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Subject: 999 (Nintendo DS)
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319175 Posts in 13033 Topics by 2145 Members
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4021  The Rest / General Discussions / Re: Men who play as female characters. on: September 26, 2010, 01:03:28 AM
I won't say all, but a LOT of real girls are a lot mediocre at best at the game.

And for the record I am not misogynistic at all, these are just anecdotal observations.

Of you being misogynistic.
4022  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: September 26, 2010, 12:59:43 AM
Careful Chief. That duck cat's loaded.
4023  The Rest / General Discussions / Re: Super RPGFan Game Journal IV - The New Warriors: The Revenge The Movie The Game on: September 26, 2010, 12:53:50 AM
Speaking of all this Metroid, I've decided to fire up CORRUP~TION!!! the other day. Yesterday I decided to get iced by the ice guy. Mr Freeze or whatever his name is probably had that got to kill him with this one unspecified attack that Prime 1's Meta Ridley had since he had less than a pixel of health left when he Ice Creamed me. Anyways I ended up getting sent back quite a ways since I didn't get the Shriekbats or whatever flavor of the planet called 'em the first two times and they refuse to respawn.

DQIX: Salute your Sir Sanguses.
4024  Media / Single-Player RPGs / Re: Phantasy Star Marathon! on: September 26, 2010, 12:35:59 AM

PS5 -This game was...
Oh wait.


Haha! Yeah I wonder if Sega will ever will ever return to the original series and make a PS5.  I'm only at the end of the first one so far, and I've been trying to avoid spoilers, but I read that IV pretty much wraps the whole thing up.  I haven't played either PS Online or PS Universe.  Though I have PS Online on my computer set up with the SCHTHACK private server, I haven't gotten around to taking it for a spin.

You've heard correctly. PSIV wraps everything up in a nice neat bow. Now the developers have said in the past that there were plans for a PSV (focusing on the entity of light or whatever now that the universe's entity of darkness was put to the Nei Sword) but like all of Sega's properties they decided that this too needed to be ignored until dead. Also could be a case of writers wanting to add just one more powerlevel jump to the battles already being fought on a galactic scale until the gods themselves are being shown up by an idiot nerdy teen/part-time ridiculous superhero and his living again, dead again idiot savant of a father with the amazing ability to grow his already ridiculous hair down to the floor in mere minutes.


Quote
Secret of Mana

SoM seemed to glitchy and slow to really feel *modern* to me. Some combination of waiting for attacks to recharge, waiting for special attacks to charge, and the flaky collision detection just make the game feel clunky and archaic to me. It's real time and everything but it still somehow manages to play like a turn-based game and I don't like that.

For a game that nearly dodge the scrap heap due to the Nintendo Playstation inconveniently not existing it did pretty well for itself. It looked prettier than Lufia 1, FFs IV, V, and MQ, BoF1, and anything on the PS3 at least. Sure, even if you remove the bugs, the game wasn't that balanced given magic's overpoweredness later in the game. But if you didn't like to sit there all day grinding the exact same spells up to level 8 it wasn't too bad. And yes the ally's AI was atrocious but that's why you got other people to play them for you. It had a limited inventory but in a good way (can only carry 4 Cups of Wishes and Fairies Walnuts at any given point and can't switch out crap like Candy and Barrels for more Cups of Wishes and Fairies Walnuts), spells coming in groups (making utility spells more viable than list fodder since they grow with your attack spells), weapons that were both distinct and mostly even in effectiveness at most points (too bad weapon traits didn't accumulate over forgings as cases like Gigas Axe being statistically more powerful than its upgrade Doom Axe made it less viable to upgrade it, especially given that the DOOM Axe was the 'top' Axe), all while armor still functioned just like every other JRPG at the time (although a little description of any added effects the armor provided would've been nice).

To me, the game felt like it was more than just the sum of its parts. It's too bad that the series basically ignored the game in favor of going overboard with feature creep and useless gimmicks, and trying to retroactively rewrite the series (especially this game) to bring it in line with Squeenix's need to make everything as pretentious and ridiculously dramatic as possible.
4025  Media / Single-Player RPGs / Re: Dragon Quest IX on: September 25, 2010, 11:09:15 PM
Right now I'm getting most of my Gold Bars from Gem Jamborees.

The Sage's Stone is only useful if you're grinding through classes and you don't have anything resembling a decent healer at the moment. (Although I don't suppose the DQVIII tension trick still applies in this game. Does it?)

Unfortunately I don't have any map up to level 80 yet. Fortunately I did get a MKS map fairly early on. As such, I'm almost done grinding the useless classes up to level 50.

If you're revocating classes the Thief, Martial Artist, Gladiator, and Armamentalist are the most important classes to do first since their revocation bonuses improve your success rate at stealing, grants the highest agility boost of any accessory (moreso than even the meteorite armband), improves your critical hit rate, and improves your Coup de Grace activation rate respectfully. The Minstrel's Revocation bonus is basically FFVI's Merit Award (but only applies to items belonging to the opposite gender and also not all of them). The rest just grant the highest accessory boost to the stat most related to the class getting revocated.

The only 'top' items I currently have are the two footwares. The Hero Boots are meh since the HP regen rate is far too low to be of any real use, but the Sensible Sandals are pretty damn awesome given that the MP regen they provide helps free up an accessory slot for something more useful than a Goddess Ring.

Also I wouldn't ignore the D QVC since it can provide some awesome deals on items that are hard or impossible to get through other means. Last week they did a sale on DQIII themed gear, most of which can only be gotten through rare drops in chest, DLC quest rewards, the alchemy pot, or rare steals from post game enemies. This week is offering afro wigs and a top hat which can't be gotten through any other means in the game. And though they do have repeats its better to check when you can.
4026  Media / Single-Player RPGs / Re: the new fire emblem game... on: September 25, 2010, 10:35:19 PM
I'm just pissed that they skipped FE2 ("Fire Emblem Gaiden" for NES) in their remaking scheme.

That's the only FE I've beaten, and frankly I thought it was fantastic.

Seeing as FE1 and FE3 are related (FE3 is a remake of AND a 'sequel' to FE1), it made sense to do this one first (FEDS2). It's hard to go by that and guess whether FE2 (or even 4, or 5 - the other SFC games) would get a remake. I mean, I never played it but FE2 seems the least popular by far so I'm.. not hopeful for a remake. :P

I'd be eternally happy to get a remake or even ports of 4 and 5 however.

It should be noted that FE2 is also related to FEs 1 & 3 albeit tangentially. Different place with a different conflict and different characters save for the Peg Sisters and a Not-Camus. FE2 is a lot like FE8 but towns are done in a Shining Force style rather than menu driven affairs. Similarly related is the Tear Ring Saga but that's an entirely different kettle of fish altogether.

At least we're getting BSFE out of FEDS2.
4027  Media / Single-Player RPGs / Re: the new fire emblem game... on: September 25, 2010, 06:28:09 PM
Using sedgar/wolf is not 'necessary' in H5.

I know they're not. I just like having some breathing room without having to burn off an otherwise useless benchwarmer (or only ever bringing in five units).
4028  Media / Single-Player RPGs / Re: Capcom and Level-5 Teaming Up. on: September 25, 2010, 06:25:25 PM
This news actually excites me with the caveat that it isn't just more of the same. Seeing Level 5 reinvent Phoenix Wright with the original guy heading it up much like Yuji Horii with DQVIII/IX would be VERY nice. Or, well, at least feel notably different from prior games even if it's essentially the same, I'd be happy with that too.

Phoenix Wright and the Mysterious Courtroom.

Now somebody cook up a GIF of Professor Layton doing his coming to a conclusion but ending with him shouting OBJECTION!!!.
4029  Media / Single-Player RPGs / Re: Phantasy Star Marathon! on: September 25, 2010, 06:21:18 PM
I feel that PS4 and CT were the first 32-bit RPGs. I mean, not literally, but...

I felt that Secret of Mana beat them to it, IMHO.
4030  Media / Single-Player RPGs / Re: Coming soon Ds rpg's on: September 25, 2010, 06:11:46 PM
On the one hand I'm pissed that SaGas 2 and 3 have basically zero chance of leaving Japan. On the other, I'm at least grateful that we've been getting the DQ DS rereleases (who here remembers the PSX/2 remakes getting passed up when they first came out).
4031  Media / Single-Player RPGs / Re: Fav/Least Fav Video Game "Parts" on: September 25, 2010, 06:03:18 PM
I'm not sure why I can explain why it's my favorite, but the finale of Secret of Mana just pushes all my buttons in the right way, even after all these years have passed.  Storming the Mana Fortress, quickly slicing through the horde in your way while that awesome song is driving you onwards, and making it to the top just in time to save the world from impending calamity.  Maybe it owes more to how I play the game than any sense of purposeful design, but I love how frenetic things in those last moments.

...I need to go find my SNES. :P

The Sub-Palace and everything from Pureland onwards was pretty damn awesome in someway or another. Even if its the most annoying dungeon in the game, the Sub-Palace at least varied its themes starting with the seafloor look with everything half buried in sand, coral, and underwater, then changes to the only really technological place in the entire series sans the Mana Fortress with conveyor belts, shutter gates, and a loving subway. Then the Grand Palace itself which was basically just like the other palaces but at difficulty level 8 but it concluded with a three boss rush at least (and one of these bosses wasn't pallet-swapped either). But the best part of these two areas is the fact that even though they are long they give you shortcuts once you pass certain thresholds. Then came the Pureland had that awesome really overgrown ruins lost to time vibe to it making it very atmospheric. And then as you said, the Mana Fortress was really energetic and pretty straight forward, making the biggest obstacle the enemies rather than the dungeon itself (and thanks to the combat system the enemies could put up a really good fight without making it feel like a mindnumbing slog). The concluding two boss fights having some of the best boss music from the era and the last one especially felt epic as fuck given that the boss was larger than the screen itself and launch unavoidable (but not unblockable) attacks while you're given a small ledge barely large enough for your entire party. And the game itself ends on a rather :unsmith: note given that you had just saved the world but at a great price (and without any of that 'everything's going way too well for us, gotta throw myself on the barbecue' that a lot of other games do all the time these days Sprite came in to remind me that it actually did happen, but then again its on a technicality given that the character in question didn't really die) and both the scene and music reflects this excellently.

Secret of Mana did the bittersweet thing very well.
4032  Media / Multiplayer RPGs / Re: Langrisser Revival? on: September 25, 2010, 03:13:08 PM
I'm lol'ing at everyone who even dared hoped that this wasn't going to be a squad based MMORPG.

After all MMORPGs are Taiwan's primary gaming export.
4033  Media / Single-Player RPGs / Re: Fav/Least Fav Video Game "Parts" on: September 25, 2010, 11:22:22 AM
Many of the DQ games let you visit various destinations during the final sequence.
4034  Media / Single-Player RPGs / Re: super robot wars L on: September 24, 2010, 05:05:09 PM
IS doesn't have to step up anything gameplay-wise.  Maybe in voice acting or animation quality, sure.  Bandai has been coasting on boring, generic combat for quite some time letting the pretty graphics and fanservice do the most of the work.

Somebody here hasn't played Neo yet. Too bad it's probably going to get ignored for more DS crap and then forgotten.
4035  Media / Single-Player RPGs / Re: Coming soon Ds rpg's on: September 24, 2010, 05:03:02 PM
FEDS2.

SRWOGSagaTheLordOfElemental.

SRWOGSaga2.

SaGa2.

SaGa3.

7th Dragon.

DQVI.

Too bad only two games are actually coming out over here.
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