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Persona 3 FES Quiz is now OVER!
Winner was user: Monsoon!
334518 Posts in 13704 Topics by 2200 Members
Latest Member: Rgeneb1
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4201  The Rest / General Discussions / Re: The year in videogames so far on: August 01, 2011, 12:26:16 AM
In some ways, this has been one of the most wildly mixed years ever. We have had some fantastic games released across the board with games like Trails in the Sky, LA Noire, Witcher 2, Portal 2, Radiant Historia, and Catherine, and the second half is going to be just as good in MOST ways (not so much portable stuff), yet we've also had the market drop out on the DS/PSP (especially PSP) in America while the PSP at the least stays strong in Japan, the 3DS got off to a worryingly slow start, and we're missing out on games with MML3's cancellation and Ace Attorney Investigations 2 being stuck in Japan along with possibly Xenoblade and Last Story, games that undoubtedly would've been brought over just a few years ago. Guess we'll see where it goes at the end, whether it maintains this good/bad mix or if stuff that was seemingly doomed from being released here does come.

Basically this. This year, we've seen Capcom become completely irrelevant with Squeenix nearly there as well (though that's more of a carryover from last year). We're at the JRPG Zenith for this generation, but far too many of the good ones have been left stranded in Japan. Some of the best releases this year are ports of games released anywhere from 7 (LoH:TITS) to 15 (DQVI) years ago.
4202  The Rest / General Discussions / Re: The NEW Game Journal on: July 31, 2011, 11:52:55 PM
Thanks Aeolus. Aya's Renew saved me and I was able to beat the game (barely lol.) I spent about 60 turns on stage 40 (seriously spent 30 healing everyone, renewing everyone, waiting until everyone's SP was full again) and about 40 turns on the last stage (same thing.)

I'll go back to focusing to Z2 and playing some of the other games I have on hold.

Just out of curiosity, did you ever bother to equip EN Taker/Drain missiles on anybody? Those things make a world of a difference against OG1 bosses, and there's like three or four of them out there. Also, did you bother to upgrade anybody's attacks or did you just blow all your funds on grunt mechs? And how often would you say you used Supports? How often would you say you used Strike/Alert/Focus? Did you teach anybody Expert or Mental? How about Command? Did you ever upgrade anybody's terrain rating? How many pilots did you reassign to better mechs?

I ask these questions because I never took that long on either SRW game with the exception of that godawful stage 15 of OG2.
4203  Media / Single-Player RPGs / Re: Persona 2 IS Remake on: July 31, 2011, 11:08:48 PM
http://www.siliconera.com/2011/07/31/persona-2-innocent-sin-receives-a-colourful-esrb-summary/

Welp. The ESRB found nothing out of the usual.
4204  The Rest / General Discussions / Re: The NEW Game Journal on: July 29, 2011, 10:36:33 PM
SRT:OG - Chapter 40 (Kyosuke route.) Don't see how I'll even be able to beat this stage. I have no ship so I'll run out of ammo and EN before the stage is over.

SRW:Z2 - Stage 31.

Stick a Repair and a Resupply on a pure support unit like Garnet, Russel, Rahda, ect... and have them keep your guys gassed. Also Aya has the Renew spell that also fully restores a unit's EN/ammo. That said, you want to avoid restocking unless you've got a few punching bags kicking around to rebuild some will, a will boosting spell that you don't mind burning someone's SP on, or you REALLY need it (resupply charges 10 will to the recipient which can bump you back down below the will requirements of whatever attack you intend to use, so be aware of this when resupplying).
4205  Media / Single-Player RPGs / Re: A place to decide the best RPG ever. on: July 29, 2011, 02:41:54 AM
I just want to mention that I REALLY HATE these things.

They just list what's popular, not what's good. Also different strokes for different folks, there are RPG types I loathe (like dungeon crawlers) versus RPG types I love (like action adventures).

Besides, most of the participants are going to be 12 year olds (which, granted, is the average poster's age on this site), and are unlikely to have experienced the wonders and horrors that RPGs can reach (for example, the tabletop RPG FATAL).
4206  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: July 29, 2011, 01:14:43 AM
I DID join the dev room back at the first voter participation.

That said, I'm not bothering with this. The fact that they've been pulling bullshit since the start of this, along with the fact that they gave Inafune das boot, and the fact that they've killed every other MM project (well, I don't know about that Korean MMO, but that looked terrible to begin with), nevermind what they've been doing to every other franchise they've got, just makes me feel like this is just another disingenuous marketing ploy. My trust and faith in Capcom is completely gone at this point.

If I'm wrong, then I'm wrong, but I just can't support this any longer.
4207  Media / Single-Player RPGs / Re: 3DS vs. Vita - which will be the RPG'ers choice? on: July 29, 2011, 01:02:17 AM
Retarded responses aside, this matter is too far out to call. Neither system is going to host many RPGs for another 2 or 3 years, and the ones that do show up earlier are typically ports or awful. It took the DS 2 years to finally get worthwhile software and at least another year for the PSP to be something other than the "PortStation Portable". It's going to take a while for the 3DS to do the same (and for the Vita to actually, you know, come out and disappoint). The other thing is the eventual revisions that both systems will undoubtedly undergo. So wait for the 3^3DS by getting the DSi XL, or the RG Vita with the PSP Go. Or better yet, skip both and get an Android. Plenty of indie RPGs to play at your local Starbucks.
4208  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: July 26, 2011, 04:36:04 PM
Maybe you should actually check out what Easy Mode does. It seems like so many people say the same thing without having an idea of what it actually does. It just makes it easier to stagger some enemies as well as increasing the drop rate of items. The game has a pretty crappy drop rate so them addressing that is pretty nice.

I know what it doesn't, and that's come out here, like every other redux'd version of every other FF game after FFX did. So this is all a moot point. (You might want to get on that petition thing now while the chance of having the most popular petition is still available.)
4209  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: July 26, 2011, 12:26:24 AM

Oh look, they're already working out what they can use to nipple and boob consumers with, and that's for a product that feels more like an expansion than a full game.

FFXIII-2, $70 for an incomplete expansion to a tech demo. Yeah, I'm not buying.

Also why in god's name does FFXIII need an easy mode? Too hard to bother switching between two different paradigms? Can't make your own paradigms? Too lazy to press auto attack?
4210  Media / Single-Player RPGs / Re: In an age of re-makes, I wish... (outside the realm of Square) on: July 24, 2011, 07:39:23 PM
As long as they fixed the magic system, yes.

And while they're at it, they could also fix the combat system. (So why am I bringing in 6 people when only 3 of them do anything at any given time? So Hugo can mount his Griffindor?)
4211  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: July 24, 2011, 07:34:04 PM
Street Fighter 3DS did really well.

Compared to its competition, no shit.
4212  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: July 23, 2011, 03:09:33 AM
I wouldn't call it a "major cliffhanger"; more of a Gekko Ending. Really about the only things not covered in the game is Trigger being on the moon (but between Roll and Tron working on the problem that's pretty much practically resolved) and the reactivation of the Master System. But really that's no more a cliffhanger than ending a normal Megaman game by saying "And Wily escaped...again." Just means that if there's another game you'll be fighting another set of themed bosses.

Don't get me wrong; I love MML. But there was nothing really cliffhangery about the ending like some fans seem to make it out to be.

Well okay, I'll admit that they could just leave it as that. Getting stranded in space while waiting for the girls to pick Megaman up isn't that big of a deal.

I suppose the mass Reaverbot activation thing could also be handled by Roll and Tron as well. So yeah, no big deal.
4213  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: July 21, 2011, 04:11:38 PM
Yeah but he only explains it when he appears, which doesn't change the fact that he appears out of nowhere. At that point he could say that he dropped out of Steiner's ass, it makes no difference. Fortunately there's nothing like that in any of the other FFs I played. Usually you spend a significant amount of time building up motivation to fight the final boss. What makes the fight with Sephirot so intense is the fact that it's the culmination of everything that happened previously. You have a story with that guy, you have a score to settle, he inspires fear because the game showed you how powerful he is on previous occasions, it's the climax of a huge build up.
This guy drops in and says "hi, nice to know you, I'm the final boss".

Then why don't you try to explain what happens when you plug up a white hole?

Hell, Sephiroth wasn't even really the main antagonist. A significant portion of the game has you chasing around Jenova who kept assuming control of and mutating those infused with her cells, first into Sephiroth (mostly because he was the most able of those infused with her cells) which then morphed again into monstrosities like those seen in the Niblhiem reactor and the Jenova boss fights. And the whole plan was to reenact an extraplanetary impact similar to the one Jenova performed when she landed on the planet but on a much larger scale. The fights against Bizzaro and Safer Sephiroths are basically Sephiroth under Jenova's control in a last ditch effort of escaping death after her original body is destroyed. Only the fight between Cloud and Sephiroth in the very end is against the actual Sephiroth.

The tl;dr is that writing in a Final Fantasy game typically makes no goddamn sense.

Also, I bet you had quite the motivation going against Zeromus, didn't you. Or did you not play FFIV, in which case SPOILERS.
4214  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: July 21, 2011, 03:49:58 PM
What I wonder is where all this hubris from companies like Capcom (and Nintendo) is coming from, where they think they can afford to just ignore their fanbase. This isn't the early 90s anymore.

Capcom and Nintendo are COMPLETELY DIFFERENT cases though. Capcom's problem is that its run by suits who want absolute control over the company and don't want to deal with all those whiny developers. They've more or less succeeded at accomplishing that task but with the caveat that they're in absolute control over an abandoned warehouse. Capcom's always been run by money grubbing businessmen, its just that for the longest time they've had people under them who knew how to put a game together, something that is thankfully, no longer true. They have Monster Hunter (grinding on menial tasks for the hope of enough loot to let you grind slightly less menial tasks ad nausium), Street Fighter + Whatever Vs. Capcom (now down to releasing character pack expansions for $70 a pop), and Resident Evil (no comment as I never cared about it to begin with) and they're outsourcing the development of these.

Nintendo's case (or more specifically NoA's case) is more due to the difficulties of distribution and a lack of a market than anything else. That and they're Nintendo, they won't say anything either way until they're good and ready and there isn't a goddamn thing anyone can do about it.

If anything Capcom's case is FAR MORE similar to Squeenix's than Nintendo's. In fact, it's more like an advanced case of what's going on with Squeenix since they still have the lead DQ designer/core team and Noruma (for whatever that amounts to). Capcom's got jack shit.
4215  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: July 21, 2011, 03:10:21 PM
It's different, in FF9 it literally comes out of nowhere, there's no way in hell you can see it coming and it doesn't make any sense at all, it's completely alien to the plot, it's a true WTF moment.

Actually Necron's plot justification is that its the embodiment of the void which came knocking on the world's door when Kuja goes apeshit after getting his shit kicked in by Zidane and crew and nukes everything with Ultima, including the big, center of the universe crystal sitting in the middle of the room.

Basically, Necron's a throwback to FFIII's Cloud of Darkness, except, it was even less foreshadowed. Mainly because Kuja didn't know what would specifically happen when he :commissar:-ed it. Still out of loving nowhere but at least it makes narrative sense (talking like Yoda though is less so).
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