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3886
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Media / Single-Player RPGs / Re: JRPGs are total shit, WRPGs are THE shit
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on: July 08, 2009, 06:32:11 PM
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I thought RPGs used to be one genre... Now it's JRPG and WRPG.
SUBGENRES MOTHERFUCKER No seriously, think of how action RPGs aren't simply called RPGs, and how JRPGs/WRPGs are typically at least as different from each other as Action RPGs are from turn-based RPGs or tactical RPGs. With that it makes sense to go JRPGs and WRPGs, they aren't really different genres since they fall under the same umbrella, but they're different enough to deserve seperate labels. Plus if Namco can be twits and give each Tales its own 'thematic genre' then JRPG/WRPG is innocent enough. Prime Mover: You fucked up and put WRPGs where you meant to put MMOs. Or perhaps just Everquest-based MMOs, whatever. Damn subgenres. Making things harder. Action RPG, SRPG, WRPG, JRPG, WTFRPG = RPG I just hate it when people go WRPG vs. JRPG or when lots of people don't claim Valkyria Chronicles as an RPG (SRPG) but a Strategy Shooter something something. So what do you call a Knights in the Nightmare?
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3887
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Media / Single-Player RPGs / Re: Which Dragon Quest game should I play?
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on: July 08, 2009, 06:25:06 PM
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i have only played DQ8 and DQ1 i thought DQ1 was pretty good at the time when i played it. i mean hurtmore and healmore are totally awesome names for spells. i however thought DQ8 was total ass,and am having a hard time understanding why it is so beloved here. in dungeons i often found myself running from every fight to perserve my resources for bosses since i could not figure out an efficient way to dispatch normal enemies. compounding this was the fact that mp restoring item appeared to be incredibly rare. wich led to me being under leveled. and when i tried to grind to get some levels it took FOREVER to level so i eventually said fuck this and sold it back to gamestop. if i remember correctly i think the lost boss i fought was dhoulmagus and he makes 2 clones or something. it was almost like an mmo where you have to go back to town anytime you want to heal.
Did you realize that there is a healing pool like two rooms away from the guy that restores both HP and MP. Moreover there's an ability called Cherub's Arrow that Angelo can learn (and it only costs 18 Skill Points to learn). It's a free skill that deals normal damage with each hit and returns a small percentage of the damage back to Angelo as free MP (and Bows are his best weapon until you get the Uber Falcon Blade). Also Casinos are fairly easy to abuse in this game compared to other DQ games and you can easily stock up on Magic Waters at the first Casino pretty quickly.
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3888
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Media / Single-Player RPGs / Re: Best Unique Gameplay Feature
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on: July 08, 2009, 06:04:36 PM
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I wish ALL Suikoden games had the cooking game.
Fixed. 8D I can't believe I forgot the cooking game! I also really liked that weird-ass confessional thing in Suiko IV. Oh I remember that, it was lulz. You can be mean or whatnot. I also remember Suikoden 3's theatricals. Adult Viki + acting is always the best. Or better yet Jacqe and that ninja dude. Silent PCs for the "..."
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3889
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Media / Single-Player RPGs / Re: For anyone looking for a short RPG
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on: July 08, 2009, 05:36:52 PM
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I remember getting stuck on the Old Man's puzzle thanks to the fact that the question he asked was the victim of the game's irregular message scrolling speed. After beating FFL3 (kinda) I went back, figured the puzzle out, and beat the game twice (once illegitimately and once legit).
I'm right now near the end of FFL2.
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3895
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Media / Single-Player RPGs / Re: Oh, dear God, no! Not this again! (Deaths in RPGs)
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on: July 07, 2009, 07:01:48 PM
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Most of the events of the game usually involves bailing out one or more of your party. Lance eventually leaves permanently at Watermin once he finds his father. Lily leaves once she finds love in Lance. Nell leaves to take control of his family's company after the fate of his parents is revealed (though he shows up once more at Diao to give Will a ride). And Eric leaves on Nell's plane and I don't know if he got back again. Kara's with you till the bitter end. And Seth, Hamlet, Nell's Parents, Some Random Guy, and Will's Parents show up for one last hurrah. A couple of thoughts on the Inca Ship of Gold and some major plot spoilers of IoT: I always thought that the Inca Queen and Will's mother were one and the same when I was a kid, but now that I think about it today, its more likely that she was a past incarnation of Will's mother since there was a lot of talk about the ring on her dusty boney husk of a finger which turned out to be the ring that allowed Kara into the Tower of Babel or something to that effect. They themselves were most likely dead before the sequence where you see them alive but what the player was supposed to infer was the fact that they couldn't move on without their king and Will's father was most likely a reincarnation of him while Will bore enough of a resemblance to pass as the King long enough to put the Inca spirits to rest. Also I'm a goddamn idiot for not mentioning that the second spoiler tag in my previous post was about Secret of Mana. >.<
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3896
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Media / Single-Player RPGs / Re: Oh, dear God, no! Not this again! (Deaths in RPGs)
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on: July 06, 2009, 12:40:24 PM
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I have some emotional memories from Illusion of Gaia: Kara's pet pig sacrifices itself to the starving tribe to save our lives. That was horrible. Oddly enough, I was momentarily stunned when the Jackal burned to death in front of me as well, even though he was my enemy. Burning to death is a scary concept, as are dying pets. I had almost forgotten about Illusion of Gaia. Most of Will's friends died too. That game was actually extremely dark. Like how you have to turn in that slave to the slave trader if you want the red jewel. Or the part where you have to play that russian drinking game and the loser commits suicide. Actually out of all of Will's South Cape friends only Seth dies (but only after turning into a Riverson (whatever the hell that is) which that tunnel scene all the more awesome. The first and most memorable game deaths for me was in Secret of Mana. Partly due to the fact that the people the Boy and the Girl set off in search for ended up dead by the end of the game (Phanna aside). Mostly though it was due to Flammie and the Spite (kinda) kicking the bucket in the end with the ending sequence rubbing awesome salt into the emotional wounds. The music of that game ratcheted the power of those scenes over 9000 (the game just wouldn't be the same without it).
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3898
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Media / Single-Player RPGs / Re: Most Annoying Playable Character
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on: July 05, 2009, 06:48:23 PM
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for me the most annoying character by far is Sophia fucking -Esteed in star ocean 3. ever since the first time i heard "it looks like i'm improving" i wanted to rip my ears off,and banished her from my party forever.
It didn't help that you had to go through a pathetic fetch quest revolving around a Sophia look-alike (who served no purpose aside from hamming it up in a way that makes awful day time soaps look well written and directed) a few hours before getting her back into your party.
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