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46  Media / Single-Player RPGs / Re: Dragon Quest VII: Fragments of the Forgotten Past on: October 01, 2016, 03:58:19 PM
I'm in the postgame dungeon now, about to plan how to farm the boss.  You get special prizes for beating the boss in under 20 turns, which I barely did on the first try.  Just need to plan out jobs a bit better (maybe 3 Champions and 1 Hero?).  

And I sort of agree that there isn't much thrust to the plot for the first half of the game, other than "these children want to explore the world beyond their tiny island and rescue the residents of other islands from horrible fates."  There doesn't seem to be a more persistent theme for the first third of the game or so.  However, as you build more of the world and learn more about it, an endgame begins to take shape.  By the 2/3 mark, the stakes of the plot are raised significantly.  

I liked Dragon Quest VII the more I played it, and it ends up as a very solid RPG.  I don't think I like it as much as V or VIII, but it's definitely in my personal Dragon Quest top five.  After I mess around in the postgame a bit, I'll finally move on to something else.  

That's the thing about DQ games, you're not in it for the main plot, you're in it for the set pieces you encounter along the way. Which is why I'm still peeved about Regenstein getting hacked down like that. Its where the game highlights the message "Do what you can to make things better, but don't expect to save everybody.", which the game does an excellent job following through on.

That said, I'll accept the change from 'World Ranking Association' to the 'Excellence Grading Organization', the pun is too good.

That One Boss Edit: Gracos status: Still shitty. Wetlock region status: Not shitty.
47  Media / Single-Player RPGs / Re: Dragon Quest VII: Fragments of the Forgotten Past on: September 28, 2016, 06:00:14 AM
Oh man this story is so bad. I feel like I'm missing some key scenes or something. At no point did they establish whey they are collecting these tablets. They just keep doing it because of nothing lol.

How hard is it to go from "Sure everything's peaceful and all, but it sure does suck that the world population is 20." to "Hey guys, we found a bunch of rocks and put them together in this ancient forbidden temple, and we got to see a new place and kicked some ass and now that new place is open to us back in our time. Let's do it again!" to "Boy, it sure is strange how all these different islands were sealed away and met their doom for one reason or another, I really wonder why we were the only ones spared?"?
48  Media / Game Journals / Re: A Game Journal Reborn on: September 27, 2016, 09:36:23 PM
I wouldn't worry about that, to be honest. Nintendo has always had every previous system be backward compatible, and I'd expect the same of the NX, if you're interested in getting it.

I am interested in the NX, if it actually ends up being what it sounds like it is going to be. I wonder though...  since Nintendo apparently doesn't consider the NX a successor to the Wii U, if the NX actually will honor backwards compatability with games for that system. Of course, time will tell...

One other thing is that it may be backwards compatible, but only for the 3/DS instead of Wii/U games.

Anyways, DQ7: Finished up Grondal and yep, still a goddamn bump in the road. I forgot that there really isn't anything to that dungeon which is why its soooo goddamn lame. Tempted to redo the whole bloody thing since the boss got super lucky and dropped Ruff twice due to Omphing his Flurry of Fists attack that all managed to zero in on Ruff, but I also dropped like three or four Metal Slimes on the way there and I really don't feel like not taking that. I think my next round of Classes will be MC = Warrior, Maribel = Bard, Ruff = Healslime as I still need some damage output and Maribel will be my party healer until Mervyn shows up, by which point Ruff should have Multiheal and make my life significantly easier.
49  Media / Single-Player RPGs / Re: Dragon Quest VII: Fragments of the Forgotten Past on: September 27, 2016, 10:16:16 AM
Aeolus, since you already have Thief for Ruff, I REALLY recommend Monster Masher for him! I don't think I'm having him switch classes at all... it's such a handy class.

I made the mc a monster masher...then I got really sad when I heard that if you make Ruff a mm the wolf does the breathe attacks.

You should make Ruff a Shepard at the very least just to have the wolf in sheep's clothing.
50  Media / Single-Player RPGs / Re: Dragon Quest VII: Fragments of the Forgotten Past on: September 26, 2016, 08:42:49 PM
My favorite island quests were probably Alltrades (formerly Dharma) and Buccanham (formerly Coastal). I still haven't 100% resolved the Buccanham story in the present-day, but I hope I do soon. Sharkeye is probably my favorite NPC, haha,

A gamblin' man I see.

Also, you should like Sharkeye...
...he is your dad after all.
51  Media / Single-Player RPGs / Re: Dragon Quest VII: Fragments of the Forgotten Past on: September 26, 2016, 03:47:02 PM
Had nothing to play so I picked this up with GCU.
What on earth is GCU? I keep trying to think of games but I'm drawing a huge blank.

Aeolus, since you already have Thief for Ruff, I REALLY recommend Monster Masher for him! I don't think I'm having him switch classes at all... it's such a handy class.

I've got other plans for Ruff, but I am considering having Maribel or Mervyn run up that way in the long run.

Anyways, the areas formerly known as Dune and Krauge, now I remember why I don't care for this particular part of the game that much, they're both really dull and in the way of the next region and its World Rankings Federation, especially after coming off of the epic level troll that is Deja/Roamers + Alltrades/Dharma. Of course, immediately between WRF and Mervyn is fucking Avon/Hamelia (or whatever they're getting called in this version) and I hate that dump.
52  Media / Single-Player RPGs / Re: Dragon Quest VII: Fragments of the Forgotten Past on: September 26, 2016, 08:57:37 AM
Had nothing to play so I picked this up with GCU.

Game starts off pretty weak. I wish the characters were a lot more engaging. They just accept the ridiculousness that is happening and go with the flow as if nothing is weird. But after playing D8 and 9 I'm guessing that all of the DQ games are like that.

I also forgot how annoying going to the church was for seeing exp progress.

The trick is to not to bother, an extra level on its own isn't going to change that much in a DQ game unless said level unlocks an ability or spell of some significance. Class Levels are far more important as those stop doing things for you if you let them cap out while in the middle of a dungeon or something (and there's one region where if you time it incorrectly, you'll waste tons of battles without the ability to do anything about it).

But yeah, DQVII's start is among one of the most infamously slow ones.

Also, after 22 hours of game time and 250 battles, I've finally unlocked the ability to Change Classes, went with Martial Artist for MC, Cleric for Maribel, and Thief for Ruff to start with. Now to go back into the present and start accumulating Monster Hearts, starting with the Present's Casino's Lucky Panel.
53  Media / Game Journals / Re: A Game Journal Reborn on: September 25, 2016, 11:59:28 AM
DQVII: Nearly forgot that there was a boss at the bottom of that cave north of Greenthumbs, took four tries to get a clean win off of him (sadly I was an idiot and thought "What's the worse that could happen?" on my third attempt which was proceeded by two recruits for the Monster Park; he spammed Sizzle and dropped MC and Keifer, leaving me a nearly depleted Maribel and Ruff to beat him with; I decided it wasn't worth keeping the run due to revival costs, then right after the fact I remembered I could've circumvented those costs in Burnmont). In Deja Tribe Roamers turf now. I liked them having a name beyond Tribe/Roamers unless there's an impending Roam Warriors joke.

Derp Edit: I however, completely forgot that there are two scripted losses during Alltrades (instead of just the one I was thinking of). Fucking Christ (it says a lot at how much better I am at these games if I can fool myself into thinking that I actually have a chance against the bullshit that is the Dharma/Alltrades sequence, than I was back when I first played DWVII)!
54  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: September 24, 2016, 11:22:39 AM

Proof that Nintendo has always been the more forward thinking console developer.
55  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: September 24, 2016, 11:19:49 AM
London is Falling: "We're not just one man!" shouted the one man army.

Quicksilver Edit: X-Men Apocalypse. Amused by the fact that Wolverine is the only character actually getting older. Also amused by the fact that they
killed off Scarlet Witch, probably either because of some agreement with Marvel Cinematic Universe or out of spite for MCU killing off Quicksilver in Avengers 2.
Didn't care for all of the 'its the 80s dude' aspects of it or the "of-fucking-course they're going to reference/include that" bits like Phoenix and Wolverine. Also felt that Agents of SHIELD did a better job of handling the backstory with Hive being stored off-world versus Apocalypse being buried in his super pyramid in the desert.
56  Media / Single-Player RPGs / Re: The Final General Fantasy Discussion Thread on: September 23, 2016, 07:44:18 PM
Getting back to Dissidia a bit....https://www.youtube.com/watch?v=GtfWcqEZY1Y
57  Media / Single-Player RPGs / Re: Dragon Quest VII: Fragments of the Forgotten Past on: September 22, 2016, 07:17:51 PM
MC is a pirate, because nautical themes.

Maribel's a paladin, since it gets multiheal and kazing now so I don't NEED a sage and because thin air lets her nuke without using mp.

Ruff is a healslime. Yup. He's got the gladiator prereqs filled if the whole monster classes don't work out.

It's a bit odd that advanced  classes abilities don't transfer to other classes anymore in what seems like a balance thing...except those classes are stacked. Probably go back to some basic classes for a bit just because Maribel is one shotting everything with thin air and on the off chance she doesn't the mc ALSO has thin air.

That's a problem with both the original game and the remake. Intermediate and Advanced Classes were originally meant to only be available by the late/endgame in the PSX version due to the sheer length of the grind, though some Classes had some powerful abilities if you knew where to look for them (i.e. Shepard's Stampede which randomly hit multiple times and was more powerful and reliable than Ruff's best personal ability or Sword Dance, and Angel Song which was a free Multiheal and was a hybrid ability between the already useful Cleric and the quick-ish to master Bard).

That said, there are going to be fights where you absolutely need that stackage. Especially in regards to the final boss as that guy has a bunch of forms to marathon through (not as much as DQIV's final boss, but still a lot of them).
58  Media / Single-Player RPGs / Re: Dragon Quest VII: Fragments of the Forgotten Past on: September 20, 2016, 10:10:22 AM
MC as Hero.

Maribel: Mage -> Priest -> Sage

Ruff: Theif -> Sailor -> Monster Masher -> Pirate

Aira: Warrior -> Mage -> Armamentalist

Maribel totally should be a pirate. Will the MC be able to change classes? I haven't gotten that far (I got through an entire early dungeon, and right before I could save, I accidentally popped out the cartridge. D= I had to take break after that, it was pretty tedious and the story at that point was just hokey. Still not looking forward to it, but I'll just power through it).

EDIT: Took me 30 minutes on the dot. Turns out I didn't need to grind...pretty much at all, and finding all the loot was way quicker when I wasn't half-asleep. The boss was a pushover, and I didn't actually need to conserve MP...huh. Guess I had nothing to worry about. Looks like I'm back in the game...starting tomorrow. Now I'm too tired...

Everybody will be able to change Classes once you've accessed the Vocational System. But yeah, getting through the Alltrades region to begin with really sucks.

That said, while I'm still unhappy at how they butchered Regenstein, the reward for completing is crazy good now since you get a revised Immigrant Town and the Monster Park (which is huge as it didn't show up until near the very end of Disk 1 in the PSX version). I haven't played around with Immigrant Town yet beyond the filling out of members since I didn't want to overlevel myself/waste Class raising opportunities until after I get through Alltrades.
59  Media / Single-Player RPGs / Re: Dragon Quest VII: Fragments of the Forgotten Past on: September 19, 2016, 07:06:15 PM
I think once you get to the continent where you get involved in the war of the automatons, it really picks up. That sequence is about 2hrs because it continues into the present, and I really loved it. It was melodramatic as hell but I ate it up because it was the first "meaty" piece of story content. That's the moment where I was like, "Okay, this game is something special to me, especially in the way it's telling its stories." I definitely can understand some frustrations, and though I'm still addicted to the game even at the halfway point, I wouldn't say it's perfect.

For those who have unlocked the vocation system, what do you have in your party? Or, what do you plan to have in your party when you do unlock it? Right now I have a Pirate, an Armamentalist, and a Monster Masher.

Actually, its with whatever they're calling Deathpal that the game finally starts its engines as that boss is the first real boss fight of the game (as you've only fought glorified random trash mobs from higher level regions, a total gimme fight and a pushover up this point). I'm just pissed that Dialic got so badly chopped up as it went from a depressing setup for the Grey Rain arc (spoilers: Dialic isn't the only place that gets affected by Grey Rain) to a depressing speed bump.

As for Vocational Shenanigans:

MC as Summoner then Hero.

Maribel as Priest then something else if I bother reusing her after her extended departure and if I do then I'll probably throw the Hero Heart at her.

Gabo as either Godhand then Hero or designated Monster.

Melvin as the other designated Monster or Tamer/Pirate.

Aira as whatever I have the time for.

Kiefer as IDGAF.
60  Media / Single-Player RPGs / Re: Dragon Quest VII: Fragments of the Forgotten Past on: September 19, 2016, 06:58:53 AM
Hard to believe this game originally came out in 2000 in the states...it was so dated visually. (the DC was basically almost dead with Grandia 2 and Skies of Arcadia out when this was released lol)  I had bought it...but was never able to get into it...the same way I was never able to get into DQ8...Dragon Quest's style of rpg's has just never really appealed to me...I like my rpg's story driven.

Yeah, not even Fire Emblem 5 was as dated looking as DW7 was when it came out in Japan that same year, and that game at least had the excuse of being a Super Famicom game.

No idea why they changed King Burns name with King Donald other than Mr. Burns => Donald Trump (but that's kind of a stretch). At least the MC's Father and Uncle have punnish names now.

So there's Prince Kiefer and King Donald.  Kiefer Sutherland's father is Donald Sutherland.  Coincidence?

Yeah, that'd do it.

Anyways, I feel that the Color Rainbow Mines are a little easier than they were in the PSX version.

I was kinda disappointed with Robot Hell. Though I'm not sure if it was that they nerfed it or that the game forced me to powerlevel against my will. There's a LOT of enemies in the two dungeons before it and narrow corridors makes it so you won't be getting around most of them.

I'm far more disappointed in Dialac Regeniton (or however its spelled) to the point of dread for the quality of the rest of the game. I know that there were sequences in the PSX version that dragged on longer than they should've, but Jesus Christ, this was not one of them.
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