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4066  The Rest / General Discussions / Re: Playstation Meeting, Feb. 20th on: February 22, 2013, 01:04:40 AM
Alternatively, there's the third option of working alongside other developers to make each others' games based upon their individual IPs. For instance, what Nintendo has done with Pokemon Conquest and is doing with SMT X Fire Emblem.
4067  The Rest / General Discussions / Re: Playstation Meeting, Feb. 20th on: February 22, 2013, 12:36:50 AM

As hardware gets more powerful, there's greater pressure on developers to fully utilize that hardware. However, to do this, the number of manhours spent on a given project is going to increase.

We are, as far as I know, at the point where a single failed project can destroy a company. Even one that had been doing well previously. And we're close to the point where a project that isn't a failure but still grosses lower than expected can do the same. Essentially I think that hardware is driving up development costs, to the point where developers can't really keep up, and the cost of taking risks is... no longer worth the risk taking.

So what's the tipping point? Are we going to start seeing 70 dollar games this generation?

Or are we going to see a situation where lower-budget, less ornate titles start dominating the market, just by the merit of actually getting released in a timely fashion, rendering the extra hardware oomph irrelevant?

Isn't the latter already happening in Japan though with the numerous iOS and browser based card games?
4068  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: February 21, 2013, 07:55:34 PM
He had the idea but the Menthos technology of the time wouldn't be ready until long after the writer's lifetime so he left us this blueprint to carry on this writer's work and create what he could not.
4069  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: February 21, 2013, 07:43:52 PM
Look out Spain, for some white hot teatime, "dammit Japan", anime cutout, role play, game!

Edit: :v
4070  The Rest / General Discussions / Re: The NEW Game Journal on: February 21, 2013, 03:22:02 AM
What I was talking about with FF8 was when you went into several paragraphs of detail about the plot but also the infamous "icicle impaling" scene that goes completely forgotten.

Ffffffff I was vaguely thinking I was supposed to remember SOMETHING I'd said lately, and THAT was it.

To be fair though, FFVIII forgets about that shortly after Squall's fake out death (aside from making it Edea's Limit Break instead of her tentacle hair (which wasn't even properly animated and made the scene where Riona trying to tag her with the Sorcerers' Collar somewhat less creepy and far less threatening (since it wasn't telekinesis) than it could've been and was respectfully)).
4071  The Rest / General Discussions / Re: Playstation Meeting, Feb. 20th on: February 21, 2013, 03:11:19 AM
Jesus what a waste of time that was. They would have been better served to ride the hype and speculation train so they'd actually have a REAL reveal at E3. I mean, if the CEO and the physical console couldn't even make an appearance, what the hell does that give you? We got to stare at a controller we've all seen leaked shots of for weeks... yay. If they don't manage to nail a sweet spot on the price point, they're screwed. Durango is coming, as is the Steam Box and Apple will probably enter the home console market via Apple TV sooner rather than later, plus we have the Ouya too. The field is going to be super crowded and Sony doesn't have the brand loyalty it commanded with the PS and PS2 anymore. Let's see if they manage to flub yet another console launch... third times the charm.

Specs?  Features?  Controls?  Games?  Do these things mean nothing to you?  The thing I care about least is what the friggin box looks like...

I hope it's a floating spherical glass ball that makes a rave light show when you boot it up.  It then asks how you are and tells you that you're pretty.

Unfortunately, we're still five console generations away from that.

Also Squeenix: Continuing to waste everybody's time.
4072  Media / Miscellaneous Games / Re: Capcom's deep down on: February 21, 2013, 02:55:00 AM
That or they're trying to make Dragon's Lair again.

Though I won't be surprised to see this turn out to be related to Dragon's Dogma.
4073  Media / Single-Player RPGs / Re: A Step Back: Final Fantasy IX on: February 20, 2013, 10:50:19 PM
I felt like the ATB calibration was a bit more off in FF9 than other FF games.  It was noticeable.  

As for the sentiment of FF9 objectively being the best of the PSX FF games but not the most entralling, I offer something a friend of mine said years ago and have stolen from her ever since.  She said that FF9 is like macaroni and cheese.  It tastes good and you like it, but it's not one of the more exciting or exotic flavors like FF7 or FF8 offered up.  

My review of FF9 says it all: http://www.rpgfan.com/reviews/finalfantasy9-psn/index.html

I wouldn't call FFVII an exotic flavor either given that despite the trappings surrounding Midgar and Shinra the game's structure was more or less the same as V's and VI's, except blander, since you weren't hopping to different planets or waking up to find the one you're on in tatters but that there was this huge flaming rock hanging in the sky, and who the hell gives any fucks about that? (Plus everything from the end of the first Juan sequence to the North Crater sequence was practically a "It's a Small World After All" montage.)

At least FFVIII had the decency to come out a full decade before everybody and their brother jumped onto the Japanese High School setting bandwagon to run that shit into the fucking ground. :reg08:
4074  The Rest / General Discussions / Re: The NEW Game Journal on: February 20, 2013, 02:58:34 AM
Finished Final Fantasy IX last night.  That game was pretty lighthearted and fun.

I thought FFIX was the darkest FF game :(

I absolutely loved your analysis on FF8's plot, so I'm curious why you think FF9 was dark.  I don't disagree, I think I can see a lot of what you mean (Black Mages, Terra-ians, Kuja himself maybe, certainly his reign of destruction before Kuja's own death sentence was given).

FFIX can certainly get dark at times, much like most of the post FFVI games in the series, but there is no way that FFVIII isn't the darkest in terms of plot. Growing up playing that game, the sorceress' even freaked me out along with the brilliant soundtrack.

Anyway, now up to 50 hours in Fire Emblem: Awakening and still going strong. I absolutely love this game. I haven't spent this long playing a game in years. Definitely my favorite RPG of recent times. I'm on chapter 23, but keep getting sidetracked with all the support stuff, marrying characters, and grinding out levels & skills.

FFVIII's plot might have some dark elements to it but like everything else shoves it aside for the "Squall is great" praise train and his romantic side plot with what's her face (don't answer; rhetorical). Even VI has a darker plot, and not just due to the whole worldwide wrecking federation or that suicide scene that nobody saw after FAQs became a thing, but because of those occasional reminders of places you were running around in a couple of hours ago have been irrevocably changed and that everything you've been fighting for was for naught (as both the Empire and the Returners no longer exist). Compare that, to that one doofy cutscene at the end of VIII with Squall wandering through a wasteland and say again which game is the darkest of them all.

Comedy Option: Dirge of Cerberus is darker than FFVIII because by the end of the game you realize just how much of a shit Squeenix took on FFVII.
4075  Media / Single-Player RPGs / Re: Dragon's Crown (Vanillaware RPG, now 2013 all regions) announced for PS3/Vita on: February 19, 2013, 01:46:44 PM
Based off trailer??  GotY in the werks.

It better be, considering that it cost us Grand Knights History just to make the bloody thing.
4076  Media / Single-Player RPGs / Re: Round 2: Disgaea Hour of Darkness vs. Final Fantasy Tactics on: February 19, 2013, 01:44:28 PM
The saddest part is that every time Squeenix ports it, the game engine keeps getting slower and slower (you'd think that after cranking out so many ports of so many games as frequently as they do that they'd learn how to get it right sooner or later).
4077  Media / Single-Player RPGs / Re: A Step Back: Final Fantasy IX on: February 19, 2013, 01:40:37 PM
Finished it last night.  Fun game.  It wasn't unique, but it was very enjoyable.  What's the deal with Sir Fratley?  Did I miss a side quest?

The closest the Sir Fratley story line comes to a conclusion is with Freya accepting that his old memories are gone and its time to focus on making new ones instead of dwelling on what was lost (unless I'm somehow getting this mixed up with Lufia 1's ending).
4078  The Rest / General Discussions / Re: The NEW Game Journal on: February 19, 2013, 01:12:36 AM
Beat MGS4. That's a lot of cutscenes.

Last fight was easy, I don't know WTF people were talking about.

Was a tedious and way too long pain in the ass for me on Big Boss or whatever the mode was called. Also they used the shitty EDIT: music from MG: Twin Snakes instead of the awesome music from the original game, which pretty much killed it for me.

Unfortunately, due to copyright issues, the original main theme for the series is done for (which sucks since its far better than the new main theme).
4079  Media / Single-Player RPGs / Re: Round 2: Disgaea Hour of Darkness vs. Final Fantasy Tactics on: February 18, 2013, 10:09:22 PM
I like that Disgaea has Geo Panels and they add a neat twist on a familiar system.
I hate that FFT does that FF8 thing with enemies leveling alongside the party, though at least not story enemies.
And this may be blasphemous, but none of the music in FFT stuck with me really well, though I did like that opening jingle a lot.
Disgaea 2 is the only game in that series I've beaten and one track stuck out to me better than all of FFT's music.
edit: also tried finding this song for a couple years until this topic gave me motivation to look through the entire ost.

I wont go into why it was such a terrible idea for FFVIII to do it, but in FFT it made far more sense and for two reasons.

A) To keep players from sleepwalking through the game (because if story battles didn't scale at all and with the amount of options available to the player it would've been easy to just steamroll the game).
B) To make bringing up new recruits easier (monsters benefit from this immensely since their skills are set in stone and levels are their major improvement mechanic, humans less so).
4080  Media / Single-Player RPGs / Re: Round 2: Disgaea Hour of Darkness vs. Final Fantasy Tactics on: February 18, 2013, 08:34:59 PM
im gonna have to disagree. i dont know many FFT fans that also play fire emblem. at best FFT fans played the FFTA series and maybe tactics ogre LUCT.

FFT was the game that got me to fall in love with SRPGs. One rental, and I was hooked.

And then the same thing happened again when I played Fire Emblem (Blazing Sword) on the GBA.

The SRPGs that fail to do it for me though are the ones that require grinding for the sake of grinding. Disgaea and its ilk are all about inflating your numbers as high as you can. It's the SRPG equivalent of a treadmill. FFTA likewise demands massive amounts of grinding for little to no gain, given just how many abilities in those games are carbon copies of one another (how many spin attacks does one need?).
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