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338691 Posts in 13864 Topics by 2217 Members
Latest Member: milz
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4936  Media / Single-Player RPGs / Re: Tales of Hearts Review on: July 28, 2010, 02:20:36 AM
Okay. I think I will pick this up again. Tales of Innocence got a fan translation patch I believe.
Plus, Namco Bandai seem to just be a bit lazy when it comes to organising an English release. Along with Hearts I'd love it if they localised Rebirth as well.

What IS the story with Namco Bandai's localization efforts this gen? So disappointing. I guess they are completely done with moving Japanese games in foreign territory.

Same as they were every other gen. So disappointing.
4937  Media / Single-Player RPGs / Re: Dragon Quest IX on: July 28, 2010, 02:19:07 AM
Finished the game. On the RPGFan scale, 80% seems pretty much the right score. While the loads of equipment and class skills and whatnot can be fun to play with, they spent a lot of time adding all this to what was at its base too flawed/simple a game to make use of it. Get your basics right- if your combat is slow and mind-numbingly boring, I'm not going to want to grind out equipment or classes.

I didn't touch alchemy one bit by the way, unless you count making the most basic things (Medicines from other medicines). Running around the map looking for materials that don't have any real clues to where they are (outside of painfully obvious ones like lava lamps in volcanoes or something) isn't my idea of a fun crafting system.

If you think this game's combat was slow and boring then I recommend never touching another FF game outside of XIII. Butt yea, I toadally agree with yous 1000000 purrsent that exploiting a world map was needles and booring, they should 'ave klept it as either a list of destinations or butter yeti a long hallway much like FFs X and XIII respectfolly.

Also, something about the story bothers me, so I might as well mention it.
Quote from: Spoilers
If this happened long enough ago for this empire to have actually fallen, why didn't this ghost go to the first obvious place to look for the Celestian? You know, in the jail of the people that killed her and took him.

While the plot's not perfect, what game plot is? Besides, there was something being mentioned about something going down in the empire during their first downfall aside from Upover and its dragon wrecking up the place which I don't know more about since I haven't reached postgame yet.

Grandia breaks down into a pretty simple pattern from what I saw. At least, Grandia 2 did. You either spam crits or combos based on who's first in combat from what I saw and it got pretty boring since the pattern never varied.

What's nice about the two games I mentioned (GS and Grandia) is that there are other considerations to make in combat other than attacking and healing. For example, in Grandia, you needed to do some quick math in your head if you wanted to use Crits to interrupt enemies (Can my character get close to enemy fast enough, etc), and in Golden Sun, the use of Djinn/Summons had a risk/reward system where you could risk death through pitifully low stats to end combat much faster (Assuming you weren't grossly overleveled). If the rest of the DQ series has things to consider other than just spamming attack and Healmore, I can't imagine why they decided to actually devolve the combat. I don't care if it's too easy- because Grandia and Golden Sun are not in any way difficuly- as long as it's fun, which DQ9 is not.

Sorry but Grandia really is as bland as he says it is. You've got no control over your party loadout and most of the characters are crap anyways since Ryudo is the one stunlocking/curbstomping anyways.

Also RE: Golden Sun... Bwhahahahah!!!

No seriously, what game were you really playing, because half of Golden Sun wasn't even that remotely strategic. The strategy for most fights came from figuring out how many characters will it take to bring down an enemy so that the rest of your party didn't waste the rest of their turn wiffing at an empty space that used to house said enemy. And Dijinni summoning was a very poorly implemented idea that lets you get off one fuck you all to hell attack then having the rest of your party cover for your summoner for 5-8 turns or until she's at the point where she wont get anally gang raped immediately by anything that can survive said summon. Also don't forget that the final bosses in that game were big on turning off your preset Djinni effectively casting a temporary level down on your characters.

Not even DQ's Tension is that bad.

Am I the only one who felt that a lot of the bosses' difficulty just came from the fact that they sometimes had a ridiculously high critical hit rate?

Nope, you are not alone. I've had some bosses score critical hits at least half the turns the whole battle, mostly towards the end of the game. I guess instead of opting to create any actual boss AI or strategy involved in taking these guys down, they made you have the need to go grind so you can survive a critical hit. Par for the course, really.

The critical hit spam is there so that you can't just curbstomp the boss by abusing class switching or getting a really high level equipment from on-line and grottoes. Its the only way to compensate for builds featuring paladins or priests, and the final boss also heals himself for a good 500 HP as well so you can't just cheese the fight with a high level paladin and priest combo without someone else who can also be the damage dealer.

This isn't a recent Final Fantasy game after all where final bosses are complete jokes.
4938  Media / Anime, TV, and Movies / Re: Megaman: The Movie on: July 27, 2010, 03:56:03 AM
It was really damn good too.  If Hollywood would ever get its hands on it, it would be alot worse.  I enjoyed this.

While I would argue on your definition of the word 'good', I can at least agree that it would have been a fuck load worse had any studio be they movie, television, or both (in the case of SyFy) been involved.
4939  Media / Single-Player RPGs / Re: most unappreciated RPGs? on: July 27, 2010, 03:46:11 AM
Wow, where should I begin?

-Legend of Mana
-Threads of Fate
-Legend of Legaia
-Legaia 2: Dual Saga
-SaGa Frontier
-SaGa Frontier 2
-Vagrant Story
-Musashi: Samurai Legend
-Brave Fencer Musashi
-Lost Odyssey
-Wild ARMs Series

One of these things is not like the other, one of these things doesn't fit.
4940  Media / Single-Player RPGs / Re: The more RPG's I play, the more I forget on: July 27, 2010, 03:40:41 AM
I really don't see how anyone could forget a JRPG's plot given how they're all almost identical to each other.
4941  Media / Single-Player RPGs / Re: White Knight Chronicles 2, a video log of the entire game on: July 25, 2010, 11:51:56 PM
lolz at the second to last picture in the OP having a panty shot. lolz
4942  The Rest / General Discussions / Re: Louisiana: making jail sexy since 2010. on: July 25, 2010, 12:10:46 AM
Sorry but I don't believe in devolution. I'd rather think of it as Intelligent Decline.

This is the first time I've read this thread, so I just had to say that's probably the most clever pun I've seen in a long freaking time.  I have to ask, did you come up with it, or did you hear it somewhere?  Because when I use it, I want to give proper credit. :)

I came up with it while I was watching Devo pimp their latest album on the Colbert Report.

(And by 'came up with' I mean stole.)
4943  The Rest / General Discussions / Re: The world is coming to an end! on: July 24, 2010, 11:58:14 PM
The real reason as to why there's so much end of the world talk is because the entertainment industry's well of intellect is bone dry. Hell even video games are mostly about the world coming to an end these days. Frankly its all a cold old load of horse shit.


Also Digital devil saga is funny because I actually know two psychotic dickgirls named Jenna. Actually ones a hermaphrodite and the other's just a transexual, but wevz.

Butt did Jenna tail ya afterwords liek some crazy ho'?
4944  Media / Miscellaneous Games / Re: Namco Vs Capcom? Capcom Vs Namco??? on: July 24, 2010, 11:45:05 PM

Welp. Not entirely the game I was expecting but it makes a hell of a lot more sense this way anyways since you don't have to worry about assholes playing as Pac-Man or something.
4945  Media / Single-Player RPGs / Re: Dragon Quest IX on: July 24, 2010, 11:29:29 PM
That King Slime Knight dude from the treasure maps can go fuck itself for summoning King Cure Slimes.

Looks like I'm gonna half to start taking this shit seriously if I want to get further (it may help if I actually equip my main character, load up on useful items like Yggrasial Leaves, start buying my shit instead of farming off the land, or change my characters into classes more useful in this kind of situation instead of leaving them in the classes I created them in).
4946  The Rest / General Discussions / Re: Super RPGFan Game Journal IV - The New Warriors: The Revenge The Movie The Game on: July 24, 2010, 10:45:17 AM
4947  Media / Miscellaneous Games / Namco Vs Capcom? Capcom Vs Namco??? on: July 20, 2010, 07:19:49 AM
Remember that mediocre SRPG crossover called Namco X Capcom that some idiot always keeps on his "Localize Now" list and that somehow eventually laid the groundwork for SRT:OG Saga?

Apparently they may be remaking it into the game it should have been (regardless if you prefer SFIV or Tekken 6).
4948  Media / Single-Player RPGs / Re: Finally getting into the Dragon Quest series on: July 19, 2010, 06:08:32 AM
Hmm, I'll elaborate on VII since no one seems to mention it here.

DQIII is the best in the series, in my own humble opinion.  There are also a few references to DQIII in DQVIII, so you may want to try this if you're going to try VIII.

DQIV has focus on multiple characters and has a "POV" section early on that defined it when it was first released.  I found the characters to be likeable, for the most part, but I didn't find the story to be particularly interesting.  There's not really a lot to say about this one, since it doesn't change much up.

DQV is really interesting because it does a lot of things differently.  This is a very popular game as well, usually Japanese gamers put this and III at the top of their "favorite" list.

If you like IX there's a large chance you'll like VII.  The main point in the positive direction of VII is that is revolves around miniature "side-stories", like what IX has.  Except the mini-stories in VII are much better and generally more indepth. For example, one story actually spans over the course of four regions throughout the game over the course of the NPC's lives.
The worst part about VII is that it's just so goddamn huge.  It takes about 2 hours for the game to actually get started - as in fighting your first battle - and it takes about 10-15 hours before you can change classes.  If you don't use a guide, expect a normal playthrough to run a minimum of 60 hours, with no optional content done, many people will say about 80-100 hours. Content-wise, there is about two or three times as much to do in DQVII as there is DQVIII in the main game alone. What DQVII is most well known for is being one of the longest  RPG ever created, storylinewise. Most people give up before they reach the halfway point.

DQVIII is a mixed bag to me, but  I've seen a lot of Western gamers claim it as their favorite.  It reeks of charm from its pours and the game is absolutely beautiful, but until I hit around the halfway point, I just couldn't stand it.  Not only did I find the pacing slow, but I dislike how you develop your party members in battle. There was a certain point that the game grew on me and I started enjoying it more, but in the end I'd call this one "average" in my "DQ-opinion" book.

DQ Monsters I and II are so much better than DQ Monsters: Joker that it's not even funny., if you're going t try this series, definitely get the GBC versions first.

Damn someone beat me to this post.

Anyways the first DQ game is not only very old but also just a bare prototype of what would become JRPGs. Enemies are quite literally the game's roadblocks with only a few locked doors and the rainbow bridge otherwise. Everything literally revolves around either proving that you are the Descendant of Edrick/Loto/Roto, getting the two items necessary to make the item that makes the rainbow bridge, and rescuing the princess.

DQII is a lot better for the first half of the game where you're collecting your party members, but as soon as you get the boat the game bogs down as you're now looking for crests and islands one or two tiles in size. And even when you do find them all it doesn't get any easier as the Cave to Rhone is simply brutal without a guide.

Also worth mentioning is that while I don't recommend getting the NES version of DQIV over the DS version (due to your party members being entirely driven by the AI, although this is not nearly as bad as it could be), I do prefer it due to not having that sixth chapter tacked on the end that retcons the best main villain of the series into somebody else.
4949  Media / Single-Player RPGs / Re: The more RPG's I play, the more I forget on: July 19, 2010, 01:31:11 AM
FFVIII had a story?

For the first disk, then it kinda meanders about until Flying Gardens and shit, then "We're all from the same orphanage and share the same roots", to Squall and 'love interest' in SPAAAAACCCEEE!!!, and finally to TIME KOMPRESSION.

The Lagana bits though were great in that you get to watch this bumbling idiot go from lowly grunt to world saving ruler of the largest and most technically advanced civilization on the entire fucking planet.

FFVIII had a story?

Funny, I was thinking about that myself.
I think it's certain stories I forget - that and you can also blame "bad storytelling".

Chrono Cross - magnificent game... but for the life of me, I never understood what moved the plot from Point A to Point B, unless it was some character saying "you just should".  I still don't understand why we ended up in Termina at the start... I think because it was simply a good idea.  Ghost pirate ship...of course.  Dead sea?  Apprently all the answers are there.  Bleh.  Its a great story; told in crayon.

There are exactly six points in the game where the actual plot moves forward. Viper Mansion, when Serge looses his body, the Dead Sea, getting your body back (kinda), the room with the Frozen Flame in it, and I guess the first Time Devourer fight or something within that neck of the woods. The rest of it was basically "Do this convoluted sidequest to get the info on where to go next for more information on where to go next or for the next plot coupon." or character(s) specific sidequest.
4950  The Rest / General Discussions / Re: Super RPGFan Game Journal IV - The New Warriors: The Revenge The Movie The Game on: July 17, 2010, 07:53:35 PM
I just finished playing FFTA. The story seemed pretty poor compared to FFT during my first playthrough. This time around I changed my perspective of it.

Marche: A young boy who is prepared to commit the mass genocide of an entire world in order to return home.

Montblanc: A nihilistic moogle who grows tired of awaiting the inevitable.

Doned: "Marche, I can walk. It is a miracle"
Marche: "Enjoy it while you can brother dear. Soon you shall be returning to your forsaken wheelchair"

Ritz: "It is amazing. For the first time I can accept myself for who I really am"
Marche: "Um, about that. I kind of need to kill Mewt's mother to destroy this world and return it to its former glory. Will you help me Ritz?"
Ritz: *Unsheathes sword*
Marche: "...You disappoint me Ritz"

Mewt: "Look Marche, My mother is alive and my father is back to behaving how he used to act"
Marche: "Hehe... well this is kind of awkward. I kind of need to kill your mom but do not worry everything will turn back to normal. Your mom will stay dead, your dad will turn back into a loser and a lifetime of being bullied awaits you.
Mewt: huh?
Marche: "And what was with turning everyone who bullied you into zombies? You know, just for the chuckles, I am going to leave your precious bear behind when we go home"

That's more or less the only way to look at it.

FFTA2 on the other hand doesn't even have that to fall back on. :(

Anyways DQIX: DQ Gakuen.
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