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61  Media / Game Journals / Re: A Game Journal Reborn on: August 04, 2016, 06:43:57 PM
Odin Sphere

Just finished Oswald's story. I liked how it tied into Gwendolyn's story, but that's about it. Oswald had some neat skills (Draw Ring + Rising Void = wanton destruction), but I was still annoyed playing as him for one very major reason: The game gives him a unique ability to set him apart from other characters (Berserk Mode) and then punishes you for using it. It's very obvious that your battle score plummets while in Berserk Mode, no matter how much of a combo you build. That's a really poor design decision if you ask me.

Anyway, on to Velvet's story in a bit.

I remember LOVING Oswald's character so much when I played Vanilla OS (see what I did there?? hehe) many years ago. Problem was, he was the absolute least enjoyable to play as.

Dumb as it sounds, his character as well as Velvet are probably the biggest draws for me to pick up the re-boot. I'm such a sucker for characters I like. More embarasing when it is someone as borderline-cliche' as Oswald.

Velvet was the absolute worst to play as in OG OS due to a combination of her shit for damage (she was built around the concept of being a fast, multihit character, except for the part where that didn't work at all), her shit durability (see: shit damage) and getting saddled with several of the worst boss fights/stages in the game (only Cornelius' final boss really compared to the horrors of the boss combo who's powers was running roughshod over the game's framerate, let alone the crap ass character you're forced to fight them as).

Oswald sucked just because you were no longer playing as Mercedes.


Anyways. The Fire Embventures of Connie Quest: Episode 25. Derailing the Ryoma pain train. Turns out that tackling the right side first (and solving how to actually throttle that choke point) was all I really needed to beat this chapter with. Apparently, the duel chamber's field effect was also nerfing damage/buffing defense/both 'a' and 'b' for both combatants on top of providing its 5% healing factor, which explains why Ryoma wasn't able to horribly murder my stat screwed Corrin at a glance. Once I dropped the Dragon Vein effect on that arena, the Ryoma pain train left the station, only to be immediately derailed by a combination of Corrin's debuff lingering from last turn on top of Odin and Silas Attack Stancing his now much more frail and far less dodgy ass.

Next up, Corrin finally gets to take out the trash.
62  Media / Game Journals / Re: A Game Journal Reborn on: August 03, 2016, 05:05:34 PM
Golly is it easy to get bored with Xenosaga. I sincerely wish I didn't because I adored the cast which typically seals the deal for me with a franchise but I just got winded.

BERSERK THE GAME 3/ Strangely unbalanced difficulty. You hit the woods and its all like "time to get serious and die 22 times (I counted) against baddies you probably shouldn't even swing at yet" and then you proceed past that area scared shitless and difficulty takes a nosedive. Although I'm really NOT complaining cause I was in the woods for days.

MANIAC MANSION (NES)/ Tried this because I haven't played an NES game in years and "why not". I can't appropriately talk about my experience because I think I hate point and click games. I tried a few and can never last more than a few hours. All I can say is I wish this wasn't a point and click game because I'd probably enjoy the 1990 flavor right now and keep playing. This will not be making it into my line-up ATM (or ever) sadly. CURIOSITY SATIATED

I'm not bored with the game so much as I'm bored with the 20+ minute load times that come from trying to open up my menu to adjust my gear for a boss that likes to oneshot my mechs on a regular basis, let alone any other screen transition I might incur (assuming my PS2 doesn't just straight up fail to load).

It's back on the bench until I can get the game disk repaired (assuming I can; this also doesn't bode particularly well for my copy of Persona 3 FES as I got it from the same dump at around the same time).
63  Media / Single-Player RPGs / Re: Square Enix New "Dramatic RPG" on: August 03, 2016, 01:56:47 PM
I'd say that Fire Emblem Fates would've proved him wrong, but team Onii-chan had the weakest writing.
64  Media / Game Journals / Re: Josh blindly flails his way through a natural magic/no esper run of FFVI on: August 03, 2016, 11:59:33 AM
I love Magitek dungeon precisely for that reason, it's the first time in the game you have to actively use all your abilities instead of just kind of auto-battling, plus the mini-bosses and stuff made it more challenging.

The dungeon itself was a unique layout, never felt like I was grinding through rooms, plus the... oh don't want to spoil everything.

Yes, the Magitek Armor Facility is a perfect lesson in dungeon design that modern game makers could learn from.  Really really creative and interesting.  Plus, dat funky weird music.

Actually, its not really all that interesting. It's mostly conveyor belts, a couple of gimmicky boss fights, a few missable secrets and an escape sequence. The items are okay, but the dungeon is a once-only place which can get rather annoying (especially in regards to Rages).
65  Media / Game Journals / Re: A Game Journal Reborn on: August 03, 2016, 07:13:12 AM
Got bored with my Xenosaga III Disk 2 problems and powered through Metroid: Zero Mission for the umpteenth time yesterday. Wish that Nintendo would do a proper follow up to that game in the twelve goddamn years since its release instead of driving a stake through the series' heart like they did with M:OM.
66  Media / General Games / Re: Misc. Gaming News Topic on: August 03, 2016, 07:05:14 AM
some days the internets remind you that your gaming childhood may have not been golden age you think it is.





Interesting, I was thinking one thing I absolutely hated about gaming back in the day was how isolated it could feel (connecting to people only via magazine subscriptions or some such, instead of a broader group of people)


But yeah in addition I realized for instance looking back... I mean there were really good Arcade games and stuff but Nintendo ultimately kind of snapped up all of that one way or another.


I meant it as you just paid about $80-90 in inflation adjusted money for a game that hates your guts and there were no used game stores to pawn this game off too.

The early 80s were probably the best era for arcade games and stocked arcades with great games were just about everywhere. It was a pretty social scene. However after the crash it did seem kind of isolated and really didn't pick up until around 1989 again.  I think it was quite isolated in the PS1 era, many of those games were single player with no online content and magazines being the only source of news. Games were inexpensive so you didn't really trade with your friends and stuff. That being said I consider the PS1 time to be the greatest generation ever.

Oh yeah that's a good point, Arcades were fun, but then it kind of changed in the late 90s/2000s perhaps.

The problem with Arcades was that Consoles eventually caught up with the technology and the business model was no longer viable outside of Japan (not that its particularly viable in Japan either, but the infrastructure was still there and something, something, gambling parlors, something Yakuza fronts, something).
67  Media / Game Journals / Re: Josh blindly flails his way through a natural magic/no esper run of FFVI on: August 03, 2016, 06:59:20 AM
Yeah. That flashback is still all kinds of ridiculous.

For the gate thing, imagine if that 1000 yr old structure that's remained inert for 1000 yrs suddenly lurched back to life and spat some unfortunate shmuck out. The guard was probably out on a coffee break or something. Also, something something, Espers losing control and going berserk, something.

As for Madeen's perviness, its only gonna get worse in later FF games ("Any particular reason as to why you're watching over that Eiko kid so fiercely?").

One thing to note about the flashback is that it covers the space of a couple of years, so that's a couple of years worth of xenophobia before Madonna cracks and rushes Terra through the gate. That said, the irrational female trope that she displays during that segment is something that I've been coming to dislike over the course of my perusal of anime/manga/videogames from that era (see also: FE4's Ethlyn bringing her 2 yr old daughter with her on her husband's ill-conceived military campaign across a fucking desert because she didn't want to pay the babysitter Finn extra for watching over two kids (its not like he didn't need the extra money to replace all his equipment that hadn't just fallen into a volcano or something); its like you were trying to engineer a goddamn sibling rivalry between your kids). Also, no idea on whether Madonna was shot, stabbed or just didn't take well to getting spat out of a pocket dimension. Not that that forest that she and Gestahl makes any sense when you consider where the Sealed Gate is located (alternatively, there are multiple Sealed Gates and only the forest one gets permasealed again with the Elder's sacrifice; which makes far more sense given how casually they pop open the not-yet-Floating Continent's Sealed Gate).

As for the arrival, just assume that Madonna used the same method everybody else uses in one of these "Ditches boring ass human world for magical anime adventures in magical anime adventure world." animes (aka, Tripping some serious Rift).
68  Media / Single-Player RPGs / Re: Square Enix New "Dramatic RPG" on: August 03, 2016, 06:15:35 AM
http://gematsu.com/2016/08/square-enix-announces-dramatic-rpg-kamitsuri-smartphones

Companion Manga? I'm out.


Also congrats on your 9000th post Aeolus, try not to waste your 10k post like this one.
Is it the manga tie in that turns you off or the fact that it's a micro-transaction based game for smartphones.  It's the latter that turns me off more than the former.  So much for any promise this game may have had.

Both actually, as the former was a thing they did for FFXIII-1 and all that accomplished was further divorcing the game's lore from the actual game (and is going to be wildly inconsistent with the game's writing at best), while the latter still needs to die in a fire.
69  Media / Game Journals / Re: Josh blindly flails his way through a natural magic/no esper run of FFVI on: August 02, 2016, 05:36:23 PM
I've decided that weapons with poison attributes are ok to equip (as long as they don't ultimately teach the wearer a spell).  I figure that since poisoning someone is a thing even in worlds where magic doesn't exist, that it makes sense that one of my party members could find/buy a weapon that inflicts poison on an enemy.

I'll have a post proper up tonight where I complain about there not being multiple routes on the mine cart (Other paths show up during the ride out of the Vector laboratory but, to my knowledge, you can't take them) and wax poetic on the merits of including Setzer in the party (even though he has a skill that will literally cause an insta-game over).

Stay tuned.

Don't tell me that you rolled Joker Doom right out of the gate? Lol. Or perhaps it was a simple case of rolling for a big summon and getting Crusader'd?

And yeah. Magitek Factory is where the game demonstrates why Square's design philosophy had more than its fair share of issues. In that it gives enemies a Defense score of >0 and you can feel the difference in powerlevel just from that (not that it really changes much beyond shutting down the Attack Command slightly). I can't say that its any wonder why they ditched the stat in FFT/XIII trilogy.
70  Media / Single-Player RPGs / Re: I am Setsuna (or whatever name you changed it to) on: August 02, 2016, 05:20:43 PM
http://www.siliconera.com/2016/08/02/square-enixs-setsuna-studio-tokyo-rpg-factory-sees-244-million-yen-loss/

Well regardless as to what what opinions we might hold towards the game, Squeenix is probably not all that thrilled with IAS.
71  Media / General Games / Re: Misc. Gaming News Topic on: August 02, 2016, 06:03:24 AM
http://gematsu.com/2016/08/koei-tecmo-berserk-adds-nosferatu-zodd

Looks like its time to Kneel before Zodd. Also, Berserk Armor confirmed.
72  Media / Multiplayer RPGs / Re: Legend of Heroes: Akatsuki no Kiseki on: August 02, 2016, 05:05:39 AM
http://www.siliconera.com/2016/08/02/new-information-legend-heroes-trails-dawn-revealed-coming-days/

It lives!?
73  Media / Game Journals / Re: Josh blindly flails his way through a natural magic/no esper run of FFVI on: August 01, 2016, 03:49:34 PM
Thanks for taking the time to hire me Shadow.

I promise, someday, with gross accessorizing I will the Ninja prove useful.

ABOUT CASH FLOW/ Funny I never though of it before but I really don't remember GP/Cash/Currency being to tight in any FF game now that you guys bring it up (save FF Tactics were fleshing out character equipment could be costly as sin early game if I recall).

Then again, I've always sort of believed the game-breaking inherent flaw of FF was abundance. Virtually anything you need or proves useful you can aquire/do in excess. Has resource management ever really even been a thing in the FF line at all?

FF1 has issues with resources early on since the early game is Poison central and your White Mage isn't going to be keeping up with that kind of demand for a considerable while and you still need to buy spells/equipment for your characters (and Four Warriors is gonna be murder on your purse strings for most of the game). Eventually though all your primary gear needs will be met through dungeon chests and items will become irrelevant past Mount Gulug.

You can hella break FF2 early if you can scrape together enough money to buy something high-end over at Mystida long before you're supposed to (although reaching Mystida can prove problematic).

And FF5 can get expensive if you go all in on Rods and want to actually buy Phoenix Downs.

FF12's gear can get hella expensive, nevermind the lackluster drops system, the "can't sell anything above shit" Bazaar system and all the other miscellaneous expenses.

Every other mainline FF game will shower you in items and Gil barring ridiculous shit like trying to Platinum FF13-1.
74  Media / Game Journals / Re: A Game Journal Reborn on: August 01, 2016, 03:29:08 PM
Final Fantasy 1

The difficulty completely collapsed once I stopped trying to attack with my Red and Black mages during boss fights and just buffed my Warrior. I had no idea that the same buff stacked. The last boss fell quick enough. I tried the bonus PSP dungeon but it didn't seem that fun. I don't think I will bother fully exploring it.

I knew roughly where to go throughout the story but it could have really used a world map.

Final Fantasy 2

Just boarded the Dreadnought. The game is pretty fun if you just ignore how stats are raised and just go with the flow.

Star Ocean: The First Departure

I just got to the first port town. This is my first playthrough of the game. So far it seems really fun but it is early days yet.

Sounds like somebody didn't learn the magic of Matoya "Tceles B Husp".


Also, switching PS2s has made my Xenosaga 3 experience a little easier. The load times are noticeably faster (though still longer than they were at earlier parts of the game).
As for FF2, ditch your armor and go all in on weapon+shield, all the time.
75  Media / Single-Player RPGs / Re: Square Enix New "Dramatic RPG" on: August 01, 2016, 06:43:29 AM
http://gematsu.com/2016/08/square-enix-announces-dramatic-rpg-kamitsuri-smartphones

Companion Manga? I'm out.


Also congrats on your 9000th post Aeolus, try not to waste your 10k post like this one.
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