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349299 Posts in 14248 Topics by 2245 Members
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4201  Media / Single-Player RPGs / Re: PC / Console RPGs - What are your memorable Quests on: March 13, 2012, 03:13:50 PM
I'm not sure what some of those Acronyms refer to (LoM, RS:MS, etc).  Can you clarify?

- The industrialization sidequests in Terranigma. Mostly for the world building and also how their outcomes weren't wholly positive.

- The fucking car in Devil Summoner 2. Also the 100 demon fight sidequests. Just... really, really fun optional fights.

- Dario from Chrono Cross. Adds a lot to the story and the aftermath of it is just so unrelentingly happy.

- Zombie Ship in RS:MS. Genuinely surprised me.

- The lamp selling quest in LoM was also very evocative and original.

- All the city development stuff from Summoner 2.


FF8 = Final Fantasy VIII, FFVI = Final Fantasy 6, LoM = Legend of Mana, RS:MS = Romancing SaGa: Minstrel Song, P3 = Persona 3, P3FES = Persona 3 FES, P3P = Persona 3 Portable, P4 = Persona 4, P4:TG = Persona 4: The Golden

Edit: ToS = Tales of Symphonia, PS:T = Planescape: Torment, USaga = Unlimited SaGa
4202  Media / Single-Player RPGs / Re: Xenosaga 1, somehow not attracted..... on: March 13, 2012, 01:01:32 PM
Xenosaga 1's decent, Xenosaga 2's awful, Xenosaga 3 is amazing. Whether you have that kind of patience or not is up to you.

Correction: XS1's playable but boring, XS2's pretty but awful, and XS3's great but four times the content of the other two games. Unfortunately, none of the games are anything like Xenogears. Your best bet would be to skip all that and get Xenoblade instead.
4203  Media / Single-Player RPGs / Re: PC / Console RPGs - What are your memorable Quests on: March 12, 2012, 06:07:39 PM
FFVI where you're rewarded with extra characters and even a bit as to why they got into the fight to begin with and why they should keep going. It helps that it fits thematically since everything that you were working for during the first half of the game just got thrown out the window and now you've got the other half of the game to get your characters' collective acts together for a grand finale. The game breaking power ups were a nice perk as well.
4204  Media / Single-Player RPGs / Re: Shining Series: Biggest Thing in Series History Happening Next Week (This Week) on: March 12, 2012, 03:46:11 PM
nothing is for sure what he meant

It meant that everybody who perpetuated the idea that this was the biggest thing in the Shinning series' history was a dirty liar starved for attention.

Time to gas the thread and go home.
4205  Media / Single-Player RPGs / Re: Conception (Spike PSP Rpg) on: March 12, 2012, 03:32:25 PM
I can't imagine this being anything other than "Date Girls; Power Up the Toddler Dogpile: the RPG". The tykes will probably show up early enough that you'll have a party of ankle-biters at the ready pretty quickly, and the rest of the game will be spent making sure that mommy and daddy get along so that the rugrats aren't made upset/weaker; which will be tricky considering that the MC will only have so many social links to get all of his mistresses to get along for power-fantasy/gaming purposes.

Though why they made all the generic nose miners male/female twins when most of the male booger blasters are pretty much going to be outright superior at everything but healing magic is anybody's guess? (I suppose it's to allow the option of choosing diversity in the various diaper clusterfucks versus powering up a particular inbred clan's option by double dipping.)

Edit: Randomly generated dungeons for the lose. And kinderguardians turn into dolls when they are killed. Best part of the battle system description, "Can't figure it out? Don't bother and hit autoplay!".
4206  Media / Single-Player RPGs / Re: Question about Suikoden on: March 12, 2012, 02:59:12 PM
The purpose of the Rune command is to allow you to use healing spells outside of battle, as well as to let you see how many charges you have left of that spell. Greyed out spells such as Deadly Fingertips basically mean that they're in battle only (or you're out of charges). Unfortunately the game doesn't do a very good job of telling you what each spell or command does, but I do recall spells having in battle descriptions that'll help give you an idea on what they can do. At the very least many runes and spells are fairly obvious in their function (Fire Rune casts fire magic, Soul Eater has a number of instant death attacks, Water uses healing magic, ect...).

To help you along here's some pointers:

Runes with element sounding names like Fire, Water, Lightning, ect.... are spell runes. Give these to characters with high magic scores aka casters or supporting characters who aren't really good at attacking.

Runes with animal sounding names like Boar and others are attack runes. They typically have only one function that lets its user use a special attack. Fighters tend to have these and some are character exclusive (but not all, like the Boar rune).

Runes with odd sounding names either fall into two separate categories; special effect runes or special attack runes. Runes like Holy and Sunbeam have special effects (allows you to dash and heals its bearer respectfully) whereas runes like Clone and Trick are also special attacks like the Boar rune. These can typically go on whomever though those who come with them should probably keep them.

And then there's one other set of runes that are basically high powered versions of the standard spell runes that magic users basically have dibs on since they offer a new fourth level spell in place of the old first level spell (effectively giving you access to spell levels 2-5 instead of levels 1-4).

Embedding adds effects to your character without taking up that character's rune slot. Standard elemental ones add an effective element to your weapon. Fortunately weapon elements only consider if the enemy is weak to that particular element and do not reduce a character's damage output if they attack an enemy that resists that particular element. This however does not apply to elemental spells as there are many enemies that can mitigate or nullify elemental spell damage. They can also add additional effects like Water runes healing your character for a small amount at the start of every turn or Fire runes adding an additional fire attack following your attack (which can be resisted), additionally you can stack up to nine runes onto one weapon as long as they are the same type to increase the effect of the supplemental effect (more Water runes increases the amount you heal by per turn, more Fire runes increase the amount of damage the additional fire attack does, ect...). However once you embed a rune onto a weapon it's gone for good although you can embed a separate rune onto a weapon with a rune already embedded onto it to overwrite the old rune so you don't have to worry too much about screwing yourself over.

And finally, rune pieces that with attribute names like Magic, Skill, Luck, ect.... are used like consumables that'll add a point to a character's respective stat. I think elemental rune pieces also fall into this category which is why you can't attach them to your weapons, but it has been a while since I last played this game and this is all off the top of my head.

Anyways, hope this helps.

4207  Media / Single-Player RPGs / Re: Anime you would most like to see get turned into a new game? on: March 11, 2012, 08:13:56 AM
I reviewed Fullmetal Alchemist and the Broken Angel.  I didn't think the game was very good.  FMA is a solid anime and manga, but the game was dull.

To me the thing about FMA's setting is that it's both very well established but also hard to do anything with because of the scale of the main plot of the manga series and the fact that there are just so many badasses running around by the end. In this case your only real options involve minor incidents, some sort of massive civil war with some of the outlying power players (like the other neighboring countries) getting involved and dividing allegiances of the various cast members, or some sort of massive timeskip to some other era in the series's timeline. In fact direct sequels aren't going to work in either continuity due to Edward's final state in both of them and both the pacing of the series's plot and the fact that the big secrets of the world's mechanics have been discovered doesn't really leave much for midquels to work with either. You're basically left with having to start with a fresh batch of characters to have their own adventures and battles in the FMA world which pretty much defeats the purpose of creating a tie-in video game and the setting is going to make any world conquering/destruction plots fall flat on its face given the scale and amount of effort it took for the main series to pull what it did (nevermind the fact that pretty any vet from the series is going to have a hard time justifying staying out of the fight).

I just don't see videogame developers being able to work with the setting and the characters at all unless they basically recreate the series in videogame form and that would have to involve some sort of Suikoden/Fire Emblem SRPG hybrid to cover the contributions of the majority of the cast while also taking in to account the differences in power levels between characters (the disparity between characters like Mustang and Hawkeye are huge but both are integral to the plot and then there's guys like Havoc and Ross who basically get benched midway through the plot but still manage to contribute to the final battle in the end). And that's not even getting near the issue of being able to recreate the best moments of the series in game form (some of which will probably require playable named characters dying and I can't imagine players liking that at all (re:Shadow Dragon)).

Tl;dr: I can't imagine any FMA game being good. The Manga nailed it and I don't see any real possibility of a video game doing the series proper service, especially given the current state of the industry.
4208  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: March 10, 2012, 05:26:50 AM
code geass 2 was fine aside from the ending.

Because the ending wasn't fine, it was awesome.
That's what you meant, right?

I recall the ending being just as awful as the rest of the show- overwrought, overexecuted, and overly contrived.

You realize that this particular statement sums up somewhere over 25% of anime and manga endings with another 25% going into "Oh yeah!? Well MY mech can throw entire galaxies at you too and its powered by both hotblood AND friendship!" and 49% being either soft or hardcore porn and the remaining 1% being actually good instead of ironically good.
4209  Media / Single-Player RPGs / Re: Legend of Heroes: Zero no Kiseki for Vita on: March 10, 2012, 05:14:32 AM
The way I said it was a joke..........

I dont know what kiseki means either but if someone asked I might put kiseki means kiseki........

el nino means the nino? snl anyone?

I guess jokes like that are funnier in real life..........

No you'd be dyin' on the stage just as fast as a Zoidburg at the Apollo on stand-up night would. The only difference is that I can't throw a tomato at you for your unfunny spam posts.
4210  The Rest / General Discussions / Re: Youtube on: March 10, 2012, 05:02:40 AM

The real way to play Kinect games.
4211  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: March 09, 2012, 08:19:13 PM
Jihl was hot, she deserved a more anime style gruelingly painful death for being such a cunt muffin though. I wanted something like her head popping or impaled through the chest, maybe some silent hill style skin rippage.

She was a fucking cunt muffin.

Dude....You've got issues.

Sorry, you don't do sazh dirty like that. He already got no respect from anyone, then that bitch deads him by turning his son to crystal right before his eyes after being all nurturing to him and his son(yeah yeah, she didn't do it, she caused it, but knew how it would happen). I feel slighted that she didn't even get a proper boss fight. I tell you now, when thay dlc drops, i'm going in it with sazh and fucking destorying the bitch. She obviously hated the 'fro.

So she let Sazh's son turn into crystal instead of Ce'ith. Beyond that all she did was suck and die. Sure I think everyone who played that game up to that part felt giped about the lack of a boss fight. Still doesn't warrant a guro-porn end no matter how hot she may or may not be.
4212  Media / Miscellaneous Games / Re: Akiba's Trip on: March 09, 2012, 11:55:24 AM
What!? No "Domo" "Oregato" or even "Mr. Roboto"? Fucking kids.
4213  Media / Single-Player RPGs / Re: Reboot over Remake: RPG Style on: March 09, 2012, 09:34:52 AM
I almost want to say that Sword of Mana was both a remake and a reboot given that it basically tried to make a new version of FFA that ties more strongly into SD3 and LoM while also continuing to pretend that Secret never existed. And then it effectively became the groundwork for that awful World of Mana compilation (which consisted of two prequels, a sequel to one of those prequels, and a mobile phone game that never saw the light of day outside of Japan).
4214  Media / Single-Player RPGs / Re: Reboot over Remake: RPG Style on: March 09, 2012, 05:58:53 AM
You don't think going from FF6 to FF7 was a reboot?

FFVII was basically FFs V & VI in THREE DEE with an awesome shot of a CGI motorcycle driving down the road, less memory to work with which lead to the game feeling smaller, a move from steampunk to cyberpunk (until you left Midgar at which point it became some sort of weird series of dystopian, multicultural, JRPG village hybrids), and Materia and three man parties.

It's more disconnected but still upholding many of the primary themes that the series held versus actually rebooting from scratch.
4215  Media / Single-Player RPGs / Re: Reboot over Remake: RPG Style on: March 09, 2012, 12:48:33 AM

I believe this is what one would refer to as a "Re-Boot".
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