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46  Media / Game Journals / Re: Retro Encounter Podcast Thread on: September 04, 2016, 08:18:05 PM
I liked the most recent episodes. I don't particularly agree with the full list, but I appreciated the struggle.  One thing, however, it seemed like you guys were flip-flopping over the general intent of the list. Half the time it was an essential RPG list, but then at times it seemed as though you defaulted into games that were your personal favorites (or ones you didn't like). Speaking from a personal standpoint, if I were to make a list of my ten favorite RPGs and the ten RPGs I felt were essential for anyone to play, I think there would be very few crossovers. As an example, Chrono Trigger would be an essential game to me, but not in my top ten, while Chrono Cross is the exact opposite: it resonates with me personally, but it doesn't seem to have the universal appeal or groundbreakingness that Trigger has..  For similar reasons, I probably wouldn't foist NieR onto an unwitting friend, but in something like a five-year period, no other game came close to offering the same level of enjoyment I had while playing it.

Also, nobody having Suikoden 2 on their list is probably a crime somewhere.

This is how you give constructive criticism people.

Now watch as posters spend the next page or so parroting the thrust of what he just said, or calling everyone else out in an effort to backseat mod/divert attention to their own contributions to the shit-post-pile.

I hear if you say Suikoden II three times in front of a mirror Jason Schreier shows up behind you and gives you a free copy of the game
Well damn, now I feel like I wasted $10 a few months ago. 

Same but add an extra zero to that wasted $ amount (and substitute months with years).
47  Media / Game Journals / Re: A Game Journal Reborn on: September 03, 2016, 07:52:46 PM
Super Mario 3DLand: And this one's 100%'d (okay, so I don't have Triple Crowns or the Rainbow Stars but those are just plain tedious). Sadly, there's no visual change to Koopa Troopas or Piranha Plants, nor Shades in my near future (didn't check for a sparkly third somersault jump that replaces the old somersault at the end of a triple jump and no sign of Yoshi yet).
48  Media / Game Journals / Re: Retro Encounter Podcast Thread on: September 03, 2016, 01:37:35 PM
As I tell the team every time they bag on KH, I still like it.

But they're right to bag on it though. Anything that winds up in HotTopic should be bagged on just for that (even FMA can't escape the specter of douchebag hipsters running that shit into the ground).
49  Media / Game Journals / Re: A Game Journal Reborn on: September 03, 2016, 01:34:25 PM
Ys Origin: Finally! After 2 years, 50 cent and a whole lot of trekking and blisters, I've finally done it.


God, what an awful boss design.

In other news....Ys Origins: Currently up to Blighted Blood. The Nightmare Hugo run continues....
50  The Rest / General Discussions / Re: Youtube on: September 02, 2016, 09:50:00 PM

I suppose there's a thread for this kind of stuff over in The Soundroom, but ehh, I don't go onto that forum and I'm not about to start, so here it is instead (as it is also a Youtube video).
51  Media / Single-Player RPGs / Re: Blue Reflection on: September 01, 2016, 02:43:51 PM
^At the preceding thread.

All right guys and gals, can we cut the crap until at least the first follow up?

Announcements rarely say anything of importance and bumrushing the stage with pitchforks and torches isn't gonna change shit.

So get back into your seats and shut up before I call to the mods to nuke this thread from orbit.
52  Media / Single-Player RPGs / Re: New 3DS Fire Emblem Fates on: September 01, 2016, 02:34:25 PM
In my case... I like the gameplay in the newer installments. The series has come a long way in that regard. I won't hold it against a Fire Emblem game if the story is mediocre and characters get all their development from a few optional scenes. That's basic Fire Emblem. However, the Fates stories were so insultingly bad I do not want to play Conquest ever again (and Birthright and Revelation aren't much higher on my replay list). Older Fire Emblems don't give characters the attention they deserve, Fates treats its characters like shit. They're infected with severe cases of the stupids just to create drama, get the short end of the stick just because some sort of quotum needed to be reached and characterisation is so unstable some characters end up with multiple personalities. The Xander in the stories is not same as the one in the supports, for instance. Not to mention the way the remaining royals act in the endings of Birthright and Conquest...

From what I've heard, its basically a case of trying to do too much with too many people all in the same kitchen. You had the mangaka on Birthright/Conquest's writing, the Senran Kagura guy on Revelations, and IntSys on Supports; and nobody's talking to each other or comparing notes beyond having a rough outline scribbled on the corner of a used napkin. And then the localization just made everything worse by also not being coordinated with the dubbing director and wanting to squeeze some forced meme humor in because Working Designs is still a beloved household name amirite.

Say what you will about Kaga's creepiness, but the guy knew how to work with the format of a typical FE game.
53  Media / General Games / Re: Misc. Gaming News Topic on: September 01, 2016, 02:23:49 PM

*breathes in*


I love these.  Good or bad, something about a mass amount of announcements is like waiting for videogame news from magazines all over again.

Yeah. Its too bad that I won't be able to watch this live.

Me neither.  Time to go incognito at work and hit the potty for a while.

... :|

Well this certainly wasn't worth the gas.

"Hey guys. Who wants a bunch of Zelda games? We've got Zelda 1 on the retro toaster, SS on the Wii U and DLC/Amiibo on the way. Also WWHD is still a part of that clearance line and DarkHorse is printing yet another Zelda artbook. "

I like how no one here bothered posting about the new Mana 25th Anniversay teaser Square-Enix put up the other day, promising new info at a later date.

It means you're learning!

(It's a concert, in case you can't tell. I couldn't find a translated article at the time I wrote this. But it's just a "Music 4 Gamers" 25th Anniversary Concert, featuring music from the Mana series)

I've learned my lesson back with World of Mana. Now even Ever Oasis is looking more promising than the next Mana game.
54  Media / General Games / Re: Misc. Gaming News Topic on: August 31, 2016, 08:18:22 PM

*breathes in*


I love these.  Good or bad, something about a mass amount of announcements is like waiting for videogame news from magazines all over again.

Yeah. Its too bad that I won't be able to watch this live.
55  Media / General Games / Re: Misc. Gaming News Topic on: August 30, 2016, 05:50:35 PM

Warning! Incoming Direct!
56  Media / Game Journals / Re: A Game Journal Reborn on: August 29, 2016, 07:20:28 PM
Finished up Ys: Memories of Celceta on the weekend, took a bit of a spell from RPGs with Soldner X-2 (for like a day), and then now going to go back and beat FFX.

I haven't played FFX in a year since I put it down, but man does it feel slow. Typically I'm not bothered by this, but maybe coming from something as fast paced as Ys makes everything feel like it's moving in molasses. Maybe I'm just used to Adol and co running around the field in a more fluid fashion.

Currently sitting on Mt.Gagazet, and have to re-do the Khimari vs Yenke and Biran fight. Wasn't paying attention yesterday and got wiped by some random encounter in the field.
Also, what's with the encounter rate? Was it always this high, or am I just remembering things wrong?

Yes, it really is that high.

Since much of the game takes place in short, narrow corridors, the encounter rate was jacked up to compensate. It makes backtracking for sidequests and hidden dialogue really fucking difficult since there's absolutely no fast travel until the Airship at the end of the game (Chocobos only help on one or two stretches of game and only just). What's worse is that between the party switching gimmick regulating most mobs into one of seven different general types (many of which consist of one basic model getting slightly modified over the course of their pallet swaps) means that you'll only be encountering maybe 3 or 4 enemy formations total for a given region. And on top of that, enemies aren't even that threatening to a base stat party until Thunder Plains (which is about the halfway point into the game; and they're only threatening at that point due to using Tier 2 magic).
57  Media / Single-Player RPGs / Re: Blue Reflection on: August 29, 2016, 02:35:27 PM
And it seems the "emotionally distant Rei Ayanami-style moe girl" is supposed to be the main protagonist.  I assume that's who we'd play the game as.  Great, in a game all about forming bonds and forging friendships, I'm the cold fish character.  Yay, I get to be girl-Squall.  A part of me wonders if there will be any crazy Black Swan vicious rivalry type stuff in the game (what with Rei-Squall being a ballerina). 

I did like the music on the game's website.  That piano piece was quite lovely in its melancholy.  http://social.gust.co.jp/gakkou/index.html

My favorite magical-girl RPG is still Pretty Soldier Sailor Moon: Another Story (commonly referred to as Sailor Moon RPG) for Super Famicom.  And Ara Fell's developer's first project, Starlancer Six, had potential to be a decent magical girl JRPG but never went anywhere.

Squall's attitude wasn't his problem (being a moody edgelord is one of the most stereotypical teenager archetypes around), it was the fact that literally everything revolved around him and his romance with Riona because everyone else was a massive idiot. If the focus was more on actually drawing him out of his shell instead of that dumb romance, it would've made for a far better story.

Unfortunately, this sounds like its gonna get into some serious Madoka Magica edgelord-ness so I can't say that your fears aren't well founded (I'd like to believe that Gust could pull it off, but they're a part of Koei Temco now and that's just a recipe for cheesecake).
58  Media / Single-Player RPGs / Re: Blue Reflection on: August 29, 2016, 11:03:19 AM
You guys do realize that I was joking about the AtlusFan quip right?

Meh, whatever. But I still smell an S-Link knockoff mechanic in there somewhere, and if they had just came out and said "We have S-Links and Stands Persona", the whole lot of you would be on this like 'flies to a sensual pile of manure'. -_-

For now though, its back to licensed anime tie-ins for my Magical Girl JRPG fix.
59  Media / Single-Player RPGs / Re: New 3DS Fire Emblem Fates on: August 29, 2016, 06:53:38 AM
I just don't really care about the centralized "plot" in most video games, to be honest, it kind of hinders my enjoyment of everything else. So, I don't really hold it against the thing as long as it doesn't really get in the way.

It's all about maybe like the character interactions, gameplay, just kind of the experience, overall.

Edit: So TLDR, Fates is the best FE, and really the best game of the past I don't even know.

Your previous comments about FE10 kinda threw me off there for a second since that game's character interactions basically boiled down to A) villains be scheming, B) something something Dawn Brigade something something Laguz something, and C) Ike striding onto the scene, delivering some kind of cheesy one-liner, and everybody swooning and shouting "Ike-sama!".

The rest of the cast barely said anything at all and half of them could've easily been cut and not have been missed (hell, you can axe all of Part 2 and only lose out on 2-3 good maps and Elinica's storybook ending from FE9 nearly going south on her).

Then again, Fates characters are even more irrelevant than 10's characters were since everybody's still swooning and shouting "Corrin-sama!" regardless as to how much of a dork s/he is, while the only other relevant party members are Azura, your Butler/Maid, whomever is about to randomly eat it, and the Princes. Everybody else is either a servant of one of the Princes(ses), an Awakening refugee, or some random schmuck who have nothing better to do with themselves.
60  Media / Single-Player RPGs / Re: New 3DS Fire Emblem Fates on: August 28, 2016, 10:33:17 PM
Sorry to ressurect this thingy long after the fact, went back to this game randomly today....

I don't know I think both Fates and some of the other FEs like Radiant Dawn etc... more recent ones... are about as good or better than some of those super early FEs, based on my impression of them.

FE1 and 2 haven't aged particularly well due to the NES/Famicom era finally showing its age, and Gaiden being yet another NES/Famicom era black sheep sequel. FE3 further drives the previous point home by including a parred down remake of FE1 (and the updated mechanics and parring actually makes it the definitive version of the game), though the actual FE3 part of FE3 is one of the better games in the series due to superior map design and sort of establishing the form that many of the series mechanics would take for decades to come. FE4 tried some interesting things, some of which was also carried over/brought back (Weapon Triangle, Skills, Multiple Generations), but others didn't really pan out all that well (Huge Ass Maps, Mounted Emblem, Incest Plot). BSFE was nearly lost to the ages until the DS remake that we didn't get brought it back (and it could be described as a prequel and a thing that happened/proto-DLC). FE5 (technically 6 when counting BS) is a bizarre and interesting beast, not the least of which was for being a Super Famicom game made during the start of the PS2 era, but also because its about a guy who is a loser throwing a doomed rebellion and does a fairly good job of making you feel that. FE6 was IntSys moving on after the series head departed for greener pastures (with Blackjack and Hookers) and decided the best way to do that is rehash FEs 1 & 3 but cherry picking some of the mechanics used in the series thus far (they picked the safer/less interesting ones) and without 3's interesting maps. FE7 was basically more of the same but somewhat better (but is only really notable for being the first game to leave Japan). FE8 implemented a few more mechanics from the 'good old days' but is currently the only game in the series not tied to any other game in any meaningful way (and was a lackluster sideshow to FE9's development). FE9 was probably the most ambitious game out of the post-SuperFamicom/pre-3DS era and even had some good maps and the best post-SuperFamicom era plot, but it brought back a few too many mechanics from the SuperFamicom era (especially Canto, making it Mounted Emblem 2.0) and was IntSys's 'My first 3D game' and really shows it. FE10 was overly ambitious, but not in a good way and just wound up making a complete mess of itself (though the maps were among the best prior to Fates). The DS era were clumsy/poor remakes of FEs 1, 3 and BS (and the latter two didn't even make it outside of Japan). And then Awakening happened and saved the series from falling into the N-Zone (where it would've been doomed to keep Famicom/Nintendo/Advance Wars company), but the gameplay itself was literally an unorganized mess from throwing every mechanic available at the wall and hoping enough sticks to keep going. Fates is what happened when enough mechanics stuck to Awakening's wall. Tear Ring Saga is basically FE5 II and also an interesting but brutal mess (at least its translation has been upgraded from broken/incomplete to somewhat more complete/comprehensible in recent years). Berwick Saga though is still largely uncharted territory (though I do know it changed a lot of mechanics). And Vestaria Saga will probably be interesting as well for a game made in SRPGMaker, when it gets released in about a month (translation hopefully to follow).

TL;DR: I think 3, 4 & 5 are the best, but 9 is right up there, 10's okay, and Fates would've surpassed the lot of them had it been better written (and not essentially about Glorious Nippon versus The Evil Western Dastards Empire).
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