I like 7 and 8 more than the ACTUAL classic Mega Mans :T
Grow2 - Back in Burstein, headin' back to Rolandia, got like 8 of the manuscripts.
Mask of the Sun - About to talk to the Sage.
FFMQ - While I totally agree that the game is flawed, I don't think it's necessarily any more flawed/flawed differently than most 16-bit era jerpegs.
MM8 was way too gimmicky for my tastes (and Astro Man's stage was bullshit) and MM7 felt way too much like the Gameboy games (which just seemed goofy given how it was on the SuperNES). At least they're both far and away superior to MM&Bass.
Anyways, I've blitzed through the second R&R DLC mission in Awakening in one go. Helped that my standbys were actually promoted this time (and I may have brought a few extra toys along for the ride like Amatsu and Sol Katti). Placement helped a bunch too given that you don't start off surrounded and need to dick around with keeping the NPC assholes from stealing kills or clogging the choke points, and you can actually spend a turn letting the enemy try to funnel out of the narrow passageways while you sit on the other end and chew through them or force them into your effective range. Also helping things was my actually paying attention to skill load-outs using my skill load-out viewing skills (because breaker skills are a bad surprise).
As for naming, while its not new, I did happen to notice that Awakening's localization of Narrave's name is, well Narrave instead of Shadow Dragon's localization choice of Nabral. Also Altenna's new name ended up being Altena. I only got convos out of Lucina and Arvis and Yarne and Zephiel and no battle chats this time.