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Congratulations to Andrew Barker! RPGfan Editor of the Year and now Chief News Editor!
340917 Posts in 13933 Topics by 2222 Members
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3826  Media / Single-Player RPGs / Re: Google Maps's April Fools joke on: March 31, 2012, 05:31:39 PM
At first I thought they just took the map from Dragon Quest III and added a bunch of location names, but then I noticed that northern Asia wasn't covered in mountains and the starting continent is missing as well.

Bravo Google. Bravo.
3827  Media / Single-Player RPGs / Re: Monster World Collection coming to XBLA (and PSN?). Rumor: SoA/Shenmue PSN/XBLA on: March 31, 2012, 04:57:19 PM
What a coincidence, it has all the Monster World games I'm missing. Now I'm ghlad I didn't pick them up on the VC. =)

Incidentally there had been talks about bringing MWIV to the VC but like everything else with the VC it too has seemed to fallen off the radar. Virtual Console: Wasted opportunity and you.
3828  The Rest / General Discussions / Re: The NEW Game Journal on: March 31, 2012, 04:52:21 PM
After learning that the color coded box conveyer belt puzzle stage was by far and away the worst part of the game instead of being the portent of things to come, I've decided to pick up Metal Gear: Ghost Babel again. And sure as shit I'm now past the Helicopter boss several stages later. Maybe I'll get this one done yet.
3829  Media / Single-Player RPGs / Re: The Suikoden games (opinion thread) on: March 31, 2012, 10:38:46 AM
It's executed well simply because the developers never glorified the war or took a stupid way out, unlike most other JRPGs, where you have this war but then both sides stop and join together to combat a bigger, supernatural threat.

That another point to the series credit as well. Outside of the occasional True Rune bullshit nobody's this supernatural DBZ reject that most JRPGs tend to both have and make your team into. It's basically just a bunch of people banding a nation together to kick ass on whatever whatever warmonger is stirring trouble at the moment.

Hell, even eliminating the main antagonist isn't always enough to wrap up a conflict. Often times you'll just have some other asshole roll up and take over at that point and it isn't until you win the war that the conflict is resolved.
3830  Media / Single-Player RPGs / Re: The Suikoden games (opinion thread) on: March 31, 2012, 03:37:08 AM
We do happen to have a Suikoden general discussion thread here. But I guess it's probably full of spoilers so I'll bite.

That said, the biggest reason why people are fans of these games is the fact that they are were all in one world with noteworthy events from previous games having an effect in later games or having characters from one game show up in another. The first game is basically just that. It came up with the idea of having you assemble a team out of 108 different characters and implemented it in a way that actually worked. Meanwhile the plot was basically limited to the scope of a kingdom in the midst of political turmoil and was very loosely based (or more likely heavily inspired by) on the themes and setting of the classic Chinese novel of the same name. The game itself is fairly straight forward and was a breath of fresh air compared to it's contemporaries. The second game basically takes what Suki1 started and ran with it. Now you had a much more structured plot, more effort put into the characters (with returning characters carrying ever greater weight for those who were familiar with the previous game), and more options and things to do beyond the main story (from growing a garden, to raising livestock, and from pursing a criminal, to competing in Iron Chef style cookoffs). Though unfortunately the game was plagued with bugs and a weak translation plus the war battles were awful games of chance rather than the rock/paper/scissors affair that the first game employed. The third game unfortunately was both where the series tries to make the transition to 3D with passable results and more damning a couple of major changes to the gameplay system that generally made things worse than better. Most noticeable was the change from having six individual party members comprising your battle party you had three sets of two as well as having battles take place in a Lunar style battle arena where your party members are tripping over each other and getting in each other's way and most area of effect attack rune magic (i.e. Fire Magic) suffer from friendly fire. Meanwhile skills were also introduced to expand character's reporte but it also meant having to grind everybody you wanted to use to acquire the skills you needed to remain competent. Also the game threw a metric fuck ton of unwinnable fights in your general direction. The "Trinity Sight" system lead to not only a fairly irrelevant Tenkai star but a rather late home castle, and ironically enough a terrible choice in who you wanted to nerf with main character status since the game's True Rune sucks and none of the three candidates want anything to do with it. Also this was the game where the series director/main writer left leaving only his notes on how things are supposed to go behind. I haven't played 4, Tactics, or 5 yet.
3831  The Rest / General Discussions / Re: The NEW Game Journal on: March 30, 2012, 05:36:06 AM
also I've come to terms with retiring Children of Mana so everyone could ignore my plea from the above post to help me justify that decision...... LoL....

lastly I've been affording some time to the 1 and only non-rpg series that has interested me in my many moons of gaming... Mega Man! Well..... Megaman  Zero to be more accurate.... not as cool as remember em though.... not sure if I'm gonna continue with it or not.....

Amusingly enough, CoM wasn't the worst Dungeon Crawler I've played on the DS despite its terribleness. No. That award goes straight to From the Abyss where the only thing of note in the entire game was one of the game's six NPCs descending into vengeful madness after I axe'd into her brother's face a few questions (since he was a boss). The rest was cobbled together in an afternoon by a developer team needing a breather from whatever they were working on while also scoring a quick buck on the side.

The MMZ games are fun if rather challenging and has the best plot arc in the entire franchise (even if it's held back a bit in trying to work around the post X5 MMX games fucking with X5's ending which lead directly into Z1). I'd suggest to not worry about ranking in MMZ1 if that's what you're playing, just feed and use the Cyber Elves that confer the permanent abilities (helpfully marked by being bigger than the other Cyber Elves). If you're playing Z2-4 you'll need to worry a bit more since you need a high rank to acquire EX moves which are your standard boss weapons Zero style, but it's not as bad in those games since the games get progressively easier and less strict about upgrades.
3832  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: March 30, 2012, 05:06:11 AM

Fortunately you need ask why no longer since that thing slipped into cancellation territory.

Additionally I'm also looking forward to Zetman (manga did by the same guy who did Tiger & Bunny, straighter take on the genre than T&B but if the adaption is solid then it'll definitely be worth following) along with new Lupin (looks like they're taking a couple pages out of the manga rather than the older animes up to and including giving Lupin the green jacket) and maybe E7:AO (doubt it but hey, I've been pleasantly surprised before).
3833  Media / Single-Player RPGs / Re: Is Zelda Skyward Sword really the best Zelda game ever? on: March 30, 2012, 04:51:18 AM
So, TP is better than SS?

I think in the end I'll prefer TP over SS, yeah. I like Wind Waker more than both, I think it's tied with Link to the Past as my favorite Zelda.

It's kinda hard for me to say as both games had their flaws. SS was more of a proving ground for a new type of control style that I liked even if it wasn't perfect but it suffered from a great number of smaller flaws that almost robbed the Experience from the Zelda Experience; whereas TP tried to do something new and potentially interesting with the plot only to drop the ball and turn itself into a updated OoT clone, like promising us a new villain in Zant who quickly devolved into a goofy Aganhmin wannabe along with all the other dropped plot threads. Where TP's world felt dead and barren, SS's world felt undeveloped and bottled up.

As for inventories I felt that SS definitely had the advantage due to being more streamlined and less "Here's a fun dungeon item. Let's make it completely unusable outside of the dungeon until you run a sidequest to repair it so that you can move a handful of statues and then leave it with all of the other fun but almost impractically useless items.". Though I will admit that SS's sword upgrade curve was ridiculously uneven and bizarre, but even then it still beats out never gonna get any stronger wolf form, plus you could appreciate it more thanks to SS's boss rush and Hero Mode's Skyward Strike carryover. Plus those Medals passing on passives was a good idea but was underutilized (kinda like the Oracle's ring system but with stackable effects instead of only one at a time).

And then there's the challenge which I felt could be split fairly evenly. TP's fights had teeth on them and the challenge cave actually made me use stuff I wouldn't normally use which was a vast improvement over the games that had been coming out prior (although part of the challenge cave's challenge was remembering just how nerfed potions were in this game) but where it really shines was in boss combat. Many boss fights felt fun even if they slavishly adhered to the rule of threes and gave us some memorable ones like well pretty much everybody but the water dungeon's boss. That said I felt SS's scrub fights were better for the most part even if it lacked variety at times. The boss fights on the other hand were on average inferior to TP's boss battles with a couple of exceptions; namely level four's boss, level five's boss (kinda), the third fight against Grighamn, and the final boss fight.

Additionally SS's dungeons were both weaker and fewer in number than TP's but they were also shorter in a more realistic sense versus TP's level 1's wind valley and level 4's how do anybody get into this Colosseum? Though TP did have levels 5 and 6 for its more realistically proportioned dungeons. Though part of this was the fact that most dungeons had to fully showcase their respective items before letting them rust in your inventory for the rest of the game whereas SS had you running around and using shit all over the place to get anywhere.

I believe both games have about the same signal to noise ratio of NPCs in them but SS simply had less of both. It basically comes down to Minda, Malo, and the gang versus Groose, his gang, and Scraper. Though SS's Zelda at least had the decency to actually come out and say that Link was her tool before making her worthless non-sacrifice versus TP's Zelda dropping vague hints to things that'll never come to pass before making her not as worthless until it becomes even more worthless non-sacrifice (she had me going the first time around since the series hadn't pulled something like that before; now I just laugh). Ultimately though TP's Zelda wins simply by virtue of being a boss fight even if she has a void where her nether region is supposed to be.

Additionally both had their stupid realms. TP's Twilight Realm and its glowy bug hunt versus SS's Silent Realm and its glowy drop hunt.

Tl;dr: would be that I'd give points to SS for having a better overall plot, a better inventory, better scrub fights, and better non-dungeon environments and I'd give points to TP for having better enemy variety, better dungeons, a better selection of bosses, a better Zelda, and better overall music. Overall I'd rate them the same since despite TP having more items scoring points under its belt that inventory matter is something I'd dock it for.

(The tl;dr of my tl;dr is that if you like aesthetics TP's the better game. If you like mechanics then SS's the better game. It really comes down to preference on this one.)
3834  Media / Single-Player RPGs / Re: What one RPG would you award 100% to? on: March 29, 2012, 02:53:11 PM
That said, graphics should only count as far as their timelessness.  FF7's graphics are definitely a mark against it in this day and age; whereas most sprite-based games from that same era still look fine today, like Breath of Fire 3.  This is one reason why NES and SNES games are still highly playable, but it takes a strong will to stomach an early PS1 game.

Well that and the fact that 3D game design was still a relatively new and unexplored frontier of game design where some developers acclimated to the environment better than others.
3835  Media / Single-Player RPGs / Re: SRW Z2-2 on: March 29, 2012, 02:47:01 PM
Man, most of those route splits sound like they'd be worth going through. It'll be hard to choose between Tesujin-28 exploding everything it touches, Chirico and his mighty Marshydog, and Ester calling out Alto on his wishy-washy cockblocking of his ladies + Exia Repair. The only one I'd lose no sleep over for passing it up would be the Gundam one.


Anyways, new screenshots.

http://andriasang.com/con0fm/suparobo_saisei_screens/
3836  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: March 29, 2012, 03:00:06 AM


A robot with a penis that has an angry eye on its penis.

It is staring at you with its penis.

I always thought of that controller looking like some kind of backwards spaceship but with a tower instead of a bridge (which we will now refer to as the bridge).

Also I was referring to insertnamehere's pic rather than Annubis's semi-NSFW pic.
3837  Media / Single-Player RPGs / Re: Question about Suikoden on: March 29, 2012, 02:49:34 AM
What were the best runes (edit: rune piece) anyway? I pretty much maxed my whole team with water because the healing each turn was pretty nice.

I forget if it works the same way as in Suikoden II but if it does the second tier elemental runes are the best (they double the effects and stack). Honestly I never really used the feature all that much in Suikoden I due to all the other ways you can break the game with like unites, infinite money, and just having Soul Eater as your main's True Rune.
3838  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: March 28, 2012, 09:35:59 PM


Alright, I'll bite. What am I looking at?
3839  Media / Single-Player RPGs / Re: Question about Suikoden on: March 28, 2012, 09:31:59 PM
Another question basically I attached a fire rune to the character luc but for some reason under rune there isn't a fire spell. He's in the back row and can't attack does he need to be in the front, and if so does that mean when he attacks regularly there will be additional damage with fire because like I said it's not showing up under rune and I thought rune was basically magic

Also how does one use crystals? they dont seem to be able to be attached to anything at the rune shops and also can one un attach a rune from a weapon

More or less answered your own question in regards to Luc's new Fire Rune. Yes, you just attached a Fire Rune to his weapon. He should've come with a Wind Rune already which should be listed above his Fire Rune in his status screen. Unfortunately Runes attached to weapons in this game can't be reclaimed once put into a weapon. Fortunately Fire Runes are buyable and you can even stack further runes onto his weapon if you so desire (although why would you do so given that Luc's a pure mage and has no business on the front row nevermind attacking with a weapon).

In regards to your second question, unlike the rest of the series (and other games), only one rune can be attached to a person at a time (and one other to their weapon). To remove a rune you must go to a rune master and have it removed (though there are some personal runes that can't be). I don't remember if magic proficiency exists in this game or not, but either way I suggest leaving the Wind Rune on him for now. Wind magic's good enough for now and there's a better rune for him later on down the line.

A simpler way to look at weapon runes is that they exist to give front line fighters with no skill in magic a way to bring something else to the table. Mages have little use for these since they shouldn't be attacking in the first place, or if they are they're providing chip damage only and aren't going to get the same mileage that a fighter would. Hence fighters would love these since it gives them the ability to add additional damage to their attacks. But in the end they aren't really all that necessary since the game's fairly easy to begin with.
3840  Media / Single-Player RPGs / Re: Muramasa The Demon Blade on: March 28, 2012, 07:39:01 PM
Muramasa was a game that could be described as a pretty Wii action game with a sort of wannabe Metroidvania style gameplay.

Environments are segmented into different rooms and corridors but they're all fairly similar and almost never vertical making the game feel less like exploration and more like a really long, drawn out, side scrolling brawler.

You basically run around collecting swords to get past barriers so that you can get more swords so that you can kill enemies for loot needed to make more swords which you then use to beat bosses for, guess what, more swords used to get past the next barrier.

That said, the controls are nice for what they are; in that you can either mash A to use single stroke attacks or you hold A and swipe the Wiimote to use dash attacks that are weaker but keep you mobile and prevents mobs from mobbing you. Swords break which means that you can only use a sword for a certain length of time but you get to bring a trio of swords with you for switching purposes while your broken swords slowly repair themselves (think cooldown/overheat).

I've only played as Princess Peach but her plot can basically be summed up as 'dead swordsman somehow comes into possession of a chick's body' then you start after the fact and proceed to kick butt while finding out what happened and stuff.

I need to get back to this but my Wii backlog is getting unfortunately large and Xenoblade Chronicles comes out in a week and a half, and by the time I'm done with this Gears of Final Story Creed Teh Last Fantasy will probably be out, and that's not including the games I would like to tackle now (Sin & Punishment 2, ect...).
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