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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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5491  Media / Single-Player RPGs / Re: New Information about Final Fantasy XIII on: October 01, 2009, 01:22:57 PM
Plus if you were paying attention to the trailers featuring Odin in all his glory, you would've easily noticed that Lightning was definitely dual-wielding.
5492  Media / Single-Player RPGs / Re: Square Enix on: October 01, 2009, 02:29:32 AM
I don't think anyone here is trying to argue against that.

And besides, now that I think about it even the whole Anima thing falls apart considering that all the Aeons go away by the end of the game.
5493  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: October 01, 2009, 02:17:59 AM
He gets them back for a while since only ones in his ranks that currently knows of his true identity are Kallen and C.C. at this stage.

As for getting his revenge.
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He gets all the revenge he could ever dream of and more.

I can't really get into all the details about how he goes about getting his revenges since that's pretty much the entire season right there. They might as well have called it CG R2: Lulu Strikes Back.
5494  Media / Single-Player RPGs / Re: Square Enix on: October 01, 2009, 01:57:47 AM
Not worse than whatsherface from FF8.

At least Seymour was undead.

Ultimacia was basically Zemus mkII, Adel junctioned Riona onto her manly chest and caused a war that killed most of party's parents, and Edea impaled Squall with Ice.

Besides, half the cast undead in FFX. Death in that game was more of a mild inconvenience than anything else.

Concession:



I will admit turning his own mother into that is pretty hardcore. Too bad that its his only real villainous act aside from patriciding his own father for political gain which again isn't exactly worth a hell of a lot in Spira.
5495  Media / Single-Player RPGs / Re: New Information about Final Fantasy XIII on: October 01, 2009, 01:20:30 AM
I've said it before, and I'll say it again.

She is Lighting! She is the swords that cleaves evil!

Also I would make a quip about her being referred to as 10 Feet of Steel, but those swords seem a tad too big for that to make any sense (that or she's really short).
5496  Media / Single-Player RPGs / Re: The selectable difficulty levels in RPGs topic on: October 01, 2009, 01:08:15 AM
* Ramza hates RPGs that allow you to change difficulty during the game. To me that just makes no sense whatsoever. Difficulty needs to be locked through an entire playthrough.

I have to wonder, I don't recall this happening often in RPGs unless it's, say, The World Ends With You, and that's pretty much the exception to everything.

Every Bioware RPG has difficulty levels you can change in-game, along with many other computer RPGs. I can see why someone wouldn't like this, but I prefer it this way since I'd rather not have to restart the game if I find that it gets too easy or impossible. In Morrowind the difficulty slider was a necessity, as you reach near-demigod status at about level 20 and you can take down most enemies in a couple of hits at the default level.

There is also Odin's Sphere in this regard (too bad it didn't really stop the game from being a bitch due to all the slowdown and the occasionally aggravating gimmick like dealing shit damage to those green slimes unless you hit them with a wizard's sword).

Anyways I'm playing through FFTA2 on Hard because the first game was ridiculously easy. Despite SE's best efforts it's still ridiculously easy (in fact I would say that its even easier than TA1, but at least I don't have to try to play through the game a second time because its way too much of a repetitive timesink).
5497  Media / Single-Player RPGs / Re: Square Enix on: September 30, 2009, 10:14:03 PM
Well thank god that despite looking more bizarre than FFVI's Kefka and FFIX's Kuja combined, Seymour totally managed to redeem himself as a villain by....uhn....trying to marry Yuna. >.<

Okay. Fine. He really is, by far, the single worst villain in the entire FF series.
5498  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: September 30, 2009, 11:20:41 AM
Enjoying the first season as much as I did, I'm a little apprehensive to check out R2. I've heard some pretty negative things about it. The final episode of season one ended on such a cliffhanger though, so I'm sure I'll end up marathoning season two even if it's a mess.

That's what I'm curious about.  I just finished it today as well and I'm not sure how I'd enjoy R2.

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Looking into Season 2 a little bit, it seems like Lelouch has amnesia for a bit.  
So... there's a fair amount of people who know who he is at this point.  
Even if he does have amnesia.. why would Britannia let him go?  Wouldn't they kill him regardless?

I'd really like to hear someone (*cough* dalucifer0) say a bit about R2 before I put any money into it.  What is it mainly about?  How does the ending of season one play into season 2?  I'd really like to know a little more about it other than researching it myself and possibly finding out more than what I want to know (aka major spoilage).

They cover the time that was skipped pretty quickly (and the amnesia itself only lasted for the first episode) so you should be able to figure out most of what happened.

They also explain later on why they let Lulu live, but I can say no more on THAT subject or anything else regarding stuff past episode 7 or 8.
5499  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: September 29, 2009, 08:23:39 PM
I've been playing random games lately but I can't really find an RPG that really absorbs me.  I want to go back and play a classic turn based RPG, I'm thinking about FF7/8 or Lunar or something.  Any suggestions?  I own tons of PS1 and PS2 rpgs.  I'd prefer something with a good storyline and challenging gameplay but I've pretty much given up on a JRPG having a "good" storyline.

Ironically none of the games you listed are challenging in the least (unless you over-level in Lunar). However, I do suggest playing either DQ VII or FFIX if you're interested and have copies of them on hand.

That as an aside, I've cleared up to 210+ missions in FFTA2. Hilariously enough I entered in the last Cup mission with my main character as an Illusionist with a mastered Seer skill subset and dual rods equipped. I also came into the fight with a Summoner equipped with Half MP, an Alchemist with a mastered Time Mage skill set equipped, and a Time Mage with a fully mastered Juggler skill set equipped. The other characters included a Pavir armed with a full Fighter skill set, and a Gladiator armed with a full White Monk skill set. Each battle went roughly like this...Pavir goes first due to highest speed, fires AuraBlast at a group of enemies. Summoner goes next and sprays the other side of the field with a summon, there is some overlap and the enemies in the overlap are now in critical, MC usually uses Recharge at this point for 20 extra MP, Time Mage is next up with a Smile Toss to the MC, MC gets up again and either Recharges a second time, or attacks at this point, if he uses Recharge the Alchemist uses Quick on the MC then the MC attacks, if not the MC uses a Magic Frenzy'd empowered Illusion spell to bitchslap the everliving shit out of every enemy on the field. The Gladiator cleans up the remains if any. Next battle starts and I get to carry stored MP over to the next fight.

I spam Magic Frenzied Illusion spells until everything is dead. No movement is required unless no non-specific movement is required by law. And aside from the occasional Assassin or Ninja the enemy couldn't even move.

Current class masteries of FFTA2:
Soldier x 5
Thief x 9
White Mage x 5
Black Mage x 3
Archer x 6
Paladin x 4
Fighter x 4
Ninja x 3
Illusionist x 5
Hunter x 5
Seer x 1
Time Mage x 2
Arcanist x 1
Sage x 1
Scholar x 1
Fencer x 2
Elementalist x 2
Summoner x 1
Assassin x 1
Sniper x 2
Warrior x 3
White Monk x 4
Dragoon x 3
Defender x 3
Gladiator x 3
Master Monk x 1
Bishop x 2
Templar x 2
Cannoneer x 1
Moogle Knight x 1
Fusilier x 3
Juggler x 2
Flintlock x 1
Ranger x 2
Viking x 2
Raptor x 1

5500  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: September 29, 2009, 03:10:04 AM
Beat Lunar 2. The game was fun, though near the end I was practically inundated with constant dialogue about the power of love and the resilience of the human spirit. It all started to feel like a precursor to Grandia III, great gameplay but everyone is just spewing idealistic bullshit. Or maybe I'm just very scornful right now. I'm gonna replay Breath of Fire III and start up Saga Frontier. Later I'll probably jump around to the other games I've started up.

Actually the entire Grandia series is like that. Grandia III's big mistake was getting rid of it's Ryudo.


KillerArmoire got me wanting to play DQ7 so I did for a little. I'm, uh, in Probina. Everyone in my party is currently level 19. Yes.

In the future please try to spell my handle correctly MeshGearFox.

Anyways I'm past Dharma and Greg and I've set my MC as a Warrior, Maribel as a Cleric, and Gabo as a Bard (I probably should've made him into a Shepard but its too late now). Currently bumming around in Past Dune.

I should note that I started Dharma at levels 13, 13, and 7 respectfully. I ended it at levels 15, 15, and 14.
5501  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: September 29, 2009, 02:56:57 AM
Got around to watching the second season to Gundam 00, finally, even though I watched the first season many months ago.

Personally, I'd say it's the second best AU Gundam. Notably I've never watched Turn A though, I might watch that eventually but I was so bored mindlessly by the first few episodes last time I tried, I never got around to finishing it.

Regardless, I think this show is basically what Gundam Wing should have been- great animation and actual character development. I can't remember a single character on Gundam Wing that I liked, because most of them were either one-dimensional or completely insufferable. Gundam 00 appeals to the modern Gundam audience with the standard vacuous fucking boring prettyboys, but also hit the mark for that jaded Gundam fan inside me with the B cast. I liked a lot of them- Sergei, Saji and Graham are my favorites. The real villains were all really weak this time, though.

It also helps that they switched out Kunio Okawara for the mecha designs this time. As much as I like his past work, working on so many damn Gundam shows had really made his designs stale.

It's pretty lame that on the last episode, they literally say "Movie's coming in 2010, ready that $10!" I'm not being sarcastic, they actually advertise the movie with text during the final shot of the show. God forbid we actually resolve all the plot points in the actual show. Oh well, at least it wasn't the half-assed non-ending SEED Destiny provided.

Really, my biggest complaint about the show is still the concept itself. I guess they just wanted to move away from militarization and the Earth VS Space thing since that's been done so often.

Well, somewhat looking forward to the next Gundam show, an OVA adopted from one of the novels. I'm sure there's a bunch of fans all giddy about the fact we're revisiting UC for the first time in like 13 years. I think I'm going to use this show as a litmus test to see if the old jaded UC Gundam fans truly are an unpleasable fanbase.

Saji was a goddamn pussy and his girlfriend should've been decapitated by a lazor (or suffered some other kind of ironic death like having a shell casing fall on to her as she's trying to flee from a battlefield, or have her try to ride a mysterious force known as Gravity back to Earth in a Barrel Spaceship).
5502  Media / Single-Player RPGs / Re: Star Ocean 4 International coming to the PS3 on Feb. 2010 on: September 29, 2009, 02:37:15 AM
even if they retire star ocean i wouldnt mind seeing more games that use it's gameplay systems.

I'm pretty sure the Tales of series does that just fine.

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Especially since the first Star Ocean was supposed to be a spiritual successor to Tales of Phantasia to begin with.

Umm i think there are a bunch of difference between the tales and star ocean, the only that is the same is the real time battles, but the tales series are always linear (really linear) stories, while star ocean gives u more ppl u can recruit (wich is cool) and lots of different endings depending how well u answered in private actions

Considering how the multiple endings thing was always bullshit and that private actions are nothing but glorified skits. The only major differences are battles on 3D planes and item creation (and the more recent Tales of battle engines have been operating in 3D in some form). That pretty much leaves item creation as the sole difference between the SO series and a lame Tales of game.
Wth u talking about, what makes a game unique its it each individual stuff, the multiple ending, and private action are just part of the enchant that star ocean gives, the battles cant compare to any tales of game, there are many different things, besides, the last tale serie is made with cell shading that alone puts it far of what SO is, if u want to talk about graphics (neither the first SO gets close to what the first tales were), in tales i cant get tons of skills (not battle ones), u cant replicate items, craft, steal, write, draw,  the battles are different as well, since the beginning star ocean's free action time was in all the map, while tales series have always been kind of side scrolling. Well what im trying to say is that the only connection between these games is the real time combat, like kingdom hearts, radiata stories, etc, etc, even the story telling is different... there are so many things, dont just hit the part where they are real time, cuz there are others, oh and private action is  alot better than the skits, its cool to check the town looking for the party members and see the different stuff that happens interacting with the town.

The point of my comparison was not to equate the SO series with the Tales of series, but to list what advantages SO possesses that Tales of doesn't acomplish at an equal or greater level. And aside from the item creation there really isn't anything worth mentioning. Whether or not you believe me is a different matter, and one I don't not intend to take further part in.
5503  Media / Single-Player RPGs / Re: Dragon Quest VI appears on: September 29, 2009, 02:24:44 AM
http://gonintendo.com/viewstory.php?id=98421

Looks like I and a lot of other people were wrong.
5504  Media / Single-Player RPGs / Re: Star Ocean 4 International coming to the PS3 on Feb. 2010 on: September 27, 2009, 08:49:58 PM
even if they retire star ocean i wouldnt mind seeing more games that use it's gameplay systems.

I'm pretty sure the Tales of series does that just fine.

Code:
Especially since the first Star Ocean was supposed to be a spiritual successor to Tales of Phantasia to begin with.

Umm i think there are a bunch of difference between the tales and star ocean, the only that is the same is the real time battles, but the tales series are always linear (really linear) stories, while star ocean gives u more ppl u can recruit (wich is cool) and lots of different endings depending how well u answered in private actions

Considering how the multiple endings thing was always bullshit and that private actions are nothing but glorified skits. The only major differences are battles on 3D planes and item creation (and the more recent Tales of battle engines have been operating in 3D in some form). That pretty much leaves item creation as the sole difference between the SO series and a lame Tales of game.
5505  Media / Single-Player RPGs / Re: Star Ocean 4 International coming to the PS3 on Feb. 2010 on: September 27, 2009, 07:54:46 PM
even if they retire star ocean i wouldnt mind seeing more games that use it's gameplay systems.

I'm pretty sure the Tales of series does that just fine.

Code:
Especially since the first Star Ocean was supposed to be a spiritual successor to Tales of Phantasia to begin with.
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