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3676  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: December 26, 2013, 09:53:26 AM
The Hobbit: TDoS -

I'm just not enjoying these as much as I hoped I would. They are so bloated, and are trying way too damn hard to be LOTR2.
I'm not going to bother going through the plot. There's really not a whole lot of it here, anyway. It's basically one big action scene after another. A lot of which gets confusing.
I know they're bound by the book, but it's just so darn unbelievable that a troop of 13 dwarves would go through this adventure, and all these battles, and not  a one gets killed, or even seriously hurt.
The elves, legolas, and Tauriel, are entertaining, but are basically superheros who can do no wrong.
The movie looks fantastic, as expected. I love the whole LOTR/Hobbit world, and they obviously spend lots of time making it all perfect for the screen. Killer cinematography as well.
The dragon, Smaug, is the best part of the movie, and is a marvel of CG. easily one of the best CG creations I've yet seen. very well done.
The movie ends totally leaving us hanging, which I guess isn't surprisingly.
I really think these would be better if they were shorter(or less of them!), and stopped trying so hard. Just let them be a simple little Hobbit adventure. Oh, well. I'll certainly see the third one, and I'm sure it will be more of the same. At least Benjamin really liked it.

There's a very good reason why the company of 14 have not suffered more than one casualty so far. If you're familiar with the book then you should know why.

Anyways, what's amusing is how even the movies have been skipping over material like the first half of the events in the Murkwood. What isn't so amusing was how Thorin kept taking Bilbo's best lines from his confrontation with Smaug. That said, it was still nice to see Gandalf in full wizard mode, and the Ring of Power finally getting used as its fully intended to be used as (i.e. a really sweetass magic item), plus it was amusing to see Legolas putting the Orc Bitter (or was that the Goblin Bitter) to good use after it got confiscated from Thorin. I could also tell just how much the battle with Smaug in the movie was solely meant to serve as the movie's capstone.

At least I can now anticipate how they're going to handle The Hobbit 3: With A Vengeance. Namely, its going to wrap up every sideplot prior to the pitched battle against Smaug, then its going to start up the Battle of the Five Armies which is going to rage on up until Bilbo bumps his head and gets knocked out, and finally the aftermath plus any tie-ins to the Lord of the Rings trilogy they want to throw in.
3677  The Rest / General Discussions / Re: The NEW Game Journal on: December 25, 2013, 11:55:32 AM
Getting to visit the Toran Republic from Suikoden 1 in part 2 is soooooo cool! It added a layer of nostalgia to an already nostalgic experience for me.

On a whim I chose Kasumi over Valeria to join me. Valeria is one of my favorite sword-weilding-chick-ee's ever, but I made an impulse decision based on character portrait aesthetics... I hope I made a good call.

I was gonna play me some Mario 3d World for christmas, amongst sampling some other games I've been meaning to try but I highly doubt I will be able to turn off Suikoden at this point.

Make sure to visit the hidden Ninja village on the way out. It's Kasumi's biggest perk over Valeria (her other perk involves a scene involving the protagonist of the first game).

Dammit.... I missed that hidden village apparently. Can I go back and find it?

Yep. Just go back down the path to the Toren Republic but after you climb back up the ladders make sure to hug the southern edge of the forest until you start walking into trees (make sure to have Kasumi in your party as well).
3678  Media / Single-Player RPGs / Re: super robot wars topic on: December 25, 2013, 10:52:08 AM
I never really got why they remove series between games since half the time they just recycle the units/animations and balance has never really been a huge concern in SRW. Always annoyed me when I couldn't plunder the enemy with a team of piratebots in Alpha 3.

A bunch of reasons, namely, stuff like licenses expiring or suddenly becoming prohibitively expensive (Giant Robo being the most infamous case), or because new shows come out between games and thus need to recycle roster space instead of turning the game into an Alpha 3 roster bloat situation.

Additionally it might just not work for the plot in cases of post apocalyptic series like Xabungle, Turn A/X Gundams, or Gurren Lagann when you have shows like Code Geass, the umpteen million other Gundams, and FMP among others running around (unless you want to imagine the Tuatha de Danaan pulling a play out of Xenogears' playbook and become a sand submarine (or would that be referred to as a subterrain, or should we all just agree that sand seas are geological clusterfucks and call it a day?) while the highschool the series takes place in is sitting in the middle of a dome city along with the Britannia Empire and the Federation's base at Jaburo (which is situated in the middle of a dense jungle)(and granted they could be separate dome cities but its still pretty stupid and cumbersome)).

And on that note, so far, I'm digging the new FMP unit animations. This is gonna be a great game.
3679  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: December 25, 2013, 10:34:43 AM
Princess knight? Maybe that's her masculine look and she's failing miserably?

The sane thing would be her having half a dozen older siblings, making her more expendable than the avarage prince(ss), giving her the freedom to do heroic shit. ... But I guess she's once again an only child with no interest in the throne, or something.

Now while the former would make the most sense, its far more likely to either be the latter or the case where she did have an older brother who disappeared on an expedition and to solve the mystery of his disappearance she must confront the evil empire's masked Black Knight who's fighting style is suspiciously identical to that of her missing brother's but she won't notice this until the end (or at least won't reveal that she noticed it until the end).

Basically, what I'm trying to say is that it isn't a Tales Of plot point unless its a done to death cliché.

http://gematsu.com/2013/12/tales-zestiria-detailed-famitsu

If this is correct, then man, how wrong I was.

At least, if again, this is anything to go by, the main character will likely be an idiot hero for at least part of the game, so they're not bucking tradition entirely here.
3680  The Rest / General Discussions / Re: The NEW Game Journal on: December 24, 2013, 04:17:56 PM
Getting to visit the Toran Republic from Suikoden 1 in part 2 is soooooo cool! It added a layer of nostalgia to an already nostalgic experience for me.

On a whim I chose Kasumi over Valeria to join me. Valeria is one of my favorite sword-weilding-chick-ee's ever, but I made an impulse decision based on character portrait aesthetics... I hope I made a good call.

I was gonna play me some Mario 3d World for christmas, amongst sampling some other games I've been meaning to try but I highly doubt I will be able to turn off Suikoden at this point.

Make sure to visit the hidden Ninja village on the way out. It's Kasumi's biggest perk over Valeria (her other perk involves a scene involving the protagonist of the first game).
3681  Media / Single-Player RPGs / Re: Are turn-based console RPGs officially dead? on: December 24, 2013, 04:15:34 PM
That's why Pokemon is great.  If I want to battle an opponent with human intelligence, I'll go online and battle another human.  I don't want to battle a human when I'm progressing the story. 

But then you get min-maxing meta-gamers that pretty much take all the fun out of picking and choosing your team out of whatever.
3682  Media / Single-Player RPGs / Re: super robot wars topic on: December 24, 2013, 04:13:40 PM
So much for not having SEED representation (then again, having Code Geass R2's Jesus Kururugi hanging out with SEED Destiny's Jesus Yamato should make for some entertaining interplay, nevermind the people who are actually worth watching like Chirico, Heero, Sousuke, and Setsuna getting together to play poker, even Roger Smith wouldn't stand a chance against that must stoic, especially if R-Dorothy jumps in....oh goddammit).

Either way, Oh Hell YES!!! Having Tetsujin 28 (even 80s Gigantor is still incredibly oldskool), the VOTOMs' trashcans on wheels (i.e. Scopedogs), FMP's walkers (which invariably means Bonta-kun), Dai-Guard (the 9 to 5 everyday salaryman's giant robot of choice), Big O (the negotiator's clod hopper of choice), and Godmars (featuring the best of low budget animation) along side Rebuild of Eva (fuck the world, we have giant robots), Gunbuster (fuck the galaxy, we have giant robots), and at least up to Arc Gurren Lagann (fuck the universe, we have giant robots), not to mention everything in between. This just needs Xabungle (diesel powered robots) and something like Braiger (space car) plus squads like Z1 again (so that I can stick Gunbuster and somebody like Arc Gurren Lagann or Aquarion on any flight enabled unit as squad leader to get those two behemoths up in the air).

Of course, if Siliconera is to be believed, then this is just part 1 of Z3. So we probably wont get the 30 Armageddon Pileup that Alpha 3 had (at least until Z3-2).
3683  Media / Brush and Quill / Re: Storytelling discussion- when multiple authors write. on: December 24, 2013, 11:13:52 AM
Aside from the fact that this thread feels like it belongs in Brush and Quill, I agree with the notion of more hands not making light work when it comes to writing. Even when storyboards are involved, unless all of the writers synchronize with each other, its just going to turn into a mess. You've got matters ranging from your example of technical detail to sweeping generalization, to even simple things like where should the story or plot arc end and what plans do writers have with the setting and characters (it would suck if a story of two kingdoms going to war with each other were suddenly interrupted by an orbital strike by an alien race, killing many named and important characters, and demolishing one side completely, leaving the story with either no protagonist faction or an antagonist faction that cannot realistically be combated against by the protagonists without turning into some kind of Arms Race, either way forcing the writers away from the originally agreed upon setting purely for the sake of one participant's indulgence (unless said example was preplanned in which case they either need to turn it around or accept that they just ham-handedly shot themselves in the foot)).
3684  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: December 24, 2013, 11:00:45 AM
I'm not familiar enough with One Piece to make predictions on most of those, but I will predict that between Robin and Usop getting toy-ified, my money's on Robin. Last I knew, she's the more powerful and thus the more likely to suffer the Worf Effect.
3685  Media / Single-Player RPGs / Re: super robot wars topic on: December 24, 2013, 08:40:05 AM
http://gematsu.com/2013/12/3rd-super-robot-wars-z-announced-ps3-ps-vita

Z3 announced. For both PS3 and PSVita. A lot of returners from the previous Z titles announced so far with the most notable inclusions being Gundam Unicorn (not surprising being recent and showing up alongside Char's Counterattack), Gunbuster (first time since Alpha 3), Full Metal Panic (not sure if Fumoffu! or Second Raid will make it), Aquarion EVOL (since its a debut, they'll probably play orz straight), and one of the Rebuild of Evagelion movies (not exactly sure which one; hell, I'm not even sure the final movie is out yet).

Notable absences: Gundam AGE (ha!), Gundam SEED (although I wouldn't put it past them for a latter announcement), and Eureka Seven AO (again, ha!).
3686  The Rest / General Discussions / Re: The NEW Game Journal on: December 24, 2013, 06:00:25 AM
Quote
Suikoden 3 starts off slow, but the plot is great and the trinity sight system is really cool.

My problem with Suik 3 was that I started with Geddoe instead of like, Chris or Johnathan Taylor Thomas. Which is comparable to only playing the Gus missions in SaGa Frontier 2. I definitely liked its battle system more than 1's, though. Also I remember the map being kind of controversial but I thought Suik 1's overworld was blaeghlaughaghl.

I need to get back to this when I quit being burnt out on RPGs.

It doesn't help that the game loves to stack fights against you. But yeah, at least going through Chris and Hugo's introductory chapters helps in getting a grasp on what Geddoe is up to since he's basically the middle man in the conflict between the other two.


Home stretch in Ys Origin.  Between last night and earlier tonight I took out sand monster, giant mantis, trident girl, wizard skank, and halberd guy (had a save right before sand monster).  Pretty sure there's only one boss left, but I'm supposed to head over to my neighbors' to watch pro wrestling.  Might finish it tomorrow.  Using Yunica, playing on Hard. 

Man, that Sand Monster boss sucks all kinds of balls when playing on a keyboard. Same with that other boss you have to climb on top of to hurt its weak spot much earlier on (so much so that I haven't bothered to fight that guy in my Hugo Lunatic run).


Woot, big KanColle update!  There's a new large ship construction option so Yamato is buildable!  And there's a Christmas event crossover with Arpeggio of Blue Steel in which you can get I-401!

...nobody cares, do you...

I want to build the Yamato. =[

Are you going to get her and her entourage punked by a couple of Tincans and six Combustible, Vulnerable, Expendables (and a shitload of planes)?
3687  Media / Game Journals / Re: Final RPGFantasy VI on: December 24, 2013, 05:43:35 AM
I think this thread's been suplexed given how derailed this has gotten.
3688  Media / Single-Player RPGs / Re: Ys (IV) Memories of Celceta on: December 24, 2013, 05:41:37 AM
Since I can see so much love for the series I'm thinking of asking for an opinion.
I'm traveling right now and I'll be leaving the USA tomorrow and I was playing Ys Origin right before leaving and even thought I haven't beat it yet I can say I'm having a blast with it.
Do you guys think I should invest in Celceta right away?
Of course I want it but I got so many games this trip I'm really considering postponing it.
I got Tales of Xilia, Link between worlds, Etrian Odyssey millennium girl and even pokemon x which I didn't want but ended up getting as a gift.

Basic question, do you guys think Ys of Celceta should skip the long line among those mentioned games?

I'll say this much, Xillia should be at the bottom of that list, no question.

Otherwise, tLoZ:aLBW is a great game but a short one, it won't tide you over for more than a week if you play conservatively, or two days if you go flat out and know what you're doing.

EO:MG and PokeX are both good time sinks for their respective genres. But inversely, you'll have to put a lot of time into them before you can finish either.

So Celceta should probably go between aLBW and EO:MG if you want to get through as many games as possible during this trip, or bring EO:MG and PkmnX with you if you're just looking for something to tide yourself over until you get back (plus its always better to travel lighter where possible).
3689  Media / Single-Player RPGs / Re: Are turn-based console RPGs officially dead? on: December 23, 2013, 03:40:04 PM
Aeolus, I don't feel that any of the changes you suggested are really addressing the core problem, namely the lack of depth and complexity.  Maybe the changes you suggest make more logical sense, but I don't see them fundamentally changing the way the game is played.

Let me give an example of the sort of thing I was thinking of.  Status effects don't necessarily have to be big things.  Let's imagine introducing a 'stunned' status.  Certain big attacks could have a chance of leaving an enemy stunned for a short period of time and as a result they could be more vulnerable to a follow-up attack.  But this is still being done with an attack so you don't feel like it's a complete waste even if the status doesn't take.  Anyway, a stunned enemy should take more damage from another attack and probably lose the chance to dodge it.  This introduces the opportunity to make types of attacks that are particularly effective against stunned enemies, for instance another character could have an attack that does a lot of damage but has a low hit chance normally.  It might not be a good attack to use against an able-bodied enemy but if you get the chance to use it against somebody who has already been stunned then suddenly it seems like a great thing to do.

Now let's add another wrinkle.  I said it should take a 'big attack' to cause stun.  Well, let's make that actually mean something in the game.  A big attack should leave the attacker vulnerable for a short period of time.  Not as bad as being stunned, but let's say there's a short 'guard down' period because they just make a giant swing with their big hammer or whatever and can't readily defend themselves.  You might want to have yet another character cover them during this period to reduce the chance of being counterattacked.  So instead of just whacking the enemies with each character's best attack every turn you have to coordinate the actions of three different characters to maximize their abilities.  But the end result should be (if it's balanced right, anyway) more effective than each character acting individually.  Now introduce a stamina mechanic or something similar to limit how often these special abilities can be used and you really have to start thinking about when to use them.

And let's talk about magic for a second.  Anyone in the process of casting a spell should have a similar 'guard down' status at the very least.  Furthermore let's take a page for D&D rules and say that there should be a possibility of interrupting spell casting if the caster takes sufficient damage during the casting period.  There's another area where a cover type ability would be genuinely useful, to make sure your casters can actually cast.

None of this really demands dramatic changes in the mechanics of play, but having these abilities that interact with and complement each other dramatically increases the complexity of play.  That's what the goal ought to be.

So in other words, do what Xenoblade did but take it one step further and add in interrupts.
3690  Media / Game Journals / Re: Final RPGFantasy VI on: December 23, 2013, 09:00:19 AM
Well, with a 6 character limit for names, yours didn't fit =/

Will you be utilizing the Renaming Card to get more Fanners in?
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