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3706  Media / Single-Player RPGs / Re: Are turn-based console RPGs officially dead? on: December 23, 2013, 05:05:26 AM
No. They still have their 40 seconds of dramatic camera panning battle intros. At least FFVII wasn't really too bad about it (not as bad as VIII and IX were).


Have you thought of something that's better than your described "puzzle boss", because honestly that's the best I can see RPGs doing (although you can do those poorly by giving them instant death moves etc, the best puzzles at least give you a chance to figure them out instead of making you reset the game 6 times).

Yes, it's called being a strategy game.

The main difference I see between real strategy games and RPG "puzzle boss" type encounters is that a real strategy game requires you to think more than one move ahead.  You don't need to only consider the immediate situation but also how you're going to be setting yourself up in the future.  "Puzzle bosses" don't really demand that.  You just need to know that when the boss does X you need to do Y and that's it.

So how do you do that in an RPG?  For one thing you could have meaningful buffs/debuffs/status ailments.  You could also experiment with variable cool down times for different moves so for example a big attack might leave you vulnerable for a length of time so you actually have to think about when to use it.  And for the love of god make healing actually take some effort.  Make it take time instead of being able to restore the entire party from 1 HP to full health with a single spell.  A corollary to this is that bosses shouldn't have attacks that take the entire party from full health to one 1HP in one unavoidable hit unless you just want the game to become an exercise in frustration.  And in general resources should be limited so you have to be careful about when to use them.  The biggest problem I see with most RPGs is when there are little to no consequences for just spamming your best attack all of the time.  If there are no consequences for that then there's no reason to do anything else and of course there's no strategy.  The end result is just a contest of numbers.

But moving away from RPGs for a second, if you're claiming that turn-based games in general can't do better than "puzzle boss" type challenges then as a fan of turn-based strategy games in addition to RPGs I think you're friggin crazy.  The real question that we should be asking is why are so many RPGs lacking the elements needed to offer strategic challenges.  Why do they need to resort to petty "puzzle boss" type tricks in the first place?

I agree with the notion of doing something to fix status effect spells. Namely, by getting rid of those "high-tier" status effects like Death, Break, Stop, and Frog/Pig/Mini, making stuff like Poison, Sleep, Blind, Berserk, and Silence more effective, putting short time limits on how long status effects last for before wearing off naturally, and reducing the methods of healing them.

-For Poison, make it do more damage but wear off naturally after a couple of turns so you can't just stick it and forget it and let the DoT melt through the HP of brick shithouses and HP marshmallows.
-For Sleep, let it last for like one or two turns at most and serve as an interrupt rather than just Sleep then nuke with Magic (I mean, I'm pretty sure getting hit with a Fireball to the face will wake anybody up just as effectively as a Sword to the face would).
-Blind should drop accuracy by a shit ton, maybe make skills or equipment allow you to mitigate the loss of accuracy from Blind but don't block it so it can always remain an option.
-Berserk should change an enemy's skill set or your own when afflicted by it but not limit you to only attacking and maybe merge its effects with Confuse so the afflicted's attacks can either go toward their opponents and/or their allies (maybe even force them to burn up strong attacks with friendly fire off or something; there's a lot you can do with Berserk to make it far more meaningful than what Final Fantasy ever did with it).
-And Silence should shut down spells as usual and maybe turn on friendly fire from Blind allies.

Meanwhile you don't need to completely throw away stuff like Death and Petrify since you could make those more story based. A certain boss fight might end with a sudden Petrification spell that would knock out a character or two at the end of the fight, and now suddenly this event has suddenly necessitated a sidequest to fetch the means of undoing such an effect, and maybe if you fight that particular fight well enough you can avoid the need for that sidequest. And perhaps make Death both harder to deal with, but also make it harder to be afflicted by it (although I'm not exactly married to this idea). Either way, just by fixing status effects, RPGs in general could really benefit from it.
3707  Media / Game Journals / Re: Final RPGFantasy VI on: December 23, 2013, 04:13:29 AM
You know, I just can't see Eusis hanging out with just AgentD and Klyde Chroma.
3708  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: December 23, 2013, 04:01:57 AM
So today's M&M's birthday. She got
Code:
her brains scrambled. At least she walked away from certain Disney Death (albeit not as well as other victims of Disney Death).

Also, if you haven't figured it out by now, M&M stands for Emmeryn, Chrom and Lissa's older sister and Ylisse's former ruler before her long walk down a short (but tall) rock spire in the middle of a barren and rocky wasteland back in chapter 9. She must have taken some Vaxasplat (a proud product of Prescott Pharmaceuticals) beforehand. :P

Anyways, despite her handicap, M&M's still a great Staff Bot (losing out to a female Avatar as well as Lissa's and Maribelle's vastly superior availability). Her +4 Magic cap modifier can only be matched by a Magic focused Avatar taking only Strength, Skill, Speed, or Defense as a penalty, and her closest Gen 1 competitors are Miriel, Tharja, and the Shadowgift user. Unfortunately on top of that is not a hell of a lot else since almost all post game characters only have a +2 to their overall stat cap modifier so she's eating hefty -2 Strength and Defense penalties with only a paltry +1 in Speed and Resistance to offset those.

That said, her class spread is almost pure staffbot as she gets the Cleric, Troubadour, and Pegasus Knight class trees (and since she's female, she can also get the Bride class from DLC), missing out on only the Trickster class for staff access. And with that said, despite only having 8 classes to choose from, she has the skills of a full 9 classes thanks to coming built like a Sage raised from a Mage instead of a Cleric/Priest (i.e. she's sporting the Mage's Magic+2 and Focus skills by default despite not actually having access to the class in question). Of course she could also moonlight as a Rally Bot instead by taking Rally Love, Rally Movement, Rally Speed, Rally Magic, and either Rally Luck or Rally Resistance. Or she could go on the offensive as a Dark Flier or Valkyrie with Tomefaire, Magic+2, Support Boost+, Galeforce, and either Miracle or Renewal.

Either way though, she'll make for a great Rally and/or Staff Bot since she can't support with anybody beyond the Avatar and their possible child together like all post game characters are want to do, hence nobody wanting to pair up with her. Unfortunately, like most childless parents, she really doesn't offer Morgan anything beyond her +4 Magic cap modifier and there is a better way to get an even higher Magic cap on a male Morgan through Ricken!Laurent.

Basically, like most other post game character's, M&M doesn't have a job that can't be filled by other/better characters and her child bearing prospects are dismal at best, however, she's still useful as a pure support unit if nothing else which is more than most post game characters can offer. Actually, she's the closest this game gets to a pure Gotoh archetype (except for the whole post game thing; maybe she's more akin to Nomah in that she comes super late and isn't quite good enough to be a crutch character but can still be a decent Support Bot if you're really hurting).
3709  Media / Single-Player RPGs / Re: Things you can’t bear in RPGs on: December 22, 2013, 05:29:28 PM
Holy thread necromancies Batman!

Right now, I'm not too sure. My time playing RPGs have been cut back generally speaking and recent stuff like Xenoblade did a lot to address some of my long standing grievances with the genre. Honestly, this generation hasn't been nearly as bad as the last generation was about RPGs. Of course we're not getting as many as before due to developers going toes up or fleeing to mobile devices/browser games, and even big devs like Squeenix have really fallen behind, especially in regards to Final Fantasy and Dragon Quest.

I guess I could always say that there needs to be fewer CCG based RPGs since they're not really RPGs.
3710  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: December 22, 2013, 05:12:34 PM
Biggest Disappointment:
Kill La Kill
Barebone story, so-so animation, unlikable lead character and just overall boring. The only thing the show ever had going for itself is the TTGL name.

I won't defend the fact that it was probably one of the most disappointing anime of the season since, while it is good, it is not as great as the names attached suggested and the hype built up for it didn't help either (as there was a ton of that). But barebones story? Whatcha' talkin' about!? The show's got like five different factions running around/competing with each other at this point (assuming the blonde-haired girl recently introduced is on her own side, since she seems more of the assassin-for-hire archetype rather than a high-level minion type like the big guy from Nudist Beach is) and a sixth side is on the way once this field trip to the western front (for fun and conquest) kicks off. As for the so-so animation, I'd say its about on par with TTGL. Especially the fight scenes as they're kinda chaotic, not particularly detailed, and very much over the top. And the lead character is your typical martial arts movie protagonist in every way (outside of donning Magical Girl Power Armor, wielding a sword, and being the son daughter of not-Shin Mazinger Z-hen's Professor Kabuto (another anime I've got to get around to watching one of these days)).
3711  Media / Single-Player RPGs / Re: Are turn-based console RPGs officially dead? on: December 21, 2013, 10:49:19 PM
How many turn-based RPGs prior to like 2003 actually required planning and strategy?

I would argue that the planning and strategy in most tradition RPGs was never about individual battles but rather the larger picture of managing your resources.  Do you have enough supplies to make it through the dungeon, do you want to waste your MP on a big spell here or save or for later, etc.  Even questions like what to spend your limited money on.  There are certainly many old games that required planning on that level, particularly ones in which what you could carry was limited (if you have 99 ether potions on you then that kind of eliminates a lot of the challenge...).

I think it's modern games with their HP-and-MP automatically recover mechanics and of-course-you'll-have-enough-money-to-buy-everything-not-nailed-down game balance that have ruined a lot of this...

Ehhh I can't think of any RPGs where comestibles were both really necessary and expensive enough compared to the money you get so that you'd have to budget.

And even then, it's less a case of the player needing to budget and more a case of the player needing to grind.

It's like in Odin Sphere, where you had the dark levels/levels that did constant damage. You'd need a certain number of counter-potions to get through those and it wasn't a case of planning or carefully budgeting your item usage. There was a hard minimum quantity you'd need to progress, you'd need to grind vegetables till you got them, and the whole thing just served as a really time wastey lock on progression.

Actually, FFs 2-5 were like this to a certain extent since Phoenix Downs were expensive as heck early on (like 30k instead of 300 apiece) which led to some of the early game challenge since you couldn't just toss revives around like candy. And even when the Life spells started rolling around, having a couple of Phoenix Downs on hand was still useful in case your Staff Bot went down. Also FFs 2-4 had really limited inventory space due to a really small inventory screen and the fact that key items would usually clog up that screen (and in FF2, items didn't stack, making space a true premium in that game). Of course, once you got regular access to the Fat Chocobo, inventory management became almost entirely about busy work of having to either schlep it all the way back to the FC to off load your loot or sell them for some quick but meager cash.

Of course by FF6, all of this was all out the window since you never had to worry about anything resource wise (except for maybe Holy Water of all things since there wasn't anything spell or command wise that could replicate its effects). Your Bag of Holding inventory was truly infinite, aforementioned items were cheap and easy to come by (Tinctures were the only thing resembling expensive when you first see them at 1500 a pop, but they're useless for almost the entirety of the game), and MP wasn't an issue at all due to personal skills not taking any up and Shiva and Osmose showing up shortly after you unlock magic for everybody.
3712  The Rest / General Discussions / Re: So... Board Games? on: December 21, 2013, 02:11:31 PM
I'm surprised about your experience with BGA... Everyone I've played with has been nice. Some get a little touchy when you take a long time to take your turn, but tend to be forgiving if you let them know you're new/learning.

Yeah. I can't really explain it either beyond interface screw. One moment, I'm dumping my little villagers into the forest to harvest some wood, the next I can't do anything because the A) the space will accept no more people, B) I can't find the command to confirm my action, C) I can't find the command to cancel my action, and D) I can't do anything else but watch the timer tick down and ask for help on the sideboard chat before getting booted the moment my timer goes over. And this wasn't my first game of Stone Age either. There should've been no problem. And all the while I was getting a warning from my browser that it was blocking a pop up from popping up. I considered refreshing the page, but I wasn't certain that such action wouldn't have been considered me dropping the game in the middle of it.
3713  Media / Single-Player RPGs / Re: Final Fantasy VI announced for iOS/Android on: December 21, 2013, 02:09:53 AM
http://www.siliconera.com/2013/12/20/final-fantasy-vi-still-looks-weird-smartphones/

Oh holy crap does this look bad. Everybody's got a bad case of giraffe neck, and even the character portraits look goofy and cartoonish. Even the Magitek Armors from the intro look like they stutter as they putter along.
3714  The Rest / General Discussions / Re: So... Board Games? on: December 20, 2013, 10:17:52 PM
Sorry guys. I wound up making the classic mistake of forgetting that online gaming is a wretched hive of scum and villainy.

I'm out.
3715  Media / Single-Player RPGs / Re: Legend of Heroes: Sen no Kiseki on: December 20, 2013, 12:15:38 AM
Still, I wouldn't get hopes up too high. There's too many unknown factors at work here, and it does seem likely that if they want to go for a trilogy collection it'll be too late to matter, though maybe with the Third being so much smaller text-wise they could get that out relatively quickly.

You make it sound so easy!  But, iirc, Tom from XSeed said even FC was a major under-taking and it is one of the "smaller" of the latest batch of these super-plot-heavy Kiseki games. 

Really though, the series is stuck between a rock and a hard place.  It's beloved by just about all, but its fan base is only comparable to the amount of effort that needs to go in to get it released it seems.  XSeed was only so happy with how the PSP version did, so right now I think all efforts and hopes for XSeed are going into Steam right now.... which honestly, makes complete sense.

Especially since at the rate they're going, a Vita release of SC will likely arrive on a dead platform, not to mention PS3's life support drying up as the PS4 becomes more and more established.
3716  Media / General Games / Re: Zelda Musou on: December 19, 2013, 03:33:31 AM
Dynasty Warriors are pretty niche from what I'm gathered.

Isn't it something along the lines of Sengoku Basara?

A Zelda Musou is still a Musou with a different skin. Unless they change the game play significantly, I can't see people really enjoying this.

Basically yeah. But in certain respects it's more like the Gundam Musou games that are more about taking your favorite MSes and pilots and having them mow down wave after wave of cannon fodder along with the occasional general, who in Gundam Musou, would be a pilot and MS from the opposing side. Of course, the big thing is having fan favorites for players to choose from and so far that consists of Link and unhh... So right now, it's more about the speculation about which characters will they include, unless they take the Drakengard route and just make it Link alone with a massive arsenal of tools/weapons (and make the plot and characters batshit insane while having you assemble an armory of cursed weapons that'll doom you and those around you for shits and giggles; honestly, I doubt they'll go that far down the Drakengard route).

Which is the reason why I would've assumed that if Nintendo would Musou-fy a series, it would've been either Fire Emblem, Pokemon, or a general Nintendo Allstars (the former because it literally would've been a shoe-in, and the second might have made an interesting variation if they did something like have you play as a trainer until s/he releases a Pokemon then you get to play as the Poke protecting its master while trashing wave after wave of mooks and other trainers; and the latter being Smash Bros Musou).
3717  Media / Single-Player RPGs / Re: Legend of Heroes: Sen no Kiseki on: December 19, 2013, 01:37:50 AM
http://gematsu.com/2013/12/legend-heroes-sen-kiseki-sequel-ps3-ps-vita-2014-large-scale-mystery-title-tease

Pardon the triple post, but there's a sequel on the way.
3718  Media / General Games / Re: Zelda Musou on: December 19, 2013, 12:16:58 AM
Hopefully they'll have a two player mode so that I can run a Sheik/Impa tag team.

Although, Zelda/Hilda tag team would also be acceptable.
3719  The Rest / General Discussions / Re: So... Board Games? on: December 18, 2013, 10:31:29 PM
Alright. You guys talked me into it. I've signed up, so drop me a line when you feel up to playing a game.


Awesome! When are you normally on? I would definitely like to play together. Add me as a friend. My name is Daggerstrike on there too.

Seeing as I just signed up, I don't have a specific time frame of being on yet. That said, I'm going by on the site.
3720  Media / General Games / Re: Super Smash Bros. Namdai on: December 18, 2013, 09:41:28 AM
Pardon the double post but Rosalina confirmed. Too bad the trailer seems to be a tease in regards to Rainbow Road being a stage.

Ninja Edit for links.

Double Edit: 3DS is getting a Rainbow Road stage. Neat.
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