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4936  Media / Single-Player RPGs / Re: Crimson Shroud - Matsuno's Newest Game on: April 11, 2012, 01:10:08 PM

Bumping for gameplay footage and great (re: terrible) boxart.
4937  Media / Single-Player RPGs / Re: Project X Zone - The Namco X Capcom sequel on: April 11, 2012, 12:56:01 PM
Fuck; beaten. (I was making this very thread.)

Though you do bring up a good point as to whether or not Monolith Soft is going to let Reiji, Xiaomu, and all the rest (from the EF games) back into this one (would be amusing to see Sengar's reaction to a miniaturized Gespy running around).

Also: A better source....



Ninja Edit: Also I'm more amused to see Ogami and Sakura in action again, in what? Seven years.

Fake Edit: Although Kurt and Riela have guaranteed that this game's not making it out of Japan.

Double Edit: And some of the reasons behind the choices made....


Explains Shining Force EXA at least.
4938  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: April 10, 2012, 11:47:18 AM

The fourth optional option would be a coat hanger.
4939  The Rest / General Discussions / Re: Youtube on: April 10, 2012, 11:44:42 AM
If you've ever watched Power Rangers and wondered why they didn't use their giant mecha to squish their enemies really fast, apparently they tried before and it did not end well.

This reminds me of a point my friend made the other day.  If Zordon wanted to recruit "5 teenagers with attitude" why did he choose to look for them in Angel Grove of all places?  Why not Brooklyn, LA, Miami, Chicago, Detroit, or Philly?  Talk about a lazy effort, Zordon. 

He had to work around a limited budget, which he blew most of on getting those five schmoes to begin with, so he ended up having to rent a loaner mecha from Japan. It's obvious that waging war on whatever rubber costumed villain of the season was loitering around in a city that didn't resemble anything like Tokyo wasn't good for the mech, and the shipping charges were murder (seriously, have you ever tried to import something from Japan?).
4940  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: April 10, 2012, 11:26:31 AM
Too late for my Lyn x Rebecca pairing. ;_;

Well. There's always Lyn x Florina (besides, Rebecca was canonically Wolt's momma in 6 (and Roy's Milk Momma; punk was born a pimp)).

He said you could marry any of your allies, ergo there is gay marriage.

About time, Japan!

Unfortunately it seems that the comment in question was only meant to describe the MU's options (makes sense since you can choose your own gender so you theoretically have your choice on the matter), everybody else is apparently hetro (though you never know).

Anyways, to add fuel to the fire emblem discussion on whether Masked Marth is really Marth or just some substitute you can download the real deal.
4941  Media / Single-Player RPGs / The Legend of Nayuta: Trails of Seasons thread on: April 10, 2012, 11:11:55 AM

We've got an interview....


....and some details.

Apparently this is continuing Falcom's tradition of not letting any series possess a numeral past 8 by divorcing it from the Legend of Heroes line proper (as well as making its lineage all the more confusing and convoluted).

As for the thread's name, that was a joke based on the cues this game seems to be borrowing from the Zelda series (as well as Navi's voice actress (fyi the alternative would've been to put 'Hey Listen! Trails of Nayuta discussion inside' as the thread title and even I know not to go for such low hanging fruit) as well as the four seasons motif from Oracle of Seasons) rather than mistakenly linking it to the Legend of Heroes series.
4942  Media / Single-Player RPGs / Re: Xenoblade on: April 09, 2012, 01:49:39 AM
So I have to ask, for players who've had a chance to go through this already, any missables or things worth littering your inventory with that we should know about?
4943  Media / Single-Player RPGs / Re: What one RPG would you award 100% to? on: April 08, 2012, 11:39:30 PM
Additionally 3D modeling is much easier to create rather than having to draw 2D sprites for everything. Unfortunately you lose a lot of the expressiveness that 2D sprites can perform due to having to remodel and retexture 3D models instead of simply adding an extra couple of sprites for whatever you want to animate.


1. Additionally 3D modeling is much easier to create rather than having to draw 2D sprites for everything.
2. ...retexture 3D models instead of simply adding an extra couple of sprites for whatever you want to animate.

This is contradictory.

I must have misspoke because the idea I was trying to convey was intentional (probably shouldn't have used the word retextured there since I meant creating new models). Once you've made a 3D model you can move it around, manipulate it, or distort it easily enough. But you can't add or subtract parts from a particular model. For things like weapons that change in appearance when you equip different ones, you need an entirely new polygon model created and textured. The other thing you do need to do with 3D animations is to create the instructions needed to tell the game how to manipulate that model based upon received input or when a certain action occurs; often referred to as canned animations (for instance leaving your character idle for a minute will trigger the canned animation of an idle pose or action like sweeping away some hair or stretching).

Whereas 2D sprites can't do anything on their own since they're just a static image affixed to a hit detection box. You need to create additional sprites to depict the various phases of movement (extend a leg, plant leg and shift body weight, retract other leg, either halt at default or depict the other leg passing the first leg, extend other leg, plant and shift weight to other leg, retract first leg, halt, repeat, or interrupt to shift to a different action), and each phase and act needs its own sprite and memory address. But sprites are smaller in memory overall and a lot more straight forward to work with even though they can be more difficult to create than 3D models depending on how detailed they are and what you're trying to animate.

An example of what I'm trying to describe would be like when Riou is running around in the mercenary fort at the beginning of Suki 2 cleaning up oil spills. In a the game's code there's a whole set of sprites of Riou moving around with a rag in his hand as well as a couple of additional images of him bending over to wipe the floor that are separate from any other image of him performing a normal action and these images only exist for this one scene; after that they are never intentionally referenced again. Additionally you only need to draw Riou bending down and wiping with the rag, everything else can just be copied from the standard moving around set but edited slightly to include a rag somewhere and assigned to new memory locations for future reference.

For a 3D model version of the same scene you'd have to create a canned animation of Riou bending down and moving his arm a bit, but you'll either see a rag or no rag at all. Most likely it'll be the latter case since in order to have Riou bend down with a rag in his hand he'll either need an additional model of himself with a rag already in his hand and the action will be accompanied by new canned animation and a fade out so that the models can be switched, or a model of a rag needs to be created and made to look like Riou's holding the rag and the rag moves as both Riou moves and as Riou bends down and wipes the floor (both of which can lead to physics engine complications due to trying to bind two different objects together without making them clip into each other, fly apart, or drift into outer space).

In the end 3D models have an advantage in a game like this because all they need is one or two models and a set of instructions apiece rather than a full sheet of sprites for everybody. However, in general, the 3D equivalent of scenes like that will often look lazier, more disconnected, or just simply not exist at all, because the process of making such scenes is much more complicated in a 3D environment than it is in a 2D one where it simply involves adding in just a few more sprites and addresses for them on a sheet already filled with them for that one character.
4944  Media / Single-Player RPGs / Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works on: April 08, 2012, 02:14:53 AM

Another example of how he could have done things. Aim to bring the game out first and then provide additional support later on if the game does well enough to warrant it.
4945  Media / Single-Player RPGs / Re: SRW Z2-2 on: April 07, 2012, 09:49:49 PM
For anyone interested, I'm recording a video playthrough of Z2-2. It's a gameplay playthrough, though.. not much in the way of animations.

I love that videos can be longer than 10 mins now.


Will you be getting all of the skill points? Maybe describe what you need to do to get them in the video description? Cuz the videos I'm currently watching doesn't seem to be going for them.

Additionally, more spoilers: http://www.youtube.com/watch?v=UHkSmu91PRc&feature=channel
Final Boss of Z2-2 oneshotting the Final Boss of Z2-1 (provided you take his route, otherwise you're stuck with the guy getting oneshotted). 0_o

http://www.youtube.com/watch?v=MsnANv7jVn4 -- And a video of a bunch of final and/or combo attacks, including a Double Dancouken fistbump, an Arc Gurren Lagan, and a Shin Getter/Getter Dragon Shine Spark.

Plus a list of all the Emblems in the game, how to get them, and what they do.

Iron - you need 20 aces - Experience Gain x2 (stacks with Gain)
Bronze - A pilot needs 150 kills - SP Regen 20/round
Silver - A pilot needs to have earned 1,500 PP - 3x PP earned
Gold - You have to have earned 20,000,000 credits - x2 money earned (Stacks with Luck)
Platinum - 55 SR Points - Move Again

You can theoretically have someone like Kallen pull off 6 attacks per round through a combination of Attack Again, Continuous Attack, and that last Emblem.
4946  Media / Single-Player RPGs / Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works on: April 07, 2012, 07:41:31 PM
It might have helped if they had any idea of what they were doing to begin with like knowing that offering physical feelies as a bonus to a PSN title isn't such a swift idea. Maybe offering something other than their services for such an exorbitant price would've helped too. It would also help if they didn't try turning every release they make into a collectathon that'll be impossible to find at a reasonable price at any time in the future.

This all harkens back to my original problem with VI which is the fact that he approaches localization and business like a gamer/collector and not as a businessman. In the 90's this worked because who the hell else was there. In the 00's this didn't work because of the rise of the internet/emulation and of guys like Atlus and XSeeD showing up doing the same job but actually knowing what they are doing and not running themselves into the ground.
4947  Media / Single-Player RPGs / Re: Xenoblade on: April 07, 2012, 12:13:21 AM
So about the Gamestop preorder artbook. Does that come inside the game case or does it come separately?
It comes separately and its an odd size. Its not the same size as a DVD case but the paper is pretty high quality.

Fuck. I knew they were holding out on me. DAMN YOU GAMESTOPPO!!!
4948  Media / Single-Player RPGs / Re: PokemoNobunaga on: April 06, 2012, 05:34:40 PM
I like the idea, and the crossover is kinda cute.  But Pokemon games are too easy.  Dunno if it's worth dropping cash on.  But so long as it's better than the other Pokemon titles that aren't "Pokemon _____"

It's basically FFT like but with Japanese Historical Figures and Pokemon instead of a bunch of medieval standins practicing bad Engrish/Shakesphere (depending on the version).
4949  Media / Single-Player RPGs / Re: Xenoblade on: April 06, 2012, 05:31:00 PM
So about the Gamestop preorder artbook. Does that come inside the game case or does it come separately?
4950  The Rest / General Discussions / Re: 6 Endings worse than ME3 on: April 05, 2012, 11:50:08 PM
I think Legacy of Kain was a bit of a cop out as well. Otherwise, why not stick Megaman Legends 2 up there since it not only does the same thing but almost delivers with the followup before ripping it right out of consumer hands leaving only the steaming pile of blame behind?

Also Metroid: Other M belongs here as well since the game starts with a rather cutscene heavy promise to follow up Super Metroid and through the constant ratcheting of terrible direction, awful storytelling, and bad anime levels of misogyny the game ends with a bullshit pixel hunt and nothing accomplished but a waste of 10 hours, $50 bux, and the franchise's credibility.
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