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Subject: 999 (Nintendo DS)
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3691  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: November 19, 2011, 10:58:35 PM
OoT was pretty good at balancing introducing players to the setting/game and letting them quickly get into it, it'd be nice if the series could recapture that.

This is a good point. OoT is one of the few Zelda games I don't mind playing through the first hour or so time and time again. Oh, scratch that. One of the few 3D Zelda games. The first hour or two of Wind Waker and TP are awful a 2nd, 3rd, 4th etc. time through. It's just like "Hurry up!"

Majora's Mask was even better in regards to the 3D Zeldas. There, the combat tutorial was a fucking side quest. The only problem was that whole Deku Scrub business where you're forced down an entire cycle where you're either desperately trying to find your way around before time runs out if you're new or you're putzing around in the Deku Scrub playground area because you have the flower on day one and you're trying to squeeze out as many side quests as possible if you've played it before and you don't have anything better to do.
3692  Media / Single-Player RPGs / Re: Neptunia on: November 19, 2011, 02:33:06 PM
Admittedly, it's probably the best console JRPG to come out of Japan since Resonance of Fate.

Uh, Nier, Atelier Rorona, and Atelier Totori say hello.

Apparently NieR came out a month after RoF....Fuck.

As for the Atelier chicks, they can suck my cock for all I care (as can the Neptunia chicks).
3693  The Rest / General Discussions / Re: Nintendo 3DS Launching at $249.99 on March 27 in the US on: November 19, 2011, 01:10:44 PM
3D Classics Battletoads *heart stops*  if only.

It was like the Battletoads bike levels, dodging and jumping.

Why would you wish for this? I can't imagine it being anything but projectile vomit inducing.
3694  The Rest / General Discussions / Re: The NEW Game Journal on: November 19, 2011, 01:04:03 PM
Friend made me try Summon Night: Swordcraft Story. How do I heal and recharge magic?

You have to equip spells and items to a shortcut bar to use in battle; however you are limited to the number of times you can use options from the shortcut bar (up to five times per battle if I remember correctly) meaning that you can opt to use a heal spell up to five times or an attack spell twice and a heal spell three times or a buff five times and no healing for you for that particular battle. One of the shoulder buttons will allow you to switch between items/spells set to your shortcut bar; the other will allow you to switch between one of the three equipped weapons you have in case the current weapon isn't doing it or durability is low. You can also use healing spells from the spell menu. Also you recover magical charges by going to bed.

So if I have no healing spells I have to use my items? Going to bed doesn't heal me too?

Also, how and where do I make him go to bed?

Spells need charges to be used. Going to bed WILL heal your HP and your Spell Charges. Your beds are in your house and in the forge. Learning healing magic depends on the partner you chose, but all eventually learn it at different levels and different rates. Quick question: who did you choose as your partner?

Restoring your weapons requires the use of the forge you used to make the weapon in the first place. Select the repair option instead of create to repair all of your currently equipped weapons; this is free to do. There are no spells that can repair your weapons and I don't recall there being any items that can repair your weapons until Swordcraft Story 2.
3695  Media / Single-Player RPGs / Re: Neptunia on: November 19, 2011, 12:40:05 PM
Admittedly, it's probably the best console JRPG to come out of Japan since Resonance of Fate.
3696  The Rest / General Discussions / Re: The NEW Game Journal on: November 19, 2011, 03:42:26 AM
Friend made me try Summon Night: Swordcraft Story. How do I heal and recharge magic?

You have to equip spells and items to a shortcut bar to use in battle; however you are limited to the number of times you can use options from the shortcut bar (up to five times per battle if I remember correctly) meaning that you can opt to use a heal spell up to five times or an attack spell twice and a heal spell three times or a buff five times and no healing for you for that particular battle. One of the shoulder buttons will allow you to switch between items/spells set to your shortcut bar; the other will allow you to switch between one of the three equipped weapons you have in case the current weapon isn't doing it or durability is low. You can also use healing spells from the spell menu. Also you recover magical charges by going to bed.
3697  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: November 18, 2011, 08:20:26 PM
Wasn't Gamespot the site that criticized Metroid Prime 3 for having controls that were too good? They seem to have a kind of warped perspective with Wii games.

Didn't read the review, but he mostly praised them and the criticism I spotted was in the good/bad, this to be specific:
Quote
Streamlined controls make things a little too easy and a little less adventurous

Which seems like it CAN be valid enough. Anyways, I was going to point out GameSpot had a huge staff shakeup shortly afterwards so what may be relevant about the staff then likely isn't now, but I saw it was Kevin VanOrd who reviewed it, and he's still there as of the Skyrim review.

Except isn't one of the points of Zelda (and Nintendo games in general) is that it doesn't require you to play it on a computer keyboard. Besides I don't have a problem with ergonomic controls as long as the game it isn't just a series of QTEs to compensate.
3698  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: November 18, 2011, 01:01:40 PM
Just picked up my copy. Despite my efforts to avoid the hype, I have pretty high hopes for this.

Just for laughs I think it's worth mentioning the very descriptive blurb on the back of the box:

When danger threatens a friend, you know what to do.
Join our young hero Link as he embraces his destiny and embarks on a quest to rescue his childhood companion Zelda.


I kid you not, that's all it says.
Now that's confidence in your brand Nintendo. Can't say I blame them though.

Wait!? How the fuck did you get yours this early?
3699  The Rest / General Discussions / Re: The NEW Game Journal on: November 18, 2011, 03:11:42 AM
I beat a certain mid-boss in DQ8 over the weekend.  I haven't touched this game in years because apparently, I was a big gigantic pussy and quit after dying to this battle - once.  I fought around, got a Zombie Slayer weapon for the hero, and got 1 level for everyone.  I owned both forms of the boss pretty easily.

Honestly, stopping playing this game is probably one of my biggest gaming regrets.  My original game had 33 hours in which seemed like a big waste to start over.  Been trying to figure out what happened previously and re-acclimate myself to the world.  Figure I'll just trudge on.

I stopped mid-Nocturne too.  I plan to finish it, but I think I may just erase my file without even looking at it.  I can't say "I'm too far in" if I don't know where I was!

Doulmagus is probably the biggest speed bump in the game. Now that you're past him the bosses won't be quite as challenging until endgame and most of the dungeons aren't really long enough to give you too much trouble. Plus you'll have access to the last casino soon and you can get the most powerful weapon for Jessica there as well as a few Alchemy ingredients in the towns that will last you for a long while (I think you can make a Timbrel of Tension soon and you'll definitely want one of those as it turns the tension system from not really worth it to absolutely broken (well for everything that isn't post game)).

Ah nice, was wondering about the casino.  Also wondering about the Timbrel - that thing stacks if you keep using it right?  I definitely want to hit up the casino to at least get the falcon blade for the hero.  I know Jessica's whip takes a ton of coin, so I may hold off a bit on that one.

Yes. The Timbrel basically acts as if everyone selected Tension for their action but only needing one person blow their action for that turn. The three important things to remembers about Tension is that the load only blows when a person attacks or uses a skill or spell and not when they use an item, that it affects the performance of anything that involves a variable like damage spells, buffs, healing, debuffs, and accuracy of certain moves like the Whack series of spells, and that it also reduces the amount of damage you take when you hit Super Sayin at max Tension.

So do you basically use it over and over at level 1 tension?  Or is there something I'm missing?  It looks like the majority of actions would reset the tension.

The user will continue to build Tension levels up to the max since the Timbrel is an item which doesn't blow the user's load when used. It's also an unlimited use item like the Sage's Stone so you can have someone spam it constantly so long as it's in their personal inventory. And speaking of the Sage's Stone, it too is an item so it doesn't blow the load but it's still influenced all the same so long as the load isn't blown by anything else. Defending and manually building Tension are other options the player can use to not blow his or her load early.

The too long; didn't read is that the following actions will blow a Tension load: Attack, Skill, Spell. These actions will not blow your Tension load no matter what state it's in: Defend, Item. The following action will increase your Tension load to the next level except in the case of transitioning to the fourth and final level in which case it will either bump it to the max level, fail to do anything, or prematurely blow your load: Tension.

During the main quest, the best function is to have someone you don't mind spamming the Timbrel so that everyone else's Attacks and Spells will be doubly effective. During the Bonus Boss fights, the best function is to build to max Tension as quickly as possible for the double defense, Sage's Stone/Big Boss Shield spam at x16 efficiency, and letting your attackers hit with an Oomph'd or multi-hit Attack at x16 efficiency.
3700  Media / Single-Player RPGs / Re: Megami Tensei Topic on: November 17, 2011, 07:01:49 PM
I think it's starting to get out of hand, personally. Is this really necessary? Is P4 that huge in Japan? How did P4 get so much more popular than P3?

I'll accept this because it's only in Japan, but if it keeps going after the monthly magazine, the fighting game, the anime and the port to the Vita, then they'll just be killing one of my favorite games.

I think that and then remember that I don't live in Japan and so can pretty much pretend like none of it ever happened. Heck, even with FF7 I just choose not to play the spin-offs (though isn't one of them actually good?) and was lucky enough that Advent Children was so forgettable than that's exactly what happened. Sometimes it's good to close your eyes, cover your ears, and go la la la la la.

Crisis Core was mediocre, AC is a mindless action movie, I have no clue as to BC, and DoC was aggressively terrible (hello primary love interest being trapped in a ten year old's body). All of them aggressively retcons the hell out of the original game.

Back on topic though; at least Atlus knows how to run something into the fucking ground.

At least Atlus has some quality control. All the Persona 4 stuff has been great so far.

I was going to say that. The anime is great and the vita remake and fighting game are looking very good. Any comparison with what SE did with FF7 is madness. ATLUS has high standards.

Kinda goes back to my point in that Atlus knows how to run something into the fucking ground. All of Squeenix's compilations had hot steaming loads of bullshit dumped all over them from the word go and resulted in the outright death of the Mana series. Contrast that with Atlus's PERSONAAAAAAAAA SPAAAAAAAAAM!!!!! and people still aren't disgusted with them yet and some are even still looking forward to the next iteration of P4 (especially given the utter lack of competition from the field of JRPGs out in the west US (also I'm going to guess that the next P4 project will either be a Kart Racer or a Mini Game compilation)).
3701  Media / Single-Player RPGs / Re: Fate/Extra on: November 17, 2011, 06:47:56 PM
Eusis- That's a fair point.  I mean, the Fate/ series has a cult following among import gamers and I was left wondering, "what's all the fuss about?" after playing Fate/Extra.  There are superior visual novels and RPGs out there. 

Yeah, I agree, I could only seriously recommend it to people who were also interested in a taste of the Nesuverse (or fans, but I guess most of them leaped at this ASAP anyway), though at least the VN portion's good enough to recommend if the alternatives have already been exhausted.

This kinda sums up Fate/Extra. It's a game that only fans of F/SN are going to be interested in at all as the rest of the game is too mediocre to stand on its own.
3702  The Rest / General Discussions / Re: The NEW Game Journal on: November 16, 2011, 06:15:38 PM
I beat a certain mid-boss in DQ8 over the weekend.  I haven't touched this game in years because apparently, I was a big gigantic pussy and quit after dying to this battle - once.  I fought around, got a Zombie Slayer weapon for the hero, and got 1 level for everyone.  I owned both forms of the boss pretty easily.

Honestly, stopping playing this game is probably one of my biggest gaming regrets.  My original game had 33 hours in which seemed like a big waste to start over.  Been trying to figure out what happened previously and re-acclimate myself to the world.  Figure I'll just trudge on.

I stopped mid-Nocturne too.  I plan to finish it, but I think I may just erase my file without even looking at it.  I can't say "I'm too far in" if I don't know where I was!

Doulmagus is probably the biggest speed bump in the game. Now that you're past him the bosses won't be quite as challenging until endgame and most of the dungeons aren't really long enough to give you too much trouble. Plus you'll have access to the last casino soon and you can get the most powerful weapon for Jessica there as well as a few Alchemy ingredients in the towns that will last you for a long while (I think you can make a Timbrel of Tension soon and you'll definitely want one of those as it turns the tension system from not really worth it to absolutely broken (well for everything that isn't post game)).

Ah nice, was wondering about the casino.  Also wondering about the Timbrel - that thing stacks if you keep using it right?  I definitely want to hit up the casino to at least get the falcon blade for the hero.  I know Jessica's whip takes a ton of coin, so I may hold off a bit on that one.

Yes. The Timbrel basically acts as if everyone selected Tension for their action but only needing one person blow their action for that turn. The three important things to remembers about Tension is that the load only blows when a person attacks or uses a skill or spell and not when they use an item, that it affects the performance of anything that involves a variable like damage spells, buffs, healing, debuffs, and accuracy of certain moves like the Whack series of spells, and that it also reduces the amount of damage you take when you hit Super Sayin at max Tension. Also worth mentioning is that building Tension is only a straight forward process for the first three levels; doubling the effect of the next non Tension action at each level; the final level unfortunately can be failure prone either not activating or preemptively blowing the near-complete load. Basically Tension is essential for the multiple forms of the Bonus Boss at levels below 65.

One thing I forget is whether or not multi-hit attacks in this game are fully affected by Tension or not. I do recall Oomph only working on the first attack but the rest of the attacks might be affected which is why attacks such as Twin Dragon Lash and Falcon Slashing with the Uber Falcon Blade are still ridiculously powerful despite the implication Oomph might confer.
3703  The Rest / General Discussions / Re: What classes do you enjoy playing in RPGs? on: November 16, 2011, 12:31:10 PM
Mage Knights. Especially since most JRPG leads fall right into that niche (my Nei Sword and Medigo will rock your fucking shit). Also since Wizards in D&D 3.0 & 3.5 can basically become this way later on. FFV's version rocks too thanks to being able to rock elemental weaknesses with high powered weapons and strength. As long as the character isn't aggressively terrible like FF3's Red Mage (which is more mage with fighter tendencies rather than the other way around). Also this type of character basically fixes fighting classes one great failing which is giving them versatility beyond Fight; 420 ev'ry day.
3704  The Rest / General Discussions / Re: The NEW Game Journal on: November 16, 2011, 12:11:20 PM
I beat a certain mid-boss in DQ8 over the weekend.  I haven't touched this game in years because apparently, I was a big gigantic pussy and quit after dying to this battle - once.  I fought around, got a Zombie Slayer weapon for the hero, and got 1 level for everyone.  I owned both forms of the boss pretty easily.

Honestly, stopping playing this game is probably one of my biggest gaming regrets.  My original game had 33 hours in which seemed like a big waste to start over.  Been trying to figure out what happened previously and re-acclimate myself to the world.  Figure I'll just trudge on.

I stopped mid-Nocturne too.  I plan to finish it, but I think I may just erase my file without even looking at it.  I can't say "I'm too far in" if I don't know where I was!

Doulmagus is probably the biggest speed bump in the game. Now that you're past him the bosses won't be quite as challenging until endgame and most of the dungeons aren't really long enough to give you too much trouble. Plus you'll have access to the last casino soon and you can get the most powerful weapon for Jessica there as well as a few Alchemy ingredients in the towns that will last you for a long while (I think you can make a Timbrel of Tension soon and you'll definitely want one of those as it turns the tension system from not really worth it to absolutely broken (well for everything that isn't post game)).
3705  Media / Single-Player RPGs / Re: Megami Tensei Topic on: November 15, 2011, 08:08:17 PM
I think it's starting to get out of hand, personally. Is this really necessary? Is P4 that huge in Japan? How did P4 get so much more popular than P3?

I'll accept this because it's only in Japan, but if it keeps going after the monthly magazine, the fighting game, the anime and the port to the Vita, then they'll just be killing one of my favorite games.

I think that and then remember that I don't live in Japan and so can pretty much pretend like none of it ever happened. Heck, even with FF7 I just choose not to play the spin-offs (though isn't one of them actually good?) and was lucky enough that Advent Children was so forgettable than that's exactly what happened. Sometimes it's good to close your eyes, cover your ears, and go la la la la la.

Crisis Core was mediocre, AC is a mindless action movie, I have no clue as to BC, and DoC was aggressively terrible (hello primary love interest being trapped in a ten year old's body). All of them aggressively retcons the hell out of the original game.

Back on topic though; at least Atlus knows how to run something into the fucking ground.
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