Welcome, Guest. Please login or register.
July 30, 2014, 09:28:31 AM

Login with username, password and session length
Search:     Advanced search
RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
For more information click HERE!
327769 Posts in 13420 Topics by 2169 Members
Latest Member: KopeAcetic
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 271 272 [273] 274 275 ... 410
4081  The Rest / General Discussions / Re: Nintendo announcing new console at E3? on: April 28, 2011, 10:28:18 AM
Ew, I'd argue some of that list...

Fair enough - to be honest, I only included Twilight Princess because other people think it's good (I hated it) - but would you say that there weren't even five games on the Wii worth playing?

I think the rest of those games are worth playing, though.  Are they all legendary titles that will live on in the memories of gamers forever?  No.  But they're worth playing.

I'd say Twilight Princess is to the Zelda series as MegaMan 10 or X2 were to the MegaMan series. Fantastic level design but with mediocre weapons that had potential but never any practical use. The overworld being as bland as it was didn't help matters that much either nor was the wolf gimmick as it was basically lifted straight from Majora's Mask but without the versatility that the multiple transformations allowed.

I loved TP, I think it was the dark atmosphere was fresh and welcomed, to me.  And I loved some of the TP weapons, the spinner was great (when it actually *could* be used), the ball chain was fucking baller.  There is two things I hate, but this is a series fault than a title.  First, most weapons are only good in the dungeon you get it in (since you're free to choose which you want to hit first).  And the larger problem with them game entirely, is that it is too easy.  But again, I toss this to a fault of the series, I fucking hate the first dungeons of these games because you only have 3 hearts to emerge victorious with.  More than that, and you start to take a beating quite well.  Wolf link loses necessity, and the Twilight Dimension (the one short-ass dungeon) is barely scraped upon... damn shame.  I actually loved how Twilight looked, the dark and ominous tune was frightfully delighting -- it was so different!  And, c'mon, Midna deserves some credit for being somewhat enjoyable to watch (especially compared to Links other, seemingly, mandatory partners he gets in every game).

I thought this overworld was alright though... I don't know how you can say TP's overworld is bland without looking to the much more severely boring Ocarina-version of Hyrule.  The endless ocean was more interesting to look at than that one. 

Actually, in general.  I hate how the game makes me feel like it takes place in a crater you can't get out of, the edges of the Hyrule are nothing but earthen walls....

The dark atmosphere was great as well as the atypical invader requiring alternate means to fighting up until "Oh look, Ganon." then Zant became nothing more than a butt monkey and the Fused Shadows were reduced to a two scene wonder before getting pwnd off screen in the most anticlimactic way possible. As for the items, a few may have been cool but just like in MM10 (you know what, MM3 WAS the better example) they were mostly superfluous despite their coolness factor as they're only useful in the situations that called for them like bosses or the occasional Piece of Heart/E-Tank with an exception or two (Gale Boomerang/Shadow Blade). Also you weren't free to choose which dungeon you could tackle as you still needed to hunt light bugs/find out what plot macguffins are needed for the second half/get handed your directions/assistance from the bar crew/getting the Light Sword needed to enter the final dungeon. As for ease/lack of difficulty, I'd say that TP was actually an improvement over what was in WW or either of the N64 titles as there were more challenging fights offered by a larger variety of enemies than just the N64 Stalfos or WW's Darknuts, plus they finally nerfed the potions and rareified the fairies enough to still let them be useful without outright 2x your maximum health per bottle. They just need to drop the max heart total from 20 down to 16 or something. The wolf form really was nothing more than a glorified transformation mask that loses most of its utility after the Arbiter Grounds. After that it's basically there as a combined Shovel/Flute/Lens of Truth/fast travel.

While nothing can really top OoT's post timeskip's barren overworld (which I pray they address in the 3DS remake otherwise, pass) the fact that you had Epona plus the fast travel songs and the fact that it wasn't all that big to begin with that made traveling from one point to another a non issue. TP on the otherhand is so fucking big that it was divided up into three separate main sections that still took time to cross even with Epona and the wolf's fast travel.


If I remember correctly, the part that made me quit playing was the second time I had to chase a burning stagecoach through a field.  Tried it about 50 times before I said "Screw it - I wasn't enjoying this game anyway.  I am done for good now."

Have you ever tried to put out the fires with the Boomerang?
4082  Media / Single-Player RPGs / Re: Tales of the Abyss 3DS to See English Release on: April 28, 2011, 04:38:47 AM
At least you guys will have Xenoblade Chronicles to tide you over until then.
4083  Media / Single-Player RPGs / Re: Tales of the Abyss 3DS to See English Release on: April 28, 2011, 01:44:52 AM
I might actually grab this if they do something about the hideous load times the PS2 version was plagued with.
4084  Media / Single-Player RPGs / Re: Growlanser IV hits the PSP on: April 27, 2011, 01:16:00 PM
Just wondering, but, Growlanser IV can get ignored thanks to Catherine? I can see that happening any day now.

You'd have better luck getting XSeed to localize it than Atlus.

Also, the way you worded that makes it sound like you don't want it to come.
4085  The Rest / General Discussions / Re: Nintendo announcing new console at E3? on: April 27, 2011, 12:15:42 PM
Ew, I'd argue some of that list...

Fair enough - to be honest, I only included Twilight Princess because other people think it's good (I hated it) - but would you say that there weren't even five games on the Wii worth playing?

I think the rest of those games are worth playing, though.  Are they all legendary titles that will live on in the memories of gamers forever?  No.  But they're worth playing.

I'd say Twilight Princess is to the Zelda series as MegaMan 10 or X2 were to the MegaMan series. Fantastic level design but with mediocre weapons that had potential but never any practical use. The overworld being as bland as it was didn't help matters that much either nor was the wolf gimmick as it was basically lifted straight from Majora's Mask but without the versatility that the multiple transformations allowed.


The machine seems more third party friendly than the wii, so it should get ports of PS360 games. The problem is that when sony and MS release their new machines, nintendo's hardware will once again be too underpowered to receive multiplatform games.

Funny thing. The 360 just got its lite version last year along Kinect, and the PS3 has only really turned itself around in the last year or two and just introduced the Move. Yes, they'll be back to blowing the doors off of the Wii2 or whatever two years or so from now, but that's two years where they'll all be on mostly equal footing (especially if Nintendo does something about their terrible online performance and leaves themselves some room for improvement beyond implementing a loving SD card slot).
4086  Media / Single-Player RPGs / Re: Neptunia on: April 27, 2011, 02:31:22 AM
As for why he's in this rather than working on MML3, look no further than this ==>http://www.siliconera.com/2011/04/22/mega-man-legends-3s-development-hinges-on-the-prototype-versions-reception/

Uh, Inafune left Capcom.  He's not going to be working on MML3 regardless.

Next time, try reading the parts I quoted before quoting me.
4087  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: April 27, 2011, 02:04:04 AM
Wasn't the whole point of putting it on a handheld to cut back on the development costs of a current-gen game? Even with that, they still want to do this dumb "gauging interest" thing?

Well we all know what Capcom thinks of America's support for the series.

As I've mention before, the series died with Inafune's departure. We're in the corpse sodomization and defecation phase.
4088  Media / Single-Player RPGs / Re: Growlanser IV hits the PSP on: April 27, 2011, 01:42:42 AM
Oh look. Yet another game Atlus USA will completely ignore for more P3 bullshit. Especially likely since it rivals Growlanser 1 as the best of the series and we all know how Atlus USA will never look at it because Growlanser 5.

Unless they do a 1 + 4 combo pack like WD did for 2 & 3 there's pretty much no hope for a release of Growlanser 1 PSP at this point.
4089  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: April 26, 2011, 11:24:08 AM
Cross posting this from the Neptunia thread due to shear What the Christ!?!-ness.

Quote
Quote from: ZeronHitaro on April 15, 2011, 08:49:14 PM
Quote
Wait a second...Kenji Inafune is involved in promoting the sequel? So the grandfather of Megaman cuts involvement with the project he's been wanting to do for over a decade and is now involved in Neptune mk-II? What...the...*foghorn*?

I don't know if that means Neptune mk-II is just that good in concept or if MML3 is already that bad.

Bumping this for this ==>http://www.siliconera.com/2011/04/25/keiji-inafune-is-back-as-a-hyperdimension-neptunia-mk-2-cameo-character/

That's right, he's a motherfucking summon....

What the Christ!?!

As for why he's in this rather than working on MML3, look no further than this ==>http://www.siliconera.com/2011/04/22/mega-man-legends-3s-development-hinges-on-the-prototype-versions-reception/
4090  Media / Single-Player RPGs / Re: Neptunia on: April 26, 2011, 11:15:40 AM
Wait a second...Kenji Inafune is involved in promoting the sequel? So the grandfather of Megaman cuts involvement with the project he's been wanting to do for over a decade and is now involved in Neptune mk-II? What...the...*foghorn*?

I don't know if that means Neptune mk-II is just that good in concept or if MML3 is already that bad.

Bumping this for this ==>http://www.siliconera.com/2011/04/25/keiji-inafune-is-back-as-a-hyperdimension-neptunia-mk-2-cameo-character/

That's right, he's a motherfucking summon.

What the Christ!?!

As for why he's in this rather than working on MML3, look no further than this ==>http://www.siliconera.com/2011/04/22/mega-man-legends-3s-development-hinges-on-the-prototype-versions-reception/
4091  Media / Single-Player RPGs / Re: FFIV Complete Collection for PSP on: April 24, 2011, 04:26:25 PM
Easy mode removed a bunch of stuff like extra commands from the characters and a lot of the items, including single use spell items which can serve to actually make certain situations easier if you know what you are doing. They also changed the design of the final boss. Hard mode is just the game as it was originally designed to be.

All versions had that difficulty spike lodged around that magnetic cave because its the magnetic cave which was a bastard of a dungeon to begin with. All you really need to do to get around that spike anyways is to simply go back to Mt. Ordeals and grind for a bit. The exp gains in that area aren't much lower than during any other point during that spike and Cecil will still be able to utterly rip apart anything that rears their ugly head.


I bought it (in Canada) yesterday (near Montreal). I'm still waiting for The Legend of Heroes to arrive though! I noticed a something strange, there is no "UMD" logo on the disc, anyobdy else noticed that? And well, early impressions, I really think that the combat is sloooowwwww, I can hit an enemy 6 times before it hits me back... Hope combats will speed up later on. I remember that the PS1 version was really harder than the SNES FFII... I thought this was supposed to be the "real" version.

Go ahead and change "Battle Speed" and "Menu Speed" to 1 in the Menu settings.

Do that, and normal battles will finish in under 10 seconds.

This alone pretty much makes this the definitive version of the game (unless the load times off the UMD are hideous). Being able to check out the Wonder Years without having to pay an ass load of money (for what is essentially a glorified RPGMaker game) is just icing on the cake.
4092  The Rest / General Discussions / Re: The NEW Game Journal on: April 24, 2011, 04:17:54 AM
So does anybody know how the losses count goes up in TitS? It didn't go up when I used an in battle reset, nor did it go up a second time when I was brought down low enough to have the battle music change, and I know I've had more than one person knocked out as well. So if there's any explanation as to why there's a 1 in the losses total that is mocking me, let me know.
4093  Media / Single-Player RPGs / Re: character development on: April 23, 2011, 01:03:22 AM
Just want to say that backstory exposition (which is usually done via flashback, but for me, is preferably done through the character or other characters revealing it themselves) is extremely important to character depth. It explains why the character is the way they are and both makes them more realistic and more relatable, since it enables you to understand why they feel things and also know more deeply how they feel.

Except that in most cases it boils down to "Here is average Joe Schmoe, doing his average routine, when suddenly Darth Vader shows up and throws his girl friend Hottie Hots off a bridge and into a burning building. Now you understand why Joe Schmoe is a heavy drinker and dirty skirt chaser." or "Here is Abby Normal. Abby and his older long white haired brother got into a slap fight which concluded with his brother shouting how much he hates him and how he wishes that Abby had never been born and so on. And now we return to watching them diving everywhere shooting Uzis at each other in a cathedral with pigeons magically popping up out of nowhere and flying off dramatically."

The problem with flashbacks is that they either assume that the main character is your basic muggle until whatever happens during the flashback happens then he's Shonen Superhero #8675309 or that whatever it was that turned them into a Shonen Superhero doesn't really make all that much sense to begin with. The other problem that occurs is why we are seeing the flashback to begin with? Does it have anything relevant to do with the immediate conflict? Is the situation the character is currently in related in anyway to what's depicted in the flashback? Is there even a need for an overly long and drawn out flashback when but an off-hand remark could manage in that situation?

The tl;dr is that flashbacks do not always equal character development or even when they do it's usually done in a horribly overwrought and needlessly convoluted way. Especially when you remember that in order for flashbacks to work, you're creating brand new characters for everyone involved, many of which do not see development beyond said flashback (unless you do a flashback of a flashback which is what stuff like the Star Wars New Trilogy are).
4094  The Rest / General Discussions / Re: The NEW Game Journal on: April 22, 2011, 08:34:42 PM
Portal 2 Spoilers
Code:
I have not played Portal 2

To make this into something other than a joke post....


Also do not believe the lies of KeeperX. Ronsenburg lives! Enemies scale based on your level, elsewise there's absolutely no penalty to using the game's "I WIN!" button as soon as it's handed to you and never looking back (aside from lack of JP (but collecting crystals does mitigate that by a good margin)).

I stated that levels scale - random encounters and non-story missions scale to Ramza's level.

What I was trying to say was that levels do scale but based only upon your highest leveled character. If Ramza is the highest leveled member of your party then the random scrubs will scale to him, if your Cross-Dressing, Tomboy Time Mage is your highest leveled character then enemies scale based on her level, and if your Teleporting, Draw Out slinging Wizard that permanently got turned into a Molborl before getting permanently turned into an unbelieving chicken frog statue was the highest level at the start of the fight then the enemies scale with her.

What's really important to know is that unless you're a monster levels mean nearly jack squat.
4095  The Rest / General Discussions / Re: The NEW Game Journal on: April 20, 2011, 02:48:51 AM
So from what it looks like, this is the Tell Us About What You're Playing Thread? Is it?

I have no idea, I just talk about boobs on this thread.

Am I wrong?

Yes

Will I be hated for this post?

The rest of the forum goers are now grabbing pitchforks as I type this. Me, I'm just making a vanilla cream pie, so you wont have to worry about me.

This is a new and scary forum. Why can't we just talk about what games we're playing right now? And boobs too, DPK. Boobs can be nice on occasion.

Talking about games is what the Game Journal is for.  This is for REEEL LAAIFE stuff.  Though it can involve "I sat on my ass and played games", you could probably also mention what you ate (Star/Yoda), philosphy and self and other loathing (Mesh), disturbing job stories (Leyv) or the lack of life you have because you study all the goddamn time (several of us, I'm sure, but I count myself here as well).

I'm confused. I thought this was the Game Journal? I never talk about food here, I miss the Food Thread. The food thread was awesome. It made me hungry. Gah! See what you have done? Now i'm talking about food in the Game Journal. Vile trickery!!

On topic: I've being playing Final Fantasy Tactics for the first time (So sue me) these past couple of days. It's really fun actually but my god it is hard. You are always out numbered, the random encounters level up with you and it's annoying when you cast a spell on an enemy and the enemy moves next to a bunch of your units when you are charging the spell and you end up killing half your team!

Other things I have learned whilst playing Final Fantasy Tactics: The Archers "Concentrate" skill does not stack with the Theifs "Steal" skills, so it was a waste of time gathering all that JP for him.

Do not name your White Mage after your little sister, because you will be traumatized when she dies.

Do not try and have all your mages as males and all your fighters as females. The game does not appreciate that.

I blame it on the lack of a name truly befitting the gaming journal thread.

Also do not believe the lies of KeeperX. Ronsenburg lives! Enemies scale based on your level, elsewise there's absolutely no penalty to using the game's "I WIN!" button as soon as it's handed to you and never looking back (aside from lack of JP (but collecting crystals does mitigate that by a good margin)). Concentrate is awesome for other things but Steal prefers Martial Arts as well as a high brave score and patience (Sleep and Stop are your friends as well). Also don't bother stealing much outside of Chapter 4 (because there's hardly anything worth it until then anyways).
Pages: 1 ... 271 272 [273] 274 275 ... 410


Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!