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334402 Posts in 13701 Topics by 2200 Members
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3886  The Rest / General Discussions / Re: Youtube on: January 01, 2012, 02:31:27 AM

Hey man. No need to go berserk. Have some outtakes instead.
3887  The Rest / General Discussions / Re: MAGFest X -- meetup? on: January 01, 2012, 02:15:40 AM
Howdy kids!

MAGFest is around the corner.

And I'll be there. And a couple of current RPGFan staffers are guaranteed to be there. I'm assuming some RPGFan forum-goers might be there too?!

If so, say so here. We can trade cell phone numbers or at least make sure we're following one another via twitter so we can hunt one another down at the ENORMOUS Gaylord National.

Talk to me,
Patrick "Ramza" Gann

I was going to make a "I misread this thread's title" joke but now it just seems so tasteless and unnecessary.
3888  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: January 01, 2012, 01:59:56 AM
You're treading dangerously close to ad hominem attacks there, ace. I suggest you dial down the passive-aggressiveness. Insulting mods gets you on the fast track to banned city.
The "congratulations" was a bit of sarcasm in response to your dismissal, which only managed to pollute the forum with nonsensical logic. You're compounding on that with some odious abuse of authority and belittling name calling ill befitting of someone with a moderator position.
Considering you were the one who made unsavory implications in your post when I made a statement about your precious precious game, I think my responses were fitting. Nowhere did I name call, and don't act as if you're some innocent victim. I can respect that you have different opinions as me, but not when you make snide remarks about me when you come to the defense of whatever game you prefer. I am well within my rights to warn you, considering.

Anyway, don't want this derailed any further, so let this be the last post on the Shadow Dragon sucks debate. Let's agree to disagree, and respect others' opinions in the future.

Anyway, Aeolus, I just don't see how killing your own characters can possibly be considered a good fit for a strategy game. I mean, yeah, you don't HAVE to do it, but it's strategically the best thing to do in Shadow Dragon, and I don't recall any tactician in history using the tactic 'kill own army members to get better characters.' I dunno, it seems really problematic, both in a gameplay sense, as it's counterintuitive, and in a story sense, as it makes no sense at all.

My point wasn't that it was or wasn't good strategy but that FEDS1 isn't the only game in the series with bullshit access requirements.

The two examples I linked among other things mention having to grind one particular character up to level 7 (from level 1) in the space of four stages (that aren't that big in comparison to some of the later stages) and the character in question only gets 10 exp (out of 100 needed to level) per turn; then you need to access a side stage and kill off a particularly difficult enemy to kill; all to see a bit of backstory on a couple of characters; and that's just in FE7, the most well liked game released outside of Japan thus far. The other requires you to have both played through an entirely separate game (that many people skipped over due to the GameCube dying around that time) and made sure that you had the proper supports built up to be able to recruit a single additional character for the last stage, and you don't even get this opportunity until the second run, and even then you have to fulfill two other requirements that are both difficult to pull off on their own.

Throwing a bunch of pallet swaps that you'll never use or never recruit into the blender for a few extra mediocre characters (the best of which is the first non normal mode only one) is downright child's play in comparison to the hoops you have to jump through in the other examples. The fact that most of them come in from chatting it up on the battlefield basically means that you just skip that part and help yourself to some free exp for the guys you intend to keep. Also in regards to the sacrifice during normal mode's prologue if you don't do this you'll end up with more characters than at the start of the game proper under any other circumstances. Besides if you think of it as trading in your mostly useless Jeigan for somebody who doesn't hog exp then you're basically coming out ahead. Or you could opt to go with the actual OG crew and return the extra character to where he belongs (though you can still bring him back if you feel like dealing with a second Est/Nino during the end game). For story reasons the entire purpose of the prologue was to compensate for the dying medium of instruction manuals where most of these details originated from originally that nobody would ever know if they remained there instead of being brought into the game itself. It's kind of the game's way of setting the mood and acclimating new players into the idea that unlike other games where death is a slap on the wrist at worst this game isn't nearly as forgiving. Besides it's not like you have to purposefully sacrifice anybody when you could just let the endless waves of behemoths just murderize their way though your entire rank and file (it even changes the scene if you do).

And you know what? This game did have something to show me gameplay wise in this when I fucked up during a HHM run and couldn't save Wallace during that Four Fanged Offense mission in FE7 due to him being surrounded by murderbeasts out for blood (and I didn't promote him because that was always annoying during Lyn's segment). Before FEDS1 I'd scrapped the entire run for a better chance to save him but instead I pressed on and finished my run.
3889  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: December 31, 2011, 09:40:04 PM
I think the bigger question here is where did he manage to keep that gift on him. We all know that even Sups can't just zip to the store or wherever he stored it (probably his fortress of solitude) without Bats noticing and Sups is weak against magic so he could've have pulled it off that way either. So logically the only possibilities that remain are that he had it somewhere on him the whole time or that Sups got a last second save by somebody else. Additionally we can further deduce that only a handful of JLers could have pulled off the support defend in a way that would fit that scene but moreover they also have to be as big of a dick as Sups is and if I recall correctly only the Martian Manhunter fits there criteria but there's no possible way that he could've pulled such a stunt off without Bats noticing and he's the real one to fool here. Therefore the only possible solution to this conundrum is that the one who supported Sups was in fact Sups himself; one from an alternate dimension that has a Bats who liked Zorro but stumbled upon a time space paradox that led him to this reality where he made the delivery anyways because Sups is a dick.

Gentlemen; we have a Crisis on Infinite Christmases here.
3890  Media / Single-Player RPGs / Re: Games You'd Like To Give Another Chance And Why? on: December 31, 2011, 09:01:12 PM
Legend of Dragoon is one of those oddball games where the first two disks are meh but disks 3 and 4 are good.  Why the game waited until disk 3 to finally get good is beyond me, because most gamers would have lost their patience with the game by then. 

So it was the FF13 of its day - except the combat sucked.

Wait!? Which one was the one that had the sucky combat?
3891  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: December 31, 2011, 08:56:06 PM
Let it go Leyviur. MrJrpgFan is the kind of person who bemoaned the lack of a ranking system in Shadow Dragon thus preventing him from achieving an S Rank. His interests lay in games that present ROM hack level challenges or the closest equivalent thereof. If there were an "I Wanna Be The SRPG Guy" game he'd go through it with a fine tooth comb and there's nothing you can do to stop him.

You on the other hand Leyviur seem to prefer games where there's more focus on characters and how they interact with and respond to the game's plot as well as having options available to the player on what to do with them. It doesn't matter if it's a dungeon crawler set in a Japanese Highschool with Rock, Paper, Scissors style gameplay as long as the characters develop and grow according to their archetypes you'd be set.

The tl;dr of this post is that whether I got your preferences wrong or not, it doesn't matter; because what matters is that the two of you knock it off and stop shitting up this thread.
3892  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: December 30, 2011, 08:39:12 PM
How was Radiant Dawn for the Wii?  Any good?  I got a Wii for Christmas so I'm thinking of checking it out.  I'll have to read RPGFan's review of it as well.

Radiant Dawn could probably be placed between FE8 and FE7 in terms of the series western tier list (i.e. not including the games that never left Japan). It tries to pull off a multiple perspective story kinda like FE2 did but less simultaneous and it unfortunately suffers from availability issues (there are some characters who get like one or two stages to show up in prior to endgame nevermind others who show up literally right before) as well as having entire stages serve as little more than a chance to grind the units stuck in the party the game neglects. The game is unbalanced as hell (more so than usual) since you'll have a ton of characters who'll favor Axes over other weapon types like Magic and Swords. And to top it all off the endgame consists of choosing 16 characters (out of 60~70 possible) to bring with you for the final 6 chapters and benching the rest (and many of those spots are called by plot important characters (some of whom either sucked, have bad availability, or both) and you can easily fill most of them with the crutch characters the game throws at you at this point).

Additionally there was no GC version. That was FE9.

Shadow Dragon was shit, let's hope this one is better.
It was a good strategy game. People whining about the lack of plot/character development should stick to traditional RPGs.
Yeah, cause I think 'good strategy game' when I am forced to kill off my units to get better ones. That is the exact opposite of what you should do.

Say what will you about killing off 75% of your army just to recruit 5 extra characters and replacing one other but truth be told those weren't the most byzantine extras the series has offered (spoilers in the links).

I haven't enjoyed FE since the first one hit the GBA years ago, but it doesn't mean I've learned from past mistakes. Will definitely get a 3DS for this.

FE7 is my favorite as well, but I think it's more because it was the first time any of us had ever been exposed to FE. On a personal level, I also liked that they drew you into the story by making you have an actual physical presence in the game in some capacity- it helped you care about the characters a lot more. I certainly have a much deeper impression of Lyndis, Eliwood and Hector than I do Ephraim, Eirika, Roy or Marth. That was one thing I wanted to see in that remake to FE3 they made, but that never made it over, so I'm not too confident this one will, either.

Didn't all of Eliwood's story consist of him looking for daddy, banging then pwning a dragon, then killing a wizard? Still I liked him better than "Here. Have the thing my father was killed, country was sacked, and another country relentlessly hounded me and my brother for guy who has been taken over by the Demonlord." Erika. Marth on the other hand does get better developed but the game that covers that is still stuck in Japan. Ephraim's alright and Roy sucks (just like they do gameplay-wise).
3893  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: December 30, 2011, 08:20:04 AM
To be fair, at least he isn't using his breast plate as a shield.
3894  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: December 29, 2011, 04:28:31 AM
Bamping yet another dead thread with new information for those who care. http://www.youtube.com/watch?v=h0KP2Maa6Tc&feature=youtu.be

A couple of things are now confirmable thanks to the new video including the presence of supports (don't know if they're GBA style or in the style of either 9 or 10 yet, but they are there and conveniently viewable outside of menus too; 0:09), skills (with even greater flexibility than in 10; 0:46), and most importantly a release date (April 19 in JP; 1:36). Also there's voice acting and DLC which is probably going to be retarded crap or less so with map packs or extra scenarios (or perhaps something ridiculously awesome like an older game like FE2 getting ported in a similar way that FEDS2 included BSFE but the odds of this are practically nil).

I do feel a little bit better about the odds that this game will make it out of Japan now that Xenoblade got a confirmed but I still wouldn't bet on it now due to the presence of VAing which always presents an obstacle to localization.

Additionally I still don't care for the character designs and the VAing just makes it worse.
3895  Media / Single-Player RPGs / Re: Suikoden Topic on: December 28, 2011, 08:29:42 PM
Changing the setting in of itself isn't all that bad if they truly wanted to reboot the series given all the plot holes and uncertain details surrounding elements like whatever happened to the Sovereign Rune that'll probably never be revisited. However, replacing the old setting with what amounts to an SRW level plot nevermind lacking the mash up of various series to back it up is retarded. To put it in the context of a different videogame series, we've gone from Mega Man X to Mega Man Battle Network.
3896  The Rest / General Discussions / Re: The NEW Game Journal on: December 28, 2011, 04:18:26 AM
If you've Played or are playing Skyward Sword, please help! I am an idiot and can't figure something out. I received a shield from some dude, and right away it was equipped and useable. Then I went and bought a potion, and suddenly my shield went away. I hit the minus sign to get to the gear screen, and can see my shield in the pouch, but can't equip it for some reason. The instruction book says to hold B to get to some gear equip screen, but when I hold B nothing happens. What the hell am I doing wrong?! Am i just a flippin' idiot?

First thing to note is that you have three different inventory wheels in this game (well more like two actual inventories and one for Dowsing Options). The one you are looking for is accessed by holding the "-" button and aiming the Wiimote over the option you want (the other two are the "B" trigger on the bottom of the Wiimote and the "C" button on the front of the Numchuck). If you press the "-" button instead of holding it you will either equip or unequip the item you selected last much like how the other two inventory wheels work. Additionally if you run out of space on the "-" inventory wheel whatever goes over the wheel limit will end up in the Item Check storage.
3897  The Rest / General Discussions / Re: Youtube on: December 27, 2011, 11:15:55 PM
I used to read and post youtube videos in this thread, then I took an arrow in the knee.
3898  Media / Single-Player RPGs / Re: Xenoblade on: December 27, 2011, 10:41:26 PM
Yeah...I said that its easy enough to find a while back. Sadly I have to call BS on my own statement. Unless I place an order for it, its pretty much unobtainable since stumbling upon it sitting on a store shelf is near impossible.

Perhaps you may need to *puts on shades* import it. AAAAuuuu!
3899  Media / Single-Player RPGs / Re: Next "Trails" game announced for PSP on: December 27, 2011, 10:39:09 PM
Um, there's this thing called the Vita coming out in February. You might have heard of it.

And they can't just get these translations done for the smartphone versions than placed on other versions because...?

The terrible part is if they get some hacks to translate the rest rather than Xseed or a group like 8-4 to translate them. Besides, the social features are probably frivolous things like posting on Facebook/Twitter what you just did in the game.

EDIT: Come to think of it, there is a chance this benefits the PSP games anyway. They can safely go full speed on the second chapter's translation if they can because worst case scenario they'd only have the phone market, but if it's done fast enough/the niche PSP market has insane staying power they can go ahead and release it there anyway, even if it's an Amazon/GameStop exclusive or something and gone within the following 60 seconds.

Fixed, because I've had no luck finding any XSeeD games after their release date. At least phone ports are more than likely digitally released.
3900  Media / Single-Player RPGs / Re: Next "Trails" game announced for PSP on: December 27, 2011, 07:47:41 PM
Additionally we're only talking about a JRPG here. If there is one genre that isn't made outright awful by intrusive control interfaces it's JRPGs. If it were an action game like say Mega Man X I'd say that you're an idiot for even considering to see such a game on a device that shares screen real estate with controls.
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