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3811  The Rest / General Discussions / Re: WTF, Capcom? on: April 03, 2011, 10:06:59 PM
I agree in various points that you guys said about X6. But even with all his faults, I enjoyed the game.

Anyways.  I gave that "best opening" 30 seconds and my mind was made up, and another 30 to humour myself.  Sorry man, it's kinda crappy.  It does look good.... for maybe the 80s.

http://www.youtube.com/watch?v=7jVjjJgzhns
I was always a fan of the rocking J-pop tune of Electrical Communication [jp: ekusutroni komyunikeishon] (and I was a sucker for Roll's theme, both for it's sound and because it kinda makes me giggly).

http://www.youtube.com/watch?v=mu4b5J6DmdY
fun comparison video

I watched the opening of X3 when I was a kid, I was (literally) feeling rainbows in my body. And I didn't care for the "crappyness" either, I love me some old animu stuff sometimes.

With that said, I really never liked "Electrical Communication". I liked the awesome voice acting in Mega Man 8 (and X4) just for the lols.

Sorry. But I live in the States and thus am more familiar with the SuperNES version (unless you played the Anniversary Collection and are still a kid) and thus remember X3 more for the ridiculousness of Golden X with the Beam Saber than anything else (also with just how worthless most of the weapons and upgrades were as both Helmets were pretty worthless unless you're right outside of the bosses room with empty Subtanks and don't mind getting up to make yourself a snack, the screen filling charge shot was visually impressive but took so long to both charge up, combine, and get up to speed that it wasn't the most practical thing in the world given the lack of damage the attack did to any boss and the Beam Spam effect was just as unpractical but since it does include the Beam Saber attack if you have it the Beam Spam can still wreck some serious shit, and both force fields were much more of a gimmick which you wouldn't want to rely upon to begin with but it's still the most useful secondary upgrade thanks to the upward air dash being kinda awkward to use as well as any form of the double air dash for that matter due to clunkiness, the ride armors were kinda useless aside from the Hawk model, and the less said about the weapons the better as you're probably too busy wrecking everything with a charge attack that fills half the screen or double air dashing past everything). Also I'm still disappointed that you couldn't bring a ride armor to a Vile fight. X4 did a better job with armor upgrades overall IMO.

All a moot point though as the first X game is still my favorite.
3812  The Rest / General Discussions / Re: RPG Game Designing - the Penultimate Guide on: April 03, 2011, 09:13:05 PM
I'd rather see a game where you have multiple characters (somewhere between 8 to 16). Where each character has at least one or two defining traits, or in lieu of that, have each character possess a small collection of traits/skills that'll be shared between other characters but that particular combination of traits/skills as a whole is unique to a given character. And where the game will allow you to field multiple parties at once to tackle different scenarios at different locations but also make it possible to switch party members around in most cases. Secret party members are also nice, especially if they aren't completely overshadowed by the party members you're more likely to acquire.

Basically, I liked what FFVI did, but I think it could be done better (a lot more so than what FFXIII did).
3813  Media / Single-Player RPGs / Re: The Legend of Heroes: Trails in the Sky on: April 03, 2011, 10:13:23 AM
It's amazingly long considering it's a PSP title, myself bordering about 25 hours now.

It does help that it's a PC title that, as far as I understand, wasn't really changed beyond adding battle voices and the necessary visual downgrade. Does make me wonder about the size of Zero no Kiseki, an entry that's actually native to the PSP, but given what worked with the original trilogy it wouldn't surprise me they'd keep on making some of the biggest RPGs you'd find on a handheld.

Also: those prior three weren't the first three in the series. Hell, they weren't even the first ones localized, the very first game came here on the Turbo CD, but hearing the dub that's best ignored too. Doubt it aged very gracefully anyway.

And that's if you only want to count the Legend of Heroes series instead of the Dragon Slayer series of which Legend of Heroes 1 is a numbered entry of (the fifth one to be exact). The fourth Dragon Slayer title Drasle Family is otherwise known as Legacy of the Wizard, a game you can find on the NES. Faxanadu is a side story of Xanadu, Xanadu being the second Dragon Slayer. And Dragon Slayer 1 is known for revolutionizing the JRPG genre in a way that wouldn't be surpassed until Dragon Quest 5 or 6 years later. There are currently at count 8 games for the series. Dragon Slayer, Xanadu, Romancia, Drasle Family, Legend of Heroes, Sorcerian, and two others I can't remember off the top of my head. Of the six games I just named, Dragon Slayer and Drasle Family are the only ones without additional games set within or aside of the main game.

The tl;dr is that its complicated.
3814  The Rest / General Discussions / Re: WTF, Capcom? on: April 02, 2011, 10:43:50 PM
Also X6 had the tendency to descend into bullet hell levels of dakka at the drop of a hat. Also also ridiculous frequency of very annoying elements such as the fire stage's half a dozen mid bosses all of which are incredibly annoying to deal with unless you're using Metal Shark Player's weapon, or endless trash compactors, or warp mazes. Also also also the blink and you've permanently missed them reploids with shit like having two hanging in mid air over a pit with about 3-4 of those nightmare guys surrounding them. Also also also also High Max, The Devil Slimes, and Gate. Also also also also also Nightmare effects activating as soon as you enter a stage nevermind them all being detrimental in what were already terribly designed levels. Also also also also also also grinding ridiculous amounts of souls to unlock the ability to equip more parts.

I could go on....


X2 was the best one for me.
Then again, I've missed a lot of them after.

X2 is hard, really hard (at least for me).

X3 has the best opening that I've seen for a video game, and I'm not trying to exaggerate saying that. The last couple of good games were X6 and the Zero series (haven't played the ZX series yet). After that, not a lot of exciting stuff has happen really.

With the exception of Legends 3, that's my main reason to get a 3DS in the future along with the remake of Snake Eater.

I wouldn't call that port's opening to be very good unless you're being ironic as it was full of animation errors and badly drawn proportions (the best part was Zero downgrading from his rebuilt not-Gundam appearance to his more generic original appearance).



Everyone knows megaman, but I think interest in actually playing the games went down somewhere along the line when they kept cranking out meh megaman x games.

You are aware of 9 & 10 being downloadable on the various consoles. Right?
3815  Media / Single-Player RPGs / Re: The 3rd Birthday on: April 02, 2011, 09:45:06 PM
some friends warned me to stay away from this game because aya gets girlified later in the game. is that true? they used the analogy that she starts like a tiger and ends like a house cat.

She's nothing but house cat after the opening thanks to a character assassination that's nearly on par with Other M's various character assassinations. *coughBirdmancough*
3816  Media / Single-Player RPGs / Re: Xenogears worth it? on: April 02, 2011, 09:13:37 PM
15 hours? How the hell did you manage that?

That said, you were about half way through disk 1 and the game does pick up after that point til about the end of disk 1 (the sewers of this game are among the more infamous examples of fucking sewers on the PSX). As mentioned above, playing through disk 2 is like watching a synopsis and you could probably just watch youtube videos of that part to achieve the same effect.

Basically, Xenogears is a love it/leave it type affair. You'd probably be better served putting it off for later unless you're one of those 'forgets everything about a game as soon as the game is shelved' because the plot covers a lot of ground.
3817  The Rest / General Discussions / Re: WTF, Capcom? on: April 02, 2011, 03:18:40 AM
http://www.siliconera.com/2011/03/31/capcom-japan-doesnt-believe-mega-man-is-popular-in-the-u-s/
3818  Media / Single-Player RPGs / Re: Next Vanillaware Title to be Grand Knight History on: April 02, 2011, 03:05:46 AM
I'm actually hoping it's more GrimGrimoire-like that Odin Sphere or Muramasa-like.

It sounds like none of the above. It sounded more like a CRPG with some Strategy element to it in regards of what's going on in the world map. You get to form a troop of custom characters and it looks like you can bring a four man party to do battle.

Kinda like Ogre Battle but with more control over your characters during battle and stuff.
3819  Media / Single-Player RPGs / Re: new union game. as in yggdra union. on: April 01, 2011, 07:53:17 AM
Basically this^. The one element that actually ties the three games to each other is the buildup of Hector's plan to revive and fuse with Seth. And since Yggdra makes an appearance in KitN, you can see where this is going.
3820  Media / Single-Player RPGs / Re: Next Vanillaware Title to be Grand Knight History on: April 01, 2011, 07:48:48 AM
http://www.siliconera.com/2011/03/31/the-three-kingdoms-in-vanillawares-grand-knights-history/

The most interesting thing about the update is that you get to create your own character.
3821  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: April 01, 2011, 07:46:03 AM
Wasn't too surprised that Fractale was mediocre at best. It wasn't even a contest. Madoka Magica really was, by far and away by a country mile at the very least, the best thing to come from the Winter season.


I don't have any interest in finishing the show.  What is the big spoiler about his mom?

Code:
She's not quite dead, and is in fact a Geass user and the very engineer of her own death (her's is possession which activates only at the time of death to whomever is looking at her at the time). She's also been right along side the Emperor the whole time in his ambition to kill and become god. Everything that Lulu was trying to do up until that point was for naught. The tl;dr is that Lulu's Mom is the biggest dick of them all.

Also Lulu then promptly Geass's god and has both of his now immortal parents tossed into the abyss for all eternity.

And yes, it does get better after this, but only because the series just hit rock bottom and has nowhere else to go but up. Nothing could top that "WHAT THE FUCKING CHRIST!?!" moment and doesn't even try because it doesn't matter anymore as you're either completely checked out or completely wasted at this point.


Code:
Orange was loyal to Marianne, when she died he created the purist faction since most people thought she was killed by non-brittanian (cover story). He saw zero as an enemy because he was Japanese for that reason. Of course that changed when he learned Zero was Lelouch since that means he's Marianne's son and thus he should be loyal to him instead of gutting him.

I am well aware of this. I just found it funny that the first victim of Zero's Magnificent Bastardry and series butt monkey would turn out to be the only one to stand beside Lulu and his BFF/LP Susaku during the finale (moreso considering the fact that he led to Lulu's Girlfirend's death). And he's just as completely devoted to serving Lulu as he was to killing Zero.
3822  Media / Single-Player RPGs / Re: Siliconera: Nanashi No Game Was Considered For NA, Focus Groups Killed It on: April 01, 2011, 07:01:34 AM
And speaking of which....

http://www.siliconera.com/2011/03/31/egg-monster-hero-square-enixs-first-ds-game-also-was-canned-after-a-focus-group/
3823  Media / Single-Player RPGs / Re: The Legend of Heroes: Trails in the Sky on: April 01, 2011, 05:40:39 AM
How much can a UMD hold anyway? It can't be that much...

1.8GB. And the PSP actually has a very respectable number of units sold; it isn't the Saturn of handhelds or anything here, more like the N64 or GC (and it's outsold the SNES globally). Problem is no one's apparently buying any games for it.

That's because nobody is selling them. I either have to go to the right GameStop or maybe the local outlet retailer and hope for the best for this. A lot of retailers just simply consider the system dead or have KH:BbS and a few shoveware titles and nothing else.
3824  Media / Single-Player RPGs / Re: Worst RPGS on: April 01, 2011, 05:35:57 AM
I'd honestly like there not to be a Final Fantasy for the next five years. Develop it properly and give it time to gestate. Create alphas and betas, review them with the public to some extent if you need to, and only after tweaking it all based on that feedback, release it. It's not wrong to listen to the public when building a game, but it hamstrings the process if you let the public dictate your vision at its root.

In all honesty though FFXIII's development was fraught with set backs and redesigns. Hell the game originally started development on the PS2, before it was moved and announced during E306. Nevermind the fact that they ended up going through two whole development engines which means that they had to recreate everything at least twice, and even at the end they had to get people in from the other teams to help finish up. It took them a little under 4 years from FFXII's release for FFXIII but it's been in the works since long before.

And they succeeded to an extent. They accomplished what they set out to do in creating a JRPG with a more action oriented battle system, as well as creating the development tools they'll probably end up using for years to come, as well as setting up a base for a long running video game series. And they even managed to find the time to squeeze together a demo of this engine for both investors and the general public to experience. First with the release of the complete version of FFVIIAC, then a longer demo in the form of FFXIII. Using various pieces of incredible artwork to show off just how much fidelity the game's engine could provide to said artwork, the odd and complicated vehicle and outfit designs were kept to near identical levels of detail both in and out of cutscenes, and battles demonstrated the impressive AI as well as providing a proof of concept of just how fast they can go when left to their own devices. There just wasn't any level design, coherent world building, meaningful character development, or context.

For instance, when you start the game, it's Lightning and Sazh crashing the train ride that Vannile, Hope, and Hope's Mom are on while Snow and mates are in a firefight, both in the attempt of rescuing resident loli-pop Serah-chan. Lightning and Sazh fight a giant flying robotic scorpion with sawblades and a giant fuckoff lazor while Hope's Mom is tough but Snow is a ManBearPig and both fall off a walkway to their doom where Snow shrugs it off and Hope's Mom is a tough stain to remove thus now Hope wants to write his name into Snow and Vannile is still there. Then they all meander to the Fal-cie and Serah-chan's side where she crystallizes tragically and everyone is now in the wrong place at the wrong time and become Hi-C. Then a lake froze over.

15 hours of going in a straight line later, Snow is taken captive because he refused to leave his loli-pop behind and is working with some chick named Fang and a doofus named Cid, Lightning is babysitting Hope and gave him a knife to facilitate his plans for writing his name in Snow and they've just reached his home town, Sazh has a son and Vannile was putzing around when he was made into a Hi-C thus suggesting that she's a double agent (though it's kinda hard to have loyalties to betray when your only motivation for being there in the first place is because you're on the same boat, even if its in a power plant in the middle of a junkyard). Not a hell of a lot happened, there was apparently a war, being a Hi-C is bad, there's an evil space pope, and everybody loves Serah-chan.
3825  Media / Single-Player RPGs / Re: Which Final Fantasy Has The Best Story and Why? on: April 01, 2011, 04:10:06 AM
I think it's mostly visual and some control issues that make FFVII age badly. Otherwise though, I don't think there are very many RPGs that really do age badly once you're out of the 16-bit era, and quite a few of those (notably FF titles!) aged very well too. Admittedly I don't doubt that the age you got into some games can be a factor, but there's less you can improve on RPGs from the technology of the late 90s versus FPSes (on consoles anyway) and other more actiony games.

Random encounters are always something that could be done away with.

That said, FFVII felt like FFs V & VI but less. Same idea that the first half of the game builds the world while you're taking the tour on the rails, then the second half opens up due to shit hitting the fan and its side quest city while backtracking to see how everything's changed thanks to the big event. FFV had the worlds FU-SION-HA!, FFVI had the overworld reshaped to the point of nearly being unrecognizable, FFVII had a change in overworld music and a bright red splotch up in the sky. FFVI also has more characters and have the cast shuffle around more during the pre-shitty fan part while FFVII was more like "Alright _______. Time to force yourself into the party for your character development in this next area." or more precisely less subtle character development (it also didn't help that VII forced you to have only 3 party members active at once (but then again, outside of IX there hasn't been a four member party since)). Summon cutscenes started into their infamous cutscene showboating (the worst of this was Bahamut ZERO). And most of this was either overlooked or accepted at the time due to the shininess of the then brand new 3D. Now it just feels like an SuperNES era JRPG, but less, and with blocky Popeye characters on prerendered .JPEGs.

On the plus side FFVII is still vastly more playable than FFVIII is with its constant camera wigouts and showboating character animations per battle, drawing magic/playing Triple Triad until the cows come home, ridiculously overlong unskipable summon animations, and shallow, all over the fucking place, plot.
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