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4066  The Rest / General Discussions / Re: RPGfan Community Quiz Quiz Show! on: October 05, 2013, 12:02:49 AM
So. We good this week?

Don't forget those PMs.
4067  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: October 04, 2013, 11:52:29 PM
Checked the first episode of Kill la Kill.

Hot damn that was a fun first episode. It's pretty raunchy, but the solid action, over the top silliness, and excellent visual work just owns bones. The best part though was that it never got too frantic, I could follow everything that was going on (aside from the occasional blink and you missed them sight gags, and even those weren't that hard to catch; or concurrent dialogs since that's two lines of subs on top of what's going on screen, but that only happens once). And outside of being a framing device, the Japanese Highschool Bullshit was practically non existent.

This seriously looks like its going to be a really fun show.
4068  The Rest / General Discussions / Re: Sega buying Atlus on: October 04, 2013, 04:50:34 PM
Some good-ish news (well at least for those not involved).
4069  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: October 04, 2013, 04:35:10 PM


Ain't it the truth.
4070  Media / General Games / Re: A Shantae Kickstarter belly dances onto the scene. on: October 04, 2013, 04:30:07 PM
Hot damn. They pretty much doubled their funds in just a single week.

And with Paypal still running there might actually be enough to see the Heroes and Third Bonus Chapter goals reached in the coming months.
4071  Media / General Games / Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man. on: October 04, 2013, 10:43:41 AM
I thought PE's Kickstarter got canned? Unless we're talking about a round two or something. That said, Torment missed its last goal, and I'll take your word on OotS.

Canned?  Is there some other Project Eternity?  This certainly wasn't canned.

And yeah, they hit all their stretch goals (when you add in Paypal numbers, anyway).

Whoops. My bad. I was thinking of that attempt at making a follow up to Eternal Darkness. The names kinda blended in my head for a second there.


I'm actually amazed that this kickstarter actually managed to hit and pass every stretch goal laid out.

Right now I can't think of any other campaign that's done so that didn't actually have stretch goals to begin with.
Off the top of my head Project Eternity and Torment both hit all of their stretch goals. Technically I suppose Order of the Stick reprint drive did also, but that one is sort of cheating because the last goal was moved down a little at the end. I want to say none of the three of them had stretch goals on the Kickstarter on day 1(although they may have had them in mind). Hmm just realized that Project Eternity, Torment, and Mighty Number 9 all got around 4 million. I wonder if that is something of the realistic limit for game Kickstarters at the moment.

I'm surprised they manage to make about $400,000 on the final day like that. Wasn't expecting them to meet the Call stage goal.
Last day tends to be the most funding heavy day of Kickstarters. Sometimes by a lot.

I thought PE's Kickstarter got canned? Unless we're talking about a round two or something. That said, Torment missed its last goal, and I'll take your word on OotS.
No Torment hit the last goal, when you add in all the Paypal donations. Admittedly it took an extra month, but we are getting the last stretch goal.

Fine. It hasn't it all of its stretch goals, yet.
4072  Media / General Games / Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man. on: October 04, 2013, 04:14:31 AM
I'm actually amazed that this kickstarter actually managed to hit and pass every stretch goal laid out.

Right now I can't think of any other campaign that's done so that didn't actually have stretch goals to begin with.
Off the top of my head Project Eternity and Torment both hit all of their stretch goals. Technically I suppose Order of the Stick reprint drive did also, but that one is sort of cheating because the last goal was moved down a little at the end. I want to say none of the three of them had stretch goals on the Kickstarter on day 1(although they may have had them in mind). Hmm just realized that Project Eternity, Torment, and Mighty Number 9 all got around 4 million. I wonder if that is something of the realistic limit for game Kickstarters at the moment.

I'm surprised they manage to make about $400,000 on the final day like that. Wasn't expecting them to meet the Call stage goal.
Last day tends to be the most funding heavy day of Kickstarters. Sometimes by a lot.

I thought PE's Kickstarter got canned? Unless we're talking about a round two or something. That said, Torment missed its last goal, and I'll take your word on OotS.


All of the stretch goals were reached. All of them? Yes, all of them.

Way to totally not read my previous post or the post above yours. >_>
4073  The Rest / General Discussions / Re: The NEW Game Journal on: October 04, 2013, 04:05:53 AM
Xenoblade - Finished the prison island stuff. Sort of dissapointed that I didn't get some lengthy and pointless fetch quest to go spread diplomacy to the Homs and Nopon colonies, at which point I realized I could still go back there anyway.

And probably need to because I've barely touched Colony 6, and haven't done any gem crafting at all.

Code:
Also Metal Face IS Mumkhar, right? I mean I've kind of been assuming so since forever because it's that obvious and I think Dudeman just confirmed it but...

Code:
Yes. He's been robotized by Dr. Robotnik and piloting a giant robot, but yes that's the guy.

As for Gem Crafting, there's still the Gem Man's Stall in Colony 9 if you want to work on gems there, and you can get a portable gem maker (if you don't already have it) by raising all of Colony 6 up to level 1.

For making gems themselves, here's the essentials:

-First. Don't bother until you start acquiring level 3 Crystals (not gems but the material needed to make gems). Before that, you'd get better mileage just by trading for gems. Plus you won't have strong enough relationships ready to effectively make any gems (better relationships = more turns per session). Where you are in the game right now is about where I would start considering making gems; maybe a little later if you haven't been doing as many quests.

-Second. The above doesn't apply to Quick Step, Agility, and Spike Defense gems. Quick Step can up your movement speed by up to 25% of your normal movement speed which makes traveling easier overall (and you do a lot of traveling). Agility is the God Stat as it determines your chances to both hit and dodge and a few extra points could mean the difference of several levels of effectiveness (50 is the maximum you can raise Agility via gems). And Spike Defense is really useful to have on hand if you don't want to play Topple games or use Shulk/Melia (or at least, playing Melia as anything other than a certain magical railgun or DoT queen).

-Third. The main benefit for making gems is to have the highest quality gems above the level you'd commonly see crystals and cylinders at, as the differences between levels could mean the difference of fighting enemies a couple levels above you rather than enemies at the same level or lower. The real difference however won't be seen until you start making the highest level gems as they are a massive step up in quality. Looking at gems of a basic stat such as Strength is the easiest way to show the differences crafted gems make versus gems found on equipment or rewarded for collectipedia and quest completion.

At level 1: Strength gems will increase the appropriate stat by anywhere between 5-10 points.
At level 2: Strength gems will increase the appropriate stat by anywhere between 15-20 points.
At level 3: Strength gems will increase the appropriate stat by anywhere between 25-30 points.
At level 4: Strength gems will increase the appropriate stat by anywhere between 35-40 points.
At level 5: Strength gems will increase the appropriate stat by anywhere between 45-50 points.
And at level 6: Strength gems will increase the appropriate stat by anywhere between 75-100 points.

In many cases, a maxed out level 6 gem will max out the particular stat/boost/effect that said particular can be raised.

To max out Strength you'd need 150 points. Using gems of the highest quality for each level, you'd need:
All 8 possible slots to reach 80 Strength with only level 1 gems.
All 8 possible slots with maxed level 2 gems, though you can afford to use only 7 maxed level 2 gems and 1 maxed level 1 gem.
5 slots with maxed level 3 gems.
4 slots with maxed level 4 gems, though you can afford to use 3 maxed level 4 gems and 1 maxed level 3 gem.
3 slots with maxed level 5 gems.
And 2 slots with maxed level 6 gems, though you can afford to use 1 maxed level 6 gem and 1 maxed level 5 gem.

To actually make gems, first you need to choose the level of material (i.e. Crystals and Cylinders) you'll be working with, then you need to choose to combine two or more materials until you've either combining 8 separate materials or any of the materials' qualities surpass 100%, and finally you need to choose your shooter and your engineer based upon the type of flame you want from your engineer, the bonus you want from your shooter, and the level of their relationship together.

For making maximized gems, you'll want to craft gems to above 300% quality (which is denoted by the MEGA HEAT status). You will get two gems one tier above the material you started with and set to their maximum possible value. Strong Flames are the best type of flame to do this with as well as starting with an already high quality % (with Reyn as the engineer and either Shulk or Dunban as the shooter with maximum relation with each other will be able to consistently reach MEGA HEAT status starting with only 140% in a single quality).

However, most crystals will not make reaching MEGA HEAT status easy since they usually come with two or more qualities per crystal and often times, the more desirable quality being the lower percentage of the two (although sometimes they'll be the higher of the two). In order to access those qualities without accidentally making inferior gems out of them, you'll need to separate and refine the qualities into separate cylinders.

For making cylinders, you'll want to work with many qualities and to use Gentle Flames to boost the green Cylinder Gauge (Riki and Shulk are good engineers for making cylinders with Sharla, Dunban, and Seven being the best shooters for the job). Each time the gauge fills, you can convert one more quality into a cylinder. Additionally, you can game the process to either raise a cylinder's quality as close to 99% as it can go without going over or you can convert higher value qualities into cylinders by stuffing the process with as many qualities as you might care for, making sure that the two highest qualities are expendable ones so that unintended boosts don't push the desired quality above 99%.

As for the miscellaneous stuffs, Fever is a rare circumstance where a particular flame will trigger multiple times for a single turn, Riki's shooter ability means that you double the number of turns to work with but at half the effect of each turn making the outcome more of a straight average than otherwise, Friendship bonuses can also trigger depending on the current relationship levels between the crafting duo and the rest of the team with the boost reflecting that character's specialty (though you can only get one from each character per run for both good and ill; Friendship bonuses can fuck up cylinder creation since they're pretty large), and Medium Flames are only really good for rare cases when crystals come with multiple desirable qualities at 90+% (usually gotten from ether deposits) in which case merging two of those could possibly lead to multiple qualities HEATing or MEGA HEATing all at once (provided you trigger at least one or two Fevers, even if the best Medium Flame combination can't link to Shulk's improved Fever odds skill).

Hopefully, this will cover it. (And honestly, outside of postgame content and the gems covered in the second pointer, you're probably better off not bothering since having good gems goes along way to reducing the challenge you might otherwise face at your level).
4074  The Rest / General Discussions / Re: Idea Factory International on: October 03, 2013, 09:44:22 PM
Regardless, yeah, if this US branch means more visual novels, I'm for that. 

I'd rather have games instead. :(
4075  Media / Anime, TV, and Movies / Re: Sonic Boom, A CGI animated series on: October 03, 2013, 09:40:01 PM
I was hoping this topic's title meant that it was a show about Guile. His theme goes with everything, after all...

But Guile got a show, its called Street Fighter (not to be confused with the anime Street Fighter or the Street Fighter anime movies or Street Fighter ______).


Why can't they just bring back SatAM and those characters? CHARACTER DEPTH?! NO IMPOSSIBLE

Considering what they did the last time they brought those characters (well Sonic at least) back with Sonic Underground, I think we're better off trying again.

Of course, after Sonic X I have absolutely no faith in this whatsoever either. So there you go.
4076  The Rest / General Discussions / Re: How do I kick out a bandmate? on: October 03, 2013, 10:51:00 AM
Well, if this whole bullshit scenario about the government shutdown has proven anything, it's that if you don't get your way, you can simply shut down the fucking lifeblood of the country and complain til you get your way. End the band til you get what you want.

Too bad Prime Mover probably hasn't Gerrymandered enough psychotic fucks into being his audience to give him electoral immunity to any and all actions he might take enabling him to make his band the most broken down piece of shit possible while suffering absolutely no consequences for his conceited actions. Of course he didn't realize til after the deed is done that no amount of Gerrymandering will enable PM's band to play outside of his heavily redistricted district due to the now massive suckage and this pisses him off so now we have to listen to him bitch and whine about being unable to play anywhere and pinning the blame on the drummer not caving to his ludicrous demands after he went to all the trouble of taking the band hostage like some sort of Die Hard-esque trumped up terrorist.

No offense PM. :v
4077  Media / Single-Player RPGs / Re: Surprise! Drakengard 3 (aka; how to damn "nier" lose your shit about old title) on: October 03, 2013, 10:34:45 AM
http://www.siliconera.com/2013/10/03/life-drakengard-3-spear-tells-sad-stories-wielder/

Bamping for some weapon stories. Now which of these two weapons will be the most OP'd in game?
4078  Media / Single-Player RPGs / Re: Cosmic Star Heroine - a Zeboyd Games joint on: October 02, 2013, 10:58:00 PM
Now you are trying to get your name into the game. I see what you are doing.

BUTT OUT BUDDY.

I guess we can see who's name gets in at the roll of a Dice.

;)

Guys guys, please. Can't we all just agree that the Spystar Castleship be named The Aeolus (or OrangeBanana)? :v
4079  Media / General Games / Re: A Shantae Kickstarter belly dances onto the scene. on: October 02, 2013, 06:41:27 PM
They've hit the second stretch goal. Only two days remain. Can they make it to the alternate costumes in time?
4080  Media / Single-Player RPGs / Re: Legend of Heroes: Sen no Kiseki on: October 02, 2013, 03:37:59 PM
The game is out in Japan, and it's being completely brutalized in the reviews on Amazon.co.jp.  Lot's of 1 star ratings.  People still like the story and characters, but apparently it suffers from absolutely horrible load time issues.  In addition the 3D character models are animated extremely awkwardly, worse than fan-made stuff you find on the internet.  Falcom did not handle the transition to 3D well at all.  These are the lowest review scores I've ever seen for a Kiseki game...

So maybe that will make you feel better about the fact that we'll never get it.

Now where's SC?

Wait. Even the PS3 version had absolutely horrible load time issues?

(Also, SC's coming).
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