Welcome, Guest. Please login or register.
September 01, 2014, 03:30:50 PM

Login with username, password and session length
Search:     Advanced search
RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
For more information click HERE!
330095 Posts in 13528 Topics by 2179 Members
Latest Member: Lian_Kazairl
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 319 320 [321] 322 323 ... 417
4801  Media / Single-Player RPGs / Re: 'Broken' or 'Tired' RPG gamelplay elements? on: June 08, 2010, 12:45:43 PM
@KillArmoire
Quote
Regular loot requiring MMO Sperg levels of dedication to acquire.
I'm not sure what a MMO Sperg is but it made me laugh :D
- Drop rates. Anything below 5% rate is offensive to me as a human being, I'm mean let alone I'm using my time to play your game and not only that but I need to kill monter X a thousand times to get an item ? If developers don't want us with a ton of said item why they don't just put it on a really hard monster, like those that you even need to use some rare consumable items. If anything about FFXII this was problably the biggest reason I hated it.

Basically this (although 5% isn't nearly as low as I was talking about).

I know. In an MMO it's still a pain but it's understandable since most of them have PvP, so everybody getting anything easily could somehow break the game, but it still doesn't mean that it should be impossible to get.
But in a single player RPG I think it's simply outrageous.

I remember watching some videos of people getting the Seitengrate bowbow in FFXII on youtube, they have to keep opening an INVISIBLE box item, and then go some screens away for it to respawn.
I just did some research to post here, the drop rate is: "Seitengrate bow = 0.0001% chance"!!!

Isn't it just overkill ? Like I said before, if they don't want us to use it in anything in the game, why don't they just put this as a reward for beating the strongest enemy in the game ? Sure, there aren't anything left to kill but at least it's a prize with a single 100% drop.

Developers could do this back in the NES, SNES and early PSX days when we didn't have internet to share this things with everybody, but nowadays if I see people telling me I have to go through 'out of this world' drop rates to play a game, guess what ? I just don't even touch the game and they just lost some bucks. If the game is a fair challenge (even if it's more than I can take), Monster Hunter, Demon's Souls, etc then it's Ok but if they don't this just for their own sordid pleasure, count me out.

That's nothing though compared to acquiring the dreaded Danjuro. A weapon only has a 3% base drop rate but it is only dropped by one rare enemy deep in the game's highest level dungeon (which is in of itself about four full dungeons away from the nearest warp point). The rare enemy that requires you to slay 256 enemies within the dungeon to show up per spawn and you need to grind off of it to increase your chain and thus improve the odds of a Danjuro to drop all the way up to 12%. The nearest save spot is well within the dungeon prior to the one where the rare enemy is (but this is moot anyways given how you need to build up a high chain to have any chance of getting this one weapon).

Of course I still get a kick out of how the one accessory that is supposed to help increase your odds for better loot makes all the treasure chests with the best stuff downgrade to utter crap (and without warning no less).

FFXII is loving sadistic to completionists.
4802  Media / Single-Player RPGs / Re: 'Broken' or 'Tired' RPG gamelplay elements? on: June 08, 2010, 10:53:10 AM
@KillArmoire
Quote
Regular loot requiring MMO Sperg levels of dedication to acquire.
I'm not sure what a MMO Sperg is but it made me laugh :D
- Drop rates. Anything below 5% rate is offensive to me as a human being, I'm mean let alone I'm using my time to play your game and not only that but I need to kill monter X a thousand times to get an item ? If developers don't want us with a ton of said item why they don't just put it on a really hard monster, like those that you even need to use some rare consumable items. If anything about FFXII this was problably the biggest reason I hated it.

Basically this (although 5% isn't nearly as low as I was talking about).
4803  The Rest / General Discussions / Re: Super RPGFan Game Journal IV - The New Warriors: The Revenge The Movie The Game on: June 08, 2010, 08:05:57 AM
Suki 1: What kind of flesh eating fungus eats bone? Seriously. It's just too god damn goofy to unleash a flesh eating fungus and have nothing left over but some clothes and an axe. Also lol at the guy who then proceeds to waltz into the room infested with flesh eating fungus, open the door that you're hiding behind, and not get himself and everyone else eaten by said flesh eating fungus. Some tactician.

GoH: Just got the fifth immortal (even though there can only be one) despite my best efforts to sequence break the game. Also found out the hard way that sub weapons only work for skills only (oh well it meant that Not Heracles hit the most recent boss for over 600 HP worth of damage). Going onward to the place I've been before.
4804  Media / Single-Player RPGs / Re: 'Broken' or 'Tired' RPG gamelplay elements? on: June 08, 2010, 07:50:12 AM
Tutorials that go on for the first half of the game or more.

Plot debilitating characters with a nasty status effect that makes them a detriment to the party half the time for a third of the game.

Plots that can be summed up with the phrase "See also: Star Wars".

Regular loot requiring MMO Sperg levels of dedication to acquire.

Plots built entirely around the main character (except in cases like DQV where everyone was either related to or eventually related to the main character).
4805  Media / Single-Player RPGs / Re: super robot taisen og saga: masou kishin lord of elemental on: June 07, 2010, 05:47:18 PM
You seem to think there's only one category of remakes. There's remakes where everything is made pretty much identical to the original game, flaws and all (Most Final Fantasy remakes, though I guess you would call some of those "ports"), stuff that essentially completely overhauls everything so that adding new things is not an issue (Lufia), and then there's things in between(Aforementioned Sword of Mana).

While overhauling an old game with new mechanics/characterization can lead to disaster, I still find it a better option than simply rereleasing that same old game, unless it's some case where the old game is absurdly rare/expensive (Suikoden 2). Obviously with Sword of Mana the developers had no clue what they were doing- of course, this is the Mana series, it seems par for the course. There are other games such as Shining Force: Resurrection of the Dark Dragon where I didn't feel it pulled the game either way, and games like Maverick Hunter X where I felt like it made the game a lot smoother to play and increased the replay value significantly.

Whoa. What post are you reading there champ? I said nothing of the sort. What I said, and I quote...

And while I agree that a remake should at least make itself playable for gamers of the 21st century, my point was that overhauling an old game with new mechanics is risky business.

To reiterate, I have no problem with a game getting updated to allow for more people to play it. Just don't turn the game into something its not for the sake of calling it a remake. Especially for games in series that like to change things up as much as the SRW series does.

I mean, could they add in the part's durability mechanics from the GCN game? Why not make it more like XO? Hell Neo is practically the latest game thus far, and that had radically different gameplay mechanics from the rest of the series. And from what I can tell Neo's gameplay changes were pretty well received. So why shouldn't it adopt Neo's gameplay system? Well, I'll tell you why, its because those aren't The Lord of Elemental. They're spin-offs featuring experimental gameplay and TLoE gameplay isn't based on card games or has that thing that those Front Mission games use or whatever the hell Neo uses (I picked it namely due to the fact that the units in that game were all supers instead of reals).

Your two new examples did what I was suggesting. Shining Force: RotDD gave you a few extra characters to work with as well as a few epilogue chapters to use them in and a few miscellaneous stuffs like NG+, cards as both a sidequest and for a weapon for a new character, and alternate costumes for the less furry looking chicks (i.e. not centaurs). Whereas Irregular Hunter X retconned the story (for the better half of the series no less), moved the graphics into 2.5D, and also gave you a new character to play around with. Of the two though only IHX made any real changes to the events of the game (namely due to the clusterfuck that the series devolved into due to the PSX era games and on how light the events were in MMXs 2 & 3) but in either case they didn't really change the core of the gameplay or plot. Zero still dies in IHX and RotDD still has whatever boring plot Camelot shoved in there but now with three extra gaiden chapters to give the new characters some screen time. Either way they both fall into what I would consider remakes (and just how the hell did IHX feel smoother compared to MMX?).

Two things that I should clarify though is that, a) what I said in my first post was in reference to games that go too far in altering the core of the game that the game no longer resembles what it originally was (and yes I was a bit too broad and vague with my complaints of remakes), and b) I consider cases like Lufia II to be more of a reimagining than a remake (especially since they're keeping the source material that made the original so great to begin with (although from what I've heard it hasn't done too well for itself in Japan)).


A fast search on ebay led me to find the SNES game for $15, so yeah. For the record, I owned/had owned both a Super Famicom and PlayStation capable of playing import games. I like how you're going this whole route of "you don't understand what remakes are for", when it's obvious that the OP is also one of those people that had to import/ROM hunt for this game since it's only out in Japan at the moment, and lord knows if Atlus will bother bringing this one over. If there was no fan interest in such a game they probably wouldn't remake it to begin with.

Two things about this.

First, buying or downloading a game years after it came out doesn't do a damn thing for the developer/publisher except in cases like the VC.

And second, we're talking about a game that came out nearly 15 years ago. Maybe a new generation of games sprang up during the intervening years. You know the kind with money. Also other countries have players that never even heard of an SRW game before except in passing that may have a craving for just this kind of game. My point is that remakes aren't just for people who have already played the original. Other people might be interested in a remake as well.

Hell, just look at me and that Growlanser remake. I COULD import or download the original game but then only I and maybe the previous owner of the copy that I purchased it from would benefit from the transaction (and not the company that made the game thus not knowing that someone out here wants to get into the series), or I could import the remake (especially now that its hit 'The Best' status in Japan) but its expensive as hell for me to do that (as most of the costs would go into the s/h of the package). Basically I want to support the series out here in the west, but I'm too poor/lazy to import or download the rom of it instead.


Anyways this has turned into a clusterfuck of a post so I might as well post what I have now and let you pick out the fallacies so that I can correct them later.
4806  The Rest / General Discussions / Re: Super RPGFan Game Journal IV - The New Warriors: The Revenge The Movie The Game on: June 06, 2010, 07:25:58 AM
Pocket Monster S: Pearl Edition: Taking a break from it for now. Only have a Weezing, Slugma, Mankey, Venonat, Duskull, Torkoal, Oynanite, Heatran, and Giratina left to catch before I have to start borrowing GBA games or trading. Plus Evos.

Glory of Heracles: Just got up to the second boss, then realized why I should've bought more Pick-Me-Ups. Decided to reset instead since I didn't want to sit around waiting for Herc to counter them to death, plus it will be quicker to pick it back up from where I saved in the dungeon instead. Oh well, at least I now know that this game has some of the best boss fights I've seen in an RPG a dog's age.
4807  Media / Single-Player RPGs / Re: super robot taisen og saga: masou kishin lord of elemental on: June 06, 2010, 06:58:57 AM
Quote
But then again I don't think remakes should add in a bunch of forced characterizations and mechanics that weren't there to begin with just to appease those who can't get over the fact that the game never had that stuff to begin with

Depends. There are cases where removing a bunch of advancements a game series is a good thing (Megaman 9, for instance), and other cases where there's no real reason to remove them because those things helped balance problems that were present in the original game. As far as characterizations go, I don't see how that's a problem unless they throw it in just for the sake of it.

Generally, I don't think you get a free ticket to ignore all the advancements in gaming that have been made, especially if you did it in your own series, unless there's a good reason for it. Otherwise, the developer is just being lazy.

That MM9 example would almost be considered good if it were a remake to begin with instead of an entirely new game nevermind being in a series that had up until its eighth installment been updating almost yearly with questionable mechanic additions in an effort to justify cranking out sequels on a per year basis.

And while I agree that a remake should at least make itself playable for gamers of the 21st century, my point was that overhauling an old game with new mechanics is risky business.

Sword of Mana is a very good example of this. Notice how SD GBA borrowed SD2's Weapon and Magic level system. The primary benefit of these two systems were to speed up the rate of the will gauge's fulfillment for weapons and very slightly increases the effects of a spell as well as providing an extra spirit after meeting certain requirements for magic. The problem with both systems is the fact that you can level any given weapon or element type up to level 99. Something this is ridiculous no matter how you slice it due to the fact that realistically speaking you aren't going to get anything above level 30 without ridiculous amounts of grinding due to the utter shortness of the game. Even if you focus on using that one and only weapon/element of your choice you're only going to get up to level 40-50. Furthermore, trying to focus on only one weapon is entirely ridiculous due to the fact that enemies and obstacles all have different weapon/elemental resistances. And I haven't even gotten to status effects and other bullshit that'll halt your leveling progress stone cold.

And there are all of these side quests and stuff in a game that cuts you off with a point of no return at the Tower of Dime. And all of that extra characterization that got crammed into the game simply amounts to "Screw Mana! The power of Friendship is the greatest force in the universe of everything ever!" and "Poor Dark Lord. If only violence wasn't the only way to solve problems and the plot didn't dictate that you must die then maybe we could've held a bake sale together. Right Willie?" or even "Mr. Lee: Sorry about trying to feast on your still beating heart, but baby, I was only trying to protect you from the real badguy Dark Lord (note: what he meant was that Dark Lord is totally nice and cool but will still try to eviscerate your innards because...well he doesn't mean to and should you kill him then you should feel bad because he is totally nice and cool) in my meatlocker with all those other people I protect from their Dark Lords, or what's left of them anyways."

Anyways tl;dr is to be careful with what you wish for or else you just might get it.

Also I'm pretty certain that you're completely missing the point of remakes. They aren't for you to play old games made new but for people who haven't played the old games to have a chance to play them without having to resort to hunting down the ROM off the internet like you apparently did (unless you would like to explain how you managed to play a game that never left Japan back during the one and only time it has come out). If you change a game too much then why the hell are you restricting yourself with old characters that many don't recognize anymore just for the one or two that are still recognizable.
4808  The Rest / General Discussions / Re: So, BP is cool. on: June 05, 2010, 10:11:07 AM
hey guys see if you can figure out what this is



Oh noes! Not another minion of the Dark Water!

Hurry BP! Find those 13 Treasures of Rule!
4809  Media / Single-Player RPGs / Re: super robot taisen og saga: masou kishin lord of elemental on: June 05, 2010, 10:02:47 AM
really hope this comes to the US.

To clarify Alisha: is the plot of this game basically the same story/structure as the original Lord of Elemental game for SNES? Or is this a whole new story, focusing around the Masoukishin folk?

I would imagine it being the former rather than the later given how this game is supposed to be a loving remake and not a sequel, prequel, or gaiden.

But then again I don't think remakes should add in a bunch of forced characterizations and mechanics that weren't there to begin with just to appease those who can't get over the fact that the game never had that stuff to begin with (nevermind the need to overhaul the plot to fit all those characterizations or new areas/characters/mechanics in, and at that point they might as well make an entirely new game instead otherwise they end up with a pile of shit like Sword of Mana).
4810  The Rest / General Discussions / Re: Gary Coleman dies of brain hemorrhage on: June 04, 2010, 06:00:48 AM
Gary Coleman, Dennis Hopper, and one of the Golden Girls.

Rule of 3.

Wait? We lost another Golden Girl? Which one? Wasn't that Thundercats writer good enough for Rule of 3?

Although, this is the month of June, in which celebrities start dropping like flies.
4811  Media / Single-Player RPGs / Re: super robot taisen og saga: masou kishin lord of elemental on: June 04, 2010, 01:20:10 AM
I came in here thinking there was an announcement of its localization status and find that its only about the JP release.

That said, I hope it too gets its own confirmed localization announcement.

Plus watch out if you're playing a pirated copy or something that would otherwise trigger the game's DRM because if you are then you're in a 'dead man walking' scenario. Best advice is to never have Masaki go up against Shuu unless you want to take a MAXIMUM POWER straight to the face.
4812  Media / Single-Player RPGs / Re: Fire Emblem: Another remake is in the works. on: June 03, 2010, 04:07:41 AM
Spotted that too. Looks like Book 1 will not be a condensed reimagining of FE2 (although the possibility of BS FE not getting included is not yet 0%).

On that note, the details about the game thus far are...
Wi-Fi, On-line Shopping, Reclassing, and a Prologue are returning.
Same for the graphics and artwork (with appropriate changes made in consideration of the game being a sequel).
There are four difficulty options open at the start (rather than on subsequent playthroughs).
Plus two different modes called Casual and Classic where Casual turns off Permadeath and Classic leaves it on.
Also there is a Guide function that provides stuffs like character relationships and background information on the game's nations.

And the details of the character creation thus far...
You can choose the Name, Gender, Class (based on your gender), Appearance (which only includes options like hair styles/color, eyes, and accessories like eye patches, monocles, and mouth masks.
You can choose your character's background and personality traits which also appears to have an effect on appearance and stat growths.
And the basic plot for the CC's side of the story involves the CC joining the Altean Knights as a rookie and working his or her way up to becoming one of Marth's bodyguards.
It also appears that some new characters not found in FE3 will be added to the CC's campaign.

It should be noted that this information hasn't been confirmed yet, but it seems likely given some of the images out there. The game will be released in Japan on July 15. We may be seeing it in either the proceeding Winter or Spring.
4813  The Rest / General Discussions / Re: Super RPGFan Game Journal IV - The New Warriors: The Revenge The Movie The Game on: June 02, 2010, 10:09:33 AM
PMZ PEd: Cleaned house on the route 227 pokes (including one of the remaining three swarms pokes). The game handed me a Ryhorn, and eventually I managed to catch a Spinda, Numel, and Skarmory. Weezing on the other hand can go gently caress itself since it's very Explode happy. One of them also inadvertently scored one of my HM hoars 10 levels at once. There are probably less than 30 pokeMonS left for me to catch in the game.
4814  The Rest / General Discussions / Re: Let's Recreate Gaming's Golden Age ITT plz on: June 02, 2010, 10:00:38 AM
even though I can conclude that you seem to be hypocritical about that bitching about "the good old days" thing

Now, this, I'm curious about. How is my wanting people to not use the internet to complete a game in any way related to things I've said to draw a line of hypocrisy to me?

Honestly, I'm quite interested.

While there wasn't an Internet back when you still had hotlines, magazines, and even letters to the company for help. Plus games came with these things called Instruction Booklets that pointed out some of the more important things about the game like why the mushrooms without feet were good to eat and those that had them were really bad men, among other things.

Iow you weren't entirely without options. Hell some books were written back in the day to help gamers get through those games of Yesteryear. For instance Castlevania II: Dracula's Curse was covered accurately in the book How to Win at Nintendo Games #3, and that's a game infamous for trolling those relying on in game hints.

The tl;dr is that your preconception of a golden age where everyone was forced to grind their asses off desperately for any loving indication as to where to go to next is just a ignorant and misguided as those who can only see old poorly explained games as the epitome of design.
4815  Media / Miscellaneous Games / Re: Super Mario Galaxy 2 on: June 02, 2010, 06:06:28 AM
There's also the fact that they never really did direct followups to any Mario game previously (save for The Lost Levels).

Besides, you'd get people jumping all over for an explanation for how Mario ended up back in the exact same situation from SMG1 despite all of your efforts.

Basically, this is SMG:TLL.
Pages: 1 ... 319 320 [321] 322 323 ... 417


Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!