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5041  The Rest / General Discussions / Re: The NEW Game Journal on: April 22, 2013, 05:01:42 PM
I liked tactics, and I also like Tierkreis even though it was a really simple RPG fair. I was just listing the ones with numbers, nothing more than that. Tactics and Tierkreis would still be under the original Suikoden but above IV if I were to count them, so nothing much changes.

@Lard: I didn't mind them being paired up so much, sure it was annoying that I couldn't use my Shrike rune because the other member of the pair needed to cast Kindness Rain, but it's probably the only Suikoden where you can use a tank-Firefly character to best effect. The speed of battles was very annoying however. Normal monsters could have some ridiculously long spell animations that would take forever, and you could end up against 6 of the same enemy so you could be there a good 2 minutes even before you get to move.

Allies being damaged by area effect spells...makes sense but very annoying in reality. Considering you had basically NO control over where you characters moved to on the battle map(sometimes melee characters would do an entire lap around the screen to hit an enemy that was right next to them), you were probably going to do just as much damage to your own party, in the early game at least. Later in the game your allies dodge the magic most of the time, but by then you have access to the Pale Gate rune and the True Lightning Rune, which either do insta death or lots of damage to enemies only. Unite attacks are pretty much a gimmick, no real reason to use them (or much of a chance considering you usually have one or two compulsory characters in your party at all times).

I liked having unique Skills on characters, but this brings with it another problem. The way Suikoden's experience system works is you can level up new characters VERY fast by just fighting a couple battles in a high-level area. But when characters also need to have Skill Points to be effective, you are suddenly back in grindy-rpg territory.

But, even though I just wrote all that, all that bad stuff regarding the battle system was nothing compared to the good things the game has. The story was gripping, and being able to see events occur from three, four or even five perspectives was interesting in the way it changes the way you feel about events. Characterization was also a strong point, especially the female characters. Chris, Lucia, Sarah were three very different characters but all felt very real and honest. Despite that rant above, I still loved the gameplay too. The Rune system is just perfection and it's always a pleasure to play with.

So yeah, Suikoden III, still a great game despite some flaws.

Meanwhile, my biggest problems with Suki III stems from the constant plot battles that you're meant to lose (fuck you Yuber) and the asinine travel system/tardiness of the Blinking Mirror. Skill points don't take that long if you know what you are doing, and with the way the treasure bosses work, you can easily establish a perpetual boss killing cycle for wads of cash for weapon sharpening (which is still just as much of a grind as it is in other Suikodens).
5042  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: April 22, 2013, 04:15:39 AM
Might and Magic - Dead
Ultima - Dead

Whoa whoa whoa. Back that up sister. You greatly exaggerate the reports of their deaths.

im not saying i dont like the battle system but calling it the best tales battle system would offend me as much as someone saying smash bros is the best fighting game.

It's the best Tales battle system.

Also; ^this.
5043  The Rest / General Discussions / Re: The NEW Game Journal on: April 22, 2013, 04:00:36 AM
So, I finally got to play Suikoden III. The only installment that never made it to our shores. Twas a damn fine game, some complaints and grievances but otherwise I was pretty damn pleased.

So now that I have played them all my personal list of best Suikoden is:

Suikoden II
Suikoden V
Suikoden III
Suikoden IV

This is about right. Now go play Tactics or whatever you guys call it. Seriously, its the half of Suki IV that doesn't suck.

I've played Tactics, it's better than IV but I didn't really count it for the list - just like I didn't put in Tierkreis.

I can understand not wanting to count Tierkreis, after all, it barely even resembles a playable game, let alone a Suikoden game. But seriously, Tactics was made from the parts of IV that were cut out due to Suki IV being made purely out of spite. If it weren't for the fact that Tactics lacked a full complement of 108 stars and a home base it would belong on that list more than Suki IV ever would.
5044  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: April 22, 2013, 03:42:37 AM
Kinda sad that Defiance is a solid show by the game is the worst $60 I've spent in a looong time.:(  Some of the cg is kinda shitty too.

TV CG is-- something something.........yeah.

Never trust a Video Game tie-in (unless its Goldeneye for the N64).
5045  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: April 21, 2013, 04:55:32 AM
Locked doors aren't abnormal. Locked doors that have no keys stashed in the next room, under the doormat, or in a pot are abnormal.

And on a completely different topic (Zelda):

The curse is that he is doomed to stab the old man and get shot at by his fireballs.
5046  The Rest / General Discussions / Re: The NEW Game Journal on: April 20, 2013, 10:57:45 PM
So, I finally got to play Suikoden III. The only installment that never made it to our shores. Twas a damn fine game, some complaints and grievances but otherwise I was pretty damn pleased.

So now that I have played them all my personal list of best Suikoden is:

Suikoden II
Suikoden V
Suikoden III
Suikoden IV

This is about right. Now go play Tactics or whatever you guys call it. Seriously, its the half of Suki IV that doesn't suck.
5047  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: April 20, 2013, 10:49:20 PM
She's kinda weird in terms of series lords since losing her doesn't entail a gameover like every other main lord or lord-like in the series.

She's also odd in that she's the only lord in the series who can change depending on what you do in the game since you ultimately have 6 different possibilities for her to turn out into which makes rating her even harder since you have to determine who the mother is (and in the Avatar's case, the Avatar's chosen loadout). In comparison, not even Seliph has that much possibility in starting variable given that his loadout is mostly fixed to his parents Sigurd and Deirdre (the former of whom will likely ram his level cap of 30 and the latter has barely half a chapter to do anything and can't even promote). Admittedly Leif has a bit more leeway in terms of inheritance but in his case he isn't a main lord or even holy weapon user in FE4. Also his parents both leave by around the end of chapter 3 anyways so they'll both be lucky to promote before they leave (actually, now I'm curious as to what happens when it comes time to recruit Lief if you had let Finn die before the timeskip, let both of his parents suck and die, and didn't bother to pair Raquesis and/or also fed her to the wolves or paired her to Arden while both are sittin' on the bench; most likely a very annoying Leonster rush). And none of the other lords even have an opportunity to be different given that they almost always join at the very start of their games/parts.

As for actual game performance, since she joins after chapter 13 no questions asked, she will always have the opportunity to join in on the active party without slowing you down too much unless you perform some kind of crazy minimalist screwage to insure her base stats are as low as possible (even then they'll be better than Chrom's base stats which he'll have if you're going for said screwage). Chances are though that she won't be stat screwed and her lower level will let her gain levels quickly enough to match or surpass her parents and the team (barring Donnel if you're using him). Moreover her version of the Falchion is actually really good in of its own right (comparable to a Silver Sword in might and +5 in crit chance, has Dragon and Dark Dragon effectiveness, usable as an item to heal HP, and has infinite uses) though it doesn't get better like Chrom's does. Her version of the Lord class has slightly different caps than her father's by having higher speed and skill over strength and defense but given what children inherit in terms of caps, this is mostly a moot point outside of the generally higher speed. In terms of skills, outside of Charisma which eventually gets outclassed by later skills, the Lord's skill set is amazing and the fact that Lucina can supplement that with stuff like Galeforce or Astra makes it all the better. The rest of her father's classes aren't really all that impressive though as Aegis, Defender, and Luna are okay and Bowbreaker is good if you've got a flying class but Tomebreaker is also needed to assemble a not Iote Shield and without that you're only bypassing the less threatening of the two flier threats.

In terms of inheritance, her best mother is the Female Avatar (passes down all the standard female classes including the Myrmidon, Mercenary, Pegasus Knight, and Dark Mage class trees; Morgan also appreciates Rightful King)>>>>>>>>>>>Olivia=Sumia (the former may only pass down two class trees but they are Myrmidon and Peg Knight, she also gets even more Myrmidon-like with her gains and caps which is good for maintaining doubling capacity; the latter passes down three classes but Knight overlaps with Cavalier and Cleric is kinda useless to Lucina; Inigo also appreciates Rightful King and Cynthia doesn't have too many good fathers to choose from)>Maribelle (gives really high Luck to Lucina and Brady which will be nice for Miracle procs and Brady will appreciate Rightful King for even more Miracle but beyond that, easy staff experience later on, and potential Galeforce Maribelle is kind of a wash)>>Sully (only two additional class trees for Lucina and no Peg Knight in sight is kinda underwhelming and the stat caps make her more like her father than otherwise; Kjelle will still get three class trees out of the deal and Aether but she wont appreciate the Cav overlap at all)>>>>>>>>>>>Random Female Villager (Lucina gets absolutely nothing, she loses, good day!).

So at the end of the day, Lucina is solid for the most part (barring a RFV pairing and/or a bad Chrom which makes her terrible or an Avatar pairing which makes her fantastic) and comes usable right out of the box and with room to grow in barring shenanigans like Lunatic or Lunatic+. However, due to her lack of vitality, she's almost just as easily replaceable with any of the Marths (especially DLC Marth who comes with a free Aptitude skill and the Male Avatar's reclass set plus lord-alike Lodestar which even allows him to equip Lucina's Falchion (not certain about Chrom's)) although she will still have Supports over any of the Marths.
5048  Media / Single-Player RPGs / Re: Megami Tensei Topic on: April 20, 2013, 03:05:19 PM

Good news for those who preordered the game from somewhere other than GameStop or live in Canada. You both can get costumes that don't suck as much as the GS one.
5049  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: April 19, 2013, 01:45:30 AM
Given how popular Tinker Bell is here and how...almost synonymous fairies are with females, I think it would be bad to keep it.  I dunno any part of Western culture that's used fairies with boys (made worse by the "cute anime fairy" on the cover).
Which is supposed to be ironic

Oh.  Pan's Labrynth had fairies.  But that's Spanish and the fairies get eaten by that eyes-in-hand-monster....that movie was sick.

Ygg, I recommend letting it go.  If it is changed, the name has little to do with the actual game.

B-but what about that
terrible, terrible pun that spoils a major plot point of the game?
5050  Media / Single-Player RPGs / Re: Mario & Luigi 4: Dream Team on: April 18, 2013, 09:41:45 PM
^ I was about to ask if the DS game was good. I saw it around on sale quite a bit but was never sure whether it was worth grabbing.

There are two DS games; PiT and BIS. SSS is the only one for the GBA.
5051  Media / Anime, TV, and Movies / Re: Devil Survivor 2 Anime? on: April 18, 2013, 09:40:04 PM

Has been licensed.
5052  The Rest / General Discussions / Re: The NEW Game Journal on: April 18, 2013, 09:33:27 PM
Dooo Eeet... Be a nerd. Live with the shame.
5053  Media / Single-Player RPGs / Re: Mario & Luigi 4: Dream Team on: April 18, 2013, 09:30:09 PM
PiT was okay, but the four players made things a bit too hectic, the Shroomish invaders didn't quite hit the mark like a twenty story tall Bowser or Fawful's rants, and the babies in general didn't really add all that much.

If I had to choose between SSS and BIS I'd probably go with BIS since Bowser brought a ton to the table in both the gameplay and the writing/humor sense (nothing like watching Bowser's invasion plans getting foisted by his own greedy appetite among other things).
5054  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: April 18, 2013, 09:19:45 PM

Don't mind the link headlining Luigi's Mansion. Apparently FE:Awakening is continuing to do well even though it has slowed down considerably in March.
5055  Media / Single-Player RPGs / Re: Zelda LttP 2 for 3DS on: April 18, 2013, 09:00:54 PM
I'm liking the remixed dungeon music but the boss music kinda feels a bit ehh.

Seems like I was right to a certain degree about changing floors maintaining persistent changes.

The boss fight was mostly unchanged except for the persistent damage making dealing with the boss easier.

They almost got rid of the flying tiles from the original dungeon which was always a boring room by reducing it to a 4x4 sequence that moved 4 at a time.

I liked that they kept the hidden fairy room even if hid it in a far less clever location. I noted that the fairies had little models instead of the usual glowy ball of pink.

No dungeon item and the Big Key only opened the boss's chamber (which is worrisome since some of the Big Key puzzles in the original were the best parts of their respective dungeons, also the Big Key was in the Big Chest).

Now it seems that you can use two items at once (on top of the sword).

Didn't seem like the guy managed to get the spin attack to work despite charging up for it. Maybe that'll unlock with the Master Sword instead of the sword beams.

The wall painting mode seemed to function independently from the selectable items (probably means an extra automatic item).

They added a mid dungeon warp point.

Also it seems that cracked floor tiles can now be destroyed with the Magic Hammer instead of only the Bombs.

sarcasm/ Also glad to see that Silver Rupees and yelping both make it in. Thankfully, they've added an extra digit to the wallet capacity for all that extra cash and restricted the yelping to taking damage only respectfully. /sarcasm

But really though, the only time you needed more than a grand in rupees in the original was to dump into the Wishing Fountain for capacity upgrades and gathering enough rupees to make use of that was the least tedious part of that mechanic. Also, its weird how all the original sound effects for the player's actions remained save for the one for taking damage (still vastly superior to every fucking thing having that yelping like how the GBA port had it).

And to be fair, the original also handed out rupees hand over fist with the chests that contained 300 rupees or 50 rupees.
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