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3811  Media / Single-Player RPGs / Re: Zelda LttP 2 for 3DS on: December 12, 2013, 01:51:08 AM
The only challenge in MC's boss battles was getting your little LinkBros to line up right on that Manta Ray thing, otherwise I don't see how any of the other bosses could be considered harder than LBW's. But we'll just have to agree to disagree. ^_^;

Most of the bosses were pretty obvious strategy-wise, and stocking up on fairies and having the tunic and sword upgrades made them a cakewalk, but I still think they hit me more. Moldorm's still a pain in the butt years later, the giant hand kept getting me because of the collapsing floors, and he and sword-an-shield guy gave me trouble because I kept forgetting that hiding in the wall was an option. XD

The only difficult boss from MC was the final boss since you had to go through like a five step program to even hurt the guy by lining up your Links to hit the right eyes, shoot the eyes in the hands with arrows, minish into the base of the arms and destroy their core, then take the now severed arms and throw them at the boss, and finally wail on the boss directly.

The problem with aLBW's bosses is that their damage output got nerfed for the most part (they basically hit like regular enemies most of the time). Which made the difference between Regular Mode and Hero Mode the difference between wanting your basic enemies to be as strong in this game as in aLttP at the expense of weaker bosses, or do you want your bosses as strong as they were in aLttP at the expense of having everything be able to one or two-shot you.

That said, a lot of the returning boss patterns did get nerfed.
Code:
Especially Blind's (who got a cool gimmick out of it at least, but loses two of his heads, his fireball spam, and his eye beams), Ganon (or do we call him Yugadorf, or it Hilgadorf?, either way his firebats aren't nearly as threatening since they're smaller, aren't as fast, and their pattern is easier to identify and dodge, plus you don't have to deal with Yugadorf while dodging them), Trinexx (or Mononexx given his only having one neck instead of three), and Yuga (who's a poor man's substitute for Agahmin, especially since his signature move got requisitioned for Hilgadorf's final phase, leaving just the Lightning which isn't nearly as threatening due to a much smaller AoE, and his shadow clones which only spawn Green mooks if you get it wrong, and he wont act until you defeat said mook).

Plus, they replaced Mothula outright (who admittedly was pretty damn goofy difficulty-wise given the conveyor belt floor, the spike traps along the wall, that eventually move about, and of course, the boss himself) with a hand with an easy-to-discern pattern.
3812  The Rest / General Discussions / Re: The NEW Game Journal on: December 11, 2013, 07:26:03 PM
The real problem I had with KH was how much it made me wish they continued the Mana series with something along these lines as opposed to creating the Disney/Square mash-up franchise. I freakin' hate disney. I'm actually amazed I got past that aversion to play through KH.

They did. It was called Dawn of Mana and it sucked due to Unreal Engine shenanigans and a rather stupid progression system (if you can even call it that). The camera being ass and the added emphasis on platforming in a near fully destructible environment was even more insane.


Lastly, I am REALLY aiming for 108 stars but will not indulge spoilers... does anyone have any spoiler free tips on achieving this? I'm too afraid to look at any faqs or anything.

Ahahahaha....Er, ahem. My best advice is to not worry about recruiting anybody until you hit North Window which is like a quarter of the way into the game (except for a particular squirrel hanging out behind the main characters' house at the start of the game, because your next opportunity to get him will be at the very end of the game). Also, make sure to use one of the Listening Crystals on the Griffin (or is he a Hippogriff?) since you cannot recruit all 108 stars without him. Also also, make sure you throughly explore Muse early on and get the package from a woman in a white cape, if you don't do even this much of Clive's sidequest, then you wont trigger his appearance later on and cannot recruit him. Also also also, by the third strategy battle there will be an odd unit lead by a guy with a portrait, fight but do not defeat him and he will join afterwards (if I am wrong or the method didn't take, reload and try again).

That's all I've got for now.
3813  Media / Game Journals / Re: Final RPGFantasy VI on: December 11, 2013, 05:45:52 AM
The GBA screen resolution and bleached colors aren't exactly helping matters either.
3814  Media / Single-Player RPGs / Re: Are turn-based console RPGs officially dead? on: December 11, 2013, 05:42:52 AM
[ Would. say, an improved physics engine improve a Turn-based RPG? Aside from making spell effects flashier, probably not (If you got creative maybe you could incorporate physics into how damage is calculated and such I suppose).

The only physics that would be added to CRPGs nowadays would be Jiggle Physics.
3815  Media / Single-Player RPGs / Re: Zelda LttP 2 for 3DS on: December 11, 2013, 05:33:45 AM
I definitely think the three-heart challenge is the way to go for a Zelda hard mode. Particularly in this title where that might mean an OHKO.

Skyward and Wind Waker also upped the ante since their hero mode makes finding hearts impossible on top of double damage.

No matter what though, if you're seeking heart containers, Zelda titles will always be some level odd easy since you got more damage that can easily be soaked up.

Unfortunately, I believe you have to get at least two heart containers in the second and third Light World dungeons due to the Pendants not appearing until you do.

That said, do it on Hero Mode, with only 5 Hearts, no Bottles (this is like the first Zelda game since the aLttP that didn't mandate having at least one bottle; Bottle-less games aside), no Mail, Final Destination, Fox only.
3816  Media / Game Journals / Re: Final RPGFantasy VI on: December 11, 2013, 01:08:36 AM
Now that we have Race Banon in tow, I suggest we make for the 1337 River.

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Yes, I am fully aware of the fact that the route split doesn't occur until after the Ultros fight whilst on the River 1337.
3817  Media / Single-Player RPGs / Re: Are turn-based console RPGs officially dead? on: December 10, 2013, 10:31:00 PM
Honestly I think BoF 3 and 4 had the best turn based systems. If only 4 utilized 3's EX turn system, it'd be perfect.

What EX Turn? I got halfway through BoF3 and do not remember that system.

If your character was fast enough they'd get a second action within the same turn. That's why people always recommend Rei, Ryu, and Momo in that order for the Line formation (or was it speed formation) even if it makes the team into a walking glass cannon.

Oh, I forgot about that! Yeah that was...something, certainly made you think a little.

It was Chain formation! Son of a bitch.

Also, yeah, I misspoke when I said 'started' in my post at the top of the page. Hell Grandia was given as an example right before I made my post. The word I was looking for was 'featured'.
3818  Media / Single-Player RPGs / Re: Are turn-based console RPGs officially dead? on: December 10, 2013, 10:17:13 PM
Honestly I think BoF 3 and 4 had the best turn based systems. If only 4 utilized 3's EX turn system, it'd be perfect.

What EX Turn? I got halfway through BoF3 and do not remember that system.

If your character was fast enough they'd get a second action within the same turn. That's why people always recommend Rei, Ryu, and Momo in that order for the Line formation (or was it speed formation) even if it makes the team into a walking glass cannon.
3819  Media / Single-Player RPGs / Re: Are turn-based console RPGs officially dead? on: December 10, 2013, 09:31:59 PM
I still think FFX had the best battle system ever in an FF game and wonder why no other FF has used it.  Maybe it was good because it was influenced by Grandia's system, which is still one of the pinnacles of turn-based.  I prefer turn-based myself, because I don't have that good of reaction time for action-based games and am a control freak in that I don't trust AI to control my side characters.  I like to issue their commands.  (Granted, the gambits in FF12 did AI right.) 

That, and pretty much everything from Hyper Dimensional Neptunia to Mana Khemia to Radiant Historia and so on have utilized the same system FFX started. I doubt that they'd be willing to go dip into that played out well any time soon (especially when there are more flashy ways to fight battles in).
3820  The Rest / General Discussions / Re: Youtube on: December 10, 2013, 07:39:27 PM
And I'm fucking DONE.
http://youtu.be/7cXuWBMZfi8
Skyrim mod that changes ALL dragons with Thomas the Tank Engine.
1:50 for where the magic is about to start.  It is the greatest mod ever. xD



I actually laughed out loud. It just got better and better especially as everyone was so serious and it flowed perfectly.

Ralof: Jarl Ulfric! What was that? Could the legends be true?

And then people start getting tossed around like ragdolls by the apparently psychic Tank Engine.

You make it sound like a bad thing.

For the schmuck who has to go out and slay that thing, it probably is.
3821  Media / Single-Player RPGs / Re: Are turn-based console RPGs officially dead? on: December 10, 2013, 07:23:03 PM
Right now I kinda prefer the SRPG direction console RPGs have been taking lately, even if some of them are questionable in quality.

Nothing wrong with Turn-based, but again, there needs to be more games that don't just phone it in or rely on a superficial gimmick.
3822  The Rest / General Discussions / Re: Youtube on: December 10, 2013, 07:13:32 PM
And I'm fucking DONE.
http://youtu.be/7cXuWBMZfi8
Skyrim mod that changes ALL dragons with Thomas the Tank Engine.
1:50 for where the magic is about to start.  It is the greatest mod ever. xD



I actually laughed out loud. It just got better and better especially as everyone was so serious and it flowed perfectly.

Ralof: Jarl Ulfric! What was that? Could the legends be true?

And then people start getting tossed around like ragdolls by the apparently psychic Tank Engine.
3823  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: December 10, 2013, 06:39:08 PM
Ah yes, is it Virion's Birthday, hmm hmm indeed, I completely forgot about it.

Anyways, Virion shows up during chapter 1 which makes him the game's token early game Archer (and the only default one outside of Noire). Unfortunately, like many who share this trope, Virion's starting stats are balls, especially that 6 Strength and 5 Speed (for reference, the only people you get who have Speed as low as that are Kellam, Ricken, and Normal or Hard mode Nowi, and the only ones with less are Lissa and Donnel with 4 and 3 Speed respectfully. That said, he starts to become an asset by Chapter 5 barring Chrom soloing the chapter with his Falchion or Lon'qu breaking out some ill gotten Wyrmslayer (admittedly Ricken has it harder here than Virion does due to Wind magic being really low powered at lower levels and the lack of 3 and a half chapters to grow in). It doesn't help that Archers have pretty crappy skills that only aid in hitting things (there are instances where this is useful but Archers aren't the class that benefits from this given that bows range from highly accurate to stupidly accurate *cough*Innes Bow*cough*), Rally Skill (gimmicky at best and better on Rallybots), Bowbreaker (only good for fliers), and Bowfaire (given how many classes use Bows to begin with (i.e. the Archer class tree, Assassins, Warriors, and Brides), this is by far the worst Faire skill in the game for players). That said, Virion does have the option of riding a Wyvern which is a great class for him to put his +Hit/Skill skills to work with less than accurate axes (including both the Violent Axe, which is anti-flier, and the Imposing Axe, a D ranked axe with a Silver weapon's might and a nigh unto non-existent Hit rate). He also has access to the Mage class tree for some reason (I guess to give him access to Wind magic to maintain his anti-air unit status). All that said, he might just be the best person to just keep as a Sniper for Towering, Long, and Double Bow use.

As for eugenics, he's really only okay due to his odd class set and his stat cap modifier total being only +1. In fact, his stat modifiers make him more or less a Lon'qu lite with +2 Skill and Speed cap mods at the expense of Defense and a little Luck (Res is a pricier stat for Lon'qu to take a hit in than Luck, but his even higher Skill and Speed more than compensate). That said, if you want to engineer a Morgan with the lowest Defense possible, just have Maribelle sleep with either Lon'qu or Virion then have a female Avatar sleep with the resulting Brady for a Morgan with a -7 in Defense (then for extra hilarity, make him into a Mage or Thief and watch him crumple like paper). As for ideal mates, Lissa's probably his best bet since Owain would benefit from the Mage class tree to make use of his mother's modifiers as well as Virion's Skill and Speed for even better Myrmidon/Swordmasterness; additionally Wyvern Lord can also go a long way towards shoring up his physical stats. After that is Panne in case she doesn't get Lon'qu since unlike Lon'qu, Virion has no class that overlaps with Yarne's defaults, and more importantly, provides him with the Wyvern Rider class tree his mother shortchanges him on (albeit, the Mage tree will be very much useless to Yarne). And the last of his top 3 is Cordelia who again will produce a skillful and fast child with him, and Severa will definitely benefit from Virion's Archer and Mage class trees to maximize her proficiency as a Sorcerer with Tomefaire, Magic+2, Hit+20 or Prescience (if she's Mire sniping), and Skill+2 (for maximum Vengeance and Sol), plus Wyvern Rider is just a solid class that can make use of her Bow/Tomebreaker skill combo in addition to her default Pegasus Knight class tree, even if she isn't actually getting Bow Knight (or Dark Knight) from Virion. His worst option is to pair with Nowi since Nah will only walk away with his fairly useless Archer class tree.

Basically Virion is your AA guy for most of the game but suffers from the usual 'early game Archers have bad bases' problem that usually is the primary reason why the Archer class sucks in general for the FE series (not like this game's class skills for Archers are helping him either). His mating situation is odd given his unusual Mage class tree but it also means that he'll always have something to offer provided somebody doesn't offer something better than him.
3824  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: December 10, 2013, 04:16:58 AM
The brits haven't been this lucky since they got terranigma. Xenoblade.

Fixed (because seriously, a better part of a year is a pretty hefty amount of time to wait).
3825  The Rest / General Discussions / Re: The NEW Game Journal on: December 10, 2013, 02:07:03 AM

The one thing the first game has over later games is that you don't need a power point presentation to understand what the fuck's going on.

Well the game started and I was thinking : "Where the fuck are they? Spira? Why is Wakka there? Why is Tidus mentioned? Is KH1 part of FFX?"

It just seemed utterly pointless to include Wakka in the first part of the game.

To be fair, Sora and friends, being primarily a Squeenix characters needed someplace Squeenixy to start out in rather than "Meanwhile; at the Magic Kingdom: King Mickey summons his hereto unknown greatest general and hero, Sora.". Besides this is a crossover game, and FFX was the latest FF to come out. At least it was better than "Here. Have not-Sora and go through this tutorial area, playing minigames and whatnot. Then 40+ hours of playing as Sora, learn that not-Sora is stupidly important to the plot all of a sudden.".
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