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5491  Media / Single-Player RPGs / Re: character development on: April 16, 2011, 01:50:23 AM
So which Youtube based LP should I watch to get the jist of II's plot (or at least its cutscenes) so that I can start III? I'd prefer one that isn't outright unwatchable but if there aren't any then that's fine too.

Most RPG stories are fucking terrible, even in games that we like. If I want a good story I pick up a book.

Since books always have good stories? People churn out books with crap stories all the time.

... Except books reach higher highs than games have. And you don't have to wad through a game you don't want to play just for the sake of a story. Besides, the assumption is you're going for a GOOD (or at least personally appealing) book, not simply grabbing one at random here.

At any rate he IS right, if you're just looking for a great story, gameplay and interactivity be damned, you should just be reading a book or at least watching a good movie/TV show.

I hate it when people say this, as I do feel as there is potential for video games to be well written. All it would take is for someone who knows what makes for a good story (and not just based on all the soap operas he watched) to realize that video games are not books/movies/TV/theater and figures out how the strengths of the medium can be used to tell a story.
5492  Media / Single-Player RPGs / Re: Your Favorite RPGs and Why on: April 16, 2011, 01:38:11 AM
The last great FF before they came out with various "systems" for upgrading your characters.

FFVI had the Esper system for upgrading your characters also like half the character had unique upgrade mechanics.

And when you think about it, the Esper system isn't all that far removed from the Materia system of VII. They just removed the character based upgrade mechanics and folded everything into Materia except desperation attacks which they upgraded into the Limit Breaks we know as today. VIII then took that to an extreme where it folded nearly everything into it's GFs with the remaining functions folded into Junctions and Limit Breaks were given an upgrade to stupidly ridiculous gamebreakers. IX then went in the opposite direction by folding the system into equipment versus VIII's equipment getting folded into the system and restored character based abilities.
5493  Media / Single-Player RPGs / Re: Neptunia on: April 16, 2011, 01:12:56 AM
Wait a second...Kenji Inafune is involved in promoting the sequel? So the grandfather of Megaman cuts involvement with the project he's been wanting to do for over a decade and is now involved in Neptune mk-II? What...the...*foghorn*?

Inafune's getting paid to promote it, so I wouldn't read too much into his involvement.

As the CEO of an independent startup (with none of the security he enjoyed at Capcom), it pays to take even the small jobs. It's also a good way of expanding your connections around the industry.

At least we can expect some bitter shots at Capcom out of this.

but I think the absence of anything related to PCs in this storyline (and console choice) might be a reference to how the PC Gaming industry tends to get ignored/forgotten in Japan

That's not true. At least not when it comes to H-Games.

But yes, there isn't a PC game worth giving a shit about these days unless it's related to the Nasu-verse or Touhou.
5494  The Rest / General Discussions / Re: Youtube on: April 16, 2011, 01:03:30 AM

And this is why most collage video game design programs suck ass. They're filled with these hosers.
5495  Media / Single-Player RPGs / Re: The ff8 card game: any similar things? on: April 14, 2011, 08:51:42 PM
Triple Triad: Better than drawing.

Tetra Master: My A lost to a 0? WTFITS!?!

Blitzball: Do you have Jecht Shot? y/n; If 'y' abuse the fuck out of Jecht Shot; Else reset and get Jecht Shot;

That said, I did like DQV DS's Bruise the Ooze. At least, a lot more than DQVI's Slime Curling.
5496  The Rest / General Discussions / Re: The NEW Game Journal on: April 13, 2011, 11:05:58 PM
Also CT's plot didn't hinge on a massive a self inflicted 30 Xanatos Pileup involving creating a whole archipelago and two different civilizations from two different ends of the timeline then throwing them together in two separate timelines so that the proper material needed to create a seventh element could appear as well as taking a--Welp. Even I can't remember all the specifics that went into that clusterfuck of an ending but sufficed to say it was the most horribly convoluted and circumstance dependent gambits of all time that involved creating and destroying at least two civilizations, and all for the sake of rescuing a single girl.
5497  Media / Single-Player RPGs / Re: An appreciation of RPG stories, east and west on: April 13, 2011, 09:09:05 PM
One of the main drives why we play RPGs is the story.

I play RPGs to kill things with MAGIC MISSILE.

Do you put on your cloak and wizard's hat when you do?

Only by merit of SO4 having the good sense to give summaries if I skip, though I hear the Private Actions aren't skippable and given that I'm a sucker who tends to want to sit through a game's cutscenes I'd probably have to avoid SO4 or risk going mad. Golden Sun Dark Dawn could be a worse offender in some ways from what I played, while the presentation's too low to reach the awfulness SO4's exhibited it's excessively verbose for a work that really isn't engaging at all, and since there's no full blown skip you'll just have to skim dialogue.

To be fair to GSDD, it did an admirable job of replicating the GS experience that everyone knew and loved. All it needs is it's version of The Lost Age and we'll be there.

Many people dislike Cloud from FFVII and Shion from Xenosaga because they are what's in vogue to call "emo", or rather brooding.
I see that quite often but I always thought Squall was much more emo than Cloud, ive never heard anyone say Squall was emo.

Cloud was a case of everybody misremembering what his deal was and how emo he wasn't until Advent Children came out and rewrote him into the spiky haired prick he is today (Kingdom Hearts didn't help his case either). Squall wanted to be a loner more due to the fact that everyone around him was a moronic one-dimensional anime than anything else. And Shion's problem was that she was grossly underqualified and later a cunt.
5498  Media / Single-Player RPGs / Re: RPGs for beginners on: April 13, 2011, 08:51:29 PM
Personally, I prefer Link to the Past myself, but I also have a soft spot for Adventure of Link and the Original as well.

That said, Wind Waker is probably the better choice for you. Very straight forward, and not a lot to confuse you with. However the beginning starts off pretty slowly with that mandatory stealth sequence, and sailing around is kinda clumsy and takes a while. Also look up the Wind Waker manga after you're done. The way they reinterpret many of the scenes in the game are down right hilarious.

Twilight Princess was kinda disappointing to me. Aside from the glacial pace of the opening, there's the fact that it's big gimmick was to swipe from LttP, OoT, & MM's gimmicks. Also the items of the game were about as useful as the boss weapons in Megaman X3 (in that they're there, and you'll need them for when they are needed, but you'll otherwise be sticking to your main weapons in every other case). That said, the later dungeons ARE good and do interesting things, but its just that the overworld is a lot larger and emptier than it needed to be. Also the plot kinda jumps rails around level 4 and what was an otherwise interesting take on Zelda became more of the same.
5499  Media / Single-Player RPGs / Re: character development on: April 13, 2011, 08:23:34 PM
Flashbacks are best used on characters who've done something in the past, preferably when they weren't in diapers at the time.
5500  Media / Single-Player RPGs / Re: A dark game? on: April 13, 2011, 08:11:19 PM
Maybe either Yggdra Union or Knights in the Nightmare. Both of those games are fairly dark in their own right and have at least highly visible female protagonists (and not in the barely dressed department either).
5501  The Rest / General Discussions / Re: The NEW Game Journal on: April 13, 2011, 07:25:56 PM
Just had to go back for this. Namely to warn you to never play Chrono Cross.

I liked CC a hell of a lot more than CT, in the sense that I actually liked CC.

My problem with Chrono Cross is that the plot is either completely pointless or a massive clusterfuck wall of text. My playthrough of Radiant Historia makes me wish that it was Chrono Cross rather than Chrono Cross. You're actually stepping through time and dimensions and not for some silly reason like you've lost a fixed game and now must become a cat (through a lengthy and involved process) to unfix the game so that you can win a bet so that you can go to the bowels of the ship so that you can talk to an old man so that you can stage a rock opera so that you can wake a dragon and get one of six plot macguffins needed so that you can resume traveling between dimensions, but for reasons like getting stuck in an unwinnable scenario and having to travel back in time or to an alternate timeline to either pick up a skill or pass on a warning to get around the situation with a reduced amount of loses. Basically, there was rarely ever a point where you could even use the alternate timeline gimmick in Chrono Cross aside from getting one of your party members to meet with themselves and be like "Oh? Cool! Another me. Here you go me, have a lv7 tech.". Comically enough, the period where you need to do the most dimension traveling is at the very beginning where the plot wants you to visit the Blue Dragon Isle for a plot coupon that you don't even really need to begin with and that's back in your home dimension where you're from, that you could go back to at any time, and the place you had no real reason to leave again aside from helping some random stripper steal a juxtaposition from a catman.
5502  The Rest / General Discussions / Re: HAY I LIKE FF7 DONT U on: April 13, 2011, 06:58:05 PM
I like how in FFV you get an idiot shonen hero with a small harem of JRPG princesses as your party after awhile, that there's at least one pitched battle between a turtle and a tree, and that Galuf is one of the most baddest motherfuckers in the entire series.

I like how in FFVI you get to ride around in power armor that'd make Allen Ripley of Aliens jealous, that you get to suplex a fucking train while also running away from it on foot, and that you can randomly chuck an 8 year old girl/aspiring hentai artist into the slimy maws of tentacle monsters with absolutely no repercussions.

Its just so hard to choose which of these two fine specimens make for the best of the series. Probably IX.
For the record I DID say I preferred 5 over 4 up there, not 5 over 6. Like said I still need to replay 6, but I recall the drama in that had far more weight than IV's ever did, and it still had some light hearted moments mixed in.

And while I technically brought up the story for 5, that's more because the gameplay's pretty much no contest. You can argue for the merit of IV's gameplay simplicity, I don't doubt it's the best choice for how it handles party members, but the job system just makes 5 that much more versatile.

Whoops. I misread that IV as a VI (damn roman numerals). In that case there isn't even any competition between the two. FFIV only really has one good moment in Cecil becoming a Paladin versus at least the ones I named in FFV nevermind the ones I didn't. As for the gameplay FFV blows most of the series out of the water nevermind IV and VI. Granted, I really like the idea of different characters having different specialties but I didn't like the way IV handled it in it's "You're playing as three mages and an ineffectual black knight now." way that was prevalent throughout the game. Whereas your party of V was whatever you needed to be without having to worry about penalties when switching jobs like in FFIII. FFVI did what IV did but did it a hell of a lot better than IV did, but the game is just so easy and so ridiculously buggy that it really can't compare to V.
5503  Media / Single-Player RPGs / Re: The Legend of Heroes: Trails in the Sky on: April 11, 2011, 12:11:27 AM
So far I'm finding the gameplay to be more of the "if you don't pay attention, you'll be resetting the next battle" or at least I did until I got to the second road and saw just how badly this game wanted me to take it over my knee and break it in half. Seriously, you put the game's equivalent of DQ's Metal Slimes out in the middle of the third area with enemy encounters, and given the way that encounters work in this game, make them effortless to find, and provide an easy means to dispatching at least one of them per encounter? By the end of the first chapter I nearly have both Estella's and Joshua's orbgrids maxed out and they're both at least level 14 apiece. And I'm not even trying to break the game. I just save up my S-Breaks then whenever I visit that road (which is frequently given what missions send you out that way) I make sure to stop by that area and at least half of the time there they are, ripe for the picking. And then of course there's that in battle bonuses that make enemies shed extra gems when hit. Apparently, it works on attacks with multiple hits, and S-Breaks hit multiple times. That one fight netted me 70 gems in each element. All 7 of them. That's 490 individual gems in a single fight, never mind the 400 experience total (whereas everything else is lucky to net me 6-15 gems and up to 4 experience total per fight).

This game just wants you to break it so badly it's boarderline masochistic.
5504  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: April 10, 2011, 09:54:52 AM
I'm watching a lot of crap. Just watched the latest episode of One Piece. I love the new opening by Amuro Namie sooooo much.

Wow, it is quite lovely actually, wasn't expecting something so soft and light from Amuro (she does a lot more R&B and "sexy" sounding stuff).  But, on the other hand, 2 and a half minute opening is biiiig.  A minute more than most openings, and half hour shows only play for a bit 21-25 minutes -- half the animators gotten that tired? haha

Watched the first episode of Steins;Gate (underlined because the grammar may confuse people how to read this sentence).  Wow, clusterfuck of bizarre scenes.  It's interesting, but it'll take something more coherent for me to bother, it's just a ton of mish-mash with a plot in there.  I'm curious though.  However, I do think the main guy's friend, and "cosplay designer" (i kno, wtf) is mildly retarded -- that shit's not cute to me.

If it's anything like Ch@os;head, then the answer to everything ever is magic and that the main character is literally God while simultaneously being the son of God.

Also What The Christ is up with this season!?! Winter is supposed to be the low point of the year yet the current spring line up is somehow even worse.
5505  Media / Single-Player RPGs / Re: Xenogears worth it? on: April 10, 2011, 09:44:43 AM
when Fei told Elly to stay behind so he would he would have something to come back too all hope was lost. she starts off relatively badass but gets chickified to a disgusting degree. shes like so many female gundam characters even though she doesnt technically die. it amazes me how anyone can think shes better than Shion.

I think that might have been the point given how much of a homage to the Giant Robot genre that Xenogears was. Elly pretty much is a female Gundam protagonist right down to the flight suit and the whole winding up with the XGverse's version of the Titans at one point. At least she started off as an Emma clone then devolved into a Fa rather than being just being Fa the whole way through. No, scratch that, Elly at her worst is nowhere near as bad as Fa is. She's more in between Four and Fa. Thank god she didn't end up as a Reccola clone ("Sorry Fei. I just can't resist Kerokero's manly charm anymore. I need to be a WOMAN now, and wet myself for Kerokero dammit!").
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