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334791 Posts in 13711 Topics by 2200 Members
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3931  Media / Single-Player RPGs / Re: Games You'd Like To Give Another Chance And Why? on: December 24, 2011, 03:49:39 AM
I wanted some dragon quest recently. But I've played 8 and the ds ones 2+ times each(Except 6, but that was the most recent one I played. And if you count the snes fantranslation I guess you could say twice on it too). So I reluctantly loaded up 7.

Between the hate it got here and my own complaints I convinced myself I hated this game. Having a 4 player party limit and 5 characters who forcefully swap in and out, stunting character growth in a game heavy on the character building? Especially when Melvin really didn't really need to even be there, was and is bullshit a pretty big design flaw. And then you've got things like the slow start. But you know what? I'm playing it and I'm having fun. And I had fun 10 years ago. I just kind of forgot.

Yeah. DQVII is a game that REALLY needs a make over. And not even stuffs like reducing the sheer amount of grind necessary for everything (especially the monster hearts) but even basic stuffs like making it so that at least the various shards aren't stuck in permanently missable locations like that one in the cave during the first visit to the region with Deja Tribe.
3932  Media / Single-Player RPGs / Re: Atlus Game Announcement Thread - Mark 2 on: December 24, 2011, 03:41:08 AM
Which Growlanser game are we talking about the original PS1 game?(I know why that got passed over, I can't say sorry).  Or something new?

And yeah Japanese devs(SE, Sega, Sunsoft, Hudson, Namdai at least) love to throw away source code, pissed the shit out of me at my old(er) job since I spent more time cleaning their shit, and making our own :P

Yeah, if you can't get into that then I understand; I thought you were referring to the PSP version instead of the PSX which was a significantly different time from the current era and it's understandable why the circumstances would be different.
3933  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: December 22, 2011, 11:24:55 PM
Face it, FFII was a proto-SaGa game and you know it (granted it was the reason why SaGa became its own thing).

And that's a series that alternates between mad genius and just plain madness.

The only one I managed to like was SaGa 2 ....god I hate typing that title, pain in the ass mid-shifting. >:/

Looking back... I couldn't tell you what the fuck Final Fantasy 8 was about even if I tried.  A lot of FF9 is a bit of a blur.  Bad writing?  Convoluted?

Wait? Are you talking about FFVIII, FFIX, or both here? If you're talking about FFVIII it's about a loner/highschool student slowly falling head over heels for the first sudo-princess he sees Laguna being a bro and the rest simply being there to serve as some kind of backdrop. If you're talking about FFIX then it's kinda like FFVI in how it handled love but switch love out with life and you have the basic idea behind FFIX.
3934  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: December 22, 2011, 11:08:55 PM
Man, you guys are total downers. I've been looking forward to getting this for Christmas, but all these comments are killing it for me. To be perfectly honest, I don't even like waggle gameplay, but for Zelda I'm making an exception. I don't look forward to flapping my arms like an idiot. Just what I need to do is inflame my chronic pain while playing a freaking video game. So doc, I was playing a video game, and...

They're just griping because it isn't the "BEST GAEM EVAR!!!111...", but it's still an excellent game and one I feel puts the last two console Zeldas to shame. There isn't any particular point where the game hands you a macguffin out of the blue like in WW and the game is far more coherent and coordinated than TP was. Yes, the sky was pretty bland overall and the game kinda suffered from a distinct lack of region diversity and yes I'll admit the day/night thing feels like it got the sheers during the editing phase but a lot of those gripes that Dice mentioned is just useless bitching and whining about not having more. There being only one town; kinda hard to justify more of them given that a) they're in the sky and b) this is supposed to be Zelda Origins so having only one settlement kinda makes sense thematically (wait for The Dark Link before whining about the lack of towns). The Beetle being slow; makes sense when you're doing things like navigating mushroom filled tunnels which would be a lot more difficult to do at breakneck speeds. And so on....

Basically just ignore them and try it yourself.

Eat ass with that comment, Aeolus. 

I hope you read my final major gripe and comment that stated the fact the game was gettin 90%'s or higher, when there is still quite a bit wrong with it.  Another issue I had was also when a PREVIOUS installment did things better.  I thought the point of a sequel was to rival or "move up" in a series.

And I'm sorry if me hating the game for having TWO bosses fought on THREE SEPARATE OCCASIONS is "useless bitching". 

The upgrade system IS BASIC AT BEST, and not all upgrades are even useful.

And I'm sorry if I hate reading the same fucking item descriptions every time I booted the game.  I didn't mind hearing it the first 80 times, but after a while, it DOES get rather tiring.

I thought some of my arguments were fair points, and definitely factors that would have been complained about if this had been any other series.

Furthermore, I did say I liked the game, a lot.  But I think it's fair to say that the game was an "infant" in it's new concept and take on the series with what can be even greater in the future.

Did you play the game or was it TEH BSET EVAR to you.  And I'm sorry I sound like a mindless retard to you too, what with all the "!"s and "1"s.... >:/


To be fair though, both bosses were central to the plot; it's just that the final Imprisoned fight wasn't even that much of a fight given that you only really need to bring it down once. The flight thing was much more of a detriment to the boss than to you (unless you fuck up then you might be pretty screwed). Besides Grigham was varied enough in his three fights that it wasn't a problem at all especially since fighting him the third time was probably one of the best fights in the series given all that you have to go through during that fight (he's more of the real final boss than the final boss was but the actual final boss was sufficiently final bossy enough). You may not like it but I don't mind it (hell name an FF game post IV that doesn't have at least one reoccurring villain) thus we can at least agree to disagree.

Additionally I thought the upgrades were largely sufficient for the purposes they served given that most upgrades were for items that could either break, be used, or be sold and too much investment would be disastrous to a run if one of the aforementioned things occurred, and would lead to discouraging players from using anything. Plus I hate games where you have to upgrade everything because you almost always never have enough of the good stuff to upgrade all the worthwhile items and earlier upgrades tend to do nothing but waste resources and the whole kajigger is painfully luck/exploit based. In this it only really applies to things that would've become completely obsolete sooner without them and is miles better for it. Again my opinion vs. your opinion.

The item description thing has plagued the series since OoT. I don't think that one's going anywhere and SS isn't alone in the guilt.

Actually if there is one issue I had with this game that you didn't list, it would be in the music. While the stuff with the harp was great the more common melodies were kinda weak in comparison and the fact that aside from the song of the goddess popping up all over the place you only heard those other melodies maybe twice at most meant that you didn't have much if anything to break up the monotony.

So to sum up in a tl;dr statement, I found that this game was better than the two GCN Zeldas (not counting 4SA) but not enough to surpass aLttP. Roughly on par with OoT or a bit ahead and MM is too much of its own thing to really compare to. Also please remember that sites are giving this a 90% compared to things like Modern Warfare 3 and Saints Row the 3rd and rightfully so.
3935  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: December 22, 2011, 06:12:42 PM
Man, you guys are total downers. I've been looking forward to getting this for Christmas, but all these comments are killing it for me. To be perfectly honest, I don't even like waggle gameplay, but for Zelda I'm making an exception. I don't look forward to flapping my arms like an idiot. Just what I need to do is inflame my chronic pain while playing a freaking video game. So doc, I was playing a video game, and...

They're just griping because it isn't the "BEST GAEM EVAR!!!111...", but it's still an excellent game and one I feel puts the last two console Zeldas to shame. There isn't any particular point where the game hands you a macguffin out of the blue like in WW and the game is far more coherent and coordinated than TP was. Yes, the sky was pretty bland overall and the game kinda suffered from a distinct lack of region diversity and yes I'll admit the day/night thing feels like it got the sheers during the editing phase but a lot of those gripes that Dice mentioned is just useless bitching and whining about not having more. There being only one town; kinda hard to justify more of them given that a) they're in the sky and b) this is supposed to be Zelda Origins so having only one settlement kinda makes sense thematically (wait for The Dark Link before whining about the lack of towns). The Beetle being slow; makes sense when you're doing things like navigating mushroom filled tunnels which would be a lot more difficult to do at breakneck speeds. And so on....

Basically just ignore them and try it yourself.
3936  Media / Single-Player RPGs / Re: Games You'd Like To Give Another Chance And Why? on: December 22, 2011, 05:42:45 PM
FFIX. Hated the glacial battle system, the endless melodrama, and the same Disk IV shenanigans that FFVIII pulled, but seeing it in LP form has given me a better perspective of the game's charms and attention to detail (also I'm far more familiar with the references that game loaded into itself having gone back and played through the rest of the series instead of a hint of IV, most of VI, VII, and VIII). Still wouldn't want to play through it again though due to the aforementioned glacial battle system.


FF6 is one of mine because it feels like it takes forever to get started.

It does take forever to get started, that was one of the things that put me off it at first. Personally, since I put up with Final Fantasy XIII, which takes far longer to get started, I'd probably be able to get over that. I dunno how you'd feel about that, though.

VI doesn't take that long to start at all compared to some games given how you're generally out of tutorial land by Leet River. Granted returning to Narshe sucks but Sabin's Quest redeems it.

Unless you're talking about getting espers but that's more like taking the whimpering mewling that the game calls a challenge and snapping it in half.
3937  The Rest / General Discussions / Re: Mandatory PS3 update removes right to join class-action lawsuit on: December 22, 2011, 02:04:33 AM
Bamping this for some good olde fashion yuletide hilarity.

Looks like Sony forgot something when they came up with this shenanigan.
3938  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: December 22, 2011, 01:49:54 AM
Wait. People was disappointed with XII? I thought it was well-received by fans. I wasn't much into the series when everyone was hyped with XII and I only played the demo of it that came with DQ8 and it was pretty boring. It looked nice though, heh. ._.'
XII is probably the third-most despised FF game, behind VIII and XIII. I was incredibly disappointed by everything in XII.

Mother fucking Final Fantasy II says you're wrong. Actually, I don't really think there IS much of a consensus on "worst FF", FFII's the closest there, and likely the easiest to argue as objectively worst just because of some of the cruel design and that you can screw yourself over way harder than any other entry. You could maybe make the case of post-VI titles though, which is where most of this kind of arguing happens anyway.

Anyways, yeah, 500k would be great for a LOT of series... but not a major FF title in Japan. It'd be like if Call of Duty released to a million or two million here in its first week, for most games those would be amazing numbers... but for that it's a catastrophe.

Face it, FFII was a proto-SaGa game and you know it (granted it was the reason why SaGa became its own thing).

While I won't say that I hate FFXII, I will say that like FFVIII before it I've played through it once and probably never again. There were parts of it that I liked but the pooch got screwed over way too much on this one for me to consider it a good Final Fantasy. Vaan was dumb, the License Board was dumber, and everything involving treasure chests was dumbest. I didn't mind or actually liked the rest of it aside from the endgame areas being way too fucking huge and the occasional turd like the Sand Sea segment.

But this basically comes back to my point that ever since Squaresoft ceased to be so that Enix could do like the Pharaoh and merge the two crowns into one there has been a noticeable drop in quality and experimentation. The increasing shift in focus towards social and mobile gaming hasn't helped matters either but that's a Japan thing rather than a Squeenix thing (but they're just as guilty as the rest in that regard). Hell up until recently the only series I figured Squeenix wouldn't try to sink would be Dragon Quest and here we are with DQX Online and....welp.
3939  Media / Single-Player RPGs / Re: Next "Trails" game announced for PSP on: December 22, 2011, 01:28:33 AM
JRPGs on computer just seems wrong though.

It only seems wrong when it isn't the native platform. Then there's the Last Remnant, but that's a special case.

I think he was referring to the fact that roughly 99% of all PC software from Japan is porn, nevermind JRPGs in particular.
3940  Media / Single-Player RPGs / Re: Atlus Game Announcement Thread - Mark 2 on: December 22, 2011, 01:25:06 AM
So is Gungnir something I should be excited about?

Do you like Dept. Heaven games? IE, Riviera, Knights in the Nightmare, Yggdra Union?

If so, yes.

Provided you aren't looking for the bizarre genre mashups like Riviera's Turn Based Dating Sim RPG (with some SRPG elements thrown in for good measure), Yggdra Union's SRPG/Deck Builder, and Knights in the Nightmare's Bullet Hell SRPG then you might be disappointed as Gungnir looks almost pedestrian in comparison.

Otherwise, go for it.
3941  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: December 21, 2011, 11:33:42 PM
The trip split is the only thing surprising on it. How'd that happen? Way to throw a "wtf" thar.    Many a fans were pretty ok in their speculating.

Reading the article might shed some light on that since apparently there was a neglected third possibility that you game over'd in OoT (which still doesn't make all that much sense either given that succeeding in the adult timeline effectively leads to the same result where Ganondorf is sealed in the formerly sacred realm cum dark world).

Admittedly there is one warning flag being popped up in that particular timeline in that the background image is a (particularly awesome) fanart. Well two, considering that this is coming from Kotaku.


Edit: In addition there's the question as to how OoT Link failed and how the fight carried on without him. If I had to make a guess his failure would lie in his continued laying in bed at the beginning due to doing what we've all said we wish we could do and ignore Navi. By ignoring Navi, Link misses his chance to speak to the Deku Tree Sr. which prevents him from learning that he's a Hylian thus he continues to hang with Saria and Mido all the while never knowing why he wants to get his ears pierced or why everything keeps getting smaller or why he keeps thinking about various ways to equipping Saria onto his Great Deku Tree including telling Mido to take a long walk off a short branch. This in turn means that he can't participate in Zelda's hairbrained scheme of beating Ganondorf to the punch which led to Ganondorf riding Link's tunic-tails into the Sacred Realm instead he'd have to continue with his previous endeavors which takes too long and thus the sages hear the call of their various temples and do their thing unhindered and without needing Link to push enough blocks around to open a path for them. This in turn leads to Zelda leading the charge in the bloody battle against Ganondorf directly rather than having to wait around for Link to thaw out but as described in ALttP's opening all they could do was to bottle up the Golden Realm with Ganondorf still inside and hope that Ganondorf (now Ganon) doesn't send over a scheming wizard in the next hundred years or so to eliminate the Good King and bottle up the now entirely human and entirely female descendants of Daruna, Ruto, and Rauru among others.


Double Edit: OH GOD! WHAT HAVE I DONE!?!?!
3942  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: December 21, 2011, 11:21:22 PM
525k first week sales; appears the Japanese were VERY hesitant to buy the game despite all the improvements and high Amazon reviews. While it's not a bomba, I'm disappointed. There's so much awesome they've put in this game that it's sad to see it sell so poorly.

500k is bad in Japan? 

I think lifetime sales might improve with word of mouth and reviews then.  If they are as good (seems like less complaints are flying around the internet with 13-2)

For Final Fantasy it is; although I wouldn't entirely pin the blame on XIII given the disaster that XIV was and the disappointment with XII. Type 0 has probably been the best FF release since XI and a lot of the faith and goodwill the series had since XI has been pissed away.
3943  Media / Single-Player RPGs / Re: Atlus Game Announcement Thread - Mark 2 on: December 21, 2011, 11:16:41 PM
It's that plus they really have been trolling Growlanser fans for awhile now given how many times they keep pointing towards Growlanser V and saying it's our fault for not being supportive enough. Hell right now I still suspect that the new clue set is alluding to something other than Grow IV like Gloria Union or GalGun.

With that said, what's the word on Gungnir? General details, no spoilers, how bad is it to be OCD with this, ect....

so CC thus all western games suck?  And most obscure eastern games are on a platform which is unfortunately pretty much dead here which requires manufacturing.  I'd rather have them release small games here which are obscure, quirky, and fun which have low costs to keep them afloat to release more megaten games here as opposed to releasing high risk games which cost a lot and go under here.

And since when was GoT obscure?  Books sell like mad and the TV series is well received, doesn't sound obscure to me.

and I'm sorry a good game is a good game, who gives a shit where it came from.  Seems kinda stupid to snub a game purely where it comes from.

Oh yeah I actually know why Growlanser 1 never came out here, but sadly I can't go into details.

You can't just say that and not follow up on it (unless you're just scratching with nothing more than common knowledge like the crap that kept SRW:OGS1 in Japan).
3944  The Rest / General Discussions / Re: The NEW Game Journal on: December 21, 2011, 10:12:14 AM
Got SS. Liking it, but I'm having the hardest time making my Loftwing gain altitude. Gave up on the race. I'll figure it out later.

You need to flap your arms like the fucking bird man.
3945  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: December 21, 2011, 10:08:53 AM
I finally watched Macross Frontier: Sayonara no Tsubasa and I'm pretty mixed about it.
The movie itself is good and I would recommend it to anyone who watched Macross Frontier and didn't hate it, but I just can't understand why they modified the plot so much. The other movies before that one were only slightly different but this one is completely different. I wouldn't mind this so much if the new plot was as good as the one in the serie... but sadly it isn't.
The majority of the movie is fine, but it sinks when it reaches the ending. In the serie, the last 2 episode were an amazing mix of music, emotion and action. This new version, at the final battle instead treats us to music (always interrupted by speeches), very few emotion (if you watched the original, lets just say that nobody died at all, only 2 MIA that probably died, but nobody seems to give a damn about it) and a lot less action. They decided to cut most of what made the original ending incredible to instead make time for people 'understanding the Vajra and feeling their pain'.
Somehow, it feels like a cop out to rewrite it as the super happy ending.

Also, why would you have a Macross surf atmospheric re-entry... that felt like something tacked on just to look 20% cooler.

I hate to say this but Macross F had a pretty lame ending to begin with since it turned out that the Vajra were a bunch of space ants ala Starship Troopers that were also the Borg (which is going to get even more retarded when the next series either ignores this feature or the Vajra entirely) and the real antagonist was the manager chick who still wasn't all that big of a deal given that her big plan was to make herself into the space ants' queen. Now whether the movies manage to outstupid this is the real question.
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