Welcome, Guest. Please login or register.
September 17, 2014, 07:38:13 AM

Login with username, password and session length
Search:     Advanced search
RPGFan Community Quiz!
Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
331456 Posts in 13573 Topics by 2191 Members
Latest Member: Zaltys
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 270 271 [272] 273 274 ... 422
4066  Media / Miscellaneous Games / Re: Zelda 25th Anniversary website is up and running, what's a Metroid? on: August 10, 2011, 01:25:31 PM
For the 25th anniversary, the Zelda collectors edition will consist of that GCN Zelda collection disk (not the OoT/MQ pre-order bonus that Windwaker came with, and also no bug fixes for games like Majora's Mask) a letter from Zelda, an 8 page artbook/developer interview book that'll get leaked long before the game hits the shelves, and at least two limited print runs.

On the upside, it'll have a decent box.
4067  The Rest / General Discussions / Re: The NEW Game Journal on: August 09, 2011, 10:09:14 PM
^It's made by the same people. That is all.


Bad direction? Minish Cap is the most on-rails Zelda game ever made (well, barring Spirit Tracks which literally involved train tracks). Though I will concede the fact that its easy to miss things to the point where its the only Zelda to feature a perma-missable upgrade (and a bug that can lock out a second item or shop, though I think it only applies to the PALand version).

Also if Link were any faster, he'd be able to roll dash from one end of Hyrule to the other in under five minutes.

Whatever, it's still one of the greatest 2D zeldas (including DS releases) made. I loved it and thought it was an instantly worthy successor to the Zelda franchise.

Haha I meant it's just not that good with hints, actual "direction".

I am loving this game though.

I'm not saying that the game isn't Zelda quality, but that its much more linear (due to its shortness) than the usual Zelda game. There's also a number of tedious puzzles and sidequests that causes the game to drag at points (like the top of the mountain or the clouds section).

That said, the copy image puzzles were fairly neat and the last two dungeons' bosses were actually fairly good fights. The tools were pretty okay too, if a bit limited.
4068  Media / Single-Player RPGs / Re: Loose ends... the games we have not finished and should we? on: August 09, 2011, 10:40:03 AM
Grandia 2 because the plot just got offensively bad, Star Ocean 2 because I spent more time breaking the game than I would've needed to have actually played it, Star Ocean 3 because it's Star Ocean 3, and a bunch of others that I don't care to name at this point in time.
4069  Media / Single-Player RPGs / Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How on: August 09, 2011, 10:37:54 AM
And the news just keeps getting better....:suicide:
4070  The Rest / General Discussions / Re: The NEW Game Journal on: August 07, 2011, 02:05:10 AM
I snagged a copy of Zelda: The Minish Cap on amazon.  Pretty cool game, love the graphics (Capcom + 2D = wowie zowie).  Main complaints: bad direction for where to go, it's easy to miss vital things.  Also, Link walks way slow.

Bad direction? Minish Cap is the most on-rails Zelda game ever made (well, barring Spirit Tracks which literally involved train tracks). Though I will concede the fact that its easy to miss things to the point where its the only Zelda to feature a perma-missable upgrade (and a bug that can lock out a second item or shop, though I think it only applies to the PALand version).

Also if Link were any faster, he'd be able to roll dash from one end of Hyrule to the other in under five minutes.
4071  Media / Single-Player RPGs / Re: Greatest line in an RPG ever! on: August 06, 2011, 06:40:25 AM
Demon_Princess_Kay, you surprise me. I thought you'd be more into Finnel.

Saki has big breasts.
QED

Well from a personality standpoint i do like Finnel better (I got her good ending first). Though she reminds me a bit too much of myself. I just took a picture of that quote cause it was hilarious XD.

Wait, are you implying that you're into BDSM?


Dumbassery aside, I know it's been said before, but nothing beats hearing the final boss call out your power of friendship speech like it was ripped straight from a self-help booklet.


Also, why that picture instead of anything having to do with the flying stone tablet?
4072  Media / Single-Player RPGs / Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How on: August 06, 2011, 06:14:59 AM
what the fuck is going on in japan that so many jrpg franchises have died? this is starting to seem like more of a japan problem than an america problem

Why would it be an America problem? Maybe Japanese developers are tired of old hat genres?

It's a worldwide problem. Because ironically as tech advances the world economy seems to keep getting worse. Making any sort of more niche title is now one huge risk because development costs keeping getting higher, and if the publishers don't think they can make enough money off a game they simply wont publish it. Like everything else in this world our hobby is run by the almighty dollar. Game publishers (most of them) don't care about the fans anymore, the developers might but the publishers don't just look at Capcom, EA, Nintendo, Activision, THQ and I'm sure others. They don't care about what we want they just want our money.

Tech advances have little to actually do with how the world economy is doing. Its far more due to everybody and their brother investing in the US's economy while the US spends a decade wastefully spending like there's no tomorrow (and that's not including all the holes in the bucket that were there to begin with) until there's nothing left for anybody.

What's going on in Japan right now has a lot to do with the primary gaming and anime demographics aging up and tightening their belts. As well as the low birthrate and larger number of elderly individuals lingering about further diminishing the gaming and anime's viable market. Not to mention the fact that many Japanese companies are simply refusing to even acknowledge the issues (more of an anime issue than videogames per say but there is overlap).

Videogames actually have other issues that further complicate matters. Such as game sales don't operate in the way that a lot of people think they operate in (the publishing company make a profit off their product when its sold to stores like GameStop, Wal Mart, Toys R Us, Best Buy, the European equivalents, ect...), and many of these stores are diminishing shelf space to make room for other things. The remaining shelf space is usually reserved for known movers and shakers (such as Madden, CoD, ect...) while more obscure titles can only be found in places like GameStop. However, once a game hits the shelf, that's all the money the developers will see of that game unless the store places an order for additional batches, but places like GameStop makes the lion's share of their profits through the resale of used games which lets them get around the need to order more from publishers (and generally pays back cents to the dollar for the seller). And then there's piracy, emulation, and importing, each of which lets consumers get around having to purchase from most retail stores (or anything at all in many cases), and hardcore video game consumers are a notoriously self-serving bunch with some territories such as China being nearly complete black holes for the videogame market (or any market for that matter). And then there's the newly emerging cellphone market, which is both boons and balls for developers since they sidestep the whole physical retail process but aren't exactly up to the task of being dedicated gaming machines yet. Digital distribution is also a place that many lesser developers could end up fleeing to but most of them either don't have the know how or continue to pretend that it doesn't exist. And then there's office politics further muddying things up, and so on....


The tl;dr is that, it's complicated....
4073  Media / Single-Player RPGs / Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How on: August 03, 2011, 08:36:23 AM
And another series bites the dust.

Oh well, 5 aside there really haven't been any good Suikoden games since the start of the PS2 era.
4074  The Rest / General Discussions / Re: The year in videogames so far on: August 03, 2011, 02:09:41 AM
The fact that the good games are overshadowed by the big shooters doesn't stop you from playing and enjoying them. Not sure if WKC2 falls into that category, I haven't heard a single remotely positive opinion and the 59 on metacritic seems to confirm that. RoF was great but that was last year.

The problem with WKC2 is that WKC1 left a pretty bad aftertaste to anyone who played it (took forever to come out, plot was dumb and by the numbers, gameplay was unbalanced and bleh (more specifically, flashier attacks didn't nearly justify the cost in action chips with their lackluster damage output and those action chips were both the main fuel for higher level combat and ridiculously hard to renew), online was grindier than a motherfucker). Also doesn't help that the general impression of WKC2 was that it only rebalanced the gameplay some and cut the grinding down in the online mode, but didn't really do anything for the more or less unsalvageable plot/characters beyond making your custom MC slightly more relevant than a set piece like s/he was previously.
4075  The Rest / General Discussions / Re: The NEW Game Journal on: August 03, 2011, 01:19:41 AM
Playing Dragon Age 2: Legacy for review.

This is pretty crappy DLC.

Not surprising. Crappy DLC for a crappy game.
4076  Media / Single-Player RPGs / Re: 3DS vs. Vita - which will be the RPG'ers choice? on: August 03, 2011, 01:15:01 AM
Don't forget about Paper Mario.

Besides, there's always the chance that some of these proposed games wont come out for the Vita either. At least the 3DS is going through that phase now, so when it comes time for the Vita to get shaken down the 3DS will hopefully have a more solid and committed line-up set.
4077  The Rest / General Discussions / Re: The NEW Game Journal on: August 02, 2011, 12:15:21 PM
Thanks Aeolus. Aya's Renew saved me and I was able to beat the game (barely lol.) I spent about 60 turns on stage 40 (seriously spent 30 healing everyone, renewing everyone, waiting until everyone's SP was full again) and about 40 turns on the last stage (same thing.)

I'll go back to focusing to Z2 and playing some of the other games I have on hold.

Just out of curiosity, did you ever bother to equip EN Taker/Drain missiles on anybody? Those things make a world of a difference against OG1 bosses, and there's like three or four of them out there. Also, did you bother to upgrade anybody's attacks or did you just blow all your funds on grunt mechs? And how often would you say you used Supports? How often would you say you used Strike/Alert/Focus? Did you teach anybody Expert or Mental? How about Command? Did you ever upgrade anybody's terrain rating? How many pilots did you reassign to better mechs?

I ask these questions because I never took that long on either SRW game with the exception of that godawful stage 15 of OG2.

I blew most of my money upgrading my most useful mechs. For example, I maxed out Zanger's Colossal Blade. I used Valor a lot so I had to spend turns waiting for SP to recharge. Also, I play games a lot more conservatively compared to other people here. Whenever I try to rush through a stage too many of my units get killed. And yes, I used Strike/Alert/Focus a lot, but Valor eats up a lot of SP.

Never taught anyone Expert or Mental unless they already had it. I was focused on getting people SP Regenerate first. Then I worried up things like Gunfight or In-fight. Never taught anyone Command.

I had Armor Breaker on two mechs and EN Drain on one mech and EN Drain on another mech. Zanger was the only one who could do 10000 damage to a boss for me without Valor.

I never upgraded Terrain ratings because I thought they wouldn't make a difference.

I never switched mechs either.

But as I said, most of the turns I spent were waiting to SP to recover so that I would fight the final boss of each stage with everyone fully healed, fully replenished (EN/ammo) and full SP before I'd attack the final boss.

The problem with skills like In-Fight and Gunfight is that they ultimately aren't worth the effort to teach to most people given that many pilots already come with a few levels and their benefits vs. costs are horribly inefficient compared to beefing up the related attack stat directly (plus beefing doesn't waste a skill slot). If you had to add Gunfight to someone, use it on someone who wants increased attack range for all ranged non map weapons since it boosts attack range by 1 at levels 4 and 7 which only helps if you've got a unit lacking good/any post move attacks or you for some reason want to use the extra loss of accuracy from attacking at greater ranges which is a minuscule gain at best and works both ways. In-Fight's the same except that its a movement boost and only units with predominately melee attacks or a map attack user would get any real use out of the extra movement. In both cases though Hit&Away is simply a much better choice than either of those two for most cases since it gets around that attack post movement only thing.

Beyond SP Regen though, Attacker should be the next highest priority for attacking units (1.2 * attack) and Mental has the highest priority for support units (0.8 * SP costs), unless either comes with them in which case you could opt for either Expert (only good for EN guzzlers), Mental (for SP guzzling attacker), Hit&Away (good for units with limited P attacks), and then stuff like Revenge (good for guys you tend to throw into a fray like Masaki), Command (good for dogpiling +hit/+evade bonuses on everybody), Prevail (good for supers or dodgy reals who can take a hit), and Support (good for whomever is in the Gigan assuming they don't already have Support).

Armor Breaker, like all non drain status attacks, is best on units with Fury since everybody and their brother carries status resistances later in the game and Fury bypasses all that (along with stuff like Barriers and Double Image).

Terrain is good for a sizable boost to hit/evade in the proper terrain. It's not always necessary to get everything up to S rank but in OG1's Kyosuke's route investing in a S rank in space is an excellent idea given how much time you'll be spending off world. If you feel like it, S ranking in either land or air terrain is a wise idea since whenever you're not in space chances are your units will either be in the air or on the ground, but it's not as necessary since a mech with an S rank will count for an overall S rank performance unless your pilot has less than an A rank. For Ryusei's route water and land/air have the highest priority given how often you're dumped in the middle of an ocean, but space is important for endgame stuff as well.

Mech switching is good for pilots like Katrina, Russel (since there are far better mechs that'll get left lying around if you don't put somebody in them like the Gespy MkII-R, the Valisone Kai, and the R-Gun), Latooti (she's practically made for the not Valkyrie Wildrabbier), Garnet (stick her in a plane since she's pure support), Leona, Rahda (give Rahda something other than a Schultzwald or even better Leona's old Lion and if you want you can stick Leona in a spare Hucky if you got one), and Villetta (should you have opted for the Gungrust secret mech rather than the Hucky 008 L you're gonna need her in a dodger real like the R-Gun or a Hucky since she's a terrible Super Robot pilot, especially a melee focused one). It's also good for the humor just being able to stick whomever in whatever (barring specific requirements) like switching out Kushua from the Gungrust Mk2 to the bonus Gungrust, sticking Bullet in her old mech, and placing Villetta into Bullet's old mech, the Hucky MkII.


That all said, these cover some important points in an SRW game though they will vary from game to game. Hopefully, this will help you with Z2-1 and future plays and replays of the various OG games.
4078  Media / Single-Player RPGs / Re: Grandia Creator Takeshi Miyaji Dead at 45 on: August 02, 2011, 03:36:34 AM
While I never cared for either the Lunar or Grandia series beyond their combat systems, its depressing as hell to start hearing about video game creators passing away. Makes me feel old. :(
4079  The Rest / General Discussions / Re: The year in videogames so far on: August 01, 2011, 12:26:16 AM
In some ways, this has been one of the most wildly mixed years ever. We have had some fantastic games released across the board with games like Trails in the Sky, LA Noire, Witcher 2, Portal 2, Radiant Historia, and Catherine, and the second half is going to be just as good in MOST ways (not so much portable stuff), yet we've also had the market drop out on the DS/PSP (especially PSP) in America while the PSP at the least stays strong in Japan, the 3DS got off to a worryingly slow start, and we're missing out on games with MML3's cancellation and Ace Attorney Investigations 2 being stuck in Japan along with possibly Xenoblade and Last Story, games that undoubtedly would've been brought over just a few years ago. Guess we'll see where it goes at the end, whether it maintains this good/bad mix or if stuff that was seemingly doomed from being released here does come.

Basically this. This year, we've seen Capcom become completely irrelevant with Squeenix nearly there as well (though that's more of a carryover from last year). We're at the JRPG Zenith for this generation, but far too many of the good ones have been left stranded in Japan. Some of the best releases this year are ports of games released anywhere from 7 (LoH:TITS) to 15 (DQVI) years ago.
4080  The Rest / General Discussions / Re: The NEW Game Journal on: July 31, 2011, 11:52:55 PM
Thanks Aeolus. Aya's Renew saved me and I was able to beat the game (barely lol.) I spent about 60 turns on stage 40 (seriously spent 30 healing everyone, renewing everyone, waiting until everyone's SP was full again) and about 40 turns on the last stage (same thing.)

I'll go back to focusing to Z2 and playing some of the other games I have on hold.

Just out of curiosity, did you ever bother to equip EN Taker/Drain missiles on anybody? Those things make a world of a difference against OG1 bosses, and there's like three or four of them out there. Also, did you bother to upgrade anybody's attacks or did you just blow all your funds on grunt mechs? And how often would you say you used Supports? How often would you say you used Strike/Alert/Focus? Did you teach anybody Expert or Mental? How about Command? Did you ever upgrade anybody's terrain rating? How many pilots did you reassign to better mechs?

I ask these questions because I never took that long on either SRW game with the exception of that godawful stage 15 of OG2.
Pages: 1 ... 270 271 [272] 273 274 ... 422


Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!