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5086  Media / Single-Player RPGs / Re: Xseed being a tease on: January 31, 2013, 07:27:48 AM
http://gematsu.com/2013/01/xseed-announces-rune-factory-4-valhalla-knights-3-ys-celceta-and-ys-i-ii-chronicles-localizations

And here's the rest of the list.
5087  Media / Single-Player RPGs / Re: Megami Tensei Topic on: January 30, 2013, 07:45:25 AM
http://www.siliconera.com/2013/01/30/shin-megami-tensei-iv-has-press-turns-and-a-way-to-revive-your-party-if-you-die/

Looks like the penalty for TPK in SMTIV has been reduced to burning a hole in your Macca.
5088  Media / Single-Player RPGs / Re: Muramasa Rebirth coming to North America on: January 30, 2013, 07:37:28 AM
So the RPGFan article mentions that there are additional DLC characters, anyone know who the DLC characters are(assuming they were originally in the game) and whether they actually get storylines or not?

http://www.siliconera.com/2013/01/10/mmuramasa-the-demon-blade-has-four-new-dlc-characters-on-vita-one-is-a-nekomata/

It should be noted that the content that was originally intended for the Wii release that got cut is still MIA, and unlikely to return as well.
5089  Media / Single-Player RPGs / Re: Soul Sacrifice on: January 30, 2013, 07:30:35 AM
What was the last soundtrack Mitsuda did before Soul Sacrifice? I haven't heard about him in a while...

He was part of Kid Icarus, some soccer game, Play for Japan, and some other stuff.

http://vgmdb.net/artist/146 <-- disco!

He also chipped in the ending theme for Xenoblade (although that was 2&1/2 years ago).
5090  Media / Single-Player RPGs / Re: Muramasa Rebirth coming to North America on: January 30, 2013, 07:25:21 AM
I hope there's a jump button.  Hate that "press up" stuff.

Anyways, yay, may play through it this time then (hoping I get a Vita by then and it goes down in price)!

From what I did play though, it's a weird thing to admit than I liked the faux-Shakespeare from Odin Sphere than the legit-Japanese dialogue in Muramasa.

What!? You didn't like the 'hold the A button down' and 'D-stick' yourself all over the place?

And yes, the Ignition localization job was shoddy as hell, though I am glad I got my copy for like $8 new because of its shoddiness.
5091  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: January 30, 2013, 07:20:51 AM
I'd be cursing you Cannooks but I'm sitting on a preorder for the 3DS box set and hopefully an artbook (I've been screwed over by my local GS so many times now, the only reason for the preorder was for the 3DS since I couldn't get one over the holiday shopping season), and I've already spoilered the hell out of myself last year by watching an internet playthrough and spergin' over optimal breeding strategies so I'm in no particular rush.

That said, you Cannooks can take your blizzard back.
5092  Media / Single-Player RPGs / Re: Soul Sacrifice on: January 29, 2013, 04:51:45 PM
Character customization looks promising.....but.....

......VITA ONLY??? what the heck man......

Sony developed and they need to create an incentive to buy a Vita. It's kind of a catch 22: if you want to hit the widest audience you have to not limit the platforms to Vita, but if you want the Vita to do well you gotta have exclusives.

In the end, unless the device is MASSIVELY unappealing (probably just needs price drops on hardware and memory cards, especially after the Nexus 7) the latter should eventually make a system reasonably successful.

Or doom Soul Sacrifice to obscurity.

But at this rate I do believe that the Vita should be turning around by the end of the year. If not for Soul Sacrifice then for other version exclusives/superior ports down the line.
5093  The Rest / General Discussions / Re: Youtube on: January 29, 2013, 04:44:56 PM
http://www.youtube.com/watch?v=oWUgTNYK7Tk

Only audibly NWS.
5094  Media / Single-Player RPGs / Re: A Step Back: Final Fantasy IX on: January 29, 2013, 02:42:02 PM
I think I've played the opening ten hours of FF9 six or seven times.  The beginning of this game is exactly what I want from my RPGs: high adventure, great characters, cool scenarios, and a sense of depth to the narrative.  Unfortunately, I think the game really meanders around at times.  Not going into specifics, but there are parts of the game that I can't even remember because they felt like filler, and it wouldn't be a FF if the story didn't completely fly off the rails in the last few hours (though Stephen tends to disagree with me here).  It's still an awesome game, however, and even with a few disposable characters, FF9 has perhaps the most lovable cast of misfits this side of 6. 

I've come to expect JRPG's to get completely ridiculous at the end.  I wonder why it consistently happens.  Some sort of syndrome where the designer thinks they need to "Go Big or Go Home".  It's kind of annoying.  Especially after a long rpg that has taken great care with its plot lines.

Powercreep mostly. You aren't some world savoir, walking demi-fiend/god, or some other kind of legendary hero if the only thing you fight are bandits or the occasional stray woodland creature.
5095  Media / Single-Player RPGs / Re: Soul Sacrifice on: January 29, 2013, 02:35:44 PM
I played the JP demo before.  I don't know, the game looks pretty cool and all but I don't think it's for me.  Looks very multiplayer-centric, sort of Monster Hunter-esque in structure but faster paced and with some pretty over-the-top attacks.  Yeah everyone is a mage in this game but they don't feel or play anything like your usual fantasy mages (which I'm fine with).  A lot of the spells are for use in melee.

Yeah, it's kinda hard to explode a schmuck into spiky ball of flesh, bone, and death or to pick up the spoils from the battle you just won by ripping your own spine out and using it to beat a foe to death with before keeling over yourself due to a sudden yet noticeable lack of a spine when you fly solo.


Also, for those who might not have noticed yet, this game is :gibs: incarnate.
5096  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: January 29, 2013, 04:20:42 AM
The DLC works as a kind of prologue to LR more than anything else, it doesn't really expand much on the ending of XIII-2 since the ending that you see in the game itself doesn't really need much (if anything) to expand more for that story.

Gameplaywise, yes (unless Dress Spheres really are their own thing in which case, its not even that). Storywise, its not even that so much as watching Lightning and Caius wailing on each other endlessly.
5097  The Rest / General Discussions / Re: The NEW Game Journal on: January 29, 2013, 12:33:20 AM

I'm jealous.... I always wanted to make my way through WK to get WK2.... looked very appealing to me... but alas, it still sits on my shelf untouched... I made the mistake of buying that the same time I bought Xenoblade.... popped in Xeno first... you can imagine what happened...

Honestly you aren't missing much. >.> I was anticipating White KNight Chronicles from the moment I saw the first trailer.....and the series really has been a diappointment the entire time. The original trailers and such implied a world with giant scope and fast paced action. The world you get is still giant in scope, but the game play is so miserable. And considering the scope of the world, the actual storyline feels....small. I don't know how it feels small considering it is about a war engulfing the entire world, but somehow it does. For 2 this is probably because the entire game is basically just repeating the areas from 1, but I don't remember why things seemed small in 1. There really was only one time in both games where I really felt the scope that the trailers gave me was in one of the final battles of 2 where you have all five knights fighting and somehow it actually felt dynamic and epic to me despite it just being another fight.

Am I to take it then, that I should  jump right into 2 should I choose to indulge the series in the future...? 2 other individuals were trying to tell me to skip part 1 but I'm a big "start at the beginning" type of guy.... Learned my lesson though... when you guys here tell me to skip something its worth skipping....

NOTE: Yes, I am once again referencing my delinquent decision to not heed the wisdom offered to me here about Atelier Rorona... And now with Ayesha around the bend, the chances of my ever desiring to return to Arland is becoming slimmer and slimmer.....

Actually we're trying to tell you to skip WKC completely. WKC1 was awful, WKC2 was only marginally better at best, and playing them means not playing something better.
5098  Media / Single-Player RPGs / Re: A Step Back: Final Fantasy IX on: January 28, 2013, 01:46:29 PM
Final Fantasy IX, the only game where having a thief in your party is consistently worth it.

Ps. Keep us updated in the game journal.

Not like you have any choice given that the main character is a thief.


As for missables, the game is very good at letting you know when you're standing over something by throwing up a balloon over your head with either a question mark or an exclamation mark in it (even though it may not always be important). Although generally speaking most missables aren't really that important to anything (although a few are like the Stellazaro coins).

Also for this style of playthrough I highly recommend against gunning for Excalibur II. You either have to speed run the hell out of the game or you have to wait forever and a day for the in game clock to wrap all the way around to less than 10 hours in the white time font.
5099  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: January 28, 2013, 11:16:38 AM
5100  The Rest / General Discussions / Re: The NEW Game Journal on: January 28, 2013, 07:53:51 AM

I'm jealous.... I always wanted to make my way through WK to get WK2.... looked very appealing to me... but alas, it still sits on my shelf untouched... I made the mistake of buying that the same time I bought Xenoblade.... popped in Xeno first... you can imagine what happened...

Honestly you aren't missing much. >.> I was anticipating White KNight Chronicles from the moment I saw the first trailer.....and the series really has been a diappointment the entire time. The original trailers and such implied a world with giant scope and fast paced action. The world you get is still giant in scope, but the game play is so miserable. And considering the scope of the world, the actual storyline feels....small. I don't know how it feels small considering it is about a war engulfing the entire world, but somehow it does. For 2 this is probably because the entire game is basically just repeating the areas from 1, but I don't remember why things seemed small in 1. There really was only one time in both games where I really felt the scope that the trailers gave me was in one of the final battles of 2 where you have all five knights fighting and somehow it actually felt dynamic and epic to me despite it just being another fight.

That's because the scope was filled in with the blandest, lifeless, most cliched version of the monomyth imaginable. The custom character and the sentai knights would've been an interesting fold to an otherwise bland JRPG, but like everything else in those games, they were handled terribly, and the rest of the game was built around grinding for the MMO portion (which required an insane amount of grinding to accomplish anything worthwhile). I'm not kidding when I said that those games were what ended my faith in Level 5.
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