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360620 Posts in 14636 Topics by 2275 Members
Latest Member: Jahmis
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4471  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: May 23, 2012, 11:50:26 PM
I sort of thought it might be, but I could see it being real all the same to some extent.

*GAASPP*


Now imagine that with wires.

Also needs moar Vectrex.
4472  Media / Miscellaneous Games / Re: Games that are like RPGs but are not on: May 23, 2012, 11:43:02 PM
Eh. It's more involved than your usual RPG and that's what counts in my book.

And speaking of my book, any Ratchet and Clank game is usually good, but very science fiction in an almost Futurama-ese sort of way.
4473  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: May 23, 2012, 06:44:51 PM
Ahhhh yes the ability to speed up movement on ze' field or map! A minor yet curiously integral piece of a great RPG for me!-LoL

Ever since the dawn of sprint shoes in FF3 (6) when I was but a young lad I was hooked! Always had a relic slot occupied with a pair... Never once did I feel compromised in any way that I was missing a slot for some added effect... the shoes took precedence, always.

A little later on in life, a blue haired elf by the name of Stallion became a fixture in my suikoden party for his true holy rune. Is stallion effective in combat? Not unless you've got kirkis along for the ride for a nice unite attack.... do I keep kirkis around? No..... but I'll be damned if I am gonna crawl across a world map after experiencing how swift Stallion could make my journey!

I could go on, but you get the idea...

Personal Pet-Peeve on this note..... I absolutely hate it when the "speed up" in a game is a single direction dash that ends me smashing into things head on through my whole playthrough OR when said movement is increased by an evasive roll.... I don't want to sumersault or tumble through my playthroughs damnit!

Especially if those somersaults come with a constant barrage of yelping and hiyaing.
4474  Media / Single-Player RPGs / Re: Good People Will Die on: May 23, 2012, 02:15:52 PM
I'll admit it. I was more than half expecting this to get canned like Grand Knights History.

I'll be blunt here: that's an idiotic expectation given Chunsoft has shown no signs of being in serious trouble, and we RARELY see news of a game getting canned after being announced for localization. That, and this is a release for newer platforms, the 3DS is healthy enough to survive for awhile I think so worst case scenario would've been the Vita version getting canned, but I don't believe the Vita's THAT disastrous of a failure just yet (and at least some niche games are doing well, NIS was pleased with Disgaea 3's performance in Japan.)

Well, and we usually see a long, awkward silence, the time from announcement hasn't been THAT long.

To be fair, it was the only recent example I could come up with that I was certain was canned (otherwise I would've gone with that dumb Black Rock Shooter game but that'd involve caring enough to actually look up what's the deal with that one apparently that's still TBA). So sorry for even thinking that a game, once announced for localization, could possibly get canned.
4475  Media / Miscellaneous Games / Re: Games that are like RPGs but are not on: May 23, 2012, 02:05:34 PM
Not exactly fantasy and definitely not historical but the Megaman Legends games are pretty RPG-like without being full on RPG or totally sandboxy like other not-RPGs. Granted, it is pretty actiony, but as long as you remember to jump strafe everything vaguely threatening, you'll be fine.

Also while I know that everyone here considers it to be full on RPG, I do think that Vagrant Story is esoteric enough to also be considered not a straight RPG. It's pretty actiony and definitely has a historical fantasy thing going for it.

If you're not restricted by age, then The Guardian Legend is cool beans. Granted it's sci-fi and also part side-scrolling shooter but it has the usual RPG accoutrements including weapon and life upgrades and so on.

Additionally either of the old Kid Icarus games are basically RPG platformers (collect hearts to buy shit, upgrade your weapon with power and attributes, use hammers to find secrets, map out dungeons, and go on the run from your creditors for maxing out your credit card and refusing to pay back the hearts you owe). Plus they're at the very least historical fantasy based.
4476  Media / Single-Player RPGs / Re: Good People Will Die on: May 23, 2012, 01:37:46 PM
I'll admit it. I was more than half expecting this to get canned like Grand Knights History.

Follow the Aksys team on twitter. They're talking about the localization non-stop, including voice acting.

I need to pay more attention to Aksys. *facepalm*
4477  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: May 23, 2012, 01:36:08 PM

I am disappoint that there's no Francis York Morrigan in this. This is not the Greenvale that I....Oh. Wait. Fuck....
4478  Media / Single-Player RPGs / Re: Good People Will Die on: May 23, 2012, 01:27:02 PM
I'll admit it. I was more than half expecting this to get canned like Grand Knights History.


Edit:


Something that's been bothering me lately ZH is your avatar. What iz it man!?

It's the cover to my novel. XD I switched it out from the old one since my publisher wanted me to try a new one to see if it had any effect on sales and all that jazz. It's my way of subtle advertising without spamming up a topic or slapping a banner ad across a signature.

Before I forget again, what's the name of said novel? In case I want to, you know, look it up or read it.
4479  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: May 23, 2012, 01:24:24 PM
http://youtu.be/I8C-rUg8gKs

Wow!  How nice.  The game's producer took fan feedback from the demo and changed up the game, most notably here, where the hero runs faster (a perk I think should be considered for every game made, or get some special goddamn running shoe item).

God I like the way this game looks. S'pretty/

I hate the Running Shoe concept when all it does is enable the same function that every other game has/should have but at the expense of an equipment slot.

Now a fast forward button for attack animations and the like would be a godsend (even better when it's paired with an animation/cutscene skip button).
4480  Media / Single-Player RPGs / Re: 10 things Japanese people hate about JRPGs on: May 23, 2012, 01:18:47 PM
Assuming #5 wasn't some form of translation error:

It would not surprise me if game studio executives sometimes force content to change if/when a well paid actress/singer/ect. looks at a game and says 'You know what would be cute...?" Considering JRPGs seem almost exclusively marketed to the moe-blob market these days and that particular breed of fan goes nutso over anything involving their favorite singers/actresses (need I remind everyone of the Gaki no Tsukai clip with the Morning Musume group?); it would not be a stretch to say certain companies would do anything to keep these people happy and under contract.

Think about how in certain Western productions you have the stereotypical 'diva' actor/actress who refuses to do their part unless someone changes X about the scene into Y. Which at that people the producers are forced to either choose artistic integrity by ignoring/losing said individual or acquiescing to their whims because the project will sell significantly less without the 'star power' behind it. This might not happen as much in Hollywood anymore but I can say with 100% authenticity that in stage productions, especially Broadway, this is not an uncommon occurrence. You can spend hundreds of man hours and thousands of dollars building a stage set and if Madame Lead Actress hates it; guess what you're rebuilding for the next few weeks?

To be fair, one of FFXIII-2's best DLC costume designs for Serah came from a pop idol.

That said, while half of this list is equivalent to the belief that Japanese Otaku can't stand non digital/plastic women due to their needs/odors, the other half is basically the exact same list that most RPGs (nevermind JRPGs) fall under. It is good to see that some beefs that I have with videogames these days are fairly universal.
4481  Media / Single-Player RPGs / Re: Project X Zone - The Namco X Capcom sequel on: May 23, 2012, 02:41:23 AM
The art style is so bland as well... It feels as though the artist simply imitated, but there's no sense of soul or life or character in them.  At least Street Fighter games love throwing a new art style or some motif to each game... this shit looks like it belongs in a textbook.

You do realize that most of these source games have, at best, the same art style as in this game? Not like they couldn't do something like what Branpresto does with SRW (best most recent example Godmars; they manage to take cheap budget animation and turn it into an art form), but at least they bothered to make everyone look consistent (if bland).

Additionally, I don't care for western inspired or SMT styled designs either, but that one's on me.
4482  Media / Single-Player RPGs / Re: Crimson Shroud - Matsuno's Newest Game on: May 23, 2012, 02:26:49 AM
Bumpin' in the USA!

Specifically for word on the sequel to a game that hasn't been released yet.

http://andriasang.com/con13u/guild02_details/

Unfortunately there doesn't seem to be anything resembling an RPG in there yet (and probably not likely to either given the hodgepodge mix of game designs that goes into these things).
4483  Media / Single-Player RPGs / Re: Project X Zone - The Namco X Capcom sequel on: May 23, 2012, 02:14:46 AM
http://andriasang.com/con13y/project_x_zone_screens/

My god do those field screens look goofy as hell. All the PCs are just standing around looking like derpy idiots when they don't have focus (i.e. 90% of the time). They might as well be uniformly colored disembodied heads set on a 2D grid at this rate.
4484  Media / Single-Player RPGs / Re: 10 things Japanese people hate about JRPGs on: May 23, 2012, 02:00:24 AM
They day I can't take Grandma's 19 gil zenny macca meseta worth of life savings without consequence is a day I never want to see.


Also why the fuck are we citing Crunchyroll? We might as well cite 2ch and skim Pivix while we're at it (let's not do these).
4485  The Rest / General Discussions / Re: The NEW Game Journal on: May 21, 2012, 10:46:23 PM
Radiant Historia (DS) - Brilliant game. At the beginning of ch.3 when the game cranks up the difficulty somewhat. Fighting some boss who just kicks my ass to hell and back. I've figured out a strategy to take him down but I'm not doing enough damage for that plan to work so I might have to grind somewhat. For those who have played the game :
Code:
It's the Alistel commander when Alistel is preparing to invade Celestia. He's surrounded with 4 self-destructing douchebags that annihilate me.

The strategy for that particular fight is to grind out Roche until he learns one of his area attacks then use that to clear out as much of the first wave of bombs as possible then it becomes a matter of pushing the boss around if he sets up mines in the back or having Roche clear out the mines if they spawn in the front (the boss itself basically gets locked into respawning more bombs rather than doing anything to your party and no wave after the first spawns four bombs so you're basically good to go if you can get by without getting stomped too badly).

Can't you push the boss into the bombs to make them explode? I remember knocking around the boss 3 times then on the 4th turn I used ice to deal large damage.

I seem to remember doing that as well, but that's typically the strategy you'd want to use when dealing with a large boss/enemy and smaller grunts. That way you can continue whittling away as the boss's health bar while both taking out the trash and building your combo meter. What you're probably remembering is shoving the boss and bombs around so that you can get a whole bunch of them clustered onto one of Aht's traps.

Edit: Also it occurs to me that we've hit page 200 of this mega thread. Seems mighty likely that we're due for a new one?
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