Welcome, Guest. Please login or register.
October 25, 2016, 04:47:27 AM

Login with username, password and session length
Search:     Advanced search
Check out the latest RPG news!
249825 Posts in 7494 Topics by 2397 Members
Latest Member: eclectic
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 260 261 [262] 263 264 ... 499
3916  Media / Single-Player RPGs / Re: Final Fantasy VI announced for iOS/Android on: December 04, 2013, 10:59:04 PM
Despite not looking as hideous as the FFV port, I still would've preferred a full on DS style remake like FFs III and IV received.

As it is though, I might as well just stick to the classic SuperNES version.
3917  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: December 04, 2013, 02:50:46 PM
There's a New Scan out for a sequel "Bravely Second."  
Edit: Ah, looks like news sites got the scan already.  Here, have a new link:

And here I thought they were going the Chrono Break route and just using the name as some mechanic/minigame.

Either way, I'll hold off anticipation until after I've had a chance to play the first game.
3918  The Rest / General Discussions / Re: The NEW Game Journal on: December 04, 2013, 02:45:39 AM
How the fuck do you beat the bombs in FF13? They blow up and kill me in like 10s.

Synergist + Stagger?

Did you do enough grinding during the training montage that is GranPulse/Namek/The Land Down Under?

Or are you referring to FFXIII-3?
3919  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: December 04, 2013, 01:54:17 AM
Shouldn't it be hard to eat a sensu bean with a hole in your chest? How does that work?

Really!? That's what gave you pause? Not the fact that the evil intergalactic invaders are conquering planets with nothing  more than a handful of mooks and a bunch of martial artists, or the fact that Vegeeta's grand plan was to become immortal despite said immortality not helping him actually gain the strength to kick the crap out of Freeza, or even the fact that Vegeeta had Dende healbot him back to full instead of popping a Senzu Bean (and then proceeded to kick the crap out of him after his brilliant plan nearly backfired due to Dende not exactly wanting to cooperate with him).

Speaking of which, I finally broke down last night and watched a full episode of My Ordinary Life. And it was confusing. Mildly amusing, but mostly confusing. I'll probably just stick to watching clips of it, since there doesn't seem to be any benefit to watching them in sequential order.

There are a couple of in jokes that build upon earlier sketches, but yeah, this is totally a 4-koma series.
3920  Media / Single-Player RPGs / Re: Final Fantasy VI announced for iOS/Android on: December 04, 2013, 01:34:05 AM
Worth its own thread! Even though it's clearly not worth putting a high budget behind for SE.

But is it worth two threads?

But yeah, seconding the whole "Doesn't look as bad as I feared." I guess it helps that FFVI started with sprites twice as tall as previous FF sprites were (unlike FFV which led to that lazy/hideous stretch that they pulled).
3921  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: December 03, 2013, 10:06:49 PM

Yeah, i didn't think it would look good.  We need one of those figure repainters people on the job.

Nevermind the repainter, she needs a sculptor. Stat.
3922  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: December 03, 2013, 10:02:56 PM
I debated posting that in the R&APics thread when I saw that this morning.

Meanwhile, in another crossover...


Too bad its only Chrom and Lucina (but at least I could see Chrom running around chopping monsters up then chilling by a campfire feasting on whatever; still needs more Frederick though). Either way, something artful should come out of this soon enough.
3923  Media / Single-Player RPGs / Re: Zelda LttP 2 for 3DS on: December 03, 2013, 04:54:18 PM
And apparently, using upgraded items during Shadow Link duels counts as using both upgraded and basic forms of said item. So there is literally no reason to not upgrade as soon as possible since those medals are not permanently missable after all.

Edit: And Hero Mode is done (well done an hour ago but done nevertheless). Yep, the ending sequence still pails in comparison to aLttP's ending sequence which makes it aLBW's greatest failure (the close second being no Magic Powder). Now to grind those Hero Medals/the Chicken Run.
3924  The Rest / General Discussions / Re: The NEW Game Journal on: December 03, 2013, 04:50:13 PM
Wind Waker HD

Won't lie, I'd love trophies for Zelda games.  Do the three heart challenge (Gold).  Beat X Boss in #min (Silver).  Chart every part of the Sea (Bronze).  Cut down 1,000 patches grass, bush, or tree.  Roll into the wall 100 times.  Etcetera....etcetera

I love how Tetra goes from this mischievous little pirate Cpatain to helpless Princess all thanks to a wardrobe change and new hairdo and makeup.  Granted, the circumstances are against her I guess, and I guess you can factor "repressed memories"...but eh.

Also, when you're in Deep Sea Hyrule castle and you go out the front entrance, there's a giant tower in the distance...is that an LoZ reference that I'm forgetting about??

The entire area is supposed to be the Hyrule from Link to the Past. The tower is the Tower of Hera (or was it called Eagle Tower in LttP?) You can also see the Lost Woods and Kakariko Village.

I thought it was that too, but the one in WW goes " \  / "  and the Tower of Hera in LttP is more pyramid-like.  It still could be that or Eagle Tower though (it seems to have wing-like finials on it).  But damn, I didn't see Kakariko, I should have looked more carefully.  I love the parts of a game that aren't explored sometimes for making me want to explore it....  okay, I guess that's actually a bad thing on the game's part (and another reason to love Xenoblade where you can basically get to any point that you see on any map)

Isn't that Ganon's Tower though?

Also Eagle Tower was from Link's Awakening, so unless you found yourself on Submerged Koholint Island, I highly doubt its that.

Also also, Xenoblade was awesome for allowing you to be able to run up to mountain peaks on naught but a semi-sloping surface barely as wide as your characters. Plus some of the panoramic views you can get from occasionally taking the high road instead of the direct path were amazing.
3925  Media / Single-Player RPGs / Re: RPGFan's 20 Top 20 DS Games on: December 02, 2013, 01:55:34 AM
If anyone hasn't heard of/read Brandon Sanderson's specific writings on the topic of the logic of magic systems, they are extremely relevant to this discussion.  They've been summarized very well on Wikipedia, which I quote below.  I like that he has applied this to sci-fi as well, because his comments echo very nicely something that Asimov said about writing a successful sci-fi murder mystery - something Asimov was pretty good at.


Sanderson's First Law is that "An author's ability to solve conflict satisfactorily with magic is directly proportional to how well the reader understands said magic." While originally created as a rule for magic systems in fantasy novels, Sanderson has specified that this law need not apply just to fantasy, but is also applicable to science fiction. This Law was originally defined in Sanderson's online essay "Sanderson's First Law". In the essay he qualifies the two extremes of design as being:

Magic/technology has well defined rules that the audience understands. As a result, one can use this to solve conflict more easily as the capabilities are cleanly defined. Sanderson classifies this as "Hard Magic". C.L. Wilson in her essay "Worldbuilding 101 - Making Magic" advocated this method of creation, stating, "...create your rules, then follow them."

Magic/technology has unclear or vague rules, or none at all. This allows for a greater sense of wonder to be attained for the reader, but the ability to solve problems without resorting to deus ex machina decreases. Sanderson classifies this as "Soft Magic". Lawrence Watt-Evans specifically advised "The trick is to be a benevolent and consistent deity, not one who pulls miracles out of a hat as needed"

Sanderson's Second Law is "Limitations > Powers", that a character's weaknesses are more interesting than his or her abilities. It was initially set down in Episode 14 of the podcast Writing Excuses. John Brown, likewise looked to Sanderson's work in his own essay involving magic systems, noting "What are the ramifications and conflicts of using it?" Patricia Wrede likewise noted several issues on this topic ranging from magic suppressing other technologies, to how a magic might affect farming. In explaining the second law, Sanderson references the magic system of Superman, claiming that Superman's powers are not what make him interesting, but his limits, specifically his vulnerability to kryptonite and the code of ethics he received from his parents.

Sanderson's Third Law is that a writer should "Expand what you already have before you add something new."

Sanderson's Last Law is that a good magic system should be interconnected with the world around it. Sanderson points out that magic does not take place in a vacuum. It is related to the ecology, religion, economics, warfare, and politics of the world it inhabits. The job of the author is to think farther than the reader about the ramifications of the magic system. If magic can turn mud into diamonds, that has an effect on the value of diamonds. Sanderson states that readers of genre fiction are interested not just in the magic system but how the world and characters will be different because of the magic.

^This! This was the exact thing I was trying to get at.

Well that, and the fact that crappy magic/technology implementation is but one of many flaws behind video game logic.
3926  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: December 02, 2013, 12:05:38 AM
FWIW I thought XIII-2 was a great RPG, better than XIII in pretty much every way possible.

Admittedly, FFXIII-1 was not exactly a high bar to clear.

Also, where can I find a quick and dirty synopsis of the plot? SA has been complete bullshit for lurkers these past 2 months (not like this is new) and I don't think I going to continue bothering to follow their LPs anymore (it's murder on my productivity to force myself to rush, rush, rush for a solid month on picking up and following whatever I was following prior to the pay-wall going up in addition to anything new that might have cropped up and looks interesting, only to grind to a screeching halt for the next two months when the pay-wall inevitably goes back up; besides they've run out of Fire Emblem games to LP), and GameFAQs is a goddamn cesspool.
3927  Media / Single-Player RPGs / Re: Zelda LttP 2 for 3DS on: December 01, 2013, 08:47:51 PM
If you don't want to believe in the Chicken Blade then that's your loss.

That thing was boss in FFV.

If you don't want to believe in the Chicken Blade then that's your loss.

My uncle who works at Nintendo tells me that the above is false.

It's actually a Cucco Badge that lets you summon a swarm of angry cuccos at will.

Meanwhile, I got the game this morning and already I've discovered a minor sequence break to obtaining a piece of heart before even getting a sword.

Alas, I'm only two dungeons in right now so I haven't found many others. But right now there's a fuck ton of shit to do, even if its mostly for money.

Certainly better than the bee badge; that was the.... I wouldn't say worst, but I wouldn't even say "good" use of 888 rupees.

That was the Chicken Knife.

Also, you "spent" money on the Bee Badge?

Actually, I'm a little disappointed that there aren't any landmines hiding under shrubs and grass, those were so goofy. Plus, where's the fish?
3928  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: December 01, 2013, 01:40:40 PM

I lol'd back when I read that in the paper, and its still pretty funny.
3929  Media / Single-Player RPGs / Re: Zelda LttP 2 for 3DS on: November 30, 2013, 03:01:37 PM
I just finished the fourth Lorule dungeon. Went back to try and get the bonus chest that I missed in the Dark Palace (The one in the middle of 2F), can't for the life of me figure it out.

A little late to the party, but....

Did you notice how in the room south of the chest, the Helmasaur King reliefs don't shine in the dark like in most of the other rooms of the dungeon? Try to remember what happens in the room that shares the same reliefs.

Anyways, I've hit an impasse in upgrading, in that I haven't been able to fight Shadow Links to earn medals and once I upgrade my items I won't be able to get the corresponding medals for the base items (I think, I know you can't use base items anymore once upgraded).

Quick Edit: Annddd, beat. Got 20 hearts, all the squidbillies, and all five bottles, and all without dying once (that wasn't on purpose).
3930  Media / Single-Player RPGs / Re: RPGFan's 20 Top 20 DS Games on: November 30, 2013, 02:49:04 AM
The thing that bothers me about NieR is that the story is amazing, but I got upset with how much plot was sort of lost and not elaborated on in the game (but in the Grimoire NieR book....Japan only, or on a Google Doc).

Supplemental material is nothing new for Japanese titles. It sucks that most of the time this sort of stuff has to be fan-translated to be enjoyed in the West.

I would stay away from a list of "best stories in an RPG" because that is SO subjective.  Nobody could agree on anything.  It would only invite controversy.  The thread for that article would break 100 pages in 90 days.  

...You should start on the article tomorrow.

That, and most RPG storylines are pretty shitty.

I mean, from an overall media standpoint. Within video game context they're okay.

Nah. The whole deal is really more about how narrative is there mainly (but not strictly) to create context, you can't please everybody in the process and that's always gonna be a thing.

...though, sometimes it gets really bad with how shitty people reacts when their expectations are not meet and take the position that they were "betrayed".

Nope, he's right. Video game story lines are fairly low end on the narrative medium scale.

Hell, just as a case and point, take a look at how magic is treated within RPGs. Most of the time, magic becomes a simple matter of hitting enemies with a bigger stick or the correct one if elements are involved, and the rest is pretty much Healing. Rarely is magic ever treated like anything other than an ever improving collection of Nukes or a more renewable source of Healing, and in those rare cases its usually for fast or other forms of travel or gimmicky purposes. But even rarer is when the matter of having such a mass distribution of destruction or healing is ever reproached. Then there's the matter of the long term effects of being affected by magic, the effects of bungling spells, the use of magic in occupations and how magic affects the need or structure of occupations, the Geo-political effect of a remote village possessing a powerful magical relic, and so on.

And that's just one narrative element. I could write an entire dissertation on the awful and/or lazy writing included in not just RPGs but all video games. Even the best examples currently available aren't really that good when you think about it.
Pages: 1 ... 260 261 [262] 263 264 ... 499

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!