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Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
332947 Posts in 13642 Topics by 2191 Members
Latest Member: Zaltys
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3871  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: December 19, 2011, 04:22:07 AM
So I finally got around to watching most of Ichiban Ushiro no Daimaoh (namely to find out who this Hattori Junko was since I was familiar with most of the rest of Queen's Gate: Spiral Chaos' cast but not her). Apparently she's basically your typical lawful and justice crazed to a fault type ninja who made a pact with a fellow classmate attending a magic school who wanted to become a pope to stay true to that ambition upon pain of death before he visits the sorting hat expy who files him under Demon Lord and spends the rest of the series either trying to kill him or get into his pants as this is a harem anime. More apparently though is that this is a harem series that surprisingly doesn't suck and can actually be funny at times. The show is hammy enough that the fight with the first major villain causes the show to suddenly switch art styles to a more shonen level while the main character and the villain are exchanging corny monologues while flexing their newly developed muscles and launching showboaty attacks at each other. That said the show is fairly ecchi and gets a bit overblown at times but the thing it really does right by is making the male lead of this harem anime mostly sensible, filled with bravado, quick on the uptake, can be outright vicious if need be, fairly intelligent, and generally competent thus making him the absolute opposite of your typical harem anime sausage between legs protagonist (aside from their gender and inexplicable ability to draw walking female harem anime stereotypes like a fucking magnet). Additionally the series is mercifully short so a lot of potential annoyances that overdrawn anime usually invokes although I will admit that I wasn't able to watch the last two episodes due to Youtube being Youtube thus I don't really know how it ends.


Aside from that nonsense I also finally got around to watching the two Ideon movies. A Contact was essentially what I expected from a condensed retelling of the majority of the series with the occasional retcon and refurbished scene. B Invoked on the other hand still managed to surprise and entertain me despite knowing exactly what it was that I was walking into (down to the laser decapitation that occurs near the end) mostly due to two reasons. First was the fact that it really does earn it's reputation for being one of anime's biggest bloodbaths at the start when they retcon Kitty's death from accidentally getting shot by a faceless mook in a field of flowers in a sort of overwrought sort of way to getting explosion decapitated within the first five minutes of the movie (and then it's all down hill from there til near the end). And the second was the entire ending sequence after Tomino killed 'em all where everybody's dead and loving it and wondering why they were such colossal assholes and bitches to begin with. I was expecting more of a Ideon Gun gets too hot and lights up the night sky in a universe ending explosion finish with a moment of silence and a message to stop being colossal assholes instead of the Ideon suiciding itself on the Buff Clan's supernova cannon which blows itself apart in the process of lighting up the night sky and then ends with the entire cast getting along famously with each other in the lifestream before getting dumped onto Earth II to be reincarnated as the eighth civilization.
3872  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: December 17, 2011, 10:35:50 AM


I missed this last week but there's an obvious holodeck joke to be made here....or at least there would be one if I didn't remember that Voyager not only had one of its own but abused it far more often than TNG ever did (even including the crap in the movies). At least Voyager's hammiest episodes came from them unlike TNG where either the Q episodes or episodes where either Wesley or that other doctor featured heavily into the plot were the wurst.
3873  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: December 16, 2011, 10:37:09 AM
http://www.siliconera.com/2011/12/15/nintendo-offers-to-fix-broken-skyward-sword-save-files/

Once again Nintendo proves that they're still the best in the game of customer service. Good to know that they're doing something about it.
3874  The Rest / General Discussions / Re: The NEW Game Journal on: December 15, 2011, 10:04:23 PM
Playing Radiant Historia again when I need something to take my mind off studying when my brain is getting fried.

Kinda hard to explain where I am since TWO story lines are happening.  I think it's when Rosch is sad and his arm is hurtin', and when I meet Princess Eruca.  Myup. 

Probably the best RPG I played this year. I should replay it. It was that awesome. Princess Eruca is the best <3

Stocke's better, but the Princess definitely earned some awesome points by the end. Aht is fucking broken though (when bosses aren't 3x3 otherwise she's just alright).


That said, finished Champions of Norrath (well the first run anyways; fuck going through it a second and third time for bigger numbers). Spent the better part of the week on GTA3 in which I've done 50 of 73 missions along with 3 Rampages and Stunt Jumps and 31 Hidden Packages on the side. Also cleared up to level 22 in Taxi Driver mode and level 12 in Vigilante mode.
3875  Media / Single-Player RPGs / Re: Xenoblade on: December 08, 2011, 10:46:58 AM
Finally got FRAPS installed. Here's what it looks like running at 1920x1200, no AA, 16x AF.  The way all Wii games were meant to be played :)


Old Heroes

I just want to mention how much these guys remind me of Xenogear's Bart, Fei, and Citan in that order in this pic if they were 20 years older than they were in that game and had no actual relation to them.
3876  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: December 08, 2011, 10:34:31 AM
Code:
Why did they make us fight Ghirahim again? The same boss, with the same strategies? Couldn't they come up with a kick-ass fire boss like Volvagia or something? :C

Boy if you didn't like him you're going to hate the next guy.

I'll admit though I did like the Scorpion refight since he's presented as merely a midboss rather than a full one, giving me a Light World boss from LttP vibe or a more apt example would be one of the many boss refights that littered the NES games.
3877  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: December 07, 2011, 09:43:48 AM
The one Yoda posted is definitely worse as far as nsfw.

But the other one is on the Wii, and it's one of those elusive M rated titles too.
3878  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: December 07, 2011, 09:35:11 AM
I went with the Thunder Dragon second and it didn't cause me any problems for the Fire Dragon portion but then again I didn't bother to stick around after I had done the boss rush enough times.
3879  Media / Single-Player RPGs / Re: PSone Classics PSN rpgs on: December 06, 2011, 07:11:00 PM
http://www.rpgamer.com/news/Q4-2011/120611c.html

And here's some FFVI for those who care.
3880  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: December 06, 2011, 07:09:42 PM
And speaking of thing you do not want. http://www.rpgamer.com/news/Q4-2011/120611b.html

Well this sucks. :(
3881  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: December 06, 2011, 07:01:40 PM
Link to the Past was pretty frickin dark.  I was scared to play it as a child.  The dark rain in the start, the flute boy stump, Blind the thief...

Skull Forest and those Wall Masters are now falling out of the sky instead of coming out of the woodwork when you touch the walls like normal.
3882  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: December 06, 2011, 08:59:07 AM

http://www.gamefaqs.com/wii/943440-onechanbara-bikini-zombie-slayers/images/box-108040

Come back when you've got something worth posting.
3883  Media / Multiplayer RPGs / Re: Emperor's SaGa on: December 06, 2011, 08:45:35 AM
http://www.siliconera.com/2011/12/06/saga-series-goes-to-smartphones-with-emperors-saga/

Welp. This apparently is a thing after all. At least we know that it has a selectable gender option for the MC.
3884  Media / Single-Player RPGs / Re: Xenoblade on: December 06, 2011, 02:41:35 AM
One critical note to make here - the game is currently slated to come to the United States only.
What. The. Fuck.

Write a petition.  Heh.

I've heard the gameplay described as what FFXII wanted to be.

Anyone care to elaborate more on this?  I actually really liked the MMO-esque combat of FF12.  Kind of interested in hearing your guys thoughts opposed to googling.

From what I've seen in the media thus far, the basic combat is handled like FFXII in its MMOish way but instead of trying commands to a clumsy menu at the bottom of the screen a customizable bar is located at the bottom with extra commands located there for more direct access. Also character have some sort of relationship thing going on where characters react to others in the party which does stuff to their combat proficiency. I'm not sure if Gambits are in or not but I didn't see anything in regards to Mist Knacks or Summons so it at least has that going for it.
3885  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: December 05, 2011, 08:34:35 PM
And it terms of "connecting" areas, I guess it would be fun for exploration, but it's not like it's ever been creatively handled.  Hyrule field in OOT was the base hub to every section, and TP's field was connected by narrow paths to change the environment.

I'd think Zelda 1, LttP, and LA did a good enough job there, which is why it can be irksome. It's irrelevant for a game like Mario, SM64 was something of a fluke there and probably wouldn't be if space were less of an issue anyway given how SMG and SMG2 went for tighter, linear design. And Skyward Sword DOES seem to be an improvement for non-dungeon areas on a whole, so stepping up a bit more could lead to a more ideal overworld.

The other problem though may be game size. Those three games are all fairly small, and while Minish Cap kind of abandoned that it was directed by the SS director anyway, so that's probably more an overall design philosophy of his. It may simply be impractical to go for that kind of freedom in a game that can take 40+ hours to beat rather than 20+.

Frankly I found what we got with SS to be basically those three games you just named x3 with one for each region (well more LA than either LttP or Original). There's a lot to be discovered in each region from the major stuffs like pieces of hearts and goddess cubes to minor things like small loot like Amber Relics and goddess statues. Additionally since the game takes these areas and have something major happen to them they offer something new and different on different visits and these environments are pretty large to begin with. So in this case I feel the reshaping the landscape either through silent realm antics or by the events during the Song of the Hero quest line is more preferable to pulling what TP did.

What pissed me off about MC was its pacing, its shortness, and glut. First it's important to remember that the overworld was painfully small and so areas that were wasted on puzzle exploration like the mountain felt like dead space in an already cramped game. Second was the fact that exploration and kinstone fusions didn't really become available until after the fourth of six dungeons had been done so you'd have around 9-10 hearts leaving level 4 and up to 15 going into level 5, you had the best upgrades like the joy butterflies and the final collection of Swiftblade brothers first available right before you enter the final dungeon, and then there's the Mirror Shield which was both a waste of time (since it only blocks one additional projectile found in the game by an exceedingly rare enemy type) and only available after you've beaten the game (further making it worthless). The game basically blocked you from generally exploring for really arbitrary reasons like most shops being closed in town and only slowing being opened up one by one after every major milestone or the placement of guys like the construction workers or the dogblock.

And that's what SS avoids doing for the most part. You have the sky open to you at the start and there are things to pick up aside from the vast number of sealed chests, most of the town opens up as soon as you get your bird, and nothing is really arbitrarily blocked off from you aside from some of the Song of the Hero locations whereas Minish Cap has none of those things until later in the game (you're painfully on rails until after level 2, things don't actually start to open up until after level 4, and then there's missables and post game crap as well) and the overworld is more town than world.
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