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Latest Member: deegeejay
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3721  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: April 02, 2013, 11:01:53 AM
I'd like one with two Kirby's as the "squish" part, and a starry sky above. :D

I stand corrected. (Especially if one Kirby's snoozing and the other is trying to wake the first with poking and nudges).
3722  Media / Miscellaneous Games / Re: THEY'RE BRINGING BACK DUCKTALES (WOO-OO) on: April 02, 2013, 10:54:48 AM

What? No goddammit! There's no need for an explanation about why there's a giant moon rat guarding the valuable moon cheese from Uncle Scrooge or a Gizmoduck collect-a-thon slowing things down.

Oh well, I guess it will be what it will be.
3723  Media / Single-Player RPGs / Re: Final Fantasy 25th Anniversary Thread -- Making people crazy since 1987, kupo! on: April 02, 2013, 10:50:22 AM
It was a bad April Fools joke anyways.

Even the Nitro+ one involving a crossover with Gearbox in a Nitro+ Special Edition version of Bioshock Infinite (entitled Sonico Shock Infinity) was better than this weaksauce.
3724  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: April 01, 2013, 08:46:07 PM
Somepony's gonna pay for that.

You could say that someone's gonna pony up for that one.

Also those pads will never not be creepy.
3725  The Rest / General Discussions / Re: The NEW Game Journal on: April 01, 2013, 06:35:43 PM
Started up Mega Man II today. Made it to Wily's Stage 1 real quick (maybe an hour and a few minutes). It seems much easier than what I remember from the first game. Still, it's pretty fun, though I wouldn't say I prefer it over the first game in any way.

Huh? The first game was jagged as hell. You had robot masters like Elec Man who could 3 shot you from full, you had the robot master gauntlet in the final stage, you had to rely entirely on a single health meter to get through everything, Guts Man's power was useless outside of situational instances with those blocks, and Thunder Beam is almost as broken as Metal Blade is.

Either way though, I still think 3 is the best classic Mega Man.
3726  Media / Single-Player RPGs / Re: Should I replay FFX or wait for the remake? on: April 01, 2013, 12:30:59 PM
The reality is, it might be quite simple to convert an SD 3D game into an HD one.

Emulators already do it, though I'd think SE would put more into it than JUST upping resolution.

Hmmm.... Maybe they'll throw in a brand new super dungeon filled with encounters that takes 5 minutes to beat a piece and loot that's only barely any stronger than the endgame gear found in the vanilla version yet still not any stronger than the still best gear from said vanilla version while the dungeon itself will either consist of a bunch of random assets thrown together to make this overly complicated/ROM Hacky dungeon, or consist entirely of the same room over and over again in a constant boss rush including brand new enemies 80 floors in with gimmicks that will likely oneshot you and make you waste all the hours, menial effort, and lucky loot drops you burnt on it (or maybe Squeenix will splurge on effort and do both).
3727  Media / Single-Player RPGs / Re: Should I replay FFX or wait for the remake? on: April 01, 2013, 01:50:07 AM
If Bravely Default doesn't show up at E3 then everyone can push the panic button.

Regarding the situation with Type-0, you can read something about it here.

Didn't enjoy the rail-running do-nothing-but-fight-and-watch-cutscenes-of-emo-people FFXIII

The "emo people" part doesn't make much sense to me... I mean, I never saw any of the characters portraying their emotions in a narcissistic manner saying that their suffering is so great that no one can understand their pain, or something to that effect.

And besides even if it does has "emo people" like you say, FF has almost always have melodrama in their stories so why do people get mad now?

didn't enjoy it-doesn't-make-sense-so-it-must-be-a-paradox! (then is the whole GAME a paradox?) FFXIII-2

There's enough exposition in the dialogue and text for anyone to understand the story.

Re: FFXIII - true, it wasn't so much the melodrama, but more like that is ALL you got to see. At least other games you had some interaction with the characters and NPCs and exploring towns to break things up. This game just felt like it was two extremes. I actually didn't mind the characters and the story part, but there were times where I just felt disconnected because I got so tired of the rail feeling. FFX has a similar rail but at least it was broken up by towns, fayth puzzles, and exploring sidequests.

Re: FFXIII-2 - I could follow it, but it still felt like they were making up crap and instead of making it make logical sense, its a paradox. I felt other games did time travel much better. And I didn't finish this one (first FFF I could say that for, but I lost enthusiasm for finishing it after I heard it didn't really end very well - unless you want DLC).

My beef with FFXIII's melodrama wasn't that there was melodrama but that the characters are barely that. There's no real depth to any of them, yet the way they go on is trying to evoke emotions from players, which doesn't work since the players aren't invested in them. You never get a sense of anybody's life pre-events of the game. Instead, you start in the action, then after a few hours of gameplay and a couple of hours of cutscenes you're treated to a couple of cutscenes that has Lightning standing in a building talking to Serah-chan or Snow which doesn't reveal anything more than a knife and some marriage and other meaningless tidbits, or Vanilla leaning over Dajh doing something suspicious and again little else, or anything that has to do with that stupid fireworks festival which is like The Host levels of character interaction and everybody's there for some useless reason. But none of these cutscenes develop the characters at all beyond their one dimensional archetypes, if anything, they only reinforce them. And the game's handling of their growth away from them is just as hamfisted if not more so since its basically you coming up to a point then suddenly "WE'RE ALL PETS!!!" :byodame: or "Nah. I'm not going to gank you after all because I've decided to stop being a bitch." or "Hi. I'm supposed to be this major antagonist that dogs the players throughout the game, but instead I get three cutscenes before I'm force lightninged to death by my Space Pope who is also a Robogod because the dev team wasted all of their time on artwork, engine creation, and writing up complicated mythologies to cram into the datalog to bother implementing an in-battle model for me.".

Basically there's nothing that really hooks the players to the characters, which makes all the melodrama that surrounds these characters meaningless and rather obnoxious/intrusive/ham-fisted.

FFXIII-2 is by-the-numbers protagonist Sora Oh No~el! Christ going on a magical time travel adventure with his good buddy Serah-chan to save his old boyfriend slash godmodded martystu Riku Gaius Baltar and girlfriend slash perpetually dying of anime cancer over and over again Kairi (insert random Christmas related terms here because I cannot currently recall what's-her-face's name was but its most likely along these lines) from themselves or fail miserably trying because everything's a goddamn paradox. Also Paradoxes, I do not think it means what Squeenix thinks it means.
3728  Media / Single-Player RPGs / Re: Phantasy Star vs. Shining Force on: April 01, 2013, 01:09:37 AM
There are so many Sega Genesis collections out there that you could probably find one with the least amount of overlap for cheap if you wanted to.

That said, Phantasy Star's gameplay ranges from old skool (PS4) to incredibly old school (PSs 1-3) but make up a fairly solid series on the whole (PS4 does an amazing job of tying everything up together and handles cutscenes in the incredibly neglected Comic Book panel style which has helped the game stay fresh even after all this time; PS1 was probably the most progressive JRPG of its time by having a female lead who actually became/remained the party's frontline fighter; PS2 had some interesting twists to its plot that made it stand out back in the day; and PS3 had a fairly decent generational mechanic if nothing else). Shining Force is best considered to be the other kind of SRPG with an overhead view of the battlefield (Fire Emblem's more of an outlier of this style with permadeath and fairly transparent mechanics whereas SF is considered the median) compared to the FFT/TO style of 3D models/2D sprites set against a isometric battlefield where the direction you face matters and all that. The writing/plots/music though, I can only assume is only mediocre at best (I've only played a part of SF1, but if Beyond the Beyond is anything to go by...).

Basically, I consider the pre-online PS series generally superior to the post-dungeon crawler/pre-crap Shining series in everything but gameplay.
3729  Media / Single-Player RPGs / Re: Summon Night Series on: April 01, 2013, 12:32:25 AM
One thing I would like to point out is that none of the main games have left Japan. The two GBA ones are Tales of-like knockoffs and the DS one is a semi-decent dungeon crawling ARPG (which is twice as good as Children of Mana which in of itself is only twice as good as From the Abyss which consists of basic RPGMaker level gameplay with literally nothing else going for it).

The main games though are SRPGs and have been floating around since the PSX days. And if I recall correctly, the closest thing we got to a Flight Plan (the former Summon Night developers) SRPG was Eternal Poison on the PS2 (which is a fairly decent SRPG that suffers from obfuscated mechanics and a rampant need to 100% every map to stay ahead of the curve (much like Covenant of the Plume does), which is made all the more difficult/annoying due to the obfuscated mechanics; at least the artwork and character designs don't suck like usual).

Also should point out that a while back some people on this board were raving about Dragon Shadow Spell which is another Flight Plan SRPG (and more apparently related to the Summon Night series with its awful character designs). Haven't played it myself but it might be worth looking into.

Also also, the character designs of these games are generally awful (generally speaking its like they take early 2000's era generic anime designs then take them the wrong way).

That said:
3730  Media / Single-Player RPGs / Re: Final Fantasy 25th Anniversary Thread -- Making people crazy since 1987, kupo! on: March 31, 2013, 05:52:55 PM

This had better be an April Fools joke Squeenix, because why would you celebrate this!?
3731  The Rest / General Discussions / Re: The NEW Game Journal on: March 31, 2013, 11:49:46 AM
Finally beat Rogues and Redeemers 1 in FE:Awakening. I ended up making it by avoiding the mistake of dividing my team up and trying to rely upon Chrom for more than cleanup (or Frederick for anything at all given his dismal stats). Also stopped trying to build supports between most of my people and focused on the A ranks (save for Chrom and Frederick). Lost Owain early on due to a bad match up against Navarre and an Astra proc, Severa did most of the heavy lifting with Cythina a close second. Got a convo between Lucina and Seliph and Severa and Sothe, and a battle chat between Nah and Julius and Lissa and Petrine.

A tough fight. You really have to pay attention to the skills that enemies are carting around since a Slayer skill could easily cost you a unit's turn or the unit him/herself.
3732  Media / Single-Player RPGs / Re: Should I replay FFX or wait for the remake? on: March 30, 2013, 07:22:54 AM
I've seen their new IPs. I'd rather have the remakes.

What, you want to the 3DS and Vita to be like the DS and PSP again with a ton of remakes of SNES games? We already got that and I'm became very tired of it.

...though if SQEX do remakes of Final Fantasy IX and Vagrant Story, then they have my curiosity.

Honestly though, the question itself basically amounts to "Do you want to die of AIDs or Cancer?" Both methods are slow, agonizing ways to go, while one choice offers a glimmer of hope and the other offers no hope at all.

Besides, those DS remakes finally enabled me to get a chance to play games that didn't make it out of Japan the first time like Dragon Quests V & VI and Front Mission 1. Any one of those games was more entertaining to me than FFXIII-2 or anything Kingdom Hearts.
3733  Media / Single-Player RPGs / Re: Dragon's Crown (Vanillaware RPG, now 2013 all regions) announced for PS3/Vita on: March 30, 2013, 06:47:19 AM

Some details on the game's NPCs.
3734  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: March 29, 2013, 05:58:31 PM
Appearing in Space Jam isn't nearly as shameful as say, appearing in Space Jam during the height of your ill-advised career move to a sport you're not all that great at.

Bo Jackson you were not, Mike Jordan.

It's also not as shameful as the highs and lows as Dwayne Jackson (the Rock)'s career. 
Quite frankly, I admire Space Jam for making his baseballing days a plot point to some extent.

I want to say that the lowest The Rock's career got was when he got his ass handed to him by Jeri Ryan on Star Trek Voyager, but I know that just isn't true.
3735  Media / Single-Player RPGs / Re: Should I replay FFX or wait for the remake? on: March 29, 2013, 05:53:47 PM
I don't get why so many people wanna see remakes. New ips would be so much better.

I've seen their new IPs. I'd rather have the remakes.
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