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61  The Rest / General Discussions / Re: The unofficial "recommend me a game" thread. on: March 11, 2015, 06:22:10 PM
I realize this might be idiotic (and, to be honest, I'm not even certain this is the right thread to post this in) but I'm strongly considering just buying Type-0 (and that sweet sweet XV demo) even though I don't have a PS4 and probably won't for at least a few months.  Have any of you ever done this? (purchased a game for a system you don't even own) and is it a completely stupid idea when I could just wait until...say September and probably save 20 dollars or more on the game?


My impulse control is turned off and the switch is broken...

I do this when there's a game that I want and know that its shelf life is extremely short, or if there's a really nice sale going on for a game that I'll eventually get. Typically, there's enough of these to justify the eventual purchase of a system. The only exceptions to this thus far has been Tales of Xillia 1 CE (the CE is nice, but there's almost no real reason to actually own a PS3 these days, not when all of its best games are flocking to Steam) and Super Mario 3D World (I got it for a really nice price with a coupon, but then I got another copy half a year later when the WiiU bundle containing the game went on sale for $250 + tax).

That said, Type-0 will not be in short supply any time soon. Definitely wait for a price drop or to get the system first.
62  Media / Game Journals / Re: A Game Journal Reborn on: March 11, 2015, 03:35:24 AM
Duck Hunt from Smash Bros. is the best character.

Unless you're trying to take him through Full All-Star on Hard, then he sucks. He's far too much into Zoning and Sniping to actually be able to deal with crowds that want to swarm him, his ground game doesn't do a terrible amount of percent without comboing, and his Smashes don't really want to actually launch anybody unless you sweet spot them or they have a ridiculously high percent. Basically all the things that you don't want on a character in All-Star (he does have a good Saving Jump but most of the stages in All-Star have really powerful hazards that the AI loves to throw or combo you into, and no amount of weight or Saving Jump is going to save you from most of these if you take one to the face at 70% or higher).


That said, I'm almost done with the first phase of actually clearing All-Star on Hard with everybody (and I've completed my first phase for Classic at 7.0+). I might actually get some of these challenges done this Spring at the rate I'm going.
63  Media / Single-Player RPGs / Re: Tri-Ace bought out, to re-focus on mobile games. on: March 09, 2015, 11:02:45 PM
In less knee-jerk theorycrafting BS news.

http://www.siliconera.com/2015/03/09/dont-worry-tri-ace-will-keep-making-games-consoles/

The one thing I can definitely see changing with this is tri-Ace's status as a 3rd party game dev doing freelance work for other companies (which is something that they really, desperately needed; they should've been making Valkyrie Profile 3(4) instead of making that not-Suikoden game, FFXIIIs 2 and 3 and Phantasy Star Nova).
64  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: March 09, 2015, 07:34:10 AM
You know, thinking about it. I have this sudden desire to wish that the gang's truckster could actually be modified to the point where it could out-gadget 'A Certain Talking TransAm'. I mean, sure they'd be restricted to using the power boost once per story arc, but just being able to tear up a dirt road while that Vroo-Vroo sound.


Alternatively:

having the car do this at some point would also be acceptable. "IS THIS REALISTIC ENOUGH FOR YOU SQUEENIX!?!?"
65  Media / Single-Player RPGs / Re: Tri-Ace bought out, to re-focus on mobile games. on: March 08, 2015, 04:53:54 PM
I wouldn't say that mobile/tablet is a bubble right now, but more of a frontier, lawless and only beginning to be explored.

There's an early gold rush on causals, but I wouldn't qualify that as a bubble yet.

Another problem is the fact that Arcades have gone extinct outside of Japan, which for the 90s is where most Japanese Devs came from, and one of the main goals of Consoles of that era was to emulate an Arcade's quality as best it could. Because of that, Arcades are almost entirely their own beast these days, and you don't see too many Console faithful ports of Arcade games (in or out of Japan).
66  Media / Game Journals / Re: A Game Journal Reborn on: March 08, 2015, 05:35:20 AM
I'm replaying The Legend of Zelda: A Link Between Worlds, but on Hero Mode this time.  Enemies are a little faster (not a huge difference) but damage taken is quadrupled (...kind of a big difference).  Two hits from anything will kill you in the first dungeon, when you can't have more than 4 hearts total.  I'm dying a lot for super-dumb reasons.  We're talking rats and Keese.  Don't even want to think about those Death Mountain lion things....

Yeah, a Lionel will straight up ice you until you get the Blue Mail. Better hope you remembered the Fairies (and haven't burned through them all yet) when you see one.

I should really replay this game (again). Its just so fun (and really short too).
67  Media / Game Journals / Re: Dice Plays FFIX on: March 08, 2015, 05:31:03 AM
= On that note.  I hate the Pinnacle Rock segment.  Ramuh is cool and I like his two forms as humble old man and GRAND OLD EIDOLON, but the "collect the story" thing is annoying, not particularly interesting, and with an ending that could have had a greater plot payoff than it did... The story is pretty crappy too, or maybe it was translated by a Square Soft part-time intern Jim-Bob and something was lost in translation along the way.

Hey man, Josef was a brosef. He died holding up an Indiana Jones style boulder.
68  Media / Single-Player RPGs / Re: Tri-Ace bought out, to re-focus on mobile games. on: March 08, 2015, 05:02:36 AM
Its also important to note that the mobile market has been around a lot longer in Japan than in the US and other territories.

Though yes, console development is at an all time low, and consoles themselves are becoming more and more obsolete due to the combined existence of handhelds and mobile devices. Also the fact that consoles themselves are more PC now than system which means easier ports to the PC platform which isn't helping. Furthermore, much of the new up and coming talent are flocking towards becoming Indie developers on Kickstarter and Indiegogo which then gravitates towards PC platforms like Steam and maybe a digital release on consoles.

That said, the PS3 was an arcane beast to develop for due to all its "Future-proofing", the 360 could never really make the headways it needed in Japan to actually attract Japanese devs (forcing MS to resort to the 'Wads of Cash' method) and the Wii was Nintendo being peak Nintendo by gunning for the unsustainable casuals market.

Actually, the last console generation just flat out sucked ass RPG-wise. Games like Valkyria Chronicles, NieR, Deadly Premonition, Radiant Historia and Xenoblade Chronicles weren't just the exception but glimmering specs of light amidst a sea of pitch black darkness of the dreck and remakes/glorified ports (of which half never left Japan). Even the DS was bad for RPGs and the PSP was DOA everywhere outside of Japan.
69  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: March 08, 2015, 04:40:10 AM
Lol spoilers! I only got a few hours into Xenoblade. I'm waiting for the 3DS version to finish.

Didn't get that far into Xenogears either (seem to remember arriving at a big base somewhere after departing a sand cruiser) and haven't played any Xenosaga!
I was enjoying the story of Xenogears but really didn't find the gameplay or battles remotely interesting.

Whoops, sorry about that. Frankly, I'm still not used to the idea of a Xeno game that's actually complete and not mostly contained and described in some Ultimania or Data Log or something.

Not that it matters much since it always gets convoluted enough by the end that you pretty much need someone to tell you what the hell just went down (I know I did). There's a reason why people used to (and some probably still do) consider Xenogears as the Neon Genesis Evagelion of video games (Saga's much worse since the story kinda got cut off at the one-third mark; and Blade does things differently and that's all I'll say).


I hit a wall in Xenogears ....boredom. 
I got to Bart's [?] secret lair and just kinda dropped the thing.  I'm always meaning to pick it up again; since i heard "technically" the game is only 1 Disc long since D2 is just exposition for almost all of it.

Disk 2 is better described as a long winded boss rush with the occasional hallway or two to navigate until the end where you've given the world map back along with a mega dungeon and a couple of bonus dungeons. Its more of a highlights reel of what Disk 2 would've been had Final Fantasy VIII not gone and cannibalized the game's budget.

As for where you are right now, if you're trying to get the Anima Gear, you're almost to the end of Disk 1 and its mostly cleanup till you get the Weltall-2. If you're visiting the Yggdrasil's docking bay, you made the right call as its only going to get worse before it gets better (fucking Kislev; though pushing onward to the end of the Aveh arc is worth it for the shitwrecking or at least why everybody hates Kislev and its sewer levels).

Anyways, if all else fails, go look up that 'What does god need with a Starship?' site. There's also an LP of it on LP Archives if you want the less-parodied experience.
70  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: March 07, 2015, 05:22:32 PM

In Xenogears, it was the Zohar. In Xenosaga, there were Zohar Emulators (along with an original Zohar). In Xenoblade it was the Monado (more or less). Its basically the plot macguffin device that was used to contact a higher entity who was then used by the guy currently calling himself God in order to fuck with reality and alter the course of evolution. In short, the director of this series really likes this one particular plot element in particular and every game he's directed or produced pulls this at some point, even if its just "Oh hey. You have the power to rewrite reality. Want to use it to dispose of the guy parading around like he's God or something?".

If you've ever seen the movie 2001: A Space Odyssey, then the Black Obelisk from that movie fulfills a similar role to the Zohar.


Anyways, I wouldn't be surprised that the whole reason why Earth gets blown up in the first place is because Humanity found a way to play god, and the rest of the universe isn't too happy with that idea. Considering the fact that the Life Pods the game has you looking for early on are shaped like a Zohar device....
71  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: March 07, 2015, 02:49:22 PM
There's something deeply depressing about the idea that humanity has the capability to relocate the entire civilisation to a far-off planet but that the ship they use is still being run by 1 country. Surely if aliens attacked earth, we'd get over international state boundaries?

They had a number of ships in the cutscene that shows the exodus.

Most of them kinda got blown up though.

Plus, there's a high probability that the White Whale (the ship carrying NLA, and a reference to both some of the earlier Xeno games and Moby Dick) was also carrying something that may or may not be a Zohar-like device.
72  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: March 07, 2015, 02:41:41 AM
I also really hope it's not NoA that handles the localization for X, because I really want it to have that European flair again.

Well uh, about that


But yeah, I'd love the same.  Fuck it, I'd even love Brit VAs putting on fake American accents.  And yeah, battles were hammy, but otherwise the VAs sounded great.
And I do like that "Reyn Time" has become a thing of its own, I do wish ELECTRIC GUTBUSTER would catch on as much.

I'm sort of salty this game didn't take the romance a bit better
Code:
besides in battle, Fiora is the worst.
Hands down, one of the top ten most heart breaking things in gaming ever to happen ever
http://i47.tinypic.com/ct74g.gif

Sorry for incoherent rambling.  I'm high on my migraine med.  I hope your night is excellent Taelus, you seem to be lingering the forums.

Yeah, Melia does get left holding the bag on a lot of things. At the very least, she would've hit the Ayown (or however her name is spelled: from Lord of the Rings) Dilemma where sure, even if things do work out, she still has to live with the fact that the love of her life will leave her at some point due to life span incompatibilities (as in her's is long, his isn't). Instead, she chooses to take the charitable route and let's her dying romantic rival get as much time with their mutual love interest as possible before she kicks the bucket. Too bad Shulk pulls the hat trick of the millennium and said rival gets better and they both get to live happily ever after. Way to go Melia "You got nothing! You lose! Good day ma'am!". Here's hoping that she comes back for XBCX for some redemption (or a second game taking a goddamn dump all over her (even if she doesn't really have anything left to lose after XBC; although she could still build not-Shevat and wait for her reincarnated lover to come by and totally ignore her, along with his previous incarnation's current incarnation, who somehow winds up working under her, on the days when he's not possessed by said dead lover and shouting about "THE POWER!", as they battle another old friend of hers, who sets off a new apocalypse which wrecks her not-Shevat and kills off most of her queendom's population, again; basically I feel that Melia's role in XBC was meant to parallel Queen Zephyr's in what would've been Xenogears' immediate prequel)).
73  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: March 06, 2015, 11:07:21 PM
While waiting for that XBCX sudo-direct this morning, I ended up blazing through another quarter of GetBackers for reasons (though sadly, most of those reasons consisted of every other series I'm currently following not being updated in the last three months) and am now half way through(-ish).

All I can say is that thank god there's going to be a choice of genders for your if Lord because, goddamn all dem ladies are going to get marginalized to hell and back (though I will literally laugh my ass off for probably an entire day if the if ladies takes the same amount of clothing damage that Himiko does; then I will be forever sad that NoA will never localize it).

Either way though, there's definitely going to be an East meets/vs. West theme in this. Also, the Avalord (or perhaps the Lorditar) is going to be hilariously overpowered.


As for GB itself, well Infinity Fortress is definitely the most Shonen thing this series has done thus far, even if every other page is throwing Christian metaphors and references around like NGE (well okay, not quite like NGE since GB seems to have an idea of what all that stuff they're saying means). At least all the side characters are getting development (even if it largely amounts to "we all grew up in the same orphanage together", though not nearly as lame and copouty (more like the setting just kinda imploded upon itself for the sake of character development)). The whole thing feels kinda like one of Medeka Box's constant genre swings.
74  Media / Game Journals / Re: A Game Journal Reborn on: March 06, 2015, 10:16:41 PM
@Klyde - Which reminds me: You seen Battle of the Gods yet?



Yea, couldn't help myself and indulged a viewing as soon it came out in japan. Don't even get me started on how insultingly pitiful the plot was. It was like they Super-Saiyaned the DBZ-cheese til it melted and burned for that flick. This of course was forgivable in light of the fight sequences and contribution of Beerus as a character I appreciate. I actually love using Beerus as an AI team player in Xenoverse offline

...Wait, you watched a DBZ movie for the plot? Um...okay...

You should try seeing it in english. None of the movie was meant to be taken seriously, making it more in the spirit of the original Dragon Ball (hell, it even tied in characters who haven't been seen since Dragon Ball), which might come accross easier if you heard the jokes in a language you could understand. Honestly, the fact that it never even tried to be serious the entire movie made it the best DBZ animated worked I'd personally seen. I just don't feel like Akira Toriyama knows how to do serious well. But if you do like the serious parts, you probably would like Fukkatsu no F more. I mean, it's not out yet, but the trailer alone seems to imply a lot of high stakes action. Heck, I'd probably like it, too, if only because I'd get to see characters besides Goku and Vegeta actually accomplish stuff, which I haven't seen since that last time I watched the Frieza and Cell Sagas...and that was mostly Piccalo and Krillin, respectively...

Hey man, Gohan and Future Trunks had some serious relevancy going on during the Cell Saga and even Tien got in a token fight with Cell (which ended with a hole in the sea and a bunch of wasted time, energy and "lifespan"). Also it was Krillin who was the most relevant of the Namekian arc and Piccolo who pulled the most non-Sayin weight during Cell Saga, not the other way around.

What did Krillin do during the Namekian arc except die? I mean, Piccalo mostly just died, came back to life, and then nearly died again during that arc, but during the Saiyain Arc he was more important, and beat Raddits or however you spell it. But I was talking about accomplishing things. Piccalo and Tien had really awesome fight scenes in the Cell Saga, none of which they actually won. Krillin, on the otherhand, fought Android 18 and somehow _won_. I think that's a big plus for him there.

Anyways, what's a video game? Or right, it one of things you interact with. I think I played one of those once.

Not die while fending off Vegeeta, Freiza + minions, and the Ginyu Force while collecting Dragon Balls (hence the choice descriptor of Namekian for the arc name rather than Freiza). Sure Krillin gets jobbed by Freiza's second and third forms, but its a hell of a lot better than spending most of the arc dead then still getting ROLF-stomped by Freiza. Also Krillin is just as important in wasting Nappa's time during the Sayin arc as Piccolo was (because honestly, nobody did anything worth mentioning to Nappa until Goku arrived and 'Over 9000!'d his ass), but he still helped out during the fight against Vegeeta (because he's not dead) and even was the one who got to make the final call on whether Vegeeta should walk or not (well actually, it was Goku who made the call, but Krillin still had veto power over his decision, being the only one left standing and holding a sword at that point). Raditz doesn't count because that shit was so short, as it was just a single fight and not an entire arc. Krillin's usefulness tappers off after Namek though since he spends the Android and Cell Sagas in total 'OH SHIT!' mode. Though IIRC, while he didn't actually 'beat' Android 18, he didn't lose to her either (which was important because he was carting around her self-destruct switch at the time), and between that and burning a Dragon Ball wish on removing the bomb inside of her, he ended up scoring the best wife of the series. Meanwhile, Piccolo had two awesome fight scenes during the Cell Saga, the first was against Cell as a Super Namekian (which almost literally never comes up again), and the second was against Goku for a driver's license (and he totally won that one).

As for videogames, eh. There still aren't any total life simulators that let you become whatever your heart desires while letting you fulfill all of your wildest sexual desires. The most that's currently available to us are VR goggles that let you look down a Japanese School Girl's blouse.
75  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: March 06, 2015, 09:28:14 PM
No more talent arts and chain attacks? Classes?

Looking more and more like The Elder Xenoscrolls 4 Online Ultimate. Which is awesome on its own merits, but holy crap the title Xenoblade is nothing but marketing at this point. Just seems odd that they'd stick to that naming for a game that is clearly going for a completely different flow.

There are a lot of mechanics from the original game still here, but yeah, Chain Attacks was the biggest thing about XBC's combat system.

Then again, we still haven't gotten an in depth look at the Dolls (Mecha) yet, plus Chain Attacks and Talent Arts had their own issues, namely in regards to how useless Sharla was in the grand scheme of things due to how badly her T&A played with CAs.

Still, you have the rest of the Arts Pallets, a form of Topple (the second biggest thing about XBC's battle system), Party Affinity, exploration based rewards (you even get Exp from looting chests and other troves of treasure now), quick travel, Soul Voice (which is that Party Warning Command that popped up when a Vision Tag was about to go off all over somebody mechanic's younger, hotter sister), Overclock Gear (which is Chain Attack's younger, but less situational brother), TP (formerly Tension, which is now the red-headed stepbrother of Chain Attack's segment mechanic among other things), importance on Positioning (probably even more so now).

And really, out of what we've seen already, the only things we're missing are Chain Attacks, Talent Arts (both of which are now rebranded, like almost everything else in this game; but also restructured, unlike almost everything else in this game), Vision Tags (third most important mechanic from XBC and the one that's hardest to replace due to its story integration to the previous game; though I think the game might include them in some manner), character exclusive roles, Skills (which look to tie into Classes) and I guess some guy with a weapon that grows based upon level and plot progress (along with all the other weird rules that went into the Monado).

As for classes? Given the fact that we're looking at a bare minimum of 11 playable characters thus far (Customizable MC, Elma, Lynlee, Irina, Guin, Luu, Lao, Doug, a blonde lady with psychic shields, a gentleman with a crewcut and a loli), I think it probably makes more sense to have classes rather than fixed character roles (even with a four man party allowing for larger deployments and more diversity). Though, I have this feeling that some characters may still have stuff exclusive to them, while some may only be available for certain types of missions/quests.
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