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Latest Member: JoshB2005
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4126  Media / Miscellaneous Games / Re: Deadly Premonition coming to PS3 with Move support on: October 16, 2012, 02:28:48 PM
The combat and driving are kinda clunky but it's still a solid game in the characterization department.

I'd be good if they could do something to improve the weapons or lessen the annoyance of fighting (I don't really care about the driving as driving like a maniac is hilarious in its own right, especially when you've got passengers on board).
4127  The Rest / General Discussions / Re: The NEW Game Journal on: October 16, 2012, 12:05:17 PM
Popped Xenoblade in. I had played it for an hour or so when I first got it(April?) and haven't touched it since. I've just been daunted by the time requirement. Anyway, I said screw it, and am now playing. It took me a little while to get used to it all again.
Is there really no manual attack for battles? I was looking for it in the menus, but saw no "manual" option anywhere.
The game has such a great "feel" to it. Great music, too. We'll see how far I get into it.

No. Nor does it need it since most of your combat time will be playing around with Arts and Chain Combos. If anything Auto Attacks makes things easier since it means that you don't have to worry about wasting time or efficiency when picking out Arts to use.
4128  Media / Miscellaneous Games / Re: Sony's Smash Bros. on: October 16, 2012, 12:18:40 AM

For anybody who's interested.
4129  The Rest / General Discussions / Re: The NEW Game Journal on: October 16, 2012, 12:11:03 AM
Resident 6.

Fucking nasty enemies everywhere.  If I didn't know better, I'd say Leon goes through way more shit than Helena.

Anyways.  Best thing in this game?  Sliding.

Calling it now, RE7 will have charged shots. :v
4130  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: October 16, 2012, 12:08:36 AM
I don't know about what you guys are running on but I can see it fine on Firefox.
4131  Media / Miscellaneous Games / Re: Next 10 years of Mega Man being discussed by "Top Men" at Capcom on: October 15, 2012, 10:43:32 AM
So I know I shouldn't post a newgrounds link but I just couldn't help but notice this.

Granted, its only the first stage but it's still pretty damming.
4132  The Rest / General Discussions / Re: Youtube on: October 14, 2012, 10:35:48 AM
Me saying dumb shit.

You seem to be missing the point.  I was mainly objecting to how silly and trivial the complaint was.  Then you argue that since violent extremists exist everyone else has to be extra careful not to say anything that might potentially offend them and somehow that's not censorship.  That doesn't even make sense, man.

I'm not sure why you brought up Libya since the situations are not remotely the same.  If you're talking about the attack on our embassy, well that was a premediated attack by terrorists who just used the protests as cover.  If you're talking about the protests (that weren't just in Libya, they were all over the Muslim world) they were in response to a truly horrible video that was specifically intended to provoke that sort of response.  Basically, the Muslim world got trolled.  Of course that doesn't justify violence, nothing does, but nobody is claiming that this situation is analogous...well, except you I guess.

And this is what I get for posting so early in the morning. Getting rightly called out on talking out of my ass.
4133  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 14, 2012, 05:47:28 AM
What does the Vampire class do by the way?

Don't bother, the class sucks.

That pun was awful and you should reflect upon your mistake.
4134  The Rest / General Discussions / Re: Youtube on: October 14, 2012, 05:44:58 AM
This is just weird...you can't have a slogan in the bathroom?  When your religion prohibits everything you ought to have a thicker skin about violations.  I seriously doubt IW made that texture just for that picture frame in that location.  They probably didn't even notice it.

You saw what happened in Libya a month ago. Right?

You are aware that it's not the religion itself that's the problem, but the extremists within that use whatever means they can find to incite outrage and violence to further their cause. Aren't you?

And you know that it's not just the Muslim faith that suffers from such false and manipulative practitioners but all religions as it is of humankind's base nature to do so. Don't you?

So you understand that what this is isn't an act of censorship but an act of responsibility on the developer's part to avoid providing more fodder to be used to incite more incidents that'll lead to the loss of life.
4135  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 14, 2012, 04:55:08 AM
A bit weird seeing an unboxing video were someone actually shows the entire artbook, you don't see that often. Really liked the sketch at 4:20 with all the main characters together.

What does the Vampire class do by the way?

Sparkles and can inflict the "angst" status effect.

Alternatively, teleport around a shoot fireballs from a cape.

Unless they're high powered Chaotic units that park themselves in their coffins during the day regardless of where they are or what they may have been doing at the time. Also they're surprisingly good on your reputation meter if you only use them to liberate towns of low alignment and for the occasional unit stomping since they get a lot of mileage out of their levels.
4136  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 12, 2012, 11:46:45 PM

And here's something I wouldn't mind getting left in Japan.
4137  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 12, 2012, 05:00:37 AM
Street date broken, about 3 hours of recorded footage here. The video goes on till the end of the prologue, spoilers of course.

EDIT: Seems that Dengeki has a bit of an early review up. According to Japanese speakers, the reviewer has played through the entire game to end. Apparently the impression was very pretty well written, but candid and very positive toward the game. One of the things noted is that BD is about 40hrs long (for the main game), but probably longer since the reviewer stated that he had to rush through it.


The thing that I couldn't help but note during that video was just how many lengthy party chats crop up over pretty much everything. The other thing I couldn't help but note during that video was just how much voiced dialogue there is. The other other thing I couldn't help but note during that video was that if recent history is anything to go by we're not getting any of the above without somebody awesome like NoE or XSeeD stepping up to the plate and doing all the heavy localizing.

The other other OTHER thing I couldn't help but note during that video was that the guy playing does not know how a monk works (stop giving him spears and murdering his attack power you n00bish greenhorn).
4138  Media / Single-Player RPGs / Re: a quandry about rpg stories. on: October 12, 2012, 04:46:53 AM
A good point but I would like to note one thing. FFT also uses gameplay elements to help tell the plot. Most notably in how your unique characters stack up compared to the generics you both work with and face throughout the game. Ramza starts off little better than a Squire and shares those few benefits with Delita and even by the end of chapter 3 he's still not all that special compared to the generics you have following him around (of course then chapter 4 comes around and he learns to scream at the heavens for MAXIMUM POWAR!!!. But beyond that there's also things like battles like the Execution Site and the first battle at Lionel Castle where your guys have traps sprung on them that immediately segue into battle as well as having convos during battle.

It could be a lot worse. Look at games like Ar Tonelico where most of the time you only have portraits standing around in the same pose constantly with only their facial expressions changing depending on what they're saying, and any sort of effect or action is only visualized through a visual effect that you will see recycled constantly, sound effects, and the context of what people are saying and nothing else. Compare that to FFT where a lot of cutscenes play out on fields that could just as easily be a battlefield with actual character sprites performing acts like running a second guy through with a sword, tossing a guy off a roof, throwing stones to other guys, riding around on Chocobo mounts, picking a grass reed out of a field, and so on. Compared to a number of games out today that's still pretty damn impressive given how many can't manage that without CGI or anime FMVs.

But no, I see what you're saying but in this case you're trying to compare a game that's telling you a story versus a game that's trying to imply one. The key difference with FFT is that it actually has a deep and involved story to tell compared to other games which often don't. Dark Souls doesn't have a 'deep' story but the story it tells is well implied through the constant oppressive nature of your environment giving way (in a sense) as you ascend through the game. Meanwhile the Ar Tonelico trilogy tries to do both with its story (when it isn't pandering to the lowest common denominator) and only really succeeds when they actually put some effort into it (usually when the singing starts as that's their most direct and effective way of implying their stories). And then you have games like FFXIII-1 which also tries to imply its story but forgot to actually have one thus leading to a bunch of meaningless messages scrawled across the metaphorical wall and FFXIII-2 which tries to imply its message of "Look at how awesome our villain is this time. :derp:" through that feeling that you've just wasted $60-80 bucks and the better part of 100 hours on this mindless tripe when you get to the ending, then the alternate ending, and then the DLC ending (all of which tell you to go buy XIII-3 and sink another 100+ hours on grinding to min/max again).
4139  The Rest / General Discussions / Re: Youtube on: October 11, 2012, 06:20:17 PM
The best part were the boulders shaking the screen during the second part of that descent, twice, just to get it to sink in.

At least that explains why that section was so oddly easy (for a non optional segment of a Kirby game at least) compared to the rest of world 5.
4140  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: October 11, 2012, 05:28:22 AM
The gameplay looks stiff and awkward.  Panning around on the map is particularly bad.  Drake is flying next to Toki but they're both 2D sprites so when you move the camera it actually moves Drake to keep them in the same respective orientation, which looks really silly.  Then there's that ridiculous backing up animation, I guess because they didn't want to have to animate Toki facing different directions.  I feel like it should be accompanied by that beeping sound trucks made when they back up.

Ah yes, I had noted something similar along those lines but forgot to elaborate on that during my previous write up. It's incredibly jarring to note how Drake has like 3 or 4 frames of animation on the field map total while Toki/Towa have like 8 or 9 idle frames alone. Not to mention that they still have those camera issues from before. You can really tell where the developers focused all of their efforts towards.
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