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334760 Posts in 13709 Topics by 2200 Members
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46  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: October 09, 2014, 04:59:45 PM
It didn't help that they didn't have her do any of her more interesting songs, so she just kinda stood there and belted out a single autotune-sounding song in English (or Engrish, it was kinda hard to tell).

The song in question was chosen specifically to be the theme song of her US tour so it was kind of expected.  I don't think it's terrible or anything, but I'll agree that there are definitely better ones out there.  Since it's supposed to be the theme for her US tour and Crypton wants to promote her recently-released English voicebank it shouldn't be surprising that they went with an English song either, but I really hope they don't push that too hard.  Her English just isn't very good.  As a native English speaker who has learned some Japanese I have an easier time understanding her Japanese than her English...

Quote
As for explanations, go to the expo here in New York.

Well I don't need an explanation personally, but I was planning on going anyway ;)  I've got a ticket for the concert on the 18th.

That was part of the summarization of Hatsumi's Letterman appearance there Quickdraw. -_-;
47  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: October 09, 2014, 11:32:26 AM
It didn't help that they didn't have her do any of her more interesting songs, so she just kinda stood there and belted out a single autotune-sounding song in English (or Engrish, it was kinda hard to tell). A few people clapped at the end, but you could definitely tell that most of the audience was not amused. As for explanations, go to the expo here in New York.


Holy Nomura Redesigns Batman! Edit: So you remember how Tetsuya Nomura did this ridiculous looking Batman Figure a while back. Well he's at it again, this time featuring Catwoman (warning potentially NWS).
48  Media / Single-Player RPGs / Re: PS1 RPG Games on: October 09, 2014, 01:07:57 AM
Now I kind of want to try Vagrant Story again. I stopped the first two times because I feel like that intro dungeon (is there more than one dungeon?) goes on FOREVER with the same boring brown and drab environment.

It's one location with multiple areas. Calling it a 3D Metroidvania wouldn't be in the same neighborhood, but its definitely within the same zipcode.
49  Media / Single-Player RPGs / Re: PS1 RPG Games on: October 08, 2014, 04:49:06 PM
People are going to make fun of me - but I've never been able to get into Vagrant Story.

I keep hearing how awesome the story is, but I can't get past the awful combat/inventory.



I tried really hard to get into it, too, but I just got way too confused and overwhelmed, and I played it back when I demanded every game have over-complicated systems (which was just late 2010...).

I think the best way to deal with Vagrant Story's weapon system is to pay attention to only the material the given weapon's attacky bit is made out of unless your damage output suddenly falls off a cliff (then its time to dive into the nitty-gritty). That said, it really shouldn't matter too much outside of the postgame stuff and the final boss on NG+.
50  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: October 08, 2014, 08:55:47 AM
And for fun,

Biggest Train Wreck (lol)
Rail Wars
While it started off innocently enough, appearing as an alternate world episodic police-ish story with a train theme and some lighthearted comedic elements, it quickly devolved into one of the most convoluted, poorly written, and poorly thought out messes I ever had the displeasure of slogging through.  The only joy I got out of this show was from yelling at the TV screen about how incredibly stupid 90% of the things they did were.  And god damn did they ever do stupid things.  The thing is they played it completely straight.  Best unintentional comedy of the season.

I'm pretty sure there's a gif out there that summed up this show in its entirety. It involved a poorly animated model train driving straight into the tit chick's udders and just sadly and limply bouncing off of them and the tracks. It just perfectly encapsulated the show and everything that was horribly wrong about that show, and its a shame that I didn't save it.

What I did save of last season's trainwrecks was this little slice.





That was it.
51  The Rest / General Discussions / Re: A Game Journal Reborn on: October 08, 2014, 01:46:37 AM
I usually avoid the fight with them.  Does more battle paths unlock at higher difficulties?  I'm just trying to beat the game with everyone so I haven't really raised the difficulty higher than a 4.... even then, there are really only so many characters I'd WANT to do the Crazy/Master Hand fight with.

Link did indeed get a tune up!  I'm still waaay more partial to Toon Link though (and his more SNES-like colour scheme).  Seriously, the ranged options are great, he can charge to attacks, his hookshot throw finally lands more, the spin attack send enemies flying, and his normal attack (standing a and hold) can launch opponents.

Speaking of colours.  WHY THE FUCK ISN'T THERE A PINK HAIRED ONE??  THat's like one of the most AMUSING points about ALttP's Link and it's been ignored forever.  The amount of Little Mac colours is definitely pointless (though I admire the hoodie one), and I hate that Sonic is just different shades of blue for all like 8 version of Sonic we've seen...  No Knuckles Red? Or Tails Yellow?


There is an extra black path at the end if you're on 5.0 Difficulty or higher and the blue "Fight only Master Hand" cop-out path (is it really fair to call it a cop-out when you've got all the way to the end with a glorious pile of loot and you don't want to have to deal with the bullshit that is the final boss or the fact that most of that loot is all but guaranteed to go away as well as most of your score?) goes away at 9.0.

Anyways, as someone mentioned, there are more Challenge Boards that unlock as you complete previous Challenge Boards. Right now I'm on my second Challenge Board (which I cleared about half of immediately upon unlocking since I wasn't aware that this existed and thus did a bunch of other random stuff with the intent of saving the things that require vanilla Smash battles to clear until I could get a local wireless match up together).

Edit: Nevermind. I just unlocked the third Challenge Board once I cleared 25 out of the second Challenge Board's 35 panels.
52  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: October 08, 2014, 01:36:09 AM
And for fun,

Biggest Train Wreck (lol)
Rail Wars
While it started off innocently enough, appearing as an alternate world episodic police-ish story with a train theme and some lighthearted comedic elements, it quickly devolved into one of the most convoluted, poorly written, and poorly thought out messes I ever had the displeasure of slogging through.  The only joy I got out of this show was from yelling at the TV screen about how incredibly stupid 90% of the things they did were.  And god damn did they ever do stupid things.  The thing is they played it completely straight.  Best unintentional comedy of the season.

I'm pretty sure there's a gif out there that summed up this show in its entirety. It involved a poorly animated model train driving straight into the tit chick's udders and just sadly and limply bouncing off of them and the tracks. It just perfectly encapsulated the show and everything that was horribly wrong about that show, and its a shame that I didn't save it.

What I did save of last season's trainwrecks was this little slice.

53  Media / Miscellaneous Games / Re: Super Smash Bros. Namdai on: October 07, 2014, 10:55:33 PM
Why am I not surprised that there would be more challenges. Just like KI:U.  -_-


Kinda why I said it was inferior (though I agree, Brawl in the scheme of things was just not up to Melee's level, despite all the extra bells and whistles).  Yeah, I'm booted off or experience at least SOME problems for about every one in five matches.  One we were 7 seconds from wrapping up before the server just said 'fuckit'.

And yeah I miss those too.  Kinda sad we got a few other modes, that sticker-status thing?  Eh.  I don't really care much for those giant platformer stages. 

I also miss custom levels, just for a few designs I feel are really missing (one popular one we played a lot was the U-shaped arena).

Who do you main as anyways?

Started with Link, Fox and Captain Falcon back in the N64 days. Then Fox strapped a Landmaster to himself and I ditched him for a bit of Peach, Zelda and Marth, as well as continuing with Link and C. Falcon as well as their clones Young Link and Ganondorf. Then Brawl hit and I basically dropped most of my guys due to tripping issues (either because they were speedy types who had lots of chances to fuck up or slow bruisers who can't afford to miss even a step), but I persisted with Toon Link, Zelda (despite tripping sucking for Shiek), Marth (who became my goto guy for unlocking everything in that game because Counter was sooo good at cheesing those Boss Rush bosses), Yoshi (for his Egg Roll + Toss and aerial game), and while I really really wanted to make Zero Suit Samus a main, something about needing to Final Smash or input a code everytime you wanted to play as her kinda didn't make that happen (not to mention that the whole point of ZSS was that she was Samus' penalty for dropping a Final Smash).

Honestly, I come and go on characters all the time in regards to Smash Bros. From Mario to Brawl era Olimar and from Mewtwo to Pkmn Trainer (I liked his Ivysaur dammit), I've played them all (well excepting the newbies from For I haven't gotten to yet), up to and including Pichu.

But yeah, Link's my original main and thus my first goto guy (although I won't hesitate to change it up if the situation calls for it or just go Random).
54  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: October 07, 2014, 04:41:13 PM
I wonder what Ar Tonelico games would be like if Gust had Final Fantasy sized budgets... Would their games as a whole be as amazing as the soundtracks or would they spend most of it rendering panties to perfection?

For one, they might want to be their own company again rather than a subsidiary of Koei Temco.
55  Media / Single-Player RPGs / Re: Shining Resonance announced for PlayStation 3 on: October 07, 2014, 04:38:43 PM
http://gematsu.com/2014/10/chat-up-go-dates-cast-shining-resonance

This sounds so much like Tales of Sakura Taisen it hurts.

You say that like it's a bad thing...

And you say that like it won't cost an arm and a leg to import...

I can only hope that the main character has Lightning magic and is just as much of a dork as he looks. Then I could at least pretend that he's some long lost relative to Ogahami (or however his name is spelled).
56  The Rest / General Discussions / Re: A Game Journal Reborn on: October 07, 2014, 03:00:04 PM
Finished True All-Star on Hard. Thanks Zelda. I've also collected trophy sets for Wii Fit, Animal Crossing and Game and Watch. Still haven't beaten Classic on 9.0 Difficulty. The final bosses are just such a cluster of crapshoots and you really need a strong/heavy character with good ranged options to deal with them effectively (which was unpleasant to find out when one of my mains, Marth, was almost completely ineffective against it; I miss just how completely cheeseable Counter was against Smash Bosses in Brawl).

= Kid Icarus 9 difficulty was just as scary and difficult.  A bad enough time, in-level, means I'll die on a low difficulty (I hate hate hatehatehate Megaman's level and DKs; as well as the Mario one which just moves too fast to get much effective fighting down).  I do like Gaur Plains, the AI gets freaked out fighting there.

= I can't play with the Star Fox team anymore.  They were always better damage dealers than KO-ers, but they're killing me right now.

= OMG is Lucina with a ROY moveset?!?!?!?!?!?!?!? :D

= Duck Hunt is a krazeee killah.  That bomb of his is extremely good

= I also hate the fight with Master Hand.  I can only name so many good aerial characters.

= I love that they gave a damn with the colour changes... in that some have really nice texture swaps

Yeah, the alts in this game are a whole new level of detail that I'm still amazed at. Granted some are still on the level of Peach's "Daisy" alt (I'm looking at you Fox's Wolf alt and Palutena's Medusa alt) and I still don't know why they had to give Little Mac 15 goddamn alts (where the rest only get 7), but some of them are just pure love.

Lucina, unfortunately is missing Roy's Blazing Blade Shield Breaker, but Marth does have a Roy alt.

I think the Villager was definitely overrated compared to what people thought prior to release. Sure that Pocket move is fucking ridiculous and between the Axe, Lloyd Rocket, Balloon Fight saving move and potted plant dash attack the Villager seems solid, but the Axe is hard to set up, Lloyd's Rocket and the Potted Plant dash do middling damage for their setups, the Bowling Ball has like 0 reach, the rest of the Villager's smash moves suck and while the Slingshot Aerial possess ridiculous range, its kind of a lousy damage dealer. Basically, the Villager's best launching moves are the Bowling Ball and either the Tree Chop or the Axe if not dropping a tree on somebody or whatever's in his/her's pocket if its powerful enough. Otherwise you're dependent on items or throws.

The one good thing about Megaman's level is that the AI seems to really want to trigger the Yellow Devil's explosion (then throw you in) so they'll either leave themselves open for punishment or you can perhaps snipe the Yellow Devil kill then let 'em go up in flames (though this is much easier said than done due to the timing, the effectiveness of the AI at defending the YD from sniping, and the fact that you may not be playing as anyone with a ranged move; and there aren't that many of those to begin with).

What I really like about Megaman is the fact that he's almost totally a ranged fighter yet he actually does better at close combat. Sure his Charge Shot's range kinda sucks for the effort that goes into it, but he has just enough melee interrupts to give himself space to charge and shoot somebody in the face and even a half charge hurts like hell. If you could C-stick him, he'd be ridiculous. He also has his Slide which can save his bacon since it lets him slip away more often than not, and Top Spin is annoying but a good interrupt.

Link has also been buffed for the first time in the series (he started as a mid-weight with some of the best ranged options outside of Samus' Charge Shot snipes or Pikachu's Thunder bullshit; then became heavier and slower and not much more powerful and his ridiculous throw got nerfed with a nuke in exchange for two swings of forward smash; then his ranged options got even worse and tripping nerfed his dash attack and now he needs to connect with his second forward smash swing to launch and his Spin Attack was rendered pissweak). Now he's faster and lighter, his throw is better (though still slower than his old Hookshot), he hits about as hard as Melee, his Spin Attack isn't garbage anymore, and if there's a move that's still not up to snuff, you can just replace it, and his Shield is pretty damn ridiculous this time around (though you still have to remember that he has that; I really need to see if he can block Robin's Thoron with it and Megaman/Samus' full charge shots). His only real debuff this time around is his dash attack was changed into his jump attack from OoT/MM, and that's mostly due to the fact that its slower on the draw and requires more effective timing.

And yeah, Master Hand/Crazy Hand suck due to losing the synchronization of their attacks. They just kinda attack over each other completely outside of attacks that uses both hands. They both also now possess a number of new moves that covers the entire Final Destination, as well as moves that have been buffed to the point of almost complete accuracy (like Master Hand's ground slap unleashes a shockwave that will do full damage to you regardless of your dodge/counter status, or his snap with its fucking huge radius which both hits for solid damage and stuns).
57  Media / Miscellaneous Games / Re: Super Smash Bros. Namdai on: October 07, 2014, 02:14:03 PM
http://gematsu.com/2014/10/super-smash-bros-wii-u-dated-november

And now we have the Wii U's release date. Hmm, looks like the US is getting this one first, probably due to Black Friday (as if Smash needed the extra help to sell out).

omfg.  I can't wait.  I'm enjoying this "inferior" 3DS version so damn much, I can't bloody WAIT for this one with the GC control. 

I wouldn't say that the 3DS version is 'inferior' so much as trading some of the depth for portability. Besides, I'm finding myself enjoying the game a whole lot more than the almost grind like nature of Brawl, especially in regards to those Challenges (the 35 you get are far more reasonable than "KO 10 in Cruel Brawl" or "Build 15 custom stages in the Stage Builder" and the like that littered Brawl's Challenge Board).

Honestly, the only thing I'm actually missing are the Event Battles.

Well that, and I'm kinda disappointed in the online mode since I just keep losing connections and the framerate tanks harder than Giant Metal Giga Bowser with maxed Defense modifiers. Especially, when coming right off of Kid Icarus: Uprising's fantastic Multiplayer.
58  Media / Single-Player RPGs / Re: PS1 RPG Games on: October 07, 2014, 02:05:26 PM
Quote
And yeah, I'll still mourn we don't have the third game.

In all honesty, Radical Dreamers wasn't a half bad VN.  But it still doesn't count as the full fledged entry everyone has wanted for 15 years.

Also Kid>every other RPG heroine not named Celes.

You mean, in spite of the fact that she's out of the party for one reason or another for like 90% of the game? Because she was incapacitated for roughly 90% of the game if you wanted better characters than the crap you got (and Razzly) for sticking with Kid during the early game. That said, I prefer other JRPG heroines over those two like Phantasy Star 1's Alis(a) or Phantasy Star 4's Alys, and I'd take FFVI's Terra over Celes, if only because the latter pretty much hinges on Locke after a while.

The best way I can sum up Chrono Trigger vs. Cross is that Trigger took the most straight forward approach and was just fantastic enough to pull it off, whereas Cross had some really great ideas (dimensional travel versus time travel) and some really awful ones (S.S. Zebless, the 40+ characters versus your three man party with fixed main character taking up permanent residence). Still, it was easily the best thing to come from that Summer of Square compilation that Square did before it screwed the pooch and forgot how to make games.
59  The Rest / General Discussions / Re: A Game Journal Reborn on: October 07, 2014, 01:02:09 PM
Finished True All-Star on Hard. Thanks Zelda. I've also collected trophy sets for Wii Fit, Animal Crossing and Game and Watch. Still haven't beaten Classic on 9.0 Difficulty. The final bosses are just such a cluster of crapshoots and you really need a strong/heavy character with good ranged options to deal with them effectively (which was unpleasant to find out when one of my mains, Marth, was almost completely ineffective against it; I miss just how completely cheeseable Counter was against Smash Bosses in Brawl).
60  Media / Single-Player RPGs / Re: Shining Resonance announced for PlayStation 3 on: October 07, 2014, 12:12:27 PM
http://gematsu.com/2014/10/chat-up-go-dates-cast-shining-resonance

This sounds so much like Tales of Sakura Taisen it hurts.
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