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Congratulations to Andrew Barker! RPGfan Editor of the Year and now Chief News Editor!
341246 Posts in 13945 Topics by 2222 Members
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61  Media / Game Journals / Re: A Game Journal Reborn on: December 09, 2014, 07:56:23 PM
Meanwhile, I've been going back through FE:Awakening to do the Paralogue chapters with my Spotpass/DLC gimmick team on my Classic Lunatic run. Of course, what this means is that I did a couple of easy missions and am now grinding up my non-Spotpass/DLC characters to S-Rank level supports to unlock the Children's stages (basically I'm running through Harvest Scramble a bunch and am making sure none of my non-Spotpass/DLC characters are getting into any fights (save Chrom who's mandated to come along on all this shit either way) while having them collect Event Tiles). Doing it this way has the extra benefit of allowing me to breed characters as low as possible so that I can see what stats kids will come with floor-wise in spite of their lackluster inheritance. I'm currently trying to pair Lissa x Donnel (Princess and the Pauper) and Olivia x Lon'qu (Anti-Social Disorder).
62  The Rest / General Discussions / Re: The most horseshit battles you've suffered through, an RPG retrospective on: December 09, 2014, 03:44:21 PM
Yeah, Rasp's MP damage is shit and Osmose can only drain the difference in what you're missing MP wise (and its surprisingly difficult to straight up guzzle MP in FFVI). I absolutely hated that one Bonus Dungeon Boss the Advanced port added that forces you to MP drain it to death (then again, I hated most of the Bosses in that dungeon because they were all massive sacks of HP, or MP in that one case, and they have really tedious gimmicks to fight through on top of that).

I can't think of any specific battles off the top of my head, but generally this: Any programmed battle you can't win but given the impression you can.

Use all your items to stay alive > Die anyway > Game Continues > Lose your shit (figuratively and literally)

Only two that come to mind right now are that Wolf boss from Tales of Vesperia and the Organization XIII member you fight at the second visit to Beast's Castle in KH2.

Star Ocean 2 is rife with these once you defeat purple dude in Eluria. Pretty much at the cusp of Disk 2 and in Disk 2 it's not an exaggeration to say 40%+ of the bosses are literally 'You cannot kill this now'.

The disgusting thing is that on top of this, they're not all 'Just die'. Some of them are 'run around and don't die but don't fight either'. But they DON'T TELL YOU WHICH IS WHICH. So you have to run around like an idiot for at least three minutes during an immortal-fight just to make sure you don't get Game Overed.

On top of this the absolute worst offender is Zaphkiel. The programmers forgot to give him true immortal status. So if you've far above power curve (very possible due to Train/Enlightenment/Customization usage) you can drill him into a corner, stun lock him forever, and actually get damage through...to a point. If you inflict too much damage the game literally gets pissed off at you and flips the switch; giving him daze immunity and letting him chain-cast uber damage combinations nonstop. It's one of the few times I've seen a boss go 'How dare you have the power to actually fight me before the plot says you can!!?"

Pretty much the reason why I stopped playing SO2. "You mean to tell me that I did all this gamebreaking to make my entire party level 100-ish before the end of Disk 1 and set myself up to get the Eternal Sphere, and almost everything from here to the mid/late point of Disk 2 is a goddamn unwinnable boss fight?! MOTHERFUCKERS!!!"
63  The Rest / General Discussions / Re: Misc. Gaming News Topic on: December 09, 2014, 12:55:21 PM

Oh brother.  To the whole article.  The new character, to the silly response, everything. 
Then again, I don't really take Tekken too seriously to begin with.

Here's a link to the infamous Lucky Chloe character

More of a reason for Tekken 7 to exist versus Street Fighter 5 (like seriously, what's the point? there isn't even a change in visual styles; its far closer to a Street Fighter 4 Alpha than 5).
64  The Rest / General Discussions / Re: On the subject of sequels, follow ups, etc. on: December 09, 2014, 12:52:02 PM
Same but with LoM. On normal mode, LoM is a total cakewalk that hardly requires any effort on (only the Tropellco fight is really all that difficult due to the reasons I listed in the "Fuck that fight!" thread), but once you crank it up to Nightmare everything turns into a slog because everything suddenly has a fuckton of HP so now fights just take longer, but its still kinda manageable if you use the almost impenetrable Forging system to make yourself a more powerful weapon than anything you can find in shops (it also helps immensely if you get lucky like I did and end up finding a Land Dragon; which may be in need of serious raising to become useful but doesn't require the sheer amount of farming/probing of the Forging system to make useful like a Golem), except when it comes to exploration where the constant and boring ass fighting simply wears you down (I mean, battles in LoM basically consist of shuffling over to an enemy and start wailing on it with your weapon until it explodes into crystals and coins that need to be picked up, you might do a special attack (especially if you need the invincibility frames) or you could use your two set abilities to maneuver around or block or counter or something; magic is worthless due to magic damage scaling really badly, the AI is pretty fucking stupid no matter what you do (and are worthless on anything above Normal) and Pets/Golems require fuck tons of investment to do anything with).
65  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: December 09, 2014, 03:54:59 AM
Even if it was entertaining to watch (especially at some of the reactions to the side commentary), The Decree was a pale imitation of The Word (needed less rhetoric and more silliness).
66  Media / Single-Player RPGs / Re: Suikoden 1 and 2 finally coming to psn + Suikoden discussion. on: December 09, 2014, 03:28:22 AM
Actually, it was quite elegant. You imported your S1 data to S2, and then you plugged in a PS1 memory card and imported that data to S3. The PS2's memory card slot worked with PS1 memory cards (for backward compatibility), so it was a piece of cake!

And then you could continue doing it with Suks 4, Tactics and 5.

I don't know if you can skip Tactics for 5 but I'm pretty sure you can't skip importing 4.

Unfortunately, the biggest problems was 2's (or 1's, not sure who's fault that was exactly) taking only the first digit of your file's name and using McDohl as the default so if you went with Tir or Hero you'd end up with TcDohl or HcDohl respectfully for the rest of your games, and the fact that I don't think the bonuses after 3 were worth carrying all that data around (but I've never played 4, Tactics or V so I couldn't tell you the specifics anyways).

And of course, in order to actually 100% the entire series, you needed to do some grinding on the characters that come back or have successors/predecessors to inherit (or somehow reverse inherit) the transfer bonuses (like getting Humphrey some Windspun Armor in Suki 1 because he's stuck in whatever Heavy Armor he comes with and the default suit is mediocre as all hell.

Also, while on the subject, a couple of other data transfers games have done over the years. Metal Gear Solid's Psycho Mantis reading what you've played on your memory card and commenting on specific titles. Super Smash Bros. Melee awarding Trophies for certain save data detected on a memory card. Legend of Mana allowing another player to import their character data into your game to allow them to play 2P (unless an NPC shows up or something in which case the 2P is immediately booted and they can't get anything normally, its wholly temporary); and you could even get an extra item or accessory based upon titles played on your system (like a pet Chocobo for FFVIII, or an extra boss fight for SaGa Frontier 2). Fire Emblem: Path of Radiance (on the GameCube) allows you to maybe provide a few minor stat boosts and an auto A-Rank Support for returning characters in Fire Emblem: Radiant Dawn (on the Wii) provided you jumped through all the hoops needed to get said boosts; it also allows you to view extra dialogue, but aside from clearing up one minor hanging plot point it was largely pointless (or gamebreaking if you had early copies of RD and you played the easiest mode in PoR due to version differences) and required way too many hoops to jump through to get anything out of it. And that's not even getting into transferring stuff from console games to handhelds like transferring Pokemon into Pokemon Stadium or getting new ones out of it, Metroid Prime allowing you to unlock the Original Metroid in Metroid Fusion and conversely unlock the Fusion Suit back in Prime or Legend of Zelda: Four Swords Adventure allowing you to move your character between systems, and etc....

Memory Cards really opened up the way one could play games back then, and its a shame that only a select few games really took advantage of that.
67  Media / Single-Player RPGs / Re: Suikoden 1 and 2 finally coming to psn + Suikoden discussion. on: December 08, 2014, 08:56:59 PM
Honestly the data transferring in Suikoden was always kinda pointless when characters level on a curve anyway, the equipment doesn't really do much, and there's no story bits to transfer other than your hero's name- wonder if they'll keep that glitch.
McDohl McDohl, hero of Toran

There actually is a bit of story data and you get to revisit one location from Suiko 1, if I remember correctly.

You revisit it either way since its part of the story (and you get at least one star from there). I do think you need the data to get Tir.

Either way though, what's important is having that data for Suki 3 and its amazing Theater (which unfortunately, this data doesn't seem to apply to). After that, you can probably live with out it.

As for glitch fixes, they'll probably use the PSP port version which fixed exactly one bug. The Matilda's Gate glitch (fixed to make sure you can't do anything to make the Clive quest easier to complete).
68  Media / Single-Player RPGs / Re: Suikoden 1 and 2 finally coming to psn + Suikoden discussion. on: December 08, 2014, 06:36:50 PM
Never played any of the games. I know they all have 108 characters. Does that mean that every character have very little personality? Or do they write a lot for everyone? Also I think I heard about you being able build some kind of castle to defend, which game is that? Suikoden 4 have a ship right? Is it a bit like Skies of Arcadia? I love SoA.

What would be closest to Suikoden? FF, Breath of Fire, Tales of, or nothing like anything else?

The first two games share a largely similar cast with only a few of the bit characters as well as some of the characters central to the main cast failing to return with a only a few years of in game time between the two. The third game also has a few returning characters but for the most part, 3's cast is mostly new since the game takes place 17 years after 2 and features some of the kids of older characters from 1 and/or 2 as well as a smaller number of returning faces (either because they were kids in the earlier games who are now all grown up or have some form of immortality going on which is either caused by plot macguffins known as True Runes or some other kind of bullshit). The fourth and fifth games (and the SRPG spinoff/sequel to 4) take place long before the first game (like 150 years or thereabout) and largely features brand new casts with only a few of the immortal exceptions showing up for either traditions' sake or as a nod to certain characters in earlier games.

Generally speaking, most of your 108 characters are NPCs that fulfill various functions around the player's base (once the player gets one, which always happens a ways into the game). However, a large portion of characters can be taken into combat (normally you get to operate with a party of up to six; 4 is the big exception to this with only a four man party at most) and several characters that perform key operations around the base (like quick travel or skill training) are combat capable. The way character raising works is that levels generally scale with the region currently traversed (at the higher end of the scale, a lower leveled character might gain several levels after a single battle if they survive a fight meant for characters 20-30 levels higher then 'em, but an overleveled character might gain like 10 Exp (out of 1000 needed to level) for that same fight), character weapons are fixed to that particular character but can be sharpened to improve their damage (the weapon will change names after reaching certain levels, any given level can be raised to level 16 and sometimes runes can be attached for added effects, but its incredibly expensive to do so and you're also bottlenecked by your available Blacksmiths) armor, headgear and accessories function like in any other conventional JRPG (though certain characters are limited to certain armors; most won't wear Heavy Armor and mages and civilians are generally restricted to wearing Robes or other lightweight options; characters have 3 (2 in Suki 1) slots to equip one-use Items or Accessories), magic and special techniques are handled entirely through Runes (Magic Runes like Fire and Lightning can have up to four levels of spells for four spells total with each spell existing on its own level, every character has their own set of spell charges that increase based upon the Magic stat separated into four levels (think FFs 1 & 3, Chrono Cross or their grandpappy Dungeons and Dragons); additionally some Magic Runes have more powerful versions like Rage instead of Fire or Thunder instead of Lightning that gives the character access to spell levels 2 - 5 instead of 1 - 4 (and are cast from the same charges as previous runes are, so not only is the new rune's best spell more powerful than the older model but you'll have more casts of the older spells); also some Runes provide techniques that can be used an indefinite number of times before needing to rest at an Inn (though they usually have some sort of drawback to prevent a character from simply spamming it all day every day (but not always ;-)) and others provide passive buffs instead (like an increased chance to counter or score a critical hit)), and from Suki 3 onward, characters have Skills that improve traits like their Counter Attack rate, the effectiveness of Armor or Shields or their proficiency towards certain Magics among other things and finally, certain characters have the potential to perform Unite attacks with certain other characters that might be stronger than the normal attacks made by each character separately provided they're all in the same battle party (early on, Magic could also be combined if two level 4 spells were cast one right after another, but I'm pretty sure that went away by Suki 3 or 4).

Also to note, beyond the main five games, there's SukoGaidens 1 and 2 (which are VNs that cover details during and after Suikoden 2) and Suikoden Tactics which is basically Suikoden 4.5 (or the other half of Suki 4). Beyond that, there's absolutely nothing (especially for the DS or the PSP). There are other games that bear the name Suikoden, but that's because the name Suikoden is a translation of the title of one of Four Great Classical Novels (the other translations of the title being Water Margin, Outlaws of the Marsh, etc), the others being Romance of the Three Kingdoms, Journey to the West and Dream of the Red Chamber.

69  The Rest / General Discussions / Re: Misc. Gaming News Topic on: December 08, 2014, 03:29:16 PM

Son of a bitch. I just got this game for the PS3 yesterday too (at least I only spent 20-ish bux on it).
70  The Rest / General Discussions / Re: The most horseshit battles you've suffered through, an RPG retrospective on: December 08, 2014, 01:57:28 AM
I can't think of any specific battles off the top of my head, but generally this: Any programmed battle you can't win but given the impression you can.

Use all your items to stay alive > Die anyway > Game Continues > Lose your shit (figuratively and literally)

I always thought it would be a good idea to discreetly reset consumable items to however they were before the battle in those cases. I've never seen any game where this is the case. :/

Also would like to second Belias from earlier. And add Dorter.


Cloud of Darkness (FF3 Remake)

Immediately preceding the fight is a long dungeon, followed by a moderately difficult boss, followed by another dungeon, containing four rather difficult bosses. The boss itself/herself is even harder, possessing the ever-infuriating Bad Breath as well as the ridiculously powerful Particle Wave.

You cannot rest or save at any point during the above. Die at the final boss and that's two hours down the drain.

She's not much better in FF3 NES/Famicom since you have a choice between dealing with her bullshit and all her gobs of HP or go fight four bosses in a row to lower the HP to just a few Shurikens worth of damage away from death. Really though, you should be Shuriken-ing/Mega Flaring Xande and the Four Dark Crystal bosses and Elixir-ing afterwards anyways (except 2-Headed Dragon, Protect is extremely useful for not getting one-shotted during that fight; I forget if Ahimarhan can be Silenced or Sleeped or something to shut down its Death spam, but the Magus you fight in the Crystal Tower can be totally shutdown by Silence which is nice because they love to spam Death).

Really Salamander, Garuda and The Cave of the Ancients are the most obnoxious parts of the game since the first is the game's first major roadblock since he's not a gimmick boss but just does straight up massive amounts of AoE damage with his Flame Breath attack and you basically have to damage race it with every Ice spell and Attack Item available. Garuda is more or less the same but replace Ice with Jump attacks and add in a bonus trap if you didn't immediately realize that getting your airship shot down is a really good indicator of impending bullshit and saved before you had a chance to get your guys up to snuff. And the Cave of Ancients is literally stuffed with obnoxious enemies that split at the drop of a hat and have large amounts of HP and Strength to make your life miserable.

I don't have time to write about them anymore but I'd like to also mention FF4 DS' Golbez and the final boss of Vagrant Story - the latter mainly for its strongest attack, which pretty much requires you to be perfect at blocking.

Vagrant Story's final boss not only requires being perfect at Blocking but also Chain Attacking since the first time you fight him you're practically incapable of damaging the guy without the aid of Chain Attack's bonus damage modifier (of course Chains also ramp up your Risk Gauge, so hopefully you saved up on items that reduce large amounts of Risk all at once). Outside of that, he's not really all that bad.
71  The Rest / General Discussions / Re: The most horseshit battles you've suffered through, an RPG retrospective on: December 08, 2014, 12:35:39 AM
Fights with those annoying Sylphs in Beyond the Beyond. Yeah, sure, send five of these fast fuckers out at my party all at once so that they can all spam their Wind Magic and do 20 HP VP worth of damage to my entire party at once each (for reference, by the point you encounter encounters like this, Flynn, the MC and toughest party member, might have roughly 40 or 50 HP VP to his name). At least, it'll only take you 3 combat phases to eliminate them if everything goes well (and not having things like Samson being useless thanks to his curse or Edward and Tont straight up eating dirt due to a double cast of Wind since they are slow as dirt and everything that you aren't overleveled for goes faster than them) Thank god magic damage doesn't scale well in that game or they'd be the point where you should have given up and thrown the game away.

Those undead zombie guys in Ys Origin that you need to beat to charge up the Evil Ring during the Silent Sands part. Especially on Nightmare where they take like 50 hits apiece and your character can be 2-3 shotted, and they are fast fuckers, and the area is littered with quicksand, and they aren't affected by it at all, and that's not mentioning all the wizards and other undead shit that you need to kill before dealing with them or they'll snipe you with their hands which slow you down and leave you wide open for the undead zombie guys you need to kill to wreck your shit, and you have to kill three of them in one go (i.e. you can't just leave, save, then come back to fight another).

And that's not mentioning the boss of Silent Sands who is a total motherfucker. The gimmick of his fight is that you can't damage him until you defeat all the flowers that spawn up from the quicksand that makes up the entire battlefield. Once brought down, you have a limited amount of time to damage him before he gets back up and repeat the cycle. The boss also has a damage threshold that triggers an immediate restoration and escalation of his pattern gimmick. Each flower takes a shitload of damage to bring down and the fight starts by spawning three of them at once and escalates to six as the boss loses health. If the flowers are up for too long, they start regenerating the boss's health, one after another. There is no indication as to which flower will go first. And the longer you take, the more flowers start regenerating and the faster the boss heals his health back. The boss's attacks come out fast and in bullet hell patterns. And the only indication of which attack he's going to use is based upon your distance to him. The entire floor is a constantly moving quicksand style conveyor belt that draws you closer to the boss (and away from those health regenerating flowers) who will respond to your presence with a massive, damaging, hard-to-dodge AoE attack. And this is what you'll find on Normal, nevermind Hard or Nightmare modes.

Hector Hard Mode's Fog of War map in Fire Emblem: Blazing Blade (i.e. FE7 or the one called Fire Emblem). Especially if you decided to not promote Wallace since its now impossible to recruit him due to being on the opposite side of a large map with difficult terrain, fairly strong enemies for this point of the game, the mobile boss who's practically guaranteed to end somebody if he gets to choose who to go up against (and will end the stage sans Wallace if you beat him before recruit him) who's parked in the goddamn middle of the map and of course annoying fog hiding everything; while Mr. Unpromoted Wallace is surrounded by Ballista (long range artillery that can't be countered, are okayishly powerful and are all operated by Snipers who are super accurate), Monks (fastish magic users who can target Knights' crappy Magic Defense instead of their beefy Defense and gets two shots off per attack thanks to their Speed advantage over Knights; guess what Wallace is), Myrmidons armed with Lancereavers (reverses the weapon triangle and makes lance users take effective damage from it; guess what Wallace is armed with) and Silver Swords (high damage weapons that even decent Defense characters will get chopped down by due to the coupling of that high Might with Myrms' high Speed), and a single dumpy Knight Wallace will happily go after rather than seek any sort of terrain cover to try to endure the coming storm (and who will happily do some okayish damage to him back, especially if he's not promoted yet). On top of all that, you have a Bishop with a ranged Tome (a promoted/powerful Magic user who has an attack with massive range to pick off weak characters with), Mercenaries and a Hero (a promoted Mercenary, which themselves are fast, strong and fairly durable sword fighters in their own right), Wyvern Knights (flying units who are decently tough and powerful but not particularly fast or strong against magic), reinforcements (more Monks, Wyvern Knights, Mercenaries and Myrmidons who will enter the stage from where you started and you won't be able to tell what's going to come at you due to the fog hiding them), and the three Ballista to contend with just to get up to that corner that Wallace starts in. Also, due to this game in particular being parsimonious as all hell in regards to the useful toys the series traditionally throws your way (like Warp and Rescue Staffs which can move a character to a specified location or retrieves them from where they are to where the staff user is respectfully), you will not have anything that could actually help in this particular scenario yet (and you won't get them until after any point where they might have been actually useful, there's another stage that suffers from a similar set up; though the danger is diversified, one of the units in danger isn't a liability so much as a fairly useful decoy, you'll have more powerful units at your disposal by then, and the boss isn't a massive roadblock; but you still won't have either of these tools or other useful items to make it easier to defuse the situation).

Final Fantasy XII's Zodiark. Fuck that guy! His Pailings (which gives him total immunity, for free, and can be spammed as soon as the previous casting wears off), and the way he abuses the game engine (almost every action in the game runs off of two ATB gauges, as soon as the second one charges the action is put on query for use; the abuse locks down that query so that no action placed upon it will resolve, regardless of what it is; Attack is one of the rare actions that doesn't have a second ATB gauge, once selected the action is immediately performed with priority; Zodiark will happily punch you to death while your party hopelessly tries to do anything but Attack, which is also useless due to the Pailings, which are also an exception to the second ATB function) makes him impossible to beat if you let his HP drop below a certain threshold. The only way to deal with this is to nuke him to death before he can throw up those pailings (which pretty much means Limit Breaks Mist Knacks). Zodiark is total and complete bullshit. FFXII's non-plot bullshit is total and complete bullshit!

Tropellco in Legend of Mana is seriously obnoxious due to the fact that A) you can't damage it directly, you have to sever a head to cause it to lose way too little health B) one of the heads, once severed, does a massive AoE suicide attack that can practically oneshot anything in range, which is extremely hard to dodge since the arena is goddamn small C) the other head, once severed, will go on the attack and needs to be killed before another one spawns, it won't oneshot you but it has a fuckton of health. And this is only on Normal. On Nightmare, the fight becomes a total nightmare due to the boss's massively inflated health bar. There's also a No Future mode, and yes, it means exactly what it says on the tin.

Of course Legend of Mana's No Future Mode practically deserves to be listed as its own entry because every fight is a horseshit fight due to everything and it's goddamn brother being made of hundreds of thousands of HP apiece, which even high end forges and a maxed out Land Dragon's Fire Breath can barely deal with, not to mention that enemies respawn on a screen by screen basis and that fights are entirely unskippable or escapable!
72  Media / Single-Player RPGs / Re: POKéMON OMEGA RUBY & ALPHA SAPPHIRE on: December 07, 2014, 09:41:34 PM
I've always been very confused by the great features they've chucked out over the years. Pretty much every Pokemon game seems to be two steps forward, one step back - it's incredibly confusing. I bet we'll lose Soaring and the DexNav in the next games, which is a shame.

I guess that in order to play all these features, you need to "Collect them all"....I'll show myself out.
73  Media / Single-Player RPGs / Re: The Legend of Zelda Topic (Wii U Gameplay) on: December 07, 2014, 05:32:19 PM
That's not Shin, or were you going for a Linkle there?

Actually that'd be Rath from 7, I believe. Not that it matters. A Nomadic Trooper is a Nomadic Trooper!

I am excited for saddlepult.

You might want to another look at the image name again. Out of all four Nomadic Troopers (not including the Bow Knights and Rangers from the non-Elibe games), only one of them is female and she's the one with long green hair.

Map Quest Edit:

Have an image of the World Map.
74  Media / Single-Player RPGs / Re: The Legend of Zelda Topic (Wii U Gameplay) on: December 07, 2014, 01:26:46 AM

That's not Shin, or were you going for a Linkle there?

^ Perfect.
And so is this (especially if the 'roots' to the original Zelda's idea of 'exploration' is in tact)

I do hope they create some more exotic looking locations.  This was pretty but I'd love to see more!  ...It certainly doesn't help the footage was potato quality.

Goddammit. I knew they were sneaking an oldschool reference in there somewhere. I just didn't realize how literal they were going to take it.
75  Media / Single-Player RPGs / Re: Suikoden 1 and 2 finally coming to psn. on: December 07, 2014, 01:16:45 AM
So, Suikoden III. Great Suikoden game or the greatest?

Both games can (politely) rot in hell for making me pursue the magical 108 and missing some fucker like 30 stars back that can't be got again.

Hey now, Suki 3 was probably the easiest Suikoden game to collect them all in.
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