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4201  Media / Single-Player RPGs / Re: Zelda LttP 2 for 3DS on: October 02, 2013, 12:37:19 AM
Does that say "Hilda" or am I just crazy.

You're not crazy and I still find Hilda/Nega-Zelda almost as hilarious as her broken English.

There were a lot of details in that video like Dampe taking up residence in the Sanctuary, a possible use for caught fish with the Zora Queen, a dungeon where the Well of Wishing was, the return of the Fire and Ice Rods, and so on.

Also Link looks fairly oldschool in that gif.
4202  Media / Single-Player RPGs / Re: Zelda LttP 2 for 3DS on: October 01, 2013, 10:14:57 PM
Am I the only one bothered by the fact that the fifth image has one too many sages/maidens in it?
4203  Media / Single-Player RPGs / Re: Zelda LttP 2 for 3DS on: October 01, 2013, 05:54:12 PM
Of course just by looking at the overworld map, it looks like they're going to be enforcing an order via overworld access (the Desert looks to have gotten a major overhaul in terms of layout and it doesn't look like you can get to the Witch's Shop from the Eastern Palace anymore without having to detour all the way around the Castle).

Ah well, Zelda looks cute, definitely prettier than her plum-nosed iteration from Skyward Sword

The other thing I was hoping to see was what they were going to do with her design after seeing the various iterations of Link (I've noticed that they've reduxed his character model since the last trailer), apparently they're sticking with her original design.
4204  The Rest / General Discussions / Re: How do I kick out a bandmate? on: October 01, 2013, 10:52:30 AM
I Know What You Did Last Summer at Band Camp?
4205  Media / Single-Player RPGs / Re: Zelda LttP 2 for 3DS on: October 01, 2013, 10:48:03 AM

So instead of finding items in both dungeons and across the overworld, you now get to rent items from a shop to let you play dungeons at your discretion instead.

This explains what happened to the dungeon item from the earlier dungeon demonstration. But now I wonder how they're going to handle difficulty progression between each dungeon.
4206  Media / General Games / Re: Super Smash Bros. Namdai on: October 01, 2013, 10:34:48 AM
YES! Finally. Mario, Megaman, AND Sonic in the same game.

Edit: Link too.
4207  The Rest / General Discussions / Re: Idea Factory International on: October 01, 2013, 02:39:52 AM
Maybe they can start localizing SMT and other Atlus titles when Sega inevitably axes Atlus USA and/or folds them into SoA. :v
4208  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: October 01, 2013, 12:39:51 AM
At least they'll have plenty of material for the inevitable sequel/TV series.
4209  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: October 01, 2013, 12:32:18 AM
DwtS: And that's why they don't call him "Bill Nye: The Dancing Guy". Of course given how long he coasted, I doubt Gaga's going anywhere till maybe the quarter-finals.

Castle: Now to see how much of the old they can keep while still moving forward. Also, bets on the season finale offing the FBI partner (that or she's part of some super uber conspiracy).

Edit: Agents of Serenity: Episode 2. The team building episode. The show still feels like Firefly: Marvel Edition, and it's beginning to feel like the reason to watch the show are for the movie character cameos rather than for the show itself.
4210  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: October 01, 2013, 12:15:47 AM
There was this one amazing bathroom at my alma mater that I would actually go out of my way to use whenever possible.  The toilet stalls were not mere stalls...they were actually recessed into the walls, separated by solid marble.  And they had these huge oak doors that actually went floor to ceiling.  Naturally it would be quite dark in there with the door closed so each toilet got its own light, but also its own ventilation duct to keep the air fresh.

Oh, and when you were done and had to wash your hands all the sinks were operated by foot pedals so you didn't have to touch anything with your hands.

Taking a shit there made me feel like a friggin king.

This sounds like heaven.

Does it have those toilets that wash your ass for you once you're done making GBS threads?
4211  The Rest / General Discussions / Re: How do I kick out a bandmate? on: September 30, 2013, 04:35:29 AM
Have her watch This is Spinal Tap, and then tell her that you're letting her go for her own safety.
4212  The Rest / General Discussions / Re: The character naming thread on: September 30, 2013, 04:25:59 AM
Well, my names up above are only for when the characters don't have a default name.
I will ALWAYS keep the default name ASSUMING it is true.

Chrono Trigger is the worst offender for this. I have to rename:
Marle -> Nadia
Frog -> Glenn
Robo -> R-66Y (since Prometheus doesn't fit)
Magus -> Janus

... come on people, use your real names!

Is it R-66Y or R-Y66?

Also since I went with the names in the instruction manual for Secret of Mana (kinda) I kinda make associations to it whenever I run into a videogame protagonist named Jeff, hence why I have interest in Natural Doctrine (aside from being an SRPG, which also kinda reminds me of those early PSX RPGs like Arc the Lad and Vandal Hearts).
4213  The Rest / General Discussions / Re: compulsive need to finish games on: September 30, 2013, 04:14:26 AM
VP's ending pretty much holds the cake for being really hard to figure out. Since it's like, dependent on EVERYTHING YOU DO.

VP's ending isn't really all that hard to figure out since all you need to do for it was nuke your Seal Rating (which you can do simply by not sending up any Einherjar for a while) and sending the obviously male lead up at the right time. No, the steaming load came from trying to keep up your Evaluation Rating while doing all that and holding on to all the artifacts since it means you can't really skip out on sending Einherjar which doesn't do your Seal Rating any good and basically requires all the extraneous bullshit like viewing certain scenes, taking off the Ring at the fucking start, and micromanaging your sendings to get the most mileage for the least cost (at least up until the cutoff point for the ending).
4214  The Rest / General Discussions / Re: The NEW Game Journal on: September 30, 2013, 03:58:18 AM
Yeah, for all that the GBA port added to the original version, the really tinny GBA speakers and washed out pallet really did no favors to it.

And really, outside of the new translation the additions were mostly hit or miss. The biggest mechanical fix was making Evade actually work instead of just reading from M Evade (of course being separate stats to begin with was pretty damn unnecessary), with the second biggest(/other?) change being the removal of the Invis/Doom trick (but not actually fixing the Clear/Invisible glitch, leaving the near-literal minefield of Relm's Sketch intact, among other things), while the new spells really didn't add anything (by the time you got Flood it was most likely already outdated, Valor only affects the first hit of a given attack making it useless, and Gravija only shows up after trashing the bonus dungeon boss making it the game's new Sword of Infinity+1), though the new Espers did do a bit more but are still pretty useless (Leviathan is probably the most useful since the fight against it can be used to teach Mog Water Rondo in the WoR which is otherwise impossible to learn by then, Gilgamesh's gimmick isn't too bad for when you get him, Diabolos who again shows up way too fucking late to matter at all, and Cactuar who sports a useless gimmick and the Speed +2 stat boost which still doesn't matter since the ATB's calculation still has almost no use for the Speed stat).

The aforementioned Bonus Dungeon is a mess in design since it cobbles together dungeon assets used throughout the game almost haphazardly, making the dungeon ridiculously long and navigation a bitch, making the multiple parties gimmick really fucking annoying (by mandating a very specific order of actions that if done incorrectly could very well force you to have to warp all the way back to start), the bosses' gimmicks got very stupid at times (having to MP death the Earth Dragon mk2 in particular), the enemies were mostly blobs of HP and didn't do anything new or unique, and the prizes were just Superweapons+ mk2 (which didn't matter for most of your characters since you could farm Ragnaroks, Illuminas/Lightbringers, and Atma/Ultima Weapons from Kefka in this version (which in turn made the choice for the Ragnarok Esper or Sword a no-brainier) and they're still better than anything this dungeon gives you).

And then there's the other area which is more of a enemy rush rather than a proper dungeon, is stupidly long, and has gimmicky bullshit that can easily wipe you on the later floors (and more gimmicky bullshit like interspersing enemies that you can steal Gemboxes/Soul of Thasmas, Economizers/Celestriads, and Offerings/Master's Scrolls from but do shit like spam Ultimas or insta kills at you).

All this of course, and the rest of the game's code is still a literal clusterfuck of bad design choices, trivial challenge, and game breaking bugs.
4215  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: September 29, 2013, 08:14:22 PM

Some details and pics of Ar Tonelico 4. I'm willing to believe that based on the pictures, the MC is more of a Croix type protagonist than a Lyner type.
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