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338717 Posts in 13864 Topics by 2217 Members
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3871  Media / Single-Player RPGs / Re: Radiant Historia on: February 15, 2012, 09:37:53 PM
Beyond the Beyond had a lousy sewer dungeon made worse by an astronomically-high encounter rate.

Also, Radiant Historia definitely lives up to the hype.

Beyond the Beyond had a lousy sewer dungeon made worse by the fact that you had to go through it four times. Made much worse due to some of the reasons for going through the poo gas being pants on head retarded. Made much much worse due to having half of your adventuring party be functionally worthless.

And it wasn't even the worst dungeon in the game by far.
3872  Media / Single-Player RPGs / Re: Suikoden Topic on: February 15, 2012, 09:31:31 PM

Anyway, the fact of the matter is Konami are in no position to tackle a main series Suikoden at this present moment in time so the fact that they are 'saving it for a better day' shows they still have respect for the series.

If they can't tackle a "main series" Suikoden, why make this one? That makes no sense.

Because Konami are not in a financial position to make a main title Suikoden. Their only hope at present is to make these cheap spin offs and hope to generate enough cash to keep the series alive. The series has never been in the best position and certainly isnt these days. I still say we support this new game, however, by buying it (if released over here of course). Good sales may very well be what gets us a Suikoden VI someday. However, I strongly suggest we make our feelings known to Konami about the future of the Suikoden series.

Love Plus says otherwise.
3873  Media / Single-Player RPGs / Re: Kat Bailey: Do Japanese RPGs need good stories? on: February 15, 2012, 09:29:40 PM
I'll agree with the point that good world building can make even a simple game far more interesting (case and point: Suikoden) and that mediocre world building can make a good game mediocre (case and point: Suikoden). Of course, even good world building can't help you if all you ever see is the same fucking cave/hallway and everything is copied pasta'd all over the place.
3874  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: February 15, 2012, 05:20:25 PM
To be perfectly fair, I do have my misgivings when I see developers start stuffing gameplay systems from every previous game in the series into their latest creation. It didn't work at all for Sword of Mana and the more I see of this and consider the twelve games that came before it, the more I worry that'll turn into a clusterfuck of gameplay systems.

That and I seriously wasn't expecting you of all people to call me out on being an elitist prick. It's almost worth badgering you now.
3875  Media / Single-Player RPGs / Re: Final Fantasy VII 15th Anniversary, Thread of "It has been that long?" on: February 15, 2012, 05:04:29 PM
I think it was implied somewhere in the original game that RedXIII's momma was also human when they were discussing how she died and how his father left her. And given that his grandfather was human(ish)....

That one scene at the end kinda implies that too, given the otherwise massive plothole the other alternatives lead to (if those aren't Red's and Aerith's grandkids (or great-grandkids since Red would be roughly in his 160s in 500 years), then the next time somebody uses the Black Materia the world isn't going to get its bailout like before).

The ts;dr (too stupid; didn't read) is that FFVII's writing always sucks; it just got progressively worse over the years.
3876  The Rest / General Discussions / Re: Happy Valentines Day to all the lovely ladies of RPGFan... on: February 15, 2012, 02:39:08 PM
For most of you, it was the loveiest-doveiest day of the year.

For me, it was a Tuesday.
3877  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: February 15, 2012, 10:12:44 AM

Lunatic and Casual (i.e. no perma death) modos confirmed. No mention of any Reverse Lunatic modos or Gaiden chapters that require the player to be under a certain threshold of units.

I should probably complain about something else to get another hilarious rise out of MJ-rpgfan, but :effort:. Maybe a comment on what the MU would get as a prf/prf legendary to offset Krom!'s (not?)Falchion.

Edit: Story Details
3878  Media / Single-Player RPGs / Re: Radiant Historia on: February 14, 2012, 05:48:42 PM

To be fair though, a lot of that comes from Ruins of Lore being a pain to play to begin with.
3879  Media / Single-Player RPGs / Re: Final Fantasy VII 15th Anniversary, Thread of "It has been that long?" on: February 14, 2012, 09:46:53 AM
To throw my two gil into the pool; regardless of any personal feelings concerning VII I think it is definitely 'not' one of the best games made.

The present argument; that because something brings an aspect of a sub-culture into mainstream fame it is by definition 'great' is by and large false.

I point at the Twilight series of books in example; as honestly it is a pretty good parallel. It brought a sub-culture (vampires) into the mainstream for a period of time (see the onslaught of 'vampire' movies and books which cropped up during the two year span of it's initial explosion), but in truth is really an 'average' product in and of itself at best; regardless of what it created and/or allowed to be created by existing. (Sub note: Also as part of the comparison; note both FF7 and Twilight have obsessive/insane fans which pretty much make anyone in or out of the fan base wish their existence to never have happened. Just a point of amusement.)

VII, both in its own time and by current standards is pretty much middle of the road. Once you peal away the 'ooh' and 'ahh' factor of the graphics as interpreted by relevant standards of the time it pretty much scores C+ to B- in both story and gameplay.

Or they could take one look at everyones' Popeye arms and say "We're done here." (or "This doesn't look anything like Advent Children.").
3880  Media / Single-Player RPGs / Re: Radiant Historia on: February 14, 2012, 09:42:43 AM
worst sewer was Lufia: Ruins of Lore

Worse than Norturne?

I think CT and Tales of Symphonia had my favorite sewer dungeons, CT because it was based on really, really neat set pieces, and ToS because it had... some puzzle I recall liking?

(I think my least favorite desert was FFXII. Favorite desert was probably the Motavia overworld in PS1, which played rather much like a dungeon).

I hated that dumb ass Sand Sea in FFXII. Running along that maze of identical platforms over the course of two full regions was aggravating by the seventh platform on your first visit nevermind the rest of the trip. There's absolutely no reason why most of those platforms exist since they were all copypasta'd and none of them held anything of value and all of them had the same enemy on them. The only reason why anyone would be willing to go back was for hunts or building a ridiculous chain bonus to loot that one Fey that was randomly there to wreck your shit earlier.
3881  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 13, 2012, 09:03:12 AM
Hey guys. Remember that one chick from the first FFXIII that did nothing but remind us of Sarah Palin and dies without so much as a single boss fight?


Well now you can finally get that fight you were promised way back when the first FFXIII was still in the midst of development.

Next up on the DLC will be Hope's Mom Dad (let's face it, she'd be the last DLC character because she'll be the strongest, because moms are tough).
3882  The Rest / General Discussions / Re: The NEW Game Journal on: February 13, 2012, 08:49:01 AM
Unfortunately, no. I tried that. I can play the previous chapter, but I can't restart the chapter I'm currently in.

Apparently if you have an important key in your inventory, you're not supposed to go back and play previous chapters while you have it.

I went back to buy some more health and when I went back to the main chapter, my key disappeared. It apparently happens with any major key in the game.


Did you check to make sure that the key didn't respawn in the place where you originally found it?
3883  The Rest / General Discussions / Re: The NEW Game Journal on: February 12, 2012, 10:50:16 PM
Finished up the last plot based mission in GTAIII. Final mission complete count is 69 out of 73. Fuck going for those off road challenge missions, they're painful and they suck out loud. Did two of the three vehicle missions and now have access to every basic car and truck in the game, only emergency vehicles left undone. Speaking of, did enough vigilante missions to unlock all six bribes at the bases; didn't bother with the other vehicle based missions. 72/100 hidden packages, 9/20 rampages, and 3/20 unique jumps were cleared/collected.

The final mission itself was pretty entertaining when you approach it with the bullet proof Patriot; nothing like rolling along giving no fucks while cartel fucks spray enough bullets to reduce anything to scrap in seconds barely scratching the paint (actually I think they were doing enough damage to cause visible damage anyways). Either way though the only real concerns while rolling with my not-tank were user error (i.e. flipping over, running over explosive barrels, getting shot while on foot as you have to climb up to the roof with what's her face and the rocket launcher on it to get both, ect...), helicopter bombardment (car's bullet proof, not fire proof), and time. And I ended up cutting it very close to the wire on that front with a whole 2 seconds left of the clock (and seconds move twice as fast as real seconds do so I had only one second left before I failed miserably).

I'm satisfied with GTAIII now. Time to move on to the next backlogged PS2 game (as soon as I can locate my other PS2 memory card).
3884  Media / Single-Player RPGs / Re: Giving Suikoden 5 a second chance on: February 12, 2012, 10:15:42 PM
I'm wondering if this is just part of the comedy routine?
3885  Media / Single-Player RPGs / Re: Suikoden Topic on: February 12, 2012, 04:26:40 PM
So it's a Suikoden game trying to be Chrono Trigger but made by Konami and Tri-Ace who are less like the Dream Team and more like the NY Mets. I mean with the combined brain powers behind MGS and SO you're basically guaranteed total plot incoherency from the start.

Also the multiple characters pulling off normal attacks at the same time was something both of the PSX games pulled regularly with no real fanfare involved; and then there were unite attacks and combination rune spells in addition to that.
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