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4096  The Rest / General Discussions / Re: The NEW Game Journal on: September 14, 2012, 09:58:49 AM
So between all this talk about Megaman games, especially the ZX games, which I haven't played since release, which I've been meaning to rectify as of late, which would also break the glut of RPGs I've been playing, so I've decided to satisfy an itch and replay ZX1 and remind myself just how much I currently loathe Crapcom. Turns out: A lot.

Seems I had forgotten one aspect/plot thread of ZX1 that Prometheus and Pandora had a hand in removing Ciel from the Zero series from the picture. Not a particularly big detail on its own but the fact that the third ZX game, had it been made, was apparently going to go back and have you play as one of those two (in much the same way as the first two ZX games gave you a choice between protagonists of differing genders) as a prequel to the first ZX game it would've likely gone into how Ciel lasted for the hundred(s?) of years between games. But like the Thomas going nefarious on Mikhail's ass and Model Z being up to something, it too will remain a permanent loose end.

Anyways I'm currently dicking around in Sector M which is like right up and close to endgame. Have all four Life Ups and three of the four Subtanks. Also have five of the eight equipable upgrades and all but Model P's weapon energy levels maxed. I think I've gotten every consumable too (as well as high scores at all the arcade games). No Model Omega, but I'm playing on my DSi currently so I haven't unlocked the boss rush yet.
4097  Media / Single-Player RPGs / Re: super robot wars original generations 2 for ps3 on: September 14, 2012, 03:51:12 AM
^And the pics apparently.


Anyways... http://www.siliconera.com/2012/09/11/learn-new-abilities-from-fallen-robots-in-the-2nd-super-robot-taisen-og/

What!? I mean this sounds suspiciously like the same 'down baddies; get PP' system that's been in place since at least SRW4, but I guess it could be similar to SRWW's system of enemies holding onto consumables that permanently confers an extra level &| skills like In-fight/Gunfight/Prevail/SP Up/ect.... to the pilot of your choice.

Either way, hopefully it won't be too needlessly complicated.
4098  Media / Single-Player RPGs / Re: Crimson Shroud - Matsuno's Newest Game on: September 14, 2012, 03:41:42 AM
Double Bumpin' in the what is this shit!?

http://www.siliconera.com/2012/09/11/level-5s-guild-01-coming-overseas-as-individual-games/

I guess it means if you only wanted one or two games you could get it for cheaper than just having to buy the whole thing, but it also means that there's almost absolutely no reason not to pick up the non-Liberation Maiden/Crimson Shroud beyond idle curiosity.
4099  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: September 14, 2012, 03:32:44 AM
Pardon the Double Bamp Posting but http://www.siliconera.com/2012/09/13/bravely-default-has-pirate-ninja-chemist-and-a-new-job-made-for-counterattacking/

This continues to be the only interesting looking thing coming out of Squeenix right now. I'm REALLY hoping this ends up being FFV-2 but without all the bullshit that usually accompanies the various FFX-2 games (where X stands for whatever numbered entry they've decided to cram an awful and unnecessary sequel to).
4100  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: September 14, 2012, 01:19:29 AM
I don't know specifically what Klyde was referring to, but I'll tell you what bothers me about mecha shows.  There are a lot of mecha shows in which all battles are automatically won by whoever has the newest robots.  Strategy, numbers, logistics, training, etc. don't seem to mean a thing.  It drives me nuts to the point where I just can't enjoy these shows.  Unit A could attack an exhausted nearly-out-of-supplies unit B by surprise with 10 times the numbers, but if unit B has cooler robots than unit A they don't stand a chance.  They might as well save themselves the trouble and just run away from the start.

Maybe that's why I was actually able to enjoy Turn-A Gundam.  There actually was a massive technology gap there.  One side had futuristic giant robots and the other side had basically 1920s tech.  It made sense that the 1920s tech would lose!  Of course then they introduce the ancient-buried-but-apparently-better-than-anything-current robot macguffin, so nevermind that...

The only good thing (not to say ridiculous of which there was plenty) to come out of Double O Gundam was an episode that was literally this. The four Gundams are still technological monsters at this point but they've pissed off enough people to get them to band together and set up a trap that involved a faux display of violence followed by endless wave after wave of mooks bombarding an almost featureless stretch of terrain with said Gundams in it. Que the majority of the episode montaging over the course of the day as the Gundam pilots struggle with the fact that they aren't the brick shithouses that their machines are and that sooner or later they're going to hit the ends of their rope. And then more Gundams show up to ruin everybody's day (including the rest of the show's because they mark the part where the ambiguous nature of the protagonist's efforts become immediately rewritten into the efforts of team good guys).

Also Turn A Gundam is the best Gundam (well okay, Turn A and G).
4101  Media / Single-Player RPGs / Re: Project X Zone - The Namco X Capcom sequel on: September 13, 2012, 02:13:08 PM
http://www.siliconera.com/2012/09/11/project-x-zone-adds-batsu-rival-schools-juri-street-fighter-alisa-tekken/

http://www.siliconera.com/2012/09/12/project-x-zone-screens-bakis-aerial-super-guts-bullet-skeiths-data-drain/

YES! Finally. The best character confirmed.

Oh and a bunch of other dudes and dudettes, but who gives a fuck.
4102  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: September 13, 2012, 05:50:10 AM
having only played the FF XIII-2 demo is chocolina any worse than that one merchant in final fantasy X/X-2 . not o'waka the dude at the moonflow.

It's up to preference.
Code:
Right up until you hit the casino zone then she's lame as all get out.

And that's not even touching the whole "She's the Frocobo!" thing either, which was both unnecessary and stupid as all get out.
4103  The Rest / General Discussions / Re: Andriasang is closing :( on: September 12, 2012, 05:10:37 AM
Goddamn. I actually preferred this one over 'the ghost of its former self' Nintendo Power and 'devoured an actually decent TV channel before becoming a mid season filler wasteland' G4TV.

Also over Siliconera due to not having to deal with malware attacks cropping up every so often.

Goddamn.
4104  Media / Miscellaneous Games / Re: Next 10 years of Mega Man being discussed by "Top Men" at Capcom on: September 12, 2012, 05:03:39 AM
That would require any sort of intelligence or competence or something beyond bare naked greed to come up with something like that.


It looks like a spin off to the original MMX, a weird side-story/prequel, or DLC; all for the phone version of the game. I'm pretty darn sure that's Storm Eagle in panels 2 and 3 on the right. :-\ Either way...the hell?

It's much more 'reusing art assets while only making one or two new designs period so that we can sell under a dead brand for the moniez' than anything else.

Yes, that's Storm Eagle. Yes, you get to fight him. No, it will be as a touchscreen driven RPG instead of action/platformer. No, there will be no platforming whatsoever. No, this game will not be better than even a Newgrounds flash game.

Based on those screen shots, your options at any given time will be A) Shoot and B) Defensive Maneuver with the occasional C) Special Attack.

If I haven't said it enough yet, Crapcom can go fuck itself in Hell with this Piece of Shit.
4105  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: September 10, 2012, 05:27:37 PM
I'm not a fan of tattoos but I wouldn't kick her out of bed.

She wears the holy mother on her thigh, right below what I can only assume is a tat of a sea monster.
4106  The Rest / General Discussions / Re: Youtube on: September 10, 2012, 06:20:49 AM
http://www.youtube.com/watch?v=a8gdhZxbuzo

In the memory of the channel that killed this channel.

Good fucking riddance G4TV.
4107  Media / Miscellaneous Games / Re: Next 10 years of Mega Man being discussed by "Top Men" at Capcom on: September 10, 2012, 06:17:44 AM
Sad to hear people getting laid off from work.

Never really cared about this game though. The video that was shown of it back when Legends 3 and Universe were still on the drawing board looked kinda weak.

Meanwhile....



Here's a game that I actually want to see get megacanned. Seriously, why is Soma Cruz a Megaman now?
4108  The Rest / General Discussions / Re: The NEW Game Journal on: September 10, 2012, 05:06:47 AM
The big problem with the ZX series was that it wanted to be another Metroidvania clone which was a genre transition too far. Namely because one of the biggest tenets for the genre is having something to find for your exploration, even if it's just 5 extra missiles to add to the pile, and there really wasn't anything like that introduced into ZX. In either game there's a grand total of 4 Health ups, 4 Subtanks, 8 ability chips, 6 random miscellaneous items ranging from things like bread and cake to a classic series E & W-Tank to collect, and a bunch of useless data files and key items related to sidequests which would likely net you one of those ability chips, in-game currency, or more useless data files/key items.

ZXA was a bit better than that by making you go out and find 4 Biometal ups instead of making you play 'guess the second hitbox that contains your prize from beating the boss that gets worse when you hit said hitbox' (at least one of the Models shows you where to not strike but all the non ZX related models suck in this game) as well as a few extra equipables (but they were regulated to a monthly rotation thingy instead of having to go out and find them).

Beyond that though there's little else in regards to extras. ZX1 had a single secret area that hosts a boss rush and an extra Biometal (that's even more ridiculous than Model ZX) for a reward for clearing it (but this requires making use of your GBA slot and MMZeroes 3 & 4) and a NG+ option to refuse Model Z and keep Model X as your default Biometal. ZXA only had Model a (not to be confused with Model A which is the default model) as a NG+ extra but is a royal pain in the ass to get as you need to clear every medal challenge against every boss (including, among other things, fighting a boss with nothing but your Giga Crush attack which either sucks or sucks harder, based on your character's gender, and takes forever to refill or longer if you've collected any of the Biometal ups by that point).

As for difficulty ZX1 is the easier of the two due to the fact that your default Biometals are based upon X and Zero respectfully and are both quite powerful in their own rights and are not hamstrung by Biometal (re:weapon) energy, whereas the other Models, while decently powerful, are largely overshadowed by the aforementioned two in everything but their gimmick. Plus you can ignore the Boss weakpoint gimmick and have your Biometals repaired later. Meanwhile ZXA is the harder of the two because Model A sucks and you don't really get a better Biometal than it outside of Model ZX which comes later. Also Albert is an ass and is stupidly difficult no matter which form you take.

Also for those wondering if you're missing anything by not playing through the X/Zero/Legends series, you kinda are. The ZX games were pretty much setting themselves up to be the bridge that connects the rest of the time line to the Legends series (at this point in the franchise the line distinguishing between human and reploid no longer exists which fits with Legends 2 revelation that pure humans no longer existed and that all the people you meet are artificial lifeforms). Moreover there's a ton of callbacks to what went down during the X/Zero series (spoilers obviously)
Code:
Eurasia which gets colony dropped in X5 (and was supposedly the end of the Maverick Wars) was kept quarantined throughout the Elf Wars (which was supposed to be a nebulous series of events but ended up getting twisted around to make room for a later X game that'll never happen) winds up recuperating to the point where both human and reploid life was sustainable which is really handy for everyone after Neo Arcadia (which was the place where humans gathered up during the Elf Wars) got nuked in Zero 3 except for a rear end in a top hat from the Elf Wars (and quite possibly further back) named Dr. Weil who decides to take the scorched earth approach to Eurasia with an orbital laser during Zero 4 but Zero puts a stop to that by taking down the laser (but doesn't get off in time and dies for the third time). The ZX games takes place a ways into the future where a bunch of Mavericks are showing up again and people are using Biometals to become Megamen (in a retardedly anime sort of way) based upon the major Reploids of the past (namely the four guardians) except for Models A, X, and Z which are all copies based upon Model W which was likely created by Dr. Weil or one of his progenitors and everyone who's using them is all his progeny.

For those who don't want to see me :goonsay: all you need to know is that ZX1 is basically MMX1 but preceded by the events of the Zero series, succeeded by the Legends series, and containing a lot more stupid anime bullshit than either combined. All I remember of ZXA's plot was an obsession with booty, "NO! You are the Model Ws! And then they were the Model Ws.", and Albert being an asshole while Thomas was secretly an even bigger asshole and Model Z being up to something.

Also admittedly, this guy was right in regards to this series since it was trying to be both 'kiddy merchandise shilling anime bullshit' and 'chapter in long running video game franchise trying to appeal to fans who are in their 20s more or less'. Had the third game came out it probably would've straightened itself out (or at least figured out whether it wanted to be a true Metroidvania or not), but like I said many time in this overly long post 'that's all irrelevant now'.
4109  The Rest / General Discussions / Re: Youtube on: September 10, 2012, 02:45:02 AM
It's even worse considering that places like Viddler and Blip.TV, which were fairly decent competitors to Youtube for a time, are now trying to out-shill Youtube in terms of ridiculously shitty restrictions (I know that Viddler at least has put a cap on viewership to a person's account; in other words if one of your videos goes viral you're basically fucked).

Why would anyone use those things over youtube if the restrictions are worse?  Just stuck with it because that's what they were using?

They weren't until recently. It just feels like the corporations are now going after the channels directly which have scared the collective piss out of them and they're frantically penalizing anybody who even looks like they might be thinking of stepping out of line, regardless of who or what they might be.

But more likely is because some of these video hosting sites are run by monkeys and their site's growth is outpacing their business sense.
4110  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: September 09, 2012, 07:08:38 AM
Chocolina wouldn't have been nearly as bad if the game didn't go "By the way, she's the Frocobo." (and also give you an entire casino full of these bimbos). If she were just some random zany merchant who's big secret was that she's a terminator bot sent back in time by Future Hope or something it would've been slightly more tolerable.

Although now I can't help but suspect that Chocolina's Star Wars equivalent is either Boba Fett (in that in RotJ he went down like a complete chump after looking fairly menacing in TESB) or the Wookie homeworld (the Christmas Special version).
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