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335242 Posts in 13726 Topics by 2200 Members
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4066  The Rest / General Discussions / Re: The NEW Game Journal on: October 24, 2011, 12:51:16 PM
WOW, guess I must be under-leveled or else the difficulty spike in Dragon Quest IV got suddenly really huge! The Marquis just stomped the shit out of my whole party....

If I remember correctly that's the guy in Alena's former castle in chapter 5 right? In that case you're probably better off waiting a bit before tackling him.
4067  Media / Single-Player RPGs / Re: What are your favorite innovations in RPGs? on: October 24, 2011, 12:46:56 PM
The first Valkyrie Profile had such an awesome battle system.

Are the sequels as good?

VP2 is like a 3d VP1 with more factors.

VP2 is like half way between VP1 and Resonance of Fate. You still have to move around but you don't need to form triangles yet.
4068  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: October 24, 2011, 12:43:37 PM
I was always fond of Spirit Temple--though possibly because I love the Mirror Shield. I still find Shadow Temple quite haunting and it definitely has the best atmosphere of anywhere in the game.

Forest Temple took that for me.  Despite being a Temple, it was kinda cozy, and more manor-like.  I liked how it has a proper outdoor area too.  I like this dungeon because it has versatility, and the song felt like it took you to the thick of a forest.

That being said, I kinda wish the Fire Temple kept the original Islamic chanting or at least went with a substituted version of it (just chanting).  I thought it gave it some interesting worldly appeal.  I like when the series introduces more "ethnic" musical flavours (Dragon Roost and Gerudo wonderfully taking the South American stylings).

I totally agree with the serene settings of the Water Temple.  Along with the Art Noveu look in TP, I like how the music had a kinda of "pirate" sound to it (a deep cello kicks in every so often).  I actually found THIS water temple a bigger pain in the ass than OOTs.  I can't wait for Skyward Sword's if it means you can swim like a mad man Zora from (what seems like) the get-go.

First off, fixed.

Second, the Islamic Chanting really doesn't do all that much to improve the Fire Temple experience. Granted anything's better than the rampant dead air that the edited version but the chanting itself is also kinda overrated.

And finally, if I remember correctly the Hammer is much easier to get with the Scarecrow song (either that or the chest in the other tower).
4069  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: October 23, 2011, 10:01:57 PM
I actually really love water dungeons, even OoT's. I love the serene atmosphere that water dungeons possess. And the Zelda series has done a lot more justice to water dungeons than Fire dungeons, I'd say. Every time they have a water dungeon, they mix it up with some other theme and make it really unique. OoTs has this interesting Buddhist temple feel about it, and manages to have some of the most interesting and large vistas in the game. Majora's Mask mixed things up with an interesting "power grid" theme. Twilight Princess's was just gorgeous, sporting an Art Nouveu design with beautiful architecture, and interesting multi-room puzzles.

IMO, OoT's fire temple is quite possibly the most boring dungeon in the series. Very few lava dungeons interest me, they're pretty much all the same: dodge fireballs and cross lava pools while traversing dull red-orange caverns. It's not just Zelda too: Mario, Zelda, Metroid... hell, half the time I get OoT's Fire Temple and Magmoor Caverns mixed up, and seeing as though one is high fantasy and the other is dark sci fi, that shouldn't happen. However, on the flip side (haha, see the pun?) Twilight Princess really turned the lava dungeon on its head with the whole magmatism thing. Maybe that's why I love Twilight Princess so much, even though all the dungeons are typical elemental themed, they all diverged from the original themes and came up with really unique ideas.

Actually OoT's Fire Temple was interesting due to the occasional tension that pervaded rooms with pits that dropped you back to the bottom floor (getting the Megatron Hammer was a pain in the ass thanks to slightly imprecise controls and the short amount of time to actually get to said Hammer). The rest was pretty bland though.
4070  Media / Single-Player RPGs / Re: What are your favorite innovations in RPGs? on: October 23, 2011, 12:42:51 PM
Admittedly I've been finding auto battle to be a godsend lately thanks to grinding Diamonds in that one DS FF game that isn't a port of any other FF game or an SRPG in the same vein as FFT because fuck that shit, I'm done having to waste my goddamn time grinding shit just for a meaningless sword of infinity +1. It's nice just to set up a routine and go through like 99 battles in a few hours while I get some goddamn homework done while only briefly glancing over for 30 seconds to set up the next fight. In 5 hours I have over 80 of the goddamn things and I'm out of ways to use them right now. One more hour then I can stick my middle finger up at the prospect of having to climb 4 100 floor dungeons repeatedly just to have the chance at grinding up enough Diamonds to max out one of every class (I'll have other reasons to climb those stupid dungeons but grinding Diamonds is probably the worst reason and the one I'll be gladdest to be rid of).
4071  Media / Single-Player RPGs / Re: Shining Blade on: October 23, 2011, 12:30:14 PM
I think Shining Force Feather would've been nice to get

Really, just look at the game yourself. A lack of strategy-based combat is not the only problem with the series. Shining in the Darkness and Holy Ark were both still great games in my book, they just wern't as good as the Force games.

Oh wow. Actions require a gauge to fill to even act and it takes three turns to do anything substantial. Fortunately the enemy AI looks retarded as fuck since they made the mistake of bumrushing the party while they sit back and prepare the nuke that completely obliterates the lot of them in one shot. The other 90% of the video was spent waiting for the action gauge to slowly recharge while they cherry-tap the boss to death. God, it looks like it wants to be Super Robot Wars so goddamn badly and yet has no goddamn clue as to what makes SRW so appealing in the first place.

At least if Shining Blade is just outright stealing Valkyria Chronicles' gameplay then there's a half decent chance that they won't screw it up that badly.
4072  The Rest / General Discussions / Re: The NEW Game Journal on: October 23, 2011, 12:15:15 PM
Ending A: In which the masochist says, "Punish me," and the sadist says, "No."

Ending B: In which an 18 year old running around with a hard on screws everyone over.

Ending C: In which the dragon says, "Fuck off, I'm a tool of the gods," and Caim runs away.

Ending D: In which a child details a fairytale in which some dick wakes up and dies, then acts upon it causing his friends to be cannibalized. He then takes a nap.

Ending E: In which Caim and Angelus say, "Fuck off, douchenozzle" and take matters into their own hands. Then a rhythm game, because fuck you that's why.

Edited your explanations for accuracy.

I'm honestly disappointed in Drakengard, it's pretty insane alright, but I expected more after playing Nier.

And now you know why NieR wasn't able to save Cavia on its own. It's the only game they created that wasn't either a) a Resident Evil port or b) aggressively terrible. Drakengard!

And before you get tempted into checking out Drakengard 2 read the LP first.
4073  The Rest / General Discussions / Re: The NEW Game Journal on: October 22, 2011, 02:58:14 PM
So I'm completely done playing Drakengard. I'm going to watch this walkthrough instead. Unless anyone suggests a better one.

If someone is talking - it's never worth it.

I hated Rogue too.
aThey're completely silent, but they do give info in the description.

Can someone give me a general idea of the proper way to watch these videos? I know
Ending A is at the end of Chapter 8, but how do I view Endings B-E?

Never mind: figured it out. Just saw Ending B.  Whoever wrote this is beyond insane.

Edit 2: Just saw Ending C. What do I do to see Endings D and E? Do I go to Chapter 5 Alternate Verse 8? I don't think the guy recruited Seere yet though. I'm confused.

Edit: Never mind, I'm figuring this out just seconds after my edits. Question though: when do I go to see the character specific chapters? Should I do it before or after Ending D/E?

Edit 9,042:
Suddenly Seere is on my team. Where did he come from? Is there something I missed between Chapter 5 Alternate Verse 8 and Chapter 10 Verse 2?

So the non-alternate Verses in Chapter 10 just link back to Chapter 7? Ok, fair enough, but where did Seere come from?

FINAL EDIT: I figured it all out now! I don't need my questions answered now.

I was going to suggest this LP here but it looks like you found something else instead. Too bad though, you got off the crazy train just after it left the station, but it's for the best considering that the game really isn't worth playing through to begin with.

Also the way the game works is that you play through to verse 8 and get the A ending with the 50 story tall, chain smoking, 8 year old girl as the final boss and the dragon gets made into the new seal to replace the MC's dead sister and set the stage for the even worse Drakengard 2.

After that new options open up which you can skip to thanks to the game's chapter/verse system the first set lead you to ending B involves recruiting the twin brother of the A ending's final boss to join your merry entourage of mass murders, pedophiles, and child cannibals, and letting the dipshit bard try to bring the MC's dead sister back which transforms her in the process to some demonic abomination which you fight as the final boss and the ending involves all the SeeDs sprouting a hoard of clones of the final boss.

Ending C involves letting the dragons in on the fun and having to fight a colossal dick dragon as the penultimate boss and your own dragon as the final boss.

Ending D involves ripping the game a new one with your newly upgraded dragon and seeing what happens when you piss off the evil chain smoking 8 year old's gods by preemptively killing their avatar who also happen to be a legion of giant cannibalistic space babies with electric wings and their giant bald naked pregnant space mother and the final battle involves holding out long enough to let the twin brother freeze time while the MC and his dragon are in mid getting cannibalized.

Ending E involves not getting cannibalized by the space babies and instead blasting their momma so hard that they wind up punching their way through to Tokyo circa 2003 and the final battle involves playing a rhythm game requiring machine like reflexes to beat and the ending involves the giant naked watcher turning into dust while the MC and his dragon take a missile to the back of the head from a couple of passing by military jets; all of which sets up the events of NieR.
4074  Media / Single-Player RPGs / Re: Would You Recommend Any of These Over Xenoblade? on: October 22, 2011, 02:08:09 PM
Quote from: laserSquad
White knighting Oblivion

Except that none of that addresses the biggest problem with Elder Scrolls IV which is the fact that in about 30 days Elder Scrolls V is going to be dropping from the sky(rim) which will make ESIV look like some outdated relic made five years ago.

As you yourself just mentioned there's absolutely no reason to look back on the outdated ES games and in no time at all that'll include ESIV.
4075  The Rest / General Discussions / Re: The NEW Game Journal on: October 21, 2011, 06:11:12 PM
I'm up to here with Drakengard. Is it worth it to keep playing and see the story or should I just find a video walkthrough?

You probably should've done that to begin with. But with that said though "In for a penny, in for a pound", or if you've made it this far it's probably worth continuing til the end (unless you're trying to score the fifth end and are tangling with a whole new genre of gameplay in which case for the love of god look it up on Youtube; it's not worth it to play through that).

Warning: Watching all the ending may lead to suicidal thought

I'm only in Chapter 5. Verse... 6 I think? Just after the

nuclear bomb attacks with the blimp.

When you get that Mace weapon. I just... don't want to grind it and... GRR.

So watch a walkthrough or suck it up and grind it?

You don't need to grind any weapons (unless you want to read the weapon stories) since the ending requirements only require that you have all the weapons not to have them all at level 4. Plus you'll know the best weapon in the game when you see it and it's the only weapon worth grinding at that point.

Also you're right at the point where plot decides its had enough of these rails and derails into crazytown.
4076  The Rest / General Discussions / Re: The NEW Game Journal on: October 21, 2011, 02:46:27 PM
Doing a perfect playthrough of Legend of Heroes: Trails in the Sky.

Easy enough, but it is also super-duper easy to miss the smallest things.  The Carnelia Books being the worst offender that have tiny time frames to get them (but will give you the best weapon for either Estelle of Joshua [one per playthrough D: ).

I like playing this game between school readings, it's very low key, nothing strenuous, and it's a lot of reading, so it keeps me in "READING MODE". =/

Don't forget the hidden quests like visiting all the towers and such.

Edit: Quote != Edit.
4077  The Rest / General Discussions / Re: The NEW Game Journal on: October 21, 2011, 02:45:04 PM
I'm up to here with Drakengard. Is it worth it to keep playing and see the story or should I just find a video walkthrough?

You probably should've done that to begin with. But with that said though "In for a penny, in for a pound", or if you've made it this far it's probably worth continuing til the end (unless you're trying to score the fifth end and are tangling with a whole new genre of gameplay in which case for the love of god look it up on Youtube; it's not worth it to play through that).
4078  Media / Single-Player RPGs / Re: Level-5's Girl RPG on: October 21, 2011, 02:36:06 PM
On the bright side at least this game will probably actually be playable compared to real Barbie games, Disney Popstar of the Month games, or those Petz games which are shovelware no matter how you slice it. Kinda like how Super Princess Peach was both hilariously misogynistic and a solid platformer.
4079  Media / Single-Player RPGs / Re: What are your favorite innovations in RPGs? on: October 21, 2011, 02:09:51 PM
The Alchemy and Skill Point systems from DQVIII (now I have a reason to hoard outdated equipment beyond being OCD and having characters that are specialized to specific roles but also possess a bit of flexibility).

Weapon Skill/Magic Levels from Secret of Mana (having benefits to favoring a particular weapon or magic spell is pretty nice).

Upgradable Weapons from Secret of Mana and Suikoden (rather than having to shuffle around a bunch of different weapons that become outdated as soon as you so much as look at another town/dungeon treasure chest having one or a few that you carry around for the entire game is pretty damn convenient).

Materia from FFVII (I'll admit that despite it favoring mass generalization of your party, the ability to set up some killer combos by linking together different materia has its advantages though FFVII's example could easily be improved).

Skill Proficiencies and Training ala Suikoden III (adds in both a specialization factor and an option to generalize characters as you see fit).

Costume Damage or barring that Limb Damage from either Teh Turd Birthday or Vagrant Story respectfully (granted the first example is kinda awful and both are more suited to ARPGs but generally speaking since HP and MP management is getting shoved out the door these days having to manage either your armor/equipment or your character's limbs could add some of the some of the risk of pushing on too far back into RPGs without forcing you to limit the use of your magical boomsticks).

Multi Generations or Time Skips best seen in DQV or Ocarina of Time respectfully (because one of the biggest failings I usually see in a JRPG is the general lack of the flow of time due to leaving it up to the current stage of the immediate crisis as the only indicator which limits the amount of time characters grow and the world is seen, but having multiple periods of time allows players to see the long term affects of previous adventures and the changes in older characters as well as providing extra flexibility with the fates of said older characters).

And a Home Base like in Suikoden games or Airships in FF games (where you have that one place to return to that you can augment or trick out and you can manage or mingle with other PCs and make use of standard services in a convenient fashion).
4080  Media / Single-Player RPGs / Re: Shining Blade on: October 21, 2011, 12:55:54 PM
(there`s a small matter of this probably not getting localized but these days I`m sort of immune to this)

And now you know why I didn't make a thread on this when I first spotted news of this. Sega's just going to pretend that this series doesn't exist outside of Japan; then if anybody asks, they'll blame us for not wanting the game. Just look at how many Shining games were released since the last one made it outside of Japan.

Besides given how creepy/misogynistic the series has become lately I really couldn't care less about new releases.
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