Welcome, Guest. Please login or register.
October 26, 2016, 11:29:56 PM

Login with username, password and session length
Search:     Advanced search
Check out the latest RPG news!
249935 Posts in 7498 Topics by 2398 Members
Latest Member: john0727
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 246 247 [248] 249 250 ... 500
3706  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: January 21, 2014, 02:39:33 AM

No wait....the opposite of that.


Yeah, that's the feeling I'm looking for.

Actually, I kinda expected either Jaquil, Cocona, or the Pharmacy chick to show up instead.

Also, a trailer/pics.

3707  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: January 21, 2014, 02:28:29 AM
Somehow, I managed to miss Say'ri's B-day even after posting about it. -_-;

Anyways, keep a close eye on your wallet as today's Severa's B-day.

Severa is the series second female to start as a Mercenary since Malice from the BSFE chapters (if you don't count FE5's Machua since she needs to promote into the class, also New Mystery retconned Malice Maris into a Myrmidon so she doesn't count either). Her only in-game consideration is that her recruitment chapter may necessitate a Rescue Staff use or two depending on the difficulty level and your units' mobility/efficiency.

Personality aside, Severa is probably the hardest child character in the game to screw over outside of Morgan given her mother's spectacular inheritance (i.e. the Mercenary, Pegasus Knight, and Dark Mage class trees). If The Avatar/Morgan didn't exist, this alone would be the best standard class combination in the game. Skillswise you have Armsthrift, Galeforce, Tomebreaker, Sol, Bowbreaker (for the flying Peg classes), Axebreaker (which goes great with...), Vengeance, Patience, Anathema, Slow Burn (I guess), and Lancefaire (which is only useful on her Pegasus Knight classes at base; and Bride if you want to count that) which is a solid set but the real reason why these classes are awesome is that Hero and Sorcerer are top tier classes for physical and magical characters statwise respectfully, losing out to only Paladin in terms of meeting/exceeding stat cap averages for a base class (and Paladin only wins because its mounted). In fact, only Dark Flier and Bow Knight are really not that great stat cap-wise for her.

That said, Severa's biggest issue is getting enough Magic together to use her Sorcerer class since her mother is one of the few mothers that isn't magically biased growths/cap modifier-wise (she might be where you'll end up funneling your Spirit Dust towards). Speaking of stat cap modifiers, Cordelia's modifiers primarily boost Skill and Speed with a small boost to Strength for a hit to Magic, Luck, and Resistance for an overall average +2 stat cap modifier total. As a child character, this means that Severa will have large boosts to Skill and Speed, a solid boost to Strength, and a minor boost to Defense before her father's modifiers are applied.

And on that note, the only potential father that can give Severa all nine possible classes as inheritance is Kellam, who is actually one of the better choices for her (even if he only gives her a +1 total modifier) since the Cleric, Knight, and Thief class trees gives Severa a ton of alternate roles and he gives her a large +3 Defense boost and minor +1s for Strength and Skill for hard hits to Speed and Luck. Cleric provides Sage for Tomefaire to make her Sorcerer class even better and War Cleric's Miracle and Renewal for even more health regeneration/survivability options beyond Sol/Nosferatu/Aversa's Darkness. Add in General's Pavise or Great Knight's Dual Guard+ and she'll turn into a brick shithouse (with Tomebreaker adding in some extra Magic Defense). Alternatively, Trickster's Lucky Seven will greatly compliment her other +Avoid options and Move +1 isn't a bad skill either if she wants to default back to Hero, plus both it and the Cleric class trees will give Severa more time to build her Magic stat up if you don't feel like roiding her up. Also Great Knight's Luna is there for some added offense rather than relying on Vengeance's lack of a boost due to Severa pretty much never having an HP deficit around long enough to make use of it.

Her other top choices for father would be Ricken (great Magic stat cap modifier to aid Severa's Magic and access to Mage, Cavalier, and Archer classes for Tomefaire, Magic +2, Aegis, Luna, Dual Guard+, Skill +2, and Hit +20 for Bow Knight and Dark Knight overlap, hits to Strength and Defense modifiers, and a measly +1 modifier total), Virion (solid +2s to Skill and Speed cap modifiers and access to Mage, Wyvern Rider, and Archer classes for Tomefaire, Magic +2, Quick Burn, Deliverer, Swordbreaker, Lancebreaker, Strength +2, Skill +2, and Hit +20 for a massive hit to the Defense modifier and a minor one to Luck and Bow Knight overlap), and Stahl (fantastic physical stat cap modifiers with a +3 total and access to Myrmidon, Cavalier, and Archer classes for Swordfaire, Astra, Vantage, Aegis, Luna, Dual Guard+, Avoid +10, Skill +2, and Hit +20 for Bow Knight overlap). Her worst father option is either Donnel or The Avatar as Donnel only offers Severa three classes (all within the Troubadour class tree) which aren't bad in of themselves but other kids want him far more and the same goes for The Avatar.

The tl;dr for Severa is that she is practically guaranteed everything she needs to rock right out of the gate. Her only drawback is that she's not male and thus cannot access the Dread Fighter class for the incredible Aggressor skill. At least she can work as a Rallybot if all else fails with Rallies Speed, Movement, Love, Skill, and if sired by Kellam; Magic, Defense, and Luck.
3708  The Rest / General Discussions / Re: The NEW Game Journal on: January 20, 2014, 04:24:43 PM
You could also use the GF enemy->card ability to get a bunch of cards if you want to go that route. Actually doing this throughout the course of the game is apparently a really viable strategy because it keeps your level low and gets you a bunch of cards that you can turn into magic, because FFVIII makes sense.

Yeah, but as you said, unless he was doing this from the start he's probably not going to benefit from that much (unless he's looking for something in particular, then its probably easier just to find the actual monster).

And like the Fish Fins mentioned earlier, Tents with Life Ref is another viable + lucrative source of midgame spells as they are dirt cheap and common as fuck.

But either way, if you don't want to bother, that's fine as well.
3709  Media / Single-Player RPGs / Re: Final Fantasy VI announced for iOS/Android on: January 20, 2014, 04:17:56 PM
Ramuh Ramuhstein?

Ramuh McDamuh?

You want Lightning Fries with that?
3710  The Rest / General Discussions / Re: The NEW Game Journal on: January 20, 2014, 10:43:03 AM
I never made it past disc 3 of FF8. It got way too hard, and I was playing it all wrong. I suck.

Did you get stuck fighting that stupid Ruby Dragon as Laguna?
It's been way too long, so I don't remember. I think maybe it was around Esthar(sp?). I was getting my ass kicked by random monsters. I had stupidly just spammed GFs up til then, and spent no time on drawing tons of spells and such. I learned after I quit what I did wrong, but never went back. No biggie.

Grim, drawing spells is actually /really/ inefficient and almost 100% unnecessary (you only really need draw to get GFs from certain bosses). If you just use various GF skills to convert all of the item drops/extra Triple Triad cards you have into magic, you're going to have more than enough of everything you need, except for maybe aura.

Actually you can get most of the magic you need for the rest of the game during disc 1 by just farming a few key enemies -- the fish RIGHT outside of Balamb come to mind, because they drop fins that you can convert into Water that boosts Strength a lot for some reason.

Also by the time you hit Esthar you could have, uh, either Odin or Gilgamesh, who has like a 50%ish chance of immediately winning a random battle at the start anyway.

And depending on where you are in Esthar, you might already have the Ragnarok which means you don't even have to put up with the game's shit anymore. Just strap on Enc-None and Draw, and fly on over to the two islands furthest to the east and west on the world map for an unlimited (if tediously so) supply of top tier spells.

And hell, even if you aren't there yet, just refine a few cards for anything you might want/need. You'll have a ton of chaff to blow through if you ever bothered with that sidequest (and even if you didn't, just go back to Balmb Garden and find some chump to game some cards off of then work your way up from there).
3711  Media / Single-Player RPGs / Re: Final Fantasy VI announced for iOS/Android on: January 20, 2014, 10:32:58 AM
^That is not even close to the worst Nomura has done in terms of slathering everything in belts and zippers.

Also, wasn't Nomura the guy who did the sprite work in FF6, that just makes it weirder that they can't keep Terra's hair consistent when it's been the same guy that made the sprite and then draw new art for her. As far as the Dissdia art goes though, I actually really liked Nomura's work in it because he wasn't actually creating designs. You can find fault in how he proportions human forms but I like his art when he isn't allowed to go apeshit and put buckles on every single thing.

Nomura's only contribution to FFVI character-wise that I'm aware of is Setzer's design (which was then strained through the Amano filter). I don't recall him having anything to do with the sprites themselves though.
3712  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: January 20, 2014, 10:27:38 AM
Speaking of the LR:FFXIII doge...

Dog Returns: Final Fantasy XIII-3.

Its like those random pedestrians tripping over themselves on that conveyor belt walkway in XIII-2 all over again.
3713  Media / Single-Player RPGs / Re: Final Fantasy VI announced for iOS/Android on: January 20, 2014, 10:23:09 AM
While we're talking about the artwork discrepancies: was there any reason for the vast differences seen in Celes' bathing suit & cape sprite and her yellow-spandex Amano outfit?  That one weirds me out the most.

Well Rosa wasn't going to wear it, so somebody had to get roped into it.

Also, capes. Capes EVERYWHERE.

As for my previous statement about Terra's/Tina's hair colour. I was aware of the discrepancies between the original art and the in-game sprites, but I wasn't aware of the source of those discrepancies (there was editing done to enemy and summon sprites and the like for the US version, but apparently what I recalled in regards to the matter of the characters' sprites was probably yet another Dissida retcon as the time frame from when I heard it was around the same time as one of those games had been released; in fact that may have been mentioned by Siliconera when they were covering Terra's/Tina's pallet swap/alternate costume since I had yet to find Gematsu and Andriasang didn't weigh in on the matter back then).
3714  The Rest / General Discussions / Re: The NEW Game Journal on: January 19, 2014, 11:32:42 PM
I never made it past disc 3 of FF8. It got way too hard, and I was playing it all wrong. I suck.

Did you get stuck fighting that stupid Ruby Dragon as Laguna?
3715  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: January 19, 2014, 11:28:59 PM
Matsuno is not the director of the game. A lot more weary of this game now. http://www.animenewsnetwork.com/news/2014-01-18/yasumi-matsuno-not-directing-unsung-heroes-game

Well that explains the mostly western crew.

I guess Advisor isn't too far off though, and hell, this is probably better than Director given his penchant for needlessly convoluted game mechanics that don't really serve the game or the story (also maybe less ridiculous loot mechanics too). Anyways, he still sounds like he's on the plot end of things, and that's what really matters.
3716  Media / Single-Player RPGs / Re: Final Fantasy VI announced for iOS/Android on: January 19, 2014, 11:06:16 PM
Giant head and all?
Also, I think there's a difference between emaciation and simply being petite.  Rib protrusion is not a good sign.

...dunno. I never thought about it from that point of view.

Also, those boots. Those look like fantasy clown shoes and must be impossible to move in. Nevermind her sword, which looks like it couldn't even be pulled from its own scabbard without breaking (at least her expression matches the way she's holding that sword ).
3717  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: January 19, 2014, 12:54:49 AM
Episode 3 of Space Dandy: If you thought you couldn't stand Kill la Kill's level of fanservice, you're going to hate this show. That said, I love that the giant robot sported a pompadour and a Hawaiian shirt (this sucker's gonna be AMAZING in a future SRW). And with that said, anything else I could say about this episode would be NSFW.
3718  Media / Single-Player RPGs / Re: Final Fantasy VI announced for iOS/Android on: January 18, 2014, 09:15:47 PM
And honestly, how many people would've gotten the reference to begin with (and I'm not talking about back when we were naught but young whippersnappers, but the game-playing populace in general given the lack of a reliable Internet)?

Doesn't help that Tina was blonde in the JP version.
3719  The Rest / General Discussions / Re: The NEW Game Journal on: January 18, 2014, 09:10:03 PM
I was going to use Enchant instead of the anti-mechon stuff except Shulk doesn't like using it when he's on AI. Anyway, did stuff in Ft. Galahad. Everyone's around level 49.

--- edit ---

Anyway, I need to get a new memory card so I can dump whatever, uh, booter thingy on it I need to play Shadow Tower Abyss. Except it's cold out so maybe I'll just lie here on the floor.

The good news is that you should be getting Seven soon which means that you'll have a walking blender who is always set to anti-mechon, the better news is that you'll be coming across a new town shortly thereafter with shops that carry new weapons and mid-tier art manuals, the best news is that the next town is really fucking small compared to even Colony 9 (even if it is a pain in the ass to get around in) so you don't have to worry about spending months running 1000 sidequests and such.

And yeah, I get the need for additional PSX memory cards. SaGa Frontier 1 practically demands its own card for each of its quest lines, which has been my biggest hold up in terms of playing that.

For whoever is playing Xenogears, stick with it. It's completely worth it for the story. I personally loved the gameplay but Ive been hearing some people say it sucks lately, so I guess in that aspect it's a love it or hate it thing.

Starting FF XIII soon now that I got myself a ps3, I HAVE TO SEE IT WITH MY OWN EYES. I have my expectations in check. And for whoever says that having important lore on databases is bad storytelling,  I completely disagree. It would be awkward to have some of that information being told to your character even though the character is part of that world and should be familiar with it's rules. It cuts on the so called poor storytelling through over exposition(which again doesnt really hinder my enjoyment of the story but I do appreciate good executions narrative wise aswell).

The thing about Xenogears is that a lot of the game's humor comes from observations like how much of a dick would it take to become a tiny village's doctor only to set up shop on top of a mountain with wild animals patrolling the pass thus prefacing any medical emergency that the village may encounter with a treacherous climb, or the fact that not more than 15 minutes into the game you've gotten into a fist fight with a dinosaur followed by a fist fight with a dinosaur while riding in a giant robot. But yeah, crazy is this game's middle name. It just takes a while to get there.

As for FFXIII's story telling issues. The problem isn't in the fact that they couldn't shoehorn the world building information from the database into the game, but that the developers REALLY want you to care about their game's setting and characters despite said game having the depth of an NES era side-scrolling brawler. And for the complaint with the gameplay, it really isn't that so much that it is or isn't difficult as it is that there are almost no real options for players to choose. You can't level grind, you for the most part have three different roles to raise, all three of which you should be using to begin with, fights either taking forever or having your shit getting pushed in if you don't use the correct option during a given fight, and you can't even choose your party composition or leader until the end of the area one stage before the training montage that is Planet Namek.
3720  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: January 18, 2014, 12:19:23 AM

Admittedly, The Gina Sisters is a ROM hack of the slightly more famous Super Mario Bros.

Additionally, that, the whole Cosmosphere diving bit in Mideel, trying to 'infiltrate' Don Corneo's joint, and flashbacks are the only points where Tifa actually does anything in regards to the plot.
Pages: 1 ... 246 247 [248] 249 250 ... 500

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!