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RPGFan Community Quiz!
Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
332936 Posts in 13642 Topics by 2191 Members
Latest Member: Zaltys
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4606  Media / Single-Player RPGs / Re: the new fire emblem game... on: September 25, 2010, 10:35:19 PM
I'm just pissed that they skipped FE2 ("Fire Emblem Gaiden" for NES) in their remaking scheme.

That's the only FE I've beaten, and frankly I thought it was fantastic.

Seeing as FE1 and FE3 are related (FE3 is a remake of AND a 'sequel' to FE1), it made sense to do this one first (FEDS2). It's hard to go by that and guess whether FE2 (or even 4, or 5 - the other SFC games) would get a remake. I mean, I never played it but FE2 seems the least popular by far so I'm.. not hopeful for a remake. :P

I'd be eternally happy to get a remake or even ports of 4 and 5 however.

It should be noted that FE2 is also related to FEs 1 & 3 albeit tangentially. Different place with a different conflict and different characters save for the Peg Sisters and a Not-Camus. FE2 is a lot like FE8 but towns are done in a Shining Force style rather than menu driven affairs. Similarly related is the Tear Ring Saga but that's an entirely different kettle of fish altogether.

At least we're getting BSFE out of FEDS2.
4607  Media / Single-Player RPGs / Re: the new fire emblem game... on: September 25, 2010, 06:28:09 PM
Using sedgar/wolf is not 'necessary' in H5.

I know they're not. I just like having some breathing room without having to burn off an otherwise useless benchwarmer (or only ever bringing in five units).
4608  Media / Single-Player RPGs / Re: Capcom and Level-5 Teaming Up. on: September 25, 2010, 06:25:25 PM
This news actually excites me with the caveat that it isn't just more of the same. Seeing Level 5 reinvent Phoenix Wright with the original guy heading it up much like Yuji Horii with DQVIII/IX would be VERY nice. Or, well, at least feel notably different from prior games even if it's essentially the same, I'd be happy with that too.

Phoenix Wright and the Mysterious Courtroom.

Now somebody cook up a GIF of Professor Layton doing his coming to a conclusion but ending with him shouting OBJECTION!!!.
4609  Media / Single-Player RPGs / Re: Phantasy Star Marathon! on: September 25, 2010, 06:21:18 PM
I feel that PS4 and CT were the first 32-bit RPGs. I mean, not literally, but...

I felt that Secret of Mana beat them to it, IMHO.
4610  Media / Single-Player RPGs / Re: Coming soon Ds rpg's on: September 25, 2010, 06:11:46 PM
On the one hand I'm pissed that SaGas 2 and 3 have basically zero chance of leaving Japan. On the other, I'm at least grateful that we've been getting the DQ DS rereleases (who here remembers the PSX/2 remakes getting passed up when they first came out).
4611  Media / Single-Player RPGs / Re: Fav/Least Fav Video Game "Parts" on: September 25, 2010, 06:03:18 PM
I'm not sure why I can explain why it's my favorite, but the finale of Secret of Mana just pushes all my buttons in the right way, even after all these years have passed.  Storming the Mana Fortress, quickly slicing through the horde in your way while that awesome song is driving you onwards, and making it to the top just in time to save the world from impending calamity.  Maybe it owes more to how I play the game than any sense of purposeful design, but I love how frenetic things in those last moments.

...I need to go find my SNES. :P

The Sub-Palace and everything from Pureland onwards was pretty damn awesome in someway or another. Even if its the most annoying dungeon in the game, the Sub-Palace at least varied its themes starting with the seafloor look with everything half buried in sand, coral, and underwater, then changes to the only really technological place in the entire series sans the Mana Fortress with conveyor belts, shutter gates, and a loving subway. Then the Grand Palace itself which was basically just like the other palaces but at difficulty level 8 but it concluded with a three boss rush at least (and one of these bosses wasn't pallet-swapped either). But the best part of these two areas is the fact that even though they are long they give you shortcuts once you pass certain thresholds. Then came the Pureland had that awesome really overgrown ruins lost to time vibe to it making it very atmospheric. And then as you said, the Mana Fortress was really energetic and pretty straight forward, making the biggest obstacle the enemies rather than the dungeon itself (and thanks to the combat system the enemies could put up a really good fight without making it feel like a mindnumbing slog). The concluding two boss fights having some of the best boss music from the era and the last one especially felt epic as fuck given that the boss was larger than the screen itself and launch unavoidable (but not unblockable) attacks while you're given a small ledge barely large enough for your entire party. And the game itself ends on a rather :unsmith: note given that you had just saved the world but at a great price (and without any of that 'everything's going way too well for us, gotta throw myself on the barbecue' that a lot of other games do all the time these days Sprite came in to remind me that it actually did happen, but then again its on a technicality given that the character in question didn't really die) and both the scene and music reflects this excellently.

Secret of Mana did the bittersweet thing very well.
4612  Media / Multiplayer RPGs / Re: Langrisser Revival? on: September 25, 2010, 03:13:08 PM
I'm lol'ing at everyone who even dared hoped that this wasn't going to be a squad based MMORPG.

After all MMORPGs are Taiwan's primary gaming export.
4613  Media / Single-Player RPGs / Re: Fav/Least Fav Video Game "Parts" on: September 25, 2010, 11:22:22 AM
Many of the DQ games let you visit various destinations during the final sequence.
4614  Media / Single-Player RPGs / Re: super robot wars L on: September 24, 2010, 05:05:09 PM
IS doesn't have to step up anything gameplay-wise.  Maybe in voice acting or animation quality, sure.  Bandai has been coasting on boring, generic combat for quite some time letting the pretty graphics and fanservice do the most of the work.

Somebody here hasn't played Neo yet. Too bad it's probably going to get ignored for more DS crap and then forgotten.
4615  Media / Single-Player RPGs / Re: Coming soon Ds rpg's on: September 24, 2010, 05:03:02 PM





7th Dragon.


Too bad only two games are actually coming out over here.
4616  Media / Single-Player RPGs / Re: Fav/Least Fav Video Game "Parts" on: September 24, 2010, 05:00:52 PM
Getting to the Tree of Mana in Secret of Mana. Leaving the lower land for Upper Land in Secret of Mana.
Getting the Master Sword in Link to the Past. Rescuing Princess Zelda the first time in Link to the Past. Pretty much the entire Light World sequence in Link to the Past.
The battle with Medusa in Final Fantasy Adventure (all of it). The ending of Final Fantasy Adventure.
The Baby Metroid taking a few for you in Super Metroid. And then the sequence thereafter in Super Metroid. Lower Norfair in Super Metroid.
Sabin's scenario in FFVI. The Floating Continent in FFVI.
Class Changing Cecil in FFIV. The Lunar WHALE!!! in FFIV.
First visit to Dorter Trade City, the Execution Site, Lionel Castle, and the latter two thirds of Riovanes Castle all in FFT.
The world map of Super Mario World.
The length of Mega Man 3. The ending of Mega Man 3.
The stages and battles with Vile in Mega Man X. The final boss fight in Mega Man X.
Golden Armor X in Mega Man X3. Golden Armor with Beam Saber X in Mega Man X3.
The date with Marin in Link's Awakening. Anytime the Ballad of the Wind Fish is played in Link's Awakening. Face Shrine South in Link's Awakening. Getting to Animal Village in Link's Awakening.
Getting to Angel's Village in Illusion of Gaia. Getting to Euro in Illusion of Gaia. Freeja and the Sky Garden in Illusion of Gaia. The top of the Tower of Babel in Illusion of Gaia.
Rainbow Circuit in any Mario Kart game.
The first timeskip in DQV. The second timeskip in DQV.
The final boss fight in Mega Man Zero 3.
Getting the Bunny Hood in Majora's Mask. The second and fourth temple's boss fights in Majora's Mask.
The Underwater Levels of Donkey Kong Country's 1 & 2.
Running around on the world map of DQVIII.
The Dead Sea in Chrono Cross.
The Kingdom of Zeal in Chrono Trigger.
Leaving the floating continent in FFIII.
The ancient forest in FFV.
Challenging Death in King's Quest VI.

S.S. Zebess in Chrono Cross.
The quest to uncurse Samson in Beyond the Beyond. The second to final dungeon in Beyond the Beyond. The dungeon after the Sewer Dungeon in Beyond the Beyond.
The plot of Star Ocean 2.
The plot of Star Ocean 3. The Moon Base of Star Ocean 3.
The desert of BoF3. Baldo and Sunder of BoF3.
Lufia and The Ruins of Lore.
The Dragon Races of Final Fantasy Legend 2.
The Sewer Level of FFVIII. Disk IV of FFVIII.
Sector VI of FFVII. Golden Saucer of FFVII.
The dungeons of Phantasy Star II.
Bala Malay of Phantasy Star.
The final dungeon of BoFII.
The Crystal Tower of FFIII. The Cave of the Ancients of FFIII.
Everything before your class change in FFI.
Gate's Lab in Mega Man X6. The fire guy's stage in Mega Man X6. Any stage under the influence of the darkness or those fucking bugs in Mega Man X6. High Max of Mega Man X6.
Any time you have to make a jump in Mega Man X7.
The 'I can't wait to be king!' stage of the Lion King. Also the first two adult Simba stages of the Lion King.
The Water Temple from Ocarina of Time.
The Road to Rhone from DWII.
Toad's Turnpike on Mirror Mode from Mario Kart 64.
Any escort mission in a Star Wars Rogue Squadron game.
The on foot missions in Star Wars Rogue Squadron III.
Trying to save Natalia at any point during Goldeneye 64.
Seafoam Islands in Pokemons Red, Blue, and Yellow.
Getting the bonus rewards from the Inspectors on the 15th mission in SRW:OG2.
On-line Mode in Mario Kart DS.
The Fire Ship in FFV.
And so many more...
4617  Media / Multiplayer RPGs / Re: Langrisser Revival? on: September 23, 2010, 05:50:24 PM
1:10 in. Female with a skimpy outfit and ridiculous shoulder pads spotted.

No question now. This is as Langrisser as it gets.
4618  Media / Single-Player RPGs / Re: Capcom and Level-5 Teaming Up. on: September 23, 2010, 05:42:27 PM
Mega Man X: Command Mission 2.

You know it to be true.
4619  Media / Single-Player RPGs / Re: Would you like to see a comeback for the SaGa series? on: September 23, 2010, 05:39:52 PM

Perhaps a reference to Romancing SaGa II.
4620  Media / Single-Player RPGs / Re: Dragon Quest IX on: September 23, 2010, 05:33:19 PM
Hmm, I wouldn't recommend Grottos to anyone, honestly.

After spending 300 hours with this game and manually grinding every legitly available Legacy boss up to 99, I look back and I'd say that Grottos were probably the least fun experience for me in this game.  On the other hand, I love Legacy bosses.

However, if you don't find the game challenging, you'll definitely find Grottos and Legacy bosses to be a change of pace, because Legacy bosses are so ridiculously difficult at high levels (50+) that at times they're completely luck based.  You also have to play more by the game's rules than your own for the bosses.  A lot of people won't like that.

If you do Grottos, here's my advice: The "ultimate" gear from the Grotto bosses isn't so "ultimate." MKS armor is better in most every case than the Legendary Armor.  I still use Fur Hoods when fighting bosses like Zoma and Dhoulmagus because you need the Ice defense.  The best legs for a female are the Magical skirt in most circumstances. The one exception to this is the shield, which is "overall" the best shield.

The mistake here is that you've grinded legacy bosses up to 99 since after awhile the only thing increasing legacy boss levels does is increase the drop rate of their items by a single percent up to like 10% (and the values start at like 5% or something).
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