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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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46  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: April 05, 2014, 03:07:00 AM
Started Madoka Magica in place of Kill la Kill. Unfortunately, I wish I could go into this without knowing just how this is going to go down, but everybody and their brother has been speeling the beans on this since day one. Either way, its gonna be a fun fun ride.

Log Horizon Episode 22. And now Shiore has a love triangle.

Utena Episodes 25-26. My god! Its full of subtext. The real Utena starts here.

Full Metal Panic. I forgot just how mediocre this show is outside of Sousuke's shenanigans. I could probably drop the rest of this since I've caught up to where I originally started. Then again, I should probably stick with it until the end for easier segwayage into FFUMOFU!
47  Media / Single-Player RPGs / Re: RPGs you're ashamed to like? on: April 05, 2014, 02:32:50 AM
I'm ashamed of all games I play because I am ashamed of gaming and being a nerd in general.

Which is why I have no shame when I bring up games like Lightning Warrior Raidy or the PSP Queen's Blade games.

48  Media / Single-Player RPGs / Re: The official waifu thread on: April 03, 2014, 10:03:19 PM
The trouble I have with picking a Waifu is that I just don't seem to be a one Waifu kind of guy. Also their personalities are generally shallow and one-note making them fairly interchangeable.

But if I had to pick one it would be Mystique from one of those X-Men RPG games. Now I can haz any Waifu/Husbandu/Miscerraneousu I wantz.


I think I broke Holykael....
49  The Rest / General Discussions / Re: A Game Journal Reborn on: April 03, 2014, 10:01:14 PM
You talk like Lulu's Fury overdrive is useful.

I'm confused about that...
(1a) Why does it do so little damage
(1b) Who thought that was a good idea?
(2) Why the fuck can't I do more than 8 rotations???

It's actually really good late game. Break damage limit with max magic on ultima and you are doing massive damage 8 times. Her, Wakka, and Tidus have the best overdrives for damage.

Anyway, I'm on the last monster I need to have 5 of every one in the arena for the 99 Dark Matters... and I can't seem to get them to pop up. It is Varuna in the Omega Dungeons. I have found 3 after hours of grinding in there... so much so that I have caught 10 of every other enemy in there before I found a 4th one of Varuna. WTF Square.

The number of hits Lulu's Fury does is influenced by her Magic stat. Higher Magic means that her gauge fills up faster per rotation. Of course, when you use stronger spells, it takes longer to produce extra hits per rotation, which is probably why most players don't really notice the change.

Anyways, its the only reason why Lulu can't just get straight up replaced by the endgame since Fury can hit for multiple times.


There's a side entrance to the lizards.

I've been looking everywhere for it ever since I found the key. Not exactly sure where that entrance is, though...

It literally lines the sides of the building. 

The best suggestion for Satori Marsh is to run through to the end of the region and do the quests/fight the boss needed to move on to the next area, make your way to Makna Forest then turn around and deal with the lizards (by that time you should've accumulated enough Exp/Ap/Sp to be strong enough to fight the Terrible Thunder Lizards).

The secret entrance involves sticking to the edge of the plateau until you can find a trail wrapping around the outside of the fortress's walls.

Also don't forget that before you fight an enemy your Talent Arts slot can cycle to a purple option with an arcing arrow, which is the Throw Stone option. You can aggro some of the lesser lizards out of the main chamber using that and eliminate them before dealing with the boss.
50  The Rest / General Discussions / Re: Misc. Gaming News Topic on: April 03, 2014, 10:00:25 AM
Xenoblade set my standards pretty high for what the WiiU can do.

I think, of all things, Mario Kart 8 is really delivering what the system is capable of as well, it's *gorgeous*

I got a hell of a retro kick out of seeing classic stages like Donut Plains 2 rendered in that gorgeous HD, plus Rainbow Road is still an incredible theme.

Also Toad's Turnpike again. Ugh.

Also also, Boomerang, or Boo-merang? What's next, a Hookshot?
51  The Rest / General Discussions / Re: A Game Journal Reborn on: April 03, 2014, 09:53:51 AM
Did anyone else choose the expert sphere grid though? Makes it easier to form characters into whatever role you want, unlike the regular sphere grid.

I was too much of a pussy to go a "new and exotic" route.  Plus I figured there wasn't too much point since they all specialize anyways, except for Kimahri.  But...then again, it might help with some of the other glaring character faults I've been getting...HMMMM

I don't like Kimahri, but since you have that 2 on 1 battle I had to sub him in alot. I chose Lulu's path until I got drain. Made that fight a breeze. 600 damage and HP healed a turn.

I like him a bit more now for not being a "snowflake".  I definitely think it sucks hot garbage that his Ronso Rage is only available during the kinda rare Overlimit occasion.  Wtf good is that??  I'd rather spend a ton of MP to use it whenever I want.

I'm more stuck with what to do with Rikku.  Her defence and attack are garbage, is she really just around to steal and throw?  I guess that's not bad... but early/mid game enemies aren't really yielding high rewards.

Kimahri would be a great character if you could use his abilities outside of overdrive, but he can't and he sucks lol. Rikku I sent straight through Auron's route when hers was finished. She does about 3,000 damage right now (which sounds good, but when my regular party does 30,000 - 99,999, it's terrible). She really is only good for stealing, and once you get other characters that ability well... yeah I got nothing lol.

The problem with Kimhari really lies in the question of what do you do with him (once he gets done with his mini-grid in the Classic Grid)? His choices are:
Tidus - Second sudo all-rounder who really isn't good at anything except eventually buffing and will be behind in nabbing Tidus's better buffs (plus how many Hastagas do you need?).
Wakka - Additional Ranger archetype with a second set of debuffs early on in case Wakka's doesn't stick and high stats in HP/Strength/Accuracy and decent everything else not named Spirit.
Lulu - High Defense, Magic, Spirit, and Evade and a second set of elemental spells/MP pool. Wont have Lulu's Fury Overdrive though.
Yuna - (Early in International Grid) secondary Healer and High Magic, will be behind (massively behind in CG) but for some reason magic is single target only (outside of Ultima?) and Yuna has a rather disappointing amount of MP nodes making this one of Kimhari's better choices (and Lancet can keep his heal slinging running long after Yuna petters out).
Auron - Inferior copy to (why bother in CG). High Strength and HP at least, plus he can actually copy his Piercing gimmick unlike everyone else.
Rikku - Can get Steal/Use before getting Rikku. Otherwise High Agility and shit everything else and wont have Rikku's Mix Overdrive either.

His best option in IG is to go straight into Yuna's grid after stopping off to pick up Lulu's basic elemental spells and at least Yuna's Esuna, then follow her until either Cura or Dispel then make a break for Rikku's line so you'll have a fast healer who can Mug (he can also swing by and pick up Steal/Use then head back to Yuna's line for Dispel; or he can stick with her line until Full Life then follow Yuna into either Holy or Double Cast).

His best options in CG is to not bother with leveling until a Level 1 Keysphere drops during Mi'ihen Highroad, then either beeline it to Wakka's and inevitably Lulu's grid then weave between the two or beeline it into Rikku's grid for early Steal capability while out Rikku'ing Rikku (statwise).

The tl;dr is that Kimhari sucks in CG, but is actually halfway decent in IG.
52  Media / Single-Player RPGs / Re: PS3/4/Vita SRPG Natural Doctrine on: April 03, 2014, 09:04:09 AM
I really like the trailer. It still did not make me understand how it should work but if I am to guess, I'd say it should be something like Valkyria Chronicles which is always a good thing!

Yeah. The one thing is that instead of a grid based movement, it seems to be going with a controlled field type movement with the field divvied up into sections which you can freely move around in.

Some things I was able to figure out via the video:

- The Status screen basically reads as Level, (?HP||Exp?), (?HP||MP?), Strength, Constitution, Dexterity, Agility, (?Intelligence||Wisdom||Luck?), (?Wisdom||Intelligence||Luck?), (?Luck||Intelligence||Wisdom?), Melee Attack Power/Range Attack Power, 4x Elemental Defenses, Status Effect Rates.

- Skills seem to be broken down into either combat actions or stat increases (extra Strength or Agility). It seems like you cannot defend or use items without the proper skill.

- Also while it seems like skills are based upon role sets (with up to 9 levels in each), activated skills are universal to the character as far as I can tell (having skills activated in the Defensive line doesn't necessary mean you can only gain their benefit while equipped with a Shield).

- It also looks like the limiting factors will be how many lines a person gets and when they get them, and maybe their particular layout will be different than another's.

- Weapons come in different levels (i.e. Short Sword, Short Sword +1, Short Sword +2, etc.) as well as in different flavors.

- Characters can equip different weapon types (anywhere from your basic Sword and Shield to giant fuck off Cannons).

- Your characters seem to be generally limited to a weapon/shield in either/both hands and two accessories (the Golem could be an exception).

- And the Kite Diagram thingy is pretty much there to make sure you don't have someone or something accidentally blocking your characters' line of sight, especially if you're lining your team up to dogpile an enemy.
53  Media / Single-Player RPGs / Re: The official waifu thread on: April 03, 2014, 05:19:00 AM
The trouble I have with picking a Waifu is that I just don't seem to be a one Waifu kind of guy. Also their personalities are generally shallow and one-note making them fairly interchangeable.

But if I had to pick one it would be Mystique from one of those X-Men RPG games. Now I can haz any Waifu/Husbandu/Miscerraneousu I wantz.
54  Media / Single-Player RPGs / Re: PS3/4/Vita SRPG Natural Doctrine on: April 03, 2014, 05:11:29 AM
I can't even remember the last real SRPG that came out in the West. Tactics Ogre maybe?

Not even close. There's XCOM, FE:Awakening, and hell, even Pokemon Conquest if you're just referring to isometric style SRPGs ala FFT/TO/etc.

That said: http://gematsu.com/2014/04/natural-doctrine-game-guide-walkthrough-part-two

New trailer. Shows some of the online/character mechanics the game's sporting. Looks like you can adjust your skills without having to worry about misspending skill points which is good to know. Also looks like there's only going to be 10 playable characters in story mode (at least the online modo will help add some variety).
55  Media / Single-Player RPGs / Re: super robot wars topic on: April 03, 2014, 01:19:54 AM
This series is starting to interest me, but I have -no- clue which games would be good ones to start with. I got OE for free ("free"?) a while back; would that be an acceptable starting point?

I would highly recommend against playing OE. They screwed the pooch over on that one in a large variety of ways, not the least of which involved releasing the game in "Chapters" and balancing the game's progression curve on repetitious grinding in between "Chapter" releases.
56  Media / Single-Player RPGs / Re: super robot wars topic on: April 02, 2014, 10:00:07 AM

Yep. Not that this wasn't going to be the case, but now its confirmed that this series will sport DLC now and forever more.
57  The Rest / General Discussions / Re: A Game Journal Reborn on: April 02, 2014, 08:44:16 AM
Not sure what I'm going to be playing next. Maybe Dynasty Warriors 8 Xtreme Legends? Sort of curious about the Lu Bu faction storyline.

Will you pursue Lu Bu('s Daughter)?
58  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: April 02, 2014, 08:42:43 AM
http://lpix.org/sslptest/index.php?id=16969 - Kinda NMS

Even though its late, I'm posting this image set I found yesterday in regards to an obvious April Fools joke about yet another FFX sequel. Figure I might as well link to the image host instead of directly posting the images since its a little gross and too many big images (and I'm too lazy to copy/pasta every image address and IMG tag them).
59  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: April 02, 2014, 08:30:43 AM
Well don't worry too much, as this will be my last one given that I've finally completed the yearly circuit.

And on that note, I put a hex on yo~ou, and now you're mine; Tharja, as its your birthday.

Anyways Tharja. Aside from being miss/missus fanservice in a game loaded with fanservicy female character designs to begin with, she's the first Dark Mage you're likely to get. Unlike Henry though (who's a crit happy beast), Tharja is probably the game's most ridiculous tank (out of all G1 characters). Seriously, five of her six promoted classes provide her with some kind of defensive advantage (not only does Sorcerer have an excellent Resistance cap but a solid Defense cap as well and Tomebreaker for her other classes, Dark Knight is similarly bulky although losing out on offensive capability due to hybridization, General has the best Defense cap in the game and Pavise, Great Knight is almost as physically tanky as General and has both better mobility and Dual Guard+, and Sniper has Long/Towering/Double Bow access to bypass counter attacks). Unfortunately, like most tanks, she too trades offensive power for greater defense, with her only Faire skill being Bowfaire, her only damage output increasing skills being Luna and Vengeance, most of her class options being Strength based thus wasting her Magic growth (especially Great Knight and its hideous 20 Magic cap), and only her most mediocre classes have more than below average Speed caps at best. Still she has a few viable combos as long as she sticks to Sorcerer in the end. Sniper's Hit +20 makes up for her Skill/Luck shortfall (as her growths and caps in said stats are terrible for G1ers) and Dark Magic's generally terrible hit rates, General's Pavise on top of her Sorcerer's fairly solid Defense stat will help absorb a great deal of damage making Sorcerer's Vengeance boosts all the more possible and potent, Sorcerer's Tomebreaker on top of that will help shut down almost any attacks made on her Resistance stat (which in her physical based classes will be a great boon), and Luna can help bypass other opponents' defenses and make up for some of the lost damage potential later in the game.

Tharja's best 'assets' (as it were) are her massive +3 Magic stat cap boost and minor +1 boosts in Speed and Defense and the fact that her biggest hits are taken in Luck and Skill at -3 and -1 respectfully. Despite having only a +1 overall stat cap modifier this is one of the best stat cap modifier spreads in the game simply because it focuses on three prized stats and only penalizes what many consider the series traditional dump stats. With Ricken as her husband, her daughter Noire can eventually give birth to a female Morgan with the highest possible Magic stat cap modifier in the game at +10. Unfortunately Ricken's otherwise a really bad choice outside of Sage and Paladin access (which, alone with their pre-promoted forms, are the only classes she would inherit from him) since those would give her Tomefaire and Aegis respectfully. No her ideal choices are either Donnel or Gaius since like Nowi and Sully, Tharja also has a daughter that cannot be mothered into teh Galeforce. Unfortunately neither father's stat cap modifiers really work all that well with Tharja's huge Magic, but Gaius's Skill and Speed modifiers are useful and both have valuable classes to offer Tharja's child on top of the Pegasus Knight class tree with Donnel's Mercenary and Troubadour trees for more Magic and forged Dark Magic goodness plus Sol and Support Boost+, and Gaius's Thief and Myrmidon class trees for Lucky Seven and Avoid+10's extra dodginess, Astra, and Swordfaire. Gregor and Lon'qu are also solid choices for Tharja since Gregor offers the best of both Donnel's and Gaius's class tree offerings with Myrmidon, Mercenary, and Troubadour access, while Lon'qu offers similar with Myrmidon and Thief plus Wyvern Rider to give Noire a class that's tanky and mobile.

The tl;dr is that Tharja comes pretty late to the G1 party, but has enough time to grow into a solid magic combatant by virtue of being more self-sufficient than the other non-The Avatar magic users in spite of being the least armored (so to speak) magic user. Plus, starting with Dark Magic is always a good thing since Dark Magic is awesome (although Rescue Staff abuse is probably the only thing better still).
60  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: April 02, 2014, 07:22:48 AM
I think the takeaway here is that I haven't tried this combo yet (as I have yet to get one of my Performers to master the Freelancer job), and am merely talking out of my ass based upon assumptions via other mechanics (and the fact that a partywide BP+ move also affecting the caster is a fucking ridiculous concept).
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