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Subject: 999 (Nintendo DS)
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4126  The Rest / General Discussions / Re: The NEW Game Journal on: April 10, 2011, 12:23:58 AM
I just beat 3rd Birthday. The ending was well uh I have no idea. But it had 2 naked girls hugging each other at one point so it wasn't all bad.

How was the game overall? It's been getting average to bad reviews.

The game itself was great. It mixed shooter combat and RPG developement quite nicely, but the story is just one big let down. If you haven't played the other PEs I'd definetly recommend it, but if you have played them then I'd advise you to tread cautiously cause the story will leave you with a bad aftertaste.

If square keeps killing their IP, what will they do?
God knows their new IP also went down the drain.

If they ever destroy the Chrono name *shakes fist*

Just had to go back for this. Namely to warn you to never play Chrono Cross.

That said, I finally acquired the last top weapon of DQIX. Now to find that last grotto boss for the Angel Robe and a top Ice map and then it's orb grinding ho.

Also, GODDAMN TITS!!! I keep wanting to farm your lovely SHINING PUFFS for the experience and the gobs of shinnies.
4127  The Rest / General Discussions / Re: HAY I LIKE FF7 DONT U on: April 10, 2011, 12:03:31 AM
I'd need to fully replay VI first, but I do think V trumps IV now, at least when using the GBA version of V. Now that both stories look pretty dumb to me the one that knows to have fun with itself (and is infinitely more restrained in its deaths) comes out more appealing.

I like how in FFV you get an idiot shonen hero with a small harem of JRPG princesses as your party after awhile, that there's at least one pitched battle between a turtle and a tree, and that Galuf is one of the most baddest motherfuckers in the entire series.

I like how in FFVI you get to ride around in power armor that'd make Allen Ripley of Aliens jealous, that you get to suplex a fucking train while also running away from it on foot, and that you can randomly chuck an 8 year old girl/aspiring hentai artist into the slimy maws of tentacle monsters with absolutely no repercussions.

Its just so hard to choose which of these two fine specimens make for the best of the series. Probably IX.
4128  The Rest / General Discussions / Re: If you could show any game to a younger "You" .... on: April 09, 2011, 11:39:12 PM
Depending on how far back (let's say early to mid 90s) I think I'd bring along... one of the Dragon Quest remakes, probably V. Show that, yes, RPGs other than FF can be damn good, plus technically it wouldn't even be a game that didn't exist, just a shinier version of one that does.

I'd go with that. Although I wouldn't suggest myself to go looking for DQV from yesteryear as it aged kinda badly compared to the PS2 remake/DS port. DQVI would be a better choice if only because it would've wowed the socks off of me back then (if I could teach myself the best character raising strategies). Plus 10 year old me (probably would've been 11 by the time I would've figured out how to get past Murdaw and build a party without min/maxing the hell out of it) would not have noticed the fact that during the Pegasus Awakening scene that I was looking at essentially a pixellated horse's ass.

Otherwise, maybe either PS4 or Wanders From Ys.

Or better yet, stop myself from getting an N64 and that lousy Quest 64 game and tell myself to get a Sega Saturn and Panzer Dragoon Saga instead.
4129  Media / Single-Player RPGs / Lunar for your phones on: April 09, 2011, 11:05:56 PM

4130  Media / Miscellaneous Games / Re: Akiba's Trip on: April 09, 2011, 10:46:05 AM
Speaking of What the christ...

What The Christ!?!

Now we know what the title REALLY means.
4131  Media / Miscellaneous Games / Re: Megaman Universe is Megacanned on: April 09, 2011, 10:40:38 AM
I think the 3D Megaman games (besides Legends) were a little clunky.  With regard to Rockman Online, I have a feeling you clicked the first link google gave you, so I'm going to post this youtube link


I will admit that was better than what I saw before. But not by enough.

That second boss fight for instance, the player was taking way too many hits from attacks that would've been easy enough to dodge in a real MMX game. Also is that Alia showing up in the corner? And if so, why does she have 7s plastered across her TitS?
4132  Media / Single-Player RPGs / Re: The Legend of Heroes: Trails in the Sky on: April 09, 2011, 10:22:12 AM
So I just watched the opening for the 2nd and 3rd titles in the series, and I gotta ask, what the hell was with the first PSP iterations (I know, not the first in the series, I understand that). Who really thought that releasing those piece of shit 16 bit era rejects would have been an intelligent idea for bringing in sales? I mean for fucks sake, The first TITS title was released in 2006, and I know they made one of the first psp LoH games around that year in the US, so what the hell? This saddens me that it took that long to see one of these here without me having to learn moonspeak to play it.

I look forward to the day when we, the generation of video gamers, take over as the developers, the localization workers, the translators, and overall the ones in control of the industry. Maybe our experience as the ones who wanted the games will pave the way for more games from overseas that during yesteryear would never have seen the light of day.

The first three PSP LoH titles were ported onto the system by Namdai and subsequently brought over by them. Trails in the Sky was released on the PC back then and would've needed to be ported over. Apparently though Namdai didn't see the need to do so since the other games didn't do so well. That said, they are decent games, albeit ones with horrible PSP ports because Namdai was just throwing whatever JRPG offering they could easily cram onto the platform for easy scratch just like everybody else was doing at the time (seriously the PSP was better known as the Port Station Portable until recently). Thankfully Falcom themselves are handling the porting to the PSP and have partnered with XSeed for localization purposes.

Also, I guess I should mention that I've started playing this myself.
4133  Media / Single-Player RPGs / Re: Worst RPGS on: April 06, 2011, 06:53:04 PM
The problem lies in the fact that magic in FFVIII is pulling a triple duty as a) a consumable item b) an equipable like your standard weapons, armors, shields, & accessories and c) the usual alternative to attacking (not in the sense of what it was used for in FFVIII but in RPGs in general). Given the way things were balanced nobody ever used the first and third options unless they absolutely had to as there were plenty of other consumable items (besides who ever uses a consumable item in an FF game?), and GFs at the start then Limit Breaks became your usual go to in terms of alternatives to attack. And since GFs became more and more obsolete people started ignoring their Int stats which is what determines how successful a person is at drawing spells among other spell related activities. In a normal JRPG growth is spread out across the board (stats go up with levels and are the basis for everything, equipment gets better as you go along supplementing your stats in direct then indirect ways, skills, spells, and abilities open up new options allowing different characters to assume different roles, and jobs or classes allow characters to develop further specialty in their given roles. FFVIII does a lot of renaming and repurposing to achieve the same results. Jobs, alternative actions, skills, and abilities are now tied to GFs. Magic becomes the new equipment which GFs dictate where you get to wear. And Limit Breaks assume control over the alternative actions once you have enough descent magic to equip and the higher level Limit Breaks. Characters, their levels and stats, and what they're armed with (save for Squall's Lionheart) don't factor in for squat. Its all in which GFs are equipped, what they learned, and what magic you have stocked up.
4134  Media / Single-Player RPGs / Re: a little change for banpresto on: April 06, 2011, 11:28:08 AM
I loved OG1. Never finished it because all my characters ran out of SP in every battle at the end of the game, so I could never beat the bosses with 100K HP. But yeah, SRT + PS3 + good reviews = import.

Energy Drain. Resupply with Energy Drain missiles will sap any bosses' EN thus preventing them from using highly damaging attacks or their primary damage reduction abilities.

For OG2, you seriously need SP Regen on everybody. Everybody. The Wild Faulker F with Leona in the cockpit helps.
4135  Media / Single-Player RPGs / Re: New to the site, looking for game advice on: April 06, 2011, 08:36:35 AM
Class of Heroes for the PSP.
4136  Media / Single-Player RPGs / Re: a little change for banpresto on: April 06, 2011, 08:24:32 AM
Could it be? OG3!?!

I'd almost get excited for this if this ever showed any signs of leaving Japan. But it would motivate me to pick up a PS3 if it did.
4137  Media / Single-Player RPGs / Re: Worst RPGS on: April 06, 2011, 08:19:35 AM
As far as the junction system goes, it's probably my least favorite system in RPG history. I mean, you get a tutorial on practically every single thing in the game and it's just so needlessly involved that it feels like busy work. For one thing I dislike the fact that you need to combine your magic to practically everything from attributes to items, luck, attack/defense, etc. And the fact that you don't really have a magic spell that's set on MP but are given a specific quantity of it is just weird. Why would anyone think it's a good idea to make you have to draw for magic? The fact that you have to do it in battle makes it ridiculous. You're basically drawing for every single magic spell in the game in battle, and you're sitting there getting attacked while you draw, and it takes hours. And having a quantity of magic is abstract in itself, what does a cure spell even look like if you're drawing it from something? And that point matters because you have limited space for them so...why? And I realize you can limit your need for drawing with Triple Triad but that card game is just boring as all hell.

Drawing nearly always seems to get bashed on (as taking hours to do each time) by people that hate FF8, even though it really is only necessary to draw just a couple of times AT MOST in battle for one spell. We can also use draw points outside of battle to draw.
I thought Triple Triad sucked, although I hate most card games.
Junctioning is shitty but auto-junction made it tolerable.

You get a lot of the better spells earlier in battle than you do in the field and the sole reason for the INT stat to exist is to make it more likely to draw more spells from enemies at one go. Card Mod (and a bunch of the various refine abilities) however are where the real spells are held. The real reason for my dislike of FFVIII is that everything just takes way too fucking long, battle transitions, characters changing poses for their attacks or changing from being at critical pose to the standard pose to the ready to attack pose, and summons with their unskippable cutscenes. The plot being very anime in the worst way and having almost every character as a shallow lump of meaningless motivations and stats didn't help either.

FFV is well liked because it has a job system that doesn't have a lot of bullshit requirements to use, nor stupid long grinds to get anywhere, nor forces you to spread your time and experience across more people than your party can hold, nor heavily suggests which character goes where based on their base stats, nor is used in a game where you don't have the time to explore at least one or two paths per character, nor does reaching a high level early with a magic casting class make that character horribly broken, nor does it not include a way to get the best from most classes all at once. The plot is silly but serviceable, the characters are one dimensional but the lighthearted plot doesn't require any more than that, and the game does have its moments like fighting X-Death in the Forest and the Battle on Big Bridge. If there's any reason I can see anyone hating on it is because its either too lighthearted and not DRAMA!!! enough or because of the barely improved or even slightly downgraded graphics from FFIV (this nearly got me when I first played this (well that and that I had to choose between it and finally finishing FFVI)). Too bad Squeenix keeps giving their love to FFIV when V could use a 3DS remake.
4138  Media / Miscellaneous Games / Re: Megaman Universe is Megacanned on: April 06, 2011, 07:29:51 AM
Oh shit, I'm thinking of Rockman Online (which looks phenomenal, and megaman fans would be losing out if it was cancelled)?!

I apologize for my foolishness.  The word "universe" is associated with online gaming in my mind.  Man, feeling dumb sucks.

Wait, do you mean that MMO that kinda almost sorta looks like a platforming MMO with characters that kinda vaguely resemble some Megaman characters and looked to be both incredibly clunky and slow and also looked like it wasn't worth it at all?

I'd rather have seen that game canceled before this. Oh well, I'm more interested in what Inafune's two new studios are cooking up instead.
4139  Media / Single-Player RPGs / Re: RPG's you'd like to see re-released on: April 05, 2011, 06:22:37 PM
I just realized why a remake of DQVII would suck. Immigrant town.

Without memory cards its likely that you're going to need some of those impossible to acquire tags to get the people you need to meet the requirements of even one super town. And you really need some of those super towns to get have a chance against the bonus boss.

I'd also be keen to a remake of Secret of Mana, maybe including some of those mythical features that were planned but sacrificed when the Nintendo Playstation was doomed to never happen, or at least fewer bugs and better hit detection and ally AI. But then again, after seeing what they did to FFAdventure with Sword of Mana I'm not so sure I'd ever want to see that.

However a remake of Romancing SaGas 2 and 3 much like what Romancing SaGa received would be nice.

Also once FEDS2 makes it out to the US a 3DS remake of FEs 4 and 5 couldn't hurt. Especially since there's a lot more to work with characterwise in those games than in either FE1 or FE3.
4140  Media / Single-Player RPGs / Re: Xenogears worth it? on: April 05, 2011, 08:46:50 AM

dont use elly

I'd say the worst reason would have to have zero (good) justification from the narrative OR gameplay angles. This isn't the case for Xenogears, however, but is for Dragon Quest VII; despite coming earlier DQVI handled its job system WAY better.

Oh whoops, my father got ill so I'm going to leave your party for 10-30+ hours and fall way, way behind in my job leveling that's dependent on how many battles you fight!

Oh god this. The worst part is that this happens around the half way mark of the game and does this just so that you can get your fifth wheel of a party member who only comes with Dancer mastered and a few levels of Warrior whereas everyone else is probably working towards their second Intermediate class. And the worst part is that the only character willing to make room for the aforementioned left behind character is the only other character who was with you when you first started building your classes. The one character you really want to send up to the Summoner class despite his terrible base MP (because the character who really has the ideal base MP for that class is the very character we're talking about) just because he's the only character who has an even reasonable shot at reaching that class before you fight the final boss (aside from your MC).

It doesn't help that the game packs 54 different classes many of which you'll never see because it takes way too long to grind through any one of them, that many of them are monster classes, that some of the best spells and abilities come from cross class masteries (includes stuff like Kubuff and Song of Salvation), monster classes are completely inaccessible without monster hearts and you have to grind in hopes of getting a lucky monster heart drop including some of the earliest and most basic monster classes, that there's a large overlap in learnable skills from monster classes, that even intermediate monster classes teach you at most 5 skills per class with the average being 3-4, and that the best skills in the game are mostly exclusive to the highest end of monster classes like Magic Burst, Omniheal, C-c-c-cold Breath, Inferno, and so on.

Elly's problems in comparison are that she's one of four characters who bothers to use weapons (out of the nine characters available) and that you never get to use her upgraded mech (you only get to see it get wrecked in a cutscene fight because everyone else and their mech is getting crucified at the moment (despite Chuchu not having a mech but is still getting crucified)).

FFVII's Aerith is kinda like this in that many of her limit breaks were so goddamn broken and nobody even came close to replicating them.
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