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334853 Posts in 13711 Topics by 2200 Members
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4201  Media / Single-Player RPGs / Re: PSN, Wii Virtual System, and old gems I (we) may have missed.... on: August 18, 2011, 08:59:56 PM
So far for VC/PSN services, we've been pretty well screwed in terms of getting RPGs or the like out of anything that wasn't already released here between 10-25 years ago.

http://www.siliconera.com/2011/07/09/monkeypaw-looking-into-langrisser-games-as-psone-imports/

....but if we got this, a lot of that would be forgiven (for the PSN at least, VC continues to fail forever in this regard).
4202  Media / Single-Player RPGs / Re: Greatest line in an RPG ever! on: August 16, 2011, 07:40:08 AM
I'm gonna go with, "I am Error."

If all else fails. Use fire.
4203  The Rest / General Discussions / Re: Youtube on: August 16, 2011, 01:36:41 AM
Well I don't know about you, but I found this pretty amusing.
4204  The Rest / General Discussions / Re: The NEW Game Journal on: August 16, 2011, 01:34:09 AM
^Nice avatar/post combo there chief.


Xenoblade is still a lot of fun, though I'm getting a bit tired of those Nopons. Remember the Chu chus from Xenogears? They're kinda like that...

Is one of them crucified on a giant cross along with the rest of your party's giant robots? If not then they're nothing like the Chu-chu.


That said, Ultima Exodus. Christ, can't get anywhere without getting horribly murdered. Whoever had the bright idea to tie stat gains to shrines located in the boondocks of an alternate world which you can't get to without increasing enemy encounter levels until ships appear should be drugged out into the street and shot.

Also Moongates suck.
4205  Media / Single-Player RPGs / Re: Rpgs with Bulletin Board type of Quest System on: August 15, 2011, 12:47:21 PM
Phantasy Star 4.
FFT and the two FFTA games.

And a large quantity of RPGs as of late that aren't dungeon crawlers or SRPGs.
4206  Media / Single-Player RPGs / Re: Greatest line in an RPG ever! on: August 13, 2011, 05:52:09 AM
[

Wearing a red shirt on the Enterprise is a bad idea. Being called Ted in an RPG isn't really that fatal.

And in The Next Generation I think if you're on Deck 16 you're not long for this world. It seems like whenever they'd get attacked Worf would announce heavy casualties on Deck 16.

What was on Deck 16 that made it so dangerous?

Nevermind that. Any time there's a battleship in an anime or a JRPG, you do not want to be on that third bridge (they're always losing that sucker).
4207  Media / Miscellaneous Games / Re: Zelda 25th Anniversary website is up and running, what's a Metroid? on: August 10, 2011, 01:25:31 PM
For the 25th anniversary, the Zelda collectors edition will consist of that GCN Zelda collection disk (not the OoT/MQ pre-order bonus that Windwaker came with, and also no bug fixes for games like Majora's Mask) a letter from Zelda, an 8 page artbook/developer interview book that'll get leaked long before the game hits the shelves, and at least two limited print runs.

On the upside, it'll have a decent box.
4208  The Rest / General Discussions / Re: The NEW Game Journal on: August 09, 2011, 10:09:14 PM
^It's made by the same people. That is all.


Bad direction? Minish Cap is the most on-rails Zelda game ever made (well, barring Spirit Tracks which literally involved train tracks). Though I will concede the fact that its easy to miss things to the point where its the only Zelda to feature a perma-missable upgrade (and a bug that can lock out a second item or shop, though I think it only applies to the PALand version).

Also if Link were any faster, he'd be able to roll dash from one end of Hyrule to the other in under five minutes.

Whatever, it's still one of the greatest 2D zeldas (including DS releases) made. I loved it and thought it was an instantly worthy successor to the Zelda franchise.

Haha I meant it's just not that good with hints, actual "direction".

I am loving this game though.

I'm not saying that the game isn't Zelda quality, but that its much more linear (due to its shortness) than the usual Zelda game. There's also a number of tedious puzzles and sidequests that causes the game to drag at points (like the top of the mountain or the clouds section).

That said, the copy image puzzles were fairly neat and the last two dungeons' bosses were actually fairly good fights. The tools were pretty okay too, if a bit limited.
4209  Media / Single-Player RPGs / Re: Loose ends... the games we have not finished and should we? on: August 09, 2011, 10:40:03 AM
Grandia 2 because the plot just got offensively bad, Star Ocean 2 because I spent more time breaking the game than I would've needed to have actually played it, Star Ocean 3 because it's Star Ocean 3, and a bunch of others that I don't care to name at this point in time.
4210  Media / Single-Player RPGs / Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How on: August 09, 2011, 10:37:54 AM
And the news just keeps getting better....:suicide:
4211  The Rest / General Discussions / Re: The NEW Game Journal on: August 07, 2011, 02:05:10 AM
I snagged a copy of Zelda: The Minish Cap on amazon.  Pretty cool game, love the graphics (Capcom + 2D = wowie zowie).  Main complaints: bad direction for where to go, it's easy to miss vital things.  Also, Link walks way slow.

Bad direction? Minish Cap is the most on-rails Zelda game ever made (well, barring Spirit Tracks which literally involved train tracks). Though I will concede the fact that its easy to miss things to the point where its the only Zelda to feature a perma-missable upgrade (and a bug that can lock out a second item or shop, though I think it only applies to the PALand version).

Also if Link were any faster, he'd be able to roll dash from one end of Hyrule to the other in under five minutes.
4212  Media / Single-Player RPGs / Re: Greatest line in an RPG ever! on: August 06, 2011, 06:40:25 AM
Demon_Princess_Kay, you surprise me. I thought you'd be more into Finnel.

Saki has big breasts.
QED

Well from a personality standpoint i do like Finnel better (I got her good ending first). Though she reminds me a bit too much of myself. I just took a picture of that quote cause it was hilarious XD.

Wait, are you implying that you're into BDSM?


Dumbassery aside, I know it's been said before, but nothing beats hearing the final boss call out your power of friendship speech like it was ripped straight from a self-help booklet.


Also, why that picture instead of anything having to do with the flying stone tablet?
4213  Media / Single-Player RPGs / Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How on: August 06, 2011, 06:14:59 AM
what the fuck is going on in japan that so many jrpg franchises have died? this is starting to seem like more of a japan problem than an america problem

Why would it be an America problem? Maybe Japanese developers are tired of old hat genres?

It's a worldwide problem. Because ironically as tech advances the world economy seems to keep getting worse. Making any sort of more niche title is now one huge risk because development costs keeping getting higher, and if the publishers don't think they can make enough money off a game they simply wont publish it. Like everything else in this world our hobby is run by the almighty dollar. Game publishers (most of them) don't care about the fans anymore, the developers might but the publishers don't just look at Capcom, EA, Nintendo, Activision, THQ and I'm sure others. They don't care about what we want they just want our money.

Tech advances have little to actually do with how the world economy is doing. Its far more due to everybody and their brother investing in the US's economy while the US spends a decade wastefully spending like there's no tomorrow (and that's not including all the holes in the bucket that were there to begin with) until there's nothing left for anybody.

What's going on in Japan right now has a lot to do with the primary gaming and anime demographics aging up and tightening their belts. As well as the low birthrate and larger number of elderly individuals lingering about further diminishing the gaming and anime's viable market. Not to mention the fact that many Japanese companies are simply refusing to even acknowledge the issues (more of an anime issue than videogames per say but there is overlap).

Videogames actually have other issues that further complicate matters. Such as game sales don't operate in the way that a lot of people think they operate in (the publishing company make a profit off their product when its sold to stores like GameStop, Wal Mart, Toys R Us, Best Buy, the European equivalents, ect...), and many of these stores are diminishing shelf space to make room for other things. The remaining shelf space is usually reserved for known movers and shakers (such as Madden, CoD, ect...) while more obscure titles can only be found in places like GameStop. However, once a game hits the shelf, that's all the money the developers will see of that game unless the store places an order for additional batches, but places like GameStop makes the lion's share of their profits through the resale of used games which lets them get around the need to order more from publishers (and generally pays back cents to the dollar for the seller). And then there's piracy, emulation, and importing, each of which lets consumers get around having to purchase from most retail stores (or anything at all in many cases), and hardcore video game consumers are a notoriously self-serving bunch with some territories such as China being nearly complete black holes for the videogame market (or any market for that matter). And then there's the newly emerging cellphone market, which is both boons and balls for developers since they sidestep the whole physical retail process but aren't exactly up to the task of being dedicated gaming machines yet. Digital distribution is also a place that many lesser developers could end up fleeing to but most of them either don't have the know how or continue to pretend that it doesn't exist. And then there's office politics further muddying things up, and so on....


The tl;dr is that, it's complicated....
4214  Media / Single-Player RPGs / Re: Konami: The Suikoden Team Has Been Disbanded, We Have Lost Our RPG Know-How on: August 03, 2011, 08:36:23 AM
And another series bites the dust.

Oh well, 5 aside there really haven't been any good Suikoden games since the start of the PS2 era.
4215  The Rest / General Discussions / Re: The year in videogames so far on: August 03, 2011, 02:09:41 AM
The fact that the good games are overshadowed by the big shooters doesn't stop you from playing and enjoying them. Not sure if WKC2 falls into that category, I haven't heard a single remotely positive opinion and the 59 on metacritic seems to confirm that. RoF was great but that was last year.

The problem with WKC2 is that WKC1 left a pretty bad aftertaste to anyone who played it (took forever to come out, plot was dumb and by the numbers, gameplay was unbalanced and bleh (more specifically, flashier attacks didn't nearly justify the cost in action chips with their lackluster damage output and those action chips were both the main fuel for higher level combat and ridiculously hard to renew), online was grindier than a motherfucker). Also doesn't help that the general impression of WKC2 was that it only rebalanced the gameplay some and cut the grinding down in the online mode, but didn't really do anything for the more or less unsalvageable plot/characters beyond making your custom MC slightly more relevant than a set piece like s/he was previously.
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