Welcome, Guest. Please login or register.
August 26, 2016, 09:11:59 PM

Login with username, password and session length
Search:     Advanced search
Check out the latest RPG news!
246526 Posts in 7383 Topics by 2383 Members
Latest Member: xxkinsmanxx
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 271 272 [273] 274 275 ... 491
4081  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: October 01, 2013, 12:15:47 AM
There was this one amazing bathroom at my alma mater that I would actually go out of my way to use whenever possible.  The toilet stalls were not mere stalls...they were actually recessed into the walls, separated by solid marble.  And they had these huge oak doors that actually went floor to ceiling.  Naturally it would be quite dark in there with the door closed so each toilet got its own light, but also its own ventilation duct to keep the air fresh.

Oh, and when you were done and had to wash your hands all the sinks were operated by foot pedals so you didn't have to touch anything with your hands.

Taking a shit there made me feel like a friggin king.

This sounds like heaven.

Does it have those toilets that wash your ass for you once you're done making GBS threads?
4082  The Rest / General Discussions / Re: How do I kick out a bandmate? on: September 30, 2013, 04:35:29 AM
Have her watch This is Spinal Tap, and then tell her that you're letting her go for her own safety.
4083  The Rest / General Discussions / Re: The character naming thread on: September 30, 2013, 04:25:59 AM
Well, my names up above are only for when the characters don't have a default name.
I will ALWAYS keep the default name ASSUMING it is true.

Chrono Trigger is the worst offender for this. I have to rename:
Marle -> Nadia
Frog -> Glenn
Robo -> R-66Y (since Prometheus doesn't fit)
Magus -> Janus

... come on people, use your real names!

Is it R-66Y or R-Y66?

Also since I went with the names in the instruction manual for Secret of Mana (kinda) I kinda make associations to it whenever I run into a videogame protagonist named Jeff, hence why I have interest in Natural Doctrine (aside from being an SRPG, which also kinda reminds me of those early PSX RPGs like Arc the Lad and Vandal Hearts).
4084  The Rest / General Discussions / Re: compulsive need to finish games on: September 30, 2013, 04:14:26 AM
VP's ending pretty much holds the cake for being really hard to figure out. Since it's like, dependent on EVERYTHING YOU DO.

VP's ending isn't really all that hard to figure out since all you need to do for it was nuke your Seal Rating (which you can do simply by not sending up any Einherjar for a while) and sending the obviously male lead up at the right time. No, the steaming load came from trying to keep up your Evaluation Rating while doing all that and holding on to all the artifacts since it means you can't really skip out on sending Einherjar which doesn't do your Seal Rating any good and basically requires all the extraneous bullshit like viewing certain scenes, taking off the Ring at the fucking start, and micromanaging your sendings to get the most mileage for the least cost (at least up until the cutoff point for the ending).
4085  The Rest / General Discussions / Re: The NEW Game Journal on: September 30, 2013, 03:58:18 AM
Yeah, for all that the GBA port added to the original version, the really tinny GBA speakers and washed out pallet really did no favors to it.

And really, outside of the new translation the additions were mostly hit or miss. The biggest mechanical fix was making Evade actually work instead of just reading from M Evade (of course being separate stats to begin with was pretty damn unnecessary), with the second biggest(/other?) change being the removal of the Invis/Doom trick (but not actually fixing the Clear/Invisible glitch, leaving the near-literal minefield of Relm's Sketch intact, among other things), while the new spells really didn't add anything (by the time you got Flood it was most likely already outdated, Valor only affects the first hit of a given attack making it useless, and Gravija only shows up after trashing the bonus dungeon boss making it the game's new Sword of Infinity+1), though the new Espers did do a bit more but are still pretty useless (Leviathan is probably the most useful since the fight against it can be used to teach Mog Water Rondo in the WoR which is otherwise impossible to learn by then, Gilgamesh's gimmick isn't too bad for when you get him, Diabolos who again shows up way too fucking late to matter at all, and Cactuar who sports a useless gimmick and the Speed +2 stat boost which still doesn't matter since the ATB's calculation still has almost no use for the Speed stat).

The aforementioned Bonus Dungeon is a mess in design since it cobbles together dungeon assets used throughout the game almost haphazardly, making the dungeon ridiculously long and navigation a bitch, making the multiple parties gimmick really fucking annoying (by mandating a very specific order of actions that if done incorrectly could very well force you to have to warp all the way back to start), the bosses' gimmicks got very stupid at times (having to MP death the Earth Dragon mk2 in particular), the enemies were mostly blobs of HP and didn't do anything new or unique, and the prizes were just Superweapons+ mk2 (which didn't matter for most of your characters since you could farm Ragnaroks, Illuminas/Lightbringers, and Atma/Ultima Weapons from Kefka in this version (which in turn made the choice for the Ragnarok Esper or Sword a no-brainier) and they're still better than anything this dungeon gives you).

And then there's the other area which is more of a enemy rush rather than a proper dungeon, is stupidly long, and has gimmicky bullshit that can easily wipe you on the later floors (and more gimmicky bullshit like interspersing enemies that you can steal Gemboxes/Soul of Thasmas, Economizers/Celestriads, and Offerings/Master's Scrolls from but do shit like spam Ultimas or insta kills at you).

All this of course, and the rest of the game's code is still a literal clusterfuck of bad design choices, trivial challenge, and game breaking bugs.
4086  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: September 29, 2013, 08:14:22 PM

Some details and pics of Ar Tonelico 4. I'm willing to believe that based on the pictures, the MC is more of a Croix type protagonist than a Lyner type.
4087  Media / General Games / Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man. on: September 29, 2013, 07:50:26 PM
Man, I can't believe I can't decide on which version of Call to vote for.

F is pretty much the best looking design (or closest to final) so it gives the best sense of what it ultimately will look like, but C's a Robot Unicorn, plus G looks the most variable, but C's a goddamn Robot Unicorn, also D looks like female Bass, and E looks kinda safe but borin-and C's a fucking ROBOT UNICORN!!!

Somebody, quick. Talk me out of C.
4088  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: September 29, 2013, 07:35:33 PM
Welp. Totally missed out on Nowi's B-day back on the 22 or so but today's the would be female Myrmidon Kjelle's B-day so I'm going to get them both here.

Anyway, despite appearances Nowi is a massive breath of fresh air to the usual Manakete mechanics in that she's not limited to a single Dragon Stone and/or exploits, which hasn't happened since the DS remakes (or barring those, FE3). Moreover Manaketes in general have their own skills (even if they suck), 1-2 attack range, and can get up to level 30 (and then reclass or drop back to level 1 like everybody else). And speaking of reclasses, Nowi gets the Wyvern Knight (puttin' a dragon on a dragon, lol) class tree and Dark Knight (Mage and Sage are more or less useless to Nowi since Manakete attacks are Strength based and Focus, the only non magic based skill, is way too situational to be useful). Still, that does net her Deliverer, Fast/Slow Burn, Lifetaker, Swordbreaker, and Lancebreaker which is a decent but not spectacular skill set at least. As for parentage potential, she's the best there is in terms of overall modifiers as well as being the most heavily invested in both Defense and Resistance outside of the Avatar, too bad she's also the worst there is in terms of Speed and Skill, but still, those are the only negatives in a field full of positives. For hubby playing house with her potential, either Gregor or Donnel would make a great choice since both net Nah the Mercenary class tree (and eventually Sol for better tanking potential) and in Donnel's case the Pegasus Knight class tree (for Galeforce shenanigans), though both Stahl and The Vaike make for solid fallbacks given their access to the Cavalier/Knight class trees (and thus Luna) respectfully. And for Morgan min/maxing, pairing Kellam and Nowi will produce a +7 Defense modifier Nah for a potential +11 Def (and potentially -6 Speed) Morgan, pairing Libra and Nowi will produce a +4 Resistance modifier Nah for a potential +8 Res Morgan (and still totally not worth it since Morgan won't gain access to Resistance +10 from Dread Fighter), pairing Donnel with Nowi will produce a -1 Skill Nah for a potentially -4 Skill Morgan (which is still a meaningless factoid; although the -2 Speed does hurt), and pairing either Kellam or Frederick with Nowi will produce a -3 Speed Nah for that Spd cap nuking -6 on Morgan. Additionally, Stahl and Ronku tie for male with the highest stat modifier total so a Nah sired by either of these gents will have the highest overall stat total of +15 (next to a Morgan born from Nah with +17).

The tl;dr on Nowi is that she gets great stats but terrible skills and her kid will need some skills from her father.

As for Kjelle, she's an odd one for gen 2ers in that outside of the Avatar and Morgan, she has the highest default class spread in the game. Of course that means that most of her potential fathers don't have as much to give her as they would other kids (especially Frederick and Lon'qu giving her jack and squat respectfully). In fact her only potential father that gives the maximum amount of classes to her is Donnel (passing over the coveted Mercenary and Pegasus Knight class trees). Beyond those factors though, anybody is up for grabs since she's more or less set for classes, including and especially Chrom for Aether (while Lucina nets one of her three possible Astras which isn't really that good since she's already guaranteed Luna from her default class; although she does get one of three Pavises as well). Outside of that though, she really doesn't have much going for her overall stats since Sully is pretty low in stat modifiers in general, only really excelling in Skill with about 3-4 other women (hell she doesn't even have a positive Strength, Magic, or Defense modifier despite being one of the more physically oriented females in Gen 1).

The tl;dr is that you really can't screw Kjelle that much since she already has one more class than anyone in gen 1 and they're pretty solid to boot (guaranteed access to  the Aegis/Pavise combo, Luna, Astra, Sword/Lancebreaker, Deliverer and Fast Burn), but its also hard to get her to do anything outstanding beyond nuking her already lackluster stat cap modifiers for Galeforce and Armsthrift (at least she wont need much to push her luck cap over 50 for unlimited forges/legendaries) or taking on only the Archer class tree for Aether.
4089  The Rest / General Discussions / Re: RPGfan Community Quiz Quiz Show! on: September 28, 2013, 09:17:23 PM
Woah...we have a newsbox?!

Something tells me that this might not be the best solution....
4090  The Rest / General Discussions / Re: compulsive need to finish games on: September 28, 2013, 09:14:07 PM
Oh I guess you do have a point but I stumbled upon the solution accidentaly. When I got the spell itself and I tried to use it, it just wouldnt do anything, my reaction was like "wtf is this supposed to do". I googled it and I found out that it was only useful in the last boss.

I figured it out when I tried using Chrono Cross (in the Dario fight of all places), realized the connection between those chimes, spheres in the corner of the screen, and the Fifth Seventh Element, and applied video game logic to realize that I needed a correct sequence. Then I got to that room in Terra Tower, recognized the chimes and recorded the order down.

Then I got to the final boss fight, noticed the lack of sound, and realized that at a certain point, the boss flips out and starts using the sequence itself (before that point the boss just spams Green and maybe Blue or Yellow elements at you and has zero physical attacks at all; and after that he just stands there until you beat him the right way or the wrong way, provided you survived the spam since it's out of spells at that point).

The tl;dr is that the Time Devourer is a pretty lame final boss. The other Time Devourer is pretty much the true final boss.
4091  The Rest / General Discussions / Re: RPGfan Community Quiz Quiz Show! on: September 28, 2013, 03:50:46 PM
On it like a Bonnet.

Well, that was sad.
4092  The Rest / General Discussions / Re: The character naming thread on: September 28, 2013, 03:45:41 PM
Hero or cannon.

Although I did try to name my MC in SMTIV Sa Mara I (emphasis on the Mara) but there wasn't enough space.
4093  The Rest / General Discussions / Re: compulsive need to finish games on: September 28, 2013, 03:31:39 PM
The only time I don't finish a game is if it sucks BAD. That being a broken or un-interesting game.

One of these days, I'll finish a game made by Tri-Ace (well unless you count Tales of Phantasia since Wolf Team did work on that before transmuting into Tri-Ace).
4094  The Rest / General Discussions / Re: compulsive need to finish games on: September 27, 2013, 08:16:09 PM
I've gotten over compulsively 100%-ing anything from Squeenix at least.
4095  The Rest / General Discussions / Re: Valve announces SteamOS on: September 27, 2013, 08:12:27 PM
As long as it doesn't end up in an N64 situation where most of the buttons either get ignored or the game requires you to have a third arm jutting out from the lower middle region of your torso then I can learn.
Pages: 1 ... 271 272 [273] 274 275 ... 491

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!