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3886  Media / Single-Player RPGs / Re: Odin Sphere to hit PSN along with other PS2 titles on: October 10, 2011, 05:44:44 AM
There's slowdown on the first dragon. It's not terrible but it is noticeable. Also there are a few bugs in with the porting. I reset the game and my controller refused to connect the controllers only 3 months old so I'm almost certain it was the game. You have to plug it in and exit the game if you want it to work wirelessly again.

Welp! If the first dragon has slowdown then my question of whether or not that doubleheader was going to have slowdown has just been answered.
3887  Media / Single-Player RPGs / Re: just picked up infinite undiscovery for 10 bucks on: October 10, 2011, 05:42:43 AM
Obligatory.



Also, the name of this game... what the shit.

I...I never noticed this before but does that kid in blue have VaanAbs?
3888  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: October 09, 2011, 06:27:23 PM
What's Bashir doing gawking at a girl anyway? Garak's going to be pissed.

To be fair, Q is involved, and that usually leads to a cavalcade of hilarity/creepiness.
3889  The Rest / General Discussions / Re: Holiday games, something about this years crop on: October 09, 2011, 05:05:18 AM
I agree with Grim about Zelda. That aside, I dunno about you guys in NA, but here it takes Zelda games 3 years+ to drop substantially in price. Twilight Princess is still $79 here ($99 originally).

Funny thing about Nintendo games is that they don't typically drop in price except for the rare holiday deal; especially headliners like Mario and Zelda. Otherwise you'll be paying the same price for them as you would the day they came out regardless of how many years it's been since its release (i.e. SSBM being full price until the day that the Gamecube died).

That said, if there's any other game besides Zelda I'm looking forward to, it may just be that Aliens DS game being made by Wayforward.
3890  Media / Single-Player RPGs / Re: Romancing SaGa (PS2) on: October 09, 2011, 04:33:46 AM
Glad Square-Enix's American branch has come to its senses and allowed newer installments to remain in Japan.

Why the fuck is it a good thing to keep games in only one territory just because you don't enjoy them, especially when plenty of others like them and want them?

I'm surprised you even had to ask.

That or he could mean that the changes weren't worth the effort to remake in the first place like Sword of Mana was, but I highly doubt that.


I'm still disappointed there hasn't been a Romancing SaGa 2 remake (in the same vein as the game headlining this thread was) yet.
3891  The Rest / General Discussions / Re: The NEW Game Journal on: October 08, 2011, 12:50:04 AM
Getting started with Fire Emblem: Radiant Dawn. After the cakewalk that was Other M, I'm getting my ass kicked by this game.  Two missions in and I've already seen the Game Over screen twice. That's fairly embarrassing considering I'm playing on normal. Other M barely required me to pay any attention to what I was doing for a large chunk of the game so I need to get back into the mindset of "thinking while playing".

That's the problem with FE10. The jokers you start the game out with suck for the most part and you don't get a hell of a lot of time to fix them. Also be aware of hidden items scattered throughout all of the stages; some of them are worth finding (but are mostly crap like coins).
3892  Media / Single-Player RPGs / Re: Odin Sphere to hit PSN along with other PS2 titles on: October 06, 2011, 01:26:38 AM
The worst instance of slowdown was the double header in Velvet's story. Suddenly, that dragon has his junk rain down upon you and you're already dead.

Actually, any fight featuring that dragon was hideous in its slowdown.
3893  The Rest / General Discussions / Re: The NEW Game Journal on: October 06, 2011, 01:21:42 AM
Code:
So guess who just got a cannibalistic elf in their party. She has a preference for children and loves to moan at random people telepathically. This is why I love Drakengard.

Now you just need the final party member and your entourage to insanity will be complete.

But seriously, Arioch is by far the best of the lot.
3894  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: October 05, 2011, 01:03:01 AM
After yesterday's post, I started replaying it again from the last save I had made (after the volcano dungeon), and I ended up seeing that dream sequence that you speak of. WHAT ARE YOU TALKING ABOUT? That dream sequence is fucking BRILLIANT! It's one of the creepiest, most surprising cut scenes I've ever seen. One of the most memerable points in the game. And most of those other plot points you mention I don't have a problem with, or like. Maybe with the exception of Zant looking goofy, that was... unfortunate. I actually like the Lila memory-loss thing, it's kind of surprising. Even second time through I'd forgotten about it, and was really taken aback when she looks at Link and keeps on walking. Otherwise it would have been a cliche old romantic reunion. You still get that, but not before they turn it on its head first.

Naw, I love this game. The cliche's it uses, it perfects. The creative new ideas it has are brilliant.

Wait? You haven't even played past the half way point til yesterday? I had assumed you already finished it. Now your posts are beginning to make a hell of a lot more sense now.

My problem isn't with the dream sequence itself. Its what it foreshadows that left me disappointed. Just keep in mind what it was trying to reveal while you play through the rest of the game and see if you can spot the point where its message is made clear.

Also Zant doesn't look all that goofy at this point of the game. He, in fact, fits the design theme the Twilight antagonists have going on right now, and makes himself out to be an imposing villain. He will act much goofier later in the game as if he's an entirely different character.

In fact if you pay attention to the plot, themes, and details going on right now and then compare them to everything that occurs once you get the Master Sword you should be able to figure out what I've been trying to point out thus far.
3895  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: October 03, 2011, 05:23:07 PM
I'm with Dice in that Twilight princess is, hands down, my favorite game in the series. As for magical charm, I thought it was positively dripping with charm. The difference is that it wasn't an entirely innocent charm. I thought the emotional content was far more intense and realistic than any other game in the series: both positive and negative emotions. The romantic interplay between Link and Ilia is the most powerful in the series, and Midna's utter hatred of Zelda is extremely intense. I felt more saddened by some sections of this game than any Xeno game, more disturbed than any survival horror.

All in all, I thought Twilight Princess was fucking intense. It took the series to emotional heights I never thought it would go. Maybe it didn't have the child-like wonder that LttP or Wind Waker had, but I felt more like I was playing a dark jRPG than a timeless fantasy adventure game. Not only that, but it's one of the most atmospheric games I've ever played: the surreal Twilight world, the vast vistas of Hyrule. Unlike some of the people around here, I'm not expecting Skyword Sword to be as good as Twilight Princess... but that's okay, because I feel that TP succeeded in doing EVERYTHING it set out to do, and more, so I don't need a rehash. I'm just hoping SS is half as gutsy and rivitting, but on it's own terms.

****

EDIT: The more I read about this game, the more excited I get. Twilight Princess was the first Zelda game I ever got at release (I didn't own a gamecube until a few years after WW was released, and I didn't have any consoles before that generation). It was quite possibly the finest gaming experience of my life. And that was in the midst of Okami, Tales of the Abyss, and Final Fantasy XII, all of which are A+ games (FFXII is an A or A-, but still great). I'd really like to play this game WITH my girlfriend this time around, though it might be tough to keep my hands off it when she's not around. She's been playing through OoT 3DS right now and enjoying it. I'd love to figure out a way of enjoying a game, first time through, with her.

All I'm saying is that I just wish that the plot points raised prior to the mid point weren't dropped on their head. Zant going from menacing villain to goofy, that freaky dream sequence right after finishing the third dungeon foreshadowing absolutely nothing, Iila retires from her damsel in distress gig to play memory loss girl, Zelda suddenly popping back to life all of a sudden (for an amusing boss fight at least) rather than letting Minda feel like an ass for both hating her and getting saved by her, the Fused Shadows doing nothing but cluttering up your inventory except for two cut-scenes where Minda uses them to hulk out and wreck a barrier (and get wrecked off-screen by Ganon), and the whole Hyrule's under an invasion from some completely different form of enemy and even the usual standbys probably won't help too much to oh it's just Ganon again get your weapons ready.
3896  Media / Single-Player RPGs / Re: Odin Sphere to hit PSN along with other PS2 titles on: October 03, 2011, 04:45:09 PM
Now that's a mighty haul there.
3897  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: October 03, 2011, 03:24:13 AM
I played Twilight on the Gamecube, as I thought it was the way for it be (eat ass, right handed Link).  I thought it served well for that era, and considered the wii port as a mere "perk" to finally having some control of link, but definitely not a necessity.  It's like Little Big Planet for the PS3 Move -- the original is fine, the move controls are a perk and added feature, but not necessary.

You do realize that when a company has to port a game over to a new system, it takes time and money. Especially if said port uses a controller with a completely different control scheme (implementing waggle, sensor controls for aiming purposes, reducing the number of controls tied to buttons or sticks, ect). And said time/money could be used to polish up a game instead.


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And I don't get what the complaining is about.  Wolf Link was still used even after necessary and in fact made getting around faster.  They had portions where either form was necessary, even if it wasn't a continuous use of the dual-form dynamic.  What did it really matter?  It's not like he was the one with the creative tool arsenal, and was fun enough when you needed to explore as him.

So how many fights did you use the Wolf form for after getting the Master Sword (aside from Ganon's second form since that entire fight was feature mechanic central)?


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I fucking hate the boomerang, and like it best when it's there-and-back (old-style), and not looping around (3D).
The fact that some items are useless happens only because you're given the freedom to pick and choose what dungeon you want to do, so they give you dungeon-specific tools that will allow that freedom (and bring it all together for use in the main field and the last two big dungeons).

Unfortunately the Gale Boomerang can actually fly to a ridiculously long range and can bring in items like Pieces of Hearts in this game. There are more puzzles that require the Gale Boomerang too compared to the Bow which was limited to cutting rope from a distance, shooting eye switches, and the one time you actually need Bomb Arrows. The other long range weapon, the Slingshot, has but two uses; getting past the tutorial and on three Skullitas in a particular room in the first dungeon before you get the Gale Boomerang.


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Wind Waker still hits a 7-dungeon mark.  Sadly, that stupid fortress you're basically item-less for is what counts for this to work (the full 8, if it's counted twice).  But nevertheless, you get the exchange to explore islands, ships, subs, squids, and collecting treasure and triforce pieces.  Not the best compensation, but certainly better exploring than the much beloved "secrets" in Ocarina of time which involved re-used grottos.

Oops. I was thinking about Minish Cap which only has 6 dungeons. Wind Waker has 7.

That said, the largest island in the game was Outset. You can't tell me that you wouldn't want a bigger island to find off of the beaten trail somewhere. Can you?


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Most Zelda games too, in the problem you cited with Minish Cap, have periods of traveling and working to getting into new dungeon, and finally hitting that dungeon.  If you have a problem with that, it's generally a flaw with what you don't like in the series (hell, me too at times).  But most Zelda games usually have you do or explore some shit region before you can get further.

The point I was getting at with this is that you explore everywhere and do everything on your first trip up save for gathering loot spawned by Kinstone Fusions, and you do this every time you go somewhere. It's like a Metroidvania except more Metroid Fusion than Metroid Zero Mission where you have to do everything either on your first trip or when the game opens up near the end.


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I don't get why complain about kinstones.  They're "alright".  Generally made it better than simply finding chest in the field, at least they make you work for some goal.  My only major complaint with the series by this point, which looks like it'll be remedied soon enough, is the lack of shit to buy when rupees come in boat-load fulls throughout the games.

No argument about the lack of shit to buy. The series has never not thrown more money at you than you know what to do with. My beef with Kinstones was more or less stated above but to reiterate; Kinstones are basically the game's way of hiding shit from you even though there isn't a place you can't reach. You'll be lucky to have more than 10 hearts by the end of the 4th dungeon. You wont have the full 20 until the postgame though thanks to the extra 6 figurines you unlock after you beat the boss. Same with the Mirror Shield. And the Light Arrows and the Goron Kinstone Seller are permanently missable.


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All in all, I admire that the Zelda series stays to it's routes but still tries it's best to be fresh where it can.  I love the old Zeldas... all 3 that were actually "pretty damn good" (sorry NES ones, there's classic, but there's also "dated"; the ones here I mean are LttP, LA, and OoT), but the other titles, to me, have been merely way to add... ...I dunno, cool new fucking rims to add the wheel that worked so well.  I personally have no beef anyways, nostalgia goggles haven't really clouded me none.  To each their own?

While I still love the NES ones I can't deny their age or lack of appeal. You had to be there I guess. As for OoT, that game hasn't well at all; the 3DS version adds just enough to be interesting but the original is probably the most badly aged title in the series (doesn't have the difficulty bite of the earlier games, controls are clunky, most fights are boring, there's a couple of good reasons to explore but most of them only pay out in rupees which you never really need except to buy the Giant's Knife/Shooting Galleries/Bombchu Bowling, and Adult Link's Hyrule Field is fucking boring). MM is actually a heck of a lot better in terms of going out and looking for shit. And the Oracle games had their moments as well (mostly centered around Season's ruins area).

That all said, I don't think there's been too bad of a game in the series save for the CDi bullshit. They're all at least good or better save for the DS games. But WW and TP both definitely felt like they had room to improve in.
3898  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: October 02, 2011, 07:16:58 PM
Actually I agree with Thoren on this one. Twilight Princess suffered from the rush to port it over to the Wii as a launch title and the fact that it ended up as a mashup of two different games joined at the hip. The latter can be especially felt around the point when you complete the water dungeon til you retrieve the Master Sword; where the plot emphasized on the Twilight invasion and the gameplay emphasized the duality of the human/wolf form at the start of this segment whereas the plot emphasized fighting Ganon again and the gameplay more or less abandoned the wolf form in favor of better dungeon design. Also the game's inventory was by and large useless outside of their required segments save for some of the series mainstays like the Iron Boots, the Bow, Bombs, the Boomerang (arguably the best item in the game), and the Clawshot(s).

Wind Waker, while still a good game, obviously suffered from a rush to meet the release deadline and had to cut three whole dungeons from the game (most noticeably the third Goddess Pearl dungeon). Additionally the duality between land/sea exploration that one would've expected the game to explore ended up being largely lopsided in favor of sea exploration with the majority of land based exploration being limited to mostly dungeons and islands containing dungeons.

Beyond those titles, the games released within the last decade are the DS games which are a can of worms and the 4Swords games which are at best entertaining with friends and at worst a side attraction to a port of LttP with Minish Cap being the only substantial single player entry but suffered massively from its limited resources available to the GBA and the fact that it spent most of those resources railroading the player into boring and overly long segments like climbing Death Mountain and delegating exploration rewards to Kinstone Fusion.
3899  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: October 02, 2011, 08:25:56 AM
Well i think a lot of Rap at least Japanese rap has a more techonoish beat to it. Here's an example Though yeah it's hard to even define what it even is with only 18 seconds of it, but this clip of it is rap, but it could be a small part of the song as a whole rather than it being like that the whole time.

When I think of inappropriate rap in a JRPG, I think of SO3. ("My name is Fayt Leingod! You just mortally wounded my father! Prepare to die!" *cue scrub encounter set to J-Rap*).
3900  The Rest / General Discussions / Re: The NEW Game Journal on: October 02, 2011, 08:18:30 AM
Drakengard's archers are frustrating in ways that can't be expressed in human language,

Not much to say other than to tough it out since despite NieR's awesomeness with Drakengard's plot Drakengard's gameplay sucks.

(In fact, the only reason I bothered to play through it back in 2004 was because it's one of the few games one of my siblings owns and I still lacked a solid PS2 library back when I played through it.)
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