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3676  Media / General Games / Re: Misc. Gaming News Topic on: December 07, 2013, 02:15:17 AM
http://www.siliconera.com/2013/12/06/granblue-fantasy-worked-ffvi-art-director-month/

This got posted as well and it looks trad RPG enough despite it being a smartphone game.

Also that dragon sure looks like Bahamut.


Also also, the only reason why I'm bothering with today's VGX is because Nintendo's going to be there and I feel they're going to actually announce something. The rest of the show though can go shill up a rope.
3677  Media / Game Journals / Re: Final RPGFantasy VI on: December 07, 2013, 02:07:11 AM
I see this has become a thing. Have you figured out who's getting the, thus far, unassigned characters?

Also I can already see Klutz being appropriately named.
3678  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: December 06, 2013, 05:42:58 PM
Check this out - a gif morphing the generations of PlayStation controllers.



But where's the Sixaxis Boomerang and the Move wand?
3679  Media / Single-Player RPGs / Re: Final Fantasy VI announced for iOS/Android on: December 06, 2013, 05:33:42 PM
"Tarmo" even my nicknames are getting nicknames. :P You guys gotta post about your playthroughs for laughs.

Hopefully it'll last longer than this did.
3680  Media / Single-Player RPGs / Re: Zelda LttP 2 for 3DS on: December 06, 2013, 05:27:32 PM
How has nobody mentioned how the final dungeon theme goes from AWESOME to straight-up BADASS as you defeat the mini-bosses? Between that and the second version of the Lorule overworld, all I could do was ask myself how that much sexiness could come from those tiny speakers. Don't know if I'd call this game of the year, but it most certainly is my game soundtrack of the year.

Beat the game, not too surprised by the ending reveal or the ending itself, though I was half expecting an epilogue or something that revealed
Code:
the game as a prequel to LttP, otherwise it's never really explained why Lorule and the Dark World (which was supposed to be the corrupted sacred realm) look the same

This is why I wish Nintendo never even played around with the whole "Zelda continuity" thing. By claiming that there is a definite timeline, they admit that any inconsistencies are just that and not just design decisions.

Mostly because I was disappointed at how short it was. As much as Ganon's Tower was a slog in aLttP, it also served as a great capstone to the game since it was where the game effectively pulled out all the stops, whereas Lorule's Castle wasn't even as long as Thieves' Town's dungeon.

Also aLttP's Dark World was purposely made as a shadowy reflection of the Light World for world domination reasons (and because everything was getting warped and twisted in there), whereas Lorule is the Light World's shadowy reflection. The one clever thing with that was the Masked Cult since Lorule didn't have the form altering effects of the Dark World so it wound up being both a call back while also maintaining the sudo-normalcy of the inhabitance.
3681  Media / General Games / Re: Super Smash Bros. Namdai on: December 06, 2013, 02:42:37 AM
http://www.siliconera.com/2013/12/05/skull-kid-zelda-majoras-mask-assist-trophy-new-smash-bros/

And it'll only take 72 hours for him to drop a moon onto the field, but when it does hit, everybody loses (unless somebody plays the Song of Time to reset the match).
3682  Media / Single-Player RPGs / Re: Final Fantasy VI announced for iOS/Android on: December 06, 2013, 01:13:32 AM
♪Look down Mongoose! You're dancing in your cave.♪

Besides, why would you use anything other than Wind Song and possibly Water Rondo (for the odd occasion where you need some Water elemental damage and forgot to bring either Stratego, Shadow, or Gau; not like this ever comes up since by the time such strategies would be needed you probably already have access to either Bum Rush, Chainsaw, Drill, Ultima, or some combination thereof)?
3683  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: December 06, 2013, 12:55:21 AM

Good call, guys. No good can come of that.


I call photoshoppe as well... Two white families in Family Fued? That hasn't happened since the 80s

haha, it's real. I looked it up because I was curious.
I didn't think it was shopped. I just thought the two guys were smart for refusing to talk about their wives sex abilities. Smart fellas.

Oh, I completely agree. The Marine finally answered by saying "I am only saying this for the benefit of getting on the board...Bashful?"

I would've gone with Doc myself.
3684  The Rest / General Discussions / Re: The NEW Game Journal on: December 06, 2013, 12:47:40 AM
Link Between Worlds - Not being able to save in dungeons sure is fun.

Also fun is having to make sure you remembered to buy a 50 rupee fruit to escape from a dungeon now instead of whipping out your Magic Mirror. Fortunately, dungeons are short enough, shortcuts tend to open up after completing a puzzle, and you're provided with a mid-point warp to make it almost convenient to leave mid-dungeon. There's also a hidden fairy fountain in each one to make stocking up less of a pain.

Yeah my immediate impression is that I like the dungeons a lot more than LttP, but the...

The combination of the save points, rental system, scoot fruit, and bell leads to something that feels really... time wastey. You can only save at save points, and it's not hard to get back to one but it takes an unnecessary amount of time. Everything I touch is spilling rupees so money isn't an issue yet, but I still have to pay to rent stuff, and if you die in a dungeon you basically have to go back to your hours to re-rent stuff, but then you can warp back to the weathercock immediately afterwards anyway, so I mean...

Why not just take away 20% of your money every time you die or something, and just start you back at the beginning of the dungeon? It would accomplish literally the /exact same thing/ without having a million steps involved.

--- edit ---

I would like to qualify this by saying that I am really enjoying ALBW so far.

To be fair, you don't have to rent most of the items when they first become available. You're given the Bow and you only need to rent the Tornado Rod and the Hammer, which make their importance obvious by being super cheap to rent, after that you can hold off until the option to buy them outright comes up (which occurs somewhere around the point where you either obtain the Master Sword or your first visit to Lolrule). And after you buy up all the items you don't have to worry about losing your gear as soon as you start eating dirt, whereas a flat 20% hit to your rupees starts to pinch a whole lot more.

That said, I found that ALBW is a much better successor to the 2D Zeldas than Minish Cap was.
3685  Media / Single-Player RPGs / Re: Final Fantasy VI announced for iOS/Android on: December 06, 2013, 12:21:37 AM
Edgar - Ashton
Sabin - AgentD
Umaro - Kevadu
Gau - Sagacious-T
Relm - Dice
Mog - Starmongoose
Gogo - MeshGearFox
Shadow - Klyde

Hmmm who else for the rest...

I approve of my allocation.

*dances with happiness*

OH FUCK

*causes landslide*

You heard it here first, folks. Confirmation that Starmongoose lives in a cave (because he'd be tripping over his feet otherwise).
3686  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: December 05, 2013, 08:00:11 PM
South Park

Really enjoyed the last three episodes. The episode was probably my least favourite of the three but still great. Also, loved the closing moments of this episode.

Even though Kenny didn't stay dead, his death for the Game of Consoles saga was well timed. That said, I was expecting more from the Black Friday rush since real Black Fridays take up like half the day since you're basically wading through crowds to get to anywhere the entire time.
3687  Media / Single-Player RPGs / Re: Final Fantasy VI announced for iOS/Android on: December 05, 2013, 07:55:39 PM
In fact I'm pretty sure Shadow got a lot of explanation, like his whole life story, compared to some other guys like Gau that just get more or less a little snippet. Things like this where it isn't just explicitly stated tend to work a lot better IMO.

To be fair to Gau, he's like 16 during the events of the game, so his life's story pretty much consists of getting kicked out of his own house by his old man and wandering the Veldt/being raised by wolves (or wandering dudes in M-Tek armor as the case may be).


I wouldn't mind if they added something like the bonus dungeon in FFIV for GBA. Most character trials were the average kind but I loved Kain's murder mystery one and Cecils was also pretty cool.

They did in the GBA port of FFVI. It sucked.
3688  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: December 05, 2013, 05:16:08 AM
To be fair, I didn't specify that my request wasn't for a Frederick costume.

That said, Sully's B-Day today.

She's the first of the Christmas Knights and the Skill/Speed oriented one (inverting the role for the first time since FE8). Disregarding the oddity of Tellus' Knights, she's the first female Cavalier since Cecil from FE3 (although FE8's Amelia can promote into one, but why would you when she can get HUGE!!!; and if you decide to not disregard the Tellus games then FE10's Fiora comes the closest). Though if you include Paladins then you've also got Midia, Matilda, Midia again, Midia yet again, Amalda, Isadora, Titania, and finally Midia twice more. Anyways, Discipline is actually one of the better base skills early on since you can build weapon ranks twice as fast and get out of E rank that much sooner. Additionally since Sully starts as a Cavalier, she'll have two separate weapon ranks to raise at once, making her transition to either Paladin, Great Knight, or her Myrmidon classes all the easier (she does need to spend time as either a Great Knight or reclass from a promoted form to get to Wyvern Lord so that she isn't dependent on a Bronze Axe for offense in either Wyvern Rider or Griffin Rider). She also gets Luna, Astra, Leathality, and Swordfaire for offensive boosts (plus Strength+2 and technically Defender, both of which are kinda minor), Avoid+10, Outdoor Fighter, Quick Burn, and Sword and Lancebreakers for additional avoid (and Tantivy which is too situational and generally not the best use of a skill slot unless you have nothing better to add), Aegis, Dual Guard+, Vantage, and Defender for defense, and Deliverer and Pass for movement boosts.

As for her stat modifiers, her's are set to match her role as the speedy Christmas Knight with high Skill and Speed at the expense of Strength, Magic, and Defense, leaving her with a minor +1 to her overall stats. For the purposes of maximizing Morgan's stats given an appropriately stat distributed male Avatar, a Lon'qu sired Kjelle can birth a Morgan with the highest Skill modifier of +10 and either a Frederick or Vaike sired Kjelle can birth a Morgan with a -5 to Magic. As for potential mates, since Kjelle automatically gains the Knight class tree out of nowhere she'll always have more than the basic three class trees to choose from. Unfortunately, this also means that most potential fathers will overlap with one or more of her potential class sets, especially Lon'qu who's only contributions are Thief and Trickster and Frederick who passes nothing but a shitty Magic stat cap modifier and a free skill that all kids get from their fathers. Her best pairing option is Donnel, since despite both of their mediocre modifiers, he's her only pairing that offers the full three class trees to Kjelle, including the oft sought after Pegasus Knight class tree and the highly useful Mercenary class tree plus the Troubadour class tree offers Renewal and Dual Support+ for even greater defensive options and one of his Fighter/Warrior skills or Aptitude. Her next best are Henry for Dark Magic and having the second highest class contribution of eight classes, followed by Kellam for his high Defense modifier and five classes (plus a free donation of Pavise to save Kjelle from having to spend time as a General), and finally Gregor for his physical oriented modifiers and the Mercenary class tree. Incidentally, because Kjelle gets so many great physically oriented classes for free, Sully will probably gain the least mileage out of the Avatar outside of one of the non-parent characters (although the Avatar's modifiers will suck less than Donnel's does). Additionally, out of all of Chrom's potential brides, Sully is the worst outside of defaulting onto the Maiden since Kjelle will only inherit his lame Archer class tree and Aether while Lucina will miss out on getting onto the Galeforce which only happens with Sully or the Maiden as her mother (although she does get Astra as a consolation prize, but Olivia and the Avatar can get her that too).

Ultimately, despite her modifiers suggesting otherwise, Sully is probably the most physically oriented first gen female outside of the Avatar since unlike Cherche, she's not a staffbot sitting on top of a Wyvern, and unlike Panne and Nowi doesn't need stones to transform (in fact, Sully is the only first gen female without a natural magic or staff using class with Bride being her only staff option, and yes, this includes ladies like Flavia who like Panne has Trickster letting use Staffs). Plus her daughter is fairly unscrewable in terms of inheritance due to her automatic head start and even higher natural emphasis on physical classes.
3689  The Rest / General Discussions / Re: The NEW Game Journal on: December 05, 2013, 01:06:21 AM
What kind of powers does Clamman have?

Shield Weapon. It'll almost be guaranteed to be a shitty shield weapon. Hell they already did one with Shield Sheldon's weapon.


Link Between Worlds - Not being able to save in dungeons sure is fun.

Also fun is having to make sure you remembered to buy a 50 rupee fruit to escape from a dungeon now instead of whipping out your Magic Mirror. Fortunately, dungeons are short enough, shortcuts tend to open up after completing a puzzle, and you're provided with a mid-point warp to make it almost convenient to leave mid-dungeon. There's also a hidden fairy fountain in each one to make stocking up less of a pain.
3690  Media / Single-Player RPGs / Re: Final Fantasy VI announced for iOS/Android on: December 05, 2013, 12:54:32 AM
The question is: what could you add to FF6 that wouldn't feel tacked on ?

Maybe a rebalanced magic system so that personal skills not named Blitz or Tools get overshadowed by Quick+Ultimax2 spam.

Of course, that would be like expecting corporations to be held accountable for anything short of mass murder (admittedly, I may have just watched The Daily Show in the last two hours or so), it'll pretty much never happen.


Basically, my previous post was meant to be less "Give me a DS style remake!" and more "Give me a reason to give a fuck about this!".
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