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349415 Posts in 14252 Topics by 2245 Members
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3721  Media / Single-Player RPGs / Re: Xenoblade or Final Fantasy 12.. what's your preference? on: August 17, 2012, 07:34:52 PM
In terms of post game content, which game has the more challenging battles?

Not entirely sure. I know for a fact that FFXII's post game battles rely on four things. 1) Abuse of the game's flawed ATB/Query system to shut down everything but an endless barrage of physical attacks, 2) an ability that grants complete immunity for a sizable chunk of time spammed immediately after the previous casting wears off, 3) abilities that completely annihilate your party's MP, and 4) Milleons of Toops HP (with a damage limit of 9999 still rigorously enforced). Occasionally you'll run into issue number 5 which involves Milleons of Toops (mostly hoards of Zombies and the like), but that's not exactly post game content.
3722  Media / Single-Player RPGs / Re: The Last Story - Out in North America on: August 17, 2012, 04:37:22 PM
Was there a preorder bonus or a special release? I ask before I put any money down to make sure I don't spend any more than necessary (and because I seem to have the absolute worst luck in regard to these things).

Otherwise I'll probably pick it up on Sunday or Monday.
3723  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: August 17, 2012, 01:18:28 PM
Gonna link the article rather than all of the pictures.  Thought this was worth a chuckle.

http://www.dorkly.com/comic/42862/videogame-companies-are-your-friends

Sega needed something about his bad business sense and self destructive nature, and Zynga needed a bit that mentions that he's recently pissed off EA.

Also it could add Squeenix as an old collage roommate you used to get high with but unlike you he hasn't moved on and instead is taking increasingly harder shit to maintain his high.
3724  Media / Single-Player RPGs / Re: Favorite "Tales of" Game and why? on: August 17, 2012, 01:08:15 PM
Tales game are your typical save the world RPG.

Prominent features are:
- Skits
- Linear / 3D linear real-time battle system
- Cameos

Hell, the Cameos aren't even an exclusive feature. Every Namdai game has a reference to an earlier game built into it at some point.
3725  Media / Miscellaneous Games / Re: Next 10 years of Mega Man being discussed by "Top Men" at Capcom on: August 17, 2012, 01:06:03 PM
Not going to say that's what they did with MOM
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even though that's what they totally did with MOM and it sucked (well okay, it was more like a 2.5D game that wished it was 3D except for the parts that were 3D which were the worst parts of the game outside of the plot).


Edit: It also didn't help matters that the guy who wrote the series since the very beginning went on record to state that the fetid pile of compost that is MOM was his masterpiece.

Yeah I know, I've read huge articles about that but it doesn't change the fact Nintendo should have at least acknowledge in some way the 25 years of the series IMO.

To me, the whole debacle with MOM is like that mole on Samus's face. It supposedly existed since the start of the series but due to technical limitations and proper oversight at the time you could never really see it. That, however, does not change the fact that its there. Now with MOM we can see it plain as day, we know what it looks like, and we know where to look for it. Now whenever you look at the series, there's that mole, staring you in the face. And likewise, with any mainline Metroid game you look at, you'll see the signs. You'll wonder just what they had originally wanted with that death pose they implemented in Super Metroid. You'll realize the intent with the Just in Bailey code was more for fanservice than to provide you with endgame power at the start. You'll ask if the meaning to those SA-X chase sequences in Fusion was to invoke fear at the force you formerly were hunting you down or helplessness of a magical girl who's lost her magical girl powers and is all alone with no man to protect her. You'll see the true meaning of that silly Zero Suit in Zero Mission come to light whenever you're crawling on your hands and knees through ductwork in it. And even the sequence with "The Baby" at the end of Metroid II (actually, no; this one's probably okay since what's his face didn't actually work on that one, but you can be damned sure that he's since cheapened that with his later games).

So yes, MOM really was awful enough to degrade and undermine the entire mainline series up until that point.


Quote
With Nintendo this silence means there's the possibility they'll do a new game that quietly ignores Other M.

With Capcom this is like a spit in the face after MML3 got canned. So, no, "at least it's getting something" won't cut it here.

I guess people is never gonna forget about MML3. How can you forget about that one anyway, but seriously, in retrospective it doesn't make sense to me why that game got to be in production the way it did.

How do I say this... of all the games announced by Capcom this generation, MML3 got the weirdest type of announcement I've seen for any game; Inafune talking at the camera saying how much he wanted to make this game a reality is pretty weird coming from a company that usually announce new projects in a rather big way instead of having a dude talking to a camera, not to mention that whole deal with the devblog was like a way to see how many people was genuinely interested in the game.

I remember all of this stuff with the interviews with Inafune that came out at the time about the Western style to develop games, the exciment of the fans online, the game in production without being greenlighted, when Inafune left Capcom or the (paid?) demo that it was never released for 3DS. It was all really bizarre.

If it were only Legends 3 that went through that, you'd have a point, but it wasn't alone. MM Universe which was also canned the moment Inafune left. And then there's been every Megaman project between ZX Advent up until Inafune's departure. The ZX series was supposed to have a prequel to the first game focusing on Pandora and Prometheus; never saw the light of day. Powered Up and the Maverick Hunter X remakes; no follow ups to either, even if Powered Up 2 would've covered the one everybody loves, MM2 and the MHX games would've sorted out the tangled mess of the MMX series plotline. Starforce; probably the only one that didn't get canned outright, but still suffered from derivative sequels. There's also the DLC retrograde releases of MMs 9 & 10 but that well's been tapped; an X9 retrograde release might go over well at this point had Capcom not have already :commissar: the franchise.

And here's what we're left with since Inafune's departure:

A cheap Rush Marine iOS game.
A cheap and awful MMX iOS port.
A fat bastard in a terrible BBA Megaman cosplay.
An appearance in Project X Zone where the entire effort is coming from a third party developer.
And now this thing where you play as a Starforce knock off, and the phrase 'level design' refers to how much EXP you need to grind to get bigger numbers that you need to beat the enemies with bigger numbers. And guess what? Its also a cheap iOS game.

And now you know why every Megaman fan has their knickers in a bunch right now.
3726  Media / Single-Player RPGs / Re: Valkyria Chronicles Duel announced on: August 17, 2012, 11:16:10 AM
http://www.siliconera.com/2012/08/17/valkyria-duel-blitzes-on-to-android/

And now its on Android.
3727  Media / Single-Player RPGs / Re: Fire Emblem entry on: August 17, 2012, 11:14:17 AM
FE11 (I'm referring to the 3DS one, yo!) not only allows you to create your own character but s/he comes in with the Strategist class which is exclusive to MU and his/her kid Mark. Additionally when picking out your MU's appearance you can choose to keep your MU mute. Also, I should clarify that this MU is playable on the field rather than just showing up at cutscenes like FE7's Mark did (not to say that your MU won't).

And then there's FEDS2 (the DS remake of FE3 Book2 and the DS game that wasn't released outside of Japan) which also has the option of creating a MU (My Unit) that, while not a tactician, can also be similarly defined by the player and with further options that are unlocked later on throughout the game (though I don't think being mute is one of them). It's a crying shame that this game didn't get released outside of Japan.
3728  Media / Miscellaneous Games / Re: Next 10 years of Mega Man being discussed by "Top Men" at Capcom on: August 16, 2012, 06:28:20 PM
It makes perfect sense to forget about one of the most important franchises in gaming for one game that a bunch of nerds didn't like.

Last I checked, Metroid spent almost an entire decade sitting on a shelf once before, it can do so again for all I care (especially after the unfettered garbage known as MOM). And if you really want another Prime game there's always the Halo series (with the added bonus of not having the main character turned into a completely incompetent and massively fetishized chick with absolutely no agency whatsoever).

Edit: It also didn't help matters that the guy who wrote the series since the very beginning went on record to state that the fetid pile of compost that is MOM was his masterpiece.
3729  Media / Miscellaneous Games / Re: Next 10 years of Mega Man being discussed by "Top Men" at Capcom on: August 16, 2012, 12:47:58 PM
At least Mega Man is getting something. Metroid didn't get anything for it's anniversary last year...

We got a year where we weren't reminded that MOM exists. And if that wasn't the best anniversary present, then I don't know what is.
3730  Media / Single-Player RPGs / Re: Growlanser: Wayfarer of Time hits PSP / PSN on July 31st! on: August 16, 2012, 12:43:12 PM
Glacial or not, I still found the beginning of KH2 to be one of the better parts of the game, along with those Gummy Ship battles.

I'm too...scared to play this game. =P I was all ready for it until I found out that it doesn't use a traditional grid-based system (I skimmed over the battle system parts in the reviews since I simply assumed it was standard. Live and learn). Strategy games are notoriously frustrating for me, so the thought of having to learn a completely new gameplay style has me quacking in my boots - it just seems too daunting! I know that sounds weird, since I played and enjoyed and didn't suck too much at Heritage of War, but honestly, I didn't know that was a strategy game until someone pointed it out to me. I just figured it was like FFXII - an RPG with a little more control over your allies. I may end up putting this series off for a long time.

Though, I think Phantom Brave may have a similar style of gameplay. I suppose I could always play that first and see how I handle it. I'm just in that game for the music, so I don't mind if it turns out it sucks.

Think of it like an RTS rather than a standard SRPG. Just replace the hoards of Marines with a single anime. Similarly replace vehicles with anime that can shoot really far, and nukes with anime that casts magic. Then just point and click to where you want each anime to go, and when they get there what to do, and now you know how to play.
3731  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: August 16, 2012, 08:39:45 AM
Futurama Episodes 8 & 9: Double Feature. So I missed last week's until last night where I got to see Bender go on a soul searching journey, a cameo of the Fryfro, Leela getting flattened by her scrunchy slingshot backfiring, and the Prof getting violently gunned down. And speaking of the Prof, it was amusing to have a 'you have an older brother' cliche turned on its head. Also the shots taken at the Matrix were pretty amusing as well.
3732  Media / Single-Player RPGs / Re: Growlanser: Wayfarer of Time hits PSP / PSN on July 31st! on: August 16, 2012, 08:19:27 AM
Are "nominations" like these that enables a company to keep rehashing games, a shame really only Big names get mentions as GotM or GoTY.

Very close doesnt matter really and further ensure me that brand rcognition gave KH the upper hand.

Usually those very big titles are well made, and probably the only area KH games (ones they put serious effort into) are generally agreed upon to be good at is gameplay... which can be enough. Plus I didn't elaborate enough on how an extra two weeks could've flipped things around: that'd have given Growlanser time for word of mouth to spread, and for those that got the game to sink enough time to form a real opinion. As is only importers and those with review copies could get that kind of time (obviously), and Growlanser definitely doesn't start fast, it's pacing is actually kind of bad at first though this gets better.

KH 1 and 2 had slower starts than WoT (Not sure in this KH case tough)

I don't know, that island segment from KH1 moved by pretty quickly if you knew what you were doing (KH2 on the other hand was indeed glacial).
3733  Media / Miscellaneous Games / Re: Next 10 years of Mega Man being discussed by "Top Men" at Capcom on: August 16, 2012, 08:16:06 AM
http://andriasang.com/con28o/mega_man_rpg_ios/

The latest from the "Top Men" at Capcom.

Looks just as ass as that MMX iOS port. Bonus points for making the new guy look like an awful cross between X and Star Force's MMs.

Happy 25th Megaman!
3734  The Rest / General Discussions / Re: The NEW Game Journal on: August 15, 2012, 11:00:29 PM
Is it just me, or does Twilight Princess have too many characters?  Seriously, I've only beaten the second big dungeon, and we already have almost two dozen NPCs with names and personalities, including some children that Link's had to rescue three or four times.  I... kinda don't like this.  I would prefer to be thrown into the action with less prompting and dialog.  I want Zelda to be... more like Dark Souls and less like Dragon Age.  

Unfortunately it'll get much worse. At least the rate at which they're introduced will taper off by the time you hit the fourth dungeon and most of the characters up until that point will become irrelevant as well. Malo, Ilya, and the cowardly kid's dad are the big exceptions and even then two of them have some decent payouts by the end (though the other is a lot more WTF by the end).

Whine about that all you want, personally, I hated the fact that every *female* Sage (+Malon) in Ocarina of Time sounded like they wanted to fuck Link.

Ilia became useless, but so what -- she was goddamn ugly and annoying. CLearly a future soccer mom.

Are you implying that Impa isn't female, because I'm pretty sure she had no interest in Link's Master Sword (if you know what I mean). Also the only reason why I don't outright hate Ilia's late game quest is because
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the spaghetti western shootout was actually pretty cool.
3735  The Rest / General Discussions / Re: What are your Final Fantasy memories? on: August 15, 2012, 02:48:24 PM
FF6 - My bro got it Christmas Day and didn't open any other gift beceause he ran downstairs to start it up.  I basically watched him play through all of it, I was...about 6 or 7 at the time, so when I played it, it was his file and to go to towns (I didn't like fighting!).

. That childlike naivete made the series that much better (but I guess it makes everything better, really). I don't like to think of myself as jaded, but...


This is so true.. sometimes it really makes me sad to think I will never feel the excitement and joy I found in games, and really in many other things in life, as I did when I was younger :(

My problem was that I was already seeing the cracks back when I first took up FFVII and got annoyed at how everything was tied to Materia, weapons and armor were mere afterthoughts, and the only defining feature to each character was their limit breaks. VIII only exacerbated the problem by removing equipment altogether and having that stupid Disk 4 business where you can't go anywhere but towards the endgame (and endgame sidequests). IX in comparison was a definite step in the right direction where you had 8 unique party members and a number of events where the narrative followed more than just the main character (even if only the first continent was the only one that was really populated and that drat Disk 4 issue reared its ugly head again). And finally FFX was a game that only had me asking how were you actually supposed to stop a force of nature like Sin with just a Meg Ryan lookalike and his crew (since VI's couldn't be stopped, VII used a force of nature against a force of nature, and IV, V, Tactics, VIII, and IX had only to deal with overpowered douche bags) and then I played it and found out that bad writing was the solution. Also the sphere grid was cute but it had no fucking clue as to what it was doing given how A) linear it was, B) overpowered it made you, C) non-negotiable it was to navigate it (i.e. you had to burn one sphere level to advance one space forward or like up to five spaces back), and D) sparse it was in anything but stat boosters.
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