I've never understood the appeal of this franchise.
Never understood the appeal of Dragon Quest; but that doesn't seem to stop it from ALWAYS hitting number one on sales charts. ...what a shitty ass series.
I played DQ IV for the first time on the DS, and it was fun, and had an interesting story.
Tales games, on the other hand, have never had an interesting story.
I'd argue that.
The characters are interesting and diverse. The story takes you on your classical RPG fare around the world, there's a crap load of extras and greater challenges, the stories have gotten somewhat political as well (saving the "end of the world" schemes for later on, handling the "politics" first), and the characters are usually given backstories that can be loved even if you didn't love the character. I don't really wanna say more; that's my two cents, and even with a rebuttle - I hate exposing bias unless I state "IM GUHNA BEE BYE-ASS!!"
But, I can always put story aside, say whenthe gameplay plays out better. I like the real-time action of Tales' games too. Thank god. Personally, I feel that unless turn-base offers some innovation, it's become quite a bore.
And I'll argue that.
DQ characters can be just as interesting as Tales of characters at times, and moreover the NPCs in the DQ series are easily more interesting and involved compared to Tales of NPCs. I can tell you of the sad tale of Clayman who after leaving his home for supplies comes back to find his home in shambles and his friends and neighbors turned to stone leaving the old man alone to spend his remaining days wasting away until hope is renewed when your party shows up to try against all odds to find someone who might have survived against the elements, or I can tell you of the sad kingdom of Ascantha who's king has his subjects in perpetual mourning over his late wife, and the adventure your party has to go through journeying to a lone hilltop to await a portal at night to gain entrance to the realm of the Elves, or even the tale of a child's adventure through the secluded realm of the faeries to stop the witch of winter and bring spring back to the realm, and so on...
Tell me can you go into such detail when describing events from any of the Tales of Games without looking them up? Do they stick out in your mind enough to be considered memorable? How much do those plots focus more on your own party members than just the world at large?
That to me is the DQ series' greatest strength. And though I'm certain that the Tales of Series' plots has there own strengths, especially when confronting racial segregation like in ToS and ToP, but nothing from those games really sticks out to me unless one of your own characters is directly involved otherwise its just a straight up fetch quest.
Also many of the DQ games also allow you to interact with your party members with Party Talk (provided it doesn't get exorcised in the localization), not that you get to see as many sweat drops as Tales of Skits, but its something.
And yes the Tales of Fighting is much more interesting than DQ's first (or recently third) person view of enemies lined up to take you down, but at least most DQ battles take almost no time at all with the proper set up.