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Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
331869 Posts in 13591 Topics by 2191 Members
Latest Member: Zaltys
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3706  Media / Miscellaneous Games / Re: Next 10 years of Mega Man being discussed by "Top Men" at Capcom on: January 27, 2012, 06:12:04 PM
But as funny as the latter is, we all know that the former is exactly what's going to happen. They'll stuff the franchise in a crate, cart it off into the middle of some unknown warehouse filled with other lost relics, and never be seen again aside from the occasional cameo or two in later movies. And in actuality, I hope for this, rather than getting crap like that mobile port of MMX or an MM equivalent of Bomberman Zero.

Or apparently crap like this (I really want to say that this is hilariously awesome but somehow this almost feels like it just loops right back around to insulting again; don't know why; maybe it has something to do with Pac Man getting to keep his appearance).

Considering he was highly requested for their Marvel series but not implemented, most are probably leaning towards insulting.  Kinda funny though, don't know what the fuck they're thinking.

Upon further thought it really does seem like an insult considering that he not only references that never to be made MML3 but also that never to be made MM Universe game. The fact that he's a fat fuck cosplayer and not like either any of the other BBA MMs or DR's Frank West in a MM get up makes me feel like he's supposed to be what Capcom thinks of MM fans or of the franchise in general. Like they are basically saying "Hey remember all those games that we MegaCanned at the first available opportunity and you guys created a big stink over in response? Well here you go. Ahahahahahahahahaha!!! Aren't we funny! Also screw you non PS3/Vita owners. Nobody (in Japan) likes the 360. Nobody."
3707  Media / Miscellaneous Games / Re: Next 10 years of Mega Man being discussed by "Top Men" at Capcom on: January 27, 2012, 01:47:35 PM
http://www.siliconera.com/2012/01/26/yoshinori-ono-consulted-with-mr-mega-man-about-bad-box-art-mega-man/

Okay, now I'm feeling it seeing as this isn't just BBA MM but also MML's MM in disguise (that or he really let himself go). It kinda fits in a game with half a cast that have descended into such parody as this.

I still wouldn't go so far as to say it's awesome, but it doesn't feel like such a veiled jab anymore either.

Edit: Well unless you intend on playing this on a 360 in which case it still is.
3708  Media / Single-Player RPGs / Re: SRW Z2-2 on: January 26, 2012, 08:50:53 PM
http://andriasang.com/comzs5/suparobo_saisei/

Some sweet looking pics. Can't wait to see this in action.
3709  Media / Miscellaneous Games / Re: Next 10 years of Mega Man being discussed by "Top Men" at Capcom on: January 26, 2012, 08:46:04 PM
But as funny as the latter is, we all know that the former is exactly what's going to happen. They'll stuff the franchise in a crate, cart it off into the middle of some unknown warehouse filled with other lost relics, and never be seen again aside from the occasional cameo or two in later movies. And in actuality, I hope for this, rather than getting crap like that mobile port of MMX or an MM equivalent of Bomberman Zero.

Or apparently crap like this (I really want to say that this is hilariously awesome but somehow this almost feels like it just loops right back around to insulting again; don't know why; maybe it has something to do with Pac Man getting to keep his appearance).
3710  Media / Miscellaneous Games / Re: Next 10 years of Mega Man being discussed by "Top Men" at Capcom on: January 26, 2012, 03:23:16 PM

This was the exact same response to the statement that I had (except picturing Megaman inside of the crate).

The next of course was picturing a bunch of Top Mans getting together in a room (or on a soccer team) and having a meeting, discussing power point slides, and spilling coffee all over the place as they Top Spin'd round round right round.

But as funny as the latter is, we all know that the former is exactly what's going to happen. They'll stuff the franchise in a crate, cart it off into the middle of some unknown warehouse filled with other lost relics, and never be seen again aside from the occasional cameo or two in later movies. And in actuality, I hope for this, rather than getting crap like that mobile port of MMX or an MM equivalent of Bomberman Zero.

And of course they're going to blame the fans for this as well. Fuck Crapcom!
3711  The Rest / General Discussions / Re: The NEW Game Journal on: January 26, 2012, 02:33:04 AM
wrt Zelda, some of the stuff I got stuck on:

- Fire Arrows in OOT, because seriously that made no sense.
- Some of the places you had to teleport between the light and dark world in LTTP, because there's not much indication that you need to do that.
- The bomb plants in WW. I think it was when you had to water them? There was no precedence for them NEEDING water so I got stuck.
- Something with the Bigoron Sword Quest in OOT though I don't recall what.
- I also recall using a walk through on the balloon popping thing in TP then feeling like an idiot because that actually had a really obvious solution.

If we're listing Zelda puzzles that we've gotten stuck on in the past I'll bite:

Trying to find level 8 in OG Zelda's Second Quest.
My first go through in Ganon's Tower's basement in LttP required babysitter assistance (although I like so many others took the Cane of Sonmaria solution to that one puzzle in the Ice Palace, though humorously enough I missed the bombable spot on the floor for the Blue Mail).
Getting into Koholint Castle in LA (admittedly due to having trouble getting the banana salesman to take my dog food for some bananas).
I occasionally forget about that one key in either the alcove right above where you meet Ruto as an adult or on the inside of that tower in OoT.
I think I had trouble locating a hookshot target in the mansion dungeon in TP due to lack of contrast and interference.
There was one switch puzzle I didn't feel like dicking around with on the Ghost Ship in PH.
And finally looking up what the reward was for doing well in the harp playing performance in SS after getting the Piece of Heart (turns out it's just a trifle amount of rupees and seriously not worth the effort).

Admittedly the Fire Arrows didn't trouble me at all given the fact that the tablet on the island where you emerge upon after completing the Water Temple basically spelled out everything you needed to do to get them (with the added clue of that one island disconnected from the rest of the island chain that basically had nothing on it at all up until that point nor served any other purpose).
3712  The Rest / General Discussions / Re: The NEW Game Journal on: January 25, 2012, 01:48:08 PM
All the ME2 talk just pisses me off because after beating the game and downloading some DLC(don't remember which one) the whole thing locked up, then corrupted my save file. I'm stuck playing ME3 without anything carrying over from the past games. Still pisses me off over a year later. Ugh.

Skyward Sword - I have a harp to play with. The boss at the end of the mining facility was too easy. Even for me. Now That's saying something.
There was some story stuff, I fought a giant monster, then had to go find a lost propeller for a windmill. I did all that then made my way into the big storm cloud. The puzzle there is a total bitch and will require gamefaqs assistance.

Seriously? You didn't just try to line up the platform markers? You have a choice of three different obstacle configurations that you use to hold the ones in advance of the others in place until you can line them all up then switch to the obstacle configuration that only raises a barricade past the location where the complete bridge is needed. For reference the obstacle configuration switch is that thing that looks like a shoe rack but with three crystals in three of the containers with slots in the containers to allow your sword to swing through; you just need to lock on and swing.
3713  Media / Single-Player RPGs / Re: Suikoden Topic on: January 24, 2012, 04:59:01 PM
Konamiís Next Suikoden Game Takes Place In The Multiverse, Has Multiple Endings

http://www.siliconera.com/2012/01/24/konamis-next-suikoden-game-takes-place-in-the-multiverse-has-multiple-endings/

Goddamn motherfucking christwhore.

I'd rather Konami let the series die than make shitty knockoff RPGs and slap the Suikoden name on them for a few extra dollars.

Eh. We can continue to pretend that Tierkreis doesn't exist when this one inevitably sucks ass and not be any worse for it. And actually they're doing us a favor by keeping it out of the main series. No need to recon here.

Also, calling it now; most of these endings are going to be variations of either a good end or a bad end where said variations depend on whom the main character ends up romancing at the end.
3714  Media / Single-Player RPGs / Re: Chrono Cross first impressions on: January 24, 2012, 01:55:39 PM
I'm liking this current derail actually. Gives me an excuse to use Shithog beyond the NeiR thread or in reference to NeiR.
3715  The Rest / General Discussions / Re: The NEW Game Journal on: January 23, 2012, 08:26:56 PM
It was more to be taken that most JRPGs have SciFi elements to them like that dungeon in FFI that houses the fourth fiend but are not classified as SyFy.

Please stop, that has nothing to do with awful channel renames or syphilis.

Aww. But without that, how can I derisively refer to SO attempts at writing science fiction? That's like being told to cut out referring to Square Enix as Squeenix in reference to their otherwise totally lackluster catalog of games and the fact that the Squaresoft of old was reduced to nothing but a memory nearly a decade ago.
3716  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: January 23, 2012, 02:04:18 PM

He pities the foo' who doesn't pity the foo'!
3717  The Rest / General Discussions / Re: The NEW Game Journal on: January 23, 2012, 02:01:51 PM
Barely IS a bit of a stretch, but when you spend something like 75% of the playtime in generic fantasy areas, yeah, it's kind of screwing up there.

Amusingly the twist probably DOES make it one of the more sci-fi entries anyway.

Naw man.  Naw.



Hate to say this but SO games have about as much SyFy tech in them as a Tales Of game. Just replace time travel with the occasional space ship and ancient cities with moon bases and you're done. Hell SO games are basically Tales Of games but with crappier magic systems and more nonsensical plots.

You start half of them within a futuristic-Earth setting. o__o
SO1 is the only one you can really argue that for since most of it takes place in "the past", while visiting "future" elements is like going to your friend's house to pick something up.
SO2: the second half (Nede) looks like a modern-day earth setting.  Hell, even elements of Expel had technological prowess.  The game starts with your being transported Star-Trek-style across the universe.
SO3: You start on a futuristic resort, visit a new-advance-dimension of super-advanced people, and technically end the game where the "universe was created".  NOT sci-fi???  NOT?
SO4: You've lost your mind if you don't think this one is sci-fi.  One dungeon is dedicated to lizards in space and you visit Area 51 itself in some retarded plot twist.  Half the peeps on your team are made from crust of sci-fi stereotypes.  Unless a giant robot on your team isn't sci-fi.

Can we agree to disagree or compromise your error in NOT calling it sci-fi by calling it a hybrid sci-fi/fantasy genre?  Clearly being solely one or the other is neither here nor there, and I am almost dumbfounded that I had to explain the above.

It was more to be taken that most JRPGs have SciFi elements to them like that dungeon in FFI that houses the fourth fiend but are not classified as SyFy. I'll cede the point on SO4 since they actually tried to implement actual space travel in that one but the others are hop from one JRPG world to another less JRPG but still JRPG world. Also I don't count where they start as within ten minutes you're typically on JRPG world #1 (20 minutes if you're talking SO3, 10 minutes to get off of JRPG world #1 in SO1 for the brief cutscene that pushes it into SyFy territory, nada for Rena's story in SO2, and god knows what the fuck for Blue Sphere).

Plus Nede and TEH 4TH DIMENSION were closer to modern day Japan levels of tech with a bit of fantasy tech thrown in for both good measure and so some self proclaimed god can can explain how it can throw lazors and large numbers at you before throwing lazors and large numbers at you. (especially in the latter's case where you end up visiting a miniaturized expy of Akiabara for crappy minigames (BUNNY RACING!!! :arghfist:) and backtracking to the main world).
3718  The Rest / General Discussions / Re: The NEW Game Journal on: January 23, 2012, 10:19:29 AM
Barely IS a bit of a stretch, but when you spend something like 75% of the playtime in generic fantasy areas, yeah, it's kind of screwing up there.

Amusingly the twist probably DOES make it one of the more sci-fi entries anyway.

Naw man.  Naw.



Hate to say this but SO games have about as much SyFy tech in them as a Tales Of game. Just replace time travel with the occasional space ship and ancient cities with moon bases and you're done. Hell SO games are basically Tales Of games but with crappier magic systems and more nonsensical plots.
3719  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: January 21, 2012, 05:42:53 PM
Now I just need to figure out what to watch next...do I finish Angel Beat or The Third? Or do I start up Baccano! or Trigun?

Baccano!. Definitely Baccano!.


Also, yes. .//Hack Sign is basically talking heads the anime. Granted there's a bit of action here and there but you can tell that it basically exists solely as a tie in for the first series of games. They weren't even on the mystery when they made that series leading to a largely (but not completely) irrelevant resolution.

I also want to believe that both Tsukasa and Subaru ended up as more than just friends at the end no matter how much awkwardness that might entail.
3720  Media / Single-Player RPGs / Re: DO you Get 100% in every Rpg? on: January 21, 2012, 01:06:42 PM
Other reasons why I don't get 100% in RPGs.

Because sometimes bugs happen and you don't want to get to level 99 as your stats lower at that point.
Because sometimes the game makes it impossible to 100% because the game makes you choose either what you collect or who to raise.
Because sometimes the game makes it impossible to 100% because the game failed to implement something.
Because sometimes the quest is asinine and stupid and only exists to troll 100%ers.
Because sometimes the game fully expected you to follow guides to the letter but the only one you have is some shitty GameFAQ that didn't even get a token effort.
Because sometimes the game takes far too long to begin with nevermind going for 100%.
Because sometimes going for game breaking takes more time than it would by beating it legitly.
Because sometimes the developers are assholes and decided to make a Japan only International version with stuff not seen in the original.
Because sometimes the same thing as above but in overpriced DLC or preorders that amount to fancy mount armor or some other cosmetic shit.
Because sometimes the game is too awful to play let alone 100%.
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