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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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329985 Posts in 13522 Topics by 2179 Members
Latest Member: Lian_Kazairl
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5041  Media / Single-Player RPGs / Re: What on earth is Sega thinking... on: March 01, 2010, 02:41:13 AM
Screw release dates, they cut the club management out of Yakuza III. WTFM!
5042  Media / Single-Player RPGs / Re: List of RPGs for a noob trying to catch up on: March 01, 2010, 02:38:56 AM
Megaman Legends. You can find it on the PSX and the N64 as Megaman 64 (but stick with the PSX version).
5043  Media / Single-Player RPGs / Re: What feature in one/few RPGs should they all have? on: March 01, 2010, 02:36:30 AM
A game shouldn't have 50 versions of the same spell with the only differences between them are cost and damage. Stick to one attack spell per element, increase its power every so often, and wha-la.

Or at the very least give later spells different functions at higher levels (for instance: level1 fire spells are weak and short range but can light things on fire, provided you can walk up to them, can let you see in the dark, and are incredibly cheap to use; level 2 spells can cross the screen in a straight line and are far more powerful and can even melt ice but you can't see in the dark with it, namely due to the presence of the level 1 spell, unless there's something light-able in the nearby vicinity; and the highest level spell rather than do any of that fills the screen with giant gently caress off explosions and fries anything in the general vicinity for a fuckton of magic).
5044  The Rest / General Discussions / Re: 2010 Winter Olympics on: March 01, 2010, 01:43:21 AM
(sorry, had to)

To be fair we did set them up with the Mighty Ducks situation. Since I didn't watch the game myself I can only assume that they had snuck in a ringer (who may or may not have been female according to the MDS (though according to every anime/JRPG ever the ringer had to be some young hotheaded Japanese boy with really improbable hair and is secretly a descendant of the greatest legendary hockey player of all time despite the fact that its literally impossible)) so you're welcome Canada.

Also, what game was Team USA watching!?!?!
5045  The Rest / General Discussions / Re: YOUR PLAYSTATION 3 IS DEAD on: March 01, 2010, 01:36:17 AM

5046  Media / Single-Player RPGs / Re: Is Suikoden II worth $150-200? on: March 01, 2010, 01:24:26 AM
So does anyone else remember the days when new games cost between $70-$100 new?
5047  The Rest / General Discussions / Re: 2010 Winter Olympics on: February 28, 2010, 04:37:16 AM

5048  The Rest / General Discussions / Re: Youtube on: February 28, 2010, 04:33:30 AM
Don't know if this has been done before, but this is far too awesome to take that chance.

Megatron-Yes vs. No
5049  Media / Single-Player RPGs / Re: Is Suikoden II worth $150-200? on: February 26, 2010, 01:03:42 AM
I wouldn't go for it unless it was $100 or less (preferably less).

$150+ is asking to be scammed.
5050  Media / Single-Player RPGs / Re: Secret of evermore on: February 26, 2010, 01:01:34 AM
Though both had their share of bugs. I found the HUGE POWER/DEFENSE bugs to be the most gamebreaking.

That said, the best part of Evermore for me was the trading.

Also, while I liked the concept of the Alchemy system on paper, the fact that there was no difference between spells outside of material costs, spell animation, and starting damage, meant that you were basically choosing your spell based on costs alone (and preference I guess).

At least Mana had an Elemental thing going (and was easier to grind spells in as well thanks to multiple spells sharing the same spell level, and casts being determined by MP rather than items that may or may not be hard to get or limited in quantity).
5051  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: February 25, 2010, 07:03:47 AM
Resetting the water level takes way less time than backtracking through the fire temple though.

That, and Shadow Link as he was the single hardest fight in the game.

Oh if you hit him with the hammer he stops doing anything apparently. Still, I don't recall him attacking before that.

How are you supposed to beat him?

Generally, lots of quick movements and no Z-targetting. If you use Z-targetting, he mirrors everything you do and the only way to hit him is to move extremely fast and get lucky--and he'll do the same to you, at times. This makes it a bit of a nuisance, for me anyway, because I tend to rely on Z-targetting for a bit of finesse, rather than hammering away with my sword on shit.

Basically that, plus the fact that Z-targetting really trivializes every other battle of the game, so not being able to use it makes him, by default, the hardest fight in the game. Also Din's Fire, Arrows, and the Biggoron Sword (or Giant's Knife) get by his defenses pretty easily.

Anyways, DQIII. Sailed around a bit. Did a few things, got the Red Orb, the Vase of Drought, and a Staff of Thunder. Also killed 4 metal slimes in a single battle and gained a fuckton of EXP (everyone's around level 23 at the moment).
5052  Media / Single-Player RPGs / Re: What feature in one/few RPGs should they all have? on: February 25, 2010, 06:45:33 AM
Combat that doesn't suck or amounts to collect 1001 weapons/spells/items/whatever and only use the absolutely best one or until a better one comes along, and never use anything that's weaker than the absolutely strongest option.

did you know aeris dies is the name of a hentai site!

Care to share more site names with the thread? Because it sounds a hell of a lot more interesting than the current topic.
5053  Media / Single-Player RPGs / Re: Help needed - difficult RPGs? on: February 25, 2010, 06:37:03 AM
Seriously, I don't want to have to grind for 1000 10 minute battles just to get anything resembling fun to use like I did for FFs VIII and IX.

I have no idea what you are saying here. Sorry :(

It SOUNDS like you're implying my idea would induce grind, which it wouldn't, because if you only have bosses you can't grind. Ever.

If you're implying FFVIII and FFIX required grind... uh, what..? If you're implying FFVIII and IX also had a lot of bosses, also... uh, what..?

For the AP, for the stuff that people use to utterly and completely break the game with, like AP to unlock I-Mag Refine, Card Mod, or Enc-None, or in the case of IX spells like Firaga, attacks like Shock!, and support abilities such as Mug.

Learning all the good stuff takes awhile (or a trip to Catuctar Isle if you're near the end of disk 3 in VIII). How hard is it to understand this concept?

Lunar series can get hard, SPECIALLY Lunar 2 on sega cd. 

I found Lunar 1 to have absolutely perfect ballance for me. Every boss fight came down to the wire, with me expending all of my MP and items before killing it, but I hardly ever actually died. I can't remember how many times I thought, "oh shit, this is it, if I don't kill the boss in this attack, I'm dead", and then the boss dies. THAT'S good balance for ya!

Then its obvious that you were playing it wrong since I never even got close to being challenged by that game in any incarnation.
5054  Media / Single-Player RPGs / Re: To import or not to import? - Vesperia PS3 on: February 24, 2010, 01:29:05 AM

That could discourage them from localizing... or just serve as a great example of why us waiting isn't inherently a bad thing. There've been plenty of buggy Japanese releases that aren't buggy here (GameCube Fire Emblem, Etrian Odyssey II), or have had more minor issues worked out.

Then again, Fatal Frame 4.
5055  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: February 24, 2010, 12:29:15 AM
Okay. In the Water Temple in Ocarina of Time.

Seriously, what the fuck? This is supposed to be hard? The only issues I've had so far

A: that hard-to-see Time Block in the longshot room (which I read about on TVTropes a few days ago so I knew about it. Even barring that the are it leads to only has one entrance, so figuring out how to get there wouldn't have been hard. Also, Metroid logic states that you should explore whatever room you get an item in).

B: that one skulltule in the basement behind a gate, because I didn't know you could hit a switch with a fully-charged spin attack if it was behind a gate. Which has nothing to do with the water temple itself, but just me forgetting the game mechanics.

Otherwise--and I have absolutely nothing left to get but the boss key--this has been easier than the forest and fire temples.

Its more of a nuisance to keep having to raise and lower the water levels all the time, especially if you forgot something and have to go through the whole cycle all over again just to backtrack to pick it up again.

That, and Shadow Link as he was the single hardest fight in the game.
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