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61  Media / Single-Player RPGs / Re: The Final General Fantasy Discussion Thread on: September 23, 2016, 07:44:18 PM
Getting back to Dissidia a bit....https://www.youtube.com/watch?v=GtfWcqEZY1Y
62  Media / Single-Player RPGs / Re: Dragon Quest VII: Fragments of the Forgotten Past on: September 22, 2016, 07:17:51 PM
MC is a pirate, because nautical themes.

Maribel's a paladin, since it gets multiheal and kazing now so I don't NEED a sage and because thin air lets her nuke without using mp.

Ruff is a healslime. Yup. He's got the gladiator prereqs filled if the whole monster classes don't work out.

It's a bit odd that advanced  classes abilities don't transfer to other classes anymore in what seems like a balance thing...except those classes are stacked. Probably go back to some basic classes for a bit just because Maribel is one shotting everything with thin air and on the off chance she doesn't the mc ALSO has thin air.

That's a problem with both the original game and the remake. Intermediate and Advanced Classes were originally meant to only be available by the late/endgame in the PSX version due to the sheer length of the grind, though some Classes had some powerful abilities if you knew where to look for them (i.e. Shepard's Stampede which randomly hit multiple times and was more powerful and reliable than Ruff's best personal ability or Sword Dance, and Angel Song which was a free Multiheal and was a hybrid ability between the already useful Cleric and the quick-ish to master Bard).

That said, there are going to be fights where you absolutely need that stackage. Especially in regards to the final boss as that guy has a bunch of forms to marathon through (not as much as DQIV's final boss, but still a lot of them).
63  Media / Single-Player RPGs / Re: Dragon Quest VII: Fragments of the Forgotten Past on: September 20, 2016, 10:10:22 AM
MC as Hero.

Maribel: Mage -> Priest -> Sage

Ruff: Theif -> Sailor -> Monster Masher -> Pirate

Aira: Warrior -> Mage -> Armamentalist

Maribel totally should be a pirate. Will the MC be able to change classes? I haven't gotten that far (I got through an entire early dungeon, and right before I could save, I accidentally popped out the cartridge. D= I had to take break after that, it was pretty tedious and the story at that point was just hokey. Still not looking forward to it, but I'll just power through it).

EDIT: Took me 30 minutes on the dot. Turns out I didn't need to grind...pretty much at all, and finding all the loot was way quicker when I wasn't half-asleep. The boss was a pushover, and I didn't actually need to conserve MP...huh. Guess I had nothing to worry about. Looks like I'm back in the game...starting tomorrow. Now I'm too tired...

Everybody will be able to change Classes once you've accessed the Vocational System. But yeah, getting through the Alltrades region to begin with really sucks.

That said, while I'm still unhappy at how they butchered Regenstein, the reward for completing is crazy good now since you get a revised Immigrant Town and the Monster Park (which is huge as it didn't show up until near the very end of Disk 1 in the PSX version). I haven't played around with Immigrant Town yet beyond the filling out of members since I didn't want to overlevel myself/waste Class raising opportunities until after I get through Alltrades.
64  Media / Single-Player RPGs / Re: Dragon Quest VII: Fragments of the Forgotten Past on: September 19, 2016, 07:06:15 PM
I think once you get to the continent where you get involved in the war of the automatons, it really picks up. That sequence is about 2hrs because it continues into the present, and I really loved it. It was melodramatic as hell but I ate it up because it was the first "meaty" piece of story content. That's the moment where I was like, "Okay, this game is something special to me, especially in the way it's telling its stories." I definitely can understand some frustrations, and though I'm still addicted to the game even at the halfway point, I wouldn't say it's perfect.

For those who have unlocked the vocation system, what do you have in your party? Or, what do you plan to have in your party when you do unlock it? Right now I have a Pirate, an Armamentalist, and a Monster Masher.

Actually, its with whatever they're calling Deathpal that the game finally starts its engines as that boss is the first real boss fight of the game (as you've only fought glorified random trash mobs from higher level regions, a total gimme fight and a pushover up this point). I'm just pissed that Dialic got so badly chopped up as it went from a depressing setup for the Grey Rain arc (spoilers: Dialic isn't the only place that gets affected by Grey Rain) to a depressing speed bump.

As for Vocational Shenanigans:

MC as Summoner then Hero.

Maribel as Priest then something else if I bother reusing her after her extended departure and if I do then I'll probably throw the Hero Heart at her.

Gabo as either Godhand then Hero or designated Monster.

Melvin as the other designated Monster or Tamer/Pirate.

Aira as whatever I have the time for.

Kiefer as IDGAF.
65  Media / Single-Player RPGs / Re: Dragon Quest VII: Fragments of the Forgotten Past on: September 19, 2016, 06:58:53 AM
Hard to believe this game originally came out in 2000 in the states...it was so dated visually. (the DC was basically almost dead with Grandia 2 and Skies of Arcadia out when this was released lol)  I had bought it...but was never able to get into it...the same way I was never able to get into DQ8...Dragon Quest's style of rpg's has just never really appealed to me...I like my rpg's story driven.

Yeah, not even Fire Emblem 5 was as dated looking as DW7 was when it came out in Japan that same year, and that game at least had the excuse of being a Super Famicom game.

No idea why they changed King Burns name with King Donald other than Mr. Burns => Donald Trump (but that's kind of a stretch). At least the MC's Father and Uncle have punnish names now.

So there's Prince Kiefer and King Donald.  Kiefer Sutherland's father is Donald Sutherland.  Coincidence?

Yeah, that'd do it.

Anyways, I feel that the Color Rainbow Mines are a little easier than they were in the PSX version.

I was kinda disappointed with Robot Hell. Though I'm not sure if it was that they nerfed it or that the game forced me to powerlevel against my will. There's a LOT of enemies in the two dungeons before it and narrow corridors makes it so you won't be getting around most of them.

I'm far more disappointed in Dialac Regeniton (or however its spelled) to the point of dread for the quality of the rest of the game. I know that there were sequences in the PSX version that dragged on longer than they should've, but Jesus Christ, this was not one of them.
66  Media / Game Journals / Re: A Game Journal Reborn on: September 18, 2016, 01:01:49 PM

Suikoden - Did the thing with the Firespears. Still not strong enough to beat the pirates.

Marking this as spoilers to make it seem like this s still relevant, but was I supposed to get the impression that Teo kind of killed himself via McDohl Jr. as a kind of redemption? Because that's what it looked like.

Yes and no. Guy serves the Emperor to the point of blind loyalty even in the face of the big guy's obvious changes in behavior and chooses to stay the course rather than admit that he was wrong to continue following, but also due to True Rune shenanigans.

DQVII: Engow Emberburg's done and dusted. Onto Township and then Animal Kingdom (fuck Animal Kingdom).
67  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: September 18, 2016, 12:18:56 PM
I just watched Green Room - Anton Yelchin and pals try to escape from a skinhead bar after witnessing a murder, featuring Patrick Stewart as the head of the villains. He's a weird choice, and I don't know what accent he's going for, but I always love him.  It's a fairly intense movie, and well made, but I probably won't watch it again.

I am 41 years old, and this movie legitimately gave me nightmares last night.  I'm removing "probably" from the sentence above. :)

I can't say you're wrong, Aeolus, but
Spider-Man's characterization was flawless, which was nice to see. I also liked the interaction between Tony Stark and Aunt May, because they're actually the same age, which is rare for a flirty couple in a movie, and I seem to remember that they dated in real life for a bit when they were younger.

The scene itself is good and funny, but it felt too long for all the other things going on during the movie, and it and the throwdown are all he really gets compared to the other newcomer.
At least they got the webbing part right this time.
68  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: September 18, 2016, 11:04:20 AM
Capt' America: CIVIL WAR!

Very entertaining even if I thought that
Spider Man's inclusion scene was a little drawn out and awkward since Black Panther had better integration for very much the same thing.
Also, its finally feeling full on comic book writing instead of Movie version-ified like most comic book movies tend to (which is both good and bad as it's its own thing).

Also also,
a bad day for team Agent Carter all around.
69  Media / Single-Player RPGs / Re: Dragon Quest VII: Fragments of the Forgotten Past on: September 18, 2016, 09:45:24 AM
I don't get the point of visible enemies when they respawn right in front of the party, turning the encounter unavoidable. I don't remember it being like this in IX. They could've made things more dynamic by implementing preemptive attacks, similar to how it worked in Persona 3/4.

There are other minor annoyances, like the lack of cursor memory (swear the DS remakes had it) or battles being in 3rd view, slowing the pace of combat down. A toggle to turn the animations off would've been perfect.

Other than that, I'm enjoying the game.

Yeah, I've been noticing the lack of some of the more usual quality of life implementations that DQ games typically have. Cursor Memory being the biggest one, especially due to the absolute shittonne of spells and abilities you can learn (and Kiefer learns Flame Slash right off the bat and that's just a straight up free damage upgrade for him), but also no message speed adjustments and the zoomed in camera makes some things harder to see than they need to be (and some scenes just don't quite work as well as before).

The biggest travesty of all though was making bottles unbreakable (you could smash quite a bit in the PSX version, including all of Pike's leftover bottles of "Tea" (also, lol at Party Chat calling out "Tea")). I've also noticed they've throttled back on the number of findable items during the opening (you could be practically kitted out by the first fight, but there seems to be a dearth of Pot Lids now). Also some of the findable items have been shoved into the occasional overworld Chest which is ehh since you can pretty much avoid most overworld encounters (I suppose it'll be more interesting once I get to some of the larger islands/continents).

I have SUPER mixed feelings about how long it takes to get to the first fight. According to my notes, it took me around two hours as well. On one hand, it does end up making the payoff worth it in the long run, as the story gradually becomes more grand in scale. On the other hand, there's not much to the characters at that time, and it's not exactly compelling.

I'm all for slow burns if they're done correctly. I'm still debating with myself as to whether or not I think Fragments did so.

Yeah, there's a good reason why people complained about the opening's length back with the PSX version. The portability of the 3DS is really the biggest reason to get this version at this point (hopefully they've made Immigrant Town less awful to complete this time).
70  Media / Single-Player RPGs / Re: Dragon Quest VII: Fragments of the Forgotten Past on: September 17, 2016, 05:59:32 PM
Grabbed this earlier today, and it only took me 2 hours to get to the first fight. I can imagine the bug-fairy-ghost guy being a timesaver in the long run (rather than having to poke into every room to figure out which pedestal is the one that needs work on next), though I kinda miss having the puzzle dungeon for the Saints' Equipment. The rest of the 'time saving' only consisted of a few cut corners here and there (mostly in the form of a few scenes), though I expected as such since there's so much set up going on during that sequence (and so many annoying plot coupons that are given to you, only to get snatched away for the next 20~80 hours).

Anyways, I feel that the Color Rainbow Mines are a little easier than they were in the PSX version. Still disappointing that I totally blew by having Matilda Maeve in the party once again (she really isn't all that helpful since she's only around until you make it to Rexwood Ballyhollom). Also kinda balking at giving Kiefer's sister Lisa Lisette a lisp (mostly because its a terrible, awful, no-good, very-bad pun). No idea why they changed King Burns name with King Donald other than Mr. Burns => Donald Trump (but that's kind of a stretch). At least the MC's Father and Uncle have punnish names now.
71  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: September 16, 2016, 09:39:37 PM

*roll eyes* indeed.
72  Media / Game Journals / Re: A Game Journal Reborn on: September 16, 2016, 07:28:48 PM
I'm amused that I get to be the guy who's footage was based upon the kid of the team in the sixth ranger's slot (which is why only the Power Rangers versions/actors are ever in the same scene together), except now he's suddenly the lead.

Futa Wa Chroma Cure bitches!

(Also, Klyde, I recommend checking out Unofficial Sentai Akibaranger for inspiration for your project here.)

And on a different topic, I recently had an FE:Revelation in that I've finally beaten Chapter 9 and moved on to Chapter 10 (I've pretty much given up on trying to seriously use Rinkah since she's horribly underleveled and can't even equip anything above E rank, nevermind Revelations' slipshod cast balance resulting in Royals "all day, er'ry day"). Now to see if my next FE:Fates chapter will be Chapter 10 of Revelations, Chapter 26 of Conquest, another Birthright Child Paralogue, or something from the DLC.
73  The Rest / General Discussions / Re: Unpopular Opinions on Popular Games on: September 16, 2016, 06:14:15 AM
The draw system itself was fine, but the big complaint is that you usually only drew 3-6 spells at a time, making stocking them tedious.  If there was a skill like "draw x10" that allow you to draw 10x the number of spells than usual, people would have been okay with it.

And I said it already that FF8 is my favorite FF.

I don't know if I posted this unpopular opinion already, but whatever.  It has more to do with a composer than a game.  Anyway, am I the only one who's not a fan of Hitoshi Sakimoto's music?  His music is generally well-composed and atmospheric, but it lacks emotion, verve, tenacity, personality, and memorability.  I find his music "nice" and that's it.  Odin Sphere, FFXII, Zodiac: Orcanon Odyssey, Valkyria Chronicles... I thought they all had meh music. It's like those bands I've seen/played shows with who clearly possess superior musicianship skills and play everything studio-perfect, but I can't remember a damn thing about any of their songs afterward and they bore me.

You could Draw up to 9x spells per Draw if you had dumped all your Junction Fodder into Magic instead of any other stat and were Drawing fodder. It still took a long time to gas up to 100 though and a lot of times, just remembering to equip Draw was enough of a challenge (as you could only equip 3 other battle commands beyond Attack and GFs, Magic, Items, Card, Draw, and a bunch of later shit were all competing for those 3 slots).

Alternatively, you could buy like 5 Tents and refine them into 100 Curaga's or someshit.
74  Media / Single-Player RPGs / Re: Saga Scarlet Grace announced for PSVita on: September 15, 2016, 06:43:40 PM
Lunar: Dragon Song can also be filed under "what the fuck were they thinking" pile of gaming mistakes.

Fixed that for you (because there was far more wrong with that game than "Running HP Drain", like making literally everybody save the MC totally useless garbage).
75  Media / Single-Player RPGs / Re: Dragon Quest VII: Fragments of the Forgotten Past on: September 15, 2016, 06:42:12 PM
While it doesn't seem to fix the main problem I had with the game(4 party slots, 5 characters meaning everyone but the two perma members fall behind in a game heavily about building up your characters) I'll probably cave and nab it.

I wonder if there's a concession for that.  Like having non-active party members gain 1/2 to 3/4 of the EXP that actives do.  If that exists, it's better than nothing.

That'd actually make things worse since Class Level advancement only occurs on a battle to battle basis, and the battles that are allowed to count towards that are ones that are within your current level range. You level Maribel or Aria too high on the bench and they'll be slapping endgame/postgame enemies to have more than one Class mastered (and Aria starts with one Class mastered).
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