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3706  Media / Single-Player RPGs / Re: Round 4: Dragon Quest III vs. Final Fantasy III on: March 04, 2013, 01:17:01 AM
Gotta go with DQIII on this one.

I'll give credit where credit's due and state that Famicom FFIII was probably the bigger quest, more classes/jobs, and made more clever use of its sideplots to highlight said jobs and the different ways one can influence your party. And I don't care what anyone says, I still perfer the D&D spell level idea over universal MP.

But with that said, it also has way too many speed bumps compared to DQIII (i.e. Salamander, Garuda, Doga's Manor, The Cave of the Ancients, The Cave of Darkness, and all four parts of the endgame versus the Pyramid and the Orb hunt). And then there's the redundancy between jobs where you had crap like the third crystal giving out seven classes (Dark Knight, Dragoon, Viking, Karateka, Geomancer, Conjurer, and Bard) three of which are gimmicks and four of which are fighters with gimmicks and forcing you to continue to lean on that White Wizard you made way back at the start of the game until you hit the first of the four endgame dungeons where you finally get its upgrade Shaman, along with the Black Wizard's equivalent, Warlock which is also completely redundant because you also get the Conjurer in non-shitty mode, Summoner; whereas in DQIII you get your main character who's exclusively the Hero class, and seven others including two different varieties of fighters and two different mages plus an unlockable supermage after suffering through one of the game's two gimmick classes, the other of which is actually semi-competent.

And then there's the remakes where DQIII gets better and FFIII gets worse.

Because seriously, who thought it was a good idea to turn a mostly linear class/job upgrade system into a not even half-assed specialty system? Nerfing Sage and Shaman to give White Wizard a not even a remote chance to not be underpowered crap isn't balance, its moronic. And all that making Summoner be the only non crap summon using class in the game just means that you don't need to blow an 8th level spell slot on Bahamut for your one Sage since the other one's going to be a Shaman since they don't have crap for high level spell charge totals. Meanwhile Warlock is still entirely useless since Sages can still use Flare and Shamans can still use Holy. And then there's the physical jobs but instead of it being use Fighter til Knight then Dragoon/Karateka until Dark Knights stop being useless then go with that until suddenly Ninjas now its the same until you hit Dark Knight then never stop using them as they are now better than everything until Onion Kids become viable (Ninjas hit harder than Dark Knights but are made out of paper in response and the extra 'dungeon' is nothing but Dragons which makes farming for Onion Equipment actually feasible). The only good thing to come out of that crap DS remake was making the Cave of the Ancients less of a bitch.

I honestly don't have much to say on DQIII because it may be an oldie but its still a goodie and straight up classic JRPG design. FFIII meanwhile is still as NES Hard as the other two FFs but it was finally showing some of the cleverness that let the series take the lead for the next two console generations before devolving into the corridor simulator that it is today.
3707  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: March 03, 2013, 07:05:16 PM


OH GOD THE PAIN.

I feel it, really I do. :(

Yeowch! $4 a gallon.

As for the OCD, just pay the $40 and imagine that the extra penny is coming from the take a penny, leave a penny dish (or drop it into said dish).
3708  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: March 03, 2013, 07:01:03 PM
Man, I didn't even know that anything from before the third Doctor still survived.
3709  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: March 03, 2013, 06:56:25 PM
I liked Twilight better back when it was called Underworld.
3710  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: March 03, 2013, 06:43:43 PM
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I suppose that if you think about it Plegia never really fell in the alternate timeline due to the fact that in both timelines the Grima cult takes over and the main divergence only happens during the showdown against Validar. I suppose that with Emm dead the Plegians had their fill of bloodshed and decided to pack it in and go home. Alternatively, they probably also took the Fire Emblem which still lead Chrom to run over and kick their collective asses to get it back. There's also the possibility that crap like the Risen weren't popping up all over the place which meant that Ylisse wasn't getting its ass handed to it while duking it out with Plegia since the gate didn't open until after all hell broke loose in alternaverse. In any case though, I doubt that there's anything that'll cover it. The game's plot feels more like the Android Saga from DBZ rather than the usual fare and the overall lack of details isn't helping matters either.

And likewise, we can only assume that the whole point to Lucina jumping into the ring was to kill time before the assassination attempt while serving as an excuse to feature at least one arena in this game (unless she was trying to get Basilio to become Ferox's Khan in some halfbaked attempt at keeping him from getting killed during the Valm campaign).
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Yeah I suppose that all works. Incidently, I just thought of the biggest plot hole of the game though. Lucina mentions when fighting Chrom in the arena that her father taught her to fight.....but following the timeline of the game she was still an infant when Chrom died and actually her sibling hadn't been born yet. I wonder if perhaps Lucina/the risen's interference sped the events up. However Wallace's invasion should of happened at the same time since it was beginning before Lucina's invasion. I suppose Grima's rise could of been delayed since Chrom didn't gather all the gems for the Fire Emblem(which I assume were all necessary), so it took nearly two decades for Grima's followers to get all the necassary gems. *shrug*[/spoiler]

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It's either a plot discrepancy, or what Lucina meant to say was that she has an endemic memory and learned what to mimic when she was two. It would explain why, when she picks up experience from a shimmering tile, she comments that she's practicing the moves her father is using here and now to punch a hole in the wall versus the moves she picked up on while she was two, leading to her uncertain assessment of success.

Or it could've been nothing more than a bit of poorly written narrative to allow the developers to shoehorn in another nudge nudge wink wink clue to the Mystery of the Not Marth (not like the disguise was any more robust than Zeta Gundam's Quattro's was).
3711  Media / Single-Player RPGs / Re: Round 2: Disgaea Hour of Darkness vs. Final Fantasy Tactics on: March 02, 2013, 11:52:13 PM
Definitely Disgaea. The botard who decided that you shouldn't be able to undo movement in FFT should be decapitated, and random encounters have no fucking place whatsoever in tactical RPGs.

Does every design decision you don't like require violence inflicted upon the designers?

Although random encounters rather than just saying I want to start a battle IS silly, especially when they last as long as they do in FFT. Maybe with a faster system it'd be fine.

Or a way to escape them if you don't want to fight get reamed by Red Chocobos on that damn Waterfall.

Also, aren't Disgaea Item Worlds nothing but random encounters stacked one on top of another (with their own set of random encounters no less)?


Edit: Of course this brings up one of the bigger problems with FFT (especially in regards to Archers) is that you never start on the high or advantageous ground in any fight (except for the occasional Deep Dungeon stage but even that manages to get turned into a disadvantage).
3712  Media / Single-Player RPGs / Re: Round 3: Advance Wars vs. Fire Emblem on: March 02, 2013, 09:09:57 PM
I don't know; considering you know what you're doing in AW you wouldn't ever have your jet in a position where 4 infantry could corner you like that. It's just very unlikely.

The whole point of :the joke: is that despite the unlikeliness of said events from transpiring, it can still transpire with the net effect of one downed Fighter which is a bonus for the Infantry that probably only exist for the sake of Technique score or Capturing (since they otherwise cannot deal with a Fighter at all). If you surround an Archer with four guys in an FE game you're wasting everybody's time since the Archer will not die until they are killed and unless you're buying yourself time to grind out supports (and chances are you're not even doing that since you've got four guys on an Archer and anyone who tries to support with any of them will be walking into the Archer's attack range unless you don't mind their support partners getting turned into pincushions).

Because honestly, what else was I going to list as a difference between two games in similar but different genres made by the same developers?
3713  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: March 02, 2013, 08:42:32 PM
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They will, with a set within the second round of DLC.

But the tl;dr on timeline changes caused by Lucina involved Validar not dying at all instead of dying (alternate Avatar unchanges this by bringing alternate Validar along to take his place), Chrom receiving a flesh wound during Emelina's assassination instead of being uninjured (which in turn lets him gain more experience to promote and/or reclass), Basilio dying instead not quite dying against Walhart (which lets him bullshit the Fire Emblem back from Validar), and Chrom doesn't get better immediately after Avatar turns on him.
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I know that is what the game states are the differences in the war, but I feel like there are a few more that are fairly significant. For example, Em died in a drastically different location. Part of the reason for Chrom's victory in the war against.....the evil country(cannot remember its name atm) was that Em basically completely destroyed the enemy morale with her death because it was public and "moving" to the enemy country. So the war should have had some kind of differences there in addition to the campaign to rescue Em from being captured not occuring altering the flow of the war. I mean I can probably think of other instances, but that is the one which really bugs me.

Side note, I still don't get what Lucina's plan was when she became Basilo's champion early in the dame. Seems like that would make her hom country's defeat occur that much faster.

My thoughts on Morgan in picture form:

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Not how time travel works in the game. :p

Code:
I suppose that if you think about it Plegia never really fell in the alternate timeline due to the fact that in both timelines the Grima cult takes over and the main divergence only happens during the showdown against Validar. I suppose that with Emm dead the Plegians had their fill of bloodshed and decided to pack it in and go home. Alternatively, they probably also took the Fire Emblem which still lead Chrom to run over and kick their collective asses to get it back. There's also the possibility that crap like the Risen weren't popping up all over the place which meant that Ylisse wasn't getting its ass handed to it while duking it out with Plegia since the gate didn't open until after all hell broke loose in alternaverse. In any case though, I doubt that there's anything that'll cover it. The game's plot feels more like the Android Saga from DBZ rather than the usual fare and the overall lack of details isn't helping matters either.

And likewise, we can only assume that the whole point to Lucina jumping into the ring was to kill time before the assassination attempt while serving as an excuse to feature at least one arena in this game (unless she was trying to get Basilio to become Ferox's Khan in some halfbaked attempt at keeping him from getting killed during the Valm campaign).
3714  Media / Single-Player RPGs / Re: Round 3: Advance Wars vs. Fire Emblem on: March 02, 2013, 07:22:29 PM
I think FE's better, but I do have to give credit to AW for taking the console style srpg and taking out the rpg. You're on a, relatively, level playing field and you don't have anything like a level 20 tank that can take out the entire enemy army because they're level 10. Made for a fresh experience.

Quote
(and also to a certain Webcomic Strip that I'm too lazy to dig up at the moment)

http://awkwardzombie.com/index.php?page=0&comic=092208

It fits with what I was talking about but it seems that I worded my reference too ambiguously.

What I was referring to was this: http://www.nerfnow.com/comic/270
3715  Media / Single-Player RPGs / Re: Devil Survivor 2: Break Code announced for 3DS on: March 02, 2013, 05:51:46 PM
Huzzah. My suspicions were correct. Now to get me find the first 3DS Devil Survivor port before this one comes out.
3716  The Rest / General Discussions / Re: The NEW Game Journal on: March 01, 2013, 10:58:07 PM
Goddamn is Walhart's Paralogue stage brutal. High-end mounted assholes everywhere in a map that's essentially a wide open field with only the occasional grave and forest dotting the area while an ass ton of reinforcements pour in every couple of turns. My first attempt did pretty well considering that I was down to Walhart and five of his guys with Donnel, Chrom, Olivia, and Avatar left standing before Olivia biting it and my Avatar following immediately thereafter. Can't complain about Olivia's performance during that clusterfuck given that the turn before consisted of her dodging like a motherfucker. My biggest mistakes though were separating my forces too early, not realizing how high-end the mooks were (where one of them alone can pretty much wreck a paired up guy let alone three or four), and bringing less than my A-Team (Gaius and Cherche were demoted down to Myrmidon and Troubadour for skills and ILC adjustment, and both Gerome and Noire were only recently recruited and hadn't promoted yet, let alone bringing clowns like Henry, Maribelle, Gregor (though to be fair, Gregor did a hell of a job staying alive for as long as he did thanks to his time as a Merc/Hero and Titania's Axe cutting enemy accuracy in half during the enemy phase), Virion, and Lissa along).

And speaking of, Noire is already on the fast track to success now that I have her since she inherited Gaius' Counter skill giving Archer Noire some badly needed 1-range enemy phase damage (granted this is unreliable as all hell given that she has to take damage to make it work and HP is a finite quantity until we get to the end of this conga line) and her mother's Tome Breaker skill. And now that she's a Bow Knight she'll soon learn Bow Breaker then she'll be ready to reclass into Dark Flyer for Galeforce hilarity (as well as giving almost no fucks towards any source of effective damage that's not coming from a Beast Killer) and afterwards will be able to second seal her way down to Mercenary for Armsthrift and follow up with Hero for Sol before finally finishing with Sorcerer to make herself invincible.

Gerome though is kinda screwed since he a) doesn't pick up Galeforce, b) didn't pair off with Femvatar, c) can't use dark magic, and d) doesn't really get anything special to compensate outside of the Myrmidon line of stuff (which he'll put to great use due to having a fuck ton of strength and defense) and being a good support tank (thanks to his mother's inheritance of Support Defend+). Now if my Femvatar had taken Str instead of Skill for the knack stat and if I had paired Cherche up with The Vaike, he'd make for a great father for a shitwrecker male Morgan.
3717  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: March 01, 2013, 08:37:45 PM
To make it even better all that is left is to announce it to summer!

If Bravely Default and SMTIV both get here this year I think we won't need to complain for any other game taking to long for a long time!

I need Dragon Quest VII. More Dragon Quest really, we seem to be having two games skipped over on 3DS, and while I don't care for Monsters I do want Rocket Slime, I really liked the one we got.

EDIT: Actually, yeah. JUST BD:FF isn't really enough for me from SE, they've been extremely lean the last few years when it's come to Japanese output worth a damn, so I'd really like to see more and not just FFXIII crap. Hell, we're missing some of THAT too, even though it got a name change so it's technically not that any more (Type-0).

^My thoughts. I'll believe again IF we get DQVII from them and not just from XSeeD or Nintendo.

That, and BD:FF sounded like it was only a competent game and not a significant or successful title so missing out on it wouldn't bother me nearly as much as a playable version of one of my favorite DQs.
3718  Media / Single-Player RPGs / Re: Megami Tensei Topic on: March 01, 2013, 05:01:54 PM
http://gematsu.com/2013/03/shin-megami-tensei-iv-equipment-gameplay

Appearance altering equipment confirmed for SMTIV. Now you too can constantly look like a mismatched doof with no fashion sense whatsoever.

I'm going to be killing my demons in style; full suit and tie. Assuming I'll be able to do that.

You probably can, as long as you don't mind the crippling Phys weakness.

I'm hoping that a) this extends to other playable party members, and b) that there's at least one ruffled shirt option available.
3719  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: March 01, 2013, 04:36:22 PM










Ah, the good old days when you were lucky to beat a Mario game with more than a dozen lives. At least whomever it was playing that fail didn't get caught in the Pause Trap (say goodbye to that run).
3720  Media / Single-Player RPGs / Re: Megami Tensei Topic on: March 01, 2013, 04:25:40 PM
http://gematsu.com/2013/03/shin-megami-tensei-iv-equipment-gameplay

Appearance altering equipment confirmed for SMTIV. Now you too can constantly look like a mismatched doof with no fashion sense whatsoever.
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