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355466 Posts in 14448 Topics by 2259 Members
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5491  Media / Single-Player RPGs / Re: super robot wars L on: September 24, 2010, 05:05:09 PM
IS doesn't have to step up anything gameplay-wise.  Maybe in voice acting or animation quality, sure.  Bandai has been coasting on boring, generic combat for quite some time letting the pretty graphics and fanservice do the most of the work.

Somebody here hasn't played Neo yet. Too bad it's probably going to get ignored for more DS crap and then forgotten.
5492  Media / Single-Player RPGs / Re: Coming soon Ds rpg's on: September 24, 2010, 05:03:02 PM
FEDS2.

SRWOGSagaTheLordOfElemental.

SRWOGSaga2.

SaGa2.

SaGa3.

7th Dragon.

DQVI.

Too bad only two games are actually coming out over here.
5493  Media / Single-Player RPGs / Re: Fav/Least Fav Video Game "Parts" on: September 24, 2010, 05:00:52 PM
Likes:
Getting to the Tree of Mana in Secret of Mana. Leaving the lower land for Upper Land in Secret of Mana.
Getting the Master Sword in Link to the Past. Rescuing Princess Zelda the first time in Link to the Past. Pretty much the entire Light World sequence in Link to the Past.
The battle with Medusa in Final Fantasy Adventure (all of it). The ending of Final Fantasy Adventure.
The Baby Metroid taking a few for you in Super Metroid. And then the sequence thereafter in Super Metroid. Lower Norfair in Super Metroid.
Sabin's scenario in FFVI. The Floating Continent in FFVI.
Class Changing Cecil in FFIV. The Lunar WHALE!!! in FFIV.
First visit to Dorter Trade City, the Execution Site, Lionel Castle, and the latter two thirds of Riovanes Castle all in FFT.
The world map of Super Mario World.
The length of Mega Man 3. The ending of Mega Man 3.
The stages and battles with Vile in Mega Man X. The final boss fight in Mega Man X.
Golden Armor X in Mega Man X3. Golden Armor with Beam Saber X in Mega Man X3.
The date with Marin in Link's Awakening. Anytime the Ballad of the Wind Fish is played in Link's Awakening. Face Shrine South in Link's Awakening. Getting to Animal Village in Link's Awakening.
Getting to Angel's Village in Illusion of Gaia. Getting to Euro in Illusion of Gaia. Freeja and the Sky Garden in Illusion of Gaia. The top of the Tower of Babel in Illusion of Gaia.
Rainbow Circuit in any Mario Kart game.
The first timeskip in DQV. The second timeskip in DQV.
The final boss fight in Mega Man Zero 3.
Getting the Bunny Hood in Majora's Mask. The second and fourth temple's boss fights in Majora's Mask.
The Underwater Levels of Donkey Kong Country's 1 & 2.
Running around on the world map of DQVIII.
The Dead Sea in Chrono Cross.
The Kingdom of Zeal in Chrono Trigger.
Leaving the floating continent in FFIII.
The ancient forest in FFV.
Challenging Death in King's Quest VI.

Dislikes:
S.S. Zebess in Chrono Cross.
The quest to uncurse Samson in Beyond the Beyond. The second to final dungeon in Beyond the Beyond. The dungeon after the Sewer Dungeon in Beyond the Beyond.
The plot of Star Ocean 2.
The plot of Star Ocean 3. The Moon Base of Star Ocean 3.
The desert of BoF3. Baldo and Sunder of BoF3.
Lufia and The Ruins of Lore.
The Dragon Races of Final Fantasy Legend 2.
The Sewer Level of FFVIII. Disk IV of FFVIII.
Sector VI of FFVII. Golden Saucer of FFVII.
The dungeons of Phantasy Star II.
Bala Malay of Phantasy Star.
The final dungeon of BoFII.
The Crystal Tower of FFIII. The Cave of the Ancients of FFIII.
Everything before your class change in FFI.
Gate's Lab in Mega Man X6. The fire guy's stage in Mega Man X6. Any stage under the influence of the darkness or those fucking bugs in Mega Man X6. High Max of Mega Man X6.
Any time you have to make a jump in Mega Man X7.
The 'I can't wait to be king!' stage of the Lion King. Also the first two adult Simba stages of the Lion King.
The Water Temple from Ocarina of Time.
The Road to Rhone from DWII.
Toad's Turnpike on Mirror Mode from Mario Kart 64.
Any escort mission in a Star Wars Rogue Squadron game.
The on foot missions in Star Wars Rogue Squadron III.
Trying to save Natalia at any point during Goldeneye 64.
Seafoam Islands in Pokemons Red, Blue, and Yellow.
Getting the bonus rewards from the Inspectors on the 15th mission in SRW:OG2.
On-line Mode in Mario Kart DS.
The Fire Ship in FFV.
And so many more...
5494  Media / Multiplayer RPGs / Re: Langrisser Revival? on: September 23, 2010, 05:50:24 PM
1:10 in. Female with a skimpy outfit and ridiculous shoulder pads spotted.

No question now. This is as Langrisser as it gets.
5495  Media / Single-Player RPGs / Re: Capcom and Level-5 Teaming Up. on: September 23, 2010, 05:42:27 PM
Mega Man X: Command Mission 2.

You know it to be true.
5496  Media / Single-Player RPGs / Re: Would you like to see a comeback for the SaGa series? on: September 23, 2010, 05:39:52 PM

Perhaps a reference to Romancing SaGa II.
5497  Media / Single-Player RPGs / Re: Dragon Quest IX on: September 23, 2010, 05:33:19 PM
Hmm, I wouldn't recommend Grottos to anyone, honestly.

After spending 300 hours with this game and manually grinding every legitly available Legacy boss up to 99, I look back and I'd say that Grottos were probably the least fun experience for me in this game.  On the other hand, I love Legacy bosses.

However, if you don't find the game challenging, you'll definitely find Grottos and Legacy bosses to be a change of pace, because Legacy bosses are so ridiculously difficult at high levels (50+) that at times they're completely luck based.  You also have to play more by the game's rules than your own for the bosses.  A lot of people won't like that.

If you do Grottos, here's my advice: The "ultimate" gear from the Grotto bosses isn't so "ultimate." MKS armor is better in most every case than the Legendary Armor.  I still use Fur Hoods when fighting bosses like Zoma and Dhoulmagus because you need the Ice defense.  The best legs for a female are the Magical skirt in most circumstances. The one exception to this is the shield, which is "overall" the best shield.

The mistake here is that you've grinded legacy bosses up to 99 since after awhile the only thing increasing legacy boss levels does is increase the drop rate of their items by a single percent up to like 10% (and the values start at like 5% or something).
5498  Media / Single-Player RPGs / Re: the new fire emblem game... on: September 23, 2010, 05:29:15 PM
Alisha reminds me of the people that think anatomy professors are sexist because they teach people that women have less muscle growth and a wider pelvis that makes it harder for them to walk.

Quote
FEDS2 was built around the same general gameplay structure as the game its remaking aka FE3. That means that rescuing and moving again weren't implemented yet (didn't happen til FE5). This is the exact same problem I had with everyone's problems with FEDS1. Everyone wants all the mechanics of the latest and greatest games in what is essentially a reskinned version of the original made a little less utterly archaic and obtuse for people not accustom to NES-level pioneering gameplay mechanics.

People liked, and want those mechanics because they made the gameplay deeper. I fail to see how the game is superior to what it would've been because it lacks these options. Why are you encouraging developers to be lazy with their remakes?

the problem isnt just statistical. for example only male mages can use excalibur.

And only female mages can use Aura, and there's even a sword only females can use and is pretty damn powerful in its own right...

You're right. This game is sexist.
5499  Media / Single-Player RPGs / Re: the new fire emblem game... on: September 22, 2010, 08:17:34 PM
Quote
The tl;dr is that old games not originally designed to accommodate newer features have a hard time accommodating newer features shoehorned into them without breaking in half or becoming bloated as hell.

Yeah, it's not like they're already adding in systems that change the game significantly like a class change system or something stupid like that. They're not even adding in new characters to throw off the character balance they already had! They're also not letting you see the stats of your attack before you execute it, you gotta work it all out in your head before you do it.

I knew that your response would be something along the lines of "oh well how would you feel if they put FF#'s systems in FF1", and I really have to ask you if you honestly think putting in the gambit system into FF1 is at all comparable to keeping gameplay aspects that deepened strategy in what's called a strategy RPG, when every single FE game share identical basic gameplay (and thus pretty much all of them can accommodate such changes without a lot of tweaking to balance). Games don't exist in a vacuum.

Just as I knew that once again you've completely missed the point in the most spectacular way possible.

First off Sedger and Wolf illustrate my point precisely (though in H5 mode they become a necessity as they're the only people in your party really capable of taking more than two hits early on).

The new characters are a complete non-factor given how they are gained.

The user interface is one of the least game balance changing changes anybody can make.

The gambit system was something people bitched and whined about FFXII so inserting that into FFI would've caused more bitching and whining. Additionally saying that FF games have changed much over the years is a gross overstatement. They've gotten rid of MP charges per spell level. You might be able to change classes during gameplay instead of making one promotion for everybody at a certain point. There are now 1001 additional items alongside potions, antidotes, tents, and gold needles. But they are completely superfluous now thanks to MP being a breeze to replenish at savepoints. And there are the occasional equitable macguffins that confer magic and possibly abilities (though probably not permanently). Also ATB and the fact that attacks can retarget when their original target croaks. And finally there are millions of hours of really boring voiced cutscenes instead of a textbox telling you the exact same thing. Otherwise they're pretty damn similar to each other (save for XI which is online and multiplayer).

I suppose that next you'll be whining that FEDS2 should've had stamina from FE5 again or a generational mechanic like FE4 or even the constitution stat from FEs 6-8.

Besides there's one other possibility that you've never considered, and that is that the DS games are serving as a testing grounds for new gameplay concepts for FE11 when they eventually get around to making it (effectively the same principle as the DS SRW games). They already have solid games as a constant and they can add a few new variables to see what works and what would be too gamebreaking. And in this case adding too many variables can cause the developers and players to lose sight of the constant.
5500  Media / Single-Player RPGs / Re: Post examples of good Writing in RPGs on: September 22, 2010, 07:23:01 PM
Quote
DQVC

Please let that be a QVC reference.

It is.

Has it been mentioned yet that DQIX is awesome? Because it is.
5501  Media / Single-Player RPGs / Re: the new fire emblem game... on: September 22, 2010, 06:23:28 PM
Quote
FEDS2 was built around the same general gameplay structure as the game its remaking aka FE3. That means that rescuing and moving again weren't implemented yet (didn't happen til FE5). This is the exact same problem I had with everyone's problems with FEDS1. Everyone wants all the mechanics of the latest and greatest games in what is essentially a reskinned version of the original made a little less utterly archaic and obtuse for people not accustom to NES-level pioneering gameplay mechanics.

People liked, and want those mechanics because they made the gameplay deeper. I fail to see how the game is superior to what it would've been because it lacks these options. Why are you encouraging developers to be lazy with their remakes?

So then you would be keen to the idea of remaking FFI with either FFVIII's Junction system, FFXII's Gambits, and/or FFXIII's weapon building?

Or how about a remake of FF Adventure but with SoM's weapon/magic skill leveling system, multiple upgradable weapons, and charge attacks, SD3's classes, day/night, and treasure mechanics, and LoM's forging/tempering/fruit&vegetable growing/useless&resource-hogging ally mechanics and fugly character designs while also including a pared down quest to make room for two protagonists, updates to the storyline to put it in lime with today's 'all adversity can only be conquered through the power of friendship' PSA, as well as making it more palatable to today's youth by making all the non-finalboss villains into not-villains, retconning a few deaths because separate protags need equal amount of useless/resource-hogging allies, and making the male into a deposed prince trying to rescue his daddy because he wasn't predestined nor cliched enough...

Oh wait.

The tl;dr is that old games not originally designed to accommodate newer features have a hard time accommodating newer features shoehorned into them without breaking in half or becoming bloated as hell.
5502  Media / Single-Player RPGs / Re: the new fire emblem game... on: September 21, 2010, 10:58:43 PM
I am facepalming at this post so hard right now.

FEDS2 was built around the same general gameplay structure as the game its remaking aka FE3. That means that rescuing and moving again weren't implemented yet (didn't happen til FE5). This is the exact same problem I had with everyone's problems with FEDS1. Everyone wants all the mechanics of the latest and greatest games in what is essentially a reskinned version of the original made a little less utterly archaic and obtuse for people not accustom to NES-level pioneering gameplay mechanics.

The one thing I'm glad they've gotten rid of in this version was that ridiculous dismount mechanic that greatly reduced the effectiveness of mounted characters due to reduced stats and mandating weapons that the characters are much less proficient with. (Well maybe not 'glad' but I can understand and accept why they did it.)

Also how is this game incredibly sexist when you've got people like Catria putting pretty much everybody to shame?
5503  The Rest / General Discussions / Re: Youtube on: September 21, 2010, 09:29:14 PM
http://www.youtube.com/watch?v=iDZ3hzwfAic

Mega Man (D:os version.)
5504  Media / Single-Player RPGs / Re: Post examples of good Writing in RPGs on: September 21, 2010, 07:55:12 PM
Thank god no one has mentioned Dragon Age. I have some faith in the WRPG community after all.

Looking at RPG stories, I can barely think of any that would have writing I classify as "good" if you're comparing it to formal literature. Though admittedly, that's not really fair to games because if compared to some of the best literature, everything would be "bad."

JRPGs in general have pacing issues and issues with plot structure. There is not a lot of variation in the latter, which can make the titles seem less original than they actually are.
For WRPGs, I find it really hit an miss as well.  I've seen player-created mods for games that have a better story than the vanilla game. The writing in WRPGs generally feels stiff, much like western fantasy and science-fiction literature.  No Anna Karenina here, unfortunately.

Considering directing, there were certain points in Dragon Quest V that were brilliantly done. Dragon Quest V also has an advantage in that it doesn't follow a traditional plot structure (Exposition - RA - Climax - FA - Conclusion).

I'll agree with the minimalistic approach being best in games.  My own recommendation would be the DS title "The Dark Spire."  There doesn't seem to be a lot of plot there at first, but when you replay the game, you start noticing subtle things you missed the first time through.  Item descriptions give the world's history, certain area descriptions that you didn't pay attention to the first time through start finding meaning and sorting in your head. And then, finally, you pay attention to the introduction to the game that seemed completely inane, but then everything clicks as to why certain things didn't make sense or were unclear at first.  I actually went out of my way to do a plot analysis on this title and was surprised at some of the conclusions I came up with.  They were completely different than my first impressions of the story in the game.

For me, a game's world and interaction can tell a much stronger story than any direct writing could.

This is without a doubt the most intelligent thing I have ever read on this entire site.


The one thing I would like to add to this about JRPGs is that they always seem to feel the need to force twists into their plots regardless of just how ill fitting, poorly timed, or tired out they are. Even lighthearted games will force at least one or two twists into their plot like Summon Night: Twin Age did when it made one of your 'allies' a spy, even if unintentionally. They backpedal this with the unintentional part since they can't have an ally with stats to be bad in any capacity, but at the same time forcing needless drama (in the form of mistrust of said ally) in a game that has no need or place for said drama.

And then there are games that try to force twists so convoluted that the only way to backpedal the ending into anything resembling a conclusion is to drop entire plot threads and handwave the rest away with magic or the technobabel equivalent (like SO3).

Basically a lot of plot twists used in JRPGs are like an episode of Colombo. Five minutes in and you've got the mystery solved, and the rest of the episode is spent trying to figure out which one is the glass eye.
5505  Media / Single-Player RPGs / Re: Valkyria Chronicles II on: September 19, 2010, 02:28:00 AM
People are comparing it to Persona because it's begging to be compared to Persona.

Everything is begging to be compared to Persona because I have a Mara for Persona.
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