I am hearing a lot of praise for Eternal Poison lately. This interests me, because I always see the game on the shelf and think "this looks really cool, but I heard it's bad".
Where would I have heard that the game is bad? It looks like a game I would want to enjoy.
It's a fairly solid SRPG with a few issues revolving around the primary gimmick of the game. The primary gimmick involves overkilling pretty much everyone and everything in sight. The game of course knows this and makes it as difficult as it can for you through methods such as requiring you to sperg over a shitload of numbers then combining them with an enemy's numbers through a bit of algebra and alchemy, putting in arcane requirements to confront bosses, most of which get impatient and run off if you don't secure them fast enough, also they come with barriers that block everything save for their one weakness which can get as particulate as requiring an attack from another hidden boss from a path that you may not have taken, and also having to watch out for some assholes that will either attack or release an overkilled enemy before you can claim them.
The game basically wants you to get through on your NG+ run since its not that long of a game otherwise.
On the plus side, it features multiple stories, featuring multiple parties (through the mercs are the same), running through multiple branching paths, with some excellent art for a Flight Plan game (by far), decent VAing, and the plots themselves are kinda Persona 3/4ish.
Just for the love of god, turn off battle animations. Their loading times are hideous.