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Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
331460 Posts in 13573 Topics by 2191 Members
Latest Member: Zaltys
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3886  Media / Single-Player RPGs / Re: PSone Classics PSN rpgs on: November 04, 2011, 10:47:45 PM
I got a DS lite when mine pooped out on me so I could still play my classic GBA games (FF5 and 6 included in that).

I'm not the type to make complaints on minor things, but the loading times suck serrrioous donkeydick on the PSX/SNES FF's.  And at least you get the bonus dungeons and espers/jobs in the GBA ones. =/

But there wasn't any load times on the SuperNES. The only thing the GBA version of VI has over the original is the translation, and that comes at the steep cost to the audio and visual quality of the game. The bonus dungeons and extra espers are the usual tedious Squeenix add on affair and serve to make an already ridiculously breakable game even more broken (A chance for Water Rondo in the WoR, the option to get both Ragnaroks along with the ability to nab unlimited copies of the sword, the chance for multiple copies of the Offering/Master Scroll and the Gem Box/whatever the retranslation called it, and a bug that allows unlimited levelups for the purposes of stat up grinding).
3887  Media / Single-Player RPGs / Re: Fate/Extra on: November 04, 2011, 12:03:40 PM
For those of you who have picked this up, how is the actual combat?  That's probably the one area of the game I'm most worried about.

Rock-Paper-Scissors-esque is the easiest way to explain it.  You've three main commands, Attack, Break, and Guard. Attack>Break>Guard>Attack and so on.  You have to insert 6 commands at a time, usually only knowing a few of the moves the opponent is going to make.  So until you learn the enemy's attack patterns, you're going to be luck-based.  I'm not sure yet if there's a way to easily read the opponents moves, such as by defeating more of them or if you simply must memorize everything.  If you successfully attack (or "beat" their command) the enemy three times in a row, you get an extra bonus attack.  There are also special moves and skills you can use, but before I could mess around more, my battery ran low.

The easiest way I can explain this without the RPS comparison would be something akin to Nocturne's Press Turn or P3/P4's system where you exploit an enemy weakness and you get an extra attack.  But in this game, rather than getting an extra attack, you get to attack without being damaged.

I'm obviously not too far in so I can't tell you how tedious it can or will get, but there is some element to both memorization, strategy, and risk/reward to it.  The game is more of a VN with RPG elements than a full blown RPG.  

Sounds more like Suikoden's dueling system but with an extra fold added to the mix (and the removal of everything else).

Man I hate games like these. I hardly want to pay for them now while it's still going for $50 a pop due to their mediocrity, yet I know for a fact that this game will end up going for $500 on eBay (provided I even find one either within my state and/or the nearest one over since I missed the street date drop).
3888  Media / Single-Player RPGs / Re: PSone Classics PSN rpgs on: November 04, 2011, 01:36:26 AM
Hell even people with Wiis are sol'd when it comes to FFV (unless they've gotten access to the Japanese VC through whatever means that would entail) thanks to Nintendo's retarded blanket "Don't mess with it!" VC policy. I mean; yeah, it makes sense not to let devs go back and try to correct old shames and or corrupt a classic but so many potentially discoverable classics are held back by the lack of any sort of translation or localization. For instance, there was a huge potential for the VC distributions of the NES/SuperNES FE games back when the service first started; hell it's debatable that we might have even gotten SD3, one of the Romancing SaGa trilogy, or Bahamut Lagoon out of the deal (given the amount of crap that needed to get past the radar, even by today's standards) but never happened due to a lack of preexisting localization.

Tangent aside, only CC is worth it given the utter lack of alternatives for it, the vast superiority of the GBA's port of FFV, and the SuperNES version of FFVI being on the VC.
3889  Media / Single-Player RPGs / Re: PSone Classics PSN rpgs on: November 04, 2011, 12:32:55 AM
http://www.siliconera.com/2011/11/03/chrono-cross-final-fantasy-v-final-fantasy-vi-are-coming-to-playstation-network/

Bamping for Chrono Cross (also FFs V and VI).
3890  Media / Single-Player RPGs / Re: Megami Tensei Topic on: November 03, 2011, 01:28:02 AM
I don't get why these things get cut in American localization. Could someone please explain it to me?

Atlus hasn't really explained it, possibly because of an NDA, but NISA has said that SCEA's requirements for user created content are different than those in Japan, which is why Disgaea 4's was so badly neutered. It's probably the same thing here, though I don't know if the restriction's exclusive to PSN distributed stuff or universal.

Mega Man Powered Up DID allow it fully, but they might've tightened up since. Perhaps that's part of why the game isn't on the PSN?

As if I needed more incentive to not pick up that MMPU/MHX double pack.

That said, it'd be amusing if SCEA ends up screwing over the PS3 version of Soul Caliber V for the same reason.

And on topic, this isn't that underhanded anyways since the most comparable example would be like cutting out the party talk in DQIV but not telling anybody about it. I never got the DS version of DQIV since I already had the NES version but I WAS very tempted by it until I learned that party chat was cut, and I know I would've been pissed if I found out that the $40 game I just purchased didn't have that one feature that I actually cared about and I would be pretty wary of the publisher from then on. So this can be a pretty big deal for some if it weren't for the fact that this game itself is essentially new content (outside of Japan).
3891  Media / Miscellaneous Games / Re: Soul Calibur V on: November 03, 2011, 12:50:59 AM
I'm just happy that this dude is in SCV.

Oh and Dampierre too if you pre-order.

While I'm pissed they decided to make Dampierre DLC only; the sound of this game's create-a-soul's depth and versatility could mean that I could make my own Dampierre. Also coming back would be Cassandra, Taki, and anyone else who didn't make the cut officially that I main'd.
3892  Media / Miscellaneous Games / Re: Soul Calibur V on: November 02, 2011, 06:09:21 PM
Pardon the necro but...

http://www.siliconera.com/2011/11/02/play-god-with-soulcalibur-vs-character-creator/

The second most important feature of the last two games has returned. Now your SC videos can have even more convincing Ichigo and Naruto facsimiles while everyone else will either max out the breast slider or make the biggest gaylords.
3893  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: November 02, 2011, 06:01:07 PM
Useless bonus if you have a XIII save and info about how equipment works:

http://www.eurogamer.net/articles/2011-11-02-final-fantasy-13-2-has-a-bonus-for-final-fantasy-13-players

Lots of new info here:

http://andriasang.com/comyuf/

"I see that you've played FFXIII and Silent Hill, Snake."
3894  Media / Single-Player RPGs / Re: Fate/Extra on: November 01, 2011, 09:04:58 AM
I've played both Fate/Stay Night and Fate/Hollow Ataraxia. However, like Neal advised, I'm hanging out for a review on this spin-off. All I know about the gameplay is what I've seen from the videos, and it didn't really grab me. Once it's out, and if people are saying its good, then I may import it. However, the idea of having Arcueid as my Berserker servant is quite tempting. She was awesome in Tsukihime. Otherwise, I like the design of the male Saber.

Uh....What?

First, you don't actually need to import it (unless you live in the UK).

Second, I don't think Arcueid is in this.

And finally I don't think there's a male Saber involved in this either.

Unless I missed something....Oh yeah, we're getting this and Black Rock Shooter but no Xenoblade. I'd call it quits with gaming except that Skyward Sword is less than a month away.

Nevermind the fact that outside of an anime that covers about a third of the source material (badly), a prequel anime that isn't bothering to explain shit, and now this game that also is probably isn't going to explain shit; the only way to get a handle on this series is to read an LP, do the usual import/apply translation patch, wikipedia it, visit fansites or have a fan explain it to you, or involve illicit means.
3895  Media / Single-Player RPGs / Re: SRW OGSaga: Masou Kishin 2 on: November 01, 2011, 05:22:10 AM
http://www.siliconera.com/2011/10/31/revelation-of-super-robot-taisen-og-saga-masou-kishin-ii/

Video footage of both games. Confirms another character's return and shows off Black Cybuster which is indeed not piloted by Asakim.
3896  The Rest / General Discussions / Re: Videogame "Would you rather...?" on: November 01, 2011, 04:42:19 AM
2) Double jump is awesome

1) would you rather eat one of the turkeys from a Final Fight garbage can ?


or


2) mammoth meath from Tail of the Sun

2) I'm going to assume you meant mammoth meth, which is clearly the best option. If it can get a giant hairy elephant high, it's good enough for me.

*

1) have parents who let you leave home at age 11 and never contact you, not even if you are saving the world

or

2) Have to save the world, but have your mother constantly following you and fussing over it.

Not answering since it's already been answered but Grandia III made the best case for option 2. Of course it means that you have to be an insufferable twat with a crush on some mysterious insufferable twat and be on an adventure fueled by unleaded stupid to really be comparable (but at least you'll have a cool battle system to work with).
3897  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: October 31, 2011, 12:26:12 AM
Who else thinks Mesh has mother issues?



I think he's been having one too many Deadly Premonitions.
3898  The Rest / General Discussions / Re: The NEW Game Journal on: October 30, 2011, 07:41:44 PM
People only hate grinding where it is required due to a steep rise in difficulty and brings your game to a halt until you walk around the immediate area getting whatever you need for hours. Having the right type-advantage is 90% of what you need in Pokemon and isn't necessary to progress in Pokemon as random encounters and the trainer battles along with way will level you up as necessary. Plus it's really easy.

Type advantage isn't everything in Pokemon though. Some pokes are stated to be terrible damage dealers and some pokes only have weak moves that cover their supposed type and/or are not geared to mesh with primary damage stat of the poke. Case in point in Sneasel/Weevil where you have a lightning fast bruiser with high physical attack and only one terrible physical Ice move available to it since most Ice moves are special based even TMing it a good Ice move wont help it much against a tank weak to that type.
3899  The Rest / General Discussions / Re: Videogame "Would you rather...?" on: October 30, 2011, 04:13:36 AM
#1 You never know when pockets of holding would come in handy.

1) Either be able to customize your stats

OR

2) Your appearance

1) stats




Have to play through mega man 2 in real life

or

mario 3 in real life




#1 Since you can dick yourself over in both games with the wall laser boss of MM2 and the select trap of SMB3 I'd take the shorter game.


1) Either have Navi follow you shouting "Hey! Listen!" and such

OR

2) Carry Baby Mario on your back and have all the gameplay aspects related to said task to worry about
3900  The Rest / General Discussions / Re: Videogame "Would you rather...?" on: October 29, 2011, 03:11:35 PM
#1 You never know when pockets of holding would come in handy.

1) Either be able to customize your stats

OR

2) Your appearance

Is manlength a stat or appearance?

Appearance. Same with breast size.

Though constitution and charisma are stats and fortitude and will power are based on constitution and wisdom plus without strength too much manlength result in an encumbrance penalty. Intelligence might net you a few more skill points to dump into the seduce and sex skills but it's really a dump stat since both of those are charisma and dexterity based skills and you can get enough skill points at level up anyway that you can still improve your proficiency if you forgo everything else (I guess the extra skill points could be dumped into the escape artist and rope tying if that's your thing).
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