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334646 Posts in 13706 Topics by 2200 Members
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5491  The Rest / General Discussions / Re: Everybody motion controller! on: December 12, 2009, 12:53:33 AM
It can do all it wants to do. It can fucking cure cancer.


5492  The Rest / General Discussions / Re: Time to go to WAR! on: December 12, 2009, 12:51:43 AM
That sir, is the craziest fucking thing I've ever seen!

Or not.
5493  Media / Single-Player RPGs / Re: AmI the only one who hate Final Fantasy xii? on: December 12, 2009, 12:46:17 AM
the spirit lance would beg to differ. if you get it as soon as possible you have to trudge into areas you have no buisiness being in way sooner than you are supposed to be there. also some espers require some exploration or returning to areas you already finished for story purposes.

Exceptions rather than the norm. Most dungeons and huge and visually detailed but completely devoid of actual interactive content. Like Endless McFucking Oilplatform Zone.

Correction! This would be an exception if it didn't require a "VP 'A' ending" level of secret hunting skills (i.e. hacking, a guide, or fucking insane luck) to find.

For me, there's just something about the unbridled joy of flight in an RPG.  And what else I liked in other FF games was being able to zoom in on deck, walk around the airship, and talk to the party and the crew.  One of my most memorable moments in FF7 was Yuffie's motion sickness and Cloud talking to her about it since he used to get motion sick as well. 

I think more can definitely be done with vehicles in RPGs.

To be fair though, that scene was one of like three moments of character development that A) wasn't directed squarely at Cloud, Aerith, or Sephiroth, B) wasn't located in the designated location for that character's particular backstory (i.e. North Corel, Wutari, Cosmo Canyon, ect...), and C) wasn't Midgar. Otherwise the airship only served to give you something to do in the second disk without forcing you to grind your way up to a Gold Chocobo.

Again. This site brings out the worst in me.
5494  Media / Single-Player RPGs / Re: Sakura Wars English trailer on: December 12, 2009, 12:06:19 AM
Its basically a visual novel with some SRPG game elements in it, but the focus is in evading hijinxs involving stalking swordswomen, loli elder gods, ice queens, one man armies, crazy technophiles with a tendency to blow something up and probing someone, and so on...

Milage may vary.
5495  Media / Miscellaneous Games / Re: Mega Man 10 on: December 11, 2009, 03:11:23 AM
First thing I thought of when I saw Sheep Man was the sheep pokemon from gold/silver. Mareep I believe. They even both shoot lightning.

Personally I would've preferred if they preserved only the gameplay speed of the NES and opt for the Megaman 7 look instead. I think that's the best looking game out of the classic ones, at least.

I would agree with you if Megaman could jump worth a damn in that game or not be such a huge loving target or if I actually agreed with you.
5496  The Rest / General Discussions / Re: Everybody motion controller! on: December 10, 2009, 06:56:59 PM
Soon people on this board will post stories of various Gems getting mangled in a variety of bizarre mishaps. Stuff like porcupine needles getting stuck in a Gem, somebody greasing up their Gem to wipe on various windows, some robber's Gem gets taken by a store owner he robbed and uses it till it breaks, and so on.

And everyone else will sit around for weeks commenting on each story as stupid because they will have nothing better to do.
5497  Media / Single-Player RPGs / Re: Star Ocean 4 International coming to the PS3 on Feb. 2010 on: December 10, 2009, 06:44:07 PM
So this version will have both JP and us voice, right?  If so I got to give this a try then, the original voice in usa version ok but some of the scene in English were PRETTY BAD.

Pro Tip: They aren't any better in Japanese.
5498  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: December 10, 2009, 04:42:12 AM
Made it to the second continent in The Granstream Saga. I can definitely see hints and shades of the Blazer Trilogy in this. My only issue with the game, aside from being a hideous pile of polygons, is the combat system. I ended up getting cheesed to death three times to the exact same enemy (once not even landing a hit) because the camera was everywhere but on the enemy and movement is relative to the camera. That and the enemy had a tendency to launch devastatingly powerful/unblockable attacks which despite having a second long attack animation (barely long enough to register and dodge) gives its audio cue half a second into it (the real thing to wait for especially since you're frequently blindsided by it) which comes at a point where you have just enough time to lower your guard with before getting slammed by it. And this enemy uses this enough that I got stun-locked by it during one of those failed attempts. Even the first boss was nowhere near as difficult.

The tr;dl is that the camera sucks and leads to cheap deaths.
5499  Media / Single-Player RPGs / Re: New Albert Odyssey? Sunsoft & Gaijinworks Combine on: December 10, 2009, 02:42:33 AM
Announcement came early: http://www.sunsoftgames.com/news/2009-12-10%20Nihon%20Telenet%20Library.php

Sunsoft acquired the entire Nihon Telenet software library. Ports, remakes, and maybe even sequels ahoy!

I'm really looking forward to seeing what becomes of Cosmic Fantasy out of this deal. CF2 on the Wii VC is a gimme, but it'd be very neat if some of the sequels that were never released here ended up being localized or remade. You know, to fill the turn-based anime-style sci-fi/fantasy RPG void that's been left ever since Phantasy Star turned into an action-oriented online series.

Screw that. A new Valis game that isn't crappy porn is a sweet sweet deal indeed.

5500  Media / Miscellaneous Games / Re: Mega Man 10 on: December 10, 2009, 01:00:00 AM
Nintendo Power article from the January 2010 issue.

It's announced for Wiiware, with 8-bit graphics again...first robot master revealed, Sheep Man.

Edit: Proto Man is also a playable character now.

Not to mention the OTHER playable character. (Most likely Roll since she's duo. Though it's not like they have that many characters to choose from. It'd either be Auto, that Police Bot from 9, or the good doctor himself but that's it.)

Also I've heard of sheeple but Sheep Man? Now you've lost me.

At this rate I fully expect Paper Man to be one of the robot masters (he'd go great with Cut Man and Stone Man).
5501  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: December 09, 2009, 03:01:27 PM
DQ8 was still in my PS2 and that's a bad thing because it means I haven't played a PS2 game in over a month.

My PS2's at home and I haven't played it since sometime in early October.

Anyway I think I got a new highscore in Rogue. Goddamn vaults. I ALMOST got away, too, except for a centaur/minotaur/something blocking my retreat. Fucker.

That's nothing! I haven't played mine since March and I first got it back in January.
5502  Media / Single-Player RPGs / Re: Famitsu announces Etrian Odyssey III on: December 09, 2009, 02:55:15 PM
That's nice, but when the hell will they get around to localizing 7th Dragon gods frak it!

Also Growlanser!
5503  Media / Single-Player RPGs / Re: AmI the only one who hate Final Fantasy xii? on: December 09, 2009, 02:52:37 PM
The best part of the game for me was the exploration.

The worst part of the game for me was getting nothing for exploring.
I agree with the first part, though I'm not too sure I agree with the latter. I think in terms of exploration, the job hunts were very unique and made grinding a bit more interesting. It's also safe to say that besides raking up LP for the license board, a lot of the items obtained were pretty useful - especially once you start doing hunts from the Phon Coast. Without job hunts, exploration was a bit too redundant in terms of progressing from place to place. Enemies in the same area, with the same radius of movement and treasure chests with shitty percentage rates weren't exactly fruitful for me.

I was referencing the lack of stable treasures in lieu of farming for stuff you'll never need because once you're strong enough to farm for high-level stuff in a high-level area you were strong enough to live without ever getting said item in the first place.

Characters needed to move faster or have better means of transportation.

You didn't like the chocobo?

I liked the chocobo in the two areas that you get one, but I would've liked something more for the 50 or so areas that didn't.

ATB was skull-fucked in the ass thanks to wait mode not applying to physical attacks and hideous load times for anything that's not a physical attack.

I didn't play in Wait mode, I played in "Active." Buuuut, I don't remember having issues with load times for magical attacks around the middle part of the game, but at the beginning, all execution times were fairly lame. Come to think of it, I think execution times were entirely dependent on your weapon of choice and whether you had stat boosters like Haste? I was always wondering why Basch had an earlier attack time than Vaan when I used him without Gambits and I'm under the impression that Gambits skipped a window of seconds when a teammate was auto-attacking. I even checked and his turn around was too fast, which is lame. Put Gambits on Vaan and didn't control anyone and saw his turnaround was the same as Basch's T_T.

I'm not too sure (?), but there is one thing that did screw up the battle system and that was gambits. I was all for the AI since I found it was pretty efficient, but once I started noticing my AI getting confused for an enemy that's near, a flying enemy, an enemy with a weakness, etc and picking the less effective attack, I did start getting pissed off. Since I was using Gambits, having to start manual-ing everyone's attacks was pretty lame. Fortunately that did not happen much, but if I was in a bind - ugh. I thought I polished it off around the Great Crystal, but there were still instances during hunts.

I'm referencing fights like Zodiark where your Curaja action has finished charging but no spell is coming out because the game is trying to load the spell because its having trouble processing an action past Zodiark constantly beating the everloving shit out of you. I've had instances where all my characters were fully charged to perform whatever action I needed/wanted them to but they're sitting around like idiots because Zodiark or whatever is too busy smacking you around like a rag doll to let the game process the spell animation. It has nothing to do with Haste, Weapons, or Gambits.

More plot should've happened between Jhyria village and Arcadia.
Vann and Penelo shouldn't have been.

More plot shouldn't have been interspersed the way it was. I dislike Vaan about as much as I dislike Ashe because their characters really sucked in my opinion. Actually, I felt like the entire storyline was dragging until the epic Star Wars battle, so maybe their dialog didn't help at all throughout the entire game. >.> I really felt like the main character should have been Basch, the storyline should have involved more of the political focus on Vain, the Judges and the House rather than unification of the two places. Those were the more intriguing parts at least.

The Vaan and Penelo comment was on the fact that Squenix shouldn't have tried to hamfist them into the game so hard.

The other comment was referencing the fact that the game had taken an anime series approach to storytelling at that stag village where there is a plot, but not a hell of a lot is happening with it because the game is waiting for the main characters to make it to Cinnabar Island Arcadia. You only have that Mountain of Light business to deal with during that whole sequence.
5504  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: December 09, 2009, 06:09:20 AM
I wonder if furries'll still find a way to 34 the train :T :|  :T :|  :T :|

That's nothing compared to the possibilities that a Zelda possessed Phantom can offer. D:

Anyways I've cleared the 8th mission in Yggra Union. Now to blow up some bridges.
5505  Media / Single-Player RPGs / Re: Famitsu announces a new Lufia (Estpolis) game on: December 08, 2009, 09:11:04 AM
I don't understand the hate for Lufia 3. It wasn't amazing or anything, but I couldn't find a lot that was bad about it. I think the battle system was a pretty cool idea, too. There's really not a lot of GB RPGs to compare it to, though. GB had some DQs, Seiken Densetsu, some Romancing Saga games and Pokemon. Honestly I think Lufia 3 is pretty good among these. I feel the majority of the problems of Lufia 3 were from limitations of the console itself.

And really, I'm assuming Lufia was the franchise they were referring to way back at E3 when they said they were reviving another RPG series...what good is "reviving" a series if you're going to change almost every last element of it? Why not just start a new franchise? This is classic bait and switch stupidity.

I'm sure the game will be fine and all, but the only thing that really seems to be transferring is the puzzle elements of Lufia 2.

Also, as far as the character designs go, the guy has nice art. I'm more annoyed at the prospect of putting some irritating dash of anime archetypes when it's really not necessary. Also what Eusis said a few pages back, designs emphasizing form over function drive me insane. I don't limit that to this game of course- I'm the kind of person that gets irritated that every MMO feels the need to have female plate armor reveal cleavage and thighs, so take that as you will.

The problems with Lufia 3 were A) that it used random level generators (ala mystery dungeon games) which left all the dungeons looking almost exactly the same, B) the lack of any puzzle elements thanks to the random dungeons (which if you had come from 2 you would know just how much of a blow that was), C) no dungeon was less than 20 floors large (although you weren't required to explore all of the floors in every dungeon), D) that the party system featured 9 people which caused fights to drag out later on when multiple enemies started spamming all targeting spells, E) the fact that only the front row mattered in terms of survivability regardless if the other six party members were alive at the time, and F) you couldn't perform any in-battle shifting of your party members which made surprise attacks early on an almost guaranteed game over.

The tl;dr is that the game suffered from tediously long grinds and a cumbersome (to the point of being illogical) party design and gameplay mechanics.

That said, I won't argue the possibility that Lufia 3 could've turned out to have been a far more worthy successor to 2 had it been made on a more powerful system than the GBC.

The puzzle elements are the only thing keeping my interest in this game as they were pretty much the whole reason why anybody cared about this series to begin with.

Personally, I'm loving the new character designs so far.  Though that's probably because I didn't find what I saw of the original SNES designs very memorable.  I'll admit to preferring a more traditional RPG interface like in the original, since I'm not very good at actiony systems, but I don't find it a complete loss.

I know I should drop this point, but before I do I just want to add one more thing to consider...

I'm getting Castlevaina: Judgment vibes out of this.

I REALLY shouldn't have to explain that one.
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