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376981 Posts in 15090 Topics by 2331 Members
Latest Member: hitmonkey
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3676  Media / Single-Player RPGs / Re: The favorite sidequests thread on: July 25, 2013, 12:10:17 AM
If we're just going to be randomly pulling sidequests out of our asses then I'll throw down for FFVI's. Getting both broke ass espers and equipment while getting resolutions to character arcs was a solid combination. If there was any problem it was the lackadastical difficulty curve.
3677  The Rest / General Discussions / Re: XBOX: A New Generation Revealed, May 21st on: July 24, 2013, 08:14:58 PM
So MS reversed-course on indie self-publishing.  Wonder what they'll do a 180 on next...

Gotta love this PR bullshit, though:
Quote
Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing.

Doing the same thing as all your competitors only after consumers and developers bitch endlessly about your policies is so visionary!

I think at this point Microsoft really should just give up and call the fucker the XBox One-Eighty (or perhaps the Xboneatetee).
3678  Media / Anime, TV, and Movies / Re: WARRIORS of OZ on: July 24, 2013, 08:09:55 PM
That damn horse from never ending story.... goddamn

ARRRRRRTAXXXX!!! No kidding though. That scene really got to me as a youngin'....

Same here. Then I realized the main character was a guy and hated the movie even more (fucking daycare). Thankfully, anime has seen to it that I'll never make that mistake again.
3679  The Rest / General Discussions / Re: The NEW Game Journal on: July 24, 2013, 04:54:31 PM
While I hate timed sequences, and having the Floating Continent and the House collapsing events are waaay too side by side for me to feel comfortable, I still say the Opera House is the closest call with respect to reaching the goal on time.  If you don't dodge the rats, you'll probably run out of time.

When I first played the game, the timed events gave me mini heart attacks. To help alleviate timed anxiety for the house, I just bought a bunch of smoke bombs, had the cursor on memory rather than reset, and ran from battles that way. Was able to get all the treasures with a couple of seconds to spare.

Yeah I just ran from each fight in the house.  I skipped a lot of the treasures (I was happy enough with an Ether and Heal Rod).  I was the same...I was...um, like 6-7 years old when FF6 FIRST came out on SNES, so those sequences gave me a bit of a fright (the creepy music, world getting destroyed, and the really disastrous state of the world burnt up and dreadfully depressing organ in the World of Ruin do things to a kid...I guess).

For it's time though, it did a damn fine job illustrating a world post-disaster though.

You know you could always hold off on the collapsing house sequence until you've returned with a few more people. Its especially helpful to have more than one person for the dungeon since the enemies within tend to sport petrification inducing attacks requiring you to burn a relic slot on an Amulet. Although that's less of a problem in every other version of the game outside of the original or its direct ports since you don't need to dedicate the other relic slot to a pair of Running Shoes.
3680  Media / Anime, TV, and Movies / Re: Final Fantasy Kickstarter on: July 24, 2013, 02:52:14 PM
:insert obligatory 'fan made FFVII movie more faithful to the original game than Advent Children' joke here:
3681  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 24, 2013, 02:48:39 PM
Now that we've had Soul Hackers and the mainline SMT game of the gen, (seems like we'll get one per gen), we're likely to get P5 next.
Whoever buys Atlus is going to get it, so it's going to be interesting. Depending on who buys them, they may have to start over from scratch which will delay it a while which is going to start a whole bunch of extra whining for the game on top of what we've already had.

Unless we start getting something out of that SMTXFE game mentioned back in January (especially given that recent 3DS promotion).
3682  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: July 24, 2013, 02:57:13 AM
Since AuraChannelerChris is probably too busy playing SMT4, I'll take the initiative today and make a Happy B-Day post for
Code:
Yen'fay.

Anyways, the guy has access to the Myrmidon, Archer, and Wyvern Rider class trees and the highest Gen1 Speed modifier in the game outside of an Avatar with Speed emphasis and a flaw that doesn't inhibit it. The Archer class kinda plays well with the Assassin class and Wyvern Rider class tree given a way to build Bow ranks and learning Bowbreaker respectfully (also the +20 Hit skill goes well with some of the more inaccurate axes). That's pretty much it really. He doesn't even come with skills outside of his class set like other post game characters (the skills he does have out of the box are pretty solid, although Swordfaire doesn't do him many favors unless he hops on over to Assassin or Bow Knight). And the Speed Modifier isn't even worth much considering what a Lon'qu sired Yarne can do to Morgan's Speed and Skill. So much for this game's Camus archetype.
3683  Media / Anime, TV, and Movies / Re: WARRIORS of OZ on: July 24, 2013, 12:33:49 AM
Too bad Bob Hoskins career ended shortly after WFRR with that other movie he did. Sure he might have looked like a plumber but he was still a terrible choice for the role (of course the rest of the movie sucking out loud didn't help matters either).

Anyways, in regards to the movie: COME OUT AND PLAAAAY!!!
3684  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: July 24, 2013, 12:20:48 AM
They already did a Gunpla Builders prior to AGE so its not surprising they're doing a second one.

Yeah but that was like, a 3-episode OVA. This is supposedly a full series.

If they go full "Beyblade Tournament Fighter" on the show I at least could appreciate it for what it is, I suppose. One of the big problems with AGE was that it tried to please everyone and just ended up being horrible at both.

Actually, AGE's biggest problem was that Level 5 has this tendency to make badly written JRPGs aimed almost exclusively at young Japanese boys just like all the other stuff they make.
3685  Media / Single-Player RPGs / Re: super robot wars topic on: July 23, 2013, 05:16:34 PM
http://gematsu.com/2013/07/super-heroine-chronicle-adds-tesla-yase-more

More girls on the Super Heroine Chronicles front. No new series unfortunately.
3686  Media / Anime, TV, and Movies / Re: The Power is Sony Pictures'! on: July 23, 2013, 04:58:17 PM
This sounds like a glorious train wreck of a movie which I will never bother seeing.

Now question is who will the villain be? There were only three effective villians in the series, the alien guy who corrupted the planeteers (or something....I don't remember anything beyond the gauntlets he gave them and that Ma-Ti was the only one who snubbed the guy), Captain Pollution, and Hitler. So of course the storyline should have one of those three. Captain Pollution seems like a better fit for movie two though.

Either way, I'd love to see how they'll try to convince movie goers how not completely useless the Power of Heart is.

Heart is the most broken power in the show. Had it been used effectively, then every episode would have ended within like 5 minutes of the start while the other four just sat around. It just is the least interesting visually.....wait or did it not work on people? If it didn't then yeah it is just kind of useless I guess.

I would expect to see the episodic villains for the first movie rather than one of the major villains since they more or less had a villainous hierarchy. I personally want to see the female villain just to see how cheezy they make her computerize accomplice's appearance. Either way though, Captain Pollution won't show up til at least the second movie.

As for the Power of Heart, I think it was used on people on occasion but the effects would last like a minute at most. Either way, unless animals were involved the power was little more than a distraction at best.

The other amusing thing would be to see the carbon footprint the making of this movie leaves behind.
3687  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: July 23, 2013, 04:33:54 PM
Got around to finally watching Awakening of the Trailblazer a bit ago. It was pretty terrible. Basically nothing happened. Lots of pretty imagery and the last scene would've been pretty touching if I actually gave a shit about what was going on the rest of the movie.

I didn't hear about Gundam Build Fighters until a few days ago, and I'm kinda shocked they're going for another kiddy show when AGE bombed so terribly. Only good thing about the announcement was the HG 1/144 GDX kit coming out. Someday when I'm 45 maybe they'll release an HG Virsago. Oh well, at least I have Unicorn 7 to look forward to, whenever they get around to releasing that...

They already did a Gunpla Builders prior to AGE so its not surprising they're doing a second one.
3688  The Rest / General Discussions / Re: Square-Enix hits a new low on: July 23, 2013, 04:24:30 PM
http://www.siliconera.com/2013/07/23/eidos-montreal-general-manager-resigns-due-to-irreconcilable-differences/

Yeah, that didn't take long. I fully expect the Eidos name and brand to be dead and buried by the start of 2015.
3689  The Rest / General Discussions / Re: The NEW Game Journal on: July 22, 2013, 07:59:29 PM
Finished MMX7. I've heard people complain about the final stage being one of the worst stages in the franchise and I can almost agree with that but I believe that X6's Gate's Lab 2 is still the worst. The problem with Crimson Palace is that it is one fucking long stage that should've been divided up into two or more stages.

The opening is a boring climb in one of the most vertical portions of the game with Battons pestering you and Boulders that you have to trip then duck in a crevasse and wait for the slow moving Boulder to pass (and you do this 4 times). Then you fight Red in a battlefield that's trying to invoke Gate's battlefield in X6. I really hope you've invested in X at this point and got his full armor because the fight is a battle of attrition and his counter requires you inflict damage in a single large attack rather than Axl's pea shooter or forcing Zero to eat all sorts of damage just to get him up close enough to do anything. I also hope you've figured out that you can control the camera in 3D sections sometimes by using the L1 or R1 buttons since half the fight is figuring out where he's ported to. Then after beating Red, you have another platforming section to slog through with those Moai from an earlier stage except with highly damaging spikes on their rears. There's two locations that are supremely stupid in that one Moai is too close to the ground to dash under without taking damage and the other is a Moai hovering over a spike pit with no clearance to get between the two without taking damage or being killed outright. Then after that you get to another section where you having a branching path, one gives you a ride armor to help you blow up a bunch of ride armors and the other IDK because I didn't take that route. And then you get to the Maverick refight section. Thankfully the game gives you a full heal after every fight so its just a matter of not dying on the bosses and their stupid gimmicks once again. Then after that you get to fight both of Sigma's forms for this game. The first isn't so bad as X since you just wait for his giant fuckoff lazor then duck and Charge Shoot through the rubble and eat through his health without counter; and the second is a platforming nightmare with the thankful caveat that Splash Laser just demolishes Sigma's lifebar if he pops in at a good vantage for you to hit him.

But again, note how all of that consists of just one goddamn stage. Even with the five lives from the Ex pack you're probably going to gameover at least once or twice somewhere along the line. Thankfully, Red isn't packing near the bullshit that either High Max or Gate packed in Gate's Lab 2 in X6, plus with the way gameovers work in X7 (read: barely) you spawn in at the last checkpoint you crossed no questions asked (for instance: beating Sigma 1, losing your last life failing to jump to a moving platform that's too far to make a clean dash jump to made worse by the fact that everything is massively zoomed out and Sigma's spawn point just forced a perspective change right in the middle of the jump, then hitting the restart option and getting dropped right back at the start of Sigma fight 2).
3690  The Rest / General Discussions / Re: Best **Badass** Moments in games on: July 22, 2013, 07:27:01 PM
.....Maybe? I'm not really familiar with Guren Laggan. Probably not though.

Probably inspired by TTGL because it revolutionized 'epic'.

Actually, I was referring to the final battle in TTGL which involved giant robots throwing galaxies at each other like shurikens.

Also TTGL didn't revolutionize nuthin'. It just took the concept of super robot anime to its logical conclusion.
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