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338760 Posts in 13865 Topics by 2217 Members
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3706  The Rest / General Discussions / Re: The NEW Game Journal on: April 13, 2012, 03:40:06 PM
Stuck in what I think is early in the second half of Wind Waker, sailing the open seas for any clue for entering these two new temples (just some town gossip thus far) and to find Triforce shards and charts (one thus far). Good times. This Zelda game is easy in terms of action, but really open and ballsy in design. Finally playing this was a good decision.

I'm just going to leave this here in code so that you can refer to it if you need to:

You need to get the Cyclone melody so that you can use it to fast travel into the center of the larger of the Mother Child Islands to receive the Fire&Ice Arrows. Once you have them you can open up the Fire and Ice islands to retrieve the Power Bracelets and the Iron Boots to open up the passageways to the temples. You also need to visit both Dragon Roost Island and Forest Haven to get either the bird girl or the tree boy to come with you to their respective dungeons (I believe you must first clear the way before the game tells you to go pick up the one needed for that dungeon; either that or you need to visit them first and then they'll lead you to the proper island).
3707  Media / Single-Player RPGs / Re: The Legend of Nayuta: Trails of Seasons thread on: April 13, 2012, 07:25:53 AM
just a quick thing, nayuta appears to be a girl
even if it is a boyish name

Except that he isn't....





Edit: One thing of note is that one of the top of the pics in the battle screens link does have a female PC with a hair style similar to Navi's but she seems much taller compared to Navi in the pic right beside that one. Mystery Character? Transformation? FU-SION-HA!?
3708  Media / Single-Player RPGs / Re: Pokemon Black 2/White 2 Announced on: April 13, 2012, 07:21:15 AM
What's with that hair? Good lord.

Don't you know that's the hairstyle of the man who wants to be the very best like no one ever was.
It looks like that kid was homeless and didn't get a haircut for too long, then the Professor came and said "this will not do at all" and then took a weed whacker to his head.

And that girl's hair... WTF.

Aren't you familiar with the Princess Leia hair buns? She wrapped her hair around some doughnuts then pinned them to the side of her head.
3709  Media / Single-Player RPGs / Re: Pokemon Black 2/White 2 Announced on: April 12, 2012, 03:10:14 AM

Derailing that terrible derail with an update. So this game's going for more of a Gold/Silver style sequel rather than just a glorified Grey version? Might actually be worth caring about (or not depending on whether they make the level curve ridiculous or not).
3710  Media / Single-Player RPGs / Re: PSone Classics PSN rpgs on: April 12, 2012, 03:02:12 AM

Bamping this for a classic in the genre of terrible translations, bad voice acting, and tapestry pan-over cutscenes.
3711  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: April 12, 2012, 02:49:47 AM

What's the break door skill requirements?
3712  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: April 12, 2012, 02:47:05 AM
Gilgamesh has 9,999,999 HP in his second form man. ;_;

What does the Librascope say Serah?



The next final bonus boss will have over a billion HP. Fortunately the DLC after that will unlock a form of Super Crystarium that will make said boss not take over 5 minutes (re: several weeks) to beat. Additionally only Lightning will get this while Serah will only get continuous additions of meaningless Crystarium nodules that she'll repeatedly believe is the real Super Crystarium.
3713  Media / Single-Player RPGs / Re: Crimson Shroud - Matsuno's Newest Game on: April 11, 2012, 01:10:08 PM

Bumping for gameplay footage and great (re: terrible) boxart.
3714  Media / Single-Player RPGs / Re: Project X Zone - The Namco X Capcom sequel on: April 11, 2012, 12:56:01 PM
Fuck; beaten. (I was making this very thread.)

Though you do bring up a good point as to whether or not Monolith Soft is going to let Reiji, Xiaomu, and all the rest (from the EF games) back into this one (would be amusing to see Sengar's reaction to a miniaturized Gespy running around).

Also: A better source....



Ninja Edit: Also I'm more amused to see Ogami and Sakura in action again, in what? Seven years.

Fake Edit: Although Kurt and Riela have guaranteed that this game's not making it out of Japan.

Double Edit: And some of the reasons behind the choices made....


Explains Shining Force EXA at least.
3715  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: April 10, 2012, 11:47:18 AM

The fourth optional option would be a coat hanger.
3716  The Rest / General Discussions / Re: Youtube on: April 10, 2012, 11:44:42 AM
If you've ever watched Power Rangers and wondered why they didn't use their giant mecha to squish their enemies really fast, apparently they tried before and it did not end well.

This reminds me of a point my friend made the other day.  If Zordon wanted to recruit "5 teenagers with attitude" why did he choose to look for them in Angel Grove of all places?  Why not Brooklyn, LA, Miami, Chicago, Detroit, or Philly?  Talk about a lazy effort, Zordon. 

He had to work around a limited budget, which he blew most of on getting those five schmoes to begin with, so he ended up having to rent a loaner mecha from Japan. It's obvious that waging war on whatever rubber costumed villain of the season was loitering around in a city that didn't resemble anything like Tokyo wasn't good for the mech, and the shipping charges were murder (seriously, have you ever tried to import something from Japan?).
3717  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: April 10, 2012, 11:26:31 AM
Too late for my Lyn x Rebecca pairing. ;_;

Well. There's always Lyn x Florina (besides, Rebecca was canonically Wolt's momma in 6 (and Roy's Milk Momma; punk was born a pimp)).

He said you could marry any of your allies, ergo there is gay marriage.

About time, Japan!

Unfortunately it seems that the comment in question was only meant to describe the MU's options (makes sense since you can choose your own gender so you theoretically have your choice on the matter), everybody else is apparently hetro (though you never know).

Anyways, to add fuel to the fire emblem discussion on whether Masked Marth is really Marth or just some substitute you can download the real deal.
3718  Media / Single-Player RPGs / The Legend of Nayuta: Trails of Seasons thread on: April 10, 2012, 11:11:55 AM

We've got an interview....


....and some details.

Apparently this is continuing Falcom's tradition of not letting any series possess a numeral past 8 by divorcing it from the Legend of Heroes line proper (as well as making its lineage all the more confusing and convoluted).

As for the thread's name, that was a joke based on the cues this game seems to be borrowing from the Zelda series (as well as Navi's voice actress (fyi the alternative would've been to put 'Hey Listen! Trails of Nayuta discussion inside' as the thread title and even I know not to go for such low hanging fruit) as well as the four seasons motif from Oracle of Seasons) rather than mistakenly linking it to the Legend of Heroes series.
3719  Media / Single-Player RPGs / Re: Xenoblade on: April 09, 2012, 01:49:39 AM
So I have to ask, for players who've had a chance to go through this already, any missables or things worth littering your inventory with that we should know about?
3720  Media / Single-Player RPGs / Re: What one RPG would you award 100% to? on: April 08, 2012, 11:39:30 PM
Additionally 3D modeling is much easier to create rather than having to draw 2D sprites for everything. Unfortunately you lose a lot of the expressiveness that 2D sprites can perform due to having to remodel and retexture 3D models instead of simply adding an extra couple of sprites for whatever you want to animate.


1. Additionally 3D modeling is much easier to create rather than having to draw 2D sprites for everything.
2. ...retexture 3D models instead of simply adding an extra couple of sprites for whatever you want to animate.

This is contradictory.

I must have misspoke because the idea I was trying to convey was intentional (probably shouldn't have used the word retextured there since I meant creating new models). Once you've made a 3D model you can move it around, manipulate it, or distort it easily enough. But you can't add or subtract parts from a particular model. For things like weapons that change in appearance when you equip different ones, you need an entirely new polygon model created and textured. The other thing you do need to do with 3D animations is to create the instructions needed to tell the game how to manipulate that model based upon received input or when a certain action occurs; often referred to as canned animations (for instance leaving your character idle for a minute will trigger the canned animation of an idle pose or action like sweeping away some hair or stretching).

Whereas 2D sprites can't do anything on their own since they're just a static image affixed to a hit detection box. You need to create additional sprites to depict the various phases of movement (extend a leg, plant leg and shift body weight, retract other leg, either halt at default or depict the other leg passing the first leg, extend other leg, plant and shift weight to other leg, retract first leg, halt, repeat, or interrupt to shift to a different action), and each phase and act needs its own sprite and memory address. But sprites are smaller in memory overall and a lot more straight forward to work with even though they can be more difficult to create than 3D models depending on how detailed they are and what you're trying to animate.

An example of what I'm trying to describe would be like when Riou is running around in the mercenary fort at the beginning of Suki 2 cleaning up oil spills. In a the game's code there's a whole set of sprites of Riou moving around with a rag in his hand as well as a couple of additional images of him bending over to wipe the floor that are separate from any other image of him performing a normal action and these images only exist for this one scene; after that they are never intentionally referenced again. Additionally you only need to draw Riou bending down and wiping with the rag, everything else can just be copied from the standard moving around set but edited slightly to include a rag somewhere and assigned to new memory locations for future reference.

For a 3D model version of the same scene you'd have to create a canned animation of Riou bending down and moving his arm a bit, but you'll either see a rag or no rag at all. Most likely it'll be the latter case since in order to have Riou bend down with a rag in his hand he'll either need an additional model of himself with a rag already in his hand and the action will be accompanied by new canned animation and a fade out so that the models can be switched, or a model of a rag needs to be created and made to look like Riou's holding the rag and the rag moves as both Riou moves and as Riou bends down and wipes the floor (both of which can lead to physics engine complications due to trying to bind two different objects together without making them clip into each other, fly apart, or drift into outer space).

In the end 3D models have an advantage in a game like this because all they need is one or two models and a set of instructions apiece rather than a full sheet of sprites for everybody. However, in general, the 3D equivalent of scenes like that will often look lazier, more disconnected, or just simply not exist at all, because the process of making such scenes is much more complicated in a 3D environment than it is in a 2D one where it simply involves adding in just a few more sprites and addresses for them on a sheet already filled with them for that one character.
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