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334464 Posts in 13702 Topics by 2200 Members
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4801  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: July 29, 2010, 12:09:14 PM
Saw a bit of Fail Safe last night. Enough to now know exactly what Dr. Strangelove was based on.
4802  Media / Single-Player RPGs / Re: Radiant Historia on: July 29, 2010, 11:57:40 AM
Regardless, the game had better allow players to change the main character's name.  Stok is just plain bad.  Worse than Shulk.  I usually tend to go with default names, but sometimes they need tweaking.  Keris > Dagger. 

But then Lok and Baeral will need new names too.
4803  Media / Single-Player RPGs / Re: most unappreciated RPGs? on: July 29, 2010, 11:55:38 AM
I want to say that if anything SO3 did get us on the side of the haywire technology rising against its masters for once, but that's if anybody still gave a shit about anybody or anything in that game by that point. It might have been slightly humorous to realize that your main character spent all his time training in a virtual JRPG simulator only to find out that he himself was a character of a virtual JRPG simulator if the entire game's plot didn't feel like it existed entirely to make that one lone joke.

Chrono Cross's only problems were trying to do far too much given the size of the game, and the fact that it had linked itself to Chrono Trigger almost entirely as a means to cash in.

At least we got one of the best videogame soundtracks of all time out of it (save for that awful battle music), which is far more than anything out of SO3.
4804  Media / Single-Player RPGs / Re: Dragon Quest IX on: July 29, 2010, 11:38:40 AM
Wow, KillerArmoire's retort involves poorly thought out ad hominem attacks.

I wish I could say I was surprised, but considering the general intelligence he shows...

In all fairness, I made the mistake of thinking that he was the guy who always posting about wanting more games with world maps in all those 'What do you want to see in a JRPG?' threads. Turns out I was thinking of Prime Mover instead, but by the point where I figured it out it was far too late to take back what I said. So I apologize for the ad hominem crap Hathen.

But then again, this particular site tends to bring out the worst in me anyways.
4805  Media / Miscellaneous Games / Re: Rockman Online on: July 29, 2010, 11:12:23 AM
I'll make that thread when there's more information out there than just that trailer.

They've been hinting at Zero being one of Wily's creations since the end of X2, although the hint was incredibly vague given how many doctors there were at the time.

Then again if you're looking for any sort of connection to the original series, the X series was goddamn littered with them. Nevermind X1's opening specifically referencing Dr. Light but every X game save Command Mission had those upgrade capsules and everyone of them had Dr. Light give instructions on how to use the upgrades contained therein.
4806  Media / Miscellaneous Games / Re: Rockman Online on: July 28, 2010, 01:32:36 PM
While Rockman Online has not been announced for North America, a recently filed trademark for Mega Man Universe may point to an international release of the game.

I kinda assumed that RMO morphed into MMU, but duly noted. I will make a new thread for it if your modness would see fit to lock this thread.

Edit: That said, going from the article it is sorta implying that this game is either the rumored MMO or a LBP clone and will feature an on-line component (and not in the MMBN sense of the word), and right now there really isn't that much information out there to say otherwise.
4807  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: July 28, 2010, 09:24:27 AM
I'm certain that Graces will do just as well on the PS3 as Symphonia did on the PS2.

Especially out in the US market.
4808  Media / Single-Player RPGs / Re: Dragon Quest IX on: July 28, 2010, 08:56:59 AM
yeah i mean, fuck golden sun it lets you skip animations of the characters that would just be wasting your time after you see them that first time why can't i use a devastating attack with no backlash to my characters whatsoever that way i could just use it all the time that way i would be totally strategizing man why give bosses unique attack patterns or some shit like that when i can just run around killing metal slime after metal slime so i don't get one-shotted by the last boss iits so fun to run around a world map looking for sparkly things on the ground and trying to steal off enemies with that 5% success rate so i can make items that has no indications of whether it will be better than what i already have its totally more fun to just mindlessly press A over and over what are you talking about so i can progress in a plot that has a hole that wouldve avoided the entire conflict had people exhibited the least amount of common sense the dumb plot makes up for dumb game design famitsu 4eva

Yeah...I could argue with you until I go blue in the gills.


I can sum up my response with the suggestion for you to go back and play through Golden Sun parts 1 & 2 again and see for yourself just how little you actually remember of them from back when you were sucking on your momma's tits fresh from the womb.
4809  Media / Miscellaneous Games / Re: Rockman Online on: July 28, 2010, 03:15:49 AM
Necroing thread for everlasting peace, and more details on that whole Megaman Universe thing.



I still don't have a fucking clue as to what the fuck this is, but if MM1's Box Art Megaman is there then so am I.
4810  Media / Single-Player RPGs / Re: Grand List of RPG Cliches on: July 28, 2010, 02:37:20 AM
You know since I like this site so much I'm going to recommend TV Tropes for your comprehensive list of JRPG cliches (among other things). Even though it goes against my principle of never recommending the life sucking, crack like substitute that is TV Tropes.

Go. Look. Enjoy.
4811  Media / Single-Player RPGs / Re: Tales of Hearts Review on: July 28, 2010, 02:20:36 AM
Okay. I think I will pick this up again. Tales of Innocence got a fan translation patch I believe.
Plus, Namco Bandai seem to just be a bit lazy when it comes to organising an English release. Along with Hearts I'd love it if they localised Rebirth as well.

What IS the story with Namco Bandai's localization efforts this gen? So disappointing. I guess they are completely done with moving Japanese games in foreign territory.

Same as they were every other gen. So disappointing.
4812  Media / Single-Player RPGs / Re: Dragon Quest IX on: July 28, 2010, 02:19:07 AM
Finished the game. On the RPGFan scale, 80% seems pretty much the right score. While the loads of equipment and class skills and whatnot can be fun to play with, they spent a lot of time adding all this to what was at its base too flawed/simple a game to make use of it. Get your basics right- if your combat is slow and mind-numbingly boring, I'm not going to want to grind out equipment or classes.

I didn't touch alchemy one bit by the way, unless you count making the most basic things (Medicines from other medicines). Running around the map looking for materials that don't have any real clues to where they are (outside of painfully obvious ones like lava lamps in volcanoes or something) isn't my idea of a fun crafting system.

If you think this game's combat was slow and boring then I recommend never touching another FF game outside of XIII. Butt yea, I toadally agree with yous 1000000 purrsent that exploiting a world map was needles and booring, they should 'ave klept it as either a list of destinations or butter yeti a long hallway much like FFs X and XIII respectfolly.

Also, something about the story bothers me, so I might as well mention it.
Quote from: Spoilers
If this happened long enough ago for this empire to have actually fallen, why didn't this ghost go to the first obvious place to look for the Celestian? You know, in the jail of the people that killed her and took him.

While the plot's not perfect, what game plot is? Besides, there was something being mentioned about something going down in the empire during their first downfall aside from Upover and its dragon wrecking up the place which I don't know more about since I haven't reached postgame yet.

Grandia breaks down into a pretty simple pattern from what I saw. At least, Grandia 2 did. You either spam crits or combos based on who's first in combat from what I saw and it got pretty boring since the pattern never varied.

What's nice about the two games I mentioned (GS and Grandia) is that there are other considerations to make in combat other than attacking and healing. For example, in Grandia, you needed to do some quick math in your head if you wanted to use Crits to interrupt enemies (Can my character get close to enemy fast enough, etc), and in Golden Sun, the use of Djinn/Summons had a risk/reward system where you could risk death through pitifully low stats to end combat much faster (Assuming you weren't grossly overleveled). If the rest of the DQ series has things to consider other than just spamming attack and Healmore, I can't imagine why they decided to actually devolve the combat. I don't care if it's too easy- because Grandia and Golden Sun are not in any way difficuly- as long as it's fun, which DQ9 is not.

Sorry but Grandia really is as bland as he says it is. You've got no control over your party loadout and most of the characters are crap anyways since Ryudo is the one stunlocking/curbstomping anyways.

Also RE: Golden Sun... Bwhahahahah!!!

No seriously, what game were you really playing, because half of Golden Sun wasn't even that remotely strategic. The strategy for most fights came from figuring out how many characters will it take to bring down an enemy so that the rest of your party didn't waste the rest of their turn wiffing at an empty space that used to house said enemy. And Dijinni summoning was a very poorly implemented idea that lets you get off one fuck you all to hell attack then having the rest of your party cover for your summoner for 5-8 turns or until she's at the point where she wont get anally gang raped immediately by anything that can survive said summon. Also don't forget that the final bosses in that game were big on turning off your preset Djinni effectively casting a temporary level down on your characters.

Not even DQ's Tension is that bad.

Am I the only one who felt that a lot of the bosses' difficulty just came from the fact that they sometimes had a ridiculously high critical hit rate?

Nope, you are not alone. I've had some bosses score critical hits at least half the turns the whole battle, mostly towards the end of the game. I guess instead of opting to create any actual boss AI or strategy involved in taking these guys down, they made you have the need to go grind so you can survive a critical hit. Par for the course, really.

The critical hit spam is there so that you can't just curbstomp the boss by abusing class switching or getting a really high level equipment from on-line and grottoes. Its the only way to compensate for builds featuring paladins or priests, and the final boss also heals himself for a good 500 HP as well so you can't just cheese the fight with a high level paladin and priest combo without someone else who can also be the damage dealer.

This isn't a recent Final Fantasy game after all where final bosses are complete jokes.
4813  Media / Anime, TV, and Movies / Re: Megaman: The Movie on: July 27, 2010, 03:56:03 AM
It was really damn good too.  If Hollywood would ever get its hands on it, it would be alot worse.  I enjoyed this.

While I would argue on your definition of the word 'good', I can at least agree that it would have been a fuck load worse had any studio be they movie, television, or both (in the case of SyFy) been involved.
4814  Media / Single-Player RPGs / Re: most unappreciated RPGs? on: July 27, 2010, 03:46:11 AM
Wow, where should I begin?

-Legend of Mana
-Threads of Fate
-Legend of Legaia
-Legaia 2: Dual Saga
-SaGa Frontier
-SaGa Frontier 2
-Vagrant Story
-Musashi: Samurai Legend
-Brave Fencer Musashi
-Lost Odyssey
-Wild ARMs Series

One of these things is not like the other, one of these things doesn't fit.
4815  Media / Single-Player RPGs / Re: The more RPG's I play, the more I forget on: July 27, 2010, 03:40:41 AM
I really don't see how anyone could forget a JRPG's plot given how they're all almost identical to each other.
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