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4201  Media / Single-Player RPGs / Re: Neptunia on: April 17, 2011, 03:06:12 AM
That's not true. At least not when it comes to H-Games.

I arguably covered those when mentioning visual novels; certainly I haven't heard of H-games worth bothering with that weren't visual novels in the first place (and had cleaner console adaptions or fan translations).

I meant in the eyes of H-Game fans. Should've been clearer on that.
4202  The Rest / General Discussions / Re: The NEW Game Journal on: April 17, 2011, 03:03:38 AM
I got Mr. Perfect in Megaman 10.

Gaze upon me.

Good. Now do Megaman 9, Mr. Perfect.

That said, I finally have the accolades for the first three hero's sets in DQIX (along with VIII's set). Time to get cracking on the other 4(5?).
4203  Media / Single-Player RPGs / Re: character development on: April 17, 2011, 02:56:26 AM
The problem, Eusis, is that you're trying to tell other people how they should be spending their time. Specifically, you're not just making a recommendation, you're telling them how they are spending their time is wrong. You also seem incapable of understanding that people who play games with cruddy game play because they enjoy the story are still enjoying playing the game! It is worth their time, even it's not worth yours.

Is there anything inherently wrong if they're enjoying themselves? No, but depending on what they want they may be doing themselves a disservice if they pay too little attention to other forms of media that cover the subject matter or themes that they really want to see, especially in cases of games like Xenogears or Xenosaga where there aren't many alternatives within video games, and the alternatives outside (like Dune) generally do a much better job. However if they're really not enjoying themselves or getting anything from actually playing the game outside of when story pops up, perhaps even getting deeply frustrated by the game, then I'd say there probably is something wrong with how they're spending their time, though I have to admit most people aren't THAT masochistic anyway. That's more like why you don't want to bother playing Metal Gear Solid though, whereas someone playing Drakengard but not minding the gameplay is really in the same position as I am for something like NieR or Killer7; I know for some people those games are utterly unacceptable to play through too.

I probably am a bit overly vocal on this topic, but I see people asking for something like "deep, thought provoking JRPGs" and I can't help but think they really need to look elsewhere, even if it's just other game genres.

I think that in cases of Xenogears or Xenosaga it isn't the ideas behind them that were the problem but the direction that they received. In Gear's case it was a victim of the designer's unbridled ambition and the fact that he forgot to establish a fanbase and a demand to his grand dream. In Saga's case it was a victim of the developer wanting to make a 3 part game into 6 parts. Basically one of the first rules to video game narratives should be "Never make a game that doesn't fully address the conflict at hand.". In fact if you look at Dune versus Xenogears and the first Xenosaga game, the example of the first case would be like if the Dune series had started on Heretics, spent the first half of the book covering Duncan and Sheeba (or something close to that as I forget her name but she was the one girl on Arrakis who could communicate to the worms or something), spent the second half covering Miles', the Bene Gesserit sister's/Miles' daughter's (or was it grandaughter)/Duncan's escape from the initial onslaught of the invasion, and the last ten pages covering everything else in a wall of bullet points. The second example would be cutting the first Dune book in half and having the events of the second half take place in the second book. The tl;dr of this is that the core ideas aren't bad, just the direction used in bringing them to the medium.

Additionally, I have no fucking clue what the fuck you are trying to say about Drakengard. Drakengard was a terrible game but with such a unique narrative and ascetic that it ends up being worth an LP watch because seriously, nevermind the mindnumbing low quality Dynasty Warriors cloned gameplay, that final boss fight was an utterly ridiculous rhythm game in a game that's not particularly designed for an utterly ridiculous rhythm game and was utterly ridiculous and near impossible to beat even with cheating.
4204  Media / Miscellaneous Games / Re: Senran Kagura, Thread of "Enormous Breast Hyper Battle" a.k.a. Boobs in 3D on: April 16, 2011, 04:51:17 PM
So this. This is the game that gets an RPGFan thread for it. Not any of the Ikki Tousou games, Queen's Blade/Gate, or GunGal.

4205  Media / Single-Player RPGs / Re: character development on: April 16, 2011, 01:50:23 AM
So which Youtube based LP should I watch to get the jist of II's plot (or at least its cutscenes) so that I can start III? I'd prefer one that isn't outright unwatchable but if there aren't any then that's fine too.

Most RPG stories are fucking terrible, even in games that we like. If I want a good story I pick up a book.

Since books always have good stories? People churn out books with crap stories all the time.

... Except books reach higher highs than games have. And you don't have to wad through a game you don't want to play just for the sake of a story. Besides, the assumption is you're going for a GOOD (or at least personally appealing) book, not simply grabbing one at random here.

At any rate he IS right, if you're just looking for a great story, gameplay and interactivity be damned, you should just be reading a book or at least watching a good movie/TV show.

I hate it when people say this, as I do feel as there is potential for video games to be well written. All it would take is for someone who knows what makes for a good story (and not just based on all the soap operas he watched) to realize that video games are not books/movies/TV/theater and figures out how the strengths of the medium can be used to tell a story.
4206  Media / Single-Player RPGs / Re: Your Favorite RPGs and Why on: April 16, 2011, 01:38:11 AM
The last great FF before they came out with various "systems" for upgrading your characters.

FFVI had the Esper system for upgrading your characters also like half the character had unique upgrade mechanics.

And when you think about it, the Esper system isn't all that far removed from the Materia system of VII. They just removed the character based upgrade mechanics and folded everything into Materia except desperation attacks which they upgraded into the Limit Breaks we know as today. VIII then took that to an extreme where it folded nearly everything into it's GFs with the remaining functions folded into Junctions and Limit Breaks were given an upgrade to stupidly ridiculous gamebreakers. IX then went in the opposite direction by folding the system into equipment versus VIII's equipment getting folded into the system and restored character based abilities.
4207  Media / Single-Player RPGs / Re: Neptunia on: April 16, 2011, 01:12:56 AM
Wait a second...Kenji Inafune is involved in promoting the sequel? So the grandfather of Megaman cuts involvement with the project he's been wanting to do for over a decade and is now involved in Neptune mk-II? What...the...*foghorn*?

Inafune's getting paid to promote it, so I wouldn't read too much into his involvement.

As the CEO of an independent startup (with none of the security he enjoyed at Capcom), it pays to take even the small jobs. It's also a good way of expanding your connections around the industry.

At least we can expect some bitter shots at Capcom out of this.

but I think the absence of anything related to PCs in this storyline (and console choice) might be a reference to how the PC Gaming industry tends to get ignored/forgotten in Japan

That's not true. At least not when it comes to H-Games.

But yes, there isn't a PC game worth giving a shit about these days unless it's related to the Nasu-verse or Touhou.
4208  The Rest / General Discussions / Re: Youtube on: April 16, 2011, 01:03:30 AM

And this is why most collage video game design programs suck ass. They're filled with these hosers.
4209  Media / Single-Player RPGs / Re: The ff8 card game: any similar things? on: April 14, 2011, 08:51:42 PM
Triple Triad: Better than drawing.

Tetra Master: My A lost to a 0? WTFITS!?!

Blitzball: Do you have Jecht Shot? y/n; If 'y' abuse the fuck out of Jecht Shot; Else reset and get Jecht Shot;

That said, I did like DQV DS's Bruise the Ooze. At least, a lot more than DQVI's Slime Curling.
4210  The Rest / General Discussions / Re: The NEW Game Journal on: April 13, 2011, 11:05:58 PM
Also CT's plot didn't hinge on a massive a self inflicted 30 Xanatos Pileup involving creating a whole archipelago and two different civilizations from two different ends of the timeline then throwing them together in two separate timelines so that the proper material needed to create a seventh element could appear as well as taking a--Welp. Even I can't remember all the specifics that went into that clusterfuck of an ending but sufficed to say it was the most horribly convoluted and circumstance dependent gambits of all time that involved creating and destroying at least two civilizations, and all for the sake of rescuing a single girl.
4211  Media / Single-Player RPGs / Re: An appreciation of RPG stories, east and west on: April 13, 2011, 09:09:05 PM
One of the main drives why we play RPGs is the story.

I play RPGs to kill things with MAGIC MISSILE.

Do you put on your cloak and wizard's hat when you do?

Only by merit of SO4 having the good sense to give summaries if I skip, though I hear the Private Actions aren't skippable and given that I'm a sucker who tends to want to sit through a game's cutscenes I'd probably have to avoid SO4 or risk going mad. Golden Sun Dark Dawn could be a worse offender in some ways from what I played, while the presentation's too low to reach the awfulness SO4's exhibited it's excessively verbose for a work that really isn't engaging at all, and since there's no full blown skip you'll just have to skim dialogue.

To be fair to GSDD, it did an admirable job of replicating the GS experience that everyone knew and loved. All it needs is it's version of The Lost Age and we'll be there.

Many people dislike Cloud from FFVII and Shion from Xenosaga because they are what's in vogue to call "emo", or rather brooding.
I see that quite often but I always thought Squall was much more emo than Cloud, ive never heard anyone say Squall was emo.

Cloud was a case of everybody misremembering what his deal was and how emo he wasn't until Advent Children came out and rewrote him into the spiky haired prick he is today (Kingdom Hearts didn't help his case either). Squall wanted to be a loner more due to the fact that everyone around him was a moronic one-dimensional anime than anything else. And Shion's problem was that she was grossly underqualified and later a cunt.
4212  Media / Single-Player RPGs / Re: RPGs for beginners on: April 13, 2011, 08:51:29 PM
Personally, I prefer Link to the Past myself, but I also have a soft spot for Adventure of Link and the Original as well.

That said, Wind Waker is probably the better choice for you. Very straight forward, and not a lot to confuse you with. However the beginning starts off pretty slowly with that mandatory stealth sequence, and sailing around is kinda clumsy and takes a while. Also look up the Wind Waker manga after you're done. The way they reinterpret many of the scenes in the game are down right hilarious.

Twilight Princess was kinda disappointing to me. Aside from the glacial pace of the opening, there's the fact that it's big gimmick was to swipe from LttP, OoT, & MM's gimmicks. Also the items of the game were about as useful as the boss weapons in Megaman X3 (in that they're there, and you'll need them for when they are needed, but you'll otherwise be sticking to your main weapons in every other case). That said, the later dungeons ARE good and do interesting things, but its just that the overworld is a lot larger and emptier than it needed to be. Also the plot kinda jumps rails around level 4 and what was an otherwise interesting take on Zelda became more of the same.
4213  Media / Single-Player RPGs / Re: character development on: April 13, 2011, 08:23:34 PM
Flashbacks are best used on characters who've done something in the past, preferably when they weren't in diapers at the time.
4214  Media / Single-Player RPGs / Re: A dark game? on: April 13, 2011, 08:11:19 PM
Maybe either Yggdra Union or Knights in the Nightmare. Both of those games are fairly dark in their own right and have at least highly visible female protagonists (and not in the barely dressed department either).
4215  The Rest / General Discussions / Re: The NEW Game Journal on: April 13, 2011, 07:25:56 PM
Just had to go back for this. Namely to warn you to never play Chrono Cross.

I liked CC a hell of a lot more than CT, in the sense that I actually liked CC.

My problem with Chrono Cross is that the plot is either completely pointless or a massive clusterfuck wall of text. My playthrough of Radiant Historia makes me wish that it was Chrono Cross rather than Chrono Cross. You're actually stepping through time and dimensions and not for some silly reason like you've lost a fixed game and now must become a cat (through a lengthy and involved process) to unfix the game so that you can win a bet so that you can go to the bowels of the ship so that you can talk to an old man so that you can stage a rock opera so that you can wake a dragon and get one of six plot macguffins needed so that you can resume traveling between dimensions, but for reasons like getting stuck in an unwinnable scenario and having to travel back in time or to an alternate timeline to either pick up a skill or pass on a warning to get around the situation with a reduced amount of loses. Basically, there was rarely ever a point where you could even use the alternate timeline gimmick in Chrono Cross aside from getting one of your party members to meet with themselves and be like "Oh? Cool! Another me. Here you go me, have a lv7 tech.". Comically enough, the period where you need to do the most dimension traveling is at the very beginning where the plot wants you to visit the Blue Dragon Isle for a plot coupon that you don't even really need to begin with and that's back in your home dimension where you're from, that you could go back to at any time, and the place you had no real reason to leave again aside from helping some random stripper steal a juxtaposition from a catman.
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