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3871  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: August 25, 2013, 08:07:45 AM


And that's it for now.

Somebody posted this before, and I think that he was you.
3872  The Rest / General Discussions / Re: The NEW Game Journal on: August 25, 2013, 08:03:36 AM
That game hasn't aged terribly well.  It still looks good, but gameplay-wise it kind of annoys me.  For one, Monica doesn't measure up to Max --- she can, but it takes way too much time and effort.  The monsters can be good, but the fact you can get Steve's (awesome robot name) best equips by the 3rd chapter kinda makes it hard to bother caring for Monica's Monster Haps.  Also, and this is a big one, I hate the projectile attacks, they're just waaay too weak.

Actually, you can't fix Monica's Monsters because they are just that bad. The biggest upgrade for them doesn't come until you've completed the photograph sidequest which only happens around either the very end of the main game or during the post game dungeon (provided you haven't missed too many pictures to begin with; like 7 is the limit) which doesn't even start with Monica to begin with; you'll only get her half way through it, and by that time Max is working on his ultimate weapons and Steve is fully maxed out (and even after level grinding the Monsters to max level, they're still garbage compared to literally everything else (including Monica's Bands which have probably fallen behind as well since the NPC who boosts the exp gains for the Band weapon type is only available for a single chapter during the early-middle part of the game).


Anyways, I got to the end of Chapter 4 in VP2 and goddammit, I'm right back where I started. Time to go back to the PotVD and grind out at least 4 (if not 6 or 7) more levels for both Dylan and Lezard (there is literally no good level grinding spots between the end of Chapter 3 and the start of Chapter 5; just a couple of generous boss fights, an old dungeon restocked with new enemies, and a new dungeon that's six screens long, and neither have Geysers). At least I confirmed that I'm going to get the Tri-Emblem.


Anyway should I get Paper Mario or Super Mario RPG!!?!?!??! pickles cookie

Paper Mario and Super Mario RPG are surprisingly rather different games. SMRPG is more like a SuperNES era Square RPG with Nintendo characters/setting and is longer and more convoluted of the two games (but only about as long as an average SuperNES era RPG got, but nowhere near the grind).

Paper Mario is a lot more direct in many ways, its a shorter game, has less numbers p0rn that Square/Squeenix loves to death, battles consist of only Mario and a single companion out of half a dozen or so, less difficult navigation on the field, plot's a bit drier and less involved, equipment choices are limited to two options with fixed upgrades plus badges that can be equipped for different effects, only three actual stats HP, FP (i.e. MP), and BP (Badge Points for equipping badges) with the interesting ability to pay a guy to rebalance them so that you can have whatever build you want.

Both games though have turn based combat that feature timing based command inputs to influence how much damage you deal/receive (with SMRPG being the first CRPG to implement it) and field maps that incorporate platforming elements. I'd say get them both, but ultimately the choice is yours.
3873  Media / Single-Player RPGs / Re: Surprise! Drakengard 3 (aka; how to damn "nier" lose your shit about old title) on: August 24, 2013, 03:48:04 AM
http://www.siliconera.com/2013/08/23/drakengard-3-sister-three-displays-her-obsession-with-dolls/

Somehow I suspect I won't be surprised to see creepy ass baby shaped dolls as enemies when going after Three.


Edit: http://gematsu.com/2013/09/13-minutes-of-drakengard-3-gameplay

Here, have a trailer.
3874  The Rest / General Discussions / Re: The NEW Game Journal on: August 23, 2013, 07:28:19 PM
I agree it's a slog towards the end, but I never had that much trouble with Project X Zone. It took me 45 hours to finish, with some of the later fights taking 90-120 minutes to complete. I leveled units evenly and never had much trouble keeping them alive. The game is very generous when it comes to handing out low level items. Since you can use as much as you want in a single turn and on any allied unit on the map, it's very easy to get units back to safe health levels.

Yeah, its not as bad as I've been generally been painting it up but I still can't honestly recommend this game for anybody who isn't a fan of at least a number of the series involved in the game. Generally speaking, there really isn't a lot of depth to the game past pairing up different solo units to different pairs and what you equip your units with. You'll end up recruiting the exact same characters, at the exact same time, and play with them during the exact same missions, under almost the exact same circumstances (depending on how neglected some units might end up level wise), using the exact same skills learned at the exact same levels. The only other variations the game offers aside from solo assignments is your KO count, whether or not you've bothered to break every lootable container or not, and which boss you defeat on the three chapters where the victory condition includes beating one of two bosses (and the last instance has the third option of taking both out with a single MAP attack).


Anyways, a brief update on my Awakening: Classic Lunatic, Final Destination, DLC Characters Only run. Beat Smash Brethren 1, but lost Quan to a really unlucky crit to Ashnard, which sucks as he was one of my better units. And while I got Elincia to compensate for Moulder's loss and Clive for Quan's loss (he is, for all intents and purposes, Quan plus actual Luck), I'm still down a man from the current deployment limit for chapter 20.

Also, I've beaten some sidequests in VP2 and I'm ready to get this show back on the road. Onward to Japan Dipan.
3875  The Rest / General Discussions / Re: RPGfan Community Quiz Quiz Show! on: August 23, 2013, 07:03:15 PM
If I don't end up getting stuck with making donuts or Mibbit Makes GBS-threads me, I'll be there.
3876  Media / Anime, TV, and Movies / Re: New Batman..... on: August 23, 2013, 06:59:43 PM
Yeah, that is the core of the matter isn't it. Both Daredevil and Batman & Robin were terribly directed among other things and it showed.
3877  Media / Anime, TV, and Movies / Re: New Batman..... on: August 23, 2013, 04:58:17 AM
Well, he can't be any worse than George Clooney and his Bat Rubber Nipples. Fake Edit: Oh god dammit, nevermind. I forgot that he was Daredevil.

And speaking of, lol at Affleck for finally rectifying his lack of being a Batman in an effort to catch up to Clooney in that regard.
3878  The Rest / General Discussions / Re: Things players think are bad but really aren't on: August 23, 2013, 04:49:50 AM
I think the overall mood and flow of the game really decides if random battles work or not. Obviously the old way of loading and having a fight is very cumbersome, but I'd love to see more games transition smoothly from battle to exploration. That married with a fast paced, challenging, and fun combat system could lead to some very innovative games.



You mean like Xenoblade Chronicles (and to a much lesser extent, FFXII).
3879  Media / Single-Player RPGs / Re: Surprise! Drakengard 3 (aka; how to damn "nier" lose your shit about old title) on: August 23, 2013, 12:40:26 AM
Caim is not only alive and well, but still a prince of his old country (or a lord of a new one), instead of a shit-wrecking hobo who's so pissed off that he could kill Death.

He did. I mean kill death...

Caim Kills Death

See?

You do realize that I had mentioned that detail for a reason, right?
3880  The Rest / General Discussions / Re: Things players think are bad but really aren't on: August 22, 2013, 11:23:14 PM
What if a game had random battles, but you had fewer in a given area the higher your level was? and if you were at a certain experience level, you wouldn't get any battles at all -- thus, you can't grind at all, and you stop having regular battles when they quit being a threat?

Didn't Lost Odyssey basically do that (or did it forget about the whole, turning off encounters part of it)?
3881  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 22, 2013, 11:15:17 PM
Yeah, I wouldn't say that Tales of Favorite is my favorite Tales of working title.


Edit: http://gematsu.com/2013/08/tales-of-link-announced-for-smartphones

Welp. We got something out of Link.


Double Edit: http://www.siliconera.com/2013/09/04/tales-of-zestiria-is-most-likely-the-name-of-the-next-tales-game/

I think I'm going to go ahead and believe in the sign of ToZ.


Triple Edit: http://gematsu.com/2013/09/tales-of-bibliotheca-tales-of-phantasia-announced-for-ios

Have a Tales of Summary and a Tales of Phantasia 'now with DLC' iOS edition too.
3882  Media / Single-Player RPGs / Re: Surprise! Drakengard 3 (aka; how to damn "nier" lose your shit about old title) on: August 22, 2013, 11:13:37 PM
http://gematsu.com/2013/08/drakengard-3-introduces-utautai-sister-two

And unless there's a Utautai Sister Six, that's the last of them.

Hmm.  Maybe not the seven deadly sins or a missing "boss" sister?

Maybe the dragon is the seventh sister?

Nah, that's pretty ridiculous as the dragon was confirmed as a 'he' in previous material. Although, either a brother or mother might be possible.

Knowing this series, literally A-N-Y-T-H-I-N-G can happen.  Caim could come back to life, have made love to Nier's long, long ago ancestor and they had a kid, and that kid became a woman who made love to Seere and there ya go.  Poetry.

I actually loved that Drakengard 2 had an actual "happy" ending, every other ending between Drakengard and NieR is a mix of shit-awful to bittersweet at best.

Actually, according to the pre-release manga for this game, Caim is not only alive and well, but still a prince of his old country (or a lord of a new one), instead of a shit-wrecking hobo who's so pissed off that he could kill Death.

It was also heavily implied that he was Red Eyes during Nier's backstory.
3883  Media / Single-Player RPGs / Re: Surprise! Drakengard 3 (aka; how to damn "nier" lose your shit about old title) on: August 22, 2013, 06:13:47 PM
http://gematsu.com/2013/08/drakengard-3-introduces-utautai-sister-two

And unless there's a Utautai Sister Six, that's the last of them.

Hmm.  Maybe not the seven deadly sins or a missing "boss" sister?

Maybe the dragon is the seventh sister?

Nah, that's pretty ridiculous as the dragon was confirmed as a 'he' in previous material. Although, either a brother or mother might be possible.
3884  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 22, 2013, 06:08:58 PM
http://gematsu.com/2013/08/namco-bandai-trademarks-three-more-tales-names

And the name train continues.
3885  The Rest / General Discussions / Re: XBOX: A New Generation Revealed, May 21st on: August 22, 2013, 02:15:16 PM
I had a Power Glove.  It was so bad.

No, I don't mean that in a good way ;)

I, thankfully, stuck to the Zapper.
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