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4156  Media / Single-Player RPGs / Re: Neptunia on: April 27, 2011, 02:31:22 AM
As for why he's in this rather than working on MML3, look no further than this ==>http://www.siliconera.com/2011/04/22/mega-man-legends-3s-development-hinges-on-the-prototype-versions-reception/

Uh, Inafune left Capcom.  He's not going to be working on MML3 regardless.

Next time, try reading the parts I quoted before quoting me.
4157  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: April 27, 2011, 02:04:04 AM
Wasn't the whole point of putting it on a handheld to cut back on the development costs of a current-gen game? Even with that, they still want to do this dumb "gauging interest" thing?

Well we all know what Capcom thinks of America's support for the series.

As I've mention before, the series died with Inafune's departure. We're in the corpse sodomization and defecation phase.
4158  Media / Single-Player RPGs / Re: Growlanser IV hits the PSP on: April 27, 2011, 01:42:42 AM
Oh look. Yet another game Atlus USA will completely ignore for more P3 bullshit. Especially likely since it rivals Growlanser 1 as the best of the series and we all know how Atlus USA will never look at it because Growlanser 5.

Unless they do a 1 + 4 combo pack like WD did for 2 & 3 there's pretty much no hope for a release of Growlanser 1 PSP at this point.
4159  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: April 26, 2011, 11:24:08 AM
Cross posting this from the Neptunia thread due to shear What the Christ!?!-ness.

Quote
Quote from: ZeronHitaro on April 15, 2011, 08:49:14 PM
Quote
Wait a second...Kenji Inafune is involved in promoting the sequel? So the grandfather of Megaman cuts involvement with the project he's been wanting to do for over a decade and is now involved in Neptune mk-II? What...the...*foghorn*?

I don't know if that means Neptune mk-II is just that good in concept or if MML3 is already that bad.

Bumping this for this ==>http://www.siliconera.com/2011/04/25/keiji-inafune-is-back-as-a-hyperdimension-neptunia-mk-2-cameo-character/

That's right, he's a motherfucking summon....

What the Christ!?!

As for why he's in this rather than working on MML3, look no further than this ==>http://www.siliconera.com/2011/04/22/mega-man-legends-3s-development-hinges-on-the-prototype-versions-reception/
4160  Media / Single-Player RPGs / Re: Neptunia on: April 26, 2011, 11:15:40 AM
Wait a second...Kenji Inafune is involved in promoting the sequel? So the grandfather of Megaman cuts involvement with the project he's been wanting to do for over a decade and is now involved in Neptune mk-II? What...the...*foghorn*?

I don't know if that means Neptune mk-II is just that good in concept or if MML3 is already that bad.

Bumping this for this ==>http://www.siliconera.com/2011/04/25/keiji-inafune-is-back-as-a-hyperdimension-neptunia-mk-2-cameo-character/

That's right, he's a motherfucking summon.

What the Christ!?!

As for why he's in this rather than working on MML3, look no further than this ==>http://www.siliconera.com/2011/04/22/mega-man-legends-3s-development-hinges-on-the-prototype-versions-reception/
4161  Media / Single-Player RPGs / Re: FFIV Complete Collection for PSP on: April 24, 2011, 04:26:25 PM
Easy mode removed a bunch of stuff like extra commands from the characters and a lot of the items, including single use spell items which can serve to actually make certain situations easier if you know what you are doing. They also changed the design of the final boss. Hard mode is just the game as it was originally designed to be.

All versions had that difficulty spike lodged around that magnetic cave because its the magnetic cave which was a bastard of a dungeon to begin with. All you really need to do to get around that spike anyways is to simply go back to Mt. Ordeals and grind for a bit. The exp gains in that area aren't much lower than during any other point during that spike and Cecil will still be able to utterly rip apart anything that rears their ugly head.


I bought it (in Canada) yesterday (near Montreal). I'm still waiting for The Legend of Heroes to arrive though! I noticed a something strange, there is no "UMD" logo on the disc, anyobdy else noticed that? And well, early impressions, I really think that the combat is sloooowwwww, I can hit an enemy 6 times before it hits me back... Hope combats will speed up later on. I remember that the PS1 version was really harder than the SNES FFII... I thought this was supposed to be the "real" version.

Go ahead and change "Battle Speed" and "Menu Speed" to 1 in the Menu settings.

Do that, and normal battles will finish in under 10 seconds.

This alone pretty much makes this the definitive version of the game (unless the load times off the UMD are hideous). Being able to check out the Wonder Years without having to pay an ass load of money (for what is essentially a glorified RPGMaker game) is just icing on the cake.
4162  The Rest / General Discussions / Re: The NEW Game Journal on: April 24, 2011, 04:17:54 AM
So does anybody know how the losses count goes up in TitS? It didn't go up when I used an in battle reset, nor did it go up a second time when I was brought down low enough to have the battle music change, and I know I've had more than one person knocked out as well. So if there's any explanation as to why there's a 1 in the losses total that is mocking me, let me know.
4163  Media / Single-Player RPGs / Re: character development on: April 23, 2011, 01:03:22 AM
Just want to say that backstory exposition (which is usually done via flashback, but for me, is preferably done through the character or other characters revealing it themselves) is extremely important to character depth. It explains why the character is the way they are and both makes them more realistic and more relatable, since it enables you to understand why they feel things and also know more deeply how they feel.

Except that in most cases it boils down to "Here is average Joe Schmoe, doing his average routine, when suddenly Darth Vader shows up and throws his girl friend Hottie Hots off a bridge and into a burning building. Now you understand why Joe Schmoe is a heavy drinker and dirty skirt chaser." or "Here is Abby Normal. Abby and his older long white haired brother got into a slap fight which concluded with his brother shouting how much he hates him and how he wishes that Abby had never been born and so on. And now we return to watching them diving everywhere shooting Uzis at each other in a cathedral with pigeons magically popping up out of nowhere and flying off dramatically."

The problem with flashbacks is that they either assume that the main character is your basic muggle until whatever happens during the flashback happens then he's Shonen Superhero #8675309 or that whatever it was that turned them into a Shonen Superhero doesn't really make all that much sense to begin with. The other problem that occurs is why we are seeing the flashback to begin with? Does it have anything relevant to do with the immediate conflict? Is the situation the character is currently in related in anyway to what's depicted in the flashback? Is there even a need for an overly long and drawn out flashback when but an off-hand remark could manage in that situation?

The tl;dr is that flashbacks do not always equal character development or even when they do it's usually done in a horribly overwrought and needlessly convoluted way. Especially when you remember that in order for flashbacks to work, you're creating brand new characters for everyone involved, many of which do not see development beyond said flashback (unless you do a flashback of a flashback which is what stuff like the Star Wars New Trilogy are).
4164  The Rest / General Discussions / Re: The NEW Game Journal on: April 22, 2011, 08:34:42 PM
Portal 2 Spoilers
Code:
I have not played Portal 2

To make this into something other than a joke post....


Also do not believe the lies of KeeperX. Ronsenburg lives! Enemies scale based on your level, elsewise there's absolutely no penalty to using the game's "I WIN!" button as soon as it's handed to you and never looking back (aside from lack of JP (but collecting crystals does mitigate that by a good margin)).

I stated that levels scale - random encounters and non-story missions scale to Ramza's level.

What I was trying to say was that levels do scale but based only upon your highest leveled character. If Ramza is the highest leveled member of your party then the random scrubs will scale to him, if your Cross-Dressing, Tomboy Time Mage is your highest leveled character then enemies scale based on her level, and if your Teleporting, Draw Out slinging Wizard that permanently got turned into a Molborl before getting permanently turned into an unbelieving chicken frog statue was the highest level at the start of the fight then the enemies scale with her.

What's really important to know is that unless you're a monster levels mean nearly jack squat.
4165  The Rest / General Discussions / Re: The NEW Game Journal on: April 20, 2011, 02:48:51 AM
So from what it looks like, this is the Tell Us About What You're Playing Thread? Is it?

I have no idea, I just talk about boobs on this thread.

Am I wrong?

Yes

Will I be hated for this post?

The rest of the forum goers are now grabbing pitchforks as I type this. Me, I'm just making a vanilla cream pie, so you wont have to worry about me.

This is a new and scary forum. Why can't we just talk about what games we're playing right now? And boobs too, DPK. Boobs can be nice on occasion.

Talking about games is what the Game Journal is for.  This is for REEEL LAAIFE stuff.  Though it can involve "I sat on my ass and played games", you could probably also mention what you ate (Star/Yoda), philosphy and self and other loathing (Mesh), disturbing job stories (Leyv) or the lack of life you have because you study all the goddamn time (several of us, I'm sure, but I count myself here as well).

I'm confused. I thought this was the Game Journal? I never talk about food here, I miss the Food Thread. The food thread was awesome. It made me hungry. Gah! See what you have done? Now i'm talking about food in the Game Journal. Vile trickery!!

On topic: I've being playing Final Fantasy Tactics for the first time (So sue me) these past couple of days. It's really fun actually but my god it is hard. You are always out numbered, the random encounters level up with you and it's annoying when you cast a spell on an enemy and the enemy moves next to a bunch of your units when you are charging the spell and you end up killing half your team!

Other things I have learned whilst playing Final Fantasy Tactics: The Archers "Concentrate" skill does not stack with the Theifs "Steal" skills, so it was a waste of time gathering all that JP for him.

Do not name your White Mage after your little sister, because you will be traumatized when she dies.

Do not try and have all your mages as males and all your fighters as females. The game does not appreciate that.

I blame it on the lack of a name truly befitting the gaming journal thread.

Also do not believe the lies of KeeperX. Ronsenburg lives! Enemies scale based on your level, elsewise there's absolutely no penalty to using the game's "I WIN!" button as soon as it's handed to you and never looking back (aside from lack of JP (but collecting crystals does mitigate that by a good margin)). Concentrate is awesome for other things but Steal prefers Martial Arts as well as a high brave score and patience (Sleep and Stop are your friends as well). Also don't bother stealing much outside of Chapter 4 (because there's hardly anything worth it until then anyways).
4166  Media / Single-Player RPGs / Re: Persona 2 IS Remake on: April 20, 2011, 02:14:44 AM
Guys, it seems that I found my new avatar:



Dat Hitler.

Well now,  I certainly don't remember that from the game...


That's not the only change. He's now called 'Fuhrer', and the Last Battalion have iron crosses instead of swastikas on their banners.

Can't say I expected this from Atlus. I smell Index interference.

At least we're still getting a shot at this....Right Atlus?
4167  Media / Single-Player RPGs / Re: character development on: April 19, 2011, 02:32:02 AM
Your last paragraph is a really good point. I couldn't agree more. One of my best friends is an avid gamer but I have wasted countless time trying to convince him to try some of the more "complex" RPG's. He has tried a few but even when he's enjoyed the story he seldom finishes them and he always is complaining to me about the boss battles being too complex and/or too hard. Of course he also isn't a fan of numerous side quests and leveling up/grinding, so that certainly contributes to his difficulties. I did finally get him to play Persona 3 and 4 and he loved them but he probably only made it through a couple of hours on Nocturne and anything else even faintly resembling a typical JRPG he will seldom even try to play.

Something that I still enjoy about FFVI is the fact that many of the sidequests in that game do contribute to a character's development rather than just maybe resolving an NPC's issue like "What's for dinner?" or "Where's the beef?" or "Go slay this monster! Do not pass the point of no return and collect 200 local currencies from this particular chest."


Also something I would love to see abolished sooner rather than latter are talking heads cutscenes. Case and point, SRWOG The Inspectors (i.e. the SRWOG2 anime). One of the best scenes of the show was Kyosuke showing up to a funeral despite the fact that he just got back from getting his shit wrecked. Neither OG2 or OGG came anywhere close to that because everything relating to that point is shown in talking head cutscenes (as well as nearly everything else).
4168  Media / Single-Player RPGs / Re: character development on: April 17, 2011, 11:50:53 PM
Tales of's (Symphonia up), Trails in the Sky, Radiant Historia, Personas, Star Ocean (plot is in the negatives though), Suikodens (surprisingly), Valk Profile, Nier, um what else, the FF's if you havent played one by now.  I think these are all considerably deep.  Hell, sometimes the one saving grace of a poor plot comes in the form of it's characters.

So far the only SO character I found even remotely interesting is Maria. Also when you say Symphonia up do you mean all the games between Symphonia and the latest one (including such gems as Legendia and two of the three DS games) or just the ones done by the Symphonia team?
4169  Media / Single-Player RPGs / Re: Neptunia on: April 17, 2011, 03:06:12 AM
That's not true. At least not when it comes to H-Games.

I arguably covered those when mentioning visual novels; certainly I haven't heard of H-games worth bothering with that weren't visual novels in the first place (and had cleaner console adaptions or fan translations).

I meant in the eyes of H-Game fans. Should've been clearer on that.
4170  The Rest / General Discussions / Re: The NEW Game Journal on: April 17, 2011, 03:03:38 AM
I got Mr. Perfect in Megaman 10.

Gaze upon me.

Good. Now do Megaman 9, Mr. Perfect.

That said, I finally have the accolades for the first three hero's sets in DQIX (along with VIII's set). Time to get cracking on the other 4(5?).
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