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334559 Posts in 13704 Topics by 2200 Members
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3841  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: January 18, 2012, 09:27:06 PM
I don't know why but I've been picking up Thousand Arms vibes from this.

Maybe it's just the 2D characters in 3D battles thing.
3842  Media / Single-Player RPGs / Re: SRW Z2-2 on: January 18, 2012, 09:23:25 PM


Includes Tetsujin 28 and Macross Dynamite 7....On top of the series from Z2-1....Many of which are hitting their ridiculous second seasons' plot and upgrades....MY GOD!!!

We're gonna need Z1's TRI system cuz there ain't enough slots to field 100 or so machines.
3843  Media / Single-Player RPGs / Re: Worst Final Fantasy game (No online games) on: January 18, 2012, 01:33:33 PM
I don't know about any of you but I just can't forgive FFVIII for stealing resources from Xenogears which led to the infamous disk 2 narration zone (that fucking chair) instead of letting the developers cram even more blatant super robot references in.
3844  Media / Single-Player RPGs / SRW Z2-2 on: January 18, 2012, 01:14:53 PM

I'd be remiss if I let this one slip by in the wake of Growlanser IV PSP localization announcement.

Of course by April, they mean whenever they stop pushing back the release date since these games almost never make it out for their originally predicted street date.
3845  Media / Single-Player RPGs / Re: Atlus Game Announcement Thread - Mark 2 on: January 18, 2012, 12:38:57 PM
I've been thinking about this for the last couple of days; wondering if there was any word that was going to drop or if we were getting trolled by Atlus yet again.

I'll shut up now so that they can take my money (again, as I recently sprung for P1 PSP & P2IS PSP).

Edit: Now when are you going to get around to bringing SRW:OGs2 SRW Z2-2 Atlus? :p
3846  Media / Single-Player RPGs / Re: DO you Get 100% in every Rpg? on: January 17, 2012, 10:57:10 PM
Same with Suikoden 1 (and 2 if you know what you are doing). Very straight forward that tend to keep the plot moving at a brisk pace.

That said....

Seriously. Any game that requires you to purchase every item at every store as soon as it's available because eventually you'll lose access to said shops and or the stocks of said shops get replaced over time is a good reason to say 'FUCK OCD!'.

Same with any game that makes grinding for drops or loot more difficult than either FFV or FFT. Or any game that sticks the infinity +1 sword or parts of it past whatever superbosses are in the game (seriously, what's the point in them if that's all they give? especially since you've just cleared the game's greatest challenge(s) just to get it).
3847  Media / Single-Player RPGs / Re: Worst Final Fantasy game (No online games) on: January 17, 2012, 07:53:37 PM
As far as worst FFs go, its probably no surprise I'm going to point to FFXIII. Linear to a fault, unlikeable cast of characters, fairly simple story made unnecessarily complicated by confusing terminology, battle system that plays itself.

I totally agree with you on some points, yet totally disagree on others.

It was linear, way too much indeed, but the cast of characters were pretty good from my view. Lightning and Fang we're badass, (and cute), Serah was clueless but I think it was the point. Snow, unlike in FFXIII-2 where he looks quite weird, was okay. Sazch was a funny fellow. Not much to say about Hope and Vanille beside that they were fine.

The story was nothing extraordinary, I will agree on that, but far from being the worst of the series. It was good enough to keep me interested.

As for the battle system that plays itself, thats the other point where I totally agree with you. It surprised me, because that actually one thing that most of the people though it was good on this game... I would have call this system "Auto Battle", because thats almost what you do all game and its really boring.

Things i'd like to add : Awesome environments/cut scene and lack of towns/villages/npcs.

FFXII plays itself; FFXIII requires paradigm shifting during key points in battle and actually pressing buttons.

FFXII only plays itself if you know the basics of programming. Fortunately most of the people who complain about this don't thus making the solution both obvious and easy. What FFXII did do wrong was making too many overly large environments that are visually uninteresting (like the fucking Sand Sea) or were visually interesting for the first half an hour and two dozen rooms or floors depending on the dungeon but go on for five dozen more rooms/floors than necessary. Also the treasure chests sucked ass.
3848  Media / Single-Player RPGs / Re: DO you Get 100% in every Rpg? on: January 17, 2012, 07:42:45 PM
Are you kidding? Hell No!
3849  Media / Miscellaneous Games / Re: Endings in games on: January 17, 2012, 01:26:27 PM
Lufia 2's ending was pretty good for a SNES title.  I actually played it before 1 because I knew it was a prequel but had no knowledge of the story.  I kept waiting for Maxim and Selan to pull a Lunar: SS and appear, but they never did.  Instead it showed their friends waiting for them to show up someday, thinking they were alive, but they weren't.  Made a young Akanbe tear up it did.

Lufia 1's was also pretty good in a sobering sort of way. Sure you get around the whole "Your girlfriend is a Sinistral resurrecting the other Sinistrals" problem via memory wipe, but unfortunately that also included your girlfriend's memories as well and the ending is spent with the MC accepting that both are now gone and he has to start all over with this essentially new girl.

And speaking of SuperNES games with awesome endings. Secret of Mana. Nothing like concluding your adventure atop a snowy mountain peak realizing that one of your party members is now essentially a force ghost and everybody you spent the entire game either trying to rescue or find are now dead.

Additionally I like LttP's and Chrono Trigger's endings, though mostly for the music.
3850  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: January 17, 2012, 01:08:23 PM
Have to agree, F3 and Oblivion had terrible plots. I honestly can't remember anything about the latter's since it was so incredibly bland I didn't even bother trying to complete it and instead focused on the side quests. I liked both these games because of the loot whoring. Really, in F3 nothing was more satisfying than going into a random house and finding a treasure trove of stims, ammo, guns, etc. It was the satisfaction of finding these that kept me playing.

If I remember correctly Oblivion's plot basically consisted of turning yourself into such a badass that you get dibs on the front row seats to the battle between whatever God allegory and whatever Satan allegory they used in that game.
3851  Media / Single-Player RPGs / Re: Worst Final Fantasy game (No online games) on: January 17, 2012, 01:01:57 PM
I want to, very creepily, get pictures of 17 year olds, and take them to Square Enix to show them how they look.  If Squall and friends are 17, Madonna is 106 years old.

Amen sister. Nobody looks that young at 17 aside from the occasional exception. He must have been shaving his terrorist beard off every day or something.

Actually this reminds me of an oft neglected secret in the game. If you spend over 100 hours of game time away from any inn as well as collecting and equipping both the sunglasses and fez accessories the Esthar homeland security task force will track you down and lock you up at a secret prison located in the foreign country of Galbadia that's virtually identical to the one you start disk 2 proper in (down to the location even).

To escape you must use strength on the truck.

Additionally if you do happen to have some extra pictures of 17 year olds (of the hot female variety specifically) lying about you could perhaps send them my way instead. ;)
3852  Media / Single-Player RPGs / Re: Worst Final Fantasy game (No online games) on: January 16, 2012, 02:25:34 AM
The tl;dr of FFVIII's plot is that you're playing a convenience store romance novel which is fine if you love them otherwise "Guess what you're playing! :v:". Squall is a moody teenager who falls in love with the first 'is a princess in everything but name and non playability' he sees. Everything else is a backdrop to this. Everything.

I love FFVIII despite it's battle mehcanics. You can abuse it but you don't HAVE to..

But it is nice to know just how awful your base stats are and will always be so that you don't inadvertently take the Hard Mode route by doing what more RPGs in general have you do.

Also this only applies up until somewhere during the final boss fight where Ultimacia will basically slap the taste out of your mouth for still trying to use those crappy GFs and unless you have reams of top tier spells junctioned to vital stats or can properly abuse limit breaks you ain't beating shit.

Also 'meh-canics' is an awesome word for dumb fantasy tech and I'm definitely stealing coming up with it all on my own. Trademarked.
3853  Media / Single-Player RPGs / Re: SRW OGSaga: Masou Kishin 2 on: January 16, 2012, 01:50:09 AM
It's a remake and a sequel (i.e. they included a remade version of the DS remake of The Lord of Elemental with this game; now it doesn't look like shit anymore).

not sure why they wouldnt but anys ways.

wow....i havent touched the 2nd game yet but im kinda tempted too now

To put this in context, while that last attack will pretty much wipe Cybuster for the rest of the stage it's roughly powerful enough to one shot the final boss with. And even without the spirit fusion it's still a beefy attack.

Damn this looks incredible! How in the world do you guys manage your way through all the japanese language in these games though..... If there is some secret that I don't know about that would enable me to play these games (short of learning a new language) I would love to be enlightened... Do you just use translations you find online?

Mostly, we don't. What we do know however is the general layout and mechanics that the series tends to use and can figure out the rest through either context or from online information as well as the general scheme of the plot (or plots in the non OG SRW games since those are based off of the series being included) based off of various synopses including other games and other media.

The two GBA OG games were released in the states and the translations of the other various games such as SRW 1, 3, @G, and J are the best ways to acquaint oneself with the series involved as well as Wiki'ing the various Gundam series, as well as a general synopsis of Mazinger and Getter Robo for the gist of the non OG games. There's also an anime version of OG2 that recently came out in Japan called SRW:OG2:The Inspectors, although I wouldn't recommend watching it without foreknowledge of the game since it condenses things a bit too much (though it's leagues better than the other SRW based animes out there).

That said, one thing to remember about this game in particular is that it's more like FFT/TO than the usual SRW game is (i.e. not really at all) in that placement and flanking are actually important (and possible) in this game.
3854  Media / Single-Player RPGs / Re: Chrono Cross first impressions on: January 14, 2012, 08:33:00 PM
^It didn't help that Serge basically drifting around aimlessly was basically what was happening for most of the game. For every show stopper like the stuff in Viper Manor/Fort Dragonia/The Dead Sea/Chronopolis there's crap like the Blue Dragon Island/Both Ships/The Einhanzer Hunt/The Dragon Relic Hunt/Getting Into Terra Tower/ect. There's a number of points where you're running some filler errand for no real reason than just because.

I was actually going to come up with a hierarchy of main-ness of the characters based on how central they were to the plot and the amount of character development they got but then I quit giving a shit as Meshes are often wont to quit giving.

Here's the graph as I remember it.

Kid > Serge >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> everybody else.

Even Lynx was rather unimportant given just how much time he wastes sitting around and waiting for you to show up.

Additionally that stupid movie wasn't the only thing to come out that summer. They also popped out Threads of Fate/Dew Prism and Legend of Mana and even made a big deal of the three of them coming out during the same season to boot.
3855  Media / Single-Player RPGs / Re: SRW OGSaga: Masou Kishin 2 on: January 14, 2012, 04:35:47 PM
its out now...replaying the remake of part 1 before trying part 2. the DS version now looks ugly by comparison. i can post some screenshots of part1 later if anyone wants.

If the mods allow it then sure, go for it.
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