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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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327545 Posts in 13410 Topics by 2169 Members
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5086  Media / Single-Player RPGs / Re: Do you think a Seiken Densetsu 3 port would be viable? on: January 13, 2010, 01:42:39 AM
Or it could be localized like Pyuo Pyuo 2 was on the VC (and by which I mean it wasn't).

What a waste of five goddamn bucks! :(
5087  Media / Single-Player RPGs / Re: Mimana: Iyar Chronicle on: January 13, 2010, 01:36:51 AM
There is no such thing as a Go-only game.  Digital download games can also be played on a 1000, 2000, or 3000 so long as you have a memory stick with enough space on it.



How many new games are Go only?

None! Like said you just need a reasonably sized memory stick to get any download-only games released, and you can get them for a decent price these days. The model question however IS legitimate, just not in the way you think. There is the 4000 all but confirmed, and for all anyone knows that could come with the onboard memory of the Go and some of its features, but with the UMD drive of prior PSPs.

What part of uncertainty, and shaken consumer confidence do you two not understand?

I am a consumer who has not yet consumed a PSP. Do I get the Go for my lack of a library, one of the earlier models for my obsolete medium, or do I wait for this mythical 4000 to do all of the above and adds yet another new medium that none of the previous PSPs could play while apparently curing cancer?

Do you two think I would get a loving PSP in this kind of environment while this uncertainty is currently stinking up the air?

How much more literal do you two need me to be to understand that I HAVE MY DOUBTS THAT SONY WONT FUCK IT UP AGAIN!!!
5088  Media / Single-Player RPGs / Re: Bioware founder says JRPGs "lack evolution" on: January 13, 2010, 12:48:00 AM
I'm tired of the whining about no world maps....world maps never really offered any exploration aside from having to deal with pointless random fights to get to the stupid cave to find the elders lost glasses. By the time you got an airship you've already seen the whole world and only needed the airship to fly to the island surrounded by mountains to fight the great evil.

The strength of worldmaps isn't necessarily a functional one, though. It's purpose isn't really about spending large amounts of time exploring, it's used to build a subconscious spatial relationship between isolated points in a world that are, otherwise, completely disconnected from one another. It's very difficult to build an emotional connection with locales if you can't relate their position with the events taking place around it. In cinematography, the main technique used is called the "establishing shot", which sets up the audience to understand the overall environment which a scene takes place in. In a world-traversing epic videogame, the scale is a lot larger, and the brain craves much more information about the relationship between isolates. Dot maps only partially provide that, but they do not offer any interaction, and doesn't provide the audience with a visceral experience of the spatial and temporal relationship of locales.

To summarize, games that donít force the player to personally traverse a world map, donít build the playerís physical connection to the world as strongly.

Let me put forth another example on another scale: Ar Tonelico.

Ar Tonelico does the same thing, but in towns. In towns, you canít travel between locales, you choose them from a menu. Unfortunately, itís very difficult to get a picture of the overall nature of a town: its size, its layout, its density, even its demeanor, because youíre not able to explore the connections between the locales.

Try imaging a game like Final Fantasy IX or Skies of Arcadia, if it didnít have an overworld map. Events and locales would be IMPOSSIBLE to keep track of, as the game leads you back and forth and branches out again between locales that all have particular special relationships to each other.

The mind NEEDS to build these connections in order to have a ďgutĒ feeling about their existence.


You just want another Airship to ride around in.


I'm going with Fox here: I really, really liked overworlds so long as they're interesting at all to explore. Take Lunar Silver Star Story and how the following remakes outright removed the overworld, in the original Silver Star there was some purpose to it and I even got lost exploring it, but in the first remake it was purely vestigal. There were no encounters, and unlike Chrono Trigger there really wasn't anywhere to go but the town/dungeons at the other end of the map. Contrast this with... well, just about any of the Dragon Quest games, where in the games prior to VIII it was like an adventure game in that you talked to the locales, pieced together where to go and what to do, and set out. That's fun without contriving anything silly and over complicated, and while VIII had less of that it made up for it in a "to scale" map that was a joy to explore and wonderful to look at, and gave you little treasures all over the place if you looked carefully enough. Suikoden V is another example of the vestigal world maps AND towns. They were placed back in to appease long time fans, but the overworld felt barren and empty, while the towns weren't much better. When the developers don't care to make them enjoyable to explore then it doesn't really matter whether or not they're there, even though the ideal is that they ARE there and that they are made to be important.


You know, I've recently played through the original Silver Star and I was under the impression that there was absolutely nothing special about the world map aside from the fact that Vane was indeed circling the Goddess Tower. Everything else was pretty much your basic go from point A to point B while grinding for the next dungeon. The fact that they scattered healing spots all over the place just meant that the designers expected you to wander around aimlessly while grinding on mooks.


Now if you really want to keep world maps around then they either can't be WORLD maps anymore or they can in the same way that it was in FE4. By the former I mean that they need to tighten their focus. Get a little personal. A more intimate relationship with the mountains and the valleys. In other words, enough with the globe trotting. The whole idea of a kingdom consisting of exactly one town and maybe a castle is just ridiculous. If you want my advice, make the quest about one or two kingdoms rather than a small empty world. You can't really revisit a world that you've covered from top to bottom and maintain the same sense of discovery.

The latter suggestion is that you make the overworld the actual field of battle. (FE4's map is a literal interpretation of the actual battle fields and how they connected. One battle ended at a castle that would serve as both your starting point and your home base in the next.) Rather than littering dungeons, caves, and such all over the place just have one really large map to travel around in and fight enemies on with locations to explore and secrets to find rather than traveling through the same sewers seen in every game since FF2. Basically just look at Shadow of the Colossus.
5089  Media / Single-Player RPGs / Re: The Official Final Fantasy XIII Japanese Release Topic on: January 13, 2010, 12:09:56 AM
KillerArmoire:

Err, that was a joke pointing out that he wrote FFVIII and not FFXIII.

I know that!

But I also noticed that this thread has had a distinct lack of FFVIII discussions thus far. Hence my trying to rectify this by correcting you on the proper method of collecting magic (although I myself was in error by not disclosing the fact that endgame spells are usually farmed off those two islands' hidden draw points).
5090  Media / Single-Player RPGs / Re: The Official Final Fantasy XIII Japanese Release Topic on: January 12, 2010, 02:59:19 PM
Ah,  Akiras opinions. Honestly...Fallout 3: GOTY Edition, Infinite Space, and Demon's Souls better games....Eh.....no........
But different people different taste. Looks like I'll love FF13.

How can you say those games aren't better, and then say you WILL love FF13, implying you haven't played it. Doesn't sit right...
Seriously, BD, your statement makes no sense unless you've already played the game. Wishful thinking really doesn't count for anything.
I imagine I'll like FFVIII more than those games, too, but I can't possibly know this until I play it.



Hm, that depends, having to draw magic and the junction system might not be your thing, a lot of people complain about those ;-)

If you were drawing magic in FFVIII then you're doing it wrong. Card Mod/Magic Refine are the only ways to go.
5091  Media / Single-Player RPGs / Re: Mimana: Iyar Chronicle on: January 12, 2010, 02:53:22 PM
I would say that this would be the year of the PSP if the Go wasn't stinking up the place. I still have no idea as to the extent of the backwards compatibility of the Go or even if its getting any BC support at all.

You have no idea?  Really?  I didn't think there was still anyone out there stilling waiting for a BC-solution for the Go to be announced.  It ain't gonna happen.

But at Eusis said, what does that have to do with the quality of the games.  And the 3000 is still on sale, you know.



Its more of a matter of which model do I get. How many new games are Go only? How many UMD games will receive digital distribution for Go owners? How long will it be before they release the Go 2000? Will any game worth its salt come out for the Go only? And so on...

There are a couple of PSP UMD games that I would like to get sometime in the future but will there be an option for Go owners (outside of third party support)?

And while I'm well aware of the third parties stepping up to the BC challenge, they are still third parties who may or may not release shoddy products.

Also I'm not somebody who automatically dismisses digital distribution because I'm too much of a bloody kleptomaniac.

And most importantly, I'm not made of money. I'm not likely to get both unless I can come across them cheaply, and I have to work at getting some of those games too unlike some people here apparently.

Once it becomes apparent that the Go isn't some failed attempt at upgrading the system. Then I'll start looking into getting one.
5092  Media / Single-Player RPGs / Re: Bioware founder says JRPGs "lack evolution" on: January 12, 2010, 02:20:17 PM
Real gamers get on UO and kill Lord British in public while he's actually being roleplayed by Lord British.

Real gamers do that but while Lord British is giving a speech on how indestructible he is.
5093  Media / Single-Player RPGs / Re: Famitsu announces a new Lufia (Estpolis) game on: January 12, 2010, 02:18:19 PM
What happened to that foxy red dress? :(

Fell into a volcano along with Tia's fashion sense. :(
5094  Media / Single-Player RPGs / Re: Mimana: Iyar Chronicle on: January 12, 2010, 02:57:59 AM
And Hexyz Force sounds like it's actually good and Valkyria Chronicles 2 is going to be great. Throw in Lunar: Silver Star Harmony, and it should be a pretty good year for the PSP, even when not factoring in other titles like MGS: Peace Walker.

I would say that this would be the year of the PSP if the Go wasn't stinking up the place. I still have no idea as to the extent of the backwards compatibility of the Go or even if its getting any BC support at all.
5095  Media / Single-Player RPGs / Re: Famitsu announces a new Lufia (Estpolis) game on: January 11, 2010, 02:39:20 PM
http://www.rpgamer.com/games/lufia/lufialands/art/lufialands30.jpg

So does anyone who's played through Lufia 2 know who this is or is she a new addition for the reimagining?

I would assume that she's Iris myself, but she looks playable from the screenshots which I distinctly remember her not being so.
5096  Media / Single-Player RPGs / Re: Do you think a Seiken Densetsu 3 port would be viable? on: January 11, 2010, 03:22:46 AM
SD3 ditched the multiplayer.

Why didn't anyone else correct him on this yet?

SD3 didn't ditch multiplayer, you foolish fool of foolhardiness!

I reserve the right to claim that I'm from the generation that refers to games that allowed 2 players as a 2Player game or 2P. Multiplayer involves more than 2 players.


Watch, SquareEnix will port Secret of Evermore and screw us over again....and charge $40 for it.

In all seriousness, though, I'd love a VC or DS port. I've only played it through once, but it was a blast, broken or not.

If they fixed some (ok, a lot) of the bugs, I would actually consider paying that for it.
5097  The Rest / General Discussions / Re: Youtube on: January 09, 2010, 04:22:34 PM
http://www.youtube.com/watch?v=ulbotKa5LnM&feature=related

Have some videogame quotes.
5098  Media / Miscellaneous Games / Re: Mega Man 10 on: January 09, 2010, 03:58:55 PM
http://www.youtube.com/watch?v=hoNCh_aB_1I

Well now we know what the rest of the robot masters are called.
5099  Media / Single-Player RPGs / Re: Iwata: Zelda Wii is coming this year on: January 09, 2010, 02:11:27 PM
So am I the only one currently using a Wii?

I've gotten both Muramasa and a couple of VC titles on sale and I've been playing the hell out of them (especially now since I've finished M&L3).

Also I'm looking forward to Cave Story and La Mulana provided they don't turn into this.
5100  Media / Single-Player RPGs / Re: Hexyz Force announced for US (PSP - Dev. Sting/Localized by Atlus) on: January 09, 2010, 01:22:25 PM
I'd imagine there was more bullshit tied up with SRT though, or at least that sounds like the case. WHy else release the RPG on the DS, but not the PS2 port?

There was. I'm sure Atlus had every intention of localizing the PS2 OGs(which is what I've heard). Blame SCEA. I hear it was because they had to dub the whole game, and they didn't have the budget for that. Too much cost, too little return.

Turns out that's completely false.  SCEA has no such rule, otherwise how to you explain games like Arcana Hearts, which is on PS2 and has no English dub whatsoever?

Atlus has pretty much outright SAID that the reason we didn't get the PS2 SRT: OG games is because the GBA games didn't sell well enough, and they didn't think there would be enough profit in it.

I guess the OG Saga games are getting a pass on the grounds of being a different genre than the other OG titles.

(Well that, and wanton fanservice.)

As for the sales issue, it might have behooved them to have made an effort with the promotion of those games aside from a full-page ad in a couple of gaming magazines. Also they should've waited more than 6 months to release OG2 after OG1. I barely realized this at one point and made an effort to get both games (and I did along with both GBA Summon Nights games and FFVIA but I skipped out on both FFVA and Yggra Union to do so). Still last time I looked (which was about a year and a half ago) I saw a couple of copies of one of the OG games sitting around in a nearby Kmart bargain bin. Given how dead the place was I wouldn't be surprised if they were still there.
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