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356168 Posts in 14463 Topics by 2262 Members
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4021  Media / Single-Player RPGs / Re: Squeenix teases 13-3? on: August 22, 2012, 09:51:29 AM
Final Fantasy XIII-3: The even biggerest anime.

Don't know how they're going to top the fan-fiction level marty stu villain from XIII-2, but being Squeenix they'll probably find a way (and it'll probably involve Gackt in someway or another).
4022  The Rest / General Discussions / Re: What are your Final Fantasy memories? on: August 20, 2012, 10:45:29 PM
Weirded win ever.

I think I've got one on ya, I always love to tell this one.

Final boss in FF9, Necron, the stat ailment dick. I got him about half to 2/3rds down, and then had Vivi petrified, Garnet dead, Freya frozen, with Zydane berserked. Anyway, I put the controller down and watched as berserk Zydane single-handedly beat the ever-loving shit out of Necron and won the game for me. I didn't know whether to be happy or pissed off!

I beat Necron with Garnet and Vivi alone. Everyone else was dead. It was amazing. Best win ever.

On my first time through FFIX, I accidentally stumbled into Hades. Probably the only optional boss in the series that I beat on the first try.
4023  Media / Single-Player RPGs / Re: Square Enix teasing potential TWEWY stuff? (Official countdown inside) on: August 20, 2012, 10:12:15 AM

Somebody noticed that a remix of Calling is playing as the site's BGM.
4024  The Rest / General Discussions / Re: The Adventures of EPDA (or how to play Final Fantasy I like a colossal dumbass) on: August 19, 2012, 01:06:31 PM
Everyone died, the end.

"We must go now! For our planet needs us!"

(They died on the way there.)
4025  Media / Single-Player RPGs / Re: Fire Emblem entry on: August 19, 2012, 12:41:09 PM
I'll reiterate what everyone else said: FE7 is a good place to start.  I think that FE8 is a little too easy/forgiving; the only Fire Emblem games I've played to completion are 4, 6, 7, and 8, and 8 was my least favorite of the four. 

Bu...but but 8 has awesome implied twincest! We can't ignore that!
Hey, if I wanted to have some Fire Emblem incest, I'd just have Aira marry her cousin in FE4.  For whatever reason, Aira/Holyn is one of the most powerful combinations in the game and incest is really useful in general in FE4.  I think I need to go cry in the shower....

But Holyn's only a distant cousin to Aira. Now if you really want some questionable pairings you could always pair Shanan with Lakche (bonus points for being predestined lovers to begin with) or you could pair Lex and Aira then have Lakche pair with Johan (because seriously, who would pick the other one), Nanna with Aless (to make up for Lachesis not being able to get it on with Eltshan), Lester and Patty and Lana and Faval (to make up for their mothers' inability to take the lesbian twins route), and of course, if you're willing to abuse a bug, Celice and Julia (although...).

about the sexism thing. that was more in reference to characters of opposite genders in the same default class as well as my unit. nowhere is this more appearant than mage/sage i think Linde/female MU is stasistically better than any male mage but theres no getting around aircalibur being male only. the gender restrictions on female MU pissed me off because male MU can break those restrictions if you beat it on hard. also you cant make a female MU  a knight/general despite there being female general in the game thats recruitable. luckily several good female characters in radiant dawn  made me forget all about that game.

You left out how they retconned Malice's class from Mercenary to Myrmidon (I mean, at least they let Sheema keep her status as the series only default female General). At least FE11's Selena makes up for it in spades (defaults as a Mercenary, guaranteed access to two of the best non character exclusive class trees in the game, nevermind whatever her inheritance bonus will be as she's guaranteed to come away with at least one other full class tree even with her mother's worst pairing).

Also, if I remember correctly the only good female characters in FE10 were Titania, Nephene, Mia, and Jill. The rest were either screwed over due to poor availability (seriously Lucia?; all you could manage was one stage before Part 4?; and you had to be a Jeigan for it no less?), poor class caps (re: almost every magic user in the game), stage mechanics screwing them over (hey Fiora, guess how many Dawn Brigade stages have wide open spaces or long corridors for you to race through on your horse?; if you guessed the one with just Mickey and her special guest and the final one then congratulate yourself with a spot on the bench), or that dumb as fuck weaponizing staffs mechanic (sorry Mickey, can't let you near the front line while on staffbot duties).
4026  Media / Single-Player RPGs / Re: The Last Story - Out in North America on: August 18, 2012, 08:08:48 PM
Who cares about the economy, I gots mine.

No CD but that's like no whipped cream on my hot fudge sundae. Took some leg work to get a copy without one of those obnoxious sales stickers on the box, but dammit it's worth it for dat box.
4027  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: August 18, 2012, 09:52:41 AM
Square Enix strikes me as the type of friend that always has big plans, but never actually moves from the couch because he lacks of skills and funds.

If that were true then either FFXIV would not exist or Squeenix would not exist (particularly after FFXIV). Squeenix is still sitting on mountains of cash due to being more of a production house rather than a game developer studio these days (even if their game developers are the most well paid in the industry currently).
4028  Media / Miscellaneous Games / Re: Super Smash Bros. Namdai on: August 18, 2012, 09:45:01 AM
I don't know that they'd ONLY have Nintendo based Tales characters simply due to the games being on a Nintendo system. That's like saying that Snake shouldn't have been in the Smash Bros. game because he's a predominantly Sony-based character. This goes double since Nintendo isn't developing/publishing the game (that I know of), so I'm assuming Namco have carte blanche to put in whomever they want - having Nintendo-only protagonists goes counter to getting the game to sell if more popular characters get the pick instead.

Except that The Twin Snakes remake of MGS was released only the Gamecube. Granted, some of the trophies in Brawl referenced other games like MGSs 2 & 3 but both Snake and his stage were taken from Twin Snakes.

Also also, because Metal Gear 1 received an NES port and Snake's Revenge was what encouraged Metal Gear 2 to be made. And then there was Ghost Babel on the GBC which is like Metal Gear 3.

And since we're talking about loosely related tangents, considering that if the Bandai portion of Namdai is in on this, I would also like to see G Gundam's Domon join in (just so we can finally pit Shining Finger against Falcon Punch). And hell if we're going that far then maybe we could see some Master Asia action as well.
4029  Media / Single-Player RPGs / Re: Fire Emblem entry on: August 18, 2012, 12:51:16 AM
I thought the reason why she bashed it was because it looked boring and ugly (even though she also dislikes FFVI for similar reasons).

Or was it because of the lack of support conversations?
4030  The Rest / General Discussions / Re: Youtube on: August 17, 2012, 09:05:51 PM

Probably shouldn't double post but at least it's not about ancient Nickelodeon game shows.
4031  Media / Single-Player RPGs / Re: Xenoblade or Final Fantasy 12.. what's your preference? on: August 17, 2012, 07:34:52 PM
In terms of post game content, which game has the more challenging battles?

Not entirely sure. I know for a fact that FFXII's post game battles rely on four things. 1) Abuse of the game's flawed ATB/Query system to shut down everything but an endless barrage of physical attacks, 2) an ability that grants complete immunity for a sizable chunk of time spammed immediately after the previous casting wears off, 3) abilities that completely annihilate your party's MP, and 4) Milleons of Toops HP (with a damage limit of 9999 still rigorously enforced). Occasionally you'll run into issue number 5 which involves Milleons of Toops (mostly hoards of Zombies and the like), but that's not exactly post game content.
4032  Media / Single-Player RPGs / Re: The Last Story - Out in North America on: August 17, 2012, 04:37:22 PM
Was there a preorder bonus or a special release? I ask before I put any money down to make sure I don't spend any more than necessary (and because I seem to have the absolute worst luck in regard to these things).

Otherwise I'll probably pick it up on Sunday or Monday.
4033  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: August 17, 2012, 01:18:28 PM
Gonna link the article rather than all of the pictures.  Thought this was worth a chuckle.


Sega needed something about his bad business sense and self destructive nature, and Zynga needed a bit that mentions that he's recently pissed off EA.

Also it could add Squeenix as an old collage roommate you used to get high with but unlike you he hasn't moved on and instead is taking increasingly harder shit to maintain his high.
4034  Media / Single-Player RPGs / Re: Favorite "Tales of" Game and why? on: August 17, 2012, 01:08:15 PM
Tales game are your typical save the world RPG.

Prominent features are:
- Skits
- Linear / 3D linear real-time battle system
- Cameos

Hell, the Cameos aren't even an exclusive feature. Every Namdai game has a reference to an earlier game built into it at some point.
4035  Media / Miscellaneous Games / Re: Next 10 years of Mega Man being discussed by "Top Men" at Capcom on: August 17, 2012, 01:06:03 PM
Not going to say that's what they did with MOM
even though that's what they totally did with MOM and it sucked (well okay, it was more like a 2.5D game that wished it was 3D except for the parts that were 3D which were the worst parts of the game outside of the plot).

Edit: It also didn't help matters that the guy who wrote the series since the very beginning went on record to state that the fetid pile of compost that is MOM was his masterpiece.

Yeah I know, I've read huge articles about that but it doesn't change the fact Nintendo should have at least acknowledge in some way the 25 years of the series IMO.

To me, the whole debacle with MOM is like that mole on Samus's face. It supposedly existed since the start of the series but due to technical limitations and proper oversight at the time you could never really see it. That, however, does not change the fact that its there. Now with MOM we can see it plain as day, we know what it looks like, and we know where to look for it. Now whenever you look at the series, there's that mole, staring you in the face. And likewise, with any mainline Metroid game you look at, you'll see the signs. You'll wonder just what they had originally wanted with that death pose they implemented in Super Metroid. You'll realize the intent with the Just in Bailey code was more for fanservice than to provide you with endgame power at the start. You'll ask if the meaning to those SA-X chase sequences in Fusion was to invoke fear at the force you formerly were hunting you down or helplessness of a magical girl who's lost her magical girl powers and is all alone with no man to protect her. You'll see the true meaning of that silly Zero Suit in Zero Mission come to light whenever you're crawling on your hands and knees through ductwork in it. And even the sequence with "The Baby" at the end of Metroid II (actually, no; this one's probably okay since what's his face didn't actually work on that one, but you can be damned sure that he's since cheapened that with his later games).

So yes, MOM really was awful enough to degrade and undermine the entire mainline series up until that point.

With Nintendo this silence means there's the possibility they'll do a new game that quietly ignores Other M.

With Capcom this is like a spit in the face after MML3 got canned. So, no, "at least it's getting something" won't cut it here.

I guess people is never gonna forget about MML3. How can you forget about that one anyway, but seriously, in retrospective it doesn't make sense to me why that game got to be in production the way it did.

How do I say this... of all the games announced by Capcom this generation, MML3 got the weirdest type of announcement I've seen for any game; Inafune talking at the camera saying how much he wanted to make this game a reality is pretty weird coming from a company that usually announce new projects in a rather big way instead of having a dude talking to a camera, not to mention that whole deal with the devblog was like a way to see how many people was genuinely interested in the game.

I remember all of this stuff with the interviews with Inafune that came out at the time about the Western style to develop games, the exciment of the fans online, the game in production without being greenlighted, when Inafune left Capcom or the (paid?) demo that it was never released for 3DS. It was all really bizarre.

If it were only Legends 3 that went through that, you'd have a point, but it wasn't alone. MM Universe which was also canned the moment Inafune left. And then there's been every Megaman project between ZX Advent up until Inafune's departure. The ZX series was supposed to have a prequel to the first game focusing on Pandora and Prometheus; never saw the light of day. Powered Up and the Maverick Hunter X remakes; no follow ups to either, even if Powered Up 2 would've covered the one everybody loves, MM2 and the MHX games would've sorted out the tangled mess of the MMX series plotline. Starforce; probably the only one that didn't get canned outright, but still suffered from derivative sequels. There's also the DLC retrograde releases of MMs 9 & 10 but that well's been tapped; an X9 retrograde release might go over well at this point had Capcom not have already :commissar: the franchise.

And here's what we're left with since Inafune's departure:

A cheap Rush Marine iOS game.
A cheap and awful MMX iOS port.
A fat bastard in a terrible BBA Megaman cosplay.
An appearance in Project X Zone where the entire effort is coming from a third party developer.
And now this thing where you play as a Starforce knock off, and the phrase 'level design' refers to how much EXP you need to grind to get bigger numbers that you need to beat the enemies with bigger numbers. And guess what? Its also a cheap iOS game.

And now you know why every Megaman fan has their knickers in a bunch right now.
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