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4126  Media / Single-Player RPGs / Re: What one RPG would you award 100% to? on: April 08, 2012, 11:39:30 PM
Additionally 3D modeling is much easier to create rather than having to draw 2D sprites for everything. Unfortunately you lose a lot of the expressiveness that 2D sprites can perform due to having to remodel and retexture 3D models instead of simply adding an extra couple of sprites for whatever you want to animate.


1. Additionally 3D modeling is much easier to create rather than having to draw 2D sprites for everything.
2. ...retexture 3D models instead of simply adding an extra couple of sprites for whatever you want to animate.

This is contradictory.

I must have misspoke because the idea I was trying to convey was intentional (probably shouldn't have used the word retextured there since I meant creating new models). Once you've made a 3D model you can move it around, manipulate it, or distort it easily enough. But you can't add or subtract parts from a particular model. For things like weapons that change in appearance when you equip different ones, you need an entirely new polygon model created and textured. The other thing you do need to do with 3D animations is to create the instructions needed to tell the game how to manipulate that model based upon received input or when a certain action occurs; often referred to as canned animations (for instance leaving your character idle for a minute will trigger the canned animation of an idle pose or action like sweeping away some hair or stretching).

Whereas 2D sprites can't do anything on their own since they're just a static image affixed to a hit detection box. You need to create additional sprites to depict the various phases of movement (extend a leg, plant leg and shift body weight, retract other leg, either halt at default or depict the other leg passing the first leg, extend other leg, plant and shift weight to other leg, retract first leg, halt, repeat, or interrupt to shift to a different action), and each phase and act needs its own sprite and memory address. But sprites are smaller in memory overall and a lot more straight forward to work with even though they can be more difficult to create than 3D models depending on how detailed they are and what you're trying to animate.

An example of what I'm trying to describe would be like when Riou is running around in the mercenary fort at the beginning of Suki 2 cleaning up oil spills. In a the game's code there's a whole set of sprites of Riou moving around with a rag in his hand as well as a couple of additional images of him bending over to wipe the floor that are separate from any other image of him performing a normal action and these images only exist for this one scene; after that they are never intentionally referenced again. Additionally you only need to draw Riou bending down and wiping with the rag, everything else can just be copied from the standard moving around set but edited slightly to include a rag somewhere and assigned to new memory locations for future reference.

For a 3D model version of the same scene you'd have to create a canned animation of Riou bending down and moving his arm a bit, but you'll either see a rag or no rag at all. Most likely it'll be the latter case since in order to have Riou bend down with a rag in his hand he'll either need an additional model of himself with a rag already in his hand and the action will be accompanied by new canned animation and a fade out so that the models can be switched, or a model of a rag needs to be created and made to look like Riou's holding the rag and the rag moves as both Riou moves and as Riou bends down and wipes the floor (both of which can lead to physics engine complications due to trying to bind two different objects together without making them clip into each other, fly apart, or drift into outer space).

In the end 3D models have an advantage in a game like this because all they need is one or two models and a set of instructions apiece rather than a full sheet of sprites for everybody. However, in general, the 3D equivalent of scenes like that will often look lazier, more disconnected, or just simply not exist at all, because the process of making such scenes is much more complicated in a 3D environment than it is in a 2D one where it simply involves adding in just a few more sprites and addresses for them on a sheet already filled with them for that one character.
4127  Media / Single-Player RPGs / Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works on: April 08, 2012, 02:14:53 AM

Another example of how he could have done things. Aim to bring the game out first and then provide additional support later on if the game does well enough to warrant it.
4128  Media / Single-Player RPGs / Re: SRW Z2-2 on: April 07, 2012, 09:49:49 PM
For anyone interested, I'm recording a video playthrough of Z2-2. It's a gameplay playthrough, though.. not much in the way of animations.

I love that videos can be longer than 10 mins now.


Will you be getting all of the skill points? Maybe describe what you need to do to get them in the video description? Cuz the videos I'm currently watching doesn't seem to be going for them.

Additionally, more spoilers: http://www.youtube.com/watch?v=UHkSmu91PRc&feature=channel
Final Boss of Z2-2 oneshotting the Final Boss of Z2-1 (provided you take his route, otherwise you're stuck with the guy getting oneshotted). 0_o

http://www.youtube.com/watch?v=MsnANv7jVn4 -- And a video of a bunch of final and/or combo attacks, including a Double Dancouken fistbump, an Arc Gurren Lagan, and a Shin Getter/Getter Dragon Shine Spark.

Plus a list of all the Emblems in the game, how to get them, and what they do.

Iron - you need 20 aces - Experience Gain x2 (stacks with Gain)
Bronze - A pilot needs 150 kills - SP Regen 20/round
Silver - A pilot needs to have earned 1,500 PP - 3x PP earned
Gold - You have to have earned 20,000,000 credits - x2 money earned (Stacks with Luck)
Platinum - 55 SR Points - Move Again

You can theoretically have someone like Kallen pull off 6 attacks per round through a combination of Attack Again, Continuous Attack, and that last Emblem.
4129  Media / Single-Player RPGs / Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works on: April 07, 2012, 07:41:31 PM
It might have helped if they had any idea of what they were doing to begin with like knowing that offering physical feelies as a bonus to a PSN title isn't such a swift idea. Maybe offering something other than their services for such an exorbitant price would've helped too. It would also help if they didn't try turning every release they make into a collectathon that'll be impossible to find at a reasonable price at any time in the future.

This all harkens back to my original problem with VI which is the fact that he approaches localization and business like a gamer/collector and not as a businessman. In the 90's this worked because who the hell else was there. In the 00's this didn't work because of the rise of the internet/emulation and of guys like Atlus and XSeeD showing up doing the same job but actually knowing what they are doing and not running themselves into the ground.
4130  Media / Single-Player RPGs / Re: Xenoblade on: April 07, 2012, 12:13:21 AM
So about the Gamestop preorder artbook. Does that come inside the game case or does it come separately?
It comes separately and its an odd size. Its not the same size as a DVD case but the paper is pretty high quality.

Fuck. I knew they were holding out on me. DAMN YOU GAMESTOPPO!!!
4131  Media / Single-Player RPGs / Re: PokemoNobunaga on: April 06, 2012, 05:34:40 PM
I like the idea, and the crossover is kinda cute.  But Pokemon games are too easy.  Dunno if it's worth dropping cash on.  But so long as it's better than the other Pokemon titles that aren't "Pokemon _____"

It's basically FFT like but with Japanese Historical Figures and Pokemon instead of a bunch of medieval standins practicing bad Engrish/Shakesphere (depending on the version).
4132  Media / Single-Player RPGs / Re: Xenoblade on: April 06, 2012, 05:31:00 PM
So about the Gamestop preorder artbook. Does that come inside the game case or does it come separately?
4133  The Rest / General Discussions / Re: 6 Endings worse than ME3 on: April 05, 2012, 11:50:08 PM
I think Legacy of Kain was a bit of a cop out as well. Otherwise, why not stick Megaman Legends 2 up there since it not only does the same thing but almost delivers with the followup before ripping it right out of consumer hands leaving only the steaming pile of blame behind?

Also Metroid: Other M belongs here as well since the game starts with a rather cutscene heavy promise to follow up Super Metroid and through the constant ratcheting of terrible direction, awful storytelling, and bad anime levels of misogyny the game ends with a bullshit pixel hunt and nothing accomplished but a waste of 10 hours, $50 bux, and the franchise's credibility.
4134  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: April 05, 2012, 10:04:10 PM
  That article is awesome....buuut why's everything got to be turned into a motivational poster? I've only ever found one to be funny, this D&D one. And that may just be because at that point I'd never heard the story before.

Now see. Doesn't that look like something you could feasibly hack apart with a sword?

I mean yes, killing it would be a different matter, but you could at least take down the fire breathing canopy or something.
4135  The Rest / General Discussions / Re: The NEW Game Journal on: April 05, 2012, 09:59:47 PM
Vanguard, if you ever think you have to grind in DQ4, that just means you need to go off and explore before doing the next story dungeon and pick up some secret badass objects. DQIV's fun, wish square hadn't fucked up the translation.

The lack of party talk was the sole reason why I didn't bother with the DS port. The mechanical upgrades alone were not enough to justify getting it when I already have a complete copy of the NES DQIV.

In actual gaming news though, I finished off MG:GB somewhere between yesterday and the day before (I think it was just shy of midnight but whatever). Unfortunately I forgot that I had been doing a ranked run up until I picked it back up (although it wouldn't have mattered that much since it seems that my GBA's backward compatibility components seems to be failing me so I needed to rush anyways). I think this just leaves Lufia 3 in my unfinished GBC backlog. God. That's going to be a painful slog to finish.
4136  Media / Single-Player RPGs / Re: What one RPG would you award 100% to? on: April 05, 2012, 06:25:42 AM
The PS2 Suikodens beg to differ.

Aye, it's a shame they didn't continue with sprite based... but I guess the general feeling at the time was that sprites were unattractive to PS2 gamers. There's probably a stronger market for sprite based games now than there was between 1999-2009.

Additionally 3D modeling is much easier to create rather than having to draw 2D sprites for everything. Unfortunately you lose a lot of the expressiveness that 2D sprites can perform due to having to remodel and retexture 3D models instead of simply adding an extra couple of sprites for whatever you want to animate.

Plus this was around the time when Konami said fuck it, we've got MGS and Metroidvania, and the series had been on a downward spiral until they finally decided to supplant the whole thing with some bland, bargain bin, knockoffs.

And speaking of, whatever happened to that latest Suki-wannabe? Last I heard, it didn't do too well.
4137  Media / Single-Player RPGs / Re: SRW Z2-2 on: April 05, 2012, 06:09:30 AM
Got some attack vids.

http://www.youtube.com/watch?v=npuw2ftJfd0 -- Starting with Hobo Gundam Exia Repair. Unfortunately, I've heard no word on it sticking around.

http://www.youtube.com/watch?v=zCY6WWcTrzM -- Next is Tetsujin 28's attacks. I've noticed how enemy machines start to break up when they get shot down.

http://www.youtube.com/watch?v=iO-ZRVSNLzI -- The new OG unit's attacks. Basically a copy of Z2-1's OG unit but with a different coat of paint, the lack of kibble switching during attack animations, and a pilot who can actually aim worth a damn.

http://www.youtube.com/watch?v=Aj1wWWcO2UM&feature=channel -- Real Version Librasta, and....

http://www.youtube.com/watch?v=g8Npy3ilQyU&feature=channel -- Super Version Librasta. You get a choice later on that basically determines which of these units you get later on.

Additionally there's talk of secrets if you can get Macross F's Alto up to 70 kills by a certain point (you get the Red VF from the movies if you do this), additionally the sole secret unit from Z2-1 is back but it looks like you have to recruit her all over again. Additionally it sounds like you can spare Shin Mazinger's Blue Danube in stage 7 (Japan Route) by talking to it with Tetsujin.

Mechanics wise this game seems to hurdle the bar on brokenness as your pilots now have room for EIGHT skills instead of six, of which, Continuous Attack remains and SP Regen makes a return plus a new skill called something like SP Get(?) that nets you 10SP per kill per turn. Basically you get 10 SP back after killing your first enemy for that turn preventing such abuse like dumping all your SPs into Spirits and then reclaiming it all back on a CA murder spree or a souped up MAP attack. The good news is that the game has provided some better variation on the Skill Point requirements like having everyone score some kills on a map.

As for standouts in the individual units I've seen thus far we've got CG's Lulu's Shinkirou which is a defensive beast with a shield that can nullify up to 4000 HP worth of damage (to put this in perspective, out of the box grunt units would get one-shotted by that kind of damage) plus a hilariously long range sniper rifle and a massive MAP attack (and then Lulu gets his Ace bonus of a random spell on himself at 150 Will and is not limited by his spell list), then there's Macross7's Basara and his Dynamite Explosion upgrade song that grants all allies within his song's range Gain & Luck and if Basara has Hot Blood active on him so will all his targets (and he gets a combo attack with Gamlin who I believe is from Orguss), and 00Gundam's Setusna still has his 1.5x damage to all solar furnace using enemies from Z2-1 except this time almost everybody from Gundam and Code Greatass is sporting one (and then he gets the 00 and all the hilarity that it eventually sports).

As for plot spoilers (read at your own risk)....
Don't get too attached to Ester as she winds up ditching for about a third of the game (though she does come back near the end). At the very least it sounds a lot more optimistic then what apparently happens to Setsuko over the course of the game (par for the course at this point), but I currently lack the specifics as to what this entails. And for those who were waiting to see Gurren Lagan's finale's over the topness are bound for disappointvile (the best you're getting is a anti-GL unit that you free Nia from; no ArchGL or galactic shurikens).
4138  The Rest / General Discussions / Re: The superpowers thread. on: April 04, 2012, 09:44:58 PM
I'd want that with the stipulation that it works more than once.

Don't forget about adding the stipulations of not having it trigger during a smug fueled monologue about making somebody do something horrible and batshit insane against their will, and not having a rear end in a top hat running around undoing your handiwork and landing you in a whole heap of trouble.
4139  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: April 03, 2012, 10:36:42 PM

They really have tossed everything save for a second generation to practice eugenics on and the kitchen sink into this, and I'm not so sure about the eugenics. 0.o

(Well okay, they haven't stuck Berwick's Saga's Hexes and Mercenary Company concept that you can hire + wine and dine at a Bistro and base at an outfittible Headquarters yet.)
4140  Media / Single-Player RPGs / Re: Xenoblade on: April 03, 2012, 10:24:20 PM
This comes out tomorrow, yeah?? :D

My nip--....mind is tingling!! :D

Friday apparently, unless they changed something due to it being Good Friday.
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