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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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3886  The Rest / General Discussions / Re: Super RPGFan Game Journal IV - The New Warriors: The Revenge The Movie The Game on: February 21, 2011, 05:06:54 PM
Beat the Elite Four and am on my way to Kanto. Lance is like the kid who spends all his time playing a game and uses the most annoying thing possible. Seriously, who has three Dragonites? Dick move, sir. Dick move.

My son has been playing this game and is stuck on Lance. He gave up after trying several times to beat him. Any tips for him?

Ice. Ice. Baby Ice.

On a serious note Ice moves are typically the way to go. Get something like a Pilloswine or a Gryados with Ice Beam or Blizzard and just wreck his shit. Electric moves are a good fall back since his Gryados is typically his biggest roadblock and his other Dragons all have Flying in there somewhere.

That said, DQIX. Goddammit DQIX. NOW you're dumping top tier items on me even though they're weapons that I can easily grind from those two S ranked chests in that one grotto I grind versus those annoying 2% grotto boss drops. Oh well, at least I only have two more top tier weapons left to acquire now and one of those can still be acquired during this week's DQVC.
3887  Media / Single-Player RPGs / Re: Tactics Ogre on: February 21, 2011, 03:49:59 PM
There wasn't a hell of a lot of gear to begin with and an upgrade could be spotted a mile away.

Btw, FFT employed a dressing room where you could equip a piece of gear and see how much it changed. Buying straight just gave you the item's base stats. And neither method told you the formula used to actually calculate damage (I bet you didn't know that sticks in FFT used Magic Power as part of the damage formula rather than Physical Power).
3888  Media / Single-Player RPGs / Re: RPGs with puzzles or subgames on: February 21, 2011, 03:41:57 PM
Aeolus, well said. SO3 is a character shredder. I noticed something, the more plot they try to make around a character, the worse they get. Maria and Cliff have ridiculously short introductions and virtually no backstory. Maria's is completely ridiculous too. I remember their explanation of why she's their leader is that along some single voyage, somewhere, she suddenly awakened her powers and randomly saved them all from some horrible death, so Cliff instantly just handed over the keys to the ship and organization to a teenage girl who had no idea how to lead, just because she got spezial powas! Wow. But then again, they don't dwell on it too much, and her character isn't an obnoxious little bitch like all the others.

As for the battle system, I'm there. Totally broken. I hear people scream, "yeah, it's good because it's challenging". No, it's challenging because it's a cheap rape-fest. Unless you've enjoyed the game enough to go pick up 10,000 widgetmadoogles, synthed the "battle bikini from hell", and level up an ungodly amount at every dungeon, you're going to get stunlocked no matter how l33t your s7ra7egees are because the game is a stunlock carnival.

SO2 had the opposite problem, it was ridiculously easy because you could stunlock anything, because nothing was ever fast enough to get away... except for the final boss, which suddenly went from ridiculously easy to insanely hard, because he moved JUST SLIGHTLY FASTER than anything else. Any game whose battlesystem was so centralized on one tactic is broken IMO.

Given how the entire organization consisted of Maria, Cliff, and Mirage it's amazing at just how much more competent they are than everybody else. Though nevermind Maria, Nel was an uncertainty lesbian. At one point there's an NPC who suggests that she and Nel are butt buddies but at a later point the very same NPC suggests that Nel is as straight as an arrow. I can't even begin to surmise Abdel or the old dude back stories, and everybody else was either a cunt, a twat, or both.

And leveling up an ungodly amount was in of itself a herculean task given how the game wants you to make use of its precious bonus gauge. Yeah. Sure. Double EXP and Triple Gil payouts per battle are nice, but why does it have to take 50 battles just to activate when but a stray cancel or stun will wipe out the entire goddamn gauge?

Also MP Death. Just MP Death. Fuck MP Death.
3889  Media / Single-Player RPGs / Re: Persona 2 IS Remake on: February 21, 2011, 03:15:50 PM
And at least three new modes aside from Theater Mode.

3890  Media / Single-Player RPGs / Re: RPGs with puzzles or subgames on: February 21, 2011, 03:30:45 AM
This is a summary of SO3's plot, as I remember it.

Fayt Linegod and his parents are vacationing with his adopted sister Sophia on a tropical island planet inhabited by shark people. They go to play in the arcade for several goddamn hours and then meet an eight year old girl and her troupe of clowns. She draws a smiley face on Fayt's shirt. Then something attacks and Fayt and his family are in space for some reason, and then Fayt misses the escape pod and ends up on some forest planet, where he has to go to the ruins to save some little kid that ran away and got lost in them.

After he saves the kid, Kurt Burgundy and his girlfriend show up and take Fayt with them. Then they land on another planet where Kurt gets kidnapped and Fayt does to. And then they are getting molested by a fat guy in a gimp suit. Then they get unkidnapped somehow and you wander around a snowy city.

After that you meet Nei from Phantasy Star 2 only her name is Nel now. She tells you there's a war going on so you get in a planning room with some gray haired chick with a godawful voice and plan things. This is relevant because apparently Sophia is involved somehow. Anyway after you plan in the planning room for several hours you get on a carriage which is going to the other country, which is all of like ten feet away, so you run around in the snow some more fighting lizards and dudes that look like tops.

Then a bunch of shit happens and you have to control a turtle. After that you end up in Aquaria where *ABSOLUTELY NOTHING HAPPENS* and then you fight Abdel Kennedy in some giant fortress that makes no sense for some reason. And then you go to a forest and rescue a catboy from a shed. Also I think there's an old dude, or possibly Abdel is an old dude but he doesn't look like it. I don't know.

That's basically it, yeah.

Oh great, yours makes more sense but I distinctive remember a chick called Maria who is really the maid from the anime Hayate the combat butler /lol

Maria doesn't show up until near the end of the first disk right after the alien race takes a nuclear shit on the planet you're on and you return fire. What Mesh is covering is what happens during the first half of the first disk, what I was covering happens later on when the plot twists go from bad to worst. The turtle cockroach thing happens when you are trying to get copper or some shit out of some mine to help power the republic's superweapon which doesn't do shit because of the aforementioned nuclear shitting. The cockroach thing was both horrible and pointless just like everything else about SO3.

PrimeMover knows what I'm talking about. SO3's plot is more convoluted than a Spanish Soap Opera and I can't even comprende' Spanish. And regardless of how good the battle system might feel like it handles, getting stunlocked into oblivion by fucking security drones on the MoonBase because they get an instant 20-hit combo attack with high stun chance per hit and almost no cool down time between salvos means that regardless of how piffle the damage or how high your stun protection is, getting hit by something like that once means that you're already dead (especially given with all the stupidly powerful angels that are hanging around at that point).

PM was also right that Maria was by far the best character in SO3 given her lack plot focus to actual usefulness ratio is. I don't know why I would rank Nel at #2 though. Her ties to the republic is pretty much the driving force for a great deal of your shenanigans for the first disk and she's not even that great in combat. Cliff and Mirage were #s 3 & 4 though namely due to Cliff probably having the game's best VA (as well as being around for almost the entire game), and Mirage because she was completely irrelevant to the plot thus not making me want to punch her face in like the other chucklefucks not named in this post.

The greatest tragedy though is just how much of this horrible game I still remember off the top of my head.
3891  Media / Miscellaneous Games / Re: Telltale Games (Tales from Monkey Island) announces a King's Quest Reboot on: February 20, 2011, 01:48:36 PM
First: I hope they at least acknowledge The Silver Lining.

Second: There needs to be at least one walkway of death, and at least three different ways to entering a dead man walking state.

And Finally: I hope to god they get Graham's voice actor back.

Addendum: And NO Cedric. They've already dealt with that scourge back in the reimagining of KQII.

Addendum the Second: Not acknowledging Mask of Eternity would also be acceptable.
3892  Media / Single-Player RPGs / Re: RPGs with puzzles or subgames on: February 20, 2011, 12:45:54 PM
That's pretty much it right there, pointless dicking around that has less than fuck to do what the plot to the point where the game has a plot but the plot has nothing to do with the game. It's almost as bad as a Lufia game if Lufia games didn't come with a plot at all.
3893  Media / Single-Player RPGs / Re: The 3rd Birthday on: February 19, 2011, 10:44:24 PM
I'm not too fond of The Third Birthday's story itself, but there are some interesting things to it.  It's nice to see things through a different perspective.  The gameplay is great, though.  I don't think the story deserves nearly as much hate as it's given, but people always hate on plot twists, no matter how good or bad they are.

While that's true to an extent, I think the bigger problem is how the twist basically existed more as justification for resetting Aya's personality than for something actually meaningful.
3894  Media / Single-Player RPGs / Re: RPGs with puzzles or subgames on: February 19, 2011, 10:27:37 PM
I also remember the retardedness of the battle trophies, the bonus gauge, the horrid MoonBase (helplessly watch yourself get plinked to death as your still warm corpse is juggled endlessly in the air), item creation (nuff said), whatshisface'smusic, the "WTF" plot twists, the "No seriously, WTF" plot twists, the "Wait. WTF? Am I even playing the same game anymore? WTFITS!" plot twists, and the "I hope to god whomever wrote this dies horribly of the worst cancer and AIDS because I am not loving this shit!" plot twists.

I sorta agree, but SO3 is still one of the best ps2 game I played last gen, yes the big twist turned me off big time.

Screw the plot twist, the first hour of the game has the Voyager Era Borg show up to totally curbstomp both the Federation and the Romulan Empire, and then, oh wait, you're now stranded in a JRPG for the rest of the first disk either helping the Ewoks overthrow some random tyrant, fail miserably at trying to save the staff chick from anime cancer (though it turns out to be a completely random lookalike instead and you're still stuck with the actual staff chick), help your side win a war with a country located not more than two minutes away (at brisk walking speed) that lasts all of three seconds before the aforementioned Voyager Era Borg show up just to nuke for lulz (and promptly get counter-nuked by the main character turned Super Sayain), look for random plot coupons in the hopes of deus ex-ing the Voyager Era Borg away, and fail miserably in saving the main character's father (and promptly serving up some revenge through the power of breakdance, hip hop style 'yo dawg'). And that's just the first disk. The second disk starts off on the MoonBase in the middle of End of EVA's ending, then you learn that you are Neo and then you promptly jump out of The Matrix and into Akihabara, and the rest of the game is spent trying to break into and kill everyone in Tri-Ace's headquarters.

The best part? The anime cancer is the part that gets the most focus out of everything in the game (you know, instead of the two wars going on in the immediate background, potential rescue missions needing to be hatched, or any sort of lead up to anything that might occur in the second disk instead of "Have some angels.", nevermind the complete and utter lack of Stars and Oceans involved in this game).

True! SO2 also had a problem with the item crafting skill taking forever to actually get useful. However, I just meant that, in theory, I prefer it when game systems are not operating in isolation from eachother.

At least is wasn't as prone to returning 1,000,000 gil wilted salads as SO3 was.
3895  Media / Single-Player RPGs / Re: RPGs with puzzles or subgames on: February 18, 2011, 04:03:10 PM
If I recall correctly the biggest bullshit SO3 sidequest (aside from any post game content like the usual Cave of Trials) was the Bunny Racing (an amazing feat considering that the entire game was solely designed to cure all but the absolute spergiest sperglords of their OCD). An exercise in pure monotony as you had to grind far too long races for an insignificant amount of points (like less than ten at the highest payout) for prizes that costs thousands of points to earn. You could influence the races but doing so was all but a guarantee of your time and money being wasted (especially at any level but the lowest ranked and yield).

I must getting old because I don't remember a thing about bunny racing, and I spent 120 hours on the game (a lot in the extra dungeon and grinding i mean creating weapon/armors)

There's an entire arcade dedicated to minigames in the 4D part of the game, including the cooking competition, the arena, a chess game, and the bunny races. I remember it because that was the part of the game where I just simply gave up on the whole goddamn mess.

I also remember the retardedness of the battle trophies, the bonus gauge, the horrid MoonBase (helplessly watch yourself get plinked to death as your still warm corpse is juggled endlessly in the air), item creation (nuff said), whatshisface'smusic, the "WTF" plot twists, the "No seriously, WTF" plot twists, the "Wait. WTF? Am I even playing the same game anymore? WTFITS!" plot twists, and the "I hope to god whomever wrote this dies horribly of the worst cancer and AIDS because I am not loving this shit!" plot twists.
3896  The Rest / General Discussions / Re: The Good, The Bad, The Ugly on: February 18, 2011, 02:28:06 AM
I'm gonna reverse this one up.
The Ugly:
What insomnia does to my face

The Bad:
Fucking hentai site wont load

The Good:
Fucking hentai site wont load

Is your avatar hentai related?

/off topic

The Bad:
The Something Awful forums giving lurkers the usual lurkers begone treatment.

The Good:
The Something Awful forums not distracting me from my work or posting rounds.

The Ugly:
My webcomic backlog. D:
3897  The Rest / General Discussions / Re: Massive Steam Sale on: February 18, 2011, 02:12:48 AM
SaGa The Last Remnant

Was that a mistake or is there some connection between SaGa and Last Remnant I'm not aware of?

The Last Remnant is basically a SaGa game with a different name and more of an Ogre Battle style combat system to it.

Same design team, same inherent need of a guide to know how to not utterly fuck yourself over, and so on.

That aside, any word on my original query about individual purchases? I don't have an extra $70 lying around for me to throw at a bunch of games that I'm not likely to play any time soon.
3898  The Rest / General Discussions / Re: This goes out to all the lovely RPGfan Ladies out there (and Goose) on: February 18, 2011, 01:57:19 AM
Well I blame bad business practice on Cadbury's part the past couple of decades that led up to this fiasco

I blame those awful Eggs. I hear that eating them like cereal for breakfast is a good way to wake up in the US Senate or in bed with a coworker of the wrong gender.

Coincidentally, I read terrible webcomics.
3899  The Rest / General Discussions / Re: Super RPGFan Game Journal IV - The New Warriors: The Revenge The Movie The Game on: February 18, 2011, 01:51:49 AM
Shit store didn't have Ys 1 & 2, nor did it have either pre-order bonus for TO or DQVI.

Ys I & II comes out next week, it WAS slated for this week but they didn't officially announce a date until earlier this month I think. Given the stiff competition this week I can't really blame them for holding it back a little bit longer.

Saw that this morning on RPGamer. Still doesn't excuse my having to travel cross town just to pick up my Slime plushie (though offering me a $5 discount on 4 Heroes of Light did mitigate my frustrations somewhat). At least I'm all squared away with that clusterfuck, now I just need to get through purchases of Ys 1 & 2, Radiant Historia, Legend of Heroes VI part 1, and the reprint of Super Mario All-Stars (also a 5thGen Pokemon for a sibling's B-Day gift) and I should be done with the worst of it this year.
3900  Media / Single-Player RPGs / Re: RPGs for beginners on: February 18, 2011, 01:34:34 AM
I also prefer P3. P4 is good and all, but P3 was the one that made it all fresh. P4 just builds on it.

P3 has the better story, too. Much more story driven.

I'm nearing the end of P4 right now, and the story definitely picked up and got intense, but I also prefer P3 over P4. They're both excellent games. I hope P5 changing is everything again, but I have a feeling they're going to keep the S.Links and things of that nature.

Assuming they can ever move away from P3 rehashes and expansions.
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