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337838 Posts in 13833 Topics by 2212 Members
Latest Member: WhiteWishes
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46  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: November 08, 2014, 01:34:44 AM
Heehee.  So true...but I bailed pretty early on that one.

I bailed right at the 'this is clearly not a rape scene' in episode 1.

I haven't even watched a bit of it (outside of the occasional gif or imagur gallery), but from the trip reports I've seen thus far, its basically Gundam SEED (right down to those weapons grade acronyms) + Lesbian Prison Porn (thus far no episode has gone by without the female lead getting violated in some way) + Ludicrous Gibs (first onscreen death involved a newly introduced character exploding into a fountain of blood). At this point, my only hope is that this show goes full on Gundam SEED Destiny and has the obvious Kira Yamato stealth protagonist hijack the series from Miss Getsrapedsalot as she goes full on batshit crazy and gets regulated to midboss chump status.

If only Demon Princess Kay were still around, then I could watch her flip out about how badly they're treating the female lead, especially once she got to that aforementioned bait and switch.
47  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: November 07, 2014, 09:02:57 PM
^ bit of a drag. ;/

He has a communication network he can run alone, that does not use any traceable communication architecture and yet can stay in touch with plenty of people anonymously.
He's also a hacker, plastic surgeon, pharmaceutical expert and the world's best brainwasher.

He RIPPED A GIRL'S EYE OUT, KEEPS IT AS A SOUVENIR AND A DAY LATER SHE LOVES HIM AND WOULD DO ANYTHING FOR HIM.

Did I mention that he's also still very young? Like 20s.

+

And the bad guy? He's a genius engineer + surgeon with underground facilities that can become invisible, control his hue and make people's hue clear just by talking to them.

Still a much better written show than Cross Ange.

Christ almighty....
48  The Rest / General Discussions / Re: RPGForums, by the numbers (AKA Josh goes meta all over everybody's asses) on: November 07, 2014, 01:10:22 PM
It's the other way around, actually.  You can look at a profile and see which users have ignored it.  Like right now, I can see that two people have ignored you.  Back in the day, I could click that and see who those people were. :P

Ah. I see....


Quote
Like right now, I can see that two people have ignored you.

Alright! Fess up. Which among you are the wise guys? Eh.
49  The Rest / General Discussions / Re: RPGForums, by the numbers (AKA Josh goes meta all over everybody's asses) on: November 06, 2014, 11:00:48 PM
If the person who is ignoring me reads this, tell me who you are.




;)

The best part of being an admin was always being able to see who had someone on ignore.  It was like a little soap opera, but with passive aggression.

Wait!? You guys can see who I have on Ignore? Crap!
50  Media / Game Journals / Re: A Game Journal Reborn on: November 06, 2014, 07:26:46 PM
I have this weird habit of picturing the beautiful and colourful El Nido archipelago... then the 16-bit CC World and it great a really ugly picture in my head...blegh!

I had two big beefs with CC.  One was that it's terribly obscure and contrived with where/what to do next.  Things just sort of 'happen' and little to connect the places in between.  Second, although a great piece of videogame fiction and a brilliant sequel idea, the cluster-fuck spoiler gigaton at the end which gives little visuals to accompany the whole thing and makes the end-game very messy and obscure (mainly because less was clarified than simply just made complicated -- almost like they tried to pack too much in for the amount of time you spend meandering around marches or playing "choose your adventure" for how to get to some old man's house).

The battle system (even though it's hard to talk about), visuals (even for PSX), music (sans the main battle theme), and yeah, the story are fantastic and makes CC a sadly over-shadowed sequel.

I will say that CT did handle a simpler story, but because it handled it so much better I'd give the upper hand to that title instead. 

I like it because I don't really like Kid (between the name, personality, and strange style).  Getting Glenn usually means leaving Kidd behind in her hour of need. :P
Because I'm heartless.

I'd like Kid more if she didn't speak like an Australian stereotype. It was good of them to give the all throwaway NPCs a distinct manner of speaking but they could have gone with something less annoying to read for such an important character.

I'd like Kid more if she stayed in your party for more than a goddamn hour, or at least didn't require completing a couple of endgame sidequests to get back into your party for the remainder of the game.


That too. 

And yeah play WA2.  Should be interesting to see you and Mongoosey's 'comparing and contrasting' opinions :P

Thing is that I'd be playing on actual hardware (assuming it still works, and I have enough blocks of memory to work with; I know I don't have enough for a SaGa Frontier 1 playthrough, and its been next to impossible to rectify this) so I won't be able to post screenshots or gifs, and I don't know how entertaining that would be.
51  Media / Game Journals / Re: A Game Journal Reborn on: November 06, 2014, 11:34:52 AM
I like it because I don't really like Kid (between the name, personality, and strange style).  Getting Glenn usually means leaving Kidd behind in her hour of need. :P
Because I'm heartless.

I'd like Kid more if she didn't speak like an Australian stereotype. It was good of them to give the all throwaway NPCs a distinct manner of speaking but they could have gone with something less annoying to read for such an important character.

I'd like Kid more if she stayed in your party for more than a goddamn hour, or at least didn't require completing a couple of endgame sidequests to get back into your party for the remainder of the game.


I kinda wanna do a Let's Play type thing for these new boards. Or a journal type affair ala Dice. I'm busy with a review game just now, and then I'm going to Germany on the 27th, so it'll have to be when I come back from that.

I find it easier to do a game that has a lot of stuff to pick on, but remains entertaining enough not to become a tedious chore.

Wild Arms 2 is looking to be just the ticket :p

Great. It'll give me a reason to plug it in and play through. Maybe do a parallel run or something since it'll be my first time playing through it too. :V
52  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: November 06, 2014, 11:23:22 AM
EDIT: Actually, just to announce a small concern I have so far, though it might be early on given the lack of release date beyond "2015" (or "haru/Spring 2015" for Japan it sounds), is that I feel we've really only seen this one beach/plain place than anything else.  Hope we'll see more soon!

http://www.siliconera.com/2014/11/06/xenoblade-chronicles-x-final-stages-development/

If this is to be believed, then Spring/Summer 2015 might not be so far off in terms of development. I only hope it doesn't take 2+ years for a localized version to come out.
53  Media / Miscellaneous Games / Re: Zelda Musou on: November 06, 2014, 02:44:17 AM
http://gematsu.com/2014/11/hyrule-warriors-getting-amiibo-support-month

Spinner announced. "A useful item in The Legend of Zelda: Twilight Princess!" Sure it is Trinnen. Sure it is....


Ninja Edit: http://www.siliconera.com/2014/11/05/zelda-amiibo-unlocks-hyrule-warriors-weapon/

So does Zelda apparently (though nothing specifically named).
54  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: November 06, 2014, 02:13:02 AM
http://gematsu.com/gallery/xenoblade-chronicles-x/november-5-2014/Xenoblade-Chronicles-X_2014_11-05-14_010.jpg.php

I'm thinking that this is probably going to be a sizable portion of the party for the game (barring any late game surprises like Seven was).


Also, I lol'd at the fly over of not-LA's Suburbia. I still can't wait to find out what the deal is with the Nopon hanging around, but its gonna be murder to ignore this game until it comes out here in 2015 2017).
55  The Rest / General Discussions / Re: Misc. Gaming News Topic on: November 06, 2014, 02:05:03 AM
Hopefully we'll get some deets on either SMTxFE, XBCX and/or Code Name S.T.E.A.M..

Well two out of three ain't bad. Especially since we got Majora's Mask 3DS out of it as well.

Also some other stuff involving anime Miyamoto directed, Amiibos, Splatoon, DLC, Kirby Canvas Curse and some other stuff that's on the way.
56  Media / Game Journals / Re: A Game Journal Reborn on: November 06, 2014, 02:01:09 AM
I kinda wanna do a Let's Play type thing for these new boards. Or a journal type affair ala Dice. I'm busy with a review game just now, and then I'm going to Germany on the 27th, so it'll have to be when I come back from that.

I don't have the foggiest idea what I would play though. I never did get around to playing Fire Emblem: Radiant Dawn past the first couple of maps, maybe that.

If you're gonna go with Radiant Dawn, you should probably start with Path of Radiance first (mostly due to a lot of the cast characterization (where applicable) happens to be thanks RD's insane cast count and rather strict availability issues kinda denying most from ever really having the spotlight). I really wish IntSyst was better at throttling their need to shove everybody and their brother into each successive game (they were admittedly reasonable with Shadow Dragon but New Mystery was a total clusterfuck at impulse control; especially in comparison with its original version which actually cut a significant portion of the original cast due to redundancy and/or for dramatic effect).
57  Media / Single-Player RPGs / Re: Code name S.T.E.A.M. for 3ds on: November 06, 2014, 01:14:28 AM
http://www.siliconera.com/2014/11/05/codename-steam-arrives-nintendo-3ds-spring-2015-north-america/

Bumping now that we've gotten a rough Japanese (and European) release date, and some character introductions on The League of Extraordinary Americans.



This pretty much says it all.
58  Media / Single-Player RPGs / Re: The Legend of Zelda Topic (MM3DS announced!) on: November 06, 2014, 01:07:33 AM
Am I the only person on this board who found the Inverted Song of Time, or at least noted that time doesn't advance on the Inventory Screen?

Seriously though, the only time the time limit had ever been a problem for me was going through the initial 3-Day cycle back when this had first come out since you really don't have quite enough time to really orient yourself with the town (especially since there is so much shit to do). Frankly, Sleep Mode alone is gonna make it easier to deal with having to put down the game for a while, nevermind what else they may have in store. Its too bad that I've already done the 3-Heart Minimalist Challenge on this one.

Anyways, the one thing I noted was that they changed the Clock UI into a timeline style one that kinda resembled what was used in the Bomber Notebook. Perhaps this will be used so that players can mark important events on the timeline itself instead having to learn how to read a goddamn analog clock face.

Also, here's hoping they implement some kind of means of instantly advancing the clock to midnight of the final day (and also some way of getting into Romani Ranch on the second cycle or at least Great Termina Bay since, without resorting to glitches, its impossible to do since you need to be there during the first day and clearing half the game is a bit much).
59  Media / Game Journals / Re: A Game Journal Reborn on: November 05, 2014, 02:33:15 PM
Too bad the Wakka Wakka Wakka Mole is not the most difficult thing involving getting the best ending. Have fun with that.


Meanwhile, I'm almost finished with my grinding out SSBF3DS. I have Sonic left to do the 100-Man Smash, I have Mario, Luigi and Bowser left to go through All-Star and hopefully, I will have made some serious progress towards getting that 50 hours of Smash challenge cleared. After that, its getting the 100 combo in Training (which basically involves getting the stars to align and proccing Entei while nailing the target with two Nova Bombs), and getting all the various piece parts out of Smash Run powers, Alternate Specials, Outfits and Trophies.
60  Media / Game Journals / Re: Dice plays FF7 (Sponsored by Maxx) on: November 05, 2014, 01:30:03 AM
I've always considered the GBA additions to be of the same quality as a random fan hack. FFVI's is a great example since while the Dragon bosses are interesting in their gimmicks, they are absolutely massive sacks of HP (or MP in that one goddamn case) that take forever to beat (and this is coming into a game where most bosses already had at least some gimmick to them; even if most could be overridden with either Vanish/Doom or Chainsaw/Blitz/Ultima/etc spam), and their dungeon is filled with stupidly bloated sacks of HP (and you only have one Mog to equip Molulu's Charm due to reusing the multiparty gimmick which isn't too bad when done in moderation and not as a massive clusterfuck of party interactions (that, if even a single mistake made early on is made, will screw you near the end because somebody important isn't in the right place); the rest have to subsist on Charm Bangles), plus the dungeon itself is just this absolutely massive maze with no real rhyme or reason to its layout and only functions because the dungeon is laid out in subsections of the base game's assorted tile sets (not even coming up with something new), and the treasures aren't even as good as the stuff you can get outside of the dump (great, now everybody can get an Excalibur/Aura Lance/Sky Render tier weapon to use when this version of the game now allows Ragnarok (and subsequently Illumina) farming). The others are pretty much the same (why yes, I would like to play the early game team filler that is the Spoony Bard in all of his completely underpowered glory; especially since it'll work so well again in the FFIII DS remake where all the crappy Jobs are made slightly less crappy by lowering the bar of comparison with the Jobs that were straight up upgrades in the original by making them suck more).

My tl;dr is that Squeenix was under the impression that longer == challenging, when longer == duller/grindier/sloggier/forgettable-er.


If you ask me FFVII had more need for grinding than just about any other FF, at least if you want to beat Ruby and what not.  That stuff is optional, of course, but most FF games don't even have optional content that challenging.

I'd say that FFV can catch you off guard if you didn't get the right abilities on the right characters + max out the Monk Job for everybody (since it straight up offers a huge boost to your HP total before going into abilities and maxed Vigor is nice) or at least understand what Chemists can actually do since the game really doesn't tell you on its own (one of the things Bravely Default got right). Meanwhile VII's come down to "Do you grasp the gimmick? and What level is your Final Attack Materia?" since both are set up to straight up one-shot you if you fuck up and enter into a massive damage race otherwise. VIII's are a goddamn joke (especially if you just decide to say "Fuck it!" and drop a Holy War during them. IX's are more interesting outside of Hades since everyone but Ozma are basically "How well do you understand the gameplay mechanics?" because you only get one shot with them and Ozma is really just about doing the optional but pretty much totally necessary things needed to actually fight it. X's are either a joke or require a shit load of grinding just to access and its all so tedious and they're pretty damn breakable anyways. XII's are complete bullshit. XIII-1's are also bullshit but are necessary anyways since the game has finally gotten you invested in its gameplay dammit. T's is probably the most fun since the Final Dungeon is a bit tedious in finding the exit to each stage but its still not all that bad if you know what you are doing; plus the rewards you get just from gaining access to it are great in of themselves (especially Beowulf). TA1's is total bullshit due to needing to keep the right things available for the right time or else you're completely screwed and will have to slog through the totally unfun and grindy bullshit that is FFTA. TA2's is total bullshit for requiring min-maxing as the base requirement (like stat growth manipulation min-maxing), at least its not as total bullshit as TA1's was. I don't know what X-2's bonus boss was (since I never even got close to the endgame), but I recall basically having to abuse Catnip to fight it. XIII-2's is total bullshit because you have to pay real world money to unlock them off the disk, except for that one Lightning x Caius time attack that's practically indulging in masochism. And like XIII-3 I haven't even gotten around to checking out a good LP for that one yet.
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