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3691  The Rest / General Discussions / Re: The NEW Game Journal on: March 07, 2013, 10:48:06 AM

So if Chrono Cross isn't actually a thelemistic treatise then it stumbled onto the same conclusions unintentionally, which is interesting as fuck. Or not at all interesting as fuck. I am bored.

In other news, up to the second boss in Felghana (first real boss?) Looks like I cherry tap them to death.

No. I'm pretty sure that they were aiming for that general idea given how even the CG opening sorta/kinda implies it, let alone anything involving the Dragon Tears.

And if you're cherry tapping bosses to death in Ys it means that you either missed a weapon upgrade or that your level is too low for where you're at.
3692  Media / Single-Player RPGs / Re: Soul Sacrifice on: March 07, 2013, 10:43:45 AM
Bumping for Cosmic Red Vita.

We are not getting this right?

Given how we haven't gotten the price cut yet, I can't say the prospects are looking up at the moment.
3693  The Rest / General Discussions / Re: The NEW Game Journal on: March 06, 2013, 10:40:42 AM
Hmmm, somehow I just got my ass kicked in a boss battle in Glory of Heracles...perhaps I need to pay a little more attention to stuff in what I thought was a relatively simple game

Funny, I was just listening to the battle tracks from that game about 30 minutes ago. What boss? I remember that my sister had a rough time playing...only to find her strategy was a little off. I haven't played the game for a while, but im sure I can sketch out my strategy that saved me throughout.

I remember that the game can sometimes make you wish you had more elemental juice as higher end spells/skills tend to guzzle them by the bucket and sadly that not every area is Mount Olympus. Also there's like three different Heracles running around at the point I was at.
3694  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: March 04, 2013, 03:56:29 PM

But can he roll up into a Morph Ball?
3695  Media / Single-Player RPGs / Re: So finished FFXII....onto The Legend of Dragoon on: March 04, 2013, 03:52:44 PM
I suppose that the biggest problem with FFXII's story isn't that the soap opera drama was dialed back so much as there wasn't anything willing to take its place. The politics kept happening miles away from anywhere you were and weren't really frequent or in depth enough for players to really get a sense of the intricacies of said politics.

Meanwhile the sense of adventure that the game was flirting with was never given a proper commitment and the treasures were useless beyond plot reasons ("Here Ashe. Have your own Dynast King sword. Its the exact same sword except blue and has the exact same bullshit 20 attack power. Now use it to take some more nethicite and kick everybody's ass with it, even though the three pieces you had did nothing but blow the fuck up tactical nuke style."). It didn't help that it always felt like there was something more important to do than to raid tombs and spelunk sewers, caves, and mines, and for the player there was even less to look forward to since this isn't Zelda and nothing has shit for treasure around here.
3696  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: March 04, 2013, 02:22:20 AM
When I was dating my now wife (15 years ago), I was paying under a buck a gallon.  Man, those were the days.  Well, for gas prices.  There's lots of awesome stuff from now that is way better now than it was back then.

I think the last time I saw gas prices under a dollar per gallon was back when I first started college 13 years ago.
3697  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: March 04, 2013, 02:15:15 AM
Why has everyone here seen Twilight?

It honestly never even occurred to me to actually sit down and watch them...

I haven't, but after seeing the movie trailer for The Invasion of the Host Snatchers (or whatever that movie written by the same clown who wrote Twilight that's coming out in a few days is called) I feel totally justified in my assumption that it is a waste of badly written time. (Because seriously. Who the hell starts off a trailer with the statement "We are the last two humans on Earth and in Love because this is the future and aliens have invaded"? Who the hell says "This is the future" in any inner monologue that doesn't involve time travel!? :rant:)

It made that trailer for the Witches Love Story movie that came out recently look good by comparison, nevermind the Zombie Love Story movie trailer which was actually entertaining compared to the both of those combined (and I'm completely burnt out on zombies).
3698  Media / Single-Player RPGs / Re: So finished FFXII....onto The Legend of Dragoon on: March 04, 2013, 01:53:28 AM
Would suggest Carnage Hearts EXA instead as that's getting a localization.

That said, my opinion on the matter is that LoD is basically Medieval Power Rangers the JRPG. Its a mediocre game with an awful localization and the occasional flash of brilliance and the best parts either involve Lavitiz or the original Dragoons.
3699  Media / Single-Player RPGs / Re: Round 4: Dragon Quest III vs. Final Fantasy III on: March 04, 2013, 01:17:01 AM
Gotta go with DQIII on this one.

I'll give credit where credit's due and state that Famicom FFIII was probably the bigger quest, more classes/jobs, and made more clever use of its sideplots to highlight said jobs and the different ways one can influence your party. And I don't care what anyone says, I still perfer the D&D spell level idea over universal MP.

But with that said, it also has way too many speed bumps compared to DQIII (i.e. Salamander, Garuda, Doga's Manor, The Cave of the Ancients, The Cave of Darkness, and all four parts of the endgame versus the Pyramid and the Orb hunt). And then there's the redundancy between jobs where you had crap like the third crystal giving out seven classes (Dark Knight, Dragoon, Viking, Karateka, Geomancer, Conjurer, and Bard) three of which are gimmicks and four of which are fighters with gimmicks and forcing you to continue to lean on that White Wizard you made way back at the start of the game until you hit the first of the four endgame dungeons where you finally get its upgrade Shaman, along with the Black Wizard's equivalent, Warlock which is also completely redundant because you also get the Conjurer in non-shitty mode, Summoner; whereas in DQIII you get your main character who's exclusively the Hero class, and seven others including two different varieties of fighters and two different mages plus an unlockable supermage after suffering through one of the game's two gimmick classes, the other of which is actually semi-competent.

And then there's the remakes where DQIII gets better and FFIII gets worse.

Because seriously, who thought it was a good idea to turn a mostly linear class/job upgrade system into a not even half-assed specialty system? Nerfing Sage and Shaman to give White Wizard a not even a remote chance to not be underpowered crap isn't balance, its moronic. And all that making Summoner be the only non crap summon using class in the game just means that you don't need to blow an 8th level spell slot on Bahamut for your one Sage since the other one's going to be a Shaman since they don't have crap for high level spell charge totals. Meanwhile Warlock is still entirely useless since Sages can still use Flare and Shamans can still use Holy. And then there's the physical jobs but instead of it being use Fighter til Knight then Dragoon/Karateka until Dark Knights stop being useless then go with that until suddenly Ninjas now its the same until you hit Dark Knight then never stop using them as they are now better than everything until Onion Kids become viable (Ninjas hit harder than Dark Knights but are made out of paper in response and the extra 'dungeon' is nothing but Dragons which makes farming for Onion Equipment actually feasible). The only good thing to come out of that crap DS remake was making the Cave of the Ancients less of a bitch.

I honestly don't have much to say on DQIII because it may be an oldie but its still a goodie and straight up classic JRPG design. FFIII meanwhile is still as NES Hard as the other two FFs but it was finally showing some of the cleverness that let the series take the lead for the next two console generations before devolving into the corridor simulator that it is today.
3700  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: March 03, 2013, 07:05:16 PM


I feel it, really I do. :(

Yeowch! $4 a gallon.

As for the OCD, just pay the $40 and imagine that the extra penny is coming from the take a penny, leave a penny dish (or drop it into said dish).
3701  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: March 03, 2013, 07:01:03 PM
Man, I didn't even know that anything from before the third Doctor still survived.
3702  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: March 03, 2013, 06:56:25 PM
I liked Twilight better back when it was called Underworld.
3703  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: March 03, 2013, 06:43:43 PM
I suppose that if you think about it Plegia never really fell in the alternate timeline due to the fact that in both timelines the Grima cult takes over and the main divergence only happens during the showdown against Validar. I suppose that with Emm dead the Plegians had their fill of bloodshed and decided to pack it in and go home. Alternatively, they probably also took the Fire Emblem which still lead Chrom to run over and kick their collective asses to get it back. There's also the possibility that crap like the Risen weren't popping up all over the place which meant that Ylisse wasn't getting its ass handed to it while duking it out with Plegia since the gate didn't open until after all hell broke loose in alternaverse. In any case though, I doubt that there's anything that'll cover it. The game's plot feels more like the Android Saga from DBZ rather than the usual fare and the overall lack of details isn't helping matters either.

And likewise, we can only assume that the whole point to Lucina jumping into the ring was to kill time before the assassination attempt while serving as an excuse to feature at least one arena in this game (unless she was trying to get Basilio to become Ferox's Khan in some halfbaked attempt at keeping him from getting killed during the Valm campaign).
Yeah I suppose that all works. Incidently, I just thought of the biggest plot hole of the game though. Lucina mentions when fighting Chrom in the arena that her father taught her to fight.....but following the timeline of the game she was still an infant when Chrom died and actually her sibling hadn't been born yet. I wonder if perhaps Lucina/the risen's interference sped the events up. However Wallace's invasion should of happened at the same time since it was beginning before Lucina's invasion. I suppose Grima's rise could of been delayed since Chrom didn't gather all the gems for the Fire Emblem(which I assume were all necessary), so it took nearly two decades for Grima's followers to get all the necassary gems. *shrug*[/spoiler]

It's either a plot discrepancy, or what Lucina meant to say was that she has an endemic memory and learned what to mimic when she was two. It would explain why, when she picks up experience from a shimmering tile, she comments that she's practicing the moves her father is using here and now to punch a hole in the wall versus the moves she picked up on while she was two, leading to her uncertain assessment of success.

Or it could've been nothing more than a bit of poorly written narrative to allow the developers to shoehorn in another nudge nudge wink wink clue to the Mystery of the Not Marth (not like the disguise was any more robust than Zeta Gundam's Quattro's was).
3704  Media / Single-Player RPGs / Re: Round 2: Disgaea Hour of Darkness vs. Final Fantasy Tactics on: March 02, 2013, 11:52:13 PM
Definitely Disgaea. The botard who decided that you shouldn't be able to undo movement in FFT should be decapitated, and random encounters have no fucking place whatsoever in tactical RPGs.

Does every design decision you don't like require violence inflicted upon the designers?

Although random encounters rather than just saying I want to start a battle IS silly, especially when they last as long as they do in FFT. Maybe with a faster system it'd be fine.

Or a way to escape them if you don't want to fight get reamed by Red Chocobos on that damn Waterfall.

Also, aren't Disgaea Item Worlds nothing but random encounters stacked one on top of another (with their own set of random encounters no less)?

Edit: Of course this brings up one of the bigger problems with FFT (especially in regards to Archers) is that you never start on the high or advantageous ground in any fight (except for the occasional Deep Dungeon stage but even that manages to get turned into a disadvantage).
3705  Media / Single-Player RPGs / Re: Round 3: Advance Wars vs. Fire Emblem on: March 02, 2013, 09:09:57 PM
I don't know; considering you know what you're doing in AW you wouldn't ever have your jet in a position where 4 infantry could corner you like that. It's just very unlikely.

The whole point of :the joke: is that despite the unlikeliness of said events from transpiring, it can still transpire with the net effect of one downed Fighter which is a bonus for the Infantry that probably only exist for the sake of Technique score or Capturing (since they otherwise cannot deal with a Fighter at all). If you surround an Archer with four guys in an FE game you're wasting everybody's time since the Archer will not die until they are killed and unless you're buying yourself time to grind out supports (and chances are you're not even doing that since you've got four guys on an Archer and anyone who tries to support with any of them will be walking into the Archer's attack range unless you don't mind their support partners getting turned into pincushions).

Because honestly, what else was I going to list as a difference between two games in similar but different genres made by the same developers?
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