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355620 Posts in 14454 Topics by 2261 Members
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3946  The Rest / General Discussions / Re: Youtube on: September 08, 2012, 03:56:10 AM
http://www.youtube.com/watch?v=3tTHn2tHhcI

Did somebody say Fishmen?
3947  Media / Single-Player RPGs / Re: What if classic RPGs were remade with 'modern standards'? on: September 08, 2012, 01:03:07 AM
http://www.siliconera.com/2012/09/07/report-circle-of-mana-trademark-filed-by-square-enix/

Would be funny (and sad) if this was referring to a remake of SD2 or 3 (and not a new, and likely terrible, game).

Or it could be a false alarm like that Chronobind trademark that ended up being a DLC casino game for FFXIII-2 (and probably the most enjoyable part of FFXIII-2).
3948  Media / Single-Player RPGs / Re: RPGless at the moment... on: September 07, 2012, 09:14:05 PM
Based on your "played" list I'm taking you're more into JRPGs and I noticed there's one missing on your list that it's tons of fun and it's somewhat new: Resonance of Fate

The story is kind of convoluted but everything else is really good and the battle system is unlike anything I remember, I highly recommend it.

Why the heck are you paying attention to the story of Resonance of Fate? All you need to know is how to John Woo gunplay everything.
3949  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: September 07, 2012, 06:16:33 AM
It'd be the equivalent of George Lucas rolling with "Jar Jar Binks has become a considerably more refined person" as a bullet point for hyping up the upcoming release of Star Wars: Episode II.

Come on, you have to be fair here.

it'd be "Anakin Skywalker has become a considerably more refined person", and it's sadly analogous due to what an utter wreck his characterization was in the prequels anyway.

Actually "Padamae has become a considerably more refined person" would be the best example since she wasn't a terrible retcon of a previously established character (even if it was only inferred), but a whole new character for the new trilogy who has only ever been displayed as wooden and lifeless (at least until the various Clone Wars series came out, but you could say the same for Annie).

Either way I can believe that when Lightning Forever: FFXIII-4 comes around they will replace Lightning with Val Kilmmer (I know I'm not spelling his name right but I can't be bothered to look up the correct spelling). :v
3950  The Rest / General Discussions / Re: The NEW Game Journal on: September 07, 2012, 06:04:29 AM
I always thought X5 was a little underrated.  It has a lot of bullshit trappings surrounding it (countdown nonsense, no X4 armor if you pick Zero for stage 1, silly Guns n Roses translated names) but its action is pretty good and it looks fantastic if you compare it to X6 or X7.  I still think X5 and X3 are the weakest of the first five X games, but then again I love the first five X games.  

Played more Fuuin no Tsurugi today.  Picked up Forblaze and recruited Sophia, Cecilia, Miledy, Perceval, Igrene, Fa, Garret, and probably someone else I'm forgetting.  I think the only new units I'll end up using are Miledy (she had GREAT levels after I started using her and she's at level 18 unpromoted) and I guess Fa.  

Isn't the countdown timer thing sort of irrelevant? It seems like you'd HAVE to try to actually run out of time.

Also aren't powerups shared between X and Zero?

Anyway, beat the Squid level. My main complaint about the game is that it's... really easy.

The countdown is pretty irrelevant since not only are you given enough time to go through all the stages once, but IIRC even when time's up it simply skips to whatever plan to stop Eurasia from getting colony dropped before giving you the outcome.

As for powerups, it only includes the chips that you can equip (although there are X and Zero specific ones), boss weapons, sub-tanks, and armor pieces (though only X can equip them). Unfortunately the health and energy enhancements are strictly kept to the one that received them, which gets confusing when you're switching up between the two while beating the stages the first time since I believe the chosen upgrade goes to the one who has the upgrade show up on the Parts Completed screen and not the one who made the initial choice.

An example of what I'm babbling about would go like this:
- X clears the Skiver's stage and gets the weapon and the screen asking whether you want extra life or energy.
- Zero then clears Axl the Red's stage and makes his choice. He gets whatever the previous choice was.
- Dynamo rears his smug head and Zero is sent to knock him around a bit. He gets the choice he made after completing Axl's stage.
- X takes on Grizzly Slash and gets to make the choice, but at this point he still has no extra life or energy due to Zero claiming both Skiver's and Axl's designated upgrades.
- Ultimately there are only seven of these upgrades available per playthrough since the first boss will only relinquish his weapon.
- They will appear one in-game hour after the decision to make them comes along.
- And the Life+ and Energy+ upgrades are simply referring to the ability chip that comes along with the usual extra life or energy (and are the only reason to ever want to pick energy over life (unless I'm incorrectly assuming that energy upgrades increase weapon energy instead of damage to bosses)).
- And of course the same thing applies to the one who picks up the various heart tanks.

The tl;dr is that if you go through the entire game as X and collect every available health and energy upgrade then select a stage to go through as Zero you should definitely notice that he'll have piss for health.
3951  Media / Miscellaneous Games / Re: Next 10 years of Mega Man being discussed by "Top Men" at Capcom on: September 06, 2012, 09:06:53 PM
I never really got into the story of the series. Other than seeing that it was as big (if not more) than the one presented in Metal Gear I was pretty getting to know that they actually bothered to create such a big universe for the franchise.

I enjoyed the X games and Legends 2 for the most part, but outside of that I've always been a casual fan of the series so all of this deal with Mega Man while it sucks it doesn't bother me much.

So what's Batman and his giant robot doing at the bottom of that pic?

I can't see Batman. (・_・ヾ
Actually it's Big O, which is basically Japanese Batman (he's a billionaire who has a butler and a ward, the only difference is that instead of fighting crime with peak human abilities, he fights aliens with a giant robot).

Was it aliens? I thought it was giant robot piloted by human versus giant robot piloted by human most of the time.
3952  Media / Miscellaneous Games / Re: Next 10 years of Mega Man being discussed by "Top Men" at Capcom on: September 06, 2012, 08:09:48 PM
Sorry. I meant anime Batman (i.e. Roger Smith). I just couldn't recall his name when I made that post (also the giant robot is called The Big O).


Other M wasn't that bad...it just wasn't Metroid in any way, shape, or form.

Except that it wasn't any good. Other M's gameplay consisted of either mashing the dodge/counter charge combo to obliterate everything in a boring and tedious manner or it consisted of not doing that which makes the game become stupidly difficult and tedious, and there's only one enemy capable of punishing dodge counter and that's it. Also the game's buggy (that one door that keeps you from 100% the game most of the time), it needlessly regulated missiles to mostly non-combat scenarios, it forced ridiculous and oftentimes obtuse pixel hunts (including of all things, the 'final' 'boss' 'fight'), its upgrade mechanic which was both retarded and unsatisfactory (which one was the worst, you decide; the Varia Suit, the Wave Beam, the Gravity Suit, the Power Bombs), and then there's the stupidly misogynistic plot (way to be a constantly distressed damsel Samus Aran; how would the galaxy be saved without you; let me count the ways (although you did have slightly more agency in Other M compared to the FFXIII trilogy so far; after all Anthony might have also needed to do battle with the Kraken that was the Metroid Queen; although the odds of anybody releasing the Kraken on his or any other male character's ass in that game were negligible at best)).
3953  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: September 06, 2012, 02:48:59 PM
Adding time management to a series that never had it only worked in Majora's Mask because of the easy to access reset button. Timed objectives is what keeps me away from series like Atelier, and now Square Enix is basically saying I'll have to bring time management skills in order to finish the story I've invested about 80 hours into. It's like if Activision announced that in order to be successful in the next Call of Duty, you'll have to work on your RTS resource management and whatnot.

Also the methods to either slow down the progression of time (which is almost always kept on for efficiency reasons) and skip ahead to the beginnings of the days and the nights is available as soon as you get the ocarina and Song of Time (and you find out about it from the scarecrows or a guide).

Something tells me that if such an option even exists in the first place in Batman Lightning Returns, it will only become available after you've gone and collected 100% of the game's collect-a-guffin collectables, maybe even requiring you to have beaten the final post-game boss.
3954  Media / Miscellaneous Games / Re: Next 10 years of Mega Man being discussed by "Top Men" at Capcom on: September 06, 2012, 06:17:57 AM
This is kinda relevant...



So what's Batman and his giant robot doing at the bottom of that pic?
3955  Media / Miscellaneous Games / Re: Next 10 years of Mega Man being discussed by "Top Men" at Capcom on: September 06, 2012, 05:23:13 AM
http://www.siliconera.com/2012/09/05/what-went-wrong-with-mega-man-heres-what-capcoms-christian-svensson-feels/

lolololol

Granted there's been times where the franchise suffered from a bit too much glut, but the diversity was one of its strongest points.

Also Megaman's got nothin' on Mario in terms of donned hats.
3956  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: September 05, 2012, 06:22:45 PM
Quote
・Lightning has become a considerably more refined person.
This is the most pathetic feature touted for a videogame, ever.  You know you've hit rock-bottom when you use an established character that is almost universally seen as vapid and useless, and have to explicitly tell everyone that they aren't as bad anymore.  It'd be the equivalent of George Lucas rolling with "Jar Jar Binks has become a considerably more refined person" as a bullet point for hyping up the upcoming release of Star Wars: Episode II.

At least Lucas had the decency to regulate Jar Jar to background fodder by the second movie (and like all of two scenes during Panda Bear's funeral just to cap off his worthless existence).
3957  The Rest / General Discussions / Re: The NEW Game Journal on: September 05, 2012, 06:13:38 AM
I always thought X5 was a little underrated.  It has a lot of bullshit trappings surrounding it (countdown nonsense, no X4 armor if you pick Zero for stage 1, silly Guns n Roses translated names) but its action is pretty good and it looks fantastic if you compare it to X6 or X7.  I still think X5 and X3 are the weakest of the first five X games, but then again I love the first five X games. 

Played more Fuuin no Tsurugi today.  Picked up Forblaze and recruited Sophia, Cecilia, Miledy, Perceval, Igrene, Fa, Garret, and probably someone else I'm forgetting.  I think the only new units I'll end up using are Miledy (she had GREAT levels after I started using her and she's at level 18 unpromoted) and I guess Fa. 

You forgot about the terrible Virus stages/bosses (fuck Black Devil), the fact that you can get almost totally screwed over by the RNG if you dump all your upgrades onto Zero then lose him to the Zero Virus, the fact that you need to assemble your armors before you can use them, the uselessness of the Gaia Armor, the uselessness of the Z-Buster, and the uselessness of many of the boss weapons. But saying that X5 is a better game than either Xs 6 & 7 is like saying that it's a better game than the PC Megaman games.
3958  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: September 05, 2012, 05:47:33 AM
・The city has clocks everywhere showing the constant progression of time.

Ephemeral Fantasia just filed a police report over your kleptomania. :-P

You know where they're not going to have those clocks. Where you can't keep an eye on it without having to dive at least three menus deep (whereas Majora's Mask did the same thing except that it had a clock front and center that told you precisely what time it was).
3959  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: September 05, 2012, 01:34:13 AM
・This will be Lightning's last game and will end with a happy ending. The game has just one ending.

・The first FFXIII was story driven, meaning that the story pulled the player along. FFXIII-2 was player driven, meaning players selected the story. Lightning Returns is World Driven, meaning players have to consider how they interact with the changing world.

I'll believe this when I see it (unless they're actually promising no more Dissida, Somethingsomethingryhthymandsomething, or promotional tie ins to shit like The 3rd Birthday).

Also I would say that FFXIII-2 was more 'paradox' driven than 'player' driven. Also the only real point where you can sequence break is early on and it involves hitting the brick wall that tells you to go back and do the things you just tried to skip over (not like you aren't strong enough to take said section immediately after you unlock it or that if the RNG rolls favorably you could end up with a minion that would help you bypass the challenge of the next section without missing a step; but then you wouldn't be getting enough of Squeenix's loving Caius Ballad).
3960  Media / Single-Player RPGs / Re: Squeenix teases 13-3? on: September 04, 2012, 06:28:32 PM
Guys. GUYS.

I have the perfect tagline for this. Check this shit out:

"Lightning DOES strike twice."

You're welcome, Square Enix.

put simply i like characters that go against typical gender roles. or at least the ones i grew up with. if she fought with a staff and -aga nukes i would have much less interest in her. along those lines i might of liked hope if he wasnt such a douchebag for most of the game.
She does not go against 'typical gender roles.' If anything she codifies them. She starts off as a insufferable bitch because she "had to do it to protect Serah" or some shit, but it was actually a worthless front to hide the weakness inside her. When she finds out that being an insufferable bitch is actually not productive in doing anything but being an insufferable bitch, she stops and basically becomes an ineffectual background character whose only purpose was to say what the party's goal was then spout out a nonsensical monologue at the very end of the game involving 'achieving the impossible.' She was not important or effective in any way, and her 'going against gender roles' only served to hurt and distance people she cared about.

^This.

The only thing I would like to add is that it's not just Lightning who's not important or effective in any way but also the player. It's amazing just how much the player is reflected in Lightning who's only role outside of shouting "WE'RE PETS!" and wanting to punch Snow in the face is to keep telling everybody to keep going forward; don't think about it, just go. And much like the player, she doesn't accomplish anything on her own; every major boss fight ends with the party being told to shut up and grind (even the final boss fight requires cutscene powers cranked to 11 to save the day); every major villain/antagonist walks off to eventually be offed by the plot (you never fight or confront Jihl, Cid dies but get's better later on so that some random mook can put a bullet in his head, that silver haired guy gets beaten but this just means he's befriended by you then promptly dies to a bunch of random encounters, and hell, I think the Sanctum guard did a better job of defeating Pulse scrub than you could after hours of grinding); and you're never allowed to even move from environment to environment (you just march from cutscene to cutscene until you hit the designated end stage cutscene which then shuttles you off to a different party or simply to a different area; kinda like how a basic platformer would do so between stages).

And once you realize this you too would be going on "WE'RE WATCHING A MOVIE!" rants and wanting to punch the director in the face for the $60 we blew on this self-conceited piece-of-crap.
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