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351927 Posts in 14337 Topics by 2253 Members
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4126  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: May 31, 2012, 07:17:13 PM
Bumping because.... http://andriasang.com/con18w/fire_emblem_dlc/

OH GOD DAMMIT JAPAN!!!

(Granted, it's better than Peacock Celice, Parachute Pants Elincia, and Mickey McTitty but did you really have to make the female exclusive DLC class a fucking bride!?!)
4127  Media / Single-Player RPGs / Re: XSEED bringing Ys: Oath in Felghana and Ys Origin to Steam on: May 31, 2012, 06:45:03 PM
http://steamcommunity.com/stats/207350/achievements

Totally Fact Up

As Hugo, obtain ultimate power... then let it go to waste completely."


Lol.

Also I love the No Stone Left Unturned 'chieve image.
4128  The Rest / General Discussions / Re: The NEW Game Journal on: May 31, 2012, 11:33:47 AM
Finally getting around to Nier.

Why is dialog in JRPGs so ridiculous?

"....tell me about this black book, how does it work?"
"what? it's just a song. I don't know"
"what kind of idiot singss a song without knowing what it means!?"

Are you asking about the sudden chatter going from about a book to a song??
IIRC the song's lyrics told of a book with powerz (i.e.; Weiss). He was asking about what the song's details to use Weiss as per the original plan to cure evil disease. 

I thought it was charmin'.

No, I'm talking about character dialog.



Wait for it. It gets better when you're further along and you've gotten more party members.
4129  Media / Single-Player RPGs / Re: SRW Z2-2 on: May 30, 2012, 06:43:52 PM
Unfortunately I kinda fell behind in my following of SRW Z2-2 playthroughs (damn you FE11 :arghfist:) so I may have to take you up on your offer.

But before that, I have to ask if there's anybody in the game with attack animations worse than those of that one Code Greatass mook who's name escapes me at the moment but was the unimportant Spinzaku wingman in the show? (I mean this even makes fucking Godmars look good.)
4130  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: May 29, 2012, 09:32:12 PM
You could replace the text in that Superman comic to make it so that he's giving lasic eye surgery to the kid with a quip about how he'll be totally blind in 20 years, and not have to change a thing in the panels.
4131  Media / Single-Player RPGs / Re: super robot wars original generations 2 for ps3 on: May 29, 2012, 09:21:33 PM
http://andriasang.com/con175/ps3_suparobo_winter/

Bumping this on account of Branpresto bumping.

Now that the fervor over Z2-2 has more or less passed we'll hopefully start seeing more of this between now and 2013.
4132  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: May 28, 2012, 12:48:01 PM


Needs to learn how to spell Word Scramble (or is that supposed to be Drow Ramblecs?).
4133  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: May 28, 2012, 03:17:14 AM
So I watched a YouTube playthrough....ect.

I also watched a YouTube playthrough and found that the best thing about the game is Chronobind which is only available as DLC.
4134  The Rest / General Discussions / Re: Game-opinions no one else agrees with. on: May 26, 2012, 04:59:28 PM
I'm of the other opinion due to SD2 being three player versus SD3's 2 players max. Also SD2's bug set was less crippling to certain characters than than SD3's bug set. Moreover, I liked the more open design of SD2's fields and areas versus SD3's Original Zelda field design where you're going through a bunch of samey rooms (at least OGZelda had the decency to employ actual concepts of geography versus SD3's random hodge podge of geographical features (I'm looking at you Rolant and your Corridors of Wind)).
I don't really care about 3-person co-op.  I never played SoM with more than one other person, and I judge an RPG's single-player experience before its multiplayer.  And seriously?  You're complaining about samey rooms in SD3 when SoM had palette-swapped corridors for almost all of its principal dungeons?  And WAY less monster variety?  And an awful skill/magic learning system that necessitated a brutal grind for high-level attacks?  I'm beyond convinced, dood.  SoM is not as good as SD3. 

Also there were only two Zelda games for the GBC (barring the DX port of LA); Minish Cap was on the GBA.
I was referring to Link's Awakening DX and the Oracle duo. 

Kind of the point of the thread is to hold opinions that nobody agrees with.

Also, it might have helped if I had played a version of SD3 that didn't have horribly garbled audio.

Plus, who cares if the Mana Palace tile sets were recycled, if anything they presented a unified design that wouldn't be too illogical to expect in buildings made during the same era and for similar purpose. Moreover, both games suffered from late game boss rushes so neither really excelled at dungeon variation. And I don't know why everybody holds the need to grind against the game since high levels broke the game's difficulty curve anyways. It's like complaining about arenas in a Fire Emblem game, if you use those to grind everybody up to 20/20 then you're doing it wrong.
4135  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: May 26, 2012, 02:28:47 PM


Yes! Not quite as funny as the 5th Element gif, but just as appropriate.

Also, I've got to rewatch Labyrinth one of these days.
4136  Media / Single-Player RPGs / Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works on: May 26, 2012, 02:17:12 PM
Bumping for the trip report.

http://www.siliconera.com/2012/05/25/reflections-on-the-class-of-heroes-ii-campaign-with-gaijinworks-and-monkeypaw/

Apparently they still don't quite get it.
4137  The Rest / General Discussions / Re: Game-opinions no one else agrees with. on: May 25, 2012, 09:35:23 PM
Seiken Densetsu III improves upon Secret of Mana in virtually every way.  Visuals, Audio, combat, skills, characters, replayability, it's not even a contest. 

Of the five "big modern 3D console Zelda" games: Ocarina of Time, Majora's Mask, Wind Waker, Twilight Princess, and Skyward Sword... Ocarina of Time and Skyward Sword are the two worst.  They're good games, but those two are in fourth and fifth place.  None of those five are as good as A Link to the Past or the three Zelda games for the Game Boy Color. 

I'm of the other opinion due to SD2 being three player versus SD3's 2 players max. Also SD2's bug set was less crippling to certain characters than than SD3's bug set. Moreover, I liked the more open design of SD2's fields and areas versus SD3's Original Zelda field design where you're going through a bunch of samey rooms (at least OGZelda had the decency to employ actual concepts of geography versus SD3's random hodge podge of geographical features (I'm looking at you Rolant and your Corridors of Wind)).

Also there were only two Zelda games for the GBC (barring the DX port of LA); Minish Cap was on the GBA.
4138  Media / Miscellaneous Games / Re: Zone of the Enders HD Collection, Jehuty in 1080p on: May 25, 2012, 09:18:21 PM


Welp, it looks like I wont be needing this anymore, unless Django or the Contra dudes pull a sudden upset.
4139  Media / Single-Player RPGs / Re: disappointed of new generation rpgs..... on: May 25, 2012, 08:51:34 PM
I think FFV gets too little love.  I thought it did battles better than 1-4, and maybe even 6.

I thought FF4 DS was a good touch, the Augment thing was a great addition, but only to go a step back with After Years.  Definitely in trying to cram in more plot than was necessary (though Golbez looked absolutely balls-deep-awesome).

Totally agree on everything. FFV may have had a terrible plot (but not really any worse than FFIVs), but it gave us one of the best skill systems of all time. It also has great atmosphere and locales. Honestly, I think it's everything that FFIV was and more. AND it doesn't have endless, needless resurrections. People die, and they stay dead.

If people lauded it as much as FFIV, I'd probably complain too, but people hate on that game like nothing else, and it just doesn't deserve it.

Well except for X-Death and his splinter shenanigans.

That said, FFV definitely has the best gameplay of the SuperNES era FFs. Mostly for both having an actual difficulty curve (unlike FFVI) that's not entirely dependent on who's been affixed to your party at the moment (unlike FFIV).

Additionally, the Augments of FFIVDS was probably the single best solution to the game's rigid linearity/party system.
4140  The Rest / General Discussions / Re: Game-opinions no one else agrees with. on: May 25, 2012, 12:03:21 PM
Incidentally the key/mattock matter in FFA wasn't that big of a deal due to the game always throwing you those weak enemies from Kett's Manor that dropped keys and mattocks (also the game gives you the Morning Star later on that lets you disregard any further need for mattocks).
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