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4066  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: September 20, 2012, 07:14:18 AM
Fire Emblem: Awakening DLC sales released

Smash Bros. and Pokémon to make a ton of money with DLC confirmed.

I guess Japan really can't resist the allure of Beaches and Hot Springs episodes.

Sarcasm aside, and to be fair, the game kinda needed the DLC since the ingame postgame isn't really enough to get your millage out of everything like class changing, the kids, and post game characters (let alone Spot Pass and DLC characters). And hell, even into their second set of DLC they're still releasing new DLC characters.
4067  Media / Single-Player RPGs / Re: Project X Zone - The Namco X Capcom sequel on: September 19, 2012, 08:35:45 AM

This new update will make people wonder what we're fighting foooooooooooor.

Not surprised since both the stage seen and music heard so far both come from X4 (along with the first appearance of X's Ultimate Armor and a playable Zero that doesn't suck).
4068  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: September 18, 2012, 04:55:28 PM
Should've realized something was off when I saw the nose and the Gumby pose.

Anyways, have this....

4069  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: September 18, 2012, 11:53:17 AM
A Niconico Broadcast just finished awhile and here is a summary of the most important things.

-Some bosses have huge amounts of HP


I see that Squeenix still can't be bothered to figure out how difficulty works in an RPG.
4070  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: September 18, 2012, 07:33:27 AM
^Lololololol. It's like looking at some of the DLC designs for FE11. In fact....

FF7 wins that one lol

Not that that isn't good advice but there are benefits to using Aerith such as Seal Evil and that 3rd level Limit Break that tops off everyone's Limit Break meter at the cost of her own. Makes for grinding to level 4 much much easier (too bad you can't bench Cloud while doing this or it might actually be worth it to grind everybody like this).

4071  The Rest / General Discussions / Re: Wii U to be ~350$ and controllers ~175$ (to be confirmed soon) on: September 17, 2012, 06:40:14 PM
If Xenoblade wasn't a failure then I imagine odds are fairly good we'd get this. Especially since a big angle for the Wii U is recapturing the core, and unless you only want the mainstream audience that wants shooters and open world games you're going to need stuff like solid RPGs.

Considering how many shooters we got on the Wii I doubt we'll even have that to fall back on.

But no, what concerns me is just how much effort it's been taking to get anything resembling an RPG out of NOA as of late (outside of Pokémon games). Out of the Project Rainfall games we only got Xenoblade out of NOA (with The Last Story getting an unprecedented 3rd party distribution of a Nintendo published game by XSeeD), and it wasn't until after E3 that we got word on whether FE11 was leaving Japan (unlike FEDS2).

But on the other hand, there really aren't a lot of RPGs really worth bringing over these days that aren't under the purview of people like Atlus and XSeeD.
4072  The Rest / General Discussions / Re: Wii U to be ~350$ and controllers ~175$ (to be confirmed soon) on: September 17, 2012, 04:13:36 PM
Going off topic about controllers for a second here, I figure a few people might be interested in this.

Obviously one shouldn't get their hopes up (especially given how we barely got Xenoblade out here to begin with), but this is awesome news regardless.
4073  The Rest / General Discussions / Re: Wii U to be ~350$ and controllers ~175$ (to be confirmed soon) on: September 16, 2012, 04:06:34 AM
Now that I got my Wii working again, I can certainly wait. I still 45 VC games to plow through, anyways.

See, this is why the artifacting issues bug me. Too many VC games tied to it that I'd want to move onto a newer, more stable, hopefully fully account based console. That way I can just redownload on a new one or whatever should something go wrong.

Then those VC games get the lion's share of playtime.


And hopefully it will become account based rather than machine based during the transition.
4074  The Rest / General Discussions / Re: Wii U to be ~350$ and controllers ~175$ (to be confirmed soon) on: September 15, 2012, 06:27:37 PM
...but with another built in gimmick that Sony will inevitably try to copy.

They're already trying to copy it with PS3 + Vita capability.

Poor Sony can't catch a break.  Even when they do something 6 years before Nintendo apparently they're copying.

Yes, 6 years.  You seem to be ignoring that the PSP could do the same thing (though it was rarely utilized).  What the Vita is doing is nothing more than a more refined and mature version of functionality that was already present in the PSP, but then Nintendo comes out with a controller that looks pretty similar and suddenly Sony is copying.

Furthermore, though there was a small overlap (just a few months) between the Wii U announcement and the Vita's release, do you seriously think Sony had time to whip up this feature during that time period?  This is Sony we're talking about.  They only just got PS1 classics working.  For this conspiracy theory to make any sense requires bizarrely overestimating their abilities...



As an aside:

Yes. It's the technical setup for a Four Swords Adventure LP. Granted there aren't any proper GBAs involved but the point still stands.

Also my point was that this is actually being built into the console rather than being a peripheral which nobody ever uses. Just like I forgot about how the PS3 can play PSP games on the TV, developers seem even quicker to forget something like that. And the same could be said about any other peripheral too.
4075  Media / Single-Player RPGs / Re: super robot wars original generations 2 for ps3 on: September 15, 2012, 08:29:42 AM
Do we know if they're allowing units to break up into singles and regroup? That would make sense but I must have missed that info.

I think I saw it go by somewhere, and even then it was like that in OGs1 anyways since you had to assemble them on the map to begin with (which made the feature relatively worthless outside of MAXIMUM DAKKA!!! since you were diminishing your allotted manpower for a moderate boost to a single attack's damage output).

Either way, if they don't, then this system is really fucking retarded.
4076  The Rest / General Discussions / Re: Wii U to be ~350$ and controllers ~175$ (to be confirmed soon) on: September 15, 2012, 07:48:46 AM
I ended up with Super Mario Galaxy (intending on getting Galaxy 2 sometime in the future), New Super Mario Bros. Wii, Super Smash Bros. Brawl, The Legend of Zelda: Skyward Sword, Donkey Kong Country Returns, Metroid Prime Trilogy (Prime 3 was only on the Wii thus far so it counts), Xenoblade Chronicles (Nintendo published), The Last Story (not actually sure if Nintendo published or not), Fire Emblem: Radiant Dawn, and Sin and Punishment 2: Star Successor among other 1st party published games.

What a lot of people are missing here is that Nintendo is getting a console that's not quite equivalent to the formerly $500 dollar PS3 (back in 2007 dollars which is worth a lot more than 2012/2013 dollars are) but with another built in gimmick that Sony will inevitably try to copy. With the highest end stuff you'll be going back $525 plus tax and there's almost no real reason why anyone would go for the second tablet right now since I doubt there'll be many games that'll need more than one in the near future. So really, you're looking at a $350 console when you'd much rather have the one that costs $300 plus whatever the move controllers or Kinect will set you back? And you can't even say that the 360 will look better than it without completely talking out of your fat, hairy, swamp ass because you're arguing against a new console against a 7 year old one that shares its best titles with either the PS3 or your laptop.

Also I wouldn't count on an XBox 720 until 2014 at the earliest either. If Microsoft had any plans to replace their current system with a new one right now then we would've been hearing rumors and leaks since this year's E3. There's absolutely no way they're going to surprise anybody with it and they still need time to actually design the thing no matter how quickly and clumsily they can slap one together and express rush it out the door.

As for the PS4? 2016 at the very earliest. Sony's sunk way too much into pushing the PS3 as a 10 year machine and I highly doubt that they're going to suddenly change their tune now, especially in the middle of their stride. The Vita's all we're getting out of them for the next couple of years. What we will see will be Sony's new tablet to combat the WiiU's tablet because they're currently the only ones not pushing for tablet support right now and just like what they did with the Move they're going to hop on this bandwagon too. At the very least whatever they come up with will be guaranteed to be less helplessly pathetic than Microsoft's response of "Please buy from Apple to help us pretend like we're crushing Nintendo with cheap ads, product placement, and Nike shoes because we're too busy flushing our time and money into our Kinect driven toilet bowl to bother doing anything useful or relevant. :saddowns:"
4077  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: September 15, 2012, 06:23:02 AM
The biggest obstacle to mecha shows as far as that goes has always been marketability. They want to sell their models, so they end up needing to have said robots look "cool" by mowing down tons and tons of grunt suits, even when it makes no sense. The early episodes of Code Geass avoided this by having the mecha not be a focal point of the show, which made Lelouch's maneuvers with them interesting. Gundam 08thMS tended to avoid this a lot more as well.

This is also the reason why almost all mecha series fall apart during their second seasons if they have them. Regardless of where the director/writer wanted to go with it, any mecha show that gets a second season is 100% guaranteed to shill for the model kits with the rest of it either revolving around the director/writer's desperate fight against the meddling executives (and the meddling executives winning every time), it getting sabotaged by the director/writer because "Dammit! If anybody's puttin' baby in the corner it might as well be me.", or nothing at all because it was always a paper thin excuse to design and market more models.

I really can't think of any noticeable exceptions to this rule, that isn't firmly in OVA territory or softcore porn.
4078  Media / Single-Player RPGs / Re: super robot wars original generations 2 for ps3 on: September 15, 2012, 06:06:18 AM
Great. So not only have they made it more needlessly complicated than necessary but that Katina and Russel aren't actually getting new machines but frames for the old ones.

Actually I'm sort of okay with these. I can just about wrap my head around the 'why' of those multiple skill slots and sticking with frames will at least help stem the power level creep going on (since OGs1 and OGG were pretty bad about that).

Anyways, my take on the multiple skill slots is mostly to encourage splitting up and reforming Twin formations during battle. Say that you have a particular ace that you want to fully take out the boss but of course you'll need to build some Will to use your huge combination attack. However your other high damage dealing ace burns through ammo too quickly or can't dodge for shit (or doesn't want to get hit to avoid Will penalties/ect...) but you still need to build Will for that combination attack. So you start by pairing the two with different partners with skills that compliment their Will building goals (or maybe movement's the issue/ect...), then once you've achieved your desired state you split those two groups apart and reform as one new group (and a dedicated support group with the leftovers) to achieve MAXIMUM DAKKA!!!! Since you only have a limited number of slots you can stick one or two copies of whatever you plan on needing with the aces and have your support carry the rest of the necessary loadout for the Will building ritual (or whatever/ect...) as well as support boosting options for later so that they don't become deadweight afterwards.

In other words its trying to avoid what FE11 did with its Double mechanic where you received bonuses based upon a combination of stats, class, and support level. In effect you're grooming half your active team into support bots for the other half over the course of the entire main game (although with all the grinding you can do in that game and the unlimited A level supports you can make (only one S ranked support though for marriage/breeding reasons) you can easily build a bunch of support options into anybody as well as converting your support bots into frontliners that you can switch back and forth with to abuse things like Lightning Speed or Cry skills).

In the end I think that the three required skills is just for flexibility purposes given that you could either give two units up to four bonuses or one unit up to three out of six bonuses spread across six different partners (provided there are enough skills to go around). Won't know how it goes until we can play it (without importing or resorting to illicit means which I suspect will be between a cold day in hell to never given all the bullshit and general lack of interest that surrounds this series).
4079  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: September 15, 2012, 05:07:34 AM

He looks like he's about to summon and hop into his giant robot and kick some ass.
4080  The Rest / General Discussions / Re: The NEW Game Journal on: September 15, 2012, 05:05:47 AM
So between all this talk about Megaman games, especially the ZX games, which I haven't played since release, which I've been meaning to rectify as of late, which would also break the glut of RPGs I've been playing, so I've decided to satisfy an itch and replay ZX1 and remind myself just how much I currently loathe Crapcom. Turns out: A lot.

Wait so are you made about ZX1 itself, or just Capcom for being like OH HEY YOU KNOW THAT WHOLE STORY WE HAD GOING HERE yeah fuck you guys you're not getting it neener neener.

Anyway, I loved BoF2 when I started playing it but the sheer brokenness of it gets overwhelming the further along you go. Nothing... works quite right. And the balance wrt spells being useful is just way the hell bad.

Oddly I hated BoF4 until I started playing it again this summer at which point I really got into it. Wouldn't mind picking up a copy of BoF3 sometime but it goes for quite a lot. I mean it's not like I don't have a shitload of money, it's just that I'm cheap as hell.

Anyway, beat the black devil in MMX5. Wasn't really THAT hard. Also greatly appreciative that the game lets you change armors and save between Virus levels.

The second one.

As for the BoF series:

- The first is very bare-bones and uninteresting to say the least, but it was still well made with a solid enough of a gimmick to separate it from the pack.

- The second is as I mentioned above. The neat details are drowned out by the painful grind that you're constantly enduring, especially at the end since you need like an extra 10 levels to make it through the final dungeon while running off of shaman fusions, roughly 30 without.

- The third is where the plotting and mechanics starts to improve. Still turns into a slog at times though. Also I disliked the art style at first but over the years I've come to become indifferent to it. The minigames are also rather annoying more often than not. But still an improvement overall.

- I haven't played the fourth but my impression from it was that it was a further improvement in the plotting over the third.

- Haven't played the fifth but who doesn't know how it threw out the baby with the bathwater, even if the series sort of needed it. And even if I did it wouldn't be very comparable due to the entirely different nature of the game compared to the first four.

- Command Mission continues to be a stealth BoF except with a shit plot and Ryu and crew getting replaced by a pair of Maverick Hunters (and Axel) and their merry men (and Axel). It has the unique party member gimmicks and a mess of furry races in the rogue's gallery. On the other hand it is short and doesn't require that much grinding.

The tl;dr is that if you're counting ALL the BoF games then Command Mission is easily the worst (which is why nobody considers it to be one).
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