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Congratulations to Andrew Barker! RPGfan Editor of the Year and now Chief News Editor!
341040 Posts in 13939 Topics by 2222 Members
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5491  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: February 13, 2010, 02:21:05 AM
Super Metroid... up to Maridia, but I have a headache right now and don't want to play that until I'm feeling clearer. SM's really impressing me more and more. I hadn't really played it since... oh jesus christ my first semester at uni. It's just... it's very tightly designed. It's subtle. The main game progression is controlled by some fairly lock-and-key style puzzles, but all the hidden, off map stuff? That's what really makes it all work together.

That's pretty much it, right there. The extras and the sequence breaking are the two strongest points of the game. One of the biggest questions asked when playing through the game is whether to try for that extra missile pack now or come back later when you have better tools to reach it, even if it means making a huge detour in the process (a factor not to be taken lightly as time spent on the game influences the ending you receive, and of course skipping too much can bite you in the ass as some late game fights like Ridley can be pretty brutal).

Started playing LttP. I remember liking the light world a lot but I didn't care for the dark world as much and I'm trying to remember why. Here's a few general ideas I'm sort of getting but they could be wrong.

- Dark World seemed to de-emphasize exploration. It still HAD it but you weren't finding nearly as much hidden, interesting stuff, and the focus shifted more to the dungeons.
- Some of the puzzles got a bit... odd in the Dark World. I think I remember a few instances of things where the hints to the puzzles were given a rather long time ago. Like, replaying it now, some guys in the first Kohkroliera Village give clues about stuff that happens pretty late in the game. Which is... awkwardish.
- The dark world also feels decidedly more linear. I'm pretty sure it ISN'T though, so... I don't know. This actually might be relevant to what PM said in that pacing thread about how some open-ended gamesdon't feel that way for... some reason.
- LttP does bright and airy really well. It doesn't do dark particularly well.
- Generally I don't think the 2D zelda games' dungeons had a lot of character to them. While they were different in that they'd use whatever theme item you found there was, visually they're all very similar, and even in a gameplay sense they tend to pull off a lot of the same tricks over and over again. I'm actually discovering that Oracle of Seasons was pretty bad about this. It uses that spinner gate several times, for instance, and those damn sidescrolling bits...
-- Unfortunate counterpoint to this, though, is that the 3D Zeldas tend to have a lot of gimmick dungeons. However I sort of find these more interesting because they have their own unique character to them. On the other hand, OoT's controls just sort of irritate me, and while I think that TP's dungeons are done *really well* the issue with a lot of the items having limited usefuless outside of them isn't very cool.

In general it doesn't seem like the puzzles in the Zelda games are that creative. Well, no. That's not what I mean. They don't inspire creative solutions. In both the 2D and 3D games, each dungeon'll tend to have a particular subset of puzzles that gets reused throughout it and it gets sort of tedious once you figure out how to do it.

While the Dark World is set up to be rather liner it really isn't. Once you get the Magic Hammer you can proceed to levels 2 through 4 in any order. And after you've collected all the items from those dungeons you can go to either levels 5 or 6 depending on whether you want the extra defense for 6 or to not have to deal with that one segment of 5's dungeon. If you get the item from 6 you could continue to skip 5 and go straight to 7 instead. And for the last bit of non-linerarity you're given a choice of two completely different routes through the final dungeon. I'm pretty sure no other dungeon in the entire series offers you the choice of which half you want to go through without then having to go through the other half.

That said, I'll agree that most of the puzzles involve bombing the right place, pushing the right block, or the occasional using the appropriate item at the appropriate time. However, the puzzles do come out to play in the final dungeon.

With all that said, I'm on the final chapter of FE:SD. The battle with Garnef got hairy as I had to push my units past him without getting turned into hamburger by his magic and some pesky Thoron users. I spent 53 turns in the chapter after that waiting for the enemy reinforcements to stop coming.

Ultimately I haven't maxed out anyone's levels yet, but I am close with Marth, Lena, and Athena. Also I managed to promote Elise before the end of that battle as well, bringing her up to a level 3 bishop. Everyone else is between levels 12-15 except for any male not named Marth and the generics and everyone that can promote has. Also I ended up using the Alm staff on Minerva on account of me making a series of tactical mistakes (including me forgetting that her stats are rubbish (seriously, 10 skill and luck, 12 strength, 13 speed, 15 defense, and 27 HP at level 15 promoted, even Mindia's better than that) and she was underleveled compared to my other fliers).
5492  Media / Single-Player RPGs / Re: Resonance of Fate Topic on: February 13, 2010, 01:31:52 AM
You know I remember back when FF8 came out we were liek WOAH ITS FOUR DISCS THATS SWEET but now it's become bad since when?

Since I got to the 4th disk of FFVIII and realized that most of the sidequests that I had been putting off until the endgame were barred from entry (and the towns that they were in no less).
5493  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: February 11, 2010, 08:11:58 PM
For those WKC players, after you beat the main game, can you continue to play or do you have to start over?

Also, for leveling up purposes, do enemies from previous areas ever get stronger, or do you have to level up by doing higher level quests?

There are only 12 different quests with the other quests being either level 2 or 3 versions of the same 12 quests. You're going to have to grind to get to those quests though.
5494  The Rest / General Discussions / Re: Graphical realism, can we ever achieve it? on: February 11, 2010, 12:22:23 AM
Speaking of graphical realism, the banner ad for Adventure Quest Worlds that's currently showing on this page features a really poorly drawn dude in nothing but his b-day suit.

I figured I'd try salvaging the thread with this little tidbit.
5495  The Rest / General Discussions / Re: Pedobear, the mascot! on: February 11, 2010, 12:16:02 AM
why can't 4chan do stuff like "troll the government by picking up litter and adopting puppies" or something

if you read the list of things they've done, they actually did some good stuff. In one case, some assholes posted videos of themselves torturing a cat. 4chan users took their l33t haxor skillz to the streets, got the dude's IP address, called local authorities in the same day the vid was posted, and the dudes were arrested mad fast.

They've also been know to make the occasional visual novel.
5496  Media / Anime, TV, and Movies / Re: Caprica on: February 10, 2010, 12:34:28 AM
Hmm. I really thought all the BSG fans on here would be all over this. Oh well, I'm going to keep watching:P

Considering that it took awhile for BSG to get going, I suspect that it'll take this show awhile to get going as well. By the end of this season (when the intros stop and the interesting things start happening) and the reruns start up I'm certain that the hype machine will fire up (this, of course, won't determine whether the show will rock on like BSG or will fizzle out like Heroes).
5497  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: February 10, 2010, 12:28:27 AM
Since I'm completely snowed in and can't do anything, I decided now was a good time to play through the Last Remnant.  Jesus this game is hard!  Hilariously enough, both major prevailing opinions on how to approach the game are wrong (Keeping your Battle Rank low actually makes certain dungeons impossible, and raising it really high with side quests is equally self-defeating), but I seem to be having somewhat better luck with my high-level game so I'm going to go with that.

About to march off to war, and just upgraded my party size.  I can finally make decent unions, yay.

The more I hear about that game the more I am reminded of FFII's system of punishing the player for taking the obvious cheese route. There's probably a good way of breaking the game but its not in grinding or the lack thereof.
5498  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: February 09, 2010, 07:43:44 PM
FE:SD Cleared missions up to 22. Everyone that matters is now promoted and I'm steamrolling things with the sisters (its nice to have good units for once instead of the half-decent to crap units that most females are in FE1). Skipped the Starlight spell on account of having only one of the orbs (unfortunately its the crappy one), Otherwise my faux-harem run is complete (save for Julian, Xane (kinda), and a male gen-eric) and even includes a female generic.

Probably will go for a true run in Hard 5 mode followed by a true harem run in normal again to make sure I have all the convos unlocked.
5499  The Rest / General Discussions / Re: Youtube on: February 09, 2010, 07:16:14 PM
FFIX's attempt at pushing coke.
5500  Media / Single-Player RPGs / Re: Star Ocean 4 International coming to the PS3 on Feb. 2010 on: February 09, 2010, 02:19:07 PM
Maybe it's just me but I found the story fine (yet generic and standard).

I dunno but after reaching near the end of the game, I had a fantastic experience and found it really fun. :P

Did a lot of people hype this game up?

As 360's first big JRPG (after Lost Odyssey and Blue Dragon, and Eternal Sonata and Enchanted Arms before them) that was going to bring JRPGs to The Next Generation, but ended up being more like JRPGs Generations instead (actually this doesn't work very well since ST:7 had a cast that still gave a damn despite the lack luster plot, it would be a lot more apt to compare it with Enterprise).
5501  Media / Single-Player RPGs / Re: The Official Final Fantasy XIII Japanese Release Topic on: February 09, 2010, 01:48:13 PM
Let's see it: you save the world and everyone in your party dies, no afterlife.

"Thanks for playing"

Gee. I hope you didn't just spoiler the ending without making it. Or, did you?

Kinda hard to have a meta-game post final boss if everyone's dead.. so I'd hope not.

You never know. Someone could end up sparing them a couple of Fenix Downs like Dawn of Souls sort of did (more like it took place after life). But then again, FFXIII's cast doesn't strike me as the Dirty Dozen type so they're probably safe from a TPW.
5502  Media / Single-Player RPGs / Re: Resonance of Fate Topic on: February 08, 2010, 10:49:02 PM
Reanbell's undies are determined by what skirt you give her, starting around chapter seven. The fan-service one with the white panties costs $200,000, while the other skirts have her in what I think are called bloomers. Some also use stockings. Yes, I've investigated the issue. Don't judge me.

Cast in the name of god! Ye not guilty!
5503  Media / Single-Player RPGs / Re: The Official Final Fantasy XIII Japanese Release Topic on: February 08, 2010, 10:39:02 PM
Let's see it: you save the world and everyone in your party dies, no afterlife.

"Thanks for playing"

Gee. I hope you didn't just spoiler the ending without making it. Or, did you?
5504  The Rest / General Discussions / Re: Graphical realism, can we ever achieve it? on: February 07, 2010, 05:38:57 PM
Except for sex simulators I couldn't care less about graphical realism.
5505  Media / Single-Player RPGs / Re: Resonance of Fate Topic on: February 07, 2010, 12:55:46 PM
Sorry for the confusion on that.

And I finally am up to the part where you can buy the fan-service skirt for Reanbell causing her to constantly flash her panties during battle.

I'm debating whether I should even continue or just give the game a 9.5 now and be done with it.

Keep going. Its never safe to give a Tri-Ace story a pass until the very end (in case of Dragon Ball-esque shenanigans or life is but an MMO crap).
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