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3676  The Rest / General Discussions / Re: The NEW Game Journal on: January 16, 2014, 01:24:13 AM
Ocarina of Time and Majora's Mask are just plain terrifying, especially for younger folks.

Forest Temple? Eerie
Graveyard/Skulltula House? Creepy
Like-Likes? Unsettling
Shadow Temple Boss? Spooky as hell
Being frozen by those zombie things I can't remember the name of? Just plain freaky.
Sound effect when a Wall Crawler is about to ruin your day? NO! Just. No.

You mean Redead?

Additionally....
Stone Temple: Neat
Snowhead Temple's Boss: Sweet
Spirit Temple(past): Petite

Love the Spirit Temple addition there.

Shit, ReDeads are pretty creepy even in a cartoon form (WW).

I think the Moon still takes the cake for Creepiest Zelda Things.  Why the hell is it the way it is?

Because they needed a Ganondorf Expy somewhere, and what better than a natural disaster on an Armageddon scale.
3677  Media / Single-Player RPGs / Re: Final Fantasy VI announced for iOS/Android on: January 15, 2014, 07:06:41 PM
3D towns
Low resolution overworld
Low resolution (washed) character sprite
High resolution (filter) enemies and summon
High resolution backgrounds
High resolution portraits





I think calling it a downgrade would be too generous at this point.
3678  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: January 15, 2014, 05:40:16 PM
Shock, sadness, collapse.


I keep waiting for their heads to explode but they keep not exploding.
3679  The Rest / General Discussions / Re: The NEW Game Journal on: January 15, 2014, 05:39:04 PM
Ocarina of Time and Majora's Mask are just plain terrifying, especially for younger folks.

Forest Temple? Eerie
Graveyard/Skulltula House? Creepy
Like-Likes? Unsettling
Shadow Temple Boss? Spooky as hell
Being frozen by those zombie things I can't remember the name of? Just plain freaky.
Sound effect when a Wall Crawler is about to ruin your day? NO! Just. No.

You mean Redead?

Additionally....
Stone Temple: Neat
Snowhead Temple's Boss: Sweet
Spirit Temple(past): Petite
3680  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: January 15, 2014, 11:44:09 AM
Matsuno left (/was pulled from) the FFXII project about halfway through, so he didn't get to make the Final Fantasy he wanted to make. And don't forget the other games he did work on from beginning to end, like Ogre Battle/Tactics Ogre, Vagrant Story and that neat little love letter to tabletop RPGs titled Crimson Shroud.

Given that FFXII was so fraught with executive meddling that two of the six playable characters were more or less shoehorned into the game, I'm willing to give the guy the benefit of the doubt on this one.

What I am hoping wont go down with this is if this game turns out to be game 7 of 9 or something like that. It didn't work for Tactics Ogre, it didn't work for Xenogears/saga, and it probably wont work for this either.
3681  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: January 15, 2014, 11:36:46 AM


I suspect that the aforeposted dog's owners can be located in Poorende Village here.
3682  Media / Single-Player RPGs / Re: Final Fantasy VI announced for iOS/Android on: January 15, 2014, 01:19:14 AM
Cave In 7/16
Reduces one target's HP to 25% of its current amount and causes Sap. It is unblockable, but it will fail on targets immune to instant death.

Snare 6/16
Causes instant death to one opponent. Its Hit Rate is 100, and it will fail on targets immune to instant death. It works against the undead, and stalls final attacks for one turn.

13/16 chance of either heavily damaging a unit or plain killing it. It's not great against bosses, but I usually don't dance against bosses (unless it's a boss that snare can insta-kill)

You know, I don't trust FFVI's programming enough to know whether Snare actually causes Death instead of whatever Final Fantasy's equivalent to Expel is (I think X-Zone is the same way which causes the player to miss out on the reward of the Wrexsol fight if they use it instead of doing it the hard way using one of the other Insta Death tricks like Vanish Doom). I.E. Snare costs you the reward of any enemy it removes. That said, Snare doesn't work on aerial enemies (of which there are plenty) either way.

And I believe that Cave in only does 1/2 total HP worth of damage (not like this matters since you can probably two shot most WoB enemies by the time you encounter them anyways and by WoR you have better options like the Setzer + Offering + Fixed Dice combo or level 3 spells).

Either way, this is all academic given that the loss of control alone renders the Dance command all but useless (although I have gotten good mileage out of Wind Song during the fight against the IAF since the healing is still good, plus free and steady, and wind damage is hard to come by).
3683  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: January 15, 2014, 01:02:12 AM
It's really hard to predict anything about how well a Kickstarter will do less than a day into it.  At least wait until the initial spike seems to die down.

Hell even then, you never know. That Shantae Kickstarter got a major boost near the end of its window when the Mighty No. 9 Kickstarter pulled off a small collaboration with them. Not to mention the possibility of a campaign adopting alternate backing avenues like Paypal that can prolong the life of a fundraising long after the Kickstarter itself closes.
3684  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: January 14, 2014, 09:58:07 PM
I've got give special mention to this week's Castle, if only for the following exchange.

"Then shouldn't you call in for back up?"
"I AM the back up!"

I want to believe that one of the writers of this show swiped that from Vagrant Story.


And while I'm here.

Archer: Welp. So much for espionage. Time to start up a drug cartel. "Hey, if the Mexicans can do it, why can't we?"

Chozen: Looked incredibly dumb. It feels like it's to Frisky Dingo as Archer is to Sea Lab 2021.

Agents of SHIELD: Yep, still watching this. More shit went down. It may be back on hiatus yet again, but the plot is going in an interesting direction (sufficed to say, its heading straight into the Superman paradox). That said, my brain was hurting watching that flying into the eye of the storm bit.
3685  Media / Single-Player RPGs / Re: Final Fantasy VI announced for iOS/Android on: January 14, 2014, 09:40:05 PM
You can get Twilight Requiem right at the beginning when you control the moogle group.
Between that and Water Rondo, I don't really ever touch fight with him.

That's intentionally nerfing yourself, though.  That's not really the true difficulty of the game when you're intentionally limiting it.

True enough, but unlike most games, the challenges are well-known and many people try them (Same with FFX).

And FFT.

Also Dusk Requiem is like the worst of Mog's Dances since its either Demi-wannabe Cave in or the ever more and worse than useless Snare that usually comes up. Elf Fire is unlikely and also used in Forest Suite and Love Sonata (albeit Love Sonata is probably the single worst Dance in the game and Forest Suite is not that much better than Dusk Requiem) and Pois. Frog is the rare effect. Also also, Water Rondo is the hardest Dance to learn in the game (i.e. the only permanently missable one).
3686  Media / Single-Player RPGs / Re: Final Fantasy VI announced for iOS/Android on: January 14, 2014, 07:39:40 PM
For some other characters, you'd wish you could just remove FIGHT and free the top spot (Sabin, Edgar, Cyan, Mog)

I wouldn't remove Fight from Mog given that his Dance ability is a crapshoot to begin with, let alone actually succeeding at getting him to dance a dance of a different terrain (Mog is a Geomancer/Dancer armed like a Lancer).

At least with Gogo you can (too bad that means you'll have to scroll to use his other commands).
3687  Media / Single-Player RPGs / Re: Final Fantasy VI announced for iOS/Android on: January 14, 2014, 07:23:55 PM
As said everywhere:
Having to swipe to access farther than battle command #1 and #2 is pretty shitty.

Even if the only commands you will ever need to use will be Attack, Magic, and for some characters' their personal ability.
3688  Media / Single-Player RPGs / Re: Final Fantasy VI announced for iOS/Android on: January 14, 2014, 07:06:16 PM


I really wished they weren't just reusing those FFDimension sprites like they did with FFV.
3689  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: January 14, 2014, 06:57:17 PM
Backed the moment I saw it. Vita stretch goal. Give me buttons or give me death.

Eh, at least there's a PC version by default. After Republique no way would I trust backing an iOS game with the intent of getting the iOS version.

Yeah, I was seriously disappointed that the 3DS version stretch goal was set at a whopping $2.8 million.
3690  Media / Single-Player RPGs / Unsung Story: A Failed Kickstarter by People Who Aren't Yasumi Matsuno. on: January 14, 2014, 04:29:21 PM
http://www.kickstarter.com/projects/482445197/unsung-story-tale-of-the-guardians?ref=live

Not a whole lot of information about the game itself thus far and $600k is quite a bit for a kickstarter (though probably a whole lot more realistic than some other kickstarters), but for a spiritual successor to Tactics Ogre and Final Fantasy Tactics....


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