Welcome, Guest. Please login or register.
September 01, 2014, 03:29:54 PM

Login with username, password and session length
Search:     Advanced search
RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
For more information click HERE!
330095 Posts in 13528 Topics by 2179 Members
Latest Member: Lian_Kazairl
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 255 256 [257] 258 259 ... 417
3841  The Rest / General Discussions / Re: The NEW Game Journal on: October 28, 2011, 03:07:07 PM
Also wrt DQIV. I loved the game once I got to chapter 5 but that damn translation. On the one hand, Ragnar's Scots was actually really well done and accurate for the most part. On the other hand, they cut party chat, and that... damn... fake Russian bullshit.

And this is why I opted to skip the DS version (well that and I had just tracked down and played through the NES version; plus I assumed that the added bonus content would be of the same quality as other Squeenix rerelease additions and thus totally not worth it).
3842  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: October 28, 2011, 02:31:40 PM
Literally everything about this game looks like an improvement except the monsters-as-party-members thing. I fear being stuck using Noel and Serah all game with no option for anybody else.

I won't mind it too much if they give you an incredibly useful slime knight that's viable til the endgame. Then it won't matter which monster of the week I shove in my wagon since I'll have something reliable and not prone to the whims of the plot or are colossal dicks and duck out of everything they can like Citan.

Additionally those chocobo are ugly as sin, and I refuse to believe that Sazh's Frocobo will end up looking like them.
3843  Media / Single-Player RPGs / Re: SRW OGSaga: Masou Kishin 2 on: October 28, 2011, 02:20:44 PM
head jus exploded brain matter everywhere.

in b4 not masaki speculation.

edit time!

DS/PSP comparison

I'll admit it; it does look a bit better than the DS version.

That said, I'm also a bit curious as to what they're going to do with MK2 gameplaywise since it's not just a remake of an incredibly dated SRW game.
3844  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: October 27, 2011, 02:24:42 AM

3845  The Rest / General Discussions / Re: The NEW Game Journal on: October 27, 2011, 02:18:38 AM
Yeah, I got the boat so time for exploring! Thanks again Mesh

And if all else fails, visit the casino. I don't know if they changed the item selection or not from the NES version but if they didn't, grabbing a few Metal King Shields is a pretty good idea as well (although not nearly as spectacularly breakable as it was in V where you can outfit your MC and a common Slime Knight with the second most powerful weapon in the game statistically speaking).

Additionally if you have the Falcon Knife Earrings give them over to Alena stat. The Fire Claws can't even compete with Alena's raw Strength stat x2 and the FKEs even add a little to that. And then there's the x2 crit chance with her even more insane Luck stat gives her like a one in two chance to crit on every hit. She's a fucking beast at late game levels (unless they nerfed her from the NES version).
3846  Media / Single-Player RPGs / SRW OGSaga: Masou Kishin 2 on: October 26, 2011, 12:49:30 PM

Why do I keep making threads for games that have a snowball's chance in hell of making it outside of Japan? At least it comes with a rekejiggered port of the DS remake of The Lord of Elemental if anybody gives a fuck.
3847  Media / Single-Player RPGs / Re: What are your favorite innovations in RPGs? on: October 24, 2011, 09:09:11 PM
For me some of the "nice" innovations were:

 Some rpgs allow you to reread sections of dialogue. Sometimes you accidentally hit the wrong button at the wrong time.. and basically lose an important part of the text.. and than you realize that you saved a couple of hours ago.... which leads me directly to another useful innovation..

 Autosave.. sure if you like playing the older shin megami tensei games and for example the prof. layton games.. you will get used to saving fairly frequently... but in some other games you may easily forget about saving because either the game is too easy and you don't think that you migtht actually lose or you are just consumed by the atmosphere.. and don't think about saving.

 Encyclopedia/Bestiary.. it is in fact not that important... but I actually do like to look at some descriptions every now and then.. and i also like to have some sort of info about my items and my enemies.

Side quests... this is actually a fairly "old innovation" however it has yet to be perfected. Many developers still think that it is enjoyable to just stop before the final dungeon.. and maybe go pick some flowers for a while... or run the whole way back just to deliver some letters.... and yet I would still prefer it for an rpg to have additional content..

This reminds me of Radiant Historia's cutscene skipping. Also a dialog fast-forward option is also appreciated.

Additionally the one good thing to come from Shadow Dragon (aside from basically letting you take whomever and whatever you wanted through the game without repercussion) was the option to completely skip enemy phases.
3848  The Rest / General Discussions / Re: The NEW Game Journal on: October 24, 2011, 12:51:16 PM
WOW, guess I must be under-leveled or else the difficulty spike in Dragon Quest IV got suddenly really huge! The Marquis just stomped the shit out of my whole party....

If I remember correctly that's the guy in Alena's former castle in chapter 5 right? In that case you're probably better off waiting a bit before tackling him.
3849  Media / Single-Player RPGs / Re: What are your favorite innovations in RPGs? on: October 24, 2011, 12:46:56 PM
The first Valkyrie Profile had such an awesome battle system.

Are the sequels as good?

VP2 is like a 3d VP1 with more factors.

VP2 is like half way between VP1 and Resonance of Fate. You still have to move around but you don't need to form triangles yet.
3850  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: October 24, 2011, 12:43:37 PM
I was always fond of Spirit Temple--though possibly because I love the Mirror Shield. I still find Shadow Temple quite haunting and it definitely has the best atmosphere of anywhere in the game.

Forest Temple took that for me.  Despite being a Temple, it was kinda cozy, and more manor-like.  I liked how it has a proper outdoor area too.  I like this dungeon because it has versatility, and the song felt like it took you to the thick of a forest.

That being said, I kinda wish the Fire Temple kept the original Islamic chanting or at least went with a substituted version of it (just chanting).  I thought it gave it some interesting worldly appeal.  I like when the series introduces more "ethnic" musical flavours (Dragon Roost and Gerudo wonderfully taking the South American stylings).

I totally agree with the serene settings of the Water Temple.  Along with the Art Noveu look in TP, I like how the music had a kinda of "pirate" sound to it (a deep cello kicks in every so often).  I actually found THIS water temple a bigger pain in the ass than OOTs.  I can't wait for Skyward Sword's if it means you can swim like a mad man Zora from (what seems like) the get-go.

First off, fixed.

Second, the Islamic Chanting really doesn't do all that much to improve the Fire Temple experience. Granted anything's better than the rampant dead air that the edited version but the chanting itself is also kinda overrated.

And finally, if I remember correctly the Hammer is much easier to get with the Scarecrow song (either that or the chest in the other tower).
3851  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: October 23, 2011, 10:01:57 PM
I actually really love water dungeons, even OoT's. I love the serene atmosphere that water dungeons possess. And the Zelda series has done a lot more justice to water dungeons than Fire dungeons, I'd say. Every time they have a water dungeon, they mix it up with some other theme and make it really unique. OoTs has this interesting Buddhist temple feel about it, and manages to have some of the most interesting and large vistas in the game. Majora's Mask mixed things up with an interesting "power grid" theme. Twilight Princess's was just gorgeous, sporting an Art Nouveu design with beautiful architecture, and interesting multi-room puzzles.

IMO, OoT's fire temple is quite possibly the most boring dungeon in the series. Very few lava dungeons interest me, they're pretty much all the same: dodge fireballs and cross lava pools while traversing dull red-orange caverns. It's not just Zelda too: Mario, Zelda, Metroid... hell, half the time I get OoT's Fire Temple and Magmoor Caverns mixed up, and seeing as though one is high fantasy and the other is dark sci fi, that shouldn't happen. However, on the flip side (haha, see the pun?) Twilight Princess really turned the lava dungeon on its head with the whole magmatism thing. Maybe that's why I love Twilight Princess so much, even though all the dungeons are typical elemental themed, they all diverged from the original themes and came up with really unique ideas.

Actually OoT's Fire Temple was interesting due to the occasional tension that pervaded rooms with pits that dropped you back to the bottom floor (getting the Megatron Hammer was a pain in the ass thanks to slightly imprecise controls and the short amount of time to actually get to said Hammer). The rest was pretty bland though.
3852  Media / Single-Player RPGs / Re: What are your favorite innovations in RPGs? on: October 23, 2011, 12:42:51 PM
Admittedly I've been finding auto battle to be a godsend lately thanks to grinding Diamonds in that one DS FF game that isn't a port of any other FF game or an SRPG in the same vein as FFT because fuck that shit, I'm done having to waste my goddamn time grinding shit just for a meaningless sword of infinity +1. It's nice just to set up a routine and go through like 99 battles in a few hours while I get some goddamn homework done while only briefly glancing over for 30 seconds to set up the next fight. In 5 hours I have over 80 of the goddamn things and I'm out of ways to use them right now. One more hour then I can stick my middle finger up at the prospect of having to climb 4 100 floor dungeons repeatedly just to have the chance at grinding up enough Diamonds to max out one of every class (I'll have other reasons to climb those stupid dungeons but grinding Diamonds is probably the worst reason and the one I'll be gladdest to be rid of).
3853  Media / Single-Player RPGs / Re: Shining Blade on: October 23, 2011, 12:30:14 PM
I think Shining Force Feather would've been nice to get

Really, just look at the game yourself. A lack of strategy-based combat is not the only problem with the series. Shining in the Darkness and Holy Ark were both still great games in my book, they just wern't as good as the Force games.

Oh wow. Actions require a gauge to fill to even act and it takes three turns to do anything substantial. Fortunately the enemy AI looks retarded as fuck since they made the mistake of bumrushing the party while they sit back and prepare the nuke that completely obliterates the lot of them in one shot. The other 90% of the video was spent waiting for the action gauge to slowly recharge while they cherry-tap the boss to death. God, it looks like it wants to be Super Robot Wars so goddamn badly and yet has no goddamn clue as to what makes SRW so appealing in the first place.

At least if Shining Blade is just outright stealing Valkyria Chronicles' gameplay then there's a half decent chance that they won't screw it up that badly.
3854  The Rest / General Discussions / Re: The NEW Game Journal on: October 23, 2011, 12:15:15 PM
Ending A: In which the masochist says, "Punish me," and the sadist says, "No."

Ending B: In which an 18 year old running around with a hard on screws everyone over.

Ending C: In which the dragon says, "Fuck off, I'm a tool of the gods," and Caim runs away.

Ending D: In which a child details a fairytale in which some dick wakes up and dies, then acts upon it causing his friends to be cannibalized. He then takes a nap.

Ending E: In which Caim and Angelus say, "Fuck off, douchenozzle" and take matters into their own hands. Then a rhythm game, because fuck you that's why.

Edited your explanations for accuracy.

I'm honestly disappointed in Drakengard, it's pretty insane alright, but I expected more after playing Nier.

And now you know why NieR wasn't able to save Cavia on its own. It's the only game they created that wasn't either a) a Resident Evil port or b) aggressively terrible. Drakengard!

And before you get tempted into checking out Drakengard 2 read the LP first.
3855  The Rest / General Discussions / Re: The NEW Game Journal on: October 22, 2011, 02:58:14 PM
So I'm completely done playing Drakengard. I'm going to watch this walkthrough instead. Unless anyone suggests a better one.

If someone is talking - it's never worth it.

I hated Rogue too.
aThey're completely silent, but they do give info in the description.

Can someone give me a general idea of the proper way to watch these videos? I know
Ending A is at the end of Chapter 8, but how do I view Endings B-E?

Never mind: figured it out. Just saw Ending B.  Whoever wrote this is beyond insane.

Edit 2: Just saw Ending C. What do I do to see Endings D and E? Do I go to Chapter 5 Alternate Verse 8? I don't think the guy recruited Seere yet though. I'm confused.

Edit: Never mind, I'm figuring this out just seconds after my edits. Question though: when do I go to see the character specific chapters? Should I do it before or after Ending D/E?

Edit 9,042:
Suddenly Seere is on my team. Where did he come from? Is there something I missed between Chapter 5 Alternate Verse 8 and Chapter 10 Verse 2?

So the non-alternate Verses in Chapter 10 just link back to Chapter 7? Ok, fair enough, but where did Seere come from?

FINAL EDIT: I figured it all out now! I don't need my questions answered now.

I was going to suggest this LP here but it looks like you found something else instead. Too bad though, you got off the crazy train just after it left the station, but it's for the best considering that the game really isn't worth playing through to begin with.

Also the way the game works is that you play through to verse 8 and get the A ending with the 50 story tall, chain smoking, 8 year old girl as the final boss and the dragon gets made into the new seal to replace the MC's dead sister and set the stage for the even worse Drakengard 2.

After that new options open up which you can skip to thanks to the game's chapter/verse system the first set lead you to ending B involves recruiting the twin brother of the A ending's final boss to join your merry entourage of mass murders, pedophiles, and child cannibals, and letting the dipshit bard try to bring the MC's dead sister back which transforms her in the process to some demonic abomination which you fight as the final boss and the ending involves all the SeeDs sprouting a hoard of clones of the final boss.

Ending C involves letting the dragons in on the fun and having to fight a colossal dick dragon as the penultimate boss and your own dragon as the final boss.

Ending D involves ripping the game a new one with your newly upgraded dragon and seeing what happens when you piss off the evil chain smoking 8 year old's gods by preemptively killing their avatar who also happen to be a legion of giant cannibalistic space babies with electric wings and their giant bald naked pregnant space mother and the final battle involves holding out long enough to let the twin brother freeze time while the MC and his dragon are in mid getting cannibalized.

Ending E involves not getting cannibalized by the space babies and instead blasting their momma so hard that they wind up punching their way through to Tokyo circa 2003 and the final battle involves playing a rhythm game requiring machine like reflexes to beat and the ending involves the giant naked watcher turning into dust while the MC and his dragon take a missile to the back of the head from a couple of passing by military jets; all of which sets up the events of NieR.
Pages: 1 ... 255 256 [257] 258 259 ... 417

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!