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4081  Media / Anime, TV, and Movies / Re: Final Fantasy Kickstarter on: July 25, 2013, 07:57:59 PM
How do you make FFVII current?

How do you update the old mechanics while still keeping it true enough that the old fan recognize the things they like and the new players do not find the controls, mechanics, flow and graphics to feel dated?

I think the reason S-E never touched it is because they understand it's a catch 22.

Adding to this, how do they retcon their previous retcons so that remake's story isn't completely different from the original (how many Sephiroth clones does it take to remake FFVII?)?

It's also a catch 22 in that when they make it and it inevitably bombs, fans won't be able to disregard its performance because they'll have nothing left to want from Squeenix.

That's why the day that the FFVII remake is officially announced will be the day Squeenix announces that they're giving up on making games altogether.
4082  Media / General Games / Re: Super Smash Bros. Namdai on: July 25, 2013, 04:03:49 PM
I think everybody needs to take a :chill: before we turn this Internet Drama into a banhammerfest.

First, the story's coming from Kotaku (well Famitsu but its getting interpreted by Kotaku) so don't forget to take your grain of salt. Second who the hell cares about SSE? The cutscenes didn't really add that much, and the adventure was kind of a resource hog for the rest of the single player content, plus Adventure Mode wasn't too bad back in the day and served as a better introduction to the gameplay/characters. And finally, this could be a matter of bad semantics. As in, the statement is probably directed more towards the people on the Brawl dev team for leaking the info rather than the Internet at large.

Seriously, you guys are getting all much ado about nothin'. Its not like they're turning this into a boobalicious CCG or freemium iOS warez, or getting abandoned outright to focus more on a failing arcade game that's half automobile infomercial, the continuing misadventures of a salty fashionesta and her magical wardrobe, or another attempt at making yet another MMO to compete with all the other MMOs they've made.
4083  Media / Single-Player RPGs / Re: What do you want out of PS4/XBone RPGs? on: July 25, 2013, 03:29:05 PM
PS4 where Chaz dies instead of Alys.  "His swing never did get much better... anyway, time to kick some asses."

Meh. Alys was more of the game's Jagen anyways. Besides, I really didn't want to get stuck with those growth rates (she was for all intents and purposes like Nei from PS2 except for the level lead instead of doubling up on the leveling rate).

Of course, it would've been nice if PS2 developed its characters beyond having them show up on your doorstep saying "Hi. I want to join your party." and little else.
4084  Media / Single-Player RPGs / Re: Shin Megami Tensei IV on: July 25, 2013, 05:36:43 AM
In regards to that, buff/debuff spells are VERY useful in SMT. One Luster Candy and one Debilitate/War Cry is enough to tip the scales overwhelmingly in your favor.

Also, Rob, I liked the 'bad end' a lot myself.

Speaking of which I've finally run afoul of
the Minotaur. First attempt ended as soon as I tried a fire spell (turns out Minotaurs repel fire). Second attempt ended with me figuring out why I don't want to have my entire party afflicted with sick and no items/spells to heal it. Third attempt ended with the Minotaur in critical (too bad my Centaur ran out of MP and couldn't keep up the Bufu pressure; I tried to switch him out and the replacement got wrecked). And my fourth attempt ended similarly despite me knowing the correct answers to the Minotaur's questions this time (my Centaur kept getting wrecked by the Minotaur's multi attacks which seemed to be entirely drawn to him).

For reference, my Centaur isn't my only Bufu user (and no, I'm not referring to my main character of the NPC support), but he has the best durability out of all my demons (nearly 200 HP) and the other Bufu user would rather be buffing defense instead (I also have a Harpy that can buff evade which is quite useful for as long as I can keep it going).
4085  Media / Single-Player RPGs / Re: What do you want out of PS4/XBone RPGs? on: July 25, 2013, 05:25:37 AM
Ocean Palaces that look like the Fourth Angel from NGE

Wait which game was this. This sounds familiar.

Missed this. I'm specifically referencing the last vehicle you get in Beyond the Beyond.

...Land Buggies, Ice Drillers...

I am so ashamed of myself. Those two. And Hydrofoils. This is what I want out of PS4.

You know, thinking about PS1 (Phantasy Star 1) again, I'd kinda like to see a RPG with a female lead that isn't A) an anime~moe~kawaii~desu~blob, B) a Heavy Metal cover model clad in nothing more than a chainmail bikini, tattoos, and piercings, C) somebody like Lightning who's basically a non-character in their own fucking game and flatter than a sheet a paper, D) the OTP/another girl in the harem for the stealth main character and/or male lead, E) only optionally female and not even really anticipated as the primary choice of protagonist, F) leading a team of entirely female Jpop Idols/Charlies' Angels ripoffs, or G) in a game that will ultimately amount to soft core porn. Bonus points if you give the female a role beyond party healer, mage, or middle of the road Jill-of-All-Trades (or make being in such roles actually useful).

Basically, I want what the OP wants, i.e. The fucking moon (to go with my cheese and whine), because I just don't see this happening any time soon (outside of indie titles).
4086  Media / Anime, TV, and Movies / Re: WARRIORS of OZ on: July 25, 2013, 12:28:52 AM
You thought Atreyu was a girl? Or are you talking about Bastian?


To be fair though, I was six at the time and bad at recognizing facial features (the name didn't help either; Atreyu sounds like such a girl's name).

As for the third movie; the best way to describe it would be to imagine a highschool movie with the occasional bad special effecting at the end. Like almost none of the characters from the first two movies even bothered to show up.

Then again, even the second movie was weak (at least I figured out that Atreyu was a dude in that one), but at least it had SOME high fantasy adventure elements to it compared to 3.
4087  Media / Single-Player RPGs / Re: The favorite sidequests thread on: July 25, 2013, 12:10:17 AM
If we're just going to be randomly pulling sidequests out of our asses then I'll throw down for FFVI's. Getting both broke ass espers and equipment while getting resolutions to character arcs was a solid combination. If there was any problem it was the lackadastical difficulty curve.
4088  The Rest / General Discussions / Re: XBOX: A New Generation Revealed, May 21st on: July 24, 2013, 08:14:58 PM
So MS reversed-course on indie self-publishing.  Wonder what they'll do a 180 on next...

Gotta love this PR bullshit, though:
Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing.

Doing the same thing as all your competitors only after consumers and developers bitch endlessly about your policies is so visionary!

I think at this point Microsoft really should just give up and call the fucker the XBox One-Eighty (or perhaps the Xboneatetee).
4089  Media / Anime, TV, and Movies / Re: WARRIORS of OZ on: July 24, 2013, 08:09:55 PM
That damn horse from never ending story.... goddamn

ARRRRRRTAXXXX!!! No kidding though. That scene really got to me as a youngin'....

Same here. Then I realized the main character was a guy and hated the movie even more (fucking daycare). Thankfully, anime has seen to it that I'll never make that mistake again.
4090  The Rest / General Discussions / Re: The NEW Game Journal on: July 24, 2013, 04:54:31 PM
While I hate timed sequences, and having the Floating Continent and the House collapsing events are waaay too side by side for me to feel comfortable, I still say the Opera House is the closest call with respect to reaching the goal on time.  If you don't dodge the rats, you'll probably run out of time.

When I first played the game, the timed events gave me mini heart attacks. To help alleviate timed anxiety for the house, I just bought a bunch of smoke bombs, had the cursor on memory rather than reset, and ran from battles that way. Was able to get all the treasures with a couple of seconds to spare.

Yeah I just ran from each fight in the house.  I skipped a lot of the treasures (I was happy enough with an Ether and Heal Rod).  I was the same...I was...um, like 6-7 years old when FF6 FIRST came out on SNES, so those sequences gave me a bit of a fright (the creepy music, world getting destroyed, and the really disastrous state of the world burnt up and dreadfully depressing organ in the World of Ruin do things to a kid...I guess).

For it's time though, it did a damn fine job illustrating a world post-disaster though.

You know you could always hold off on the collapsing house sequence until you've returned with a few more people. Its especially helpful to have more than one person for the dungeon since the enemies within tend to sport petrification inducing attacks requiring you to burn a relic slot on an Amulet. Although that's less of a problem in every other version of the game outside of the original or its direct ports since you don't need to dedicate the other relic slot to a pair of Running Shoes.
4091  Media / Anime, TV, and Movies / Re: Final Fantasy Kickstarter on: July 24, 2013, 02:52:14 PM
:insert obligatory 'fan made FFVII movie more faithful to the original game than Advent Children' joke here:
4092  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 24, 2013, 02:48:39 PM
Now that we've had Soul Hackers and the mainline SMT game of the gen, (seems like we'll get one per gen), we're likely to get P5 next.
Whoever buys Atlus is going to get it, so it's going to be interesting. Depending on who buys them, they may have to start over from scratch which will delay it a while which is going to start a whole bunch of extra whining for the game on top of what we've already had.

Unless we start getting something out of that SMTXFE game mentioned back in January (especially given that recent 3DS promotion).
4093  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: July 24, 2013, 02:57:13 AM
Since AuraChannelerChris is probably too busy playing SMT4, I'll take the initiative today and make a Happy B-Day post for

Anyways, the guy has access to the Myrmidon, Archer, and Wyvern Rider class trees and the highest Gen1 Speed modifier in the game outside of an Avatar with Speed emphasis and a flaw that doesn't inhibit it. The Archer class kinda plays well with the Assassin class and Wyvern Rider class tree given a way to build Bow ranks and learning Bowbreaker respectfully (also the +20 Hit skill goes well with some of the more inaccurate axes). That's pretty much it really. He doesn't even come with skills outside of his class set like other post game characters (the skills he does have out of the box are pretty solid, although Swordfaire doesn't do him many favors unless he hops on over to Assassin or Bow Knight). And the Speed Modifier isn't even worth much considering what a Lon'qu sired Yarne can do to Morgan's Speed and Skill. So much for this game's Camus archetype.
4094  Media / Anime, TV, and Movies / Re: WARRIORS of OZ on: July 24, 2013, 12:33:49 AM
Too bad Bob Hoskins career ended shortly after WFRR with that other movie he did. Sure he might have looked like a plumber but he was still a terrible choice for the role (of course the rest of the movie sucking out loud didn't help matters either).

Anyways, in regards to the movie: COME OUT AND PLAAAAY!!!
4095  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: July 24, 2013, 12:20:48 AM
They already did a Gunpla Builders prior to AGE so its not surprising they're doing a second one.

Yeah but that was like, a 3-episode OVA. This is supposedly a full series.

If they go full "Beyblade Tournament Fighter" on the show I at least could appreciate it for what it is, I suppose. One of the big problems with AGE was that it tried to please everyone and just ended up being horrible at both.

Actually, AGE's biggest problem was that Level 5 has this tendency to make badly written JRPGs aimed almost exclusively at young Japanese boys just like all the other stuff they make.
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