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3721  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: January 07, 2014, 01:27:44 AM
I could happily trade quotes from that movie for almost as long as the movie lasts. :)

♪I. Have. A singing telegram.♪ *ker-shot*

Granted, its not the most quotable movie in my books, but it has its lines.
3722  The Rest / General Discussions / Re: The NEW Game Journal on: January 07, 2014, 01:24:15 AM
I finally got my hands on a PSP, which means I can FINALLY sink my teeth into my PSP backlog, which means I can finally restart TitS. Made it to the end of the first day so far.

As for other gaming haps, mostly trying to go back to FFX-1 and finally finish a playthrough of that. So far up to Luca.
3723  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: January 07, 2014, 01:20:59 AM
Its raining penguins! Hallelujah, its raining penguins! Oh yeah!
3724  The Rest / General Discussions / Re: RPGFan Community Quiz Quiz Show! on: January 07, 2014, 01:18:16 AM
And if I'm around, it'll be purely for the spectacle (as I have not played it nor have I any interest in doing so).
3725  The Rest / General Discussions / Re: RPGFan Member's Game of the Year - 2013 Edition! on: January 07, 2014, 01:16:08 AM
I still can't believe that Awakening lost Readers' GotY runnerup by a single vote.

Anyways, it seems like Path of Exile was the sweeper of the year when not against FFXIV.

Also, props to Neal for remembering that Tokitowa existed and sucked.

Here's to Bravely Default sweeping 2014's GotY (unless something like SMTXFE or Persona 5 or that other Persona game (not that one, nor that one either, I mean the other other one; you know the one) comes in to snatch it).
3726  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: January 06, 2014, 10:21:24 PM
On the plus side, at least the little beggars can swim.
3727  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: January 06, 2014, 12:26:24 AM
Ya'll are crazy. Turtlenecks are awesome.

Sorry but I'm with the V-neck crowd. For one, they're not restricted to just sweaters (turtlenecks aren't exactly either but they might as well be). Second, they can still sport collars. Third, they can sport short sleeves as well. And finally, they make for much better window dressing on the ladies (if you know what I mean).


Speak for yourself.

Heh. I know you don't like my personality but I didn't mean any harm with my comment.

It's not your personality, I just think you're being purposely obnoxious than actually trying to promote or add to discussion.  Me being touchy?  Fine.  But don't sound so proud about a comment like that when you're just as guilty.

Also, sometimes I get the feeling you don't read too well.  I'm torn on the issue of censorship, but I feel like you're seeing me more as a one-sided nag.  The main reason I like the changes is because I like it more aesthetically --- the same way I think skinny jeans look better than bootcut jeans, or the same way I think V-neck shirts are better than Turtlenecks. 

Literally. 

That's it. 

It's me being all girly about fashion.... censorship be damned!

Actually, this brings up a good point. Why are you still here Yggdrasil? Last I recall, you stated, in no uncertain terms, that you were done with this site. So what brought you back here?
3728  Media / Single-Player RPGs / Re: XIII-2 Levelling and Growth Confusion on: January 05, 2014, 10:28:37 PM
The only complicated thing to know about XIII-2's leveling system is that large node activation bonuses change depending on what role you use to activate it. For instance, so a Com, a Sab, and a Med walk into a crystarium, and they each take seats at the three smaller nodes between the two large nodes, each of them receive a minor bonus to Strength, Magic, and HP respectfully (and don't matter at all to the rest of this story). Now sitting at the last large node was this hot Rav role who's stacked with bonuses, of course the next role to sit down at the large node was another Rav, but since they're from the same role type, she turned out to be the ugly sister with only the most essential bonus to her stat (i.e. Magic). Its too bad that Com role from across the way couldn't make it to the large node since she was utterly stacked with bonuses in all the right places (i.e. Strength with some Magic and HP).

The tl;dr of the story is that by alternating roles of different stat emphasis on the large nodes, you can get bigger stat bonuses on the finite number of large nodes available. Which is why its important to maintain a balance approach to leveling your whatever.

Also, your monsters are going to suck until you hit Academia for the first time to pursue not-Caius.
3729  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: January 04, 2014, 10:36:22 PM
Too bad I gotta get the collector's edition from Gamestop...

Wait. There's a collector's edition?
3730  The Rest / General Discussions / Re: RPGfan Community Quiz Quiz Show! on: January 03, 2014, 06:49:51 PM
So. Now that its a new year. Are we doing a thing tomorrow?
3731  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: January 02, 2014, 01:39:10 PM
Looks like its time to raid that candy tree since its Gaius' B-Day.

Incidentally, Gaius is very similar to previous B-day boy Vaike in many attributes. Stat cap wise they both tie for worst male stat cap modifier total of 0 with Gaius opting for an extra point of Speed and Magic and two extra points of Resistance for Vaike's two extra Strength and extra point of Luck and Defense (which unfortunately means that Gaius is the one that comes up short between the two since Res is the second biggest dump stat next to Luck and a single point of Speed != 3 points of Strength/Defense). He also ties for the lowest Luck cap modifier sans The Avatar with Stahl, Kellam, and Henry. Class wise, Gaius and Vaike share both the Thief and Fighter class trees with said classes being their default classes respectfully. However, whereas Vaike got Barbarian to complement his Axe fighting skills and Crit rate, Gaius got Myrmidon to complement his Sword fighting skills and Avoid rate (in this case Gaius comes out ahead since Astra is far more effective than Wrath is in this game, plus Vantage is a far better skill than Despoil (although Despoil is still useful in its own right), and Avoid+10 and Gamble work out to provide the same level of advantage).

That being said, there's exactly one definite advantage Gaius holds over Vaike, and that's being able to convert his Fighter class tree into the coveted Pegasus Knight class tree for any girl he sires unlike Vaike who, at best, converts Fighter into the Mercenary class tree or, at worst, the Knight class tree (since he convert Barbarian into the other one). For potential mates, Tharja is his best pairing hands down since it is impossible for Noire to inherit the full 9 classes that a father (not named The Avatar) can provide and she will definitely appreciate the added access to the Peg Knight class tree. After that, its Nowi (Nah desires to get on the Galeforce as well, plus her mother's stat cap modifiers will go a long way to offset Gaius' crappy modifiers) and then a three way tie between Sumia, Miriel, and Maribelle (Gaius is one of Sumia's five options albeit the worst of them since Cynthia already gets Peg Knight from her mother and his stat cap modifiers don't help her at all; Laurent could benefit from the added physical class access even though Gaius is not a great choice for getting there; and the same could be said for Brady). Kjelle isn't really interested because she would rather get it from Donnel and the rest either get it from their mothers (i.e. Severa, potentially Lucina), or their father (i.e. FeMorgan)

Basically, given the lack of stealing in this game, Gaius' best contributions early on is his dodginess and the fact that he's a walking set of lockpicks, but the flood of sword using classes and Gaius' lack of a positive stat cap modifier total means that he loses his niche later on to better characters, thus leaving his one remaining advantage, his ability to pass on the Pegasus Knight class to one of the two daughters that want it from him despite his terrible modifiers.
3732  The Rest / General Discussions / Re: The NEW Game Journal on: January 01, 2014, 11:00:06 PM
Wow people sure don't like Sharla.  I actually played as her for most of the game.  I thought she did a better job keeping people alive when I was controlling her.

Sharla's biggest issues....are her breasts. *ker-bitchslapped*

Ehem. Sharla's biggest problem is the fact that she really only has one role to play unlike everybody else in that she's a support bot first and foremost (anti-air and early ether based damage seem to be her other uses, both of which aren't really game changing). Unfortunately, this means that she's not really that good at contributing to combat which means that what she's really accomplishing is dragging out fights. Its not really so bad at first since Shulk and eventually Melia and Riki are the only other characters who gain skills that can heal others and theirs consist of one option that doesn't do a lot at first. But then things like skills that enable healing after performing chain attacks or after scoring critical hits, or gems that heal when using arts or auras start to show up, and given how fast attacking or pulling out arts can be once they've been upgraded a fair amount, a lot of healing can be done automatically, and by then the aforementioned alternatives can cover the spread by themselves (not to mention that their healing art has probably been powered up by leveling and through skills). And then there's the fact that healing arts generate a ton of aggro (and though I was able to turn my endgame Sharla into a bigger physical tank than Reyn, its not a very common or practical solution), and the fact that other characters are just better at handling aggro.

But what's really damning to her is her difficulty in participating in a chain attack. She's the only character who can't use her talent art as a wildcard in raising/maintaining combos and her pallet is going to be dominated by blue arts with only the one red art (Headshot) which other characters generally get only one or two blue arts and several red arts (Melia's the only exception to this since her summons are blue but her talent art alone more than makes up for it). The big thing about chain attacks is that with the max combo multiplier you will get amazing damage out of your arts, i.e. you can turn Melia's Railgun into a Wave Motion Gun, any of Riki's numerous DOTs into corrosive acid towards even the most inflated HP bars (due to the wonky way DOTs apply the combo multiplier), or Seven's storm of swords into a buzzsaw of doom (not that the help is needed), among other things, but the most Sharla could do is soup up her Headshot or Thunder Bullet arts or heal thousands of HP to the entire party despite the cap being 9999 HP (which most aren't going to hit without gem/skill support).

The tl;dr is that she's useful early on when you can't pull off all of these shenanigans but eventually gems, skills, and chain attacks will tank the use of her contributions. Of course most of this doesn't really come up much since you'll generally be overleveled but UMs and the postgame will probably want to see her warming the bench.


As for Shulk, he really depends on the player and how well his Monado arts have been upgraded. Early on you're stuck with him and probably regulated him to AI use (which handles him fairly well). Then he's usually the first to get benched to make way for the dapper hero himself who easily outshines his predecessors due to his high agility and his arts being easy auras and simple combos. And he kinda starts falling behind until the end of the Eyrth Sea region where he finally gets access to three weapon gem slots and he no longer has to worry about the one or two fights where he's nigh onto useless in due to the Monado's friendly fire option being turned off. Then you hit Sword Valley and suddenly Shulk gets to have a field day while everybody else slowly converts to effective anti-mechon weaponry. By the time you leave mechon country Shulk should have all the AP needed to make his Monado arts really effective. His big niche outside of always anti-mechon is his ability to negate or mitigate incoming attacks and is the best guy to have on hand when dealing with vision tags, and his other niche being his positioning based arts.
3733  Media / Single-Player RPGs / Re: Things you can’t bear in RPGs on: January 01, 2014, 08:23:39 PM
With the exception of the Dragon Quest installments they worked on, I've never found Level 5's RPGs to be particularly enjoyable. I'm not sure if it's the weak writing, boring combat systems, or higher emphasis on synthesis/alchemy, but I just can't get into them.

Those would be some of my general pet peeves with RPGs, as well.

Finally! A kindred spirit.


Funny, I find a heavy focus on crafting and/or upgrading equipment a huge plus in my RPG's.

I prefer it when it doesn't turn into DQIX's post game.
3734  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: January 01, 2014, 08:19:23 PM
Okay. Just read up on Quantum Mechanical Spin...and my head is now killing me. But you seem to be right, it doesn't have anything to do with what I thought it did in that light.

I'm going to go back to assuming everything in Gundam AGE is stupid before I get an aneurysm @~@.

Well, to be fair, you are not the first to make a mistake along those lines.
Spin was discovered as an intrinsic angular momentum of atoms that couldn't be explained by the more familiar orbital angular momentum. The name specifically originates from the fact that it was visualized by the classical physics analogy of planets orbiting their own axis in a clockwise/counter-clockwise manner. This we now know to be an inaccurate way of describing the phenomena, but the name has stuck, despite it's misleading tenedencies.
I haven't watched any of it, but I wouldn't be surprised if the use of spin in Gundam-AGE is total nonsense, though. Sci-Fi anime seems quite happy to randomly apply scientific termonology with little regard for the believability of the concepts in the contexts they apply them to.

You're not wrong, given that the Vegans ultimate motivation throughout the show is to get revenge for being left parked right next to Mars where its deadly magnetic field irradiates the Vegans causing them to die from anime sickness (note: Mars cannot support an atmosphere entirely due to the planet's lack of a magnetic field; the Vegans would have a better chance of dropping dead from being vegans or background cosmic radiation than from anything from Mars (not to mention that they could at any time decide to simply take off the brakes and drive away to some random meteorite or moon instead)).


...old classic anime...[lists anime that are barely 10 years old]

I'm sorry, but that always makes me chuckle, considering how many 70's, 80's, and 90's Anime I tend to watch. :P

Heh, Perhaps old is an exaggeration. I am trying to get up to date (more or less) on series I feel I might like, and had to find somewhere to start. Most of these were released long before I started watching any anime so they feel "old" to me :P
The artstyle and animation of anime before 2000-ish tends to turn me off, even if that is a kind of shallow sentiment. ;)

To be fair, given the massive amount of anime that's been cranked out of Japan, I'm not surprised that even early aughts anime feels like classics.


Anyways, finished Majestic Prince last week. Pretty much everyone was right. Serviceable, but only the humor and a few fights really keeps this boat afloat, everything else is as by the book as Pacific Rim was (without the benefit of live actors). I'll watch the inevitable season 2 unless impressions turn out to be really awful.

Also caught Trigun: Badlands Rumble last Saturday on Adult Swim. At least it confirms my theory as to why people like Trigun even though Trinity Blood sucked ass despite the two shows running on similar setups (the key difference is that Vash IS a complete goofball that almost nobody takes seriously instead of merely trying to pretend to be one like TB's Abel did; the other key difference is of course TB's supporting cast being so awful that even one of them getting horribly murdered would've improved the show tenfold).

As for what I'm watching next season, I'll probably check Space Dandy and continue on with Kill la Kill (I know a lot of people on this board have been turned off by now but to hell with you) along with whatever is in my backlog (currently Princess Tutu and Utena). After that, I'll need to recheck the schedule to remind myself of what's actually on.
3735  The Rest / General Discussions / Re: The NEW Game Journal on: December 31, 2013, 09:05:25 PM
I am shamed to report however that despite my efforts I did need to use a faq to get the best ending. I knew I screwed something up due to various hints you (aeolus) dropped to me in previous posts. And thank goodness I checked because I would have NEVER figured out exactly what need to be done to get the "best" ending (I tried, beat it 3 times last night before become exceedingly frustrated that my efforts continued yielding the erroneous ending).

Oh yeah, I forgot to mention but collecting all 108 SoD isn't enough to secure the game's good end. To get it you also must perform a QTE at the end of Rockax Castle. The important thing to note is that it doesn't matter which choice you choose but that you make one in the short timeframe you have available.

Also also, there's also a third ending to Suki 2 that you can get before either of the other two. And if you want a challenge out of Suki 2, try finishing Clive's sidequest while getting the good end.


Xenoblade!

Up to the "wham episode" at the Mechonis Core now

Now when you mention the "wham episode", you mean the fallout from trashing Egil. Right?
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