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352776 Posts in 14362 Topics by 2254 Members
Latest Member: dharkhades
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3856  Media / Single-Player RPGs / Re: Square Enix teasing potential TWEWY stuff? (Official countdown inside) on: August 31, 2012, 09:27:52 PM
Wait. I thought that
RG Shiki looked different from that.
3857  Media / Single-Player RPGs / Re: Squeenix teases 13-3? on: August 31, 2012, 01:09:31 AM
Well, the story is that Basch was to be the main character, then Balthier. S-E got all pissy that the mains were a bunch of adults and not some teenage hussy, so Van was created. Executive meddling gone too far.

Well at least we have the XIII trilogy now, which was designed to hit all the Japanese demographics from the start.
3858  Media / Single-Player RPGs / Re: Squeenix teases 13-3? on: August 30, 2012, 09:57:48 PM
Actually the main of FFXII was Basch, or at least it was meant to be.

It's amusing just how many mains there were in FFXII.

- Basch was the main to be.
- Vaan usurped him.
- Ashe usurped him.
- Balthier tried to usurp everybody else.
- Larsa wanted to join the party so that he could usurp everybody with his family affairs (and was more integral to the plot than pretty much anybody else even with Ashe and her Raithwall business taking up as much time as it did).
- And Panelo and Fran were just there (the former gets kidnapped once like a random NPC, and the latter goes on and on about the Mists).
3859  Media / Single-Player RPGs / Re: Squeenix teases 13-3? on: August 30, 2012, 08:21:27 PM
FFVIII did quite a few things right. The big mistake was attempting to integrate the battle mechanics into the story. That and the facepalm inducing
We all grew up together and Edea was our caretaker, but then we forgot
plot twist. If they have to choose between taking the XIII path or the VIII path, I say VIII all the way.

If they would have a look at 3D FFs and took something out of each one: the atmosphere, feel of VII, the character design of VIII, the charm of IX, the battle system of X, the fantastic vast "overworld" of XII. Then, used XIII for comparison and changed anything that matched, it would potentially form the ultimate FF game.

The list of big mistakes FFVIII made include the following:

- Making the world setting so sparse you only encounter two major world powers and a handful of towns.
- The technological disparity between the two superpowers makes you wonder why any fucks are given for one of them.
- Flashbacks to a team of chucklefucks who don't do a damn thing worth mentioning for the time you flashback to them.
- Making the antagonist's big focus trying to figure out what the hell SeeD is (and TIME KOMPRESSION).
- Not making the other Sorceress the main antagonist (and I'm not talking about Edea).
- Making you cart around a team of nameless, faceless chucklefucks (with names and faces but "whatever" "....").
- Saddling you with the worst incarnation of the Final Fantasy female lead archetype ever created.
- Starting the game off in a Japanese High School setting.
- That's also a paramilitary organization that fulfills mercenary contracts between the one active world power and a few towns.
- That only employ Japanese highschoolers to fulfill said mercenary contracts.
- Armed only with memory wiping creatures and a couple crappy weapons.
- And are told nothing useful because, aside from the main character, they're just a distraction for the real A-Team.
- And their plot macguffin princess which is the one that actually matters to the main antagonist.

But I guess the tl;dr of that list is that you shouldn't make the entire world literally revolve your main character and make his romantic side plot the game's real plot.

Also trying to cobble together a game from all those parts from previous 3D FF games is a recipe for disaster for the following reasons:

- FFXII's world is too vast for X's battle system (especially with random encounters).
- And too deserty to capture VII's overworld's feel.
- VIII's character designs are too mundane and stick in the mud for the essentric and cartoony world of IX.
- Or alternatively, try to imagine what Quina might look like in a less deformed style.
- Also have fun trying to fit charm into places like VII's Sector 6, Shinra Building, and Gold Sauser's desert prison area.
- And you can't use a Sephiroth clone (XIII-2), a Robo God (XIII-1), random encounters (XIII-2), or on-map encounters (XIII-1).
- Plus you can't use a (loosely) interconnected map (XIII-1), time travel (XIII-2), a clam lands (XIII-1), or a casino (XIII-2).
- Also Chocobos, Moogles, shops at save points, towns intergrated into the world map, gunblades, motorcycles, and dyson spheres are also out.
- Nor are Pokemon/SMT recruitable monsters allowed.
- In fact, a lot of what FFs XIII-1 and XIII-2 do are done a lot by other FF games and it would be kind of a bad idea to exocise everything.

The tl;dr is that just saying "I want this, and this, and this, and this, but nothing that has to do with this in my perfect game." is a bad way to design games.
3860  Media / Single-Player RPGs / Re: Squeenix teases 13-3? on: August 30, 2012, 04:28:57 AM

And soon-ish, two whole Smash Bros. games will have both been announced and released.

Also the semi-official death of the Megaman franchise.

Incidentally, the wait for KH3 has been longer thus far. Also Final Fantasies XII, the second of the XIII trilogy, and the first and soon to be second attempt at XIV have all been released.
3861  Media / Anime, TV, and Movies / Re: MGS Movie on: August 30, 2012, 04:20:29 AM
Metal Gear Movie!?

Hmmm.... I wonder which deep end this will go off on?
3862  Media / Single-Player RPGs / Re: Let's make an awesome Pirate RPG! on: August 29, 2012, 05:24:48 PM
On the plus side, it did give us Suikoden Tactics which is an awesome game that nobody played.

dude suikoden 4 is not crap it was awesome dont be butt hurt because it's different than 1/2/3/5.

Well sure, it is the nicest looking Suikoden game but it's kinda missing its middle half.

Pretty much, I wouldn't even say "half" Its more like watching a three part pilot for a twenty part miniseries, skimming through two random episodes in the middle then going straight for the ending. Its probably on par if not worse then the infamous CD2 of Xenogears. Sad part is, that otherwise the game was actually pretty damn good. I honestly didn't get why everyone hated it until I suddenly hit the end of the game.

The problem everyone has for the game came from the fact that the developers made up for the missing content with that goddamn ocean (at least you got Viki early in that game unlike say Suki III which desperately needed an early Viki).

Also the strategy battles were the biggest walks in the park in the series.
3863  Media / Single-Player RPGs / Re: Let's make an awesome Pirate RPG! on: August 29, 2012, 12:05:20 PM
dude suikoden 4 is not crap it was awesome dont be butt hurt because it's different than 1/2/3/5.

Well sure, it is the nicest looking Suikoden game but it's kinda missing its middle half. Heck, I don't even think the carry over bonus to Tactics was worth playing through it either.
3864  Media / Single-Player RPGs / Re: Square Enix teasing potential TWEWY stuff? (Official countdown inside) on: August 28, 2012, 10:59:01 PM

So we might just get something useful out of this after all.
3865  Media / Single-Player RPGs / Re: Project X Zone - The Namco X Capcom sequel on: August 28, 2012, 08:21:41 PM

And now for some villains/antagonists.

(And a preemptive explanation that Vava is the Japanese name for Vile.)
3866  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: August 28, 2012, 12:08:16 AM
Started Level E. Finally, an anime that doesn't totally suck shit these days.

I've talked bad about modern anime before, but as far as I can tell, there's still plenty of good shows out there, it's just, well, tougher to make out which ones those are when you don't have the luxury of retrospect. I watch anime from modern, all the way though to the early '80s, so that gives me about 30 years to sort through. It sure seems like a lot, but when I break it down by year, albeit just out of what I've seen, it's actually only 3-6 good shows per year on average, with a few really good years thrown in here and there (1997 was a good year, for instance).

Although it doesn't really help your case that it was originally written and nearly became an anime back in the mid-late 90s.
3867  Media / Miscellaneous Games / Re: Super Smash Bros. Namdai on: August 27, 2012, 04:24:36 PM
For what I've read before, Nintendo wants to get the game out as soon as possible to get people interested in buying the Wii U and 3DS.

That and the fact that Project Sora (a miniature dev studio, like HAL Laboratories and Intelligent Systems, and the most recent project that the creator of Smash Bros) was shut down shortly after completing Kid Icarus might have something to do with it.

Of course, IIRC, Brawl had help from Game Arts so this isn't the first time the series has looked beyond Nintendo's own development studios and might even suggest that there won't be any Namdai representation herein.
3868  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 27, 2012, 03:59:47 PM

Let's have us some leaked SMTIV images.
3869  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: August 26, 2012, 10:52:48 PM
Futurama Trip Report: Episode 10. Lobster's Seven. Okay. Now that was a funny episode. Loved the opening and the chart room bit. Also amusing was Zoidberg betting it all on the roulette table, pretty much how it goes in Vegas. The ending was a little too hammy though and the Robot Mafia taking over out of the blue was a bit weak. Still a good episode since its all about Zoidberg being Zoidberg with a well played invisibility act.
3870  The Rest / General Discussions / Re: The NEW Game Journal on: August 26, 2012, 02:51:42 PM
Rolling through a new playthrough of FE6.  Roy is turning out okay, but Speed might be a problem.  Lugh, Dieck, and Lance are turning out great and will soon be my first level 20s - I have promotion items ready for all three.  The two axe fighters are terrible.  Shelving Thany and Rutger because neither one is getting any STR.  I'm babying Lilina a little, but she's getting great levels-up early on and already has the same MAG as Lugh despite being five levels behind.  Debating whether Oujay or Wendy is worth the trouble, not sure if I'm going to train either one yet.  Just picked up Lalum, Shin, and Fir, and will probably use all three in the next chapter and see how their levels work out.  What I *really* need is a decent axe user, which should happen soon when I pick up Geese and Gonzo. 

OJ is pretty good for a Deck replacement since he has the better stat growths of the two, just note that he does not share the same fantastic Con that Deck has (also I'd probably end up benching them both soon enough for the Hero that shows up in the route you're planing on taking, especially if you're in need of an Axe user and Geese Howard doesn't turn out). Wendy and that Advanced Wars CO that she and OJay shows up with suck hard. Also if you're going to judge Lilina by any stat, judge her by her Spd. Her Mag growth hits Lute levels of overkill and she's guaranteed to ram that cap as a Sage (and possibly as a Mage).
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