Because he's from Hyrule. :v
Definitely did WAY better with Lezard's Tower this time than last. The few staircase rooms are *reaally* mean. Wise sorcerers can cause major damage, those fucking Fatal Glimmers can take you out in one hit if you don't kill them in one round, and the Zombie Dragons are everywhere and...similarly pull 1HKOs. MEAN. Funny when the boss is easy. And I got the Gem of Creation...so, this game is basically beaten from here out. ....why are so many B and C skills stupid???
Also. When I was young I didn't get this game AT ALL. But um, in Yumei's lengthy recruitment, did the boy (Fuyuki? Ash Ketchum.) intent to kill her or was it just a part of the circumstance (the lapis would revive her family, not kill her to "be with them"). Never bothered thinking about it, but I can't see it any other way now since she had gone and given up living.
I plan on hitting up VP2 after this for a "good run". Apparently (I was young and dumb at the time to experiment) basically every important PC on your time is garbage (except Rufus, who is literally a god-ly archer). I did some GameFaqs reading on the game in general -- oh man, did I ever play that game WRONG.
That's the problem with VP2 (that and the grinding). The game is up to shenanigans and it doesn't tell you what they are at all. From which Einherjar you recruit, to what Einherjars give you when they split, to how those orbs work or why you should care, to what your plot important people leave behind when they split, to what are the best moves to breaking pieces off of enemies, to where you can find that one piece needed to learn X.
Recently I've been doing a fair amount of article-writing and proofreading for a Final Fantasy website where I'm a veteran. That made me realize - I haven't beaten FF VI in something like ten years. I played it so much in the middle and late 90s that I barely even touched the GBA version. So I'm remedying that. Currently around 4 hours in; just finished the Magitek Factory. I've also done more than the usual amount of introspection on the game. Two unrelated FF6 comments:
FF VI has a playable final cast of 14 characters. There are 4 or 5 "knight" characters that can wear the heaviest armor and wield big-damage weapons. There are also 3 or 4 "mage" characters with naturally high Magic (significantly higher than the rest of the cast) and most of whom learn spells naturally. Is it weird that FF VI has two characters in both categories? Terra and Celes are beasts! They have stats like mages and equipment like heavily armored knights! Sure, they're basically FF VI's main characters, but that's still kinda crazy and different for a JRPG.
Also, I hit the big return to Narshe (after the three groups of characters reunite) around the 2.5- or 3-hour mark. At that point, you have seven characters in the party and probably have spent significant time with an eighth (Shadow in Sabin's scenario). That's eight unique, non-throwaway, mostly interesting characters in just three hours! This shit moves FAST! The plot escalation feels natural and the pace is better than I remember. Probably because I didn't really think about things like RPG plot pacing when I was 9 years old.
Yeah, the first third of the game is pretty great for the 'getting to know the world' segment because you're recruiting people left and right and traveling to new locations, Sabin's exodus in particular is probably my favorite part of the game since you've probably seen what the other characters are up to and unlike the others who are mostly retreading old ground you're out in the middle of nowhere with only a quarter of the firepower you originally had and the road ahead of you is long and treacherous. The game goes easy on you by offering you a free rest stop, a shop, and a guest character to immediately double your chances for survival. But most importantly the journey isn't about Sabin as he's more of a one note character who already had some character development back at Mt. Kolts, but about the people he meets and some of the sights of the world. He bumps into the imperial siege camp outside of Doma and sees both General Leo and Kefka in action and how they differ despite being on the same side, he runs into Cyan as he's trying to solo the siege camp (and the player got to see Cyan from the Doma side of the conflict before Kefka poisons the waterin' hole) as well as inadvertently stumbling onto a few of his quirks, he boards the wrong train in the phantom forest getting a little world mythology tucked into the game and some quirks for Sabin on the side, the ride ends with Cyan demonstrating how much his recent loss is affecting him, there's some falls for flavor, and Gau's introduced and quested for, then its a quick scavenger hunt and a ride down the Serpent's Trench to the finish line of the exodus.
FFIX had something akin to that with Zidane, Vivi, and Freya running off towards Burcemia while Garnet and Steiner make their way back to Alexandria with some help from Zidane's rogue pals.
FFXIII tries to do the same with the first two thirds of the entire fucking game and failed miserably because all you're ever doing is running from point A to point B with no real context for what's happening or why. Hell, the game itself couldn't keep things straight with things like "Did Sazh commit suicide just now? Nope! Squeenix just had to shoehorn that one early cutscene they developed and showed to everybody for the last 3 years of development regardless as to how badly it fits within the events that bookend it.". And they wasted time on trying to pin character development to one note characters since they can only apply character development once and then they're developed and done for the rest of the game so instead they kept spinning their wheels and putting off the meaningful development til the very end when everybody's sick of their shenanigans. Plus there's stuff like introducing weather controlling mechanics for all of exactly one area and not touching it until the mechanic gets rehashed in the sudden sequel. And then the gang finally gets back together, you're given the last of the tutorials on the basics of controlling your party, and then you immediately fight the first fight against the game's big bad.
Outside of those two examples though, FFVIII was the only other numbered game to do concurrent parties doing their own thing but those things were more or less two concurrent dungeons with meaningless results on one end and Squall saving the day on the other (and also the Sorceress's Assassination attempt which was essentially 'everybody gets stupid and incompetent to make Squall look cool' day).
Honestly, I feel that CRPGs could do more with concurrent storytelling every once in a while instead of gluing themselves to random spiky haired silent teenage boy/secret descendant of legend/royalty with terrible fashion sense and an oversized sword of the day.
Anywho, back to FFVI, the silliest thing about Terra and Celes's equipment selection isn't the fact that they are mages with access to heavier equipment but that they have access to female only equipment which is fucking ridiculous in this game. Minerva in particular sport at least some kind of resistance to every major element type in the game with outright immunities to half of them plus they're solid endgame armor with generous stat boosts to boot. What makes them really ridiculous though, at least in the original and PSX versions, was how you could stack enough M.Evade% to become literally untouchable using a combination of Enhancer/Ragnarok/Illumina, Force/Aegis/Paladin Shield, Force Armor, Mystic Veil/Bard Hat, and two White/Zephyr Capes and even without stacking everything towards dodge tanking Terra and Celes and easily end the game on Enhancers, an elemental or magic shield of some kind or a second Enhancer via Genji Gloves, Minervas, Mystic Veils, and whatever for accessories for anywhere between a decent 50 MEvade% to a solid 80 or 90 MEvade% and +14 Magic (+21 if the double Enhancer choice is taken) without any preferential treatment.
FFVI :spergin: aside, right now I've completed chapter 15 of my Lunatic Awakening: The Ironpass Spotman run. Probably should recruit Leif next since I'm getting more deployment spots and I still don't have enough people to fill them all.