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4471  Media / Single-Player RPGs / Re: I need some help to get initiated, lol. on: May 01, 2011, 03:22:52 PM
Quote
Best stick with Legend of Zelda: Link to the Past and work your way from there (it's not all that challenging but neither is it piss easy like the later Zeldas tend to be).

I thought LttP's 'difficulty' mostly came from weird bullshit stuff (ice floors + excessive knockback, usw.), and not actually being challenging. I also thought it REALLY took a nose dive when you got access to the dark world. It has the most dungeons out of any zelda and the least variety between all of them. It's very much one of my least favorite zeldas, and I'd recommend the GBC Zeldas above it by a /huge/ margin if you want something with a similar gameplay style.

Suikoden 1's pretty fun if you want a game that you can beat by mashing auto-battle constantly. I wouldn't recommend it if you want a game that actually requires you to PLAY it though.

Also Fallout 1 is really short. Maybe like 10-15 hours, tops? Less if you skip a lot of the sidequests? PST is long but the relatively lack of combat makes it fairly easy.

LttP's difficulty also stems from the fact that enemies even early on in the game can hit pretty hard. Starting off in the dark world and you're already running into common enemies that can knock off 2 full hearts in a single hit, at which point a player isn't going to have more than 10 hearts (although 3 bottles still make this a non-issue). Besides it's more, in comparison to what came after it than it's own difficulty itself given OoT's barren overworld post timeskip, MM and it's Fierce Deity Mask with infinite magic and six bottles among other things, WW and it's dodge rolling circles around everything, and MC's you could run this game at three hearts and a bottle and not break a sweat until the final boss. The Oracle games are good but I can't really recommend them over LttP, Seasons maybe, Ages no, especially when it has anything to do with the Tokay or Goron Dancing.

As for Suikoden1, yeah its "get the main character and his master together and utterly wreck the rest of the game" win button among other things, but the plot's at least well above the average PSX era JRPGs'.

Although apparently none of this really matters either way.

Fallout's a good choice though. Didn't realize it was that short. He could also try stuff like Baldur's Gate, Diablo, or Torchlight. Covers ARPG and WRPG at the same time.
4472  Media / Single-Player RPGs / Re: I need some help to get initiated, lol. on: May 01, 2011, 01:17:05 PM
Yeah, good luck trying to find a quick and easy PS1 era RPG that isn't also completely banal. Suikoden 1 is probably the quickest and easiest to get into and is fairly decent plot wise.

For SRPGs, Shining Force is pretty quick and dirty.

For ARPGs, I could list a dozen or more. Best stick with Legend of Zelda: Link to the Past and work your way from there (it's not all that challenging but neither is it piss easy like the later Zeldas tend to be).

For WRPGs, it's kinda hard to think of many that are both quick and easy. They mostly tend to be either very long or very hard. At best, some of the Might and Magic games are pretty simple and aren't completely out to spite you.
4473  The Rest / General Discussions / Re: The NEW Game Journal on: April 30, 2011, 02:45:00 PM
just got super robot taisen ZETO! TWO! in the mail. the graphics are amazing on the psp screen. if you can imagine a game like fire emblem but with guilty gear quality sprites your just about there. so far i think kallen from code geass is a beast even in her Glasgow. shes sure to be a monster once i get the Gurren mark II! also setsuna from gundam 00 is a monster. once per turn if he kills someone he can move again....
also i picked up phantasy star portable 2 and dissidia um 2? havent tried dissidia yet but psp2 is pretty sweet its a huge improvement from the last psu game i played on ps2.

Yeah, Kallen easily turns into a wrecking ball, but then again it doesn't take much for any of the main pilots to turn into a wrecking balls, especially once they start getting their ace bonuses. Plus I kinda prefer Chirico at this point (let him take a hit then watch him proceed to walk through the remainder of that stage turning everything around him into a fine red mist). Also, let me know when you start fighting those dimensional beasts, fun times indeed. Fun fact: This is hilarious(look for where Japan is then look again).

By the way, which specialty did you take the Original down. Melee or Ranged?
4474  The Rest / General Discussions / Re: Nintendo announcing new console at E3? on: April 30, 2011, 02:11:56 PM
Looks like Nintendo once again wants to go for innovation over tech specs. Not sure weather a new console with already outdated hardware is a good idea though. It looks like they want the pad to be a big selling point, worked for the Wii (for a while at least). On thing I am fairly sure of, is that they no longer want me as a customer. I'm over 10 years old, I'm not a chick attempting yoga, nor do I consider playing video games to be the number one choice at a party. I grew up with Nintendo but they have been consistently letting me down from the N64 onwards.

Thing though is that they don't really need to push the envelope to match or surpass the 360 at this point. What they need to do is fix their online policies and make their next WiiWare not pants on head retarded and they can pretty much get away with an underpowered system. Remember, the PS3 has only begun to pay for itself, the 360 is even older than the Wii and just shoved out their 360lite, and both just finished making their responses to the Wiimote.

Unless Microsoft has the 720 or whatever waiting in the wings for its E3 announcement, Nintendo has the perfect opportunity to completely sweep the rug out from under the competition. Granted I can't see them actually seizing the opportunity fully, but a meaningful upgrade now could do much to expedite Kinect's departure to the Island of Misfit Peripherals and utterly demolish the Move's momentum.
4475  Media / Single-Player RPGs / Re: The Best (and Worst) Female Protagonists on: April 30, 2011, 01:52:42 PM
^To a certain extent I kinda disagree. The thing I would like to see most in a female character is the fact that she isn't just your average game protagonist with tits but possesses at least some traits of femininity to their character, something that a male character just can't replicate. At the same time however, I would also like to see these traits portrayed in neither a negative or misogynistic light. More specifically to be able to contribute to the immediate conflict without being the actual catalysis of said conflict.


Obi-Wan, Obi-Wan, Obi-Wan

What's your point? Every character in a story can be broken down into certain archetypes, it's how stories are structured and there's not a lot of variation when you get down to it. The important part was players connected with Alys and cared about her when she eventually died.


And I always assumed "eight stroke warrior" meant she could fell any enemy in eight strokes or less.

My point was that I didn't care about her because her stat gains sucked and that she was eventually wasting space in my party. It was the exact same case with PS2's Nei except that at least Alys started out decently (although Nei at least had that gaining levels out the ass over everyone else thing that Alys didn't). Plus I didn't really need to have to wait for a quarter of the game to be over for her particular archetype to reach its conclusion.
4476  Media / Single-Player RPGs / Re: The Best (and Worst) Female Protagonists on: April 30, 2011, 08:29:37 AM
Finally, the thread appears.

That said, first off, Samus? Really? You gave her an honorable mention? For what? Her tragic backstory? Her decision to not shoot the Hatchling? Her relationship with Adam (and his "Perfect Military Mind")? Her turning into Masta' Chef by the end of Trilogy? Or anything involving her involvement in MOM? Samus would not approve *Thumbs Down*.

Second, there are plenty of other awful female videogame characters out there but you just had to take the low hanging fruit (in this case a Peach), didn't you. While you did address the fact that she doesn't get much screen time beyond Bowser's (or the villain of the game's) clutches, and that really nobody in the Marioverse gets any development whatsoever, she's still miles ahead of Daisy. Plus Peach can still hold her own in Smash Bros. whereas Daisy's but a pallet swap.

Third, Shepard? Really? The problem with nominating a choose your own gender character is that, while they aren't treated any differently either way, they're also bound to having to look at things in almost a purely gender neutral way as well (the exception to the lack of gender bias usually lies with which ass they'll tap). And usually when someone tries to inflict a gender neutral character with an engendered perspective, it's always male (I've yet to see a case otherwise).

Fourth, Alys. I don't mind PS1's Alis that much given how much perspective is given to her character in later games. But with PS4's Alys my beef lies in her in the fact that she's an Obi Wan and exists more as the source of Chaz's direction and mentorship than anything else. Granted she's done fairly well as an Obi Wan but she's still an Obi Wan and thus identical to every other Obi Wan out there. But then again, there are issues I have with her (for instance her being an Eight Stroke Warrior which the game never even enlightens you as to what the fuck an Eight Stroke Warrior actually is).

Fifth, what about the female villains? While a lot of them tend to be outright awful (as they tend to do little more than "Lord-(insert random male villain's name here)-Sama!!!") there's bound to be a few good ones.
4477  Media / Single-Player RPGs / Re: UnchainBlade ReXX on: April 29, 2011, 08:13:36 AM
http://www.siliconera.com/2011/04/28/unchainblades-rexx-has-their-take-on-the-sphere-grid/
4478  Media / Single-Player RPGs / Re: A dark game? on: April 29, 2011, 08:06:46 AM
Visual novels: Saya no Uta is pretty goddamn morbid.  ...no seriously, it's a plot point to simply "be" like that.

Nier (not PSP... but not many "dark" PSP titles... because otherwise, aside from a few minor additions, and old, Breath of Fire V and the SMTs was the last that I can really say stuck to memory)

Can't let the lack of emphasis cause this one to slip by so I'm seconding Nier.

It's very much like a darker version of LoZ: Ocarina of Time (although I'd probably describe it as morbid rather than dark). But it also has excellent dialog, great characters, a wonderful soundtrack, and serviceable gameplay. There is a female character as well (although strictly non-playable though also not retarded either) that, despite appearances, is actually quite good and comes in early enough that your friend might have a chance to relate. But a few things I should note about the game...

1)Try to avoid the opening movie or looking up too much about the game. A lot of promotional material let slip some really big whoppers in terms of spoilers.
2)Ignore trying to get full 'chieves or trophies. This game was designed by the dev team formerly known as Cavia who are infamous for being colossal trolls to gamers. If a sidequest seems to require more effort to complete than its worth then it's probably worth ignoring.
3)For the love of god, LOOK AT YOUR MAP!!! Seriously, the RED X is your guide. Don't be a retard who spends 40 hours futility trying to complete a quest in the wrong fucking place and then bash the game because of your own mental deficiencies.
&4)The developers may be colossal trolls but they wont make it impossible to unlock all four endings. Everything you need will be provided for you. Only the optional stuff will require watching out for, and even then there is a NG+ feature in the game so either way don't worry about it.
4479  Media / Single-Player RPGs / Re: Growlanser IV hits the PSP on: April 29, 2011, 06:44:35 AM
This news would be better if not for knowing it is doomed to be japan only forever.  curse you atlus usa!!

To be fair, it could be Atlus itself that's responsible if they decided to demand that Atlus USA needs to sell an unfeasible amount.

I'll be everloving pissed though if it turns out that focus groups are what's killing it for not having enough guns or grunting bald marines.
4480  Media / Single-Player RPGs / Re: Next Vanillaware Title to be Grand Knight History on: April 29, 2011, 06:39:43 AM
Bamping with more details.

http://www.rpgamer.com/news/Q2-2011/042811b.html

Not much, but it does suggest something closer to DQIX than something else. Still also has the possibility of being like a cross between DQIX and Ogre Battle.

Also releases in JP in September (not counting the inevitable delays).
4481  The Rest / General Discussions / Re: Nintendo announcing new console at E3? on: April 28, 2011, 10:28:18 AM
Ew, I'd argue some of that list...

Fair enough - to be honest, I only included Twilight Princess because other people think it's good (I hated it) - but would you say that there weren't even five games on the Wii worth playing?

I think the rest of those games are worth playing, though.  Are they all legendary titles that will live on in the memories of gamers forever?  No.  But they're worth playing.

I'd say Twilight Princess is to the Zelda series as MegaMan 10 or X2 were to the MegaMan series. Fantastic level design but with mediocre weapons that had potential but never any practical use. The overworld being as bland as it was didn't help matters that much either nor was the wolf gimmick as it was basically lifted straight from Majora's Mask but without the versatility that the multiple transformations allowed.

I loved TP, I think it was the dark atmosphere was fresh and welcomed, to me.  And I loved some of the TP weapons, the spinner was great (when it actually *could* be used), the ball chain was fucking baller.  There is two things I hate, but this is a series fault than a title.  First, most weapons are only good in the dungeon you get it in (since you're free to choose which you want to hit first).  And the larger problem with them game entirely, is that it is too easy.  But again, I toss this to a fault of the series, I fucking hate the first dungeons of these games because you only have 3 hearts to emerge victorious with.  More than that, and you start to take a beating quite well.  Wolf link loses necessity, and the Twilight Dimension (the one short-ass dungeon) is barely scraped upon... damn shame.  I actually loved how Twilight looked, the dark and ominous tune was frightfully delighting -- it was so different!  And, c'mon, Midna deserves some credit for being somewhat enjoyable to watch (especially compared to Links other, seemingly, mandatory partners he gets in every game).

I thought this overworld was alright though... I don't know how you can say TP's overworld is bland without looking to the much more severely boring Ocarina-version of Hyrule.  The endless ocean was more interesting to look at than that one. 

Actually, in general.  I hate how the game makes me feel like it takes place in a crater you can't get out of, the edges of the Hyrule are nothing but earthen walls....

The dark atmosphere was great as well as the atypical invader requiring alternate means to fighting up until "Oh look, Ganon." then Zant became nothing more than a butt monkey and the Fused Shadows were reduced to a two scene wonder before getting pwnd off screen in the most anticlimactic way possible. As for the items, a few may have been cool but just like in MM10 (you know what, MM3 WAS the better example) they were mostly superfluous despite their coolness factor as they're only useful in the situations that called for them like bosses or the occasional Piece of Heart/E-Tank with an exception or two (Gale Boomerang/Shadow Blade). Also you weren't free to choose which dungeon you could tackle as you still needed to hunt light bugs/find out what plot macguffins are needed for the second half/get handed your directions/assistance from the bar crew/getting the Light Sword needed to enter the final dungeon. As for ease/lack of difficulty, I'd say that TP was actually an improvement over what was in WW or either of the N64 titles as there were more challenging fights offered by a larger variety of enemies than just the N64 Stalfos or WW's Darknuts, plus they finally nerfed the potions and rareified the fairies enough to still let them be useful without outright 2x your maximum health per bottle. They just need to drop the max heart total from 20 down to 16 or something. The wolf form really was nothing more than a glorified transformation mask that loses most of its utility after the Arbiter Grounds. After that it's basically there as a combined Shovel/Flute/Lens of Truth/fast travel.

While nothing can really top OoT's post timeskip's barren overworld (which I pray they address in the 3DS remake otherwise, pass) the fact that you had Epona plus the fast travel songs and the fact that it wasn't all that big to begin with that made traveling from one point to another a non issue. TP on the otherhand is so fucking big that it was divided up into three separate main sections that still took time to cross even with Epona and the wolf's fast travel.


If I remember correctly, the part that made me quit playing was the second time I had to chase a burning stagecoach through a field.  Tried it about 50 times before I said "Screw it - I wasn't enjoying this game anyway.  I am done for good now."

Have you ever tried to put out the fires with the Boomerang?
4482  Media / Single-Player RPGs / Re: Tales of the Abyss 3DS to See English Release on: April 28, 2011, 04:38:47 AM
At least you guys will have Xenoblade Chronicles to tide you over until then.
4483  Media / Single-Player RPGs / Re: Tales of the Abyss 3DS to See English Release on: April 28, 2011, 01:44:52 AM
I might actually grab this if they do something about the hideous load times the PS2 version was plagued with.
4484  Media / Single-Player RPGs / Re: Growlanser IV hits the PSP on: April 27, 2011, 01:16:00 PM
Just wondering, but, Growlanser IV can get ignored thanks to Catherine? I can see that happening any day now.

You'd have better luck getting XSeed to localize it than Atlus.

Also, the way you worded that makes it sound like you don't want it to come.
4485  The Rest / General Discussions / Re: Nintendo announcing new console at E3? on: April 27, 2011, 12:15:42 PM
Ew, I'd argue some of that list...

Fair enough - to be honest, I only included Twilight Princess because other people think it's good (I hated it) - but would you say that there weren't even five games on the Wii worth playing?

I think the rest of those games are worth playing, though.  Are they all legendary titles that will live on in the memories of gamers forever?  No.  But they're worth playing.

I'd say Twilight Princess is to the Zelda series as MegaMan 10 or X2 were to the MegaMan series. Fantastic level design but with mediocre weapons that had potential but never any practical use. The overworld being as bland as it was didn't help matters that much either nor was the wolf gimmick as it was basically lifted straight from Majora's Mask but without the versatility that the multiple transformations allowed.


The machine seems more third party friendly than the wii, so it should get ports of PS360 games. The problem is that when sony and MS release their new machines, nintendo's hardware will once again be too underpowered to receive multiplatform games.

Funny thing. The 360 just got its lite version last year along Kinect, and the PS3 has only really turned itself around in the last year or two and just introduced the Move. Yes, they'll be back to blowing the doors off of the Wii2 or whatever two years or so from now, but that's two years where they'll all be on mostly equal footing (especially if Nintendo does something about their terrible online performance and leaves themselves some room for improvement beyond implementing a loving SD card slot).
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