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3676  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: February 11, 2013, 10:29:50 AM
It really helps that Kenshin really sidestepped a lot of the issues plaguing most anime by keeping the powerlevels bullshit down to a minimum. Especially given that fights were typically resolved through technical prowess, which translates far more effectively outside of manga/anime compared to the constant throwing of bigger beams/better swords/more robots at the problem until it either goes away or needs moar hotblood/power of friendship/cowbell to make it go away for good.
3677  The Rest / General Discussions / Re: The NEW Game Journal on: February 10, 2013, 02:47:39 PM
While I liked Alpha Protocol a bit more I concur that DXHR is a game I might enjoy playing through rather than watching an LP of.


Anyways, I've hit the timeskip in FE:Awakening, so if I hadn't already paired off Chrom he'd hitched himself to the nearest available female he can support by now.

Its too bad Cherche chose now to show up since I might have even entertained the idea of pairing Virion off to her instead of having already paired him off to Lissa. At least she and Olivia give me a reason to pull Frederick and Stahl off the bench.

Meanwhile, I'm sort of debating on whether I want Sumia to gain the utility of Staves or aim for Galeforce for her daughters to inherit (as she's the one who baked her way into Chrom's pants).

Fake Edit: Nevermind, Lucina wont give any fucks about lances for a while (I forget if her version of Great Lord can even use lances), let alone the fact that I'll be hard pressed to level Sumia up to 15 for either class before she joins.
3678  The Rest / General Discussions / Re: The NEW Game Journal on: February 09, 2013, 05:59:44 PM
Currently playing Fire Emblem Awakening. Started with a female avatar with Skill as my strength and Luck as my dump stat. I'm currently on the stage where you recruit both Axe Monk and Miss Spandex Bodysuit. So far I've paired Chrom with Sumia and Donnel with Sully. Only got a couple of gameovers early on due to missing on a 90% chance to hit or not quite grasping the limitations of the Pair Up mechanic or letting Chrom/Avatar take too many hits. Biggest trouble spot though was rescuing all three villagers in the 3rd Paralogue, I needed to not hold back and bring people who can actually survive hits, cover great distances, and can deal enough damage to take out at least one guy per pair per turn. Avatar will likely be the first to promote. And now to gain more levels on Chrom and Sumia to make their kids huge when I get them.
3679  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: February 09, 2013, 02:58:40 PM
If you get up to level 20 prepromoted you can use a Second Seal to promote into any accessible class.


That said, I finally got my 3DS bundle today. I'm playing on Casual Hard and just finished recruiting Donnel, Gaius, and Panne. The game is a completely different beast when one only has to worry about not letting two units die instead of everybody.

I think I have 2 of those, but I read online that the best use for them is to use them when you are promoted and level 20 because you keep most of the stats and go back to level 1 again.

It depends on the circumstances. IMO your unpromoted units should wait until level 20 before promoting/reclassing as each persons' internal level counter will be at its lowest. After promotion your unit's internal level counter will be set to [20+current level] and will apply exp penalties accordingly. After reclassing your unit's internal level counter will equal the sum of the previous and current class levels. And if you should decide to class down from a promoted class your internal level counter will be cut in half (you'll effectively be half the level you used to be) but it cannot reduce your internal level counter below 20. And finally, each difficulty level has its own internal level counter cap (50 for Normal, 70 for Hard, and 90 for Lunatic).

Now to give an example of what this means lets say that we have Avatar, Frederick, Donnel, and, lets say, Cordelia, and that each of them have the same internal level counters set to 35. Assume that for Frederick, he hasn't had much use outside of Pair Up so he hasn't done anything but level 14 times to level 15 for the Great Knight's final skill Guard Boost+. And lets assume that we wanted Donnel out of Villager at level 15 since he now has Underdog and can gain nothing else of value from the class, and that you found that the Mercenary skill Armsthrift would be a great investment so you've reclassed him once. He'd have to be at level 20 as a Mercenary which is no good either so he class changed again to Hero for Sol after learning the last Mercenary skill which would leave him at level 10 Hero. Now for Avatar you wanted Spectrum Rally ASAP, so you promoted him/her at level 10 and now you have it at Grandmaster 15 which puts his/her internal level counter at 35. For Cordelia though you showed heavy favoritism throughout the game so you not only had her learn Galeforce as a Dark Flyer, but then you immediately reclassed her down to Mercenary to pick up Armsthrift and all the way through to Hero for Sol and Axe Slayer and immediately reclassed back down again to Dark Mage at which point you have to ask which difficulty level you're playing through since Normal would allow her to reach Dark Mage level 10 whereas either Hard and Lunatic would likely only allow her to reach Dark Mage level 7 to get to the same internal level counter as everyone else.

The final score from the above comes out to 14 level ups and two skills for prepromote Frederick, 23 level ups, 1 class change, and 4 skills for Avatar, 32 level ups, 2 class changes, and 5 skills for Donnel, and 40 levels (accounting for starting level), 4 class changes, and either 9 or 10 skills depending on difficulty level for Cordelia. What this means is that Frederick and Avatar have midgame level stats and skills, Donnel has endgame level stats and skills, and Cordelia has postgame level stats and skills; yet all of them will be treated identically in terms of exp gains.

Of course, none of this accounts for necessity caused by the difficulty of the situation you're facing which may necessitate you to promote or reclass someone so that you have someone who can effectively deal with whatever roadblock is blocking your road currently. Moreover the penalty for an early promotion isn't nearly as harsh in this game as it is in others.


The tl;dr of this post is that you'll miss out on some easier Exp gains for an early promotion, that the only stat losses that occur when changing levels are the stats being contributed by the class's base stats, and that you should watch to make sure you don't leave any major gaps unit coverage (i.e. don't turn all your best units into flyers on a map that hosts nothing but Snipers, Sages packing wind magic, and/or enemies packing beast/dragon slaying weapons).
3680  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: February 09, 2013, 01:13:47 AM
Has anyone "class changed" that idiot?  DOes he go from a pot to like... a stainless steel premium chef's pot?  Poor guy.

Class change him at level 15. Seriously, its not worth keeping him in that crappy Villager class for any longer than he absolutely needs to be, and as soon as he changes he'll become a beast. Also, he'll keep the dumpy pot no matter where in the other five classes he has access to you go.
3681  The Rest / General Discussions / Re: The NEW Game Journal on: February 09, 2013, 01:08:09 AM
Card Game: I've only played a couple games, meh.  It doesn't seem like anything exciting.  I'll try to play more before the next game journal.

Dislikes:  Meeting new characters and not being able to tell what they look like because of the dated graphics.  Random Encounters.  When I get pushed out to the World Map I tend to want to get right to where the story is leading me.  It's very frustrating when I take two steps, encounter a random battle, take two steps and encounter another one.  Then after a few minutes of making my way across the map I realize that I am at a dead end and have to turn around.  To me, this is where the game shows its age.  I think that that type of design is rare these days and I think it's a good thing.

Don't worry about the card game. It sucks.

Also don't worry about the not being able to tell what new people look like. You'll know who the important ones are due to either cutscenes or prominent character designs. And don't worry too much about the random encounter rate on the world map, you'll rarely have more than a minutes worth of travel time in any direction on foot without those encounters.
3682  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: February 09, 2013, 12:58:44 AM
If you get up to level 20 prepromoted you can use a Second Seal to promote into any accessible class.


That said, I finally got my 3DS bundle today. I'm playing on Casual Hard and just finished recruiting Donnel, Gaius, and Panne. The game is a completely different beast when one only has to worry about not letting two units die instead of everybody.
3683  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: February 08, 2013, 07:51:07 AM
http://www.siliconera.com/2013/02/07/fire-emblem-awakening-first-dlc-prices-revealed/

Some details on the upcoming DLC. Drakenroy for 2.50 and Drakenroy + All Stats +2 Skill Manual (plus supradeformed Micaiah) for 4.00 (these all come in missions like the one with Lodestar Marth).
3684  Media / Single-Player RPGs / Re: RPGz you want HD'd/Remade on: February 07, 2013, 08:38:31 PM
Improving the camera would help that section too.

Also hastening the text speed from the original's glacial setting.
3685  Media / Single-Player RPGs / Re: Final Fantasy 25th Anniversary Thread -- Making people crazy since 1987, kupo! on: February 07, 2013, 01:14:22 PM
If I made a list of my favorite FF heroes and heroines, I think both lists would consist entirely of characters from FFVI and FFXII (and I've played all the games in the numbered series, minus XI).

As for the 25th Anniversary PSN sale, I am considering getting V and VI. I recall hearing that VI is a port of the PSX version of the game, which I heard was terrible. I already own the SNES cart, so that purchase would be fluff. I haven't heard anything about the port of V and whether or not it is decent or not. I sort of feel like I should buy it out of principal, since I played it on that which shall not be named over a decade ago. Not to mention I've never beaten it, and I've beaten just about all the other numbered FFs.

Both are based upon their respective PSX ports. The problem with the PSX port of FFV was that Sony/Squaresoft used the scrapped SuperNES localization instead of actually trying to localize it properly. This means that the game has a poorly edited and quite frankly terrible translation on top of the usual issues that plagued the PSX FF ports (in this case, long load times, since the other issues were mostly unnoticeable due to never getting the Super Famicom version to compare it to). In this case however, if you can't find/don't already have/aren't going to bother hunting down the GBA port then this version is definitely there.
3686  Media / Single-Player RPGs / Re: Final Fantasy 25th Anniversary Thread -- Making people crazy since 1987, kupo! on: February 07, 2013, 10:07:33 AM
What I'm reading is: "Our games are totally better than those old relics, you just can't see it through all those rose tinted glasses you're all wearing. Also Nomura is totally a cool dude, stop hatin' on him guys!"

What I read is: "Stop being a dick about modern FF titles. We got the message."

Hey now, I totally enjoyed FFXII (barring its flaws) back when it came out. Granted, if I wanted to play a JRPG that features wide open environments and encourages exploration today I'll play Xenoblade, but back then FFXII was almost the closest we got to that since the SuperNES era (DQVIII was better but I had already beaten it by then). I didn't have any problems with the Gambit system and I enjoyed the idea of not having to remember to steal from enemies when I fight them (except for the fights where you need to steal multiple times for good, one chance at them items) or having to keep an eye on my HP to know when to pop a potion (or to at least query up a potion that'll never be used as I'm cheaply stunlocked to death due to an exploit in the game's ATB (that FFX-2 also abused)). Plus I enjoyed what plot and characters were there (except for the parts and people that were either lifted straight out of Star Wars or the parts that existed solely to adhere to the Final Fantasy Formula).

Balthier is boss. One of my favorite characters from any Final Fantasy. Heck, Basch was pretty sweet too. I'd reckon that was one of my favorite casts of the series. I would totally love an HD FF XII.

I loved the whole FFXII cast, I just hated that they got barely any meaningful development outside of a tiny bit for Basch, Ashe, and Balthier. I also asked SQEX on Twitter the other day for an HD FFXIIIZJS. That would be awesome.

I didn't know that FFXIII got an Zodiac Job System update as well?

As for cast, my only real beef is with Penelo who's entire role within the plot is to be Vaan's requisite childhood girl next door friend and kidnapped for that one time. Not that I would've preferred her to make a nuisance of herself like most JRPG childhood girl next door friends, but at least it would've been more than just 'being there'.
3687  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: February 07, 2013, 09:49:01 AM


I don't know if this has been the case for anybody who has the bloody game, but now I have a better idea of what I'm going for first.
3688  The Rest / General Discussions / Re: Playstation Meeting, Feb. 20th on: February 07, 2013, 09:44:25 AM
I just hope that Sony will take some time to address their current localization policies (and hopefully not in anyway that implements region locking).
3689  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: February 07, 2013, 09:31:26 AM
The good thing about the DLC characters is that if you should be playing on Classic and happen to lose him/her you always have the option of going back to their respective DLC chapter to recruit them again. Of course, they'll start right back from where you found them.
3690  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: February 06, 2013, 11:01:30 AM
Damn saving everyone on chapter 5 with permadeaths and on hard mode has literally been hours of losing for me... I beat it with only losing 1 character this time and I think I'm going to keep it. Wasn't really going to use the character anyway.

Wish some many peeps, I get worried about who I'm not using. D:
I think I shelved Sully based on appearance.  Lissa too (even though the look of her BFFF isn't much better).
For whatever reason, Frederick can't gain a level if his life depended on him, but he's a goddamn tank, usually killing things in one hit.  I don't get it.

Aeo:  Thanks for the tip on the soft reset.  Given my 20+ years of gaming experience, I don't know why I didn't try that first.... hm.

I benched Sully for the exact same reason haha! Lissa is the one who died in my game, but she still appears in the story sequences for some reason. I guess that's a must, but you gain a healer on horse the chapter she died so I'm good :P

As for Frederick, he is so good because he is already been upgraded to a Paladin, which is what they usually do at the beginning (give you an overpowered character at the start, but you'll soon realize that already upgraded characters are inferior to the ones that get there legitimately by the end).

Great Knight. But yeah, as a unit he'll fall behind sooner rather than later.

Still, he makes for a good father given that he passes down the Wyrmknight class tree to any kid he sires (with Virion and Lon'qu being the only other fathers to do so).

I'm used to calling it Paladin from the other games haha

There are Paladins in this game still (which are the alternate promotion to Great Knight), Fredrick just starts off as a Great Knight instead for full weapon triangle control as well as the skills Luna and Dual Guard+ instead of the one extra move, the lack of armor slayer weakness, and the Defender and Holy Shield skills (or whatever they're calling them now) that Paladins get.
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