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3721  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: October 09, 2013, 01:54:31 PM

Too bad he's been fur-loughed.




She didn't need those front teeth.
3722  Media / Single-Player RPGs / Re: Zelda LttP 2 for 3DS on: October 09, 2013, 01:48:38 PM
I'm also getting tired of this "midas touch'd" boxart...  If they coloured the actual box or the cart again, then that's cool.  Ah well, nuance.

Worst part is that a lot of people like their Zelda stuff covered in gold... for me the only thing they are doing with that is ruining perfectly good art with golden BS because the cartridge of Zelda on NES had that color.

In the end really is all about NOA selling dat nostalgia like they always do.

To be fair, they for the most part stopped with Majora's Mask's release (excepting Wind Waker's, Skyward Sword's, and now A Link Between Worlds' releases).

But yeah, none of the games in Japan ever had plain gold colored boxarts.
3723  Media / Single-Player RPGs / Re: Surprise! Drakengard 3 (aka; how to damn "nier" lose your shit about old title) on: October 09, 2013, 01:09:04 PM
My memory is terrible, but what are the other super-exciting games coming out 2014?

Dark Souls II, Bravely Default, Lightning Returns, Final Fantasy X/X-2 HD Remaster, inFamous: Second Son, The Evil Within and a bunch of others I don't remember or don't know anything about.

Possibly SMTXFE (although it would probably be late in the year at this rate), TitS SC, maybe a new Persona game, among other things.

I will admit that I have my eye on Natural Doctrine even though there's currently no measure for its quality yet (or even its localization, although I am hoping that being an early/launch PS4 title will improve its chances out here).
3724  The Rest / General Discussions / Re: The NEW Game Journal on: October 09, 2013, 01:20:10 AM
I sort of found nothing appealing about the original Lufia 2 tbh :S

Well as long as you like ARPGs then you're probably alright. It's an okay game if you ignore the original version entirely. Nothing amazing, nothing really new or different, and nothing worth paying full price for on release day but its kinda okay.


Well, everyone is entitled to be wrong, Meshy.

I see it as one of those games where I only like that particular *one* in the series.  (I can't remember the first game for the life of me though).

I loved the art for the DS remake.... but why did it become an action RPG?  Strange/interesting[?] choice.

The first game is kinda really derivative of the JRPG formula being cranked out during that era but it did enough differently to kinda stand out for its day (it especially helped matters that it got released in the west since it really wasn't that far above the rest of the pack in terms of what Japan was getting back in that day). The soundtrack, the opening, and the ending helped quite a bit as well. Too bad the rest was mostly fetch quest filler bullshit that was endemic of the day.

Basically, I'd say Lufia 1 is to Lufia 2 as Phantasy Star 1 is to Phantasy Star 4, Lufia 1 tried some things that hadn't been done before but time has not treated it well, while Lufia 2 could be considered playable even by today's standards and is worth the effort if its up your alley. Unfortunately, Lufia 3 was an incredibly boring dungeon crawler and Ruins of Lore sucks donkey nuts. The DS remake could've given the series the kick in the balls it so desperately needed to be relevant again but it was pretty cheaply done and didn't do nearly enough to justify standing out from the rest of the pack.
3725  The Rest / General Discussions / Re: The NEW Game Journal on: October 08, 2013, 10:15:59 PM
Hey, DS lufia game worth 23 bucks?

Maybe.... You like ARPGs with a heavily abridged and somewhat goofier version (like making Lexis a Doc Brown expy to serve as a foil to Maxim McFly) of Lufia 2's plot? You might like it if you can get by the crappier character designs all around (it's debatable, but Selena's could be considered an improvement, the rest are generally for the worse though), almost none of the puzzles that made Lufia 2 stand out to begin with (Ancient Cave's a pure dungeon crawler now), and an extra ending that pretty much retcons the entire series out of existence (except for Ruins of Lore, but I guess you can't get rid of that kind of tumor that easily; not sure about Energy Breaker but its probably safe since it was only tenuously tied to the series at best).

Still, it's a kinda serviceable game, and you'd still get the soundtrack (although less opportunities to hear the good parts) at least, but you'd probably be better off playing OG Lufia 2 instead.
3726  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: October 08, 2013, 09:52:27 PM
Especially where USA hands out ice cream. That's the truest part

Not going to lie...

I thought that was America eating two ice cream cones while watching.

And Canada was still happy.

Also, for a moment there, I thought that USA was wearing two eyepatches, one over each eye.
3727  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: October 08, 2013, 09:45:35 PM
AoS: Hey, they have two potential antagonists now. One evil industrial type, and one classic super-science gone wrong supervillain type. More importantly was the better use of themes regarding SHIELD's murky nature and the aforementioned setup for a classic supervillain type. The most important thing though was that I didn't feel like I was watching Firefly's Earth based, modern day, brother.

Also nice to see The Hobbit part 2 getting all the way up to Smaug. Pretty much means that episode 3 will be almost entirely about the Battle of the Five Armies.
3728  Media / Single-Player RPGs / Re: Zelda LttP 2 for 3DS on: October 08, 2013, 06:01:57 PM

Yeah, no.

Maybe an Ahaghim expy but that's definitely not Ganon(dorf).
3729  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: October 08, 2013, 04:33:36 PM
I'm not an expert in history but that 1st panel seems unlikely. Cute though



If I recall correctly, it was initially the French and the Native Americans that made up the population of the northern and western frontiers, then Brittan kicked their collective asses out of the Ohio river valley, then they pissed off their own colonists who then, with the help of the French, kicked them out of New England and went on to form the US of A, then Napoleon decided he'd rather have Russia rather than N. America (since the continental bonus is bigger) so he sold off France's claim to anything on the continent to the US, then Brittan said "fuck you" tried to come back and take over and got their asses kicked a second time, and those who didn't want to go crawling back to their king decided to hang out past the 49th parallel with the French and the Native Americans and formed Canada.

So yeah, everything but the first panel is pretty much correct.
3730  The Rest / General Discussions / Re: The NEW Game Journal on: October 08, 2013, 01:52:03 AM
I never felt it was as much of a problem with Strange Journey.

At this point, I feel like Strange Journey really is SMT IV and SMT IV is more of a spin-off like DDS, because of the completely different feel.


The minimap kinda sorta helps in telling you where you've been versus haven't been to yet, but that only really works on your first visit. There's also certain quests that require you to hang out on a very specific spot on the map until a particular demon shows up or something and your only indication as to whether you're in the right spot or not is the name of the location on top of the minimap.

I haven't seen any names on the minimap. Am I completely blind?

On the top of the mini map screen (aka the bottom screen), the name of the area you are in is displayed (this is separate from the region you are in (i.e. Ueno, Shibuya, Ikebukuro, Roppongi, ect); I don't recall the game displaying a name for that). Of course, the minimap won't display where the areas' boundaries are but they're easy enough to figure out when you see the name change. This also applies to dungeon maps which can help with quests like the one where you need to take a picture of the Bar in Shibuya's Golden Gai's district.


Edit: Meanwhile, I've finally hit chapter 5 in Valkyrie Profile 2. Christ! Does Dylan's departure items have to suck that much? 2 attacks and no added benefits on top of the fact that there's nobody left to use them for all of 200 Attack over Agharim's best departure item. At least Lezard's netted me a Homunculus' Seed (which is pretty damn useful for a straight 20% damage reduction on all elemental attack types). At least it doesn't look like I need to do any more powerleveling for now (and perhaps the rest of the game).
3731  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: October 08, 2013, 01:43:21 AM
DwtS: Modern Family. You can take her back.

Castle: Welp! That didn't take long. Who wants to bet that the CIA guy is going to end up either dead or on a suspect list by the end of this season?
3732  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: October 08, 2013, 01:38:14 AM
BLOOD AND THUNDER! Today's Yesterday's Noire's B-day (and I might as well throw in The Avatar's B-day here as well since ACC got a B-day for his and it's as good of a day as any).

Noire, like Owain, Inigo, and Cynthia, cannot inherit the full 9 classes that the other kids can as their class sets come with too much overlap (or in Cynthia's case, none of her non Avatar options do her a lot of good). That said, Noire preferred father is Gaius due to getting her on the Galeforce and the fact that only Nah and Kjelle really want him otherwise (and Kjelle would rather have Donnel first). Gregor, Donnel, and Lon'qu are also good fallbacks for her but Gaius is pretty much the best in terms of skills offering Galeforce, Lucky Seven, Astra, and an inheritance of either Sol, Counter, or Axebreaker. Counter is actually a pretty amusing choice for Noire simply due to her default class being Archer, but like most children, she doesn't really care about her default class (that said, Counter is still pretty useful for Double Duel), but she'd probably want Sol instead since Axebreaker is almost as useless as Bowbreaker is on a non-flier. Her mother Tharja gives her an interesting advantage in that she can pass down Tomebreaker to Noire (if you bothered to level her up for it and not reclass her to something else or bench her entirely), which when paired with Bowknight's Bowbreaker, can enable Noire to take Dark Flier and pick up Galeforce with almost no effective damage to worry about (only Beastkillers and Violent Axes can do effective damage and the latter doesn't really show up at all in enemy hands). This means that Gaius!Noire can have an amazingly solid start and just in time for the main game's endgame.

As for stats, Noire also has an interesting start in that she's in the one class that can fix the biggest problem she inherits from her mother, a lackluster Skill stat. Moreover if Tharja shacked up with Ricken instead, Noire would have the highest possible Magic modifier outside of a Magic specced Morgan (too bad for the Archer tree + Great Knight class overlap, at least she'd get Sage and Paladin out of the deal). Of course Noire will inherit the worst Skill and Luck stat modifiers out of all the kids without help and a Gaius sired Noire will have +1 to Skill and -4 to her Luck modifier while Donnel!Noire will have -1 Skill and +1 Luck. With a properly specced Avatar, Noire!Morgan could wind up having either +10 to Magic, -4 to Skill, or -7 to Luck.

The tl;dr for Noire is that she's pretty self sufficient on her own and hard to fuck up, but with a good combination she can become one of the most solid characters in the game. She really wants to take to the skies though.


As for The Avatar him/herself, aside from running errands for Lord British, the Avatar can basically be anything and do anything (except for Morgan and the other child born from the Avatar's union for obvious reasons). The Avatar can choose to diversify his/her stats betwixt many of the major stats (if the HP build is taken) or to specialize in one particular stat and minoring in two others (every other option), and likewise can the Avatar take a massive hit to stats based on the penalty taken. With the specialty the Avatar can gain a +4 in a particular stat, the only characters who have a modifier that high are children and a few of the post game characters but with the harshest penalty of -3 can Maribelle, Tharja, and certain children with specific parentage can match. No matter the build though, the Avatar will always have a +3 overall stat modifier which is great for a 1st genner but not excellent.

For skills and class access, it'd be easier to name the ones the Avatar doesn't get. The Avatar will always have access to the Tactician and its promotion Grandmaster as well as the Cavalier, Knight, Myrmidon, Mercenary, Archer, Thief, Wyvern Knight, Mage, Dark Mage, and either Priest/Cleric class trees as well as either the Fighter and Barbarian (and Dread Fighter if you include the DLC) class trees or the Pegasus Knight and Troubadour (and Bride if you include the DLC) class trees, and no matter what the Avatar cannot access the the Lord or its promotion Great Lord classes (although Morgan cannot access Lord/Great Lord even if he's Chrom's son but Avatar!Lucina still can), the Villager, Taguel, or Manakete classes, nor can s/he or their progeny can access the Dancer, Overlord, and Lodestar classes. Either way that's 54 skills + either 8 or 10 skills (depending on gender) + up to an extra 6 from DLC, that's anywhere from 62 to 70 skills and a whole shitload of combinations available to the Avatar.

And while Morgan is pretty much straight up superior to the Avatar in class/skill access and stat modifiers, and the DLC/Spotpass characters are basically premade Avatars, the Avatar will always maintain one advantage over these pretenders, and that is the ability to support EVERYBODY (outside of DLC/Spotpass characters; not to be confused with the postgame characters that are unique and aren't just Avatar copies). Regardless of gender, the Avatar can support anybody and everybody, including the characters with only one support option (which is, of course, to the Avatar), and moreover can achieve S rank (and thus marry) anybody of the opposite gender (progeny aside for again, obvious reasons). While this doesn't mean much to the Avatar him/herself, it could mean everything to Morgan who can inherit classes or skills otherwise exclusive to certain characters or locked to their progeny as well as inheriting the boosted stat modifiers that 2nd genners get (as 2nd genners' modifiers are the sum of their two parents and an overall +1 boost to every cap, Morgan's modifiers will be the sum of three parents worth of modifiers plus that overall +1 boost; which unfortunately does not get repeated) netting Morgan modifiers of up to +11 in some stats and/or an overall stat modifier total of +18.

As for in-game performance, the Avatar will immediately hold three advantages over everybody else. First is availability, matched only by Chrom. Second is Veteran providing an accelerated experience growth rate, provided s/he remains paired up with somebody. And finally is weapon advantage holding both means of attacking Defense and Resistance at the same time, as well as a built in ranged option that doesn't deny him/her the enemy phase, plus a means of taking advantage of early game weapon triangle which is usually (although not so much in this case) heavily populated with axe users. Moreover given the Avatar's mission critical status, one could think of the Avatar as a sudo-Lord character with a sudo-exclusive class (as long as you don't look online), however, the Avatar is not a lord and is thus not mandated in any fight save for prologues 1 & 2, and chapters 1, 2, and 23, and thus can be perma-benched. Additionally, the Avatar's overall growth rates kinda suck (made up for the fact that s/he'll have a lot of levels to go through to make use of their nigh unfettered access to the reclass system).

The tl;dr is that the Avatar is more or less the main character and has nigh unlimited options available to him/her at any given time. Once you get to level 10, the doors will fly open the world will become the Avatar's oyster.
3733  The Rest / General Discussions / Re: The NEW Game Journal on: October 07, 2013, 02:09:57 PM
SMT IV is giving me really mixed feelings.

I just got to Roppongi and I really like the story/mystery the game has set up.

I don't mind the voice acting and I generally like the new soundtrack.

The demon designs are *horrendous*. Like teenager sketchbook anime bad. Medusa was the first one I saw that really stood out as terrible.

The overworld map is just a clusterfuck. It's terribly designed and hard to navigate around. I'm not generally one to complain about RPGs on handhelds, but I think it would've helped navigating if the game were on a TV rather than a handheld device. Sometimes it's just hard to see where I'm supposed to go.

At the very least, they could have marked off places you had already visited, so you knew what they were. I've given up a number of side quests because I just haven't been able to figure out where the hell I'm supposed to go. The worst part is missing out on the easy experience for finishing the missions.

Playing this right after playing Soul Hackers was pretty shocking because it seems like Atlus followed a general design pattern right up to Strange Journey - not copied themselves but had general motifs - that went out the window with this game.

I don't mind all of the changes but the map really makes the game a pain in the ass to play, and I'm not sure I can be bothered to finish it, much less do a second playthrough.

The minimap kinda sorta helps in telling you where you've been versus haven't been to yet, but that only really works on your first visit. There's also certain quests that require you to hang out on a very specific spot on the map until a particular demon shows up or something and your only indication as to whether you're in the right spot or not is the name of the location on top of the minimap.

Honestly, I probably won't give this a second playthrough without abusing the DLC and I don't think its worth paying for said DLC to begin with.
3734  The Rest / General Discussions / Re: The NEW Game Journal on: October 07, 2013, 02:06:28 AM
Played some more SMTIV. Made it to Ikebukuro's terminal and am now dicking around with sidequests (I'm pretty sure I'm on team Chaos right now as well given 'recent' choices). Looks like I can use the tourney sidequest chain to adjust my alignment later on if I need to.
3735  The Rest / General Discussions / Re: Sega buying Atlus on: October 07, 2013, 02:03:02 AM
Either way, its cuts not being made to Atlus USA, and that's a good thing.

But as Eusis pointed out, if they intend to cut Atlus USA we won't know about it for a while yet.

Right, but right now only SoA is getting cutbacks (Skies of Arcadia, NOOOOOOO!!!) and last I checked they didn't go by the name Atlus USA. Now whether this good news will last is something we won't know until November.

And btb, by 'good news', I mean, Sega doing something that isn't completely moronic, like ignoring the rest of the world to cozy up to Japan's tiny little overworked teat. Not that I wish anybody in SoA to be without a job in this economy, but they and their talents were effectively being squandered.
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