretty great for the 'getting to know the world' segment because you're recruiting people left and right and traveling to new locations, Sabin's exodus in particular is probably my favorite part of the game since you've probably seen what the other characters are up to and unlike the others who are mostly retreading old ground you're out in the middle of nowhere with only a quarter of the firepower you originally had and the road ahead of you is long and treacherous. The game goes easy on you by offering you a free rest stop, a shop, and a guest character to immediately double your chances for survival. But most importantly the journey isn't about Sabin as he's more of a one note character who already had some character development back at Mt. Kolts, but about the people he meets and some of the sights of the world. He bumps into the imperial siege camp outside of Doma and sees both General Leo and Kefka in action and how they differ despite being on the same side, he runs into Cyan as he's trying to solo the siege camp (and the player got to see Cyan from the Doma side of the conflict before Kefka poisons the waterin' hole) as well as inadvertently stumbling onto a few of his quirks, he boards the wrong train in the phantom forest getting a little world mythology tucked into the game and some quirks for Sabin on the side, the ride ends with Cyan demonstrating how much his recent loss is affecting him, there's some falls for flavor, and Gau's introduced and quested for, then its a quick scavenger hunt and a ride down the Serpent's Trench to the finish line of the exodus.

FFIX had something akin to that with Zidane, Vivi, and Freya running off towards Burcemia while Garnet and Steiner make their way back to Alexandria with some help from Zidane's rogue pals.

FFXIII tries to do the same with the first two thirds of the entire fucking game and failed miserably because all you're ever doing is running from point A to point B with no real context for what's happening or why. Hell, the game itself couldn't keep things straight with things like "Did Sazh commit suicide just now? Nope! Squeenix just had to shoehorn that one early cutscene they developed and showed to everybody for the last 3 years of development regardless as to how badly it fits within the events that bookend it.". And they wasted time on trying to pin character development to one note characters since they can only apply character development once and then they're developed and done for the rest of the game so instead they kept spinning their wheels and putting off the meaningful development til the very end when everybody's sick of their shenanigans. Plus there's stuff like introducing weather controlling mechanics for all of exactly one area and not touching it until the mechanic gets rehashed in the sudden sequel. And then the gang finally gets back together, you're given the last of the tutorials on the basics of controlling your party, and then you immediately fight the first fight against the game's big bad.

Outside of those two examples though, FFVIII was the only other numbered game to do concurrent parties doing their own thing but those things were more or less two concurrent dungeons with meaningless results on one end and Squall saving the day on the other (and also the Sorceress's Assassination attempt which was essentially 'everybody gets stupid and incompetent to make Squall look cool' day).

Honestly, I feel that CRPGs could do more with concurrent storytelling every once in a while instead of gluing themselves to random spiky haired silent teenage boy/secret descendant of legend/royalty with terrible fashion sense and an oversized sword of the day.

Anywho, back to FFVI, the silliest thing about Terra and Celes's equipment selection isn't the fact that they are mages with access to heavier equipment but that they have access to female only equipment which is fucking ridiculous in this game. Minerva in particular sport at least some kind of resistance to every major element type in the game with outright immunities to half of them plus they're solid endgame armor with generous stat boosts to boot. What makes them really ridiculous though, at least in the original and PSX versions, was how you could stack enough M.Evade% to become literally untouchable using a combination of Enhancer/Ragnarok/Illumina, Force/Aegis/Paladin Shield, Force Armor, Mystic Veil/Bard Hat, and two White/Zephyr Capes and even without stacking everything towards dodge tanking Terra and Celes and easily end the game on Enhancers, an elemental or magic shield of some kind or a second Enhancer via Genji Gloves, Minervas, Mystic Veils, and whatever for accessories for anywhere between a decent 50 MEvade% to a solid 80 or 90 MEvade% and +14 Magic (+21 if the double Enhancer choice is taken) without any preferential treatment.

FFVI :spergin: aside, right now I've completed chapter 15 of my Lunatic Awakening: The Ironpass Spotman run. Probably should recruit Leif next since I'm getting more deployment spots and I still don't have enough people to fill them all.
3689  The Rest / General Discussions / Re: XBOX: A New Generation Revealed, May 21st on: May 23, 2013, 04:21:42 PM

That would be AMAZING if it were true.

(Amazingly awful but amazing never the less.)
3690  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: May 23, 2013, 04:17:37 PM
Yes, if only to see how they handle the crossover between it and SMT.

And don't worry about the Lunatic thing as I'm currently running through it with a few caveats to make things interesting like only using Spotpass characters (and Chrom since he's required to be present anyways) and playing it Ironman (though of course losing Chrom does force a gameover but I'm not trying to keep my disposable mooks from dying even if they eat an unlucky crit or fail to hit and die). I will admit to using the various DLCs and note how many times I've run through it but its really the money and the recruits I'm concerned about since I have to hire all my units (or win them from fights that yield nothing else), and I've been leaning on the temp stat booster potions and lucky Anna draws for sanity reasons (though I will go without if a random encounter spawns on top of the shop).

Ultimately we have our own ways of playing through the games we play, and optimal turn count strategies or whatever are but one way to play the game.

And today's Ricken's birthday!

He got a Finn's Lance and a Seliph Sword in my two files.

Ricken sucks aside from breeding a Morgan with the highest Mag cap. Miriel has an earlier join time and a better reclass selection, Avatar has perfect availability and a chance to diversify early plus Veteran giving him/her faster growth, Libera starts off with a fair balance between physical and magical power with a reclass set that's pure magic for males, Tharja is a goddamn tank, and even Henry has Dark Mage which makes his reclassing into other trees less painful and all of his reclass options allow for magic weapons (not that Barbarian wouldn't fix his Strength issues).

And then there's his joining stage which isn't a good stage to use him on since he's not fast enough to double the Wyvern Riders nor does he have enough durability to deal with the ensuing dog pile if he tries. The stage is much better for Chrom to let loose in since Wyvern Riders are locked to Axes and Falchion gets effective damage on them.

Basically Ricken is all about building magic then not using it until Dread Fighter. Tomefaire is doesn't help much because once he has it Dark Knight and Dread Fighter are the only classes left to use it on, Mag+2 only helps if he's using magic based weaponry, Focus is too situational to use most of the time, and he can't directly benefit from Rally Magic. Dark Knight at least nets him Slow Burn and Lifetaker but they aren't really enough to help him transition through either Cavalier or Archer since Slow Burn takes too long to get going and Lifetaker only works if you can kill enemies which is hard to do with Bronze shit and Strength as a dump stat. Better still is that Archer provides crap like Skill+2, Prescience, Hit+20 which he doesn't really spend a lot of time around weapons with iffy hit rates and Bowfaire which only Bow Knight can take advantage of, and Bow Knight provides Rally Skill and Bowbreaker which is only really good if you are a flyer and he isn't. At least Cavalier provides Discipline for quicker magic weapon access, and Outdoor fighter can occasionally be useful plus Paladin and Great Knight both have useful skills in Defender, Aegis, Luna, and Dual Guard+.
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