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4201  The Rest / General Discussions / Re: Youtube on: July 16, 2013, 02:20:05 AM
http://www.youtube.com/watch?feature=player_embedded&v=PJQVlVHsFF8

Another goofy music video, but I had to post this one separately so as to not hassle the Hoff.
4202  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: July 16, 2013, 02:12:32 AM
LIGHTNING RETURNS:FINAL FANTASY XIII Pre Soundtrack -- VGMdb info



Tracklist

01. Crimson Blitz
02. The Savior
03. Lightning Returns
04. LIGHTNING RETURNS:FINAL FANTASY XIII BGM04
05. LIGHTNING RETURNS:FINAL FANTASY XIII BGM05
06. LIGHTNING RETURNS:FINAL FANTASY XIII BGM06

Composed by: Masashi Hamauzu, Naoshi Mizuta & Mitsuto Suzuki

Yggdrasil, can you change your avvy to that yggdrasil?



...eh I don't know.

So if I want the FFXIII-3 Pre Soundtrack, I'm stuck with a cover featuring Lightning in her worst getup yet? I don't care how much cheezy buttrock they throw into this, its not worth it.
4203  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: July 16, 2013, 02:09:55 AM
Today's Owain's birthday! It's unclear if he'll get songs written about him.

He got a Superior Bow, but it was quickly overshadowed once Nah casually found an Aversa's Night.

Dammit. I knew that yesterday was somebody's B-day. Oh well...


Anyways, Owain. The Sealed Sword that cleaves evil. Like all children characters, he's pretty much on the high end of the ability spectrum for that reason alone and his recruitment chapter is the easiest outside of Morgan's. Just by going with what he gets from his mother alone; in terms of classes and skills, he's got it made with the ability to either inherit Galeforce or Support Boost+ and a diverse class set consisting of the useful Myrmidon and Barbarian, and the not as useful Priest; in terms of stat cap modifiers, his mother does him no favors beyond taking up a vocation as a Priest or whatever he gets from his father. And speaking of his father, no potential father of his offers him the full 9 classes (outside of the Avatar, who goes above and beyond that anyways) alongside Inigo, Cynthia, and Noire. The best he can do is get sired by either Frederick, Virion, or Ricken, and of them, I would consider Virion to be his first choice given that he offers additional Skill and Speed to shore up Lissa's modifiers and it allows him acquire the Mage class to boost Owain's Magic proficiency and to gain access to Focus for an additional Crit+ skill if you want to lean that way plus he gets the Wyvern Rider class set which have great benefits of their own.

That said, unless you want a Morgan with the worst potential Skill cap, Morgan nor the Avatar have no real use for Owain.

Basically, he comes with a diverse, though maybe not the most useful, class set out of the box and can diversify into both physical and magical disciplines if he wants, but he has to fight against his mother's cap modifiers, there aren't many fathers that do him a lot of good, and the few that are probably want to be elsewhere instead. At least he gets his own exclusive legendary weapon even if its only slightly better than a stock Steel Sword (and if you know to send him to the right house during his recruitment stage or get lucky on the Regalia DLC).
4204  The Rest / General Discussions / Re: The NEW Game Journal on: July 15, 2013, 02:28:20 PM
Spent the weekend sort of sick, and marathoning Metal Gear Solid Peace Walker HD. I loved the comic book styled sequencing instead of using cinematic (obviously PSP limitations) but it worked out real well. The story was good, and pretty much everything I expected in a Metal Gear game.

Now that's done and out of the way, I think I will have to tandem Trails in the Sky and Sleeping Dogs. FFXIII-2 will have to wait until after these two titles and after Tales of Xillia.

Did you go through the stuff after taking down Peace Walker? Because, its worth it if you do.
4205  Media / Single-Player RPGs / Re: What do you want out of PS4/XBone RPGs? on: July 15, 2013, 03:12:24 AM
To be fair, if Deadly Premonition could pull off the growing out facial hair and stankifying to the point of allowing you to roam the town like a crazy hobo, I can't see why a not budget title couldn't also pull it off.
4206  The Rest / General Discussions / Re: The NEW Game Journal on: July 15, 2013, 02:17:53 AM
F quests stay in the F arc.

Quests that happen in the F arc, stay in the F arc. :v


Anyways, still ignoring the surgeon general's warning by continuing to play MMX7. Got X to stop sitting on his ass and it sucks that this is the first game since X3 where he's the best playable character in the game pound for pound since they gate him off until you're 5/8ths of the way through the Maverick stages and have probably allocated most of the rescue bonuses to Axl instead (I know that Zero is the "correct" choice but the game is pretty much designed around Axl's dumb gimmick so I'm probably stuck having to have him solo the endgame (though I would like to get X his full armor in hopes that it'll turn him around before then because he's really fucking behind). Also, its amusing how this game has the most intermissions in the X series with the least amount of anything happening in them.
4207  Media / Single-Player RPGs / Re: What do you want out of PS4/XBone RPGs? on: July 15, 2013, 01:59:34 AM
You were still limited on the amount of summons you could do in a battle in FFVII if I remember correctly it was FFVIII where you could spam them endlessly even if that wasn't an optimal tactic to be used in other games where it was just a glass cannon I guess they're strong attacks in like 5 but it's not consistent damage over time while being able to heal matters.

It's like the MTG meta.

You were limited up until you got Master Summon but the limits still didn't justify Bahamut ZERO taking 4 minutes a shot just to ram the damage cap when a basic attack could do the same not long after. FF endgames devolving into ramming the damage cap and becoming a hunt for the actions with the highest number of repetitions has been a problem since FFVI and has never gotten better (sure they've increased the cap to 99999 but that doesn't mean you can't eventually ram that instead (or find a limit break that hits for 18 times a shot)). It doesn't help that Square/Squeenix's only solution to increasing challenge has always been to throw more numbers at it and turning fights into battles of attrition rather than skill.

I actually had no idea what I was talking about I was just trying to create a really long run-on sentence. Although I think I will note that attrition generally doesn't work in the SaGa games since most of the bosses have a fuck-you attack that they'll throw at you if you try it.

Yeah, but then the SaGa series has always been a nearly completely different beast from Final Fantasy (or pretty much any CRPG outside of something like Metal Max). And of course, SaGa games are generally so anti-attrition that they punish you for trying to out-grind the game's difficulty curve.


Oh, I remembered something else I'd like.

More dynamic battle themes, ala Skies of Arcadia.  GUST tried to do them recently in Ayesha, but their presence is not nearly as common in RPGs as I wish they would be.  We definitely need more themes that change depending on current circumstances in the battle.

Yeah, this is a good point.

With blu-ray, there's more room for audio and a chance for a little more variety. We don't need to hear the same battle theme for 40 hours.

I would say I want little tweaks more than huge design changes.

And if we can be specific, I want Suikoden VI. :P

And speaking of attrition, I want to see more attrition mechanics in my RPGs beyond how many days of food I have left or how much MP do I have left. For instance, show some wear and tear on your ragged team of rugged adventurers. Have the guys grow facial hair and the gals grow leg hair, have long cloaks and skirts grow frayed and tattered as time passes, have characters get wet if they jump into a river to escape a badguy, or look dirty and smelly after the requisite sewer dungeon, have characters put on appropriate attire for climbing mountains, traveling across deserts, trudging across tundras, have your characters get soaked in mud and blood and grime while clashing on a battlefield in the middle of a heavy downpour. Have weapons chip, rust, dull, and stick when poorly maintained, have shields splinter or have arrows stuck into them, and have arrows stick into characters even after they take their health potions, and have armor dented, rusted, or straight up missing chunks.

You know some days, it feels like the game industry has made great strides in the last 25 years, and in others it feels like we haven't gone anywhere at all, and occasionally it feels like we've gone backwards to a certain degree.
4208  Media / Single-Player RPGs / Re: What do you want out of PS4/XBone RPGs? on: July 14, 2013, 07:47:29 PM
It really sounds like most of us want design changes more than anything else.


Pretty much. Xenoblade was an excellent step in the right direction but there are still ways to further improve RPGs.
4209  The Rest / General Discussions / Re: The NEW Game Journal on: July 14, 2013, 02:32:27 PM
In my continual tests of a newly gotten PS2, I've decided to settle an old score and fucking finish Megaman X7. Its amazing how little this game feels like a Megaman game.

As for the tests, the controller I got for the system randomly disconnects for some reason. Meanwhile, the controller from my original system works perfectly fine. I'm either going to have to find a new controller or let my sibling suck up the costs after I bestow my second PS2 onto him.
4210  Media / Single-Player RPGs / Re: What do you want out of PS4/XBone RPGs? on: July 14, 2013, 02:24:13 PM
You were still limited on the amount of summons you could do in a battle in FFVII if I remember correctly it was FFVIII where you could spam them endlessly even if that wasn't an optimal tactic to be used in other games where it was just a glass cannon I guess they're strong attacks in like 5 but it's not consistent damage over time while being able to heal matters.

It's like the MTG meta.

You were limited up until you got Master Summon but the limits still didn't justify Bahamut ZERO taking 4 minutes a shot just to ram the damage cap when a basic attack could do the same not long after. FF endgames devolving into ramming the damage cap and becoming a hunt for the actions with the highest number of repetitions has been a problem since FFVI and has never gotten better (sure they've increased the cap to 99999 but that doesn't mean you can't eventually ram that instead (or find a limit break that hits for 18 times a shot)). It doesn't help that Square/Squeenix's only solution to increasing challenge has always been to throw more numbers at it and turning fights into battles of attrition rather than skill.
4211  Media / General Games / Re: Super Smash Bros. Namdai on: July 14, 2013, 12:16:30 AM
Kinda weird how they haven't showed anything related about Fire Emblem for Smash yet. Maybe is still too soon for that.

Also is "Super Smash Bros. for Nintendo 3DS / Wii U" the name for the project now or the official name?
Going from the last two games, I suspect the current lineup will consist of Marth (the mainstay) and Chrom (latest main), which makes me sad because I mained Ike in the last game.

I suspect that either Chrom will fight like Ike since he's kinda built for it, or that Ike will return with Marth being Awakening's "Marth" instead of either 1 or 3's Marth (we will technically have had a separate Marth for each SSB he's appeared in if this turns out to be the case).

Then again, I've heard rumors that suggested that Brawl was going to have Roy back as well as the other missing Melee'ers (Mewtwo, Dr. Mario, etc.) but got cut due to development reasons. So its not entirely impossible that we may see Marth, Ike, and Chrom for this game (and maybe even Roy Drakenroy).

But then again, it was a plot point in Awakening for "Marth"'s fighting style to be identical to Chrom's so IDK WTF's going to happen until something's confirmed (hell, they could even use New Artwork Lodestar Marth from the DLC instead of "Marth" to excuse a separate fighting style from Chrom).
4212  Media / Single-Player RPGs / Re: Dragon's Crown (Vanillaware RPG, now 2013 all regions) announced for PS3/Vita on: July 14, 2013, 12:00:06 AM
^He's playing Tactics Ogre.

How can I play Tactics Ogre on the PSVita?

... You buy it off PSN.

EDIT: Oh it was the last post on the page. WHOOPS.

I should point out that I was being semi-factious/trying to save face on my misspelling of squirrel/forgot that Tactics Ogre is on PSN (too used to the Wii's stupid VC where half the games I wanted to play on that thing never became available/left Japan) with that post.
4213  Media / Single-Player RPGs / Re: What do you want out of PS4/XBone RPGs? on: July 13, 2013, 11:54:39 PM

They stopped doing things like that because it takes forever and it's obnoxious.

Also because they completely missed the point of stuff like summons and other cinematic attacks which is to be hard to pull off/use but also be really fucking powerful (at least powerful enough to justify the amount of time sunk into actually using the attack instead of just spamming attack). Kinda the big failing of the Shonen mindset really. When your only solution is to bring a bigger gun and hope you've had a training montage recently, fights tend to get really fucking boring really fast. And Final Fantasy has always been really fucking bad about this.


Anyways, to contribute to the topic on hand, I'd like RPGs that are written not terribly.

For the genre that's all about telling a story, most of the stories either end up being uninspired, tepid, a clusterfuck, fanfiction grade crap, or an excuse for soft core tentacle porn (I'm looking at you Time and Eternity). Video games aren't movies, they aren't books, and they're certainly not television and you've got to stop writing for them like they are.
4214  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: July 13, 2013, 11:52:51 AM
GP: "An important force in the battle field. Lightning need GP to use magic, recovery, and overclocking."

So has Lightning taken a few levels in the Samurai Job? Because if so, then I hope she took more away from it than just GP Toss/Zennitage.
4215  Media / Single-Player RPGs / Re: Project X Zone - The Namco X Capcom sequel on: July 13, 2013, 12:29:17 AM
so many references to bad voice acting in old games, we got the jill sandwich and then zero says "what am I fighting for?" in one of the battles
for people who never played the megaman x series, https://www.youtube.com/watch?v=9OVv-J-LXQU

I've got to get back to this. I've been so busy elsewhere that I haven't had time to pick up from where I left off in chapter 15.
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