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4111  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: September 09, 2012, 07:08:38 AM
Chocolina wouldn't have been nearly as bad if the game didn't go "By the way, she's the Frocobo." (and also give you an entire casino full of these bimbos). If she were just some random zany merchant who's big secret was that she's a terminator bot sent back in time by Future Hope or something it would've been slightly more tolerable.

Although now I can't help but suspect that Chocolina's Star Wars equivalent is either Boba Fett (in that in RotJ he went down like a complete chump after looking fairly menacing in TESB) or the Wookie homeworld (the Christmas Special version).
4112  Media / Anime, TV, and Movies / Re: MGS Movie on: September 08, 2012, 10:38:07 PM
Why can't they just make it as a cgi movie? Pixar makes a killing doing it with kids stuff, why can't Columbia do it? The games are already 60% CGI anyway.

I'd actually *love* for Pixar to try their hands at realistic CG instead of the cartoony style.

And I'd actually *love* for Dreamworks to just fucking stop already. Seriously, for every Shrek, Kung Fu Panda, or How to Train Your Dragon, they crank out half a dozen Planet 51s, Cloudy with a Chance of Meatballs, Ice Ages, and The Loraxs just to name a few. They're almost like Hanna-Barbara (80s era; not the 60s or 70s era) in CGI.
4113  Media / Single-Player RPGs / Re: What if classic RPGs were remade with 'modern standards'? on: September 08, 2012, 10:29:14 PM
Guys, why on earth would a remake have a completely new title?

It's happened, see Nightmare in Dreamland (Kirby Adventure for GBA).

Also Sword of Mana (Final Fantasy Adventure/Seiken Densetsu).
4114  The Rest / General Discussions / Re: Youtube on: September 08, 2012, 08:53:51 PM
Unfortunately it got taken down from Youtube because of a copyright claim.

I'm seriously tired of bullshit like this... if this video isn't protected by fair-use, nothing is.
(it's was even made for a school project...)

It's even worse considering that places like Viddler and Blip.TV, which were fairly decent competitors to Youtube for a time, are now trying to out-shill Youtube in terms of ridiculously shitty restrictions (I know that Viddler at least has put a cap on viewership to a person's account; in other words if one of your videos goes viral you're basically fucked).
4115  Media / Single-Player RPGs / Re: What if classic RPGs were remade with 'modern standards'? on: September 08, 2012, 08:44:34 PM
Guys, why on earth would a remake have a completely new title?

Now some sort of shitty phone/social game I could imagine...

IOS and social gaming have ruined dreams for the last two years.
Sad this is what we instantly think of when it's bringing back old favorites.

Ah well, dare to dream. I like being proven wrong.

Yeah. I know. But that wouldn't be relevant to the discussion at hand (plus Circle of Mana could actually be the proper western name for SD3 instead of Secret of Mana 2 which breaks the naming convention of the series (minus FFA/SD1) thus far).

That said, it would most likely be made along these lines.
4116  The Rest / General Discussions / Re: Youtube on: September 08, 2012, 03:56:10 AM

Did somebody say Fishmen?
4117  Media / Single-Player RPGs / Re: What if classic RPGs were remade with 'modern standards'? on: September 08, 2012, 01:03:07 AM

Would be funny (and sad) if this was referring to a remake of SD2 or 3 (and not a new, and likely terrible, game).

Or it could be a false alarm like that Chronobind trademark that ended up being a DLC casino game for FFXIII-2 (and probably the most enjoyable part of FFXIII-2).
4118  Media / Single-Player RPGs / Re: RPGless at the moment... on: September 07, 2012, 09:14:05 PM
Based on your "played" list I'm taking you're more into JRPGs and I noticed there's one missing on your list that it's tons of fun and it's somewhat new: Resonance of Fate

The story is kind of convoluted but everything else is really good and the battle system is unlike anything I remember, I highly recommend it.

Why the heck are you paying attention to the story of Resonance of Fate? All you need to know is how to John Woo gunplay everything.
4119  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: September 07, 2012, 06:16:33 AM
It'd be the equivalent of George Lucas rolling with "Jar Jar Binks has become a considerably more refined person" as a bullet point for hyping up the upcoming release of Star Wars: Episode II.

Come on, you have to be fair here.

it'd be "Anakin Skywalker has become a considerably more refined person", and it's sadly analogous due to what an utter wreck his characterization was in the prequels anyway.

Actually "Padamae has become a considerably more refined person" would be the best example since she wasn't a terrible retcon of a previously established character (even if it was only inferred), but a whole new character for the new trilogy who has only ever been displayed as wooden and lifeless (at least until the various Clone Wars series came out, but you could say the same for Annie).

Either way I can believe that when Lightning Forever: FFXIII-4 comes around they will replace Lightning with Val Kilmmer (I know I'm not spelling his name right but I can't be bothered to look up the correct spelling). :v
4120  The Rest / General Discussions / Re: The NEW Game Journal on: September 07, 2012, 06:04:29 AM
I always thought X5 was a little underrated.  It has a lot of bullshit trappings surrounding it (countdown nonsense, no X4 armor if you pick Zero for stage 1, silly Guns n Roses translated names) but its action is pretty good and it looks fantastic if you compare it to X6 or X7.  I still think X5 and X3 are the weakest of the first five X games, but then again I love the first five X games.  

Played more Fuuin no Tsurugi today.  Picked up Forblaze and recruited Sophia, Cecilia, Miledy, Perceval, Igrene, Fa, Garret, and probably someone else I'm forgetting.  I think the only new units I'll end up using are Miledy (she had GREAT levels after I started using her and she's at level 18 unpromoted) and I guess Fa.  

Isn't the countdown timer thing sort of irrelevant? It seems like you'd HAVE to try to actually run out of time.

Also aren't powerups shared between X and Zero?

Anyway, beat the Squid level. My main complaint about the game is that it's... really easy.

The countdown is pretty irrelevant since not only are you given enough time to go through all the stages once, but IIRC even when time's up it simply skips to whatever plan to stop Eurasia from getting colony dropped before giving you the outcome.

As for powerups, it only includes the chips that you can equip (although there are X and Zero specific ones), boss weapons, sub-tanks, and armor pieces (though only X can equip them). Unfortunately the health and energy enhancements are strictly kept to the one that received them, which gets confusing when you're switching up between the two while beating the stages the first time since I believe the chosen upgrade goes to the one who has the upgrade show up on the Parts Completed screen and not the one who made the initial choice.

An example of what I'm babbling about would go like this:
- X clears the Skiver's stage and gets the weapon and the screen asking whether you want extra life or energy.
- Zero then clears Axl the Red's stage and makes his choice. He gets whatever the previous choice was.
- Dynamo rears his smug head and Zero is sent to knock him around a bit. He gets the choice he made after completing Axl's stage.
- X takes on Grizzly Slash and gets to make the choice, but at this point he still has no extra life or energy due to Zero claiming both Skiver's and Axl's designated upgrades.
- Ultimately there are only seven of these upgrades available per playthrough since the first boss will only relinquish his weapon.
- They will appear one in-game hour after the decision to make them comes along.
- And the Life+ and Energy+ upgrades are simply referring to the ability chip that comes along with the usual extra life or energy (and are the only reason to ever want to pick energy over life (unless I'm incorrectly assuming that energy upgrades increase weapon energy instead of damage to bosses)).
- And of course the same thing applies to the one who picks up the various heart tanks.

The tl;dr is that if you go through the entire game as X and collect every available health and energy upgrade then select a stage to go through as Zero you should definitely notice that he'll have piss for health.
4121  Media / Miscellaneous Games / Re: Next 10 years of Mega Man being discussed by "Top Men" at Capcom on: September 06, 2012, 09:06:53 PM
I never really got into the story of the series. Other than seeing that it was as big (if not more) than the one presented in Metal Gear I was pretty getting to know that they actually bothered to create such a big universe for the franchise.

I enjoyed the X games and Legends 2 for the most part, but outside of that I've always been a casual fan of the series so all of this deal with Mega Man while it sucks it doesn't bother me much.

So what's Batman and his giant robot doing at the bottom of that pic?

I can't see Batman. (・_・ヾ
Actually it's Big O, which is basically Japanese Batman (he's a billionaire who has a butler and a ward, the only difference is that instead of fighting crime with peak human abilities, he fights aliens with a giant robot).

Was it aliens? I thought it was giant robot piloted by human versus giant robot piloted by human most of the time.
4122  Media / Miscellaneous Games / Re: Next 10 years of Mega Man being discussed by "Top Men" at Capcom on: September 06, 2012, 08:09:48 PM
Sorry. I meant anime Batman (i.e. Roger Smith). I just couldn't recall his name when I made that post (also the giant robot is called The Big O).

Other M wasn't that bad...it just wasn't Metroid in any way, shape, or form.

Except that it wasn't any good. Other M's gameplay consisted of either mashing the dodge/counter charge combo to obliterate everything in a boring and tedious manner or it consisted of not doing that which makes the game become stupidly difficult and tedious, and there's only one enemy capable of punishing dodge counter and that's it. Also the game's buggy (that one door that keeps you from 100% the game most of the time), it needlessly regulated missiles to mostly non-combat scenarios, it forced ridiculous and oftentimes obtuse pixel hunts (including of all things, the 'final' 'boss' 'fight'), its upgrade mechanic which was both retarded and unsatisfactory (which one was the worst, you decide; the Varia Suit, the Wave Beam, the Gravity Suit, the Power Bombs), and then there's the stupidly misogynistic plot (way to be a constantly distressed damsel Samus Aran; how would the galaxy be saved without you; let me count the ways (although you did have slightly more agency in Other M compared to the FFXIII trilogy so far; after all Anthony might have also needed to do battle with the Kraken that was the Metroid Queen; although the odds of anybody releasing the Kraken on his or any other male character's ass in that game were negligible at best)).
4123  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: September 06, 2012, 02:48:59 PM
Adding time management to a series that never had it only worked in Majora's Mask because of the easy to access reset button. Timed objectives is what keeps me away from series like Atelier, and now Square Enix is basically saying I'll have to bring time management skills in order to finish the story I've invested about 80 hours into. It's like if Activision announced that in order to be successful in the next Call of Duty, you'll have to work on your RTS resource management and whatnot.

Also the methods to either slow down the progression of time (which is almost always kept on for efficiency reasons) and skip ahead to the beginnings of the days and the nights is available as soon as you get the ocarina and Song of Time (and you find out about it from the scarecrows or a guide).

Something tells me that if such an option even exists in the first place in Batman Lightning Returns, it will only become available after you've gone and collected 100% of the game's collect-a-guffin collectables, maybe even requiring you to have beaten the final post-game boss.
4124  Media / Miscellaneous Games / Re: Next 10 years of Mega Man being discussed by "Top Men" at Capcom on: September 06, 2012, 06:17:57 AM
This is kinda relevant...

So what's Batman and his giant robot doing at the bottom of that pic?
4125  Media / Miscellaneous Games / Re: Next 10 years of Mega Man being discussed by "Top Men" at Capcom on: September 06, 2012, 05:23:13 AM


Granted there's been times where the franchise suffered from a bit too much glut, but the diversity was one of its strongest points.

Also Megaman's got nothin' on Mario in terms of donned hats.
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