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4156  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: September 14, 2011, 05:16:41 AM
I don't see any jokes about it. It just looks like bad Engrish.

. . . Defaulting on debt?

The protagonists obviously haven't played enough Recettear (or Squeenix has played too much).
4157  Media / Single-Player RPGs / Re: Final Fantasy X HD confirmed for PSVita and PS3 on: September 14, 2011, 05:14:02 AM
The day that FFVII gets a remake is the day that Squeenix truly dies. To actually remake FFVII would be a monumental task given both how utterly bizarre it was when it first came out (Sector Six being a chief point among them), and how completely dated it now is (remember how the 3DS OoT remake completely replaced the JPEG backgrounds in Hyrule Castle Town with actual 3D rendered models then remember how pretty much everything in FFVII relies on the same trick). Nevermind how much the game, the plot, and the characters have been retconned over the years through the compilations, the KH and Dissida references, and through the complete misinterpretation by the fans. Hell Cloud went from silly exaggeration of the many JRPG protagonist stereotypes to fully embodying them.

Besides, it should be obvious to anyone that Squeenix is sitting on this as a trump card to be played when no other option is left available. Because no matter how badly it is ultimately received, everybody and their brother is going to buy it as soon as it hits shelves.
4158  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: September 13, 2011, 05:58:45 PM
I'll admit it. I'm still under the impression that this is the rumored BD:FF:4HoL2.
4159  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: September 13, 2011, 05:56:42 PM
It really isn't just the bland art style that's bugging me on this so much as the fact that up until now it was actually fairly good about keeping things sensible in the character designs (give or take a few concessions like Peg Knights' need to wear thigh high heels and mini skirts despite the lack of protection that any one riding a mount actually needs). Instead they've dropped a fucking lolipop into the middle of a battlefield and the rest of the cast is giving me serious Suikoden Tierkreis flashbacks.

Art gripes aside, the fact that it's a new game not set in Tellus again does actually intrigue me; moreso given the odd changes seen thus far; less so given the fact that there's an overworld map again and the last game to do that was piss easy thanks to grinding (that and everybody rocking ridiculous stat growths).
4160  Media / Single-Player RPGs / Fire Emblem 3DS on: September 13, 2011, 02:18:54 AM
No not Fire Emblem 3 on the DS but the 11th new game in the series on the 3DS.

Announcement here, pics here, video here, site here, and criticisms about the bland art, SRW style Support Attacks/Defends, the return of the map, or the complete uncertainty about overseas releases below.
4161  The Rest / General Discussions / Re: The NEW Game Journal on: September 13, 2011, 01:27:08 AM


Another game to shameless rip off Life Points was Beyond the Beyond. Beyond the Beyond is a terrible game though and both the Life Points and the Timed Button Press feature (shamelessly ripped off of Super Mario RPG) were horrible travesties (LP functioned like inefficient revival items except that it gave the developers an excuse to give everyone criminally low amounts of HP which could get wasted in a single mass target spell early on (and the enemies who loved to use those spells were common as piss and traveled in large packs; nothing beats watching your entire party get its shit kicked in half a dozen times in a single fight; and TBP were completely unintuitive and seemed to activate more on luck than any other factor; thus defeating the goddamn purpose of the bloody thing). There are other reasons why the game sucks but those are based entirely upon the fact that it was developed by Camelot. Play any Golden Sun game but imagine no dijion mustards, everyone having a quarter of the HP, random effects happening with no goddamn explanation, and an average of 4 enemies per encounter topping out at 8 that usually have as much HP as your guys do if not more and you've got a pretty good idea of what BtB is like.
you forgot Samson and his curse of suckiness! oh the rage!

I was kinda flogging a dead horse at that point. Also Golden Sun simulates that by loading your party down with half an inventory's worth of useless plot items that you can't even dispose of for the majority of the two games. Though I'll admit that nothing compares to having one fifth of your party be nothing more than a crappy sack of HP/holding (well aside from having two fifths of your party be little more than crappy sacks of HP/holding, amirite Edward?).
4162  The Rest / General Discussions / Re: The NEW Game Journal on: September 12, 2011, 03:25:43 PM
I barely remember too much about SaGa Frontier 1, but in 2 they also had the LP thing. God damn it's been so long since I played a SaGa game, but I'm PRETTY sure it worked the same where doing certain things would drain them of a life point, and if they lost all LP they were gone for good. I remember being distraught when I found that out like a good 2 hours after I lost one of my best characters. Romancing Saga on the PS2 is pretty fucking amazing though if you're into the SaGa games. The art style and music were pretty hot, and I had a lot of fun with the game.

I remember making a choice about who to send after the bandits holding the egg near the end of the first gen and getting said character killed in an unwinnable gauntlet. Thankfully there's the reset button so the death didn't stick and I made the right choice on my second guess. SF2 is not kind to your PCs. Especially if they Just. WONT. SPARK! SKILLS!!!

Another game to shameless rip off Life Points was Beyond the Beyond. Beyond the Beyond is a terrible game though and both the Life Points and the Timed Button Press feature (shamelessly ripped off of Super Mario RPG) were horrible travesties (LP functioned like inefficient revival items except that it gave the developers an excuse to give everyone criminally low amounts of HP which could get wasted in a single mass target spell early on (and the enemies who loved to use those spells were common as piss and traveled in large packs; nothing beats watching your entire party get its shit kicked in half a dozen times in a single fight; and TBP were completely unintuitive and seemed to activate more on luck than any other factor; thus defeating the goddamn purpose of the bloody thing). There are other reasons why the game sucks but those are based entirely upon the fact that it was developed by Camelot. Play any Golden Sun game but imagine no dijion mustards, everyone having a quarter of the HP, random effects happening with no goddamn explanation, and an average of 4 enemies per encounter topping out at 8 that usually have as much HP as your guys do if not more and you've got a pretty good idea of what BtB is like.
4163  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: September 12, 2011, 02:54:27 PM
Quote
This is amazing.

Wait, what, how? I mean, does this make sense in any way? What's with the atrocious outfit? Is this from 1991? Did the artist, presumably a white male age 55-70, get stuck in that era? What with the 9/11 at the end? Can someone explain it to me? :(



The joke is that there's a little 9/11 remembrance in the corner of an average Luann strip.

Code:
Bitch A greets Bitch B with a wide ass remark. Bitch B assumes Bitch A refers to her hideous shorts and saddlebags. Bitch A gets frustrated that Bitch B missed the point of her wide ass. Bitch A explains to Bitch B that she's a bitch. The author reminds us that this is what he's going with for 10th anniversary of 9/11.
4164  The Rest / General Discussions / Re: Tokyo Game Show 2011 on: September 12, 2011, 02:32:34 PM
Mega Man Legends 3 for this?

Way to fucking go Crapcom.
4165  Media / Multiplayer RPGs / Re: Emperor's SaGa on: September 12, 2011, 02:27:45 PM
Better that this happened to SaGa than, say, Chrono. Id say Mana would probably be a better fit for this sort of thing though.

I still have no idea how Friends of Mana ultimately turned out. But given how the rest of that awful compilation was; it couldn't have been good.
4166  The Rest / General Discussions / Re: The NEW Game Journal on: September 12, 2011, 07:23:47 AM
Well, okay. So FF2 had the leveling up mechanic, in a basic sense, that eventually got used in the SaGa games. That's kind of the extent of it though.

It was actually played with quite a bit. Saga/FFL1 actually only had that for mutants. Monsters had to eat other monsters to get new abilities, and humans had to buy stat-up pills. In FFL2, humans and mutants had use-based stat increases, but mutants would occasionally get new spells/powers, monsters worked like in FFL1, and robots got stronger by grafting parts onto them. FFL3, iirc, had normal experience levels but you could turn anyone into a monster or a robot. Also monster mutations in these games were VAGUELY like the SMT games, in that they depended on which 'race' of monster you had as well as level.

I think one of the major additions you saw with the SNES sagas onward was with skills being 'sparked' meaning that you learn new combat techniques in battle by using a certain weapon class/certain other skills a lot. Those all, as far as I know, dropped the different races, and only SaGa Frontier 1 really picked that back up. I think SGF1's monster system was based more around getting different skills. Also some characters had unique means of getting bonuses. Like, Emelia had different costumes and T261G had different chasses.

I actually can't remember how RS:MS's skill system works off the top of my head. There's a class system in place and I THINK you buy map skills at guilds. Otherwise you have usage based stat increases and skill sparking. Unlimited Saga gave you skills at the ends of missions, which were usage based, and the skills you took affected your stats. Also weapons and armor had 'skills' in the same way they did in FFX, basically.

Also you generally never stat-down in the saga games like you did in FF2, unless you do something weird. It CAN happen, but it usually means you're f'ing something up.

The spell level thing from FF2 ended up getting inherited by Secret of Mana as well (before getting completely abandoned until Sword of Mana which totally disregarded that it's a handheld game remade into another handheld game and was a horrible clusterfuck of gameplay systems from the previous games plus the kitchen sink thrown in for good measure).

Also there were characters from different races in the Romancing SaGa games but since the cast was set they were mostly restricted to a single bonus/hidden character or two (I know for a fact that one of them had a playable snowman and an elephant; most likely RS3).

Also SaGa 1 played around with the concept of Life Points with it's <3 that would get used up whenever you revived at a revive house. It wasn't too big of a deal there, but I think you lose a character permanently if they run out.
4167  The Rest / General Discussions / Re: The NEW Game Journal on: September 11, 2011, 07:41:06 PM
^Don't forget Fatal Frame 2 or Fatal Fury 2. Although he probably meant Final Fantasy Legend 2 and forgot the L.

Edit: Fuck; beaten.

That said, if I remember Stella Deus correctly; it isn't worth the dick punching difficulty that it and it's predecessor Hoshimigami employed.


So it turns out I had Drakengard 2's review and Drakan's reviews here mixed up. I'm hoping to return it today for either Romancing SaGa or Ys: The Ark of Napishtim (both are the same price as Drakengard 2 at my local Gamestop and they're there). I read through D2's review and there's no way in hell I'd enjoy it.

Told you.

Drakan makes a little more sense at least.
4168  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: September 10, 2011, 12:20:45 PM
^She's the final boss fight. Her one-winged half-ass cape is proof.



What I'm expecting/hoping. If they DO plan one though, then FFXIII-2 better be damn good otherwise SE's finally dead to me.

You mean they aren't dead to you already given their choice of genre for DQX?
4169  The Rest / General Discussions / Re: The NEW Game Journal on: September 10, 2011, 06:44:00 AM

Quote
All the reviews I read on it seemed more positive. I still want to play it though. I don't think I'll be taking it back anytime soon. Took me long enough to locate a store with both games in stock and another 20 minutes just to get a confirmation that they did have it.

It's all right, nothing special, just an okay game. Dragongard is still worth playing because it's so insane. The gameplay is monotonous, but the huge amount of crazy (and the awesome dragon) make it a memorable experience. Dragongard 2 is more like a paint by numbers JRPG with a 'hero' so unlikable you want to throw him off a bridge.

That's basically the tl;dr. Drakengard 1 is an awful Dynasty Warrior clone (save for the final battle on the ending E path) but the plot is batshit insane in a can and the characters are awful in the best ways. Drakengard 2 is a less awful Dynasty Warrior clone but the plot is pants on head retarded in a can and the characters are awful in the worst ways.

It's telling of just how awful the plot and the characters are when one of your party members is the head honcho of the antagonists of the previous game, that her objective now is exactly the same as it was in the previous game (though the motive has changed from unleashing unspeakable horrors to memory loss due to severe brain damage), and the reason why the main character has turned coat and joined her cause is solely mostly due to her T&A (the other reasons include being a dumb sap who falls for the first sob story he sees and because the leader of his former organization wants to put the retard down because he's an idiot with command over a fuck off dragon and left to his own devices will inevitably fuck something vital up royally (which he does)).
4170  The Rest / General Discussions / Re: Tokyo Game Show 2011 on: September 10, 2011, 01:48:51 AM
Revelations trailer leaked but was taken down, a serious WTF moment was preserved through this gif though:



Her hair covers her eyes COMPLETELY! Those boobs are ridiculous and as for the scene itself, yeah... I'm assuming a monster came when it saw dem boobs.

Edit:

Video here:

http://www.youtube.com/watch?v=Vv2IvedoPuE

That character design is atrocious. WHAT. THE. FUCK?

It's like I'm rewatching those early episodes of Aeon Flux before it's batshit insane plot kicked in and the main character was just a bumbling assassin who dies incompetently at the end of the episode.
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