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355580 Posts in 14453 Topics by 2260 Members
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4606  Media / Single-Player RPGs / Re: The rise of Squaresoft localization (1UP article) on: February 03, 2012, 11:44:55 AM
And even then it took other developers till at least the PS2 era before they finally caught on to the need for more than one guy to serve as your entire localization team. And some still have yet to figure it out.

Of course it probably didn't help that it wasn't until the middle of the PSX generation that companies realized that western gamers weren't just a bunch of sports playing idiots with the occasional D&D playing nerd thrown into the mix and that there was an actual market for JRPGs.
4607  Media / Single-Player RPGs / Re: Grandia II is kinda.... on: February 03, 2012, 10:39:51 AM
By the way that relationship seemed to work, I'd have figured it was Justin that was getting preggers.

I wouldn't be surprised either given how he basically does everything else.
4608  Media / Single-Player RPGs / Re: The rise of Squaresoft localization (1UP article) on: February 03, 2012, 01:11:54 AM
In retrospect, it's fucking amazing how badly RPGs were handled prior to Squaresoft figuring out that you can't just hand a guy a script and tell them they have a month or so to make it English and work it into the game. It's too bad that it took them til Xenogears to figure this out (although FFT's rereleases have readdressed the issue at least).
4609  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 03, 2012, 01:03:11 AM
Wild Arms games definitely don't pose much of a challenge.

Wild Arms XF begs to differ. XD

Strategy spin-offs are almost always the exception, I swear. FFT was probably the hardest post-SNES (probably post-NES) FF title, and you could still break the game wide open and make it a joke eventually.

Execution scene battle.... D:
And that stupid flood gate one.
Percents were bullshit....

Don't forget about walking into any Weigraf battle blind.
Also Elmdor. Fuck Elmdor (and the hoops you need to leap through to strip him bare).
4610  Media / Single-Player RPGs / Re: Crimson Shroud - Matsuno's Newest Game on: February 02, 2012, 04:06:18 PM
While there was a thread made for all four of the games mentioned in Level 5's Guild-1 collection this game in of itself didn't have a thread of its own.

That said, the closest thing to an analogy that I can come up with for this game would be the RPG Maker game Ruina: Fairy Tale of Forgotten Ruins, although far more gamebook than RPG.
4611  Media / Single-Player RPGs / Re: Xenoblade on: February 02, 2012, 03:22:39 PM
I like Nintendo's core games genearally, though I do think third party appeal has slowly ramped up after the terrible fall the N64 had. Maybe with the Wii U we'll return to something vaguely resembling the SNES glory days in regards to third party support, at least if the rumors of not being THAT underpowered compared to the next Xbox are true.

I highly doubt this as I wouldn't be surprised if Microsoft were to spawn a new console at this year's E3 just to steal the Wii U's thunder. Besides they're due for a new console anyway given the age of the 360. Either way though 3rd party developers themselves are reason enough as to why Nintendo will never recapture the glory days of the SuperNES. Generally speaking the few experimental titles that other companies come out with typically end up on handhelds (or now potentially online) while console titles are made in the safest and most conservative ways possible. And let's not get into the various companies that have become massive by swallowing up their competitors wholesale then spitting out the talent.

Also say what you will about the WiiMotion+ but at least it's at least trying harder than the Kinect ever will. (Besides what non-built in peripheral has ever been embraced by 3rd party developers in any meaningful way beyond the Famicom Disk System?)
4612  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 02, 2012, 01:18:16 AM
So far I think the game is quite enjoyable and will definitely be something I work through til the end. However it seems lots of little tiny problems are cropping up and gradually becoming a mountain of issues you can't really ignore when critiquing the game.

Like the lack of any difficulty (I've only done minimal side explorations yet I'm still steam rolling everything, including bosses, with a Com x 2, Rav x 1 formation; only changing over to Com x 1, Med x 2 once in a blue moon), or certain sections of the game which throw you into unavoidable battles literally every 2-3 seconds with crap rewards (looking at you Academia 400 AF...), or the sheer idiocy that went into the decision of "Let's make Mechanical and Biological monsters use different leveling items and make the items for Rank 3 Mechanicals very rare!", or how Chocolina really serves no purpose at all (I'm not talking personality here; her store pretty much almost never updates and when it does the items are far too outdated, weapons being the exception and over half her list of those are useless), or how things which should be in the base game are going to be sold as some of the most mundane DLC in a JRPG to date (Casino games)...

Not only is that scratching the proverbial iceberg but the list grows the more I play. Still; it's better than XIII by a long shot. XD

I see that the item crafting system still sucks out loud then.
4613  Media / Single-Player RPGs / Re: Grandia II is kinda.... on: February 02, 2012, 01:15:46 AM
My problem with Justin's growth was the fact that it was rather detrimental to everything else. While he grew everyone else either languished or had to eat his former incompetency to the face five fold to the point that Feena became a walking plot macguffin, Gadwin turned into a temp so that Justin needn't share the spotlight, same with that kid from the start, that third permanent character solely existed as a bro for Justin's sake, and the last two women were basically just there to fill the fourth slot.

It is in fact so detrimental that the entire world basically exists purely for the sake of Justin's growth. For example that wall that's about a quarter of the way through the game is not something that Justin has to climb but that it exists solely to be climbed by Justin because the plot required an otherwise insurmountable trial for Justin to clear for growth and future reflection's sakes. Then take the adventures' guild. Does it exist because adventures need this organization or does it exist to solely be filled with self important frauds (Feena) and assholes (Guild Leader)? And what about those firefly spirits? What purpose to they serve beyond being so rare that when Justin and Feena see them they see a sign of just how special and unique their tru luv relationship is? The whole game feels like a bunch of one time only set pieces arranged in such a way that they can only really be interacted with in the order the main character progresses through them.

Actually the second game suffered in the same way too. In that case there were matters like how many Geo Hounds actually existing in the world compared to how they're being discussed (by my count there were precisely one of them the whole time) and especially that whole 50/50 scene which, while awesome, was basically the game (or the captain at least) failing statistics forever (I mean come on; making a living by betting against 50% odds of death is impossible because if you've haven't died by the second jump then the odds are not 50% (additionally why would you even try to make a living on a business with a 50% mortality rate to begin with? (Oh right to have an awesome cutscene for when the world saving heroes arrive (because there's going to be world saving heroes and they're going to need your boat and your particular lifestyle (because if not then you are a fucking moron trying to win the world's most Darwin Awardiest Darwin Award))))).

Actually I would be surprised if the whole series wasn't plagued with these instances.
4614  Media / Single-Player RPGs / Re: Grandia II is kinda.... on: February 01, 2012, 08:21:11 PM
Terrible death scenes followed by equally terrible resurrection scenes

That was easily the worst part of Grandia II.  I think it was a case of some staff members being unhappy with

killing Millennia off, and shoehorning her in to the rest of the game at the last minute.  It made her overly melodramatic "self-sacrifice" death scene utterly pointless.  It was about as meaningful as Jesus' "sacrifice" from the Bible.  I think the situation is similar to what happened with the ending of Metal Gear Solid 4, where Kojima wanted to kill Snake off originally (which would have been awesome and made the whole game worth all the bullshit), but Kojima ended up caving in to the staff who whined enough so that we could all be given that remarkably unsatisfying ending that we got, and Snake would forever be remembered as a giant bitch.

It also dicked people over since now you're stuck with having to go through the final dungeon with just Ryudo and an underleveled Millennia. Hope you didn't waste Mareg's final parting gift on somebody else.
4615  Media / Single-Player RPGs / Re: Xenoblade on: February 01, 2012, 10:18:59 AM
2000 lbs of gaming?? :o
Welp, everyone should have a hobby.

Anyways, Vampiric, u r hilarious.

If I weighed everything I own related to gaming...........that would break a scale.

I take it that you've never used a scale before? They're surprisingly durable. You can even stand on it and it wont break (unless it does in which case your mother must be so proud because she is fat).
4616  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: February 01, 2012, 10:11:06 AM
So last night while flipping around during commercials I ended up stumbling upon a show called Lost Girl which gave me the initial assumption that it's just SyFy's attempt at copying Once Upon a Time or The Grimm. By the time the first episode ended I came to the conclusion that I just happened to stumble upon Xena: Warrior Princess: The Next Generation except not set in something pretending to be ancient Greece/China/England/whatever fantasy kingdom they were visiting that week. Then during the second episode I hear the phrase "lethal libido" used unironically and then I realized that I'm watching softcore porn probably the most tastefully done show about the misadventures of a wandering succubus I've ever seen (hell of a lot better than anything which such a premise cumming out of Japan at least). Now I'm curious as to what, if any show, this was spun off of just to see if my second assumption was more correct that I realized (also to see how long it'll take before the show completely derails itself like Xena did (and admittedly to see the rampant bisexual antics of the smoking hot female lead)).

In fact: Paging Demon Princess Kay. Paging Demon Princess Kay. I have found a program that was practically designed just for you.
4617  Media / Single-Player RPGs / Re: Xenoblade on: February 01, 2012, 04:40:15 AM
You argument is compelling....

It is. I wouldnt be saying it if I didnt believe it. I literally have at least 1 japanese rpg in at least 1 of the new systems this gen at all times.

Next month is a big month for me for US releases and japanese releases.

Your sarcasm detector isn't functioning....
4618  Media / Single-Player RPGs / Re: Grandia II is kinda.... on: February 01, 2012, 04:28:12 AM
The first game is by far the best in the series because, honestly, there's not a thing wrong with it; it plays it safe in almost every area and feels like an adventure on a level than only Skies of Arcadia has touched upon since.
Justin is a tool and Feena, miss adventurer extraordinaire, devolved into a pathetic character. That being said.....Grandia 1 had...


Grandia 1 is the best based on this alone. 3 was pretty, but the story was bleh, alfina was too squeaky, and boss fights were beyond drawn out. Not hard, just bosses had like 4 billion hp and you inflicted like 100  a hit, unless you power leveled to the extreme. Grandia 2 was great, cool characters (Ryudo and Mareg), fun combat, and a psycho bitch who sacrificed herself in a very awesome way. Course, the story blew chuncks, and Tio was the worst replacement for a character who shall remain nameless. Oh, and Melfice fight.....the laugh. The fucking cackle of pwnage. Never forget that laugh.

The problem I had with Gadwin and Mareg to a lesser extent were that they're basically temp characters that by the end of their time leave you with a party full of unlikable dweebs and idiots (I'll admit that Ryudo serves as the only exception to this) and there's no going back. They're like Laguna in FFVIII or Dekar in Lufia: Ruins of Lore. You really wish the game was about them or they factored into things more than they do instead of making way for the idiot brigade even though it's basically the smartest and most in-character decision they could possibly make.

Also I found Illusion of Gaia to make for a better RPG about Adventure! than all three Grandia games combined.
4619  Media / Single-Player RPGs / Re: Grandia II is kinda.... on: January 31, 2012, 08:58:21 PM
Poopy. I'm about 23 hours in and the game really hasn't picked up. I thought the story would be better because people tend to comment on how great the series is. I have the 3rd game as well haven't played it yet. I know the Grandia games are also suppose to be about gameplay mainly the battle system. The way characters learn magic and skills is pretty interesting and not bad I'll give it that. The battle system is good but not a huge gameplay difference compared to other games. I'd probably pick this over a traditional turn based battle system if this battle system was in more game series and was a mainstay. But if it was I'd also play traditional turn based RPG's. It's not amazing or totally new to differentiate itself from other RPG's with similar battle systems. Whats the big hype about the series?

I'll second this.

The gameplay's the only thing of interest in these games as both the character interaction and the character growth are kinda squandered on weak characters. In fact, I'd bet real money that the reason that Grandia III got panned as it did was due to the lack of nostalgia blinding everyone from the terrible characters.
4620  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: January 31, 2012, 05:34:18 PM
Just one thing I'm a little disappointed is that in more than one review I read that the game lasts about 25 hours. Sure one can make it longer if he wants tonbut ifmyou are enjoying it you can't help but want a little more.

The way that the game is set up, there's lot of extra content to do and other setpieces to play.  There are FAQs out there for where all of the Wild Artefacts are, and if you play everything, there's at least 40-50 hours of content.  And because the gameplay is what drives the title, not the story, it doesn't feel like you're losing out.  As well, you do have sets of extra content that explore story - one of them that I'm going through now features all of Mog's backstory.

"I used to have a spear, but this crazy green-haired lady stole it."

At least your knee is still intact.
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