Welcome, Guest. Please login or register.
October 22, 2014, 11:59:03 PM

Login with username, password and session length
Search:     Advanced search
RPGFan Community Quiz!
Persona 3 FES Quiz is now OVER!
Winner was user: Monsoon!
334694 Posts in 13707 Topics by 2200 Members
Latest Member: Rgeneb1
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 274 275 [276] 277 278 ... 430
4126  The Rest / General Discussions / Re: The NEW Game Journal on: September 20, 2011, 09:54:53 PM
Quick Chrono Question then.... do Magic Tabs even matter for Rob and Ayla?

Doing the sidequest onslaught and loving it.  Magus has "subbed in" for Chrono a bit.  He's got a gold stud-- nuff said.

Given that Robo's magic is designed to be somewhat comparable to everyone else's magic despite his abysmal Magic stat; it stands to reason that cranking it up to max would make his already naturally powerful magic monstrous.

Ayla less so.

Also if you can bear with it, you never need to give Robo even one Speed Tab since completing his special sidequest near the end of the game gives him a stat boost to Speed and M. Def.
4127  Media / Single-Player RPGs / Re: Square classics NOT hitting PSN today. on: September 20, 2011, 02:13:45 PM
Now there's the Squeenix we all know and loathe.

If it can take them 3 years before they put up anything for the VC never mind the 5 years it took for them to get around to putting CT/FFVI up on the VC then of course they aren't just going to put those two up on the PSN anytime soon never mind together.
4128  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: September 20, 2011, 01:01:19 AM
Well compared to VII's Knights of the Round all of the rewards offered by X's minigames were pieces of shit, so it's understandable why the Chocobo Breeding wasn't all that bad compared to the shit pulled in X. And really it was the only massively tedious side quest of the game; I just wish you could start on it earlier than the second disk where there isn't as much plot going on.

Besides, it's not like I really have a right to complain about tedious shit in FFVII as someone who used Aerith's final limit break (once) without cheating for it.

Still think Triple Triad was the best of the lot though.
4129  Media / Single-Player RPGs / Re: Suikoden Topic on: September 20, 2011, 12:52:44 AM
I wish tri-Ace could do something as good as Radiata again... it's been a while that all they've done is crap that disappoints me =/
(although I guess Resonance of Fate is debatable.)

I'd argue that Resonance of Fate was the better game despite the fact that both games are one-trick ponies because RoF was ridiculous as hell and it knew it.
4130  Media / Single-Player RPGs / Re: Epic JRPGs for PS3/360 on: September 20, 2011, 12:44:00 AM
NieR isn't the prettiest but is solid gameplay-wise and is heads and shoulders above the rest plotwise.
Resonance of Fate requires you to make triangles 99% of the time but it doesn't take itself seriously at all until the WTF ending and is excellent for it.
Valkyria Chronicles is the best damn new series introduced this console generation but is SRPG and may be a bit unforgiving.
The Last Remnant is SaGa in all but name and sports a sudo-FFXII/Ogre Battle gameplay mix and is really only an option on the PC as the 360 version is horribly gimped.
3D Dot Game Heroes if you want to see somebody rip off both Original Zelda and Ginormo Sword in Three Dee.
Blue Dragon if you don't care about plot but are looking for a FFV ripoff with DQ elements and some other stuff.
Deadly Premonition for fantastically kooky plot with entirely tacked on gameplay with a vague taste of Majora's Mask for that incredibly vague hint of JRPGness provided that you consider Zelda a JRPG.
Ar Tonelico 3 but only if you came from the previous two games, otherwise avoid.

The rest of the good stuff is on the Wii which includes:
Zelda Skyward Sword promises to be the most RPGish Zelda yet and even comes with some good old fashioned Metroidvaina flavor but isn't out yet.
Xenoblade Chronicles is THE JRPG of this console generation although a bit long in the tooth but you're fucked in you live in the US.
The Last Story also looks to be damn fine JRPGing but isn't out of Japan yet and you're again boned if you live in the US.
Zelda Twilight Princess despite the stupid "It's still Ganon" plot derail it's still a fairly decent game if a bit bland and lacks that awesomeness that previous Zelda's have.
Fire Emblem Radiant Dawn if you can tolerate unbalanced in a bizarre way SRPG gameplay and have played its predecessor on the Gamecube otherwise pass.

The tl;dr is that I'm really stretching here because otherwise you're screwed.
4131  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: September 19, 2011, 04:31:02 PM
Final Fantasy VII has a ton of mini-games. Now, what does that mean?

It means that even Knights of the Round can't really offset the pain that goes into Breeding Chocobos.

Remember, to breed successfully, your birds have to be of high racing rank; for each and every bird, and to go up a rank requires a couple of races a piece, either long or longer races, and often times the game will hate you and say "you're not winning this race"; and you can't quit in the middle of a race either. You also need to farm and or purchase the various Greens and Nuts needed to raise and breed all the various chocobos. And also to make sure you've captured the correct one for your immediate raising and breeding purposes or else you're going to wind up wasting a whole mess of time and resources on a dead end.


The only good FF minigame ever made was Triple Triad.
4132  Media / Single-Player RPGs / Re: Dragon's Dogma on: September 19, 2011, 03:05:30 PM
More people need to play The Granstream Saga.

Now THAT'S clunky.
4133  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: September 19, 2011, 11:13:04 AM
http://www.siliconera.com/2011/09/19/chocobo-racing-returns-for-final-fantasy-xiii-2/

Because FFXIII wasn't annoying enough they needed to bring back the most annoying aspect of the previous games.
4134  Media / Single-Player RPGs / Re: Dragon's Dogma on: September 19, 2011, 11:09:30 AM
http://www.siliconera.com/2011/09/18/dragons-dogma-to-feature-weapons-from-upcoming-berserk-movie/

Of course the best thing about this is the news of a new Berserk movie being in the works.

Oh and there's apparently something about a Ma's Dog with Drag On too, but I don't really care about a mother's cross dressing dog.
4135  Media / Single-Player RPGs / Re: Suikoden Topic on: September 19, 2011, 11:01:40 AM
I've never played or care about this series but this might be good news for some of you.

Good news! They're actually making a new Suikoden!

Bad news! It's on a system that's effectively dead in the USA so they probably won't localize it! If it's some Monster Hunter clone that will, in a perverse way, be comforting, but if Konami won't bother bringing new PSP games outside of Japan then I hope they at least bring it over to the Vita.

Worse news! It's still being made by those Tri-Ace fucks. At least it doesn't look like it has anything to do with the previous games.

ADMIN HIJACKING: Nipping misinformation in the bud:

Quote
Osamu Komuta, director of Suikoden Tierkreis, is the director of Frontier Gate, but we donít know if Tri-Ace are developing both games.

Oh wow, did I fuck that one badly or what? I guess this is what happens when one gets so disillusioned with the current industry trends that they start making the most pessimistic assumptions.
4136  The Rest / General Discussions / Re: The NEW Game Journal on: September 18, 2011, 12:15:18 AM
I'm not sure the area effect aspect of combos matters much in CT, because the only time area effect matters is in regular battles, and you have no reason not to just mash Attack through pretty much all of those except for a few special cases. Also the few bosses that do have helpers or are multipart, you're going to have one attackable thing that's immune to magic/a certain element and another that isn't, rendering the area effect moot.

I'm also not sure I even bothered using triple techs. I mostly found that they made things harder because, while they do more damage, they also pretty much lock your party into doing the same thing for that round. Meaning you can't have a healer waiting around to case heal in case it becomes necessary. Which is something I even kind of encountered with double techs.

Quote
bizarre leveling system (almost would've worked had the lion's share of level based stat gains not require you to fight supplementary battles immediately after every boss fight with everybody)

You don't really need any of those stat boosts. It's not a particularly difficult game, and the stat boosts aren't particularly large.

Quote
guide dammit recruitment requirements

About half of the characters join you through the regular coarse of the game. Of the remaining half, I... think I only had issues figuring out what to do with Mojo, NeoFio, and Turnip.

Quote
'pretty good D&D spell casting knockoff in all cases save for this particular one' Elements system

Th... what?

Quote
the game failed to live up to fans expectations

I've seen enough aborted/semi-finished fan made CT sequels/romhacks to have come to the conclusion that most fans have pretty stupid expectations. Go look up the youtube videos for shit like Crimson Echoes or whatever that was. Most of the CT fans that complain about CC had their little pet theories and fanon, and this wasn't addressed by CC, they flipped a shit. Every time you see someone complaining that CC retconned CT or broke established canon? No. CC doesn't retcon anything.  

Fans of any game have stupid expectations, though, and actually listening to them is a pretty bad idea. The guy that runs Spiderweb Software has a good article/blog post on this somewhere. So did the guys that did the more puristy remake of Privateer in Vegastrike.

Eh, CT was pretty much designed around the 'the developers want you to use this particular attack now' theory in the same way that FFXIII was designed (except that CT lets you power your way through without using the particular strategy at the expense of using more resources instead of punching you in the dick and making you do it again until you get it right like FFXIII does). Dual Techs and Triple Techs fall under the same idea. You have instances like the Desert in the Middle Ages where attempting it early will kick your ass and the boss counters everything you do with upping it's defense save for hitting it with water magic; slamming it with a Dual Tech then will save you time instead of having to debuff for both attackers separately.

Triple Techs are only really useful in moments where a boss whips out its final and most brutal attack pattern and the fight devolves into a damage race. Nuking it with a well timed Triple Tech can expedite the fight's end.

As for my comment on CC's Elements system. It really is a somewhat more streamlined version of Dungeons and Dragons magic system where you assign a number of spells to use per day (or in CC's case Elements per battle) from a collection of spells with the spells separated by spell level and with certain feats can be empowered or sped up in casting (or in CC's case Elements are also broken up by level and adjusting Elements to higher levels empower them or to lower levels to activate them quicker). It's a fine system in it's own right, but trying to manage such a system between 44 characters with differing shapes and sizes of Element Grids and with different innate elements was it's one fatal flaw.

As for CC's failing to live up to expectations; you got to admit bumping off CT's main cast off screen (save for Robo who gets to die onscreen (kinda)), not letting anyone visit even one familiar local, mostly squanders the dimensional plot gimmick, constantly bludgeons you over the head with environmental messages, and only getting around to the one plot point left hanging from the previous game at the end with out of nowhere walls of plot dump that basically boils down to two CT character's Xanatos Roulette of a clusterfuck of a 20 Xanatos Pileup kinda leaves most people scratching their head going "WTFH!?!?!".

The tl;dr is that I really need to spend less time writing these things. They're not even offering me anything insightful anymore.
4137  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: September 17, 2011, 01:38:09 PM
That and the fact that most of the game consisted of points where if the developers decided that the next sequence is the time that you should be using Sentinel/whatever they introduced recently regularly, then by god you're using Sentinel/whatever they introduced recently or you're going to be around for a long goddamn time.
4138  Media / Single-Player RPGs / Re: Suikoden Topic on: September 17, 2011, 01:05:04 PM
I've never played or care about this series but this might be good news for some of you.

Good news! They're actually making a new Suikoden!

Bad news! It's on a system that's effectively dead in the USA so they probably won't localize it! If it's some Monster Hunter clone that will, in a perverse way, be comforting, but if Konami won't bother bringing new PSP games outside of Japan then I hope they at least bring it over to the Vita.

Worse news! It's still being made by those Tri-Ace fucks. At least it doesn't look like it has anything to do with the previous games.

ADMIN HIJACKING: Nipping misinformation in the bud:

Quote
Osamu Komuta, director of Suikoden Tierkreis, is the director of Frontier Gate, but we donít know if Tri-Ace are developing both games.
4139  The Rest / General Discussions / Re: Mandatory PS3 update removes right to join class-action lawsuit on: September 16, 2011, 11:27:11 PM
Would this actually hold up in court?  I'm no lawyer...


It can because of the Supreme Court ruling that allowed this to happen in the first place. The recent one involving AT&T as I recall and cellphone contracts.

The women workers' v. Walmart case a few months back was the one that the Supreme Court ruled that as corporations are now considered individual citizens it would be unfair to allow the many (a collective of individuals who largely have little to no experience or knowledge of the legal system nor the resources to hire someone who does but shares a common grievance against that which they are suing) to gang up on the one (corporate entity comprised of many individuals, some of whom have years of professional training and experience in conducting legal battles, and others that can easily afford someone who has years of professional training and experience in conducting legal battles in their behalf).

In addition that women working at Walmart don't deserve the same wages and benefits that male workers do.

I'm frankly surprised the Supreme Court hasn't ruled in favor of a corporation forming and keeping a private militia yet.
4140  The Rest / General Discussions / Re: The NEW Game Journal on: September 16, 2011, 11:07:40 PM
Quote
- why did people hate CCross so much?

1. Nostalgia goggles.
2. The game seriously runs at like 30 FPS which gets maddening as fuck.
3. None of the characters get a lot of development but usually when Square does character development they like, fuck it up. Remember that time Serge tells Kid to laugh in CC and then they make hideous seagull noises for the next hour? I sure as hell don't.

Quote
- Most games should have this many side quests

CT only has like 7 sidequests and they only open up at the end?

Quote
- Double/Trip Techs are too good most of the time.

Unless you're hitting weaknesses, double techs actually don't do a lot more than just casting their component spells separately.

Haha funny enough just realized that with robo.  A good single tech does some hella good damage, certainly comparable to a double.

And in terms of side quests, I mean more than that, I also mean the endings too.  I just kinda like how open the game feels.

Also playing FFVI, the Floating Continent sucks major ass, equipment is kinda crappy right now too, so I'm just grinding a bit till it's easier.

My DS is dying btw. =(
why the F hasn't it gone down in price with the 3DS out already?  Milk it, Nintendo, milk it!

As for CC, I don't know... I tend to take things more at face value, and I loved it.  Nostalgia goggles happily put aside.  I do think the game could have done without the giant-fucking-roster, but whatever.  I still thought it was a noble approach at a sequel to a game that fucked-up in the 4th Dimension.
The lack of any sign of a sequel almost makes no sense, but I guess the question comes as where to go from there.  Time, done; dimensions, done... hm.  That, and given Squeenix's inability to pump out good titles, maybe it's good they wait.

The biggest advantages to Double and Triple Techs are usually better area of effects (generally speaking), sharing MP costs for damage (you get more mileage out of your high end caster for the damage they're doing, the studs are the real factor in this though as many Triple Techs require at least one MP guzzler), crappy or non damage techs at that particular level (i.e. Marle and Frog are usually the ones who benefit from this the most), or elemental advantages (with Crono, Lucca, and Marle you have access to all four elements through basic spells and the antiplode Dual Tech series). In a new game plus run this all becomes worthless in the face of a Gold Stud equipped Crono spammin' Luminaire 420 all day e'ry day.

As for why the CC hate mostly comes from the fact that the game failed to live up to fans expectations, and the plot was generally either absent or incomprehensible. Cast bloat, the 'pretty good D&D spell casting knockoff in all cases save for this particular one' Elements system, occasionally glacial pacing (that fucking boat), bizarre leveling system (almost would've worked had the lion's share of level based stat gains not require you to fight supplementary battles immediately after every boss fight with everybody), annoying regular battle music, slow battles in general, guide dammit recruitment requirements, and your wingmen's dialog was almost entirely generic banter with a varying number of umlauts/suffixes/slang depending on who was speaking were also contributing factors. It also doesn't help that Radiant Historia accomplished what CC set out to do far more effectively despite its shoestring budget.

The Floating Continent in FFVI is pretty much the only part of the World of Balance that isn't a complete pushover (barring screwing up your party going into the Magitek Research Facility) and could even be one of the most honestly difficult portion in the game given the fact that you're still limited in the amount of ridiculously broken bullshit you can pull at that point (unless you know how to abuse Rage) and the enemies consist of more than just 'sacks of HP that'll flail at you and maybe have a gimmick up the sleeve' or 'your dudes are not bad enough to handle this shit yet'.
Pages: 1 ... 274 275 [276] 277 278 ... 430


Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!