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Subject: 999 (Nintendo DS)
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4111  Media / Single-Player RPGs / Re: New to the site, looking for game advice on: April 06, 2011, 08:36:35 AM
Class of Heroes for the PSP.
4112  Media / Single-Player RPGs / Re: a little change for banpresto on: April 06, 2011, 08:24:32 AM
Could it be? OG3!?!

I'd almost get excited for this if this ever showed any signs of leaving Japan. But it would motivate me to pick up a PS3 if it did.
4113  Media / Single-Player RPGs / Re: Worst RPGS on: April 06, 2011, 08:19:35 AM
As far as the junction system goes, it's probably my least favorite system in RPG history. I mean, you get a tutorial on practically every single thing in the game and it's just so needlessly involved that it feels like busy work. For one thing I dislike the fact that you need to combine your magic to practically everything from attributes to items, luck, attack/defense, etc. And the fact that you don't really have a magic spell that's set on MP but are given a specific quantity of it is just weird. Why would anyone think it's a good idea to make you have to draw for magic? The fact that you have to do it in battle makes it ridiculous. You're basically drawing for every single magic spell in the game in battle, and you're sitting there getting attacked while you draw, and it takes hours. And having a quantity of magic is abstract in itself, what does a cure spell even look like if you're drawing it from something? And that point matters because you have limited space for them so...why? And I realize you can limit your need for drawing with Triple Triad but that card game is just boring as all hell.

Drawing nearly always seems to get bashed on (as taking hours to do each time) by people that hate FF8, even though it really is only necessary to draw just a couple of times AT MOST in battle for one spell. We can also use draw points outside of battle to draw.
I thought Triple Triad sucked, although I hate most card games.
Junctioning is shitty but auto-junction made it tolerable.

You get a lot of the better spells earlier in battle than you do in the field and the sole reason for the INT stat to exist is to make it more likely to draw more spells from enemies at one go. Card Mod (and a bunch of the various refine abilities) however are where the real spells are held. The real reason for my dislike of FFVIII is that everything just takes way too fucking long, battle transitions, characters changing poses for their attacks or changing from being at critical pose to the standard pose to the ready to attack pose, and summons with their unskippable cutscenes. The plot being very anime in the worst way and having almost every character as a shallow lump of meaningless motivations and stats didn't help either.

FFV is well liked because it has a job system that doesn't have a lot of bullshit requirements to use, nor stupid long grinds to get anywhere, nor forces you to spread your time and experience across more people than your party can hold, nor heavily suggests which character goes where based on their base stats, nor is used in a game where you don't have the time to explore at least one or two paths per character, nor does reaching a high level early with a magic casting class make that character horribly broken, nor does it not include a way to get the best from most classes all at once. The plot is silly but serviceable, the characters are one dimensional but the lighthearted plot doesn't require any more than that, and the game does have its moments like fighting X-Death in the Forest and the Battle on Big Bridge. If there's any reason I can see anyone hating on it is because its either too lighthearted and not DRAMA!!! enough or because of the barely improved or even slightly downgraded graphics from FFIV (this nearly got me when I first played this (well that and that I had to choose between it and finally finishing FFVI)). Too bad Squeenix keeps giving their love to FFIV when V could use a 3DS remake.
4114  Media / Miscellaneous Games / Re: Megaman Universe is Megacanned on: April 06, 2011, 07:29:51 AM
Oh shit, I'm thinking of Rockman Online (which looks phenomenal, and megaman fans would be losing out if it was cancelled)?!

I apologize for my foolishness.  The word "universe" is associated with online gaming in my mind.  Man, feeling dumb sucks.

Wait, do you mean that MMO that kinda almost sorta looks like a platforming MMO with characters that kinda vaguely resemble some Megaman characters and looked to be both incredibly clunky and slow and also looked like it wasn't worth it at all?

I'd rather have seen that game canceled before this. Oh well, I'm more interested in what Inafune's two new studios are cooking up instead.
4115  Media / Single-Player RPGs / Re: RPG's you'd like to see re-released on: April 05, 2011, 06:22:37 PM
I just realized why a remake of DQVII would suck. Immigrant town.

Without memory cards its likely that you're going to need some of those impossible to acquire tags to get the people you need to meet the requirements of even one super town. And you really need some of those super towns to get have a chance against the bonus boss.

I'd also be keen to a remake of Secret of Mana, maybe including some of those mythical features that were planned but sacrificed when the Nintendo Playstation was doomed to never happen, or at least fewer bugs and better hit detection and ally AI. But then again, after seeing what they did to FFAdventure with Sword of Mana I'm not so sure I'd ever want to see that.

However a remake of Romancing SaGas 2 and 3 much like what Romancing SaGa received would be nice.

Also once FEDS2 makes it out to the US a 3DS remake of FEs 4 and 5 couldn't hurt. Especially since there's a lot more to work with characterwise in those games than in either FE1 or FE3.
4116  Media / Single-Player RPGs / Re: Xenogears worth it? on: April 05, 2011, 08:46:50 AM

dont use elly

I'd say the worst reason would have to have zero (good) justification from the narrative OR gameplay angles. This isn't the case for Xenogears, however, but is for Dragon Quest VII; despite coming earlier DQVI handled its job system WAY better.

Oh whoops, my father got ill so I'm going to leave your party for 10-30+ hours and fall way, way behind in my job leveling that's dependent on how many battles you fight!

Oh god this. The worst part is that this happens around the half way mark of the game and does this just so that you can get your fifth wheel of a party member who only comes with Dancer mastered and a few levels of Warrior whereas everyone else is probably working towards their second Intermediate class. And the worst part is that the only character willing to make room for the aforementioned left behind character is the only other character who was with you when you first started building your classes. The one character you really want to send up to the Summoner class despite his terrible base MP (because the character who really has the ideal base MP for that class is the very character we're talking about) just because he's the only character who has an even reasonable shot at reaching that class before you fight the final boss (aside from your MC).

It doesn't help that the game packs 54 different classes many of which you'll never see because it takes way too long to grind through any one of them, that many of them are monster classes, that some of the best spells and abilities come from cross class masteries (includes stuff like Kubuff and Song of Salvation), monster classes are completely inaccessible without monster hearts and you have to grind in hopes of getting a lucky monster heart drop including some of the earliest and most basic monster classes, that there's a large overlap in learnable skills from monster classes, that even intermediate monster classes teach you at most 5 skills per class with the average being 3-4, and that the best skills in the game are mostly exclusive to the highest end of monster classes like Magic Burst, Omniheal, C-c-c-cold Breath, Inferno, and so on.

Elly's problems in comparison are that she's one of four characters who bothers to use weapons (out of the nine characters available) and that you never get to use her upgraded mech (you only get to see it get wrecked in a cutscene fight because everyone else and their mech is getting crucified at the moment (despite Chuchu not having a mech but is still getting crucified)).

FFVII's Aerith is kinda like this in that many of her limit breaks were so goddamn broken and nobody even came close to replicating them.
4117  The Rest / General Discussions / Re: RPG Game Designing - the Penultimate Guide on: April 03, 2011, 10:15:12 PM
That game is so fun just for the boob-centered insults.

Mellon smuggler, or Were-cow, for example.

Well this thread sure turned into a wall of breasts in a hurry.

the green haired one is Aschen and she has an um interesting personality. at one point she says a giant tree looks like its molesting the planet.

anyways..........more games need to allow you to do this

Only if the choice means anything and the scenario wasn't designed solely for the male choice with the female protag tacked on (I don't care how much you try to dress it up Atlus, I know the GBA Summon Night games we got out here were not designed for the female character at all).
4118  The Rest / General Discussions / Re: WTF, Capcom? on: April 03, 2011, 10:06:59 PM
I agree in various points that you guys said about X6. But even with all his faults, I enjoyed the game.

Anyways.  I gave that "best opening" 30 seconds and my mind was made up, and another 30 to humour myself.  Sorry man, it's kinda crappy.  It does look good.... for maybe the 80s.

I was always a fan of the rocking J-pop tune of Electrical Communication [jp: ekusutroni komyunikeishon] (and I was a sucker for Roll's theme, both for it's sound and because it kinda makes me giggly).

fun comparison video

I watched the opening of X3 when I was a kid, I was (literally) feeling rainbows in my body. And I didn't care for the "crappyness" either, I love me some old animu stuff sometimes.

With that said, I really never liked "Electrical Communication". I liked the awesome voice acting in Mega Man 8 (and X4) just for the lols.

Sorry. But I live in the States and thus am more familiar with the SuperNES version (unless you played the Anniversary Collection and are still a kid) and thus remember X3 more for the ridiculousness of Golden X with the Beam Saber than anything else (also with just how worthless most of the weapons and upgrades were as both Helmets were pretty worthless unless you're right outside of the bosses room with empty Subtanks and don't mind getting up to make yourself a snack, the screen filling charge shot was visually impressive but took so long to both charge up, combine, and get up to speed that it wasn't the most practical thing in the world given the lack of damage the attack did to any boss and the Beam Spam effect was just as unpractical but since it does include the Beam Saber attack if you have it the Beam Spam can still wreck some serious shit, and both force fields were much more of a gimmick which you wouldn't want to rely upon to begin with but it's still the most useful secondary upgrade thanks to the upward air dash being kinda awkward to use as well as any form of the double air dash for that matter due to clunkiness, the ride armors were kinda useless aside from the Hawk model, and the less said about the weapons the better as you're probably too busy wrecking everything with a charge attack that fills half the screen or double air dashing past everything). Also I'm still disappointed that you couldn't bring a ride armor to a Vile fight. X4 did a better job with armor upgrades overall IMO.

All a moot point though as the first X game is still my favorite.
4119  The Rest / General Discussions / Re: RPG Game Designing - the Penultimate Guide on: April 03, 2011, 09:13:05 PM
I'd rather see a game where you have multiple characters (somewhere between 8 to 16). Where each character has at least one or two defining traits, or in lieu of that, have each character possess a small collection of traits/skills that'll be shared between other characters but that particular combination of traits/skills as a whole is unique to a given character. And where the game will allow you to field multiple parties at once to tackle different scenarios at different locations but also make it possible to switch party members around in most cases. Secret party members are also nice, especially if they aren't completely overshadowed by the party members you're more likely to acquire.

Basically, I liked what FFVI did, but I think it could be done better (a lot more so than what FFXIII did).
4120  Media / Single-Player RPGs / Re: The Legend of Heroes: Trails in the Sky on: April 03, 2011, 10:13:23 AM
It's amazingly long considering it's a PSP title, myself bordering about 25 hours now.

It does help that it's a PC title that, as far as I understand, wasn't really changed beyond adding battle voices and the necessary visual downgrade. Does make me wonder about the size of Zero no Kiseki, an entry that's actually native to the PSP, but given what worked with the original trilogy it wouldn't surprise me they'd keep on making some of the biggest RPGs you'd find on a handheld.

Also: those prior three weren't the first three in the series. Hell, they weren't even the first ones localized, the very first game came here on the Turbo CD, but hearing the dub that's best ignored too. Doubt it aged very gracefully anyway.

And that's if you only want to count the Legend of Heroes series instead of the Dragon Slayer series of which Legend of Heroes 1 is a numbered entry of (the fifth one to be exact). The fourth Dragon Slayer title Drasle Family is otherwise known as Legacy of the Wizard, a game you can find on the NES. Faxanadu is a side story of Xanadu, Xanadu being the second Dragon Slayer. And Dragon Slayer 1 is known for revolutionizing the JRPG genre in a way that wouldn't be surpassed until Dragon Quest 5 or 6 years later. There are currently at count 8 games for the series. Dragon Slayer, Xanadu, Romancia, Drasle Family, Legend of Heroes, Sorcerian, and two others I can't remember off the top of my head. Of the six games I just named, Dragon Slayer and Drasle Family are the only ones without additional games set within or aside of the main game.

The tl;dr is that its complicated.
4121  The Rest / General Discussions / Re: WTF, Capcom? on: April 02, 2011, 10:43:50 PM
Also X6 had the tendency to descend into bullet hell levels of dakka at the drop of a hat. Also also ridiculous frequency of very annoying elements such as the fire stage's half a dozen mid bosses all of which are incredibly annoying to deal with unless you're using Metal Shark Player's weapon, or endless trash compactors, or warp mazes. Also also also the blink and you've permanently missed them reploids with shit like having two hanging in mid air over a pit with about 3-4 of those nightmare guys surrounding them. Also also also also High Max, The Devil Slimes, and Gate. Also also also also also Nightmare effects activating as soon as you enter a stage nevermind them all being detrimental in what were already terribly designed levels. Also also also also also also grinding ridiculous amounts of souls to unlock the ability to equip more parts.

I could go on....

X2 was the best one for me.
Then again, I've missed a lot of them after.

X2 is hard, really hard (at least for me).

X3 has the best opening that I've seen for a video game, and I'm not trying to exaggerate saying that. The last couple of good games were X6 and the Zero series (haven't played the ZX series yet). After that, not a lot of exciting stuff has happen really.

With the exception of Legends 3, that's my main reason to get a 3DS in the future along with the remake of Snake Eater.

I wouldn't call that port's opening to be very good unless you're being ironic as it was full of animation errors and badly drawn proportions (the best part was Zero downgrading from his rebuilt not-Gundam appearance to his more generic original appearance).

Everyone knows megaman, but I think interest in actually playing the games went down somewhere along the line when they kept cranking out meh megaman x games.

You are aware of 9 & 10 being downloadable on the various consoles. Right?
4122  Media / Single-Player RPGs / Re: The 3rd Birthday on: April 02, 2011, 09:45:06 PM
some friends warned me to stay away from this game because aya gets girlified later in the game. is that true? they used the analogy that she starts like a tiger and ends like a house cat.

She's nothing but house cat after the opening thanks to a character assassination that's nearly on par with Other M's various character assassinations. *coughBirdmancough*
4123  Media / Single-Player RPGs / Re: Xenogears worth it? on: April 02, 2011, 09:13:37 PM
15 hours? How the hell did you manage that?

That said, you were about half way through disk 1 and the game does pick up after that point til about the end of disk 1 (the sewers of this game are among the more infamous examples of fucking sewers on the PSX). As mentioned above, playing through disk 2 is like watching a synopsis and you could probably just watch youtube videos of that part to achieve the same effect.

Basically, Xenogears is a love it/leave it type affair. You'd probably be better served putting it off for later unless you're one of those 'forgets everything about a game as soon as the game is shelved' because the plot covers a lot of ground.
4124  The Rest / General Discussions / Re: WTF, Capcom? on: April 02, 2011, 03:18:40 AM
4125  Media / Single-Player RPGs / Re: Next Vanillaware Title to be Grand Knight History on: April 02, 2011, 03:05:46 AM
I'm actually hoping it's more GrimGrimoire-like that Odin Sphere or Muramasa-like.

It sounds like none of the above. It sounded more like a CRPG with some Strategy element to it in regards of what's going on in the world map. You get to form a troop of custom characters and it looks like you can bring a four man party to do battle.

Kinda like Ogre Battle but with more control over your characters during battle and stuff.
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