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4081  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: November 29, 2011, 06:38:57 PM
I prefer Zelda games to be less rigid (or at least less rigid FEELING) but Skyward Sword's just different enough, and addresses other issues I had before anyway. I don't feel as roped along by a narrative as I did in Twilight Princess, and the alternatives to the bug hunts ARE much better. Wind Waker is still my favorite 3D Zelda, but maybe that'll change if I replay it.

I'm going to agree with this aside from the Wind Waker comment as this game is definitely blowing the GCN ones out of the water. The new control scheme is doing wonders for this game despite the occasional flub here and there. The trash mobs are just challenging enough to not be completely steamrolled without a thought but aren't ridiculous speed bumps either. Enemy placement is also probably the best the series has pulled as I've lost count of the ambushes I've blindly walked right into ("A beamos? I'll zip across the room, stun it with the Leaf Blower, and cut it down to siz....oops. There was a second beamos nestled away in the corner conveniently out of sight, now I've got two beamos stunlocking my health away." Other examples include common locations of Moblins outside of the forest, particularly Iron Shield ones.), but the key to some fights is that it's sometimes just better to stick an arrow into them or fly a bomb-flower loaded Beetle into them and be done with it.

And speaking of, my opinion of the inventory this game is that it's the best since Majora's Mask. First off it avoids the fatal mistake that TP suffered from by making the more practical items dungeon items in later dungeons (the Wooden Bow is the last item on the B wheel after the Leaf Blower and the Beetle). It's also not as stingy with upgrades as the GCN games were (TP had the Claw Shot upgrade into the Double Claw Shot and the various plot based sword upgrades plus a few additional options added to the bow; beyond that was a single Shield upgrade and the two mails that were stand-ins for the Flippers and Naryu's Love respectfully and not very useful on their own plus the obligatory wallet and capacity upgrades. WW had the plot based sword upgrades, a shield upgrade, and the three different arrows, and the spin attack plus wallet and capacity upgrades and the double magic meter. Without getting into spoilers territory so far in SS I've upgraded three different Shields, four different B items, three different capacity boosting items with a second seed satchel and bomb bag unupgraded, two different potions both once and twice, and an auto item once, not to mention the plot based sword upgrades and the wallet). Optional items are the biggest difference between the three games though (as SS has the medals and various - items whereas WW had the HP mask and the Nayru's Love stand-in and TP had the Magic Armor, the Sniper's Mask, and the additional two bomb bags). The Harp is more annoying to play than the Wind Waker and Wolf Link's Howling but aside from the mini-game being obnoxious it's much simpler to use than the others by a wide margin (a simple wagging back and forth will let you use it successfully for most cases and songs are played automatically as long as you keep the rhythm).

Exploration is where I feel this game trumps WW the most though. WW had the ocean which was a good concept but was utterly wasted on the specks called islands in that game; most of them were boring rocks with a single gimmick to them at best aside from the plot based islands which was where the lion's share of the gameplay took place. SS on the other hand has the sky to serve as an ocean imitation but it also has the three surface regions, each of which are sizable areas with lots of secrets and niches scattered about and add some massive variety to the whole adventure. SS's dungeons are surprisingly short (I'd say level 3 is the largest dungeon thus far and I'm near the end of level 6 right now) but they don't feel as empty as MM's dungeons or like marathons like WW's dungeons were. Additionally their shortness also lets dungeons have their quirks without overstaying their welcome and they each have their own distinct motif to them.
4082  Media / Miscellaneous Games / Re: Sony's Smash Bros. on: November 28, 2011, 12:33:01 PM
Calling it now. Fat Princess will fight like Pikmin.
4083  The Rest / General Discussions / Re: The NEW Game Journal on: November 26, 2011, 03:48:16 PM
^By the way, what did you choose to do with the letter?

I gave it to Karane so she and Pipit had "their ending".  When you do the toilet paper for the letter.... well, I saw a friend do that... it was weird. =/

Quote
You see a ghost hand consoling Cawlin...
Why are the peeps in toilets in Zelda so damned weird?!  Haha

I went with that one myself since Pipit is kind of a jerk to his mother.
4084  The Rest / General Discussions / Re: The NEW Game Journal on: November 25, 2011, 12:49:22 PM
^By the way, what did you choose to do with the letter?




Friend made me try Summon Night: Swordcraft Story. How do I heal and recharge magic?

You have to equip spells and items to a shortcut bar to use in battle; however you are limited to the number of times you can use options from the shortcut bar (up to five times per battle if I remember correctly) meaning that you can opt to use a heal spell up to five times or an attack spell twice and a heal spell three times or a buff five times and no healing for you for that particular battle. One of the shoulder buttons will allow you to switch between items/spells set to your shortcut bar; the other will allow you to switch between one of the three equipped weapons you have in case the current weapon isn't doing it or durability is low. You can also use healing spells from the spell menu. Also you recover magical charges by going to bed.

So if I have no healing spells I have to use my items? Going to bed doesn't heal me too?

Also, how and where do I make him go to bed?

Spells need charges to be used. Going to bed WILL heal your HP and your Spell Charges. Your beds are in your house and in the forge. Learning healing magic depends on the partner you chose, but all eventually learn it at different levels and different rates. Quick question: who did you choose as your partner?

Restoring your weapons requires the use of the forge you used to make the weapon in the first place. Select the repair option instead of create to repair all of your currently equipped weapons; this is free to do. There are no spells that can repair your weapons and I don't recall there being any items that can repair your weapons until Swordcraft Story 2.

I got Kutty.

You only have to restore a weapon if it breaks in battle, right?

Him? You should definitely have Healing magic by now. As for weapons think of their durability as their HP and the forge as their Inn/Bed. You'll want to keep them topped off since you never know when you're going to be forced into a labyrinth or have to fight a heavy hitting enemy.

Additionally, there's one more rather important thing that you probably have no clue about. When fighting human enemies or enemies wielding their own weapons; it's in your best interests to beat them by breaking their weapon rather than by K.O. You get the recipe to make your own copy of that weapon if you do.

One more question: is it worth my time to explore the town?

Edit: Is durability that green bar? Also, how do I break human enemy's weapons?

Whoops. Missed this post in the clutter and holiday rush.

Anyways, there's generally one sidequest per day that'll net you a weapon recipe and a few other sidequests for other stuffs on occasion. Sidequests rotate everyday so you need to watch out if you're going for 100% otherwise it isn't really worth it if you just want to get through the game as quickly as possible. As for the green bar, that is weapon durability. How you reduce it is to attack an enemy's weapon (aka have your attacks blocked) and let them waste attacks on you (aka turn yourself into a punching bag and let them break their own weapons over your head). For the former strategy you'll want a drill like weapon as they have hugely telegraphed moves that the AI will hopefully block and you can lay into them by drilling as well. For the latter strategy you'll want weapons with high durability and defense and to save all your castings for health and weapon guard spells (ie a spell that prevents weapon durability loss for a short period of time) and be careful as to when and how you block unless you want your own weapons broken.
4085  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: November 25, 2011, 12:34:19 PM
Well this thread turned more awful than usual.
4086  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: November 22, 2011, 12:33:24 PM
I thought that Chaos;Head started out OK.  It had some interesting ideas, at least.  But towards the second half of the show...man, WTF.  It was just plain dumb.

It didn't just start out ok; it started out with an interesting murder mystery setup (despite the harem-ish setup) where the main character is both the accused and a completely unreliable narrator (given that he's a delusional otaku living in a shipping container) and the person who he saw committing the crime happens to be both a classmate and childhood girlfriend who didn't exist until after the fact. Then once they get halfway though the show they try to explain it over the remainder of the show through a shitload of incomprehensible technobabble. The tl;dr of that explanation ended up as "A wizard did it who is also the main character who is an immortal wizard/marty stu who's the greatest at everything ever with a harem of crazy magical girls at his disposal which means that he no longer needs his anime wife and the villain's goal is to copy the main character's godmode reality rewriting superpowers through science instead of doing what the main character did which was to pretend he came up with Plato's Allegory of the Cave first".

Never have I seen such good setup wasted so badly. And I just don't trust Steins;gate to not do the same.
4087  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: November 22, 2011, 12:01:39 PM
I expect before being absorbed they were shifting from a "release as many of these as possible!" strategy to a game every year or two years, which actually probably INCREASES chances of reliably getting the games localized versus the last few years, especially during the latter part of the last generation.

And while it wouldn't be completely uncalled for to lament a studio OFFICIALLY ceasing to exist... "Wolfteam" died with Tales of Phantasia itself, and it's not like they were particularly well known for their prior games anyway, and I don't think many of them even came here. I'd save the mourning for several years down the road if it really turns out the Tales series dies or the staff ends up laid off/refocused on other games.

Plus fewer releases will hopefully mean better quality of those releases since they're not spamming to stay afloat.

Also Wolfteam became Tri-Ace and went from making second rate platformers for Nihon Telenet to second rate JRPGs for Squeenix and Konami.
4088  The Rest / General Discussions / Re: The NEW Game Journal on: November 21, 2011, 09:48:08 PM
Dragon Quest 8 - So I accidentally started the Baccarat Casino questline a tad early.  Bosses were hard because I was underleveled.  Kinda cheap too since the first time the red monster did a desperate attack 3 times in a row and killed 3 people.  Eventually beat it.  I then owned the casino.  Currently have like 265k tokens.  Considering getting the whip for Jessica since I tested it out and it's pretty awesome (especially with tension and a +50 agi bracer holy shit), but I'd also like to get some 50k token armors from the shop.  It's a giant upgrade for some people and a decent upgrade for others.  I don't really want to replace Jessica's armor since I synthed a high level one, but it reflects spells occasionally which could kind of screw me if a heal spell gets reflected (already has happened).

Tactics Ogre PSP is still fun.  Finally got Ninja's steelstance.  Really good ability since they gain TP really fast.

Brave Story PSP sucks.  It would be slightly enjoyable if I the random encounter rate wasn't so damn high.

Get the whip. It hits everything instead of just groups. Additionally you can easily grind up enough tokens to grab the whip and the armors and the Falcon Blade and so on since the whip is by far the most expensive item and if you have that much already then you can grab it and be done.
4089  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: November 21, 2011, 09:29:23 PM
Interesting Steins;gate turned out so well.  I know early impressions didn't seem that favorable by many people.  I'll have to put that on my list of things to watch.

I think Chaos;head being what it is (i.e. godawful/retarded) was also a factor in why people were reluctant to check it out.
4090  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: November 21, 2011, 02:39:30 PM
About 3 hours in, so I'll make my observations:

Some of the basic setup was pretty idiotic, IMO. Why is Skyloft a knight school when they have no enemies, and don't even know about a world outside of their own? So much of the skyloft society makes it difficult to believe that they're completely isolated: why do they need birds if they never go anywhere? Why does Beadle ride around on a flying ship (which will inevitably end up at other locations)? I just don't buy it. I liked the recent trend towards Link being some blue-collar joe who suddenly finds himself awesome. Not, already training to be a fighter.

The relationship between Link and Zelda seems great so far, if a little uneven. They spent a lot of energy trying to portray Link as a lazy bum who relies way too much on Zelda... even she complains about that. I really hope they do more with that, it would be an interesting re-characterization. Though I suspect that was simply put there for some goofyness in the intro.

Having never used a Wii Motion Plus before... I'm in love. Using a gyro instead of Infrared sensor for the basic controls is FABULOUS. Unfortunately, the combat, which it was really intended for, isn't working out so hot. The piranha plants I'm STARTING to figure out, but the moblins with meat cleavers... hopeless. I have more luck when I'm flailing.

So far, I'd say that this is a good step back from Twilight Princess, but nothing as obnoxious as Wind Waker. So I'm enjoying it, but it's not without it's flaws (which I would say TP had none).

While it seems pretty obvious that the setting has been built around the game mechanics, it actually makes a lot more sense than you suggest, so Ill give you my take on the subject.
a) Skyloft isn't a knight school, the Knight Academy is the school, Skyloft is the whole town on the floating island.
b) The knights aren't really military. They keep the town free of monsters (once you try the day night system you'll see there's quite a few of them lurking about) and fish out anyone who falls off the island and doesn't have their mount handy at the time.
c) Skyloft isn't the only populated flying slab of rock, so the birds come in handy for moving around from one to another.
But once again, it is mainly just an excuse for the mechanics.

As for the sword mechanics, its a little difficult to get used to at first but its pretty good fun once you do. When you're fighting the goblins look how they place their guard. Keep in mind that both the angle and direction you're striking count. A north to south swing and a south to north swing are both vertical strikes, but if the goblin has his guard over his head only the latter will connect without being blocked.

Having a blast with the game so far, just wish Fi wouldn't pop up every three steps. I liked her a lot more as the silent spirit that guided me to my destination.

Basically this. The school feels more like a stand in for the castle and the knights are basically there as peace keepers, plus they (by they I mean the Headmaster/not-King) basically knew that somebody was going to show up one day to grab swords and be awesome, and there are other rocks out in Sky World that have people on them.

I'll get back to you when I make landfall.
4091  Media / Single-Player RPGs / Re: Neptunia on: November 20, 2011, 02:16:00 AM
Admittedly, it's probably the best console JRPG to come out of Japan since Resonance of Fate.

Xenoblade, foo'.

Said the PAL fucker not living in the US and stuck with NoA's decision to give RPGFans the middle finger.

I just want you to know that I hate you guys and NoE for being totally awesome. I SO hate you lucky bastards.
4092  The Rest / General Discussions / Re: The NEW Game Journal on: November 19, 2011, 11:14:57 PM
Friend made me try Summon Night: Swordcraft Story. How do I heal and recharge magic?

You have to equip spells and items to a shortcut bar to use in battle; however you are limited to the number of times you can use options from the shortcut bar (up to five times per battle if I remember correctly) meaning that you can opt to use a heal spell up to five times or an attack spell twice and a heal spell three times or a buff five times and no healing for you for that particular battle. One of the shoulder buttons will allow you to switch between items/spells set to your shortcut bar; the other will allow you to switch between one of the three equipped weapons you have in case the current weapon isn't doing it or durability is low. You can also use healing spells from the spell menu. Also you recover magical charges by going to bed.

So if I have no healing spells I have to use my items? Going to bed doesn't heal me too?

Also, how and where do I make him go to bed?

Spells need charges to be used. Going to bed WILL heal your HP and your Spell Charges. Your beds are in your house and in the forge. Learning healing magic depends on the partner you chose, but all eventually learn it at different levels and different rates. Quick question: who did you choose as your partner?

Restoring your weapons requires the use of the forge you used to make the weapon in the first place. Select the repair option instead of create to repair all of your currently equipped weapons; this is free to do. There are no spells that can repair your weapons and I don't recall there being any items that can repair your weapons until Swordcraft Story 2.

I got Kutty.

You only have to restore a weapon if it breaks in battle, right?

Him? You should definitely have Healing magic by now. As for weapons think of their durability as their HP and the forge as their Inn/Bed. You'll want to keep them topped off since you never know when you're going to be forced into a labyrinth or have to fight a heavy hitting enemy.

Additionally, there's one more rather important thing that you probably have no clue about. When fighting human enemies or enemies wielding their own weapons; it's in your best interests to beat them by breaking their weapon rather than by K.O. You get the recipe to make your own copy of that weapon if you do.
4093  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: November 19, 2011, 10:58:35 PM
OoT was pretty good at balancing introducing players to the setting/game and letting them quickly get into it, it'd be nice if the series could recapture that.

This is a good point. OoT is one of the few Zelda games I don't mind playing through the first hour or so time and time again. Oh, scratch that. One of the few 3D Zelda games. The first hour or two of Wind Waker and TP are awful a 2nd, 3rd, 4th etc. time through. It's just like "Hurry up!"

Majora's Mask was even better in regards to the 3D Zeldas. There, the combat tutorial was a fucking side quest. The only problem was that whole Deku Scrub business where you're forced down an entire cycle where you're either desperately trying to find your way around before time runs out if you're new or you're putzing around in the Deku Scrub playground area because you have the flower on day one and you're trying to squeeze out as many side quests as possible if you've played it before and you don't have anything better to do.
4094  Media / Single-Player RPGs / Re: Neptunia on: November 19, 2011, 02:33:06 PM
Admittedly, it's probably the best console JRPG to come out of Japan since Resonance of Fate.

Uh, Nier, Atelier Rorona, and Atelier Totori say hello.

Apparently NieR came out a month after RoF....Fuck.

As for the Atelier chicks, they can suck my cock for all I care (as can the Neptunia chicks).
4095  The Rest / General Discussions / Re: Nintendo 3DS Launching at $249.99 on March 27 in the US on: November 19, 2011, 01:10:44 PM
3D Classics Battletoads *heart stops*  if only.

It was like the Battletoads bike levels, dodging and jumping.

Why would you wish for this? I can't imagine it being anything but projectile vomit inducing.
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