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4186  Media / Single-Player RPGs / Re: Wind Waker U on: January 23, 2013, 01:29:02 PM
Who knew that PXZ getting a localization would be the least surprising surprise news this week (or at least the least interesting).

But yeah, would totally love to see this. Even beginning to imagine the Ganondorf fight at the end in glorious HD is almost enough to get me to cream my pants (and then there's yet another SMT/Persona game and...wait, what! *creams pants*).

My one issue is that there seems to be a bit too much bloom in the screenshots/trailer, but that'll be nothing but water under the bridge if they either give the third pearl a proper dungeon or make an extra big extra island that, while similar in principle to the Ocean King Temple/Tower of Spirits of PH/SS respectfully, isn't made mandatory yet provides players a difficult and puzzling terrain to explore and loot at any given point in the game.
4187  Media / Single-Player RPGs / Re: New Xenoblade? on: January 23, 2013, 01:16:03 PM
I think I dropped a Deus :p in my pants when I saw this. I think the fact that there was an ESRB tag and English production listings means its definitely coming here. I love XSEED but I'd like to see Nintendo publish it here, simple because we will see it sooner and it won't be such a PIA to find in stores. They did the UK localizations for TLS and XB, so they obviously have the experience. Either way, this alone makes the Wii U worth the price of admission.

I was too busy dropping a Deus in my pants over the SMTXFE crossover (didn't help that I had already had to restrain myself over WWHD) when I saw this.

Also NoA did publish Xenoblade 1. They just distributed to Gamestop and online only because they thought the rest of the major gaming territories were full of it and that US gamers didn't possess the attention span to sit through even one of Fi's lifeless, stating-the-obvious rants. Although XSeeD did end up publishing The Last Story and now Pandora's Tower and hopefully they'll publish this one too.

Edit: Also, was it me, or did the guy at the end of the (not?) Xenoblade 2 trailer look a heck of a lot like Shulk?
4188  Media / Single-Player RPGs / Re: Shin Megami Tensei X Fire Emblem on: January 23, 2013, 01:04:24 PM
I hope that you will be able to eat the Fire Emblem people to absorb their powers.  This has already had a proof of concept with Kirby in Smash Bros.

Serph devours Marth!

Serph becomes FABULOUS!

Nevermind that, what kind of eugenic shenanigans will I need to pull to breed the Immune Phys skill onto as many demonlings as possible?

But seriously, if this turns out to be yet another useless, phoned in, bare naked, cash grabing, GREE/iOS, card game, I swear to god, I don't care if I have to drive my Chevy to the levy, that'll be the day the gaming died to me. I won't even have enough faith left in me to believe in Xenoblade 2(?) after watching two of the top Japanese game developers sell out like that.
4189  Media / Single-Player RPGs / Re: New Xenoblade? on: January 23, 2013, 10:21:27 AM
That was fast.

Also nice to see the trailer in not stutter-o-vision.

Although it does look a bit too Monster Hunter-ish for my tastes. But at least we finally have giant robots to pilot, and it just ain't no Xeno game without at least someone driving a mecha.
4190  Media / Single-Player RPGs / Re: RPGz you want HD'd/Remade on: January 23, 2013, 10:01:49 AM
So who here guessed Wind Waker as an RPG needing an HD edition?
4191  Media / Single-Player RPGs / Re: Shin Megami Tensei X Fire Emblem on: January 23, 2013, 09:59:46 AM
Am I missing something or is there literally no link at all in any way between those 2 series other than the JRPG classification?

They're both known for being unforgiving. Maybe the Samurai business of SMTIV might be involved or Awakening's cross gate shenanigans.

I mean the Devil Survivor games are at least in the same genre as the FE series so maybe it'll be along those lines.
4192  Media / Single-Player RPGs / Shin Megami Tensei X Fire Emblem on: January 23, 2013, 09:30:43 AM
Announced on Nintendo Direct.

I just came.

Edit: http://www.siliconera.com/2013/01/23/shin-megami-tensei-x-fire-emblem-crossover-coming-to-wii-u/

Now with links.
4193  The Rest / General Discussions / Re: Youtube on: January 23, 2013, 06:49:55 AM
So, uh. I didn't know that YouTube had in their timeline as some of their most important videos of a video of a woman dying on camera. More than the video itself though (which is heavy stuff all things considered) is pretty shocking how easy is to access to watch said video.

I saw it just to see if it was some sort of sick joke since you never really for sure with Internet in some cases, and... yeah. Messing around in YouTube is a double-edged sword.

Did this occur around 2009~10?

I'm not sure if the video I'm thinking of is the same as the one you're thinking of.
4194  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: January 23, 2013, 04:20:21 AM

It may be 22 years out of date but the dates do match up.
4195  The Rest / General Discussions / Re: The NEW Game Journal on: January 23, 2013, 01:11:41 AM
4. Playing through Tactics Ogre: Let us Cling Together (PSP). Played for about 15 hours now, love the game and find if very deep and satisfying, but the story keeps getting lost on me. It's my first game of the series and apparently the 7th? in the story and alot of what they say I just don't distinguish because it's all still new to me. Other than that, outstanding game. I'm in chapter 2 where you have to fight 1 on 1 with Vyce and he beats my face in. I've tried a couple times and stand no chance. Time to go grind for a bit.

Yeah. Don't pay too much attention to the numerical order of the series as the Tactics Ogre Battle series suffered the same fate that Xenogears and the Xenosaga games did. There are only five Tactics Ogre Battle games out there (six if you count the PSP TO remake separately) and that's counting a side story chapter that was made by an entirely different developer and the most recent one (again barring the PSP remake) was the GBA title Knights of Lodis which came out in 01/02.
4196  Media / Single-Player RPGs / Re: Megami Tensei Topic on: January 23, 2013, 12:34:10 AM
The SNES SMTs are easy to break wide open. Guns + charm bullets = auto win.They just have ridiculous encounter rates and brutal dungeons.

And at least the first one can be cheesed by anything that can paralyze.
4197  The Rest / General Discussions / Re: The NEW Game Journal on: January 22, 2013, 06:55:27 PM
I'm really liking Xenoblade so far, but I wish they would stop making things more complicated than they need to be. The battle system is fast and fun, which rocks. But now we have this stupid "vision" business. Makes it hard to concentrate on kicking ass when you have to prevent the "vision" from happening. Please leave well enough alone.
They really should have given us the option to turn off after battle voices. I'm barely into the game, and I'm already sick of them.

To summarize vision tags: when you break a vision tag your party's tension levels will skyrocket which is a very good thing. You can also issue a command for one segment of the party gauge to attempt to break or delay said vision (be careful not to drain your party gauge on doing this, especially if you're trying to go around and encourage your allies). And tags only show up when an enemy is calculated to wreck your shit in the next attack (even if it doesn't look like it at first due to having a buff running during the vision that's set to expire before the tag is up). Most of the time you wont even see one if you're fighting level appropriate enemies or weaker (bosses and UMs on the other hand...).

And the tag itself will tell you a) what kind of attack it is (red for physical, purple for ether, or white with a roman numeral for an attack that can only be blocked by Shulk's Shield Monado Art if its at the appropriate level or higher), b) the damage it'll do (which goes down as you break tags), c) the status the target will be left in (i.e. dead, toppled, bleeding, poisoned, dazed, slepted, burned, chilled, suffering from strength/phys. defense/ether/ether def./agility down, ect....), d) the area of effect (depending on the attack you can either misdirect it or sidestep it depending on if its targeting you or not), e) the obvious amount of time left to stop it, and f) the amount of breaks needed to stop the attack altogether.
4198  The Rest / General Discussions / Re: General Leo & Final Fantasy VI on: January 22, 2013, 04:17:22 AM
I THOUGHT, however, that the GBA version would've been recoded, on a completely different kind of architecture, which would be less ammenable for this kind of thing to ...

broken glass...

Hahahahahahahahahaha...*catches breath*...ahahahahahahahaha! No. If there's one thing Squeenix inherited from Squaresoft, it was their laziness in regards to their ports.
4199  Media / Single-Player RPGs / Re: Project X Zone on: January 22, 2013, 04:09:44 AM
I'm just grateful games are coming over, plus it's not like Namco would've had any say in VC3's translation so I can't get angry over THAT.

Maybe localizing this in favor of the Tales of games on Vita, but it sounds like we're not missing much and that wasn't the form I wanted to get Tales of Hearts in anyway.

Not really angry so much as pleasantly shocked turned to deflated acceptance on the thought that of all the wouldn't come over even with a petition campaign this did despite its mediocre performance which finally morphed into bitter disappointment on the realization that either way I'm not likely going to be able to afford this once it comes out unless my employment status changes in the next few months. But I'll admit I did go overboard with the bold tags and the lolz.

Edit: http://www.siliconera.com/2013/01/22/project-x-zone-will-likely-not-have-any-content-cut-for-western-release/

Confirmation that nothing's getting the cut, that Japanese voice tracks will be kept, and a general release window of summertime (I'm guessing September-ish).
4200  The Rest / General Discussions / Re: General Leo & Final Fantasy VI on: January 21, 2013, 06:02:54 PM
There's an LP that also did this, among other things, but due to the way the LP Archives have been redesigned I can't link to the specific LP anymore.

Still, the best part of that glitch is the retcon that Terra's her own father.
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