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4606  Media / Single-Player RPGs / Re: Megami Tensei Topic on: April 20, 2013, 03:05:19 PM

Good news for those who preordered the game from somewhere other than GameStop or live in Canada. You both can get costumes that don't suck as much as the GS one.
4607  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: April 19, 2013, 01:45:30 AM
Given how popular Tinker Bell is here and how...almost synonymous fairies are with females, I think it would be bad to keep it.  I dunno any part of Western culture that's used fairies with boys (made worse by the "cute anime fairy" on the cover).
Which is supposed to be ironic

Oh.  Pan's Labrynth had fairies.  But that's Spanish and the fairies get eaten by that eyes-in-hand-monster....that movie was sick.

Ygg, I recommend letting it go.  If it is changed, the name has little to do with the actual game.

B-but what about that
terrible, terrible pun that spoils a major plot point of the game?
4608  Media / Single-Player RPGs / Re: Mario & Luigi 4: Dream Team on: April 18, 2013, 09:41:45 PM
^ I was about to ask if the DS game was good. I saw it around on sale quite a bit but was never sure whether it was worth grabbing.

There are two DS games; PiT and BIS. SSS is the only one for the GBA.
4609  Media / Anime, TV, and Movies / Re: Devil Survivor 2 Anime? on: April 18, 2013, 09:40:04 PM

Has been licensed.
4610  The Rest / General Discussions / Re: The NEW Game Journal on: April 18, 2013, 09:33:27 PM
Dooo Eeet... Be a nerd. Live with the shame.
4611  Media / Single-Player RPGs / Re: Mario & Luigi 4: Dream Team on: April 18, 2013, 09:30:09 PM
PiT was okay, but the four players made things a bit too hectic, the Shroomish invaders didn't quite hit the mark like a twenty story tall Bowser or Fawful's rants, and the babies in general didn't really add all that much.

If I had to choose between SSS and BIS I'd probably go with BIS since Bowser brought a ton to the table in both the gameplay and the writing/humor sense (nothing like watching Bowser's invasion plans getting foisted by his own greedy appetite among other things).
4612  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: April 18, 2013, 09:19:45 PM

Don't mind the link headlining Luigi's Mansion. Apparently FE:Awakening is continuing to do well even though it has slowed down considerably in March.
4613  Media / Single-Player RPGs / Re: Zelda LttP 2 for 3DS on: April 18, 2013, 09:00:54 PM
I'm liking the remixed dungeon music but the boss music kinda feels a bit ehh.

Seems like I was right to a certain degree about changing floors maintaining persistent changes.

The boss fight was mostly unchanged except for the persistent damage making dealing with the boss easier.

They almost got rid of the flying tiles from the original dungeon which was always a boring room by reducing it to a 4x4 sequence that moved 4 at a time.

I liked that they kept the hidden fairy room even if hid it in a far less clever location. I noted that the fairies had little models instead of the usual glowy ball of pink.

No dungeon item and the Big Key only opened the boss's chamber (which is worrisome since some of the Big Key puzzles in the original were the best parts of their respective dungeons, also the Big Key was in the Big Chest).

Now it seems that you can use two items at once (on top of the sword).

Didn't seem like the guy managed to get the spin attack to work despite charging up for it. Maybe that'll unlock with the Master Sword instead of the sword beams.

The wall painting mode seemed to function independently from the selectable items (probably means an extra automatic item).

They added a mid dungeon warp point.

Also it seems that cracked floor tiles can now be destroyed with the Magic Hammer instead of only the Bombs.

sarcasm/ Also glad to see that Silver Rupees and yelping both make it in. Thankfully, they've added an extra digit to the wallet capacity for all that extra cash and restricted the yelping to taking damage only respectfully. /sarcasm

But really though, the only time you needed more than a grand in rupees in the original was to dump into the Wishing Fountain for capacity upgrades and gathering enough rupees to make use of that was the least tedious part of that mechanic. Also, its weird how all the original sound effects for the player's actions remained save for the one for taking damage (still vastly superior to every fucking thing having that yelping like how the GBA port had it).

And to be fair, the original also handed out rupees hand over fist with the chests that contained 300 rupees or 50 rupees.
4614  The Rest / General Discussions / Re: The NEW Game Journal on: April 18, 2013, 04:50:51 PM
Welp. Finished the second challenge DLC map in Awakening in two tries.

First try went fairly well up until the reinforcements started pouring out of the woodwork. Then suddenly I've got like 20 fliers sporting capped strength/speed bum rushing the five Annas and my four fliers are either indisposed or ended the last turn in a support position and the rest can't even reach the islands where all the enemies are pouring out from, and that's not even mentioning the Mire assholes or the fact that everybody's got Swordbreaker and a couple have Spearbreaker just to be assholes to my predominately spear wielding fliers or that because I'm playing on Hard mode all these fliers spawn in then immediately cover half the ground between them and they're entirely focused with destroying the Annas and ignoring your guys and the Annas and you can't move the Annas at all and the Annas have shitty stats (well okay, they've all capped their non luck/HP stats but they have nothing but unmodified Villager caps of 20 which is useless against enemies sporting 60+ Might and 35~40 Attack Speed) and Rescue is useless (more for unscrewing a bad placement last turn than to do anything with the Annas) and....Goddammit Chrom! What the hell happened to you? You used to be so solid and now you're getting doubled and wrecked by fucking Falcon Knights.

Second try ended before the reinforcements even got a chance to show up. I didn't even get a chance to break out any of my newly forged toys or anything. :(
4615  Media / Single-Player RPGs / Re: Zelda LttP2 3DS on: April 18, 2013, 03:07:45 PM
Changed the topic in light of the fact they're calling it a sequel, it's even explicitly numbered in the Japanese name.

Fine. Ruin the joke. See if I care. ;_;

Though if NoJ is calling this KnTLttP2 then I suppose that them including AST remains in the realm of possibility (then again its still not that likely given the lack of voice acting but it'd be pretty cool none the less).

Additionally from the video/sceneshots, I noticed a few things. Namely you do get to catch a glimpse of Moldorm at the top of the tower (of Hera I suspect), and despite the change in floor tile to wire grating, the boss arena is still the same shape. Another thing is that changing floors doesn't cause things from floors above and below to change which may indicate more vertical puzzles than before (and make Moldorm much less of a bitch to fight since damage will persist regardless of how many times you get knocked off the battle platform). The worrisome thing though is that they look to have swapped the Magic Meter out with a Stamina Gauge which makes issues like running out of Magic during the Koldstare/Trinexx boss fights a thing of the past but it now means that a bunch of other things will be burning through the meter, likely including the Pegasus Boots. Also sword beams are different now but that's not likely a big change unless they're accessible to even the basic sword.

And for a bit of theory crafting, a while back ago I once heard that LttP was originally planned to have three protagonists (supposedly Link, Zelda, and a Fairy) instead of just Link, each of which having their own schtick (Link was mostly combat oriented with tools like in Zelda 1, Zelda would've been slinging spells, and the Fairy would've been there for mostly supportive purposes much like in Zelda 2). The only reason why I can believe this is because of the presence of the Medallions and Canes and the Fairy's sprite being much more detailed than anything before or since (but its not conclusive proof either way so don't hold me to this). Anywho, my theory is that with the purported changed being made to both the game's structure and the fact that its being billed as a sequel instead of a direct remake the possibility of them running with the three protagonists idea has opened again (but again, all we've seen thus far is stuff surrounding the (will it still be named?) Tower of Hera, and I somehow doubt that Zelda will be allowed to become a playable protagonist again, and that's if they bothered to change that much to begin with).
4616  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: April 17, 2013, 10:13:49 PM
we have less chance of getting SC than we do of getting Versus 13.

Localization shenanigans and development hell are two different things.

Namely in that one of those doesn't involve going through the other.
4617  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: April 17, 2013, 07:09:37 PM

I know its a Kotaku link and probably posted before, but these are still badass as hell.
4618  Media / Single-Player RPGs / Re: Earthbound to be released this year on WiiU's virtual console. on: April 17, 2013, 06:17:52 PM
Luckily, this could mean that the EarthBound brand is going to be revived with a new game down the road.

Or a GBA VC localized port of Mother 3.
4619  Media / Single-Player RPGs / Re: Mario & Luigi 4: Dream Team on: April 17, 2013, 06:14:21 PM
More Yoko Shimomura goodness. I approve.

So now Peach gets kidnapped through Luigi's dreams. Another fantastic way for her to get whisked away... Ooh, maybe Luigi secretly dreams to have Peach all by himself and his relationship with Daisy was fake.

Or perhaps he's having a Fawful Nightmare. :V
4620  Media / Single-Player RPGs / Re: Zelda LttP 3D on: April 17, 2013, 06:12:05 PM
In Alisha's defense, the first point when I read the article said it was in fact a remake, but the dungeons were all getting redone. Even the topic title is lttp, Link to the Past. Can't help but assume remake by that.

And in my defense, I was sort of going for a double meaning pun with the title since Ancient Stone Tablets is more or less LttP 2 (with a heavily remixed overworld, only 8 dungeons, no dark world, and a plot that takes place after the original game).

Assuming they acknowledge AST (or didn't change that much with the plot) this will in essence be LttP 3(D).
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