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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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329705 Posts in 13515 Topics by 2179 Members
Latest Member: Lian_Kazairl
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3811  The Rest / General Discussions / Re: A statistics question on: October 28, 2011, 07:01:20 PM
Either 33 and 1/3% or 12.5% depending on whether the correct answer is either of the other two numbers or one of the copies respectfully.

But that only considers if there's one correct answer of the four. Otherwise there can be anywhere from 2-4 correct answers or no correct answers at all which presents an additional 12 possibilities with either a 20% chance (none of the above as an unlisted or imaginary option E), a 16 and 2/3s% chance (if it's a combination of any two non imaginary choices), a 25% chance (if it's a combination of any three non imaginary choices), or a 100% choice (since all non imaginary choices must be taken anyways) and for the sake of the argument (and not having the options and probability spiral out into infinity) are all considered imaginary numbers like the ones in the paragraph above.

The tl;dr is that all the choices are bald face, dirty liars and that you've either have a 33.33ect% chance, a 25% chance, a 12.5% chance, or a 0% chance to get it right (which effectively equals a 25% chance).
3812  The Rest / General Discussions / Re: Videogame "Would you rather...?" on: October 28, 2011, 04:10:30 PM
#2. Prototype QED.

1) Having to wear the exact same outfit that never wears out and never gets changed or dirty wherever you go no matter how ridiculous or impractical it may be to the situation at hand.


2) Having to wear a ridiculously mismatched outfit that's either a full plate mail with 75 pounds of shoulder pads, spikes, and a helmet and can only comfortably fit Arnie or 5 pounds of chainmail bikini, thigh high boots, and shoulder pads and can only comfortably fit a well endowed supermodel like those on The Man Show.


3) Neither of the above but your clothes disintegrate in fanservicey ways at even a well aimed sneeze. No gender discrimination and applies to even fat and/or ugly people.
3813  The Rest / General Discussions / Re: The NEW Game Journal on: October 28, 2011, 03:07:07 PM
Also wrt DQIV. I loved the game once I got to chapter 5 but that damn translation. On the one hand, Ragnar's Scots was actually really well done and accurate for the most part. On the other hand, they cut party chat, and that... damn... fake Russian bullshit.

And this is why I opted to skip the DS version (well that and I had just tracked down and played through the NES version; plus I assumed that the added bonus content would be of the same quality as other Squeenix rerelease additions and thus totally not worth it).
3814  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: October 28, 2011, 02:31:40 PM
Literally everything about this game looks like an improvement except the monsters-as-party-members thing. I fear being stuck using Noel and Serah all game with no option for anybody else.

I won't mind it too much if they give you an incredibly useful slime knight that's viable til the endgame. Then it won't matter which monster of the week I shove in my wagon since I'll have something reliable and not prone to the whims of the plot or are colossal dicks and duck out of everything they can like Citan.

Additionally those chocobo are ugly as sin, and I refuse to believe that Sazh's Frocobo will end up looking like them.
3815  Media / Single-Player RPGs / Re: SRW OGSaga: Masou Kishin 2 on: October 28, 2011, 02:20:44 PM
head jus exploded brain matter everywhere.

in b4 not masaki speculation.

edit time!

DS/PSP comparison

I'll admit it; it does look a bit better than the DS version.

That said, I'm also a bit curious as to what they're going to do with MK2 gameplaywise since it's not just a remake of an incredibly dated SRW game.
3816  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: October 27, 2011, 02:24:42 AM

3817  The Rest / General Discussions / Re: The NEW Game Journal on: October 27, 2011, 02:18:38 AM
Yeah, I got the boat so time for exploring! Thanks again Mesh

And if all else fails, visit the casino. I don't know if they changed the item selection or not from the NES version but if they didn't, grabbing a few Metal King Shields is a pretty good idea as well (although not nearly as spectacularly breakable as it was in V where you can outfit your MC and a common Slime Knight with the second most powerful weapon in the game statistically speaking).

Additionally if you have the Falcon Knife Earrings give them over to Alena stat. The Fire Claws can't even compete with Alena's raw Strength stat x2 and the FKEs even add a little to that. And then there's the x2 crit chance with her even more insane Luck stat gives her like a one in two chance to crit on every hit. She's a fucking beast at late game levels (unless they nerfed her from the NES version).
3818  Media / Single-Player RPGs / SRW OGSaga: Masou Kishin 2 on: October 26, 2011, 12:49:30 PM

Why do I keep making threads for games that have a snowball's chance in hell of making it outside of Japan? At least it comes with a rekejiggered port of the DS remake of The Lord of Elemental if anybody gives a fuck.
3819  Media / Single-Player RPGs / Re: What are your favorite innovations in RPGs? on: October 24, 2011, 09:09:11 PM
For me some of the "nice" innovations were:

 Some rpgs allow you to reread sections of dialogue. Sometimes you accidentally hit the wrong button at the wrong time.. and basically lose an important part of the text.. and than you realize that you saved a couple of hours ago.... which leads me directly to another useful innovation..

 Autosave.. sure if you like playing the older shin megami tensei games and for example the prof. layton games.. you will get used to saving fairly frequently... but in some other games you may easily forget about saving because either the game is too easy and you don't think that you migtht actually lose or you are just consumed by the atmosphere.. and don't think about saving.

 Encyclopedia/Bestiary.. it is in fact not that important... but I actually do like to look at some descriptions every now and then.. and i also like to have some sort of info about my items and my enemies.

Side quests... this is actually a fairly "old innovation" however it has yet to be perfected. Many developers still think that it is enjoyable to just stop before the final dungeon.. and maybe go pick some flowers for a while... or run the whole way back just to deliver some letters.... and yet I would still prefer it for an rpg to have additional content..

This reminds me of Radiant Historia's cutscene skipping. Also a dialog fast-forward option is also appreciated.

Additionally the one good thing to come from Shadow Dragon (aside from basically letting you take whomever and whatever you wanted through the game without repercussion) was the option to completely skip enemy phases.
3820  The Rest / General Discussions / Re: The NEW Game Journal on: October 24, 2011, 12:51:16 PM
WOW, guess I must be under-leveled or else the difficulty spike in Dragon Quest IV got suddenly really huge! The Marquis just stomped the shit out of my whole party....

If I remember correctly that's the guy in Alena's former castle in chapter 5 right? In that case you're probably better off waiting a bit before tackling him.
3821  Media / Single-Player RPGs / Re: What are your favorite innovations in RPGs? on: October 24, 2011, 12:46:56 PM
The first Valkyrie Profile had such an awesome battle system.

Are the sequels as good?

VP2 is like a 3d VP1 with more factors.

VP2 is like half way between VP1 and Resonance of Fate. You still have to move around but you don't need to form triangles yet.
3822  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: October 24, 2011, 12:43:37 PM
I was always fond of Spirit Temple--though possibly because I love the Mirror Shield. I still find Shadow Temple quite haunting and it definitely has the best atmosphere of anywhere in the game.

Forest Temple took that for me.  Despite being a Temple, it was kinda cozy, and more manor-like.  I liked how it has a proper outdoor area too.  I like this dungeon because it has versatility, and the song felt like it took you to the thick of a forest.

That being said, I kinda wish the Fire Temple kept the original Islamic chanting or at least went with a substituted version of it (just chanting).  I thought it gave it some interesting worldly appeal.  I like when the series introduces more "ethnic" musical flavours (Dragon Roost and Gerudo wonderfully taking the South American stylings).

I totally agree with the serene settings of the Water Temple.  Along with the Art Noveu look in TP, I like how the music had a kinda of "pirate" sound to it (a deep cello kicks in every so often).  I actually found THIS water temple a bigger pain in the ass than OOTs.  I can't wait for Skyward Sword's if it means you can swim like a mad man Zora from (what seems like) the get-go.

First off, fixed.

Second, the Islamic Chanting really doesn't do all that much to improve the Fire Temple experience. Granted anything's better than the rampant dead air that the edited version but the chanting itself is also kinda overrated.

And finally, if I remember correctly the Hammer is much easier to get with the Scarecrow song (either that or the chest in the other tower).
3823  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: October 23, 2011, 10:01:57 PM
I actually really love water dungeons, even OoT's. I love the serene atmosphere that water dungeons possess. And the Zelda series has done a lot more justice to water dungeons than Fire dungeons, I'd say. Every time they have a water dungeon, they mix it up with some other theme and make it really unique. OoTs has this interesting Buddhist temple feel about it, and manages to have some of the most interesting and large vistas in the game. Majora's Mask mixed things up with an interesting "power grid" theme. Twilight Princess's was just gorgeous, sporting an Art Nouveu design with beautiful architecture, and interesting multi-room puzzles.

IMO, OoT's fire temple is quite possibly the most boring dungeon in the series. Very few lava dungeons interest me, they're pretty much all the same: dodge fireballs and cross lava pools while traversing dull red-orange caverns. It's not just Zelda too: Mario, Zelda, Metroid... hell, half the time I get OoT's Fire Temple and Magmoor Caverns mixed up, and seeing as though one is high fantasy and the other is dark sci fi, that shouldn't happen. However, on the flip side (haha, see the pun?) Twilight Princess really turned the lava dungeon on its head with the whole magmatism thing. Maybe that's why I love Twilight Princess so much, even though all the dungeons are typical elemental themed, they all diverged from the original themes and came up with really unique ideas.

Actually OoT's Fire Temple was interesting due to the occasional tension that pervaded rooms with pits that dropped you back to the bottom floor (getting the Megatron Hammer was a pain in the ass thanks to slightly imprecise controls and the short amount of time to actually get to said Hammer). The rest was pretty bland though.
3824  Media / Single-Player RPGs / Re: What are your favorite innovations in RPGs? on: October 23, 2011, 12:42:51 PM
Admittedly I've been finding auto battle to be a godsend lately thanks to grinding Diamonds in that one DS FF game that isn't a port of any other FF game or an SRPG in the same vein as FFT because fuck that shit, I'm done having to waste my goddamn time grinding shit just for a meaningless sword of infinity +1. It's nice just to set up a routine and go through like 99 battles in a few hours while I get some goddamn homework done while only briefly glancing over for 30 seconds to set up the next fight. In 5 hours I have over 80 of the goddamn things and I'm out of ways to use them right now. One more hour then I can stick my middle finger up at the prospect of having to climb 4 100 floor dungeons repeatedly just to have the chance at grinding up enough Diamonds to max out one of every class (I'll have other reasons to climb those stupid dungeons but grinding Diamonds is probably the worst reason and the one I'll be gladdest to be rid of).
3825  Media / Single-Player RPGs / Re: Shining Blade on: October 23, 2011, 12:30:14 PM
I think Shining Force Feather would've been nice to get

Really, just look at the game yourself. A lack of strategy-based combat is not the only problem with the series. Shining in the Darkness and Holy Ark were both still great games in my book, they just wern't as good as the Force games.

Oh wow. Actions require a gauge to fill to even act and it takes three turns to do anything substantial. Fortunately the enemy AI looks retarded as fuck since they made the mistake of bumrushing the party while they sit back and prepare the nuke that completely obliterates the lot of them in one shot. The other 90% of the video was spent waiting for the action gauge to slowly recharge while they cherry-tap the boss to death. God, it looks like it wants to be Super Robot Wars so goddamn badly and yet has no goddamn clue as to what makes SRW so appealing in the first place.

At least if Shining Blade is just outright stealing Valkyria Chronicles' gameplay then there's a half decent chance that they won't screw it up that badly.
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