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RPGFan Community Quiz!
Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
332840 Posts in 13638 Topics by 2191 Members
Latest Member: Zaltys
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4801  Media / Single-Player RPGs / Re: New Versus XIII scans and a ton of info on: July 01, 2010, 08:45:37 PM
I got burned hard with FFXIII by half-convincing myself it'd be good. FFVs XIII looks better, yes, but I'll wait until it bargain bins before I get it this time around. And even if it is good, I'll be at least a little upset that some good FFXIII characters (Lightning and Sazh mainly) got wasted on the worse game.

I was like this too except for FFXII instead. Watching it drop from $60 new to $30 within a month made me swore to never buy an FF game at launch again.

Now DQIX on the other hand. That's tempting me to buy day 1. Especially after the awesomeness of VIII & V.
4802  The Rest / General Discussions / Re: Super RPGFan Game Journal IV - The New Warriors: The Revenge The Movie The Game on: July 01, 2010, 08:32:49 PM
NSMBWii: Up to Bowser's Castle. It's that and stage 7 of World 8, and then its on to World 9.

Glory of Heracles: And now the old-skool grind is felt in full force. The encounter rate is fucking ridiculous. Thankfully (?) there isn't much if any exploration so I don't have to put up with the encounter rate that much per battle. Also its very hard to run out of any resources at this point. The Herc's both have health regeneration, and everyone else is in the back row tossing spells at everything.
4803  The Rest / General Discussions / Re: Youtube on: July 01, 2010, 02:49:30 PM
http://www.youtube.com/watch?v=Sa-Kx5M-8Ak

Why yes, I do like no theater.
4804  Media / Single-Player RPGs / Re: A game with memorable storyline and characters on: July 01, 2010, 01:49:23 PM
Oh, really!?

I haven't seen too many great examples, at least for JRPGs, and usually threads like these list all the great examples within a page or two with no real surprises. You'll exhaust your really good options within a page or two, and that'd probably be it. Also, many of the stories I remember most fondly I suspect wouldn't hold up as well if I were to replay the games, Final Fantasy IV's certainly didn't.

And then there are people who'd rather shit up the thread with joke examples because they consider all JRPGs to lack storylines and characters worth mentioning.

Anyways most memorable character in any JRPG must be Xenogears' Chu-chu. She didn't die on the cross for your sins of making almost the entirety of the second disk one massive narration in a room consisting entirely of a chair, a swinging pendant, the narrator, and the slideshow of all the awesome things you'll never get to play.
4805  Media / Single-Player RPGs / Re: No Sakura Wars, Neptune+classic dungeon+zettai hero=localization on: July 01, 2010, 09:01:04 AM
People just don't fucking know how to market a JRPG these days that doesn't have some crazy cult status or the brand name Final Fantasy. Such a goddamn shame, when you have innovators on the PC market for example raking in the cash because they aren't imbeciles at business.

RIP Sakura Taisen

The ST bandwagon left the station years ago. Most of the old potential buyers grew up enough to realize that they'll never come over here and lost interest nevermind how importing and emulation options have vastly improved over the last five years. Its no wonder why nobody wanted to buy from them.

If this game had come out 4 or 5 years ago back when the series still felt alive in Japan it would have done so much better out here. Now, far better alternatives exist and JRPGs in general are facing the crisis of infinite repetition. Remember, the ST series hit its peak around the same time as Samurai X (the show not the OVA) was showing on Cartoon Network over a decade ago. You can't keep an unrequited fanbase around for that long and still hope for them to have any real demand for the game.

Also they're loving NISA, its hard to justify buying anything from them given their reputation for quality (or lack thereof).
4806  Media / Single-Player RPGs / Re: possibility of sakura taisen games being localized? on: June 29, 2010, 01:16:05 AM
Not going to happen unless its on the console of origin.

Remember, this is NISA we're talking about. At this stage, the only way to get the other ST games over would be to either port them to a more active system or wait for another remake. The porting option is right out by virtue of the fact that we are talking about NISA who suck at any kind of programming whatsoever.

And its unlikely there will be a remake of another ST game for awhile given VC's current success and all the VA's getting older (hell Sumire has already retire and the other ladies are getting on in their years as well).
4807  Media / Single-Player RPGs / Re: The 3rd Birthday on: June 28, 2010, 08:14:42 PM
http://www.rpgamer.com/news/Q2-2010/062810a.html

Some actual details about the game itself for once including gameplay screens.
4808  Media / Anime, TV, and Movies / Re: Futurama on: June 28, 2010, 06:15:33 AM
man I think I was the only one who liked it.  Everyone else thought it was garbage,  I personally think people want it to fail, looking back at the show with doey eyes of nostalgia.  The eps were good, not prime examples, just good eps.

To me, it's always been one of those shows you kinda have to watch a few times to get some of the funny.

When I had typed out my first impression of the episodes I had already forgotten the "Chamber of Understanding" and Fry offering his portrait to Leela and Zapp.

The Chamber was funny because of the random mirror ball attached at the top of the dome. The oversized portrait in the tiny cockpit gag wasn't really all that funny but the portrait itself featuring a classy Fry was.

Its the little flourishes that I find to be the best part of the show IMO.
4809  Media / Single-Player RPGs / Re: Trinity Universe Or Nier on: June 28, 2010, 01:50:21 AM
NeiR. No question.
4810  Media / Single-Player RPGs / Re: Fire Emblem: Another remake is in the works. on: June 27, 2010, 04:08:54 AM
A real Fire Emblem player is anyone who plays Fire Emblem.  Not sure where your pompous authority comes from to declare that only people who follow your player defined challenge are "real FE players", and what's "lame" or not, because I'm pretty sure you're not a developer working for Intelligent Systems.  You are wrong and your attempts at trolling by using words like 'hilarious' and 'what a load' fail.  Didn't I have to teach you the exact same thing in the last Fire Emblem thread you ranted all over?  From my SRPG 101 article..

In order for the score or result of a game to be legitimate, its rules must be standardized. There should be no way to reduce the amount of skill needed to score or pass the test without adversely affecting the score/result. The most common ways that a games rules become non-standardized are through pre-order/collectors edition in-game bonuses, DLC, optional stat grinding, and save/reload abuse. Any game that violates this rule is no longer a valid test of skill and should not be considered legitimate as a test of skill. There are two types of challenges in video games. Developer provided challenges, where the game reacts to the players actions such as rewarding a higher score or making the game more difficult, and player provided challenges, where the game does not react to the players actions either way. 'Choosing not to grind' in a game that doesn't punish grinding is a player defined challenge and thus isn't considered legitimate within the confines of the games rules. Stating "just don't use X" does not magically legitimize a games difficulty.  A game doesn't need a scoring system for its challenge to be legitimate, as long as there's no way to reduce the amount of skill needed to complete it.

Legitimate developer provided challenges and scoring systems form the basis of organized competition. Many types of games would fail to function competitively if the legitimacy of difficulty or scoring system were removed. Player defined challenges can be a fun way to salvage an otherwise broken or easy game, and I've done plenty of them myself, but they aren't comparable to a challenge hard coded into each copy of the game set as the official set of rules.

What a mature response to my suggesting that you should just try playing these games straight instead of cheating your ass off all the time. But I guess meeting arbitrary goals for pats to your ego from developers is much more fulfilling than making your arbitrary goals to stroke your own back. But hey, its not like trying to play a game a different way is going to change how the game is played.

But then again you're such an authority on challenge that I concede defeat. You are the challenged master. No edoubts about that.
4811  The Rest / General Discussions / Re: Sorry, you're too fat to go on the Harry Potter ride on: June 27, 2010, 03:57:29 AM
It's obvious that his next course of action is to build his own Harry Potter ride. With blackjack! And hookers!
4812  The Rest / General Discussions / Re: Super RPGFan Game Journal IV - The New Warriors: The Revenge The Movie The Game on: June 27, 2010, 03:55:56 AM
Quote
Kid

Would you prefer Harlie instead?


Anyways now I'm really at world 5 in NSMBWii. Cleared every stage out of Star Coins thus far.
4813  The Rest / General Discussions / Re: World Cup 2010 on: June 27, 2010, 03:47:13 AM
Quote
With U.S. out, I'm going back to my original stance on soccer: Don't give a shit.
4814  Media / Single-Player RPGs / Re: Legend of Mana PSN release on: June 27, 2010, 02:09:50 AM
I love the aesthetics. I loved the setting. Hell, I even loved the characters and their stories, which is what a lot of people complained about back in the day. I just don't find it at all fun to play, and that's kind of... maddening.

This equals truth.

When you strip away the aesthetics and the blacksmithing all you're left with is a terrible side scrolling brawler with badly implemented exploration elements. To elaborate, exploration is one of the major elements of the game (as many of the game's quests require dutiful exploration in the same vein as a SaGa game does), however, combat is slow, clunky, drawn out, and mandatory (you cannot run and fights respawn as soon as you leave the room) making exploration and backtracking a awful in any mode (and its a loving nightmare in the second difficulty level as enemies come out of the gate with ultra inflated HP and the ability to wreak your shit even at max level and equipped with decent armor and only get worse from there, and then there's the highest difficulty level which selecting that basically resigns you to having no other future beyond grinding through every...loving...single...battle). Your options are so limited that even real side scrolling brawlers from the early 90's were smoother and more involved.

Now Secret on the other hand isn't nearly as bad as you make it out to be. Sure it has bugs and horribly unbalanced gameplay but it still does two things better than pretty much any other ARPG has done. First, its still fun to have a couple of friends/siblings to play with as wingmen. And second, and most importantly is that battles are so simple that you even have a legitimate fight or flight option unlike almost every other ARPG ever made. Seriously, walking away from most fights in SD2 only requires you to actually walk away instead of holding down the R2 button and hoping to lose whatever's hunting you down. Even SD3 made this a limited instance at best. Moreover battles themselves can be fought and won in the time necessary to press a button. No intrusive UIs. No transitioning cutscenes. No needlessly long attack animations (even for high level charge attacks) beyond certain spell animations. No victory dances. No drawing or sheathing weapon animations. No extended death animations beyond bosses. Short lived status effects. And a quick and easy menu interface. And yet battles aren't always pushovers if you aren't sufficiently powerful, but when you are fighting at the current level or above you're walking through entire fights. Now granted there's still that stamina gauge thing but that takes all of 4 seconds to recharge and it only really becomes an issue if you're fighting against enemies more powerful than you as it isn't easy to stunlock opponents when dealing low amounts of damage. Outside of those cases though enemies at your level will be stunned long enough per hit to keep them pinned down until they're dead and weaker enemies will most likely be dispatched within a single hit anyways and thus the charge time will be mostly spent moving from enemy to enemy.

The tl;dr of SD2 is that yes its a buggy unbalanced game, but it will likely go by so fast that most of the issues don't really come up that often allowing you to explore and fight at your leisure.
4815  Media / Single-Player RPGs / Re: Valkyrie Profile 2 and Shin Megami Tensei: Persona 3 on: June 27, 2010, 01:07:40 AM
VP2 is by far the closest thing to real time combat in an RPG not found in an straight up ARPG like Secret of Mana. If you enjoyed Resonance of Fate's gameplay you'll most likely love VP2's since it has a superior version of RoF's gameplay (due to the lack of a one strategy fits all that RoF's battles quickly devolves into).
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