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5491  Media / Single-Player RPGs / Re: Suikoden 6, Breath of Fire 6, and Wild Arms 6... on: October 03, 2012, 01:18:37 AM
^Unfortunately the story's all Squeenix on that one.


Probably not.

The only way we're ever going to see anything BoF related from Capcom these days is if they make some kind of trashy iOS piece of shovelware for the sake of a quick buck.

Or Breath Of Fire: The Fighting Game that has a Fucking Dragon in it

And who are they going to make it with? Clover? BoF's development team? The one guy with any talent they still have left?

Since it's a fighting game, with the same team that made Street Fighter 4.  Same graphics of course, just with a slightly different filter.

Then it will never happen because it isn't Street Fighter, Resident Evil, or Monster Hunter.

Also because the nerd rage will be hilarious if BoF gets a fighting game over Darkstalkers.
5492  Media / Single-Player RPGs / Re: A possibly overlooked reason for the downturn of JRPG's sold in the U.S.? on: October 03, 2012, 01:09:59 AM
I agree. While the execution tends to be kind of...off, but there is so much creativity in the world design. Skies of Arcadia, Ar Tonelico, any Final Fantasy, Shin Megami Tensei and so on. There's even a jRPG about the console wars! Even Xenoblade, which has been hailed as the best of East and West combined has a fantastically unique world. I've found that on average, even the most bog-standard jRPG has a much more unique world than the average wRPG. Mass Effect is great, but there's no moment like Star Ocean 3's big twist (I thought it was kind of stupid, but I didn't expect it and it was a good idea, just badly executed). Fallout 3 is good, but it doesn't do the atmosphere nearly as well as Nocturne or Digital Devil Saga (which I hold up as some of the best post-apocalyptic games ever).

Both Japanese and American developers try to play it safe, but safe for a jRPG is so much more interesting (and colourful most of the time) than a wRPG. That's not putting wRPGs down, that's just my opinion.

Those are some terrible examples anyways.

SoA is a terrible example because it came out over a decade ago and is more among what the JRPG genre is downturning from.

Ar Tonelico would be a great series if I could honestly recommend it to anyone instead of keeping it as a secret shame due to all the needless sexual innuendo and weird shit like a bathing power up mechanic or a strip down power up mechanic. Also it has a nasty habit of everything consisting of facial expression, visual effect, facial expression, visual effect, ect....

Final Fantasy stopped being good around IX/X/XI depending on who you ask. X-2 sucked ass (combat's not as good as anybody remembers; the rest has already been spoken for), XII was a mess, XIII was a tech demo, XIII-2 was more of a Final Fan Fiction than a Final Fantasy, and have they even released a FFXIV and meant it yet? I know they wont be releasing Versus any time soon.

SMT is an acquired taste at best and "PERSONA SPAAAAAAAMMMMM!!!!!" at worst. It's also COMPLETELY Japanese. Even in post apocalyptic settings.

Neptunia is everything that's wrong with JRPGs right now; although not to the same degree as other choice games like Argrest Wars, Cross Edge, Endless Frontier, Luminous Arc, and so on.... Also Neptunia runs on Japan brand humor which means word plays and stupidly obscure references slathered all over the place.

Xenoblade is indeed an incredible example which is why its a terrible example. Its as far from average as you can get in a JRPG, and one that's actually gone out of its way to address many of the issues currently plaguing the genre. Its the literal standout since DQVIII came out a full console generation ago. Its the exception, not the norm or anything close to it.

Star Ocean 3's been covered by the above.

My point is that whatever value these games might have at the start is lost for the familiarity of the main guy with a sword, savin' the day and his childhood+girl next door girlfriend while his home town, his aging mentor, and possibly one of his party members and/or his classmates at his Japanese High School all meet a dramatically tragic end, along with any NPC female since they're all functionally useless beyond existing solely to be a cunt/overwrought death scene fodder/fanservice, the last of which is also covered by all one/three female party members, including the trying to be cute but is utterly obnoxious and poorly designed to boot loli, your male party members will be a bit more diversified since they're both representing all the non human races and non main character's home country and are actually relevant to those areas unless they're not because only the main character and his romantic side plot are the only things that matter at all, especially not the villains if they aren't your personal rival because they're either cartoonishly evil, incompetent doofs, generic embodiments of evil, female (unless they're part of that romantic side plot in which case the older, uglier, female villain that's irrelevant), whiny teenagers who have absolutely no right to bitch and complain, godmodding marty stus that completely ignore the outcome of the boss fight you just fought, godmodding marty stus that can not possibly fail because the writers want him to be the ULTIMATE BAD GUY!!!lol101...

The tl;dr is that; yes. I'm getting too old for this shit.

Also the best post-apocalyptic game IMO is Nier. Nothing like noticing an oddly absent environmental mechanic having a goddamn depressing and fucked up story reason behind it.
5493  Media / Single-Player RPGs / Re: Suikoden 6, Breath of Fire 6, and Wild Arms 6... on: October 02, 2012, 06:56:38 PM
^Unfortunately the story's all Squeenix on that one.


Probably not.

The only way we're ever going to see anything BoF related from Capcom these days is if they make some kind of trashy iOS piece of shovelware for the sake of a quick buck.

Or Breath Of Fire: The Fighting Game that has a Fucking Dragon in it

And who are they going to make it with? Clover? BoF's development team? The one guy with any talent they still have left?

Hell. We're lucky they haven't tried to add some fat middle aged cosplaying Ryu and his gold digging hooker partner Nina to Tekken X Street Fighter yet.
5494  Media / Single-Player RPGs / Re: A possibly overlooked reason for the downturn of JRPG's sold in the U.S.? on: October 02, 2012, 06:35:36 PM
I've noticed that the most popular "real" definite rpg in recent memory is Skyrim, despite supposedly being 70~90% filler (quantity/quality) and trying to wow people with with as much photo realism as it can hold on a disc with that much (800 hours?) content, recycling a dreary swords/sorcery/dragons/elves/etc setting.
I get that a lot of this stuff is optional but it raises a question: why put that much filler in a game if it has no real purpose?
To boast about having made A REALLY MASSIVE GAME OMG and sell a ton of games, probably.
About graphics, nearly every mainstream game franchise (rpg or not) seems to be intent on using a style that pushes its console's capabilities and we end up with most games trying to emulate each other and to me at least, it feels/looks stale.
The only major exception to this seems to be Borderlands.

Probably because its not a walking mass of terrible anime tropes that collectively have been long since run right into the fucking ground. Or possibly because everyone wanted to indulge in the hilarity of an unpatched Elder Scrolls game (such as bears getting launched into the horizon, horses that can run up sheer cliffs, arrows in everybody's knees, ect). And it having no major feature that requires living in Japan or attending a convention like PAX or Comicon to use to any meaningful effect might also be a factor as well.
5495  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 02, 2012, 06:03:17 PM
I'm a bit worried about the multiple turn thing because it seems to go against the goal of fast gameplay. Look at the youtubes and you'll see people in the menus for near 30 seconds even when all they're doing is having everyone attack four times each.

I suspect that it might operate on the same principle that Radiant Historia did with its turn shuffling (i.e. you increase damage as your combo rises so shuffling everybody's turns around so that you'll have X number of turns to build the combo while occasionally spitting out a nuke to take advantage of the multiplier and wreck the opponent's health bar).


And with that said....

http://www.siliconera.com/2012/10/02/soul-eater-sengoku-basara-and-katanagatari-artists-make-bravely-default-costumes/

http://www.siliconera.com/2012/10/02/bravely-default-replaces-fire-summon-monster-ifrit-with-prometheus/

....here's some pictures of the guest designs and some info on the totally original, not-final fantasy summon mainstays summons that isn't in moonrunes. Doomtrain's just the fire summon and the Thunderballin' plane gets the last place name of Deus Ex (instead of pulling a name out of the mythological deities' naming hat (although if a summon comes out of this with either the names Drakengard/Drag-on Dragoon, Nier, or Cavia it will be worth it)).
5496  Media / Single-Player RPGs / Re: Suikoden 6, Breath of Fire 6, and Wild Arms 6... on: October 01, 2012, 12:54:55 PM
Probably not.

The only way we're ever going to see anything BoF related from Capcom these days is if they make some kind of trashy iOS piece of shovelware for the sake of a quick buck.

Hell, I'm still disappointed in their lazy GBA ports of BoFs 1 & 2 (2 really needed a rebalancing at most or a new translation at least and it got neither). Nevermind never seeing their PSP BoF3 port which not only didn't have the excuse of coming out well past the shelf life of the PSP like every other RPG has been doing but that it came out when the PSP was still relatively new and in need of good software to help support it; instead their laziness just perpetuated the lack of support of the PSP and helped expedite the handheld's departure from store shelves everywhere.
5497  Media / Single-Player RPGs / Re: a quandry about rpg stories. on: September 30, 2012, 02:11:53 PM
Doesn't explain Squall's facial scar. You'd think a Curaga would've patched that right up but nope.

Anyways, the entire problem with FFVIII's plot is that it's all about Bob Squall. Period!

You see, Squall is this awesome dude who gets all the bitches, up to and including, the resident JRPG Princess. Why? Is it because he's one of the few awesome dudes who can wield a goofy and impractical weapon gunblade? Is it because he's immediately competent whereas his commander, employer, & former teacher aren't? Is it because he can summon ice fairies, thunder gods, and the like? Is it because he can influence the past without the desire to change anything relevant need of a time machine? Is it because he is a SeeD? Is it because he's man enough to bumrush a sorceress in the middle a parade through the enemy capital? Is it because he gives no fucks about the man NORG trying to keep everyone down when the missiles a'commin'. Is it because he's the commander of Balmb Garden? Is it because he's solvin' the riddle of the Centra? Is it because he can jack a dude's jetpack in midair to use it to rescue his fair maiden yet again? Is it because he has floated through space in another unlikely rescue mission of his fair maiden? Is it because his romantic side plot blots out the sun and derails everything? Or is it because he's secretly JPop idol Gecht in disguise?

Well, whatever it is, we can all rest assured that none of it ever matters since it's all useless backdrop information anyways that not even the writers could be bothered to give any fucks about. All that really matters is that Squall is a c00l dude. Period, period, period!

Either way this FFVIII derail also makes no sense since in regards to the OP's question, it is neither. Hell, Legend of Dragoon is better in both the writing and entertainment departments, especially once the story puts Dart's quest for vengeance on the back burner in favor of "subtly" hinting at Rose's dark and mysterious past.

Another example: Xenogears. Game has an unfinished story, but you'll see people continue on about it's lack of a proper second disk even today. Why? Because the story is pretty entertaining, isn't cobbled together from a bunch of JRPG clichés, has a bunch of weird and silly sci-fi/giant robot anime references scattered about, and has characters who have more personality in them then anybody in FFVIII (especially Squall Seifer despite being the only character with an actual character arc); just take a look at Citan, a guy who's such an asshat that when it comes time for a boss fight he's conspicuously absent or rocking an excuse to duck out of the fight. If Xenogears had actually been allowed to be finished it would probably have been one of Squaresoft's better games, it's too bad that Square chose to focus on something else at the time instead. :hint:
5498  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: September 30, 2012, 01:37:54 PM
Some gameplay details would indeed be appreciated.  If I find out they are going with some RPS crap battle system like fate extra had I will probably hurl.

http://www.siliconera.com/2012/09/29/time-and-eternitys-battle-system-lets-you-customize-battle-commands/

Ask and you shall receive.

Still needs moar info though. ):<

Pantyshot heavy battle system ahoy =/

http://cdn.siliconera.com/wordpress/wp-content/uploads/2012/09/toki19.jpg

http://cdn.siliconera.com/wordpress/wp-content/uploads/2012/09/toki22.jpg

Your image links still suck.

But yes, I'm not surprised given that it's an Imageepoch JRPG (with a heavy anime emphasis no less). Still, it could be worse, it could have some kind of clothing damage mechanic. :v


Edit: But there will be DLC cheesecake galore.... :uugh:

http://www.siliconera.com/2012/10/02/time-and-eternity-will-have-weekly-downloadable-scenarios/
5499  Media / Single-Player RPGs / Re: Suikoden 6, Breath of Fire 6, and Wild Arms 6... on: September 30, 2012, 09:23:00 AM
Suki 6
BoF 6
WA 6

It seems like companies these days want to avoid giving their titles that end in the number 6. I mean, I suppose that if they released them all during the same year then that year would have to be referred to as 666, the year of the beastRPG. :v
5500  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: September 30, 2012, 12:36:02 AM
Some gameplay details would indeed be appreciated.  If I find out they are going with some RPS crap battle system like fate extra had I will probably hurl.

http://www.siliconera.com/2012/09/29/time-and-eternitys-battle-system-lets-you-customize-battle-commands/

Ask and you shall receive.

Still needs moar info though. ):<
5501  Media / Single-Player RPGs / Re: Code of Princess for N3DS, thanks Atlus! on: September 29, 2012, 04:40:57 PM
http://www.siliconera.com/2012/09/29/latest-code-of-princess-trailer-runs-down-the-list-of-features/

Latest trailer from Atlus.

Almost here....
5502  The Rest / General Discussions / Re: Good import games for PS3/PSP/DS? on: September 28, 2012, 01:14:22 PM
This is Squeenix, they also LOVE to release international updates internationally....oh wait!

The version America has of FFVII is the International one (without the 4th bonus disc with the background information about the game that the Japanese Int. Version has over there though), and Europe has the International Version of FFX by default but that's mainly because the game was released like a year later when Japan already had the Int. Version in January 2002.

...oh and the version that America and Europe got of Dirge of Cerberus is the International Version that was later re-released in Japan. So that's a thing.

The international version of FFVII was done in part by contracting out to the US which is where those cool looking (for the time) CGIs came from; like the ones used in the Motorcycle Chase, the Flashback scenes, Aerith's death scene, the handing off the Black Materia to true Sephiroth scene, and the ending sequence (you'll notice that the 2nd disk is utterly bereft of them beyond the Black Materia scene).

And FFX doesn't count since I live in the motherfuckin' USofA dude it would've been phenomenally stupid to not have released the International version of FFX to a region without any FFX.

Plus both of those cases were done by Squaresoft, not Squeenix which has batted a 0/1000 average thus far.

DoC doesn't count because fuck DoC right up it's creepy, under-aged ass chasing ass.
5503  Media / Single-Player RPGs / Re: Classic single player RPG questions....? on: September 28, 2012, 12:47:40 PM
Of course if you do try it with only the original new game completed then you're gonna need to a) have done nearly everything available in said game (go through the Black Omen and beat Queen Zeal at least once if not twice or thrice), and b) have never used any tabs. You'll want Chono in Moon Armor, either Safe Helm or Haste Helm, armed with his Rainbow (obviously), and an accessory that ups his Mag Def. You'll want Marle in a Prism Dress and Safe Helm (she want physical defense more than anything due to her naturally low Def stat and Lavos's tendency to rock both high amounts of physical and magical damage), her weapon is a non-factor so you might be better off looking for a weapon that improves other stats rather than attack, and either the gold necklace or the gold stud for either durability or to reduce the need to dip into your Elixir/Mega Elixir supply (of course if you were regularly charming peeps during the endgame you're probably have close to about 90 or so Elixirs + Mega Elixirs).
5504  The Rest / General Discussions / Re: Good import games for PS3/PSP/DS? on: September 28, 2012, 01:26:30 AM
I believe somewhere, deep down inside, that Type-0 is still going to be localized...

I don't know why I believe this...

Because there will always be other platforms to port and dump it on. This is SE, they LOVE doing that thing and you must be aware of that, and the allure of getting a "missed game", even without as long a wait as something like FFV, will make it worthwhile. At worst they finally shove one out when we see an iPhone 8, but I hope it doesn't come to that even if it actually would be fitting given the development history.


FF Type-0 International Version for 3DS. :p

This is Squeenix, they also LOVE to release international updates internationally....oh wait!
5505  The Rest / General Discussions / Re: The NEW Game Journal on: September 27, 2012, 07:53:15 PM
Trying to figure out how to reset a GBA save... state on the cart. My copy of Gradius Galaxies already has stuff unlocked :(

Anyway, beat the first real boss in Megaman Zero 1. Feelin' pretty huzz about that. It only took me god knows how many tries. Can you still beat him even if you fail to save the reploids in the smash pit?

Actually, Zero and Warioland 3 have me both thinking about Metroidvanias lately. And why I sort of dislike Symphonia of the Night in retrospect. I kind of want to write about my thoughts on this when I get them more organized.

You can totally kill the boss regardless of whether you complete the mission or not, but letting the Reploids get smooshed will tank your mission completed score (which, in all honesty, you shouldn't give any fucks over anyway since the only thing a high rank unlocks in Zero 1 is a room with a Cyber-Elf in it; and you only need an A rank for that (and you easily get that by acing the prologue mission since only need this until you first access the main base)). For that matter, you might as well use Cyber-Elves since some of them offer rather useful and permanent buffs like extended/double health, subtanks, longer invincibility frames, and so on.
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