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4111  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: April 27, 2013, 08:47:09 PM
As for Laurent, he's freaking boring and has the most boring mom. End of discussion. :p

Miriel actually turned out fairly well for me during the main game given that she got so much Speed and Magic that she was a dodging and nuking machine (and she ended up being my Bronze Medalist behind Donnel and Chrom upon my first completion). Focus + Thunder Magic = Crits.
Let me rephrase, both of them have the most boring personalities/supports in the game. :p I have no idea of how useful either of them are in actual combat as I made my team selections based on how much I like characters rather than how useful they were.

IIRC, Miriel has at least one or two decent pairings with Ricken and/or Lon'qu (or at least she can be one more outlet for the quirky that is the Frederick/Donnel/Gregor/Henry support pack) which is still more than what Laurent gets (or the non pair-able folks, especially miss "Let me tell you all about Mar-Mar" Tiki).
4112  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: April 26, 2013, 07:34:51 AM
As for Laurent, he's freaking boring and has the most boring mom. End of discussion. :p

Miriel actually turned out fairly well for me during the main game given that she got so much Speed and Magic that she was a dodging and nuking machine (and she ended up being my Bronze Medalist behind Donnel and Chrom upon my first completion). Focus + Thunder Magic = Crits.
4113  Media / Single-Player RPGs / Re: Mario & Luigi 4: Dream Team on: April 25, 2013, 07:38:05 PM
Mario is one of the best RPG series of all time.  I say this without irony.  SMRPG, the three PM games (four if you count SPM, but that's basically a platformer), and the three M&L games.  All excellent.  No duds in the bunch except... maybe Sticker Star?  But even then I'm not sure. 

But anyhow, Klyde, Thousand-Year Door is on the meaty side (~30 hours) and Superstar Saga is a little lighter (~20 hours).  Both are excellent, but I would say that TTYD is heavier in dialog and world-building while SSS is heavier on crazy platforming trickiness.  Both games are excellent in their own right, so I guess in the long run I'd recommend them both. 

BTW, when I plan out what games I want to play and would like to know how long or short a game is, this is a pretty good resource: http://www.howlongtobeat.com/.  I'm weird and I plan out my backlog in advance.  HLTB helps. 

Just checked out that website...very cool. :)

I checked out Rune Factory Frontier and saw it took a person to complete it in a little over 150 hours (Just main Story). I couldn't stop laughing, especially with with the longest main + extras run for Xenoblade Chronicles (311 hours, really???). I definitely just want to check out other games and see if it gets just as ridiculous. ;)

There's a metric ton of sidequests in Xenoblade and between inventory management (especially Gem Crafting fuckery) and generally not knowing what's coming up next or when you start getting locked out of things or if that island is filled with level 90+ fuckers ready to instagib you at the drop of a hat. Granted, the game does its damnedest to inform you of these things and warn you of any cutoff points, but its hard to go against the instincts forged over a couple of decades worth of such bullshit blindsiding you at almost every turn.
4114  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: April 25, 2013, 07:31:22 PM
Today's Laurent's birthday!

Let's all make stacks of books capable of killing people.

(Oddly, Maribelle got two stat boost scenes one after another).

Also, at least for us North Americans, we get the start of the Scramble Pack series with the Harvest Scramble, along with another map and the last SpotPass character.

Laurent:
He can't ever obtain Galeforce.
He'll have the Dark Mage class tree no matter what.
He's the best father to sire a Morgan with the highest possible Magic cap
Code:
(although Emmeryn confers better class selections due to conceiving a female Morgan instead as well as better Magic growths (Emmeryn has the defacto best Magic growth rate in the game) Aggressor still makes male Morgan the more heavy hitting magic user).
He's kinda boring support-wise.
And there's a Goddess staff available in his stage if you manage to make it to every village in his paralogue chapter.


Anywhos. I just cleared the Roster Rescue DLC and on the first go too. The stage was mostly pedestrian, save for losing Owain early due to being unable to link him up with Morgan soon enough (due to starting placements leaving an odd guy out on both sides) so Morgan had to go it alone (not like he gave any fucks thanks to Limit Breaker, Galeforce, Armsthrift, and enough Luck to toss around forged Braves with impunity (although he got far more millage out of his Spear which wasn't forged unforgenately)). Things did get dicey on the turn where the stage finally allows you a shot at the Risen who are mission critical to obtaining Palla, namely due to the way my team had been progressing through the stage left most of my peeps in the middle with only My Avatar paired with Rallybot Lissa, Swordmaster Kjelle (with her usual legendary loadout of Amatsu and Sol Katti along with a Silver Sword and Seliph's Blade for when she's bringing up the rear since her Armsthrift doesn't quite guarantee the maintenance of the legendaries) paired with Great Knight Brady armed only with Silver were the closest to the escaping Risen (although My Avatar wasn't quite in range and even if she could get there both she and Lissa would get dogpiled with the boss and about half a dozen other guys, and Kjelle and/or Brady still had a line of Generals to punch through and neither could guarantee a kill to proc either of their Galeforces with), also three of the five Risen would escape on the enemy phase of that turn. Fortunately for me though I had the foresight to prepare for such unfortunate circumstances. Namely that my most recent class change for my Avatar was aimed squarely at Sorcerer so that she was carting around both Nosferatu and Mire on top of the B-ranked Anima tomes, so since I couldn't get into the range of the enemy I picked a soft target to siege asshat and proc her Galeforce, then I attacked Risen #1 with my Sage Rallybot Lissa, then after carefully making sure I had my Avatar equip Nosferatu, then I had Lissa eliminate Risen #2 so that they would end their turn with Lissa on top to tank as many hits for my Avatar as possible and I hoped for the best for the coming enemy phase. Meanwhile, on Kjelle's front, a funny thing I noticed was that the previous turn I had begun to split Falcon Knight Noire/Dark Knight Severa off of the main pack so that Noire could use Locktouch on the chests for their ultimately crappy loot and between the two of them I was able to Galeforce the two of them over to the General Wall guarding Risen #4 and punched a hole through the further General (as I was being mindful of the moving restrictions regarding the collapsing walls) then I had Kjelle and Brady wipe Risen #s 3 & 4 (and Risen #5 was taken care of by, let's say, Chrom). Enemy phase came around which became the make or break of the run due to Avatar's mission critical status and her ensuing dogpiling. Ultimately thanks to Lissa proccing Miracle on the boss's attack she was able to take one more bullet for Avatar from a Sniper and then she still had to tank four Generals any of whom could proc Aegis and if enough of them procced then Nosferatu wouldn't have been able to offset the damage my Avatar was taking, there was also a Battle Monk with enough Resistance to outright neuter Avatar's attacks. Fortunately though thanks to all the Generals being fresh, their Vengeance procs did nothing (as if my Avatar needed to tank more damage) and a few lucky Ignis procs enabled my Avatar to survive with roughly the same amount of health that she had started with and on the proceeding turn I managed to get Cynthia down there to transfer Gerome to my Avatar so that she had somebody covering her again then she proceeded to tank the second round of attacks, barely surviving in the process but either way my Avatar was safe and barring any bad luck with Chrom (who spent the last turn getting roughed up himself) I was home free. Of course Risen #s 6 & 7 spawned in and they were Counter assholes and beefier than the other Risen, to the point where to one round one of them with Lucina, I needed to have her reach into her father's pockets and pull out a Blessed Bow for the extra effective damage, then Morgan swooped in and with only an assist from Lucina one rounded Risen #7 securing the prize, the stage (more or less), and the team's list of dirty secrets.

The tl;dr of the above wall o' text is that Nosfertanking and Sorcerers in general are broken ass motherfuckers.

Now to take on the final Paralogue.

(Also, apparently there's a bit of an unfortunate glitch involving the Roster Rescue and Inigo which causes the screen to wig out a bit when he makes his comment for the stage.)
4115  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: April 25, 2013, 02:55:37 AM


Sorry, smutty

Sorry Dice, no hot linking.
4116  Media / Anime, TV, and Movies / Re: HBO doing an adaption of Naoki Urasawa's Monster on: April 25, 2013, 02:54:19 AM
The Monster anime was 74 episodes.  That's not just "a season or two".  And the anime was quite faithful to the manga, without filler.  Of course those are half hour episodes, but there's still plenty of material for a good run here.

Didn't I say as much in terms of faithful adaptions? My question was more directed on how faithful HBO is going to be to the manga/anime.

But yes, I didn't really remember how long it took to watch through Monster on Syfy, but if they got three seasons (I'm going by 24~26 episode seasons instead of 13 episode seasons that actually constitute a season) out of that then there shouldn't be any problems in terms of length.
4117  The Rest / General Discussions / Re: Youtube on: April 25, 2013, 01:25:43 AM
Apparently, the internet at large didn't know about this until about a month or two ago. Not game changing, but neat never the less (kinda like the Chicken Lady of LttP(1) that nobody really knew about until a few years ago).

wut?

I just typed "Link to the Past Chicken Lady" in youtube and found nothing.

I rest my case.
4118  Media / Anime, TV, and Movies / Re: HBO doing an adaption of Naoki Urasawa's Monster on: April 25, 2013, 01:22:41 AM
It'd be impressive if they actually managed to pull it off.

My biggest concern is the fact that, unlike say Game of Thrones, there isn't a ton of material to really adapt. Maybe a season or two, which is about as much time as the anime took and that was pretty faithful to the manga.

My other concern is that the facial and body expressions were part of what made Monster work and they'd not only have to mind that, but also the conversion of that to live action.
4119  The Rest / General Discussions / Re: Youtube on: April 24, 2013, 05:41:40 AM
http://www.youtube.com/watch?v=0l4j9aB8mmc

Almost 20 years later and people are still finding new things about old SuperNES RPGs.

Sort of confused, what was the big secret?? :O

gifs with sound time!!!!!!.

The extra rooms at the far end of the tunnel. Normally you have like four different doors to choose from with the last one being the one that leads you further into the dungeon but by standing on the right pressure plate for a minute or two you can access an additional set of rooms which includes getting the Light Shaman earlier than normal, a few extra chests, a few extra dummy fights, and a cell with some NPCs in it.

Apparently, the internet at large didn't know about this until about a month or two ago. Not game changing, but neat never the less (kinda like the Chicken Lady of LttP(1) that nobody really knew about until a few years ago).
4120  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: April 24, 2013, 01:57:13 AM
Anubis is correct about the anime for the first image, it is Mirai Nikki.

Also,



I forget. Did the anime ever get around to fixing the manga's ending? Because that was an incredibly disappointing ending to what was an otherwise fantastic series.
4121  The Rest / General Discussions / Re: Youtube on: April 24, 2013, 01:47:41 AM
http://www.youtube.com/watch?v=0l4j9aB8mmc

Almost 20 years later and people are still finding new things about old SuperNES RPGs.
4122  Media / Single-Player RPGs / Re: Dragon's Crown (Vanillaware RPG, now 2013 all regions) announced for PS3/Vita on: April 23, 2013, 10:17:43 PM
Honestly though, Vanillaware in general are a lot better about female representation in video games than most video game developers. Pretty much every game they've done not only has female protagonists, but female protagonists that exist for reasons other than the game's main character to shack up with. Granted they're not as tasteful as they could be but its a far cry better than say Liberation Maiden ever did or will ever do.


Edit: And while I'm here, lets talk about something more important than just how stacked the Necromancer is/isn't by discussing the western release date instead (yes, I know that its on the front page but it hasn't been brought up in the thread yet).
4123  Media / General Games / Re: Idolmaster games getting localized - iOS only on: April 23, 2013, 03:25:20 PM
Well its probably a better use of money than anything Squeenix or Capcom have put out on iOS.

No, it's actually not.  For the same price, you could afford to buy all three of the Chaos Rings games when they're not on sale and have almost enough left over to buy Final Fantasy Tactics when it's not on sale.  Three originals that are pretty great plus a port that's pretty great, all of which add up to a metric crapton of hours of gameplay.

Versus one apparently mediocre rhythm game.

To be fair though, when I made that post I was still under the impression that the game wasn't just some ridiculously overpriced mediocre rhythm game, and I was speaking from the PoV of somebody who already owns one of the other versions of FFT as well as FFs I, II, III, & V. Also, the Chaos Rings "games" never sounded like they were anything more than sheer mediocrity that wasn't worth my time or money (its just that this Idolmaster "game" is in the same boat except that its more expensive by several factors).
4124  Media / General Games / Re: Idolmaster games getting localized - iOS only on: April 23, 2013, 04:49:57 AM
I think the title of this thread is a bit misleading...OK, yes, they're Idolmaster games, but they're not the Idolmaster games.  It's a rhythm game spin-off, not the management simulation that's the core of the series.

A potentially $165 dollar rhythm game spinoff....

Seriously, go fuck yourselves Namdai! :fuckoff:
4125  Media / General Games / Re: Idolmaster games getting localized - iOS only on: April 23, 2013, 01:10:36 AM
Well its probably a better use of money than anything Squeenix or Capcom have put out on iOS.
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