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334755 Posts in 13709 Topics by 2200 Members
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4471  Media / Anime, TV, and Movies / Re: Super 8 on: March 29, 2011, 01:40:07 AM
I'd rather sleep in my car than at a Super 8.
4472  Media / Single-Player RPGs / Re: Which Final Fantasy Has The Best Story and Why? on: March 29, 2011, 01:26:39 AM
something i really disliked about the story in 9 is how it divorces you from a couple characters for a large part of the story.

Hate to break this to you but every FF has at least one character who's sole purpose is to fill out your roster save for V.

Unless you're referring to your party breaking up for a while in which case only II (though it doesn't matter since only your core three matter to begin with), IV (everybody not named Cecil for, at least, one point), V (Reina at the start of the 3rd World), VI (the scenarios, Tina flipping out, Celes at the Factory, & World of Ruin among other points), VII (Cloud, Aerith), VIII (I wanna say the missile party and the Ragnarok but I don't think those were long enough to count (not like it matters whether they're there or not since the plot pretty much forgets about everyone not named Squall, Rinoa, Edea, Laguna, Elone, or Ultimecia anyways), at least there were the flashbacks to Laguna and crew), X (Rikku, if you count the fact that she doesn't get a thing between the into and her joining the party, otherwise see VIII minus the flashbacks to better characters), XII (Panelo, kinda), and XIII (who was the main character of this again?).

The tl;dr is that you shouldn't hold long stretches without a portion of the game's cast against FFIX. But I can see how you could make that mistake given how one could find themselves missing IX's characters far more than other FF characters.
4473  Media / Single-Player RPGs / Re: Siliconera: Nanashi No Game Was Considered For NA, Focus Groups Killed It on: March 29, 2011, 12:59:29 AM
So what system is this for?
The DS.
Who cares about a handheld game.
It's not even on a real console.
4474  Media / Single-Player RPGs / Re: PSone Classics PSN rpgs on: March 28, 2011, 07:16:25 AM
In addition to what I was mentioning earlier about making monster hearts easier to get, they also need to tone the number of battles needed to master a class way the fuck down. Needing 1400-1500 battles just to beeline it to the Hero class using the shortest route possible was goddamn ridiculous nevermind stuff like the aforementioned monster hearts and their options, the fact that you only get the option to do any of this 10-15 hours into the game, the fact that only other party member will remain with you throughout the majority of the game with the other 3 coming or going for long swaths of time (save for the last one who joins far too late to begin with), or the fact that you can have up to 5 characters total and that you can only have four active at any given time and no wagon for the fifth to suckle experience or class advancement off of (and that fifth person can only be chosen from your two earliest joinees).

Seriously, this game desperately needs a remake port with major adjustments.
4475  Media / Single-Player RPGs / Re: Which Final Fantasy Has The Best Story and Why? on: March 28, 2011, 06:51:38 AM
i actually thought FF8 had a decent story until the end of disc one that is.

It was going off rails before that but at least I was still able to chalk it up to JAPAN!, instead of the painfully lopsided narrative that the rest of the game featured. Made all the worst with IX following immediately afterwords and having an actually good narrative going. My opinion really sits between VI, IX, and Tactics.

FFVII was only mediocre at best despite the fact that it was more of a parody of Shonen and JRPG tropes than actually purposefully perpetrating them like what everyone (including Squeenix themselves these days) commonly perceives it as (it's hard to be a parody of something when you're also the very first example of the very thing you're parodying to much of your audience). FFX was trying for a stranger in a strange land approach to it's narrative but fails spectacularly at it due to just how overshadowing Yuna's pilgrimage is to Tidus' efforts at figuring out just what is going on as well as the fact that Auron knew all along and was just stringing them along for his own amusement because he is a colossal dick. Yuna was also just way too much of a Mary Sue Final Fantasy Princess to really hold up the narrative on her own. Her X-2 incarnation was an actual improvement (or as much of an 'improvement' one could consider being a JPop Teen Idol to be). XII was all over the place (and so was the narrative) and XIII was way too much "Serah-chan" for it's own good (doesn't help that they're going to be using it as XIII-2 1000 year ago age of mythology tale (imagine Squeenix making an FFVI-2 game based on the events of the War of the Magi where a bunch of Transformers Odin, Bahamut, Alexander, and a few other random Espers mourn the loss of their own Final Fantasy Princess (let's say Odin's queen) while being chased through some really pretty corridors until they somehow complete their vaguely defined goal and get turned into Magicite for future generations to call upon)).
4476  Media / Single-Player RPGs / Re: Worst RPGS on: March 27, 2011, 06:54:31 PM
Every game under every compilation ever. Especially the ones done by Squeenix.
4477  The Rest / General Discussions / Re: The NEW Game Journal on: March 27, 2011, 06:37:06 AM
I hope sega swoops in and takes us all by surprise

This. Definitely.

It would prove that once and for all life is full of surprises. I doubt it though.

I'm pretty sure Sega used up their allotted surprises for the decade when they released a Sonic game that didn't suck.
4478  Media / Single-Player RPGs / Re: The Legend of Heroes: Trails in the Sky on: March 27, 2011, 01:32:22 AM
Metroid is PRETTY CLOSE, though you never open treasure chests or anything.

They did have those item balls in the first two games though.

When I think about it what is it with RPGs and treasure chests? I mean who just randomly leaves all these chests lying around full of loot? Especially, most being located at the end of a winding corridor or dungeon. Don't get me wrong I love these games but what gives?

It feels good to open a chest full of potions and money or anything that can help you on your adventure, is as simple as that. It makes me a sad panda when I don't get anything. It's like, I'm losing my time with this empty chest.

I could tolerate the lack of a driving plot or the license board being lame as shit, but this right here is the one thing I hated above everything else about FFXII. Having THE most retarded form of treasure chests EVAR, what with the random chances of containing the actual item you're searching for or even showing up, or the fact that 99% of them never contained anything more than outdated trash, or that the 1% that actually offered an actual improvement were one time, rare to even get to appear, and also susceptible to containing nothing but trash further exacerbated by the fact that the one accessory in the game that's sole purpose is to improve your chances at getting the better items from chests will in fact prevent you from ever getting anything more than a knot of rust in every case where it counts. And then there's the Zodiac Spear and it's successor in the Zodiac version.
4479  Media / Single-Player RPGs / Re: Legend of Mana on PSN this week on: March 27, 2011, 01:03:20 AM
Every Mana game is more or less standalone.

Also, playing a Mana game for the story is uh...well, you'll be disappointed.

The first one was good for it's time, the second was serviceable at least, third was completely forgettable, and Legend had some interesting arcs at least. Sword somehow managed to both water down and load up the plot with Power of Friendship bullshit at the same time (and this was a remake of the GameBoy game from 91). And anything from the World of Mana compilation (includes Children, Heroes, Dawn, and Friends which was banished to the cellphone market long before the iPhone twinkled in Apple's eye) was, much like the games themselves, utter horse shit.

And yes, Legend is it's own thing that the World compilation clumsily tried to tie the rest of the series into (as well as actually trying to tie the various games of the series into each other in an equally clumsily manner because they really had little to no real connection between them in the first place).
4480  Media / Single-Player RPGs / Re: for the srw fans of rpgfan on: March 26, 2011, 04:20:18 AM
The old thread would've sufficed considering that it's just a preview.

That said though, we finally get to see some of the new gameplay elements in action. It looks like, that not just Gurren Lagan and Code Geass get their own special boost or function but that many series look to be incorporating their various special systems and abilities into gameplay functions. If that really is the case then this just got awesomer.

Also lol at the original villain. Couldn't look more like an asshat if he tried (aside from actually putting on a top hat and maybe a monocle though that just might make him awesome). Cool mech though, even if it does resemble an orange and black Soulgain a bit too much.
4481  The Rest / General Discussions / Re: The NEW Game Journal on: March 25, 2011, 02:10:53 PM
Dade, none of the Big Three have talked about their next home consoles at all

Microsoft is starting, but that doesn't mean much. It'll be years before they have something final.

Nintendo has also been heard whispering of a Wii2 in the future, but right now it's the 3DS getting the limelight.
4482  Media / Single-Player RPGs / Re: PSone Classics PSN rpgs on: March 24, 2011, 03:48:08 AM
For Dragon Warrior VII, it seems more likely to me that we'll see it remade on the DS/3DS than released on the PSN, with IV, V and VI released with a similar graphic style. It would probably be already out in Japan if there was a plan to re-release it on the PSN I guess.

Probably for the 3DS considering the sheer size of the game's content. Fucking game is Huge. And it would easily be a far better version if they could do something about the retardedness of those monster hearts (if they have to keep them, then stick them in places where they're easier to get too like in T 'n' T boards and such (and not in something equally or more retarded than tags, god tags suck)).
4483  Media / Single-Player RPGs / Re: Legend of Mana on PSN this week on: March 24, 2011, 03:24:27 AM
While I suggested 1h Swords its more based on the fact that you can get any weapon up to 999 power through retarded amounts of tempering along with the fact that 1h Swords are slightly faster than 1h Axes. Plus Shields which are the heaviest thing you can equip in addition to the Full Plate Mail.

Personally I went with 2h Axes during the majority of my runs using Axes of Evil despite the hit box issues for it's juicy All Stat Boost effect. Well as far as anyone would use a weapon when in the company of a Land Dragon that I lucked out on in my first run. Its base stats maxed out at the drop of the hat though it's attack and armor aren't as so. Not like it matters that much when most things like to burn and Land Dragons REALLY like to BURN (nothing like watching a dozen or so health bars vanish in seconds which made Nightmare mode semi bearable back when I was a kid with plenty of patience and WAY too much time on my hands (nothing could ever make No Future mode in any way, shape, or form bearable)).
4484  Media / Single-Player RPGs / Re: Megami Tensei Topic on: March 23, 2011, 02:02:08 AM
I found a decent scan. Etc.


I for one am stoked it's not a 3DS game. Ain't gettin' one anytime soon.

But yet I can't find myself motivated at all in getting this considering for some reason. Maybe its the fact that it's predecessor is on it's way to getting a 3DS port or something.
4485  Media / Single-Player RPGs / Re: jrpg hate in america. on: March 23, 2011, 01:56:02 AM

I've said it before; but I credit FF's constant success in the States part of the fact they diverted from the cartoon-y style that FF7 had and kept it real (which seems to work for audiences here).  

Nevertheless, numerous Japanese publishers enjoy a ton of success here too, no?

FF9 was cartoony. (Though it was a much better game than FF8. But hell, Legend of Dragoon would be a better game than FF8 if it didn't have such a terrible battle system)

I think the publishers that are having success now, like Atlus, XSeed and Level 5,are the ones that are bringing over interesting things that may be Japanese but are also things we haven't seen before. I think that's why stuff like the newer Persona games, Professor Layton, 999 and even stuff like Retro Game Challenge seems to get buzz.

And yet nobody bought Retro Gaming Challenge thus stranding the sequel and the TV series they're based on in Japan. ;_;
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