Welcome, Guest. Please login or register.
May 24, 2013, 12:33:01 PM

Login with username, password and session length
Search:     Advanced search
You know... I don't think my father would approve of me dating the undead, and you're probably too nice a zombie-pirate for me anyway. Let's just be friends instead.
277059 Posts in 11815 Topics by 1978 Members
Latest Member: Fellheart
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 247 248 [249] 250 251 ... 284
3721  Media / Single-Player RPGs / Re: Best Unique Gameplay Feature on: July 08, 2009, 06:04:36 PM


I wish ALL Suikoden games had the cooking game.

 Fixed. 8D I can't believe I forgot the cooking game!
 
 I also really liked that weird-ass confessional thing in Suiko IV.

Oh I remember that, it was lulz. You can be mean or whatnot.

I also remember Suikoden 3's theatricals. Adult Viki + acting is always the best.

Or better yet Jacqe and that ninja dude. Silent PCs for the "..."
3722  Media / Single-Player RPGs / Re: For anyone looking for a short RPG on: July 08, 2009, 05:36:52 PM
I remember getting stuck on the Old Man's puzzle thanks to the fact that the question he asked was the victim of the game's irregular message scrolling speed. After beating FFL3 (kinda) I went back, figured the puzzle out, and beat the game twice (once illegitimately and once legit).

I'm right now near the end of FFL2.
3723  Media / Single-Player RPGs / Re: How can JRPGs naturally evolve? Will we see more "big" JRPGs this gen? on: July 08, 2009, 03:05:50 PM
I believe this sums up my response to the questions of this thread.
3724  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 08, 2009, 11:25:08 AM
Made it into the Shriner of Gaea in BtB and the fifth floor of the Nasty Dungeon in SaGa 2.
3725  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 07, 2009, 07:34:52 PM
Overlord II. It's much better than the original and has some great humor. I'm also battling "The End" in MGS3. That guy is a douche...or I just suck.

Wait 'til you go for a no-kill run. Stamina killing him is a total bitch.

Or you could just wait it out.

Code:
Old age ftw!
3726  Media / Single-Player RPGs / Re: Best Unique Gameplay Feature on: July 07, 2009, 07:17:48 PM
Dark Cloud?
3727  Media / Single-Player RPGs / Re: PSX vs PS2 rpg lineup on: July 07, 2009, 07:13:46 PM
Until this generation sees a Megaman Legends I'm just going to have to go for the PSX.
3728  Media / Single-Player RPGs / Re: Oh, dear God, no! Not this again! (Deaths in RPGs) on: July 07, 2009, 07:01:48 PM
Most of the events of the game usually involves bailing out one or more of your party.
Code:
Lance eventually leaves permanently at Watermin once he finds his father. Lily leaves once she finds love in Lance. Nell leaves to take control of his family's company after the fate of his parents is revealed (though he shows up once more at Diao to give Will a ride). And Eric leaves on Nell's plane and I don't know if he got back again. Kara's with you till the bitter end. And Seth, Hamlet, Nell's Parents, Some Random Guy, and Will's Parents show up for one last hurrah.

A couple of thoughts on the Inca Ship of Gold and some major plot spoilers of IoT:

Code:
I always thought that the Inca Queen and Will's mother were one and the same when I was a kid, but now that I think about it today, its more likely that she was a past incarnation of Will's mother since there was a lot of talk about the ring on her dusty boney husk of a finger which turned out to be the ring that allowed Kara into the Tower of Babel or something to that effect. They themselves were most likely dead before the sequence where you see them alive but what the player was supposed to infer was the fact that they couldn't move on without their king and Will's father was most likely a reincarnation of him while Will bore enough of a resemblance to pass as the King long enough to put the Inca spirits to rest.

Also I'm a goddamn idiot for not mentioning that the second spoiler tag in my previous post was about Secret of Mana. >.<
3729  Media / Single-Player RPGs / Re: Oh, dear God, no! Not this again! (Deaths in RPGs) on: July 06, 2009, 12:40:24 PM
I have some emotional memories from Illusion of Gaia:

Code:
Kara's pet pig sacrifices itself to the starving tribe to save our lives.  That was horrible.  Oddly enough, I was momentarily stunned when the Jackal burned to death in front of me as well, even though he was my enemy.  Burning to death is a scary concept, as are dying pets.

I had almost forgotten about Illusion of Gaia.

Code:
Most of Will's friends died too. That game was actually extremely dark. Like how you have to turn in that slave to the slave trader if you want the red jewel. Or the part where you have to play that russian drinking game and the loser commits suicide.



Code:
Actually out of all of Will's South Cape friends only Seth dies (but only after turning into a Riverson (whatever the hell that is) which that tunnel scene all the more awesome.

Code:
The first and most memorable game deaths for me was in Secret of Mana. Partly due to the fact that the people the Boy and the Girl set off in search for ended up dead by the end of the game (Phanna aside). Mostly though it was due to Flammie and the Spite (kinda) kicking the bucket in the end with the ending sequence rubbing awesome salt into the emotional wounds. The music of that game ratcheted the power of those scenes over 9000 (the game just wouldn't be the same without it).
3730  The Rest / General Discussions / Re: EGM shuts down; Ziff Davis sells 1up to UGO/Hearst on: July 05, 2009, 08:50:16 PM
Rezzing this thread in response to the start of EGM's rezzing as seen here.

Ninja: Look's like it's time for me to allocate a new avie/sig.
3731  Media / Single-Player RPGs / Re: Most Annoying Playable Character on: July 05, 2009, 06:48:23 PM

for me the most annoying character by far is Sophia fucking -Esteed in star ocean 3. ever since the first time i heard "it looks like i'm improving" i wanted to rip my ears off,and banished her from my party forever.


It didn't help that you had to go through a pathetic fetch quest revolving around a Sophia look-alike (who served no purpose aside from hamming it up in a way that makes awful day time soaps look well written and directed) a few hours before getting her back into your party.
3732  Media / Single-Player RPGs / Re: Demon's Souls on: July 05, 2009, 06:38:59 PM
http://www.siliconera.com/2009/07/05/atlus-announces-stop-importing-it-edition-of-demons-souls/

Nice name for a special edition:P I feel kinda stupid that I imported it only a few months back, but does anyone know if the players using the Asian version will be able to play with the ones that have the NA version?

*slow clap*
3733  The Rest / General Discussions / Re: Target Audiences for media and some insight on: July 05, 2009, 03:57:40 PM
He made the Dragons cry.
3734  Media / Single-Player RPGs / Re: Best Unique Gameplay Feature on: July 05, 2009, 03:53:08 PM

Quote
The battle system in Vagrant Story
i have one problem with this. if i remember correctly chaining long attacks had some kind of negative impact on you.


Yes, the risk bar would rise no matter what you did to attack the oponent. It could be lowered with certain items, neverless, defeating bosses in VS was never about doing the longest chain, but more about doing the right chains and attacks. The only truly cheap/beginners trap time was when you face the damn harpies.

Chaining attacks together in VS could be used in two ways. The first way is to chain a couple of attacks together in a short chain since RISK doesn't rise very quickly in the first couple of attacks. The other way is to create a massive chain without regard of RISK since even if the attack misses as long as the chain continues uninterrupted the damage bonus will remain and in the long run your damage output will exceed the output from smaller chains (of course afterwords you're going to need to treat that RISK immediately). The former is the one that's gonna get you through most of the game, while the later will be needed at least once in the game.
3735  Media / Single-Player RPGs / Re: New Square Enix Game on: July 05, 2009, 03:29:20 PM
My only complaint really, and not even a huge once. I can't help but worry that combat will be slowed down, and I'd love to see some fantastic new 2D visuals like I'd have seen on the SNES or a late NES title. Although, I kinda think that was meant to be NES synth, this is kind of patterned after the classic FFs.

That would explain the extra sound channel that I detected earlier (ergo the music isn't building up, but was simply more sophisticated than we initially assumed).
Pages: 1 ... 247 248 [249] 250 251 ... 284


Powered by MySQL Powered by PHP Powered by SMF 1.1.17 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!