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3796  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: March 14, 2012, 11:03:11 AM
Quote
Great Knights are back and apparently Clerics can now promote into a class that let's them whack baddies upside the head with an axe.

The Battle Sister looks kinda crappy, honestly. You can use attack magic if you promote to Philosopher which seems to play more into the stat spread said characters would have. If I wanted a mage killer I'd stick to the pegasus knights. =P

Yeah I kinda noticed that when I took a look at Mr. Green Knight's promotion to Great Knight and saw that he picks up a whopping +7 to defense and a nice +8 to HP and +5 to attack basically turning him into a brick shit house on four legs. O.o

But then again, Liz doesn't really care that much due to probably keeping staff use with both promotions which is almost always a good thing in of itself. Plus she could do much worse than with axes since they typically have the best might, the least problematic weapon rank requirements, and she seems to have enough skill to be able to make use them.
3797  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: March 14, 2012, 08:25:05 AM
http://andriasang.com/con0a2/fire_emblem_trailer/

New trailer. Features cutscenes, gameplay, villains, black Pegasus, cameo characters, and lots of information that needs translation. I'll get back to this once I've figured out what all the text says.

Edit: Missed the part about some of the less obvious perks to the support system like Armor Knights benefiting from Peg Knight teamups with mobility. Finally, I can actually use non Oswin-like Armor Knights now instead of parking them on the bench as soon as I can.

3798  Media / Single-Player RPGs / Re: XSEED bringing Ys: Oath in Felghana and Ys Origin to Steam on: March 13, 2012, 07:21:43 PM
althought I am suprised to see such a strong anit steam feeling right now on here

It's like you're in another dimension, trying to participate in a discussion happening in our dimension, and all we're getting are half-sentences.

Meaning alot of responses I am reading seem anti steam for some reason

At least you spelled anti correctly this time....
3799  Media / Single-Player RPGs / Re: Best PS3 exclusive JRPG? on: March 13, 2012, 07:18:24 PM
Ar Tonelico 3 and the two Hyperdimension Neptunia games.

That's it. That's what you got a PS3 for. Enjoy.
3800  Media / Single-Player RPGs / Re: Dragon Quest VI: Realms of Revelation ds v Sentinels of the Starry Skies ds on: March 13, 2012, 07:03:13 PM
They're rather different beasts actually.

DQVI is basically a proto DQVII where you have a fixed cast but still also have recruitable monsters (although this version dialed that down to a set of slimes and an axe lizard) and a vocational center to allow your characters to pick classes to change stats and learn abilities from. Classes mature based upon the number of battles you fight. There's also a dual world aspect going on and has a particularly awesome sequence early on, right before you gain access to the game's class system.

DQIX is much closer to DQIII where you can make your lead character and your party members from scratch and even let them pick which vocation you want them to work towards from the start. Classes mature based upon both the class level (characters do not have their own level) and skill points accumulated at each level which they can distribute amongst various weapon proficiencies and class perks. The plot is unfortunately much simpler here than in DQVI and the best parts rest mostly in the post game and the free downloadable content. This game also has a multiplayer aspect that the other game lacks but good luck trying to find somebody else to play with. If you do know somebody though then by all means get this game. Otherwise they're basically the same and it's up to preference.

The tl;dr is what the other guy said.
3801  Media / Single-Player RPGs / Re: Xenosaga 1, somehow not attracted..... on: March 13, 2012, 06:46:06 PM
If I remember correctly it was due to the way that the music was implemented in the game. Basically whomever they had assigning the music take the boss track and make it into the game's sole battle track, use the various background musics only for cutscenes, have the battle music play when something major was happening like a Gnosis attack or something, and the rest consist of ambient noises i.e. echos and the occasional beep.


I thought there was a lot of potential for her.  Brainy confidence, or something.  She turned out to be an 80s nerd -- meek and hopeless.

.... can we tone down using the word "cunt" till there's a bad-enough male-equivalent?? T_T
I just hate that word....
...I guess I kinda get using it against Shion... she don't deserve many praises...

How about Sausage?

But I digress, most of the characters in the Saga trilogy were largely forgettable and dumb. Hell, the main reason why KOS-MOS is more memorable than the rest of the cast is that she's more likable than the rest of the cast in comparison outside of outliers like JR and not just as scenery like Ziggy.
3802  Media / Single-Player RPGs / Re: XSEED bringing Ys: Oath in Felghana and Ys Origin to Steam on: March 13, 2012, 04:09:31 PM
Goddammit! Beaten like a housewife by 3 seconds.

Oh well, either way this is great news due to the fact that if XSeeD can get Falcom's approval they can just simply release the PC versions of older games and not their terrible ports (I'm looking at you Gagharv Trilogy).

Also: Ys Origins. Fuck Yeah!!!
3803  Media / Single-Player RPGs / XSeeD bringing Falcom to Steam on: March 13, 2012, 03:21:50 PM
http://www.rpgamer.com/news/Q1-2012/031312b.html

Also: Ys Origin.
3804  Media / Single-Player RPGs / Re: PC / Console RPGs - What are your memorable Quests on: March 13, 2012, 03:13:50 PM
I'm not sure what some of those Acronyms refer to (LoM, RS:MS, etc).  Can you clarify?

- The industrialization sidequests in Terranigma. Mostly for the world building and also how their outcomes weren't wholly positive.

- The fucking car in Devil Summoner 2. Also the 100 demon fight sidequests. Just... really, really fun optional fights.

- Dario from Chrono Cross. Adds a lot to the story and the aftermath of it is just so unrelentingly happy.

- Zombie Ship in RS:MS. Genuinely surprised me.

- The lamp selling quest in LoM was also very evocative and original.

- All the city development stuff from Summoner 2.

- MOTHERFUCKING PUZZLE BOY.

FF8 = Final Fantasy VIII, FFVI = Final Fantasy 6, LoM = Legend of Mana, RS:MS = Romancing SaGa: Minstrel Song, P3 = Persona 3, P3FES = Persona 3 FES, P3P = Persona 3 Portable, P4 = Persona 4, P4:TG = Persona 4: The Golden

Edit: ToS = Tales of Symphonia, PS:T = Planescape: Torment, USaga = Unlimited SaGa
3805  Media / Single-Player RPGs / Re: Xenosaga 1, somehow not attracted..... on: March 13, 2012, 01:01:32 PM
Xenosaga 1's decent, Xenosaga 2's awful, Xenosaga 3 is amazing. Whether you have that kind of patience or not is up to you.

Correction: XS1's playable but boring, XS2's pretty but awful, and XS3's great but four times the content of the other two games. Unfortunately, none of the games are anything like Xenogears. Your best bet would be to skip all that and get Xenoblade instead.
3806  Media / Single-Player RPGs / Re: PC / Console RPGs - What are your memorable Quests on: March 12, 2012, 06:07:39 PM
FFVI where you're rewarded with extra characters and even a bit as to why they got into the fight to begin with and why they should keep going. It helps that it fits thematically since everything that you were working for during the first half of the game just got thrown out the window and now you've got the other half of the game to get your characters' collective acts together for a grand finale. The game breaking power ups were a nice perk as well.
3807  Media / Single-Player RPGs / Re: Shining Series: Biggest Thing in Series History Happening Next Week (This Week) on: March 12, 2012, 03:46:11 PM
nothing is for sure what he meant

It meant that everybody who perpetuated the idea that this was the biggest thing in the Shinning series' history was a dirty liar starved for attention.

Time to gas the thread and go home.
3808  Media / Single-Player RPGs / Re: Conception (Spike PSP Rpg) on: March 12, 2012, 03:32:25 PM
I can't imagine this being anything other than "Date Girls; Power Up the Toddler Dogpile: the RPG". The tykes will probably show up early enough that you'll have a party of ankle-biters at the ready pretty quickly, and the rest of the game will be spent making sure that mommy and daddy get along so that the rugrats aren't made upset/weaker; which will be tricky considering that the MC will only have so many social links to get all of his mistresses to get along for power-fantasy/gaming purposes.

Though why they made all the generic nose miners male/female twins when most of the male booger blasters are pretty much going to be outright superior at everything but healing magic is anybody's guess? (I suppose it's to allow the option of choosing diversity in the various diaper clusterfucks versus powering up a particular inbred clan's option by double dipping.)

Edit: Randomly generated dungeons for the lose. And kinderguardians turn into dolls when they are killed. Best part of the battle system description, "Can't figure it out? Don't bother and hit autoplay!".
3809  Media / Single-Player RPGs / Re: Question about Suikoden on: March 12, 2012, 02:59:12 PM
The purpose of the Rune command is to allow you to use healing spells outside of battle, as well as to let you see how many charges you have left of that spell. Greyed out spells such as Deadly Fingertips basically mean that they're in battle only (or you're out of charges). Unfortunately the game doesn't do a very good job of telling you what each spell or command does, but I do recall spells having in battle descriptions that'll help give you an idea on what they can do. At the very least many runes and spells are fairly obvious in their function (Fire Rune casts fire magic, Soul Eater has a number of instant death attacks, Water uses healing magic, ect...).


To help you along here's some pointers:

Runes with element sounding names like Fire, Water, Lightning, ect.... are spell runes. Give these to characters with high magic scores aka casters or supporting characters who aren't really good at attacking.

Runes with animal sounding names like Boar and others are attack runes. They typically have only one function that lets its user use a special attack. Fighters tend to have these and some are character exclusive (but not all, like the Boar rune).

Runes with odd sounding names either fall into two separate categories; special effect runes or special attack runes. Runes like Holy and Sunbeam have special effects (allows you to dash and heals its bearer respectfully) whereas runes like Clone and Trick are also special attacks like the Boar rune. These can typically go on whomever though those who come with them should probably keep them.

And then there's one other set of runes that are basically high powered versions of the standard spell runes that magic users basically have dibs on since they offer a new fourth level spell in place of the old first level spell (effectively giving you access to spell levels 2-5 instead of levels 1-4).

Embedding adds effects to your character without taking up that character's rune slot. Standard elemental ones add an effective element to your weapon. Fortunately weapon elements only consider if the enemy is weak to that particular element and do not reduce a character's damage output if they attack an enemy that resists that particular element. This however does not apply to elemental spells as there are many enemies that can mitigate or nullify elemental spell damage. They can also add additional effects like Water runes healing your character for a small amount at the start of every turn or Fire runes adding an additional fire attack following your attack (which can be resisted), additionally you can stack up to nine runes onto one weapon as long as they are the same type to increase the effect of the supplemental effect (more Water runes increases the amount you heal by per turn, more Fire runes increase the amount of damage the additional fire attack does, ect...). However once you embed a rune onto a weapon it's gone for good although you can embed a separate rune onto a weapon with a rune already embedded onto it to overwrite the old rune so you don't have to worry too much about screwing yourself over.

And finally, rune pieces that with attribute names like Magic, Skill, Luck, ect.... are used like consumables that'll add a point to a character's respective stat. I think elemental rune pieces also fall into this category which is why you can't attach them to your weapons, but it has been a while since I last played this game and this is all off the top of my head.

Anyways, hope this helps.

E:f,b.
3810  Media / Single-Player RPGs / Re: Anime you would most like to see get turned into a new game? on: March 11, 2012, 08:13:56 AM
I reviewed Fullmetal Alchemist and the Broken Angel.  I didn't think the game was very good.  FMA is a solid anime and manga, but the game was dull.

To me the thing about FMA's setting is that it's both very well established but also hard to do anything with because of the scale of the main plot of the manga series and the fact that there are just so many badasses running around by the end. In this case your only real options involve minor incidents, some sort of massive civil war with some of the outlying power players (like the other neighboring countries) getting involved and dividing allegiances of the various cast members, or some sort of massive timeskip to some other era in the series's timeline. In fact direct sequels aren't going to work in either continuity due to Edward's final state in both of them and both the pacing of the series's plot and the fact that the big secrets of the world's mechanics have been discovered doesn't really leave much for midquels to work with either. You're basically left with having to start with a fresh batch of characters to have their own adventures and battles in the FMA world which pretty much defeats the purpose of creating a tie-in video game and the setting is going to make any world conquering/destruction plots fall flat on its face given the scale and amount of effort it took for the main series to pull what it did (nevermind the fact that pretty any vet from the series is going to have a hard time justifying staying out of the fight).

I just don't see videogame developers being able to work with the setting and the characters at all unless they basically recreate the series in videogame form and that would have to involve some sort of Suikoden/Fire Emblem SRPG hybrid to cover the contributions of the majority of the cast while also taking in to account the differences in power levels between characters (the disparity between characters like Mustang and Hawkeye are huge but both are integral to the plot and then there's guys like Havoc and Ross who basically get benched midway through the plot but still manage to contribute to the final battle in the end). And that's not even getting near the issue of being able to recreate the best moments of the series in game form (some of which will probably require playable named characters dying and I can't imagine players liking that at all (re:Shadow Dragon)).

Tl;dr: I can't imagine any FMA game being good. The Manga nailed it and I don't see any real possibility of a video game doing the series proper service, especially given the current state of the industry.
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