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351972 Posts in 14339 Topics by 2254 Members
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3706  Media / Single-Player RPGs / Re: A possibly overlooked reason for the downturn of JRPG's sold in the U.S.? on: October 06, 2012, 10:13:10 PM
My problem with FFX-2's battle system isn't that it runs off an ATB system but that because it doesn't run off an ATB system. FFX-2's 'version' of ATB involved waiting for your gauge to fill like a normal ATB then input your command, then wait for the query gauge to empty, and then wait for the game to roll the dice to determine that your action is finally allowed to go off.

FFXII operated on the same system which crap like the bonus bosses loved to abuse to no end (Attack was the only command not tied to this which meant that bosses can proceed to stomp your shit in at their leisure with combo after combo while life saving Curagas and Curajas were just sitting there with fully charged queries as you died horribly). Better still, they used special abilities that made even the one thing you could do in those situations (Attack!!!) useless when the game decided that you don't deserve to live anymore.

Isn't it fun to have game designers take engine exploits and unintended features and liberally abuse them to make their super bosses nearly invincible? Especially when the game's plot mandates you to take them out in order to complete the game (for example the Magus Sisters in X-2)?
3707  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: October 06, 2012, 09:55:37 PM
BTW, attributing "questionable storytelling" to just FFXIII or Toriyama is pointless, FF (and RPGs in general) are full of DEM. FF has those problems every game regardless of his involvement, not even FFVI is exempt from this. The only difference is that some games handle it better than others, Toriyama certainly did so in FFX.

And we don't need to ask them to improve their 'storytelling' because...?


At any rate, I'm not going to touch the issues I have with FFX because I don't want to be here all night going off on that tangent. Instead I'm going to focus my beef towards the FFXIII series and its criminal lack of player agency. I can handle a dumb plot or awful characters every once in awhile. What I don't like is hallway simulators, stomped bosses getting back up shouting "you lose" even though you just stomped them, growth mechanics that require being at end game or post game to make use of, and party mechanics that take forever to be allowed to use. And when people like me complained about these issues, they were 'addressed' by throwing the book out the window and slapping on rudimentary RPG mechanics and a collectathon in an attempt at handwaving their laziness with 'progress'. My problem is that they're doing it again. They're throwing out the parties, the monster collecting, and what have you for a single player ARPG (though probably along the lines of Lightning's DLC for XIII-2). They're not addressing the problem they're slapping on gameplay mechanics that look like they were 'borrowed' from Majora's Mask.

They've already made two attempts at trying to get it right; how many more attempts do you think they'll need before they magically get 'it'? How many more attempts of theirs are you going to tolerate? How much are you willing to pay to allow these people to continue on their merry little way? How many times are you willing to listen to how you suck, how you lost, how little you matter in their grand scheme of things?

And my point here isn't about Final Fantasy XIII but of all Final Fantasies. How many mulligans are they going to need for XIV before they get it right? How many games are their board of directors going to need to meddle in? How many compilations are they going to make before they realize how awful the very idea of a premade compilation is? How many unnecessary sequels are they going to use to ruin otherwise simple and straight forward characters, settings, and plots? How long are they going to divide their resources and efforts to make games that take the better part of a decade to make? How many more years do you think it'll take 'Versus comparisons to DNF' jokes to become passé?

Me? I'm done with most of this. Bravely Default looks like its trying to move away from what Final Fantasy 'is' to become what Final Fantasy 'was', and maybe TWEWY 2 might happen to succeed TWEWY 1 successfully, but those are my exceptions; my 'chances' that I'll give them. But I'm not spending a dime on them until I know for a fact that they are worth my time or not. And I'm not going to know just because they say so.
3708  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 06, 2012, 02:17:27 AM
But it's not a hurdle for me :( I can read and speak Japanese. WAH.

eDIT: Yes, I'm being selfish. But it's Friday, so I get a freebie.

Well, we have no idea if that white 3DS XL will come to the US. Use this as an excuse to get one! If it's practical anyway and not absurd.

As swank as a white 3DS would be, I'm still hoping for this bad boy or something like it making it out to the US, despite the odds.
3709  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: October 05, 2012, 10:14:19 PM
True, but that's game industry for you, what else a developer is going to say about his/her game? At least he didn't it's going to be the best " FF " ever or something.

Except that they more or less did. They just avoided using the word 'best' by using the word 'complete' and to a lesser extent 'polished'.

The fact that the same guy is making the same promise that he made last time about something that wound up being so awful it felt like it was pulled from some Deviant Art's web comic simply doesn't bode well for this game.

Nevermind that the brand has been bereft of a good game since XI (or earlier depending on who you ask), this isn't even a flagship title which have a history of turning out poorly, and the fact that the games that this spun off of didn't work and rather than admitting defeat and starting over with a fresh new approach they've been persistently pushing the same setting, the same characters cardboard cutouts, the same deus ex machina prone to tossing out 'get out of jail free' cards, and so on.
3710  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: October 05, 2012, 02:16:17 AM

From the guy who brought us "Caius Ballad is the biggest baddest most awesome perfect invincible antagonist evar. Even more so than Sephiroth, he'll be Super Ultra Deluxe Mark Two Turbo Sephiroth. :squee:" (paraphrased; but not by enough).

What I'm trying to say is that he needs to be fired (out of a cannon, and into the sun).
3711  The Rest / General Discussions / Re: Good import games for PS3/PSP/DS? on: October 04, 2012, 04:55:46 PM
Grand Knights History

I snagged an import version of this myself.  Unfortunately, the language barrier for this one is relatively high and I only have some idea of what's going on.

I'm still disappointed that we didn't get this.

DAMN YOU VANILLAWARE!!!!!
3712  Media / Single-Player RPGs / Re: Suikoden 6, Breath of Fire 6, and Wild Arms 6... on: October 03, 2012, 07:10:34 PM
^Unfortunately the story's all Squeenix on that one.


Probably not.

The only way we're ever going to see anything BoF related from Capcom these days is if they make some kind of trashy iOS piece of shovelware for the sake of a quick buck.

Or Breath Of Fire: The Fighting Game that has a Fucking Dragon in it

And who are they going to make it with? Clover? BoF's development team? The one guy with any talent they still have left?

Since it's a fighting game, with the same team that made Street Fighter 4.  Same graphics of course, just with a slightly different filter.

Then it will never happen because it isn't Street Fighter, Resident Evil, or Monster Hunter.

Also because the nerd rage will be hilarious if BoF gets a fighting game over Darkstalkers.

My posts were jokes and not meant to be taken seriously.  I thought I was being obvious =P

Oh I know that, I just wish that my posts were too. :(

It doesn't help matters that BoF hasn't even managed to get into either NxC or PxZ. Although I suppose it's better than sharing Mega Man's Weekend at Bernie's treatment.
3713  Media / Single-Player RPGs / Re: Suikoden 6, Breath of Fire 6, and Wild Arms 6... on: October 03, 2012, 01:18:37 AM
^Unfortunately the story's all Squeenix on that one.


Probably not.

The only way we're ever going to see anything BoF related from Capcom these days is if they make some kind of trashy iOS piece of shovelware for the sake of a quick buck.

Or Breath Of Fire: The Fighting Game that has a Fucking Dragon in it

And who are they going to make it with? Clover? BoF's development team? The one guy with any talent they still have left?

Since it's a fighting game, with the same team that made Street Fighter 4.  Same graphics of course, just with a slightly different filter.

Then it will never happen because it isn't Street Fighter, Resident Evil, or Monster Hunter.

Also because the nerd rage will be hilarious if BoF gets a fighting game over Darkstalkers.
3714  Media / Single-Player RPGs / Re: A possibly overlooked reason for the downturn of JRPG's sold in the U.S.? on: October 03, 2012, 01:09:59 AM
I agree. While the execution tends to be kind of...off, but there is so much creativity in the world design. Skies of Arcadia, Ar Tonelico, any Final Fantasy, Shin Megami Tensei and so on. There's even a jRPG about the console wars! Even Xenoblade, which has been hailed as the best of East and West combined has a fantastically unique world. I've found that on average, even the most bog-standard jRPG has a much more unique world than the average wRPG. Mass Effect is great, but there's no moment like Star Ocean 3's big twist (I thought it was kind of stupid, but I didn't expect it and it was a good idea, just badly executed). Fallout 3 is good, but it doesn't do the atmosphere nearly as well as Nocturne or Digital Devil Saga (which I hold up as some of the best post-apocalyptic games ever).

Both Japanese and American developers try to play it safe, but safe for a jRPG is so much more interesting (and colourful most of the time) than a wRPG. That's not putting wRPGs down, that's just my opinion.

Those are some terrible examples anyways.

SoA is a terrible example because it came out over a decade ago and is more among what the JRPG genre is downturning from.

Ar Tonelico would be a great series if I could honestly recommend it to anyone instead of keeping it as a secret shame due to all the needless sexual innuendo and weird shit like a bathing power up mechanic or a strip down power up mechanic. Also it has a nasty habit of everything consisting of facial expression, visual effect, facial expression, visual effect, ect....

Final Fantasy stopped being good around IX/X/XI depending on who you ask. X-2 sucked ass (combat's not as good as anybody remembers; the rest has already been spoken for), XII was a mess, XIII was a tech demo, XIII-2 was more of a Final Fan Fiction than a Final Fantasy, and have they even released a FFXIV and meant it yet? I know they wont be releasing Versus any time soon.

SMT is an acquired taste at best and "PERSONA SPAAAAAAAMMMMM!!!!!" at worst. It's also COMPLETELY Japanese. Even in post apocalyptic settings.

Neptunia is everything that's wrong with JRPGs right now; although not to the same degree as other choice games like Argrest Wars, Cross Edge, Endless Frontier, Luminous Arc, and so on.... Also Neptunia runs on Japan brand humor which means word plays and stupidly obscure references slathered all over the place.

Xenoblade is indeed an incredible example which is why its a terrible example. Its as far from average as you can get in a JRPG, and one that's actually gone out of its way to address many of the issues currently plaguing the genre. Its the literal standout since DQVIII came out a full console generation ago. Its the exception, not the norm or anything close to it.

Star Ocean 3's been covered by the above.

My point is that whatever value these games might have at the start is lost for the familiarity of the main guy with a sword, savin' the day and his childhood+girl next door girlfriend while his home town, his aging mentor, and possibly one of his party members and/or his classmates at his Japanese High School all meet a dramatically tragic end, along with any NPC female since they're all functionally useless beyond existing solely to be a cunt/overwrought death scene fodder/fanservice, the last of which is also covered by all one/three female party members, including the trying to be cute but is utterly obnoxious and poorly designed to boot loli, your male party members will be a bit more diversified since they're both representing all the non human races and non main character's home country and are actually relevant to those areas unless they're not because only the main character and his romantic side plot are the only things that matter at all, especially not the villains if they aren't your personal rival because they're either cartoonishly evil, incompetent doofs, generic embodiments of evil, female (unless they're part of that romantic side plot in which case the older, uglier, female villain that's irrelevant), whiny teenagers who have absolutely no right to bitch and complain, godmodding marty stus that completely ignore the outcome of the boss fight you just fought, godmodding marty stus that can not possibly fail because the writers want him to be the ULTIMATE BAD GUY!!!lol101...

The tl;dr is that; yes. I'm getting too old for this shit.

Also the best post-apocalyptic game IMO is Nier. Nothing like noticing an oddly absent environmental mechanic having a goddamn depressing and fucked up story reason behind it.
3715  Media / Single-Player RPGs / Re: Suikoden 6, Breath of Fire 6, and Wild Arms 6... on: October 02, 2012, 06:56:38 PM
^Unfortunately the story's all Squeenix on that one.


Probably not.

The only way we're ever going to see anything BoF related from Capcom these days is if they make some kind of trashy iOS piece of shovelware for the sake of a quick buck.

Or Breath Of Fire: The Fighting Game that has a Fucking Dragon in it

And who are they going to make it with? Clover? BoF's development team? The one guy with any talent they still have left?

Hell. We're lucky they haven't tried to add some fat middle aged cosplaying Ryu and his gold digging hooker partner Nina to Tekken X Street Fighter yet.
3716  Media / Single-Player RPGs / Re: A possibly overlooked reason for the downturn of JRPG's sold in the U.S.? on: October 02, 2012, 06:35:36 PM
I've noticed that the most popular "real" definite rpg in recent memory is Skyrim, despite supposedly being 70~90% filler (quantity/quality) and trying to wow people with with as much photo realism as it can hold on a disc with that much (800 hours?) content, recycling a dreary swords/sorcery/dragons/elves/etc setting.
I get that a lot of this stuff is optional but it raises a question: why put that much filler in a game if it has no real purpose?
To boast about having made A REALLY MASSIVE GAME OMG and sell a ton of games, probably.
About graphics, nearly every mainstream game franchise (rpg or not) seems to be intent on using a style that pushes its console's capabilities and we end up with most games trying to emulate each other and to me at least, it feels/looks stale.
The only major exception to this seems to be Borderlands.

Probably because its not a walking mass of terrible anime tropes that collectively have been long since run right into the fucking ground. Or possibly because everyone wanted to indulge in the hilarity of an unpatched Elder Scrolls game (such as bears getting launched into the horizon, horses that can run up sheer cliffs, arrows in everybody's knees, ect). And it having no major feature that requires living in Japan or attending a convention like PAX or Comicon to use to any meaningful effect might also be a factor as well.
3717  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 02, 2012, 06:03:17 PM
I'm a bit worried about the multiple turn thing because it seems to go against the goal of fast gameplay. Look at the youtubes and you'll see people in the menus for near 30 seconds even when all they're doing is having everyone attack four times each.

I suspect that it might operate on the same principle that Radiant Historia did with its turn shuffling (i.e. you increase damage as your combo rises so shuffling everybody's turns around so that you'll have X number of turns to build the combo while occasionally spitting out a nuke to take advantage of the multiplier and wreck the opponent's health bar).


And with that said....

http://www.siliconera.com/2012/10/02/soul-eater-sengoku-basara-and-katanagatari-artists-make-bravely-default-costumes/

http://www.siliconera.com/2012/10/02/bravely-default-replaces-fire-summon-monster-ifrit-with-prometheus/

....here's some pictures of the guest designs and some info on the totally original, not-final fantasy summon mainstays summons that isn't in moonrunes. Doomtrain's just the fire summon and the Thunderballin' plane gets the last place name of Deus Ex (instead of pulling a name out of the mythological deities' naming hat (although if a summon comes out of this with either the names Drakengard/Drag-on Dragoon, Nier, or Cavia it will be worth it)).
3718  Media / Single-Player RPGs / Re: Suikoden 6, Breath of Fire 6, and Wild Arms 6... on: October 01, 2012, 12:54:55 PM
Probably not.

The only way we're ever going to see anything BoF related from Capcom these days is if they make some kind of trashy iOS piece of shovelware for the sake of a quick buck.

Hell, I'm still disappointed in their lazy GBA ports of BoFs 1 & 2 (2 really needed a rebalancing at most or a new translation at least and it got neither). Nevermind never seeing their PSP BoF3 port which not only didn't have the excuse of coming out well past the shelf life of the PSP like every other RPG has been doing but that it came out when the PSP was still relatively new and in need of good software to help support it; instead their laziness just perpetuated the lack of support of the PSP and helped expedite the handheld's departure from store shelves everywhere.
3719  Media / Single-Player RPGs / Re: a quandry about rpg stories. on: September 30, 2012, 02:11:53 PM
Doesn't explain Squall's facial scar. You'd think a Curaga would've patched that right up but nope.

Anyways, the entire problem with FFVIII's plot is that it's all about Bob Squall. Period!

You see, Squall is this awesome dude who gets all the bitches, up to and including, the resident JRPG Princess. Why? Is it because he's one of the few awesome dudes who can wield a goofy and impractical weapon gunblade? Is it because he's immediately competent whereas his commander, employer, & former teacher aren't? Is it because he can summon ice fairies, thunder gods, and the like? Is it because he can influence the past without the desire to change anything relevant need of a time machine? Is it because he is a SeeD? Is it because he's man enough to bumrush a sorceress in the middle a parade through the enemy capital? Is it because he gives no fucks about the man NORG trying to keep everyone down when the missiles a'commin'. Is it because he's the commander of Balmb Garden? Is it because he's solvin' the riddle of the Centra? Is it because he can jack a dude's jetpack in midair to use it to rescue his fair maiden yet again? Is it because he has floated through space in another unlikely rescue mission of his fair maiden? Is it because his romantic side plot blots out the sun and derails everything? Or is it because he's secretly JPop idol Gecht in disguise?

Well, whatever it is, we can all rest assured that none of it ever matters since it's all useless backdrop information anyways that not even the writers could be bothered to give any fucks about. All that really matters is that Squall is a c00l dude. Period, period, period!

Either way this FFVIII derail also makes no sense since in regards to the OP's question, it is neither. Hell, Legend of Dragoon is better in both the writing and entertainment departments, especially once the story puts Dart's quest for vengeance on the back burner in favor of "subtly" hinting at Rose's dark and mysterious past.

Another example: Xenogears. Game has an unfinished story, but you'll see people continue on about it's lack of a proper second disk even today. Why? Because the story is pretty entertaining, isn't cobbled together from a bunch of JRPG clichés, has a bunch of weird and silly sci-fi/giant robot anime references scattered about, and has characters who have more personality in them then anybody in FFVIII (especially Squall Seifer despite being the only character with an actual character arc); just take a look at Citan, a guy who's such an asshat that when it comes time for a boss fight he's conspicuously absent or rocking an excuse to duck out of the fight. If Xenogears had actually been allowed to be finished it would probably have been one of Squaresoft's better games, it's too bad that Square chose to focus on something else at the time instead. :hint:
3720  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: September 30, 2012, 01:37:54 PM
Some gameplay details would indeed be appreciated.  If I find out they are going with some RPS crap battle system like fate extra had I will probably hurl.

http://www.siliconera.com/2012/09/29/time-and-eternitys-battle-system-lets-you-customize-battle-commands/

Ask and you shall receive.

Still needs moar info though. ):<

Pantyshot heavy battle system ahoy =/

http://cdn.siliconera.com/wordpress/wp-content/uploads/2012/09/toki19.jpg

http://cdn.siliconera.com/wordpress/wp-content/uploads/2012/09/toki22.jpg

Your image links still suck.

But yes, I'm not surprised given that it's an Imageepoch JRPG (with a heavy anime emphasis no less). Still, it could be worse, it could have some kind of clothing damage mechanic. :v


Edit: But there will be DLC cheesecake galore.... :uugh:

http://www.siliconera.com/2012/10/02/time-and-eternity-will-have-weekly-downloadable-scenarios/
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