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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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327156 Posts in 13392 Topics by 2163 Members
Latest Member: KashelGladio
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61  Media / Multiplayer RPGs / Legend of Heroes: Akatsuki no Kiseki on: June 26, 2014, 12:45:00 AM
http://gematsu.com/2014/06/legend-heroes-akatsuki-no-kiseki-online-rpg-announced-first-details

Trails in the Online. Not sure if it'll be an MMO or just an Online RPG, but I'll be sure to sign up for its US Beta in 2034.
62  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: June 25, 2014, 05:15:51 PM
Think it is safe to say Kancolle anime been delayed. It is not even on the anime summer tv schedule.
http://haruhichan.com/wpblog/13221/summer-2014-anime-visual-guide/

Shyamalan twist: it's not an anime, it's live action.
That would be so hilariously bad. it would my most an anticipated show of 2014, just to see that train wreck in action.

Dude, just go watch WWII's Pacific Theater reel footage. There you go, Kancolle IRL, its hilarious.

The History Channel was in to Kancolle long before Kancolle was a thing. They're currently trying to level up their Alien Ship Waifus.
63  The Rest / General Discussions / Re: A Game Journal Reborn on: June 24, 2014, 08:24:34 PM
Beat Chapter 24 of FE:Awakening on my Classic Lunatic Spotpass run. Honestly though, my run's been shot to hell thanks to the complete lack of reliable data about enemy reinforcements online. The last two stages were a complete pain in the ass because of "Whoops, surprise Wyvern Lord right up your ass." and Chrom is no longer really able to take being dogpiled anymore (though he'll probably reclass soon, maybe). On the plus side, I've also beaten the Infinite Regalia and Smash Brethren 2 DLC chapters letting me recruit Eldigan and Eirika as well as netting me a second Sol Sword, Two Bows (Yewfelle and Double Bow), the Silver Card, and a Wedding Bouquet. I'm thinking of giving the Bouquet to Raquesis since Est is doing well enough on her own and Raquesis will definitely appreciate the Rally Love skill as well as maintaining her Staffbot status. I also went through another round of Golden Gaffe (probably for the last time since with the Silver Card now, I'm no longer burning through gold trying to keep my party up to snuff).

Nier: Started up the final sidequests of the first half of the game. Unfortunately, the game's been weird with the Littlest Hero quest and I'm worried I might have glitched it out.

T3B: Status update: Still stuck on that Queen fight. At least I'm getting better at sniping it. Its horseshit that the Conserve Overdive feat also requires you to get the Swiftly escape from the Babel feat, especially when they throw in the Use Satellite Cannon feat, a new weapon, and a rare enemy all of which requiring ODs to deal with.

Disney's Aladdin (Genesis Version): Finally decided to crack this out since I was getting bored with FFX. Made it all the way to the Escape from the Cave of Wonders on my first go of the game (then the dodgy platforming and weird hitboxes caught up with me). And to think that I wanted this version over the SuperNES one when these games first came out (and all for a sword).
64  The Rest / General Discussions / Re: Misc. Gaming News Topic on: June 23, 2014, 05:21:56 PM
Interesting, but it always worries me when Japanese creators say they are making something with a Western audience in mind.

It ranges wildly from meaning "It won't be a slice of life anime type game" to "it has guns in it and everything is grey".

Or


To be fair, we did end up getting the better deal out of that package.


Either way though, just the fact that we're hearing from the guy behind the series doing something game related is a hell of a lot better than hearing that Konami has just contacted Tri-Ace to make a Suikoden game for them (because they don't remember how to make RPGs).
65  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: June 23, 2014, 04:59:26 PM
Man, I forgot just how bonkers some of the character designs were for that game.
66  Media / Single-Player RPGs / Re: Zelda for the Wii U on: June 23, 2014, 04:57:16 PM
So apparently we might still be on track in regards to a playable female character, if said character winds up being P2.


Old habits die hard. When I played ALBW, I still ended up doing the second set of dungeons in (mostly) ALttP order, when possible. Except they switched where the ice and lava dungeons were, but I still wound up doing Turtle Rock last.

I had to do that too. Though I should also mention that the Desert and Swamp Dungeons also got swapped around. Actually, I was surprised at how useful the Gale Rod wound up being (its basically a sidegrade to the Roc's Feather).
67  Media / Miscellaneous Games / Re: Zelda Musou on: June 23, 2014, 04:48:00 PM
Pardon the double post again but,

http://www.siliconera.com/2014/06/23/zelda-twilight-princess-agitha-playable-hyrule-warriors/

Not the Cucco lady, but Mesh should be happy that bug lady is back in. Also Zant and that dragon that got pwnd by the fucking moon.

Also somebody named Lana. I wonder if she'll be showing up with a guy named Sterling Archer?


Pictish Edit: http://www.siliconera.com/2014/06/26/hyrule-warriors-takes-us-twilight-lands-midna-agitha-newcomer-lana/

So it was Lana who was on the third character on the game's cover.
68  The Rest / General Discussions / Re: Misc. Gaming News Topic on: June 23, 2014, 04:39:09 PM
Pardon the double post, but this is one of those rare times its worth creating a new post for.

http://www.siliconera.com/2014/06/23/suikoden-creator-yoshitaka-murayama-working-new-project-targeted-west/

This has got to be the first piece of actual good news for Suikoden fans in like a decade.
69  The Rest / General Discussions / Re: Misc. Gaming News Topic on: June 23, 2014, 08:31:14 AM
http://p-atlus.jp/pq/

There is a piece of Broccoli that pops up and if you click on it, it brings you to this page

http://sq-atlus.jp/

I dunno about everyone else but that tree, font and blue background behind the height measurement screams Etrian Odyssey to me. Maybe Untold 2  as when you keep climbing the tree it eventually says 2DX coming soon.

That's my guess as well. Especially if you read it as EO2 DX.
70  The Rest / General Discussions / Re: A Game Journal Reborn on: June 23, 2014, 02:16:16 AM
@ Dice wrt Kidicarus: Do you have a 3DS or a 3DSXL?

Xenoblade - Hanging out with Hermione on the hand. Played this for like two hours. Why did I convince myself I didn't like Xenoblade? Also is plush Rikis a thing?

Probably because you hadn't made it to the Fallen Arm yet. I feel like the Fallen Arm makes up for the Alcamoth/Valak Mountain segment where you've finally had the time to either go through and digest every Alcamoth/Frontier Village sidequest available or you've finally gotten the space to deal with the sidequests that still remain. You've also just obtained your final party member, you've just hit the fourth/fifth tier of Gems giving your people significant performance upgrades, you're finally capping out Skills for your newer party members, Advanced Arts Manuals are starting to drop, you're about to hit the final populated area prior to the endgame, the plot just hit the point where, in previous Xeno games, would typically be where the game goes into crunch time and suddenly you're sitting in a chair watching a highschool powerpoint lecture, and it doesn't do that in this game, also the area is really fuckin' nice to gawk at (and the music is equally chillax).
71  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: June 23, 2014, 01:53:39 AM
On Season 6 of Deep Space 9.

God that was a great show.

I started rewatching that now that I've gotten through Red Dwarf. Granted I'm only on episode 3 of Season 1, but still, its pretty evident that it had an over-arcing plot from the start (and any show that kicks off with a side story set during the best episode of its predecessor is as a promising start as any in my books). Also while I do remember how the show ended, I was too young to get into the beginning of the show (I don't think I started taking to Star Trek until Season 2 or 3 of DS9 and even then, it was the reruns of TNG that had hooked me).
72  Media / Miscellaneous Games / Re: Super Smash Bros. Namdai on: June 23, 2014, 01:40:14 AM
RUMOR:
http://www.imdb.com/name/nm3540491/
Shulk in Smash (hopefullynotanassisttrophy)?

Hell, even Assphy Shulk would be interesting to see just to see how they'd handle his Vision Tag ability. Would it count down to a big attack targeting a particular player? Would players be able to determine who takes the hit based upon what they do during the countdown timer? Will Shulk mix it up with his bigass fuckoff beamsword in the meanwhile?
73  Media / Single-Player RPGs / Re: Zelda for the Wii U on: June 23, 2014, 01:32:11 AM
The only thing I want them to move away from is the hand-holding and minimal exploration found in Skyward Sword - which it looks like is the case.

Yeah, that I think we can all agree we can do without.
74  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: June 22, 2014, 04:28:06 AM
I finally sat down and watched Rurouni Kenshin: New Kyoto Arc. Overall I was mostly pleased by it. I both liked and disliked the conflated story at various points, but for the most part it seemed to stay true to the story and spirit of the original with one major exception.

Code:
I guess it could be argued that Shishio was dying at the end of his fight with Kenshin, but it didn't really explain that if that was in fact the case. This made it seem like Kenshin actually killed him at the end of their duel.

I did really appreciate seeing RuroKen in contemporary animation. It looked fantastic. I hope they can find the time, the budget, and the story to do more. In the meantime, I'll look forward to the release of the new live-action movie.

IIRC, Shishio dies because his body's a fucked up piece of shit that's incapable of regulating his core body temperature without assistance or a significant amount of cool-down time, and he had the bright idea of trying to duke it out with one of the greatest swordsmen of his era in a protracted sword fight. All Kenshin had to do was keep the fight going until Shishio either keeled over or gave up, and then Shishio burst into flames because it's anime and it would've been too hard/boring/lame to depict the arc's main villain dying due to severe heat exhaustion/heat stroke.
75  Media / Single-Player RPGs / Re: Zelda for the Wii U on: June 22, 2014, 04:09:34 AM
Disagree. Not having multi-item usage in dungeons due to its non-linear progression was a big demerit to the series.

Very interesting point. Though Twilight Princess has garnered some love recently, it seems one of its main criticisms even still is that, with very few exceptions, most items were relatively useless outside of the dungeon in which they were found. I think that Skyward Sword remedied this somewhat, though that may be due to the fact Skyward Sword placed a heavy emphasis on the sword mechanic. And much as I loved playing ALBW, you're assessment is very accurate.

That being said, I wonder how they could remedy this situation? I would think maybe using fewer, quality items (such as the hook/clawshot, bow, and etc.) could work. Shadow of the Colossus used a minimalist design style, and look at how well it did. However, most of the items players most frequently use in the Zelda series have been series staples for a long time now, and Zelda is known for introducing new and interesting items no matter how little they may be used. Hopefully they can overcome this design obstacle with the tech arrows that were introduced in the demo.

EDIT: That being said, I still think ALBW was a step in the right direction. It was fun without being bogged down by series conventions.

Admittedly when I think back to games with massive inventories like aLttP or MM, I've noted that many of the individual item functions have been folded into either other items or within Link's natural abilities (for instance, the Bug-Catching Net's function ended up becoming built straight into the Bottle's basic use) and those that haven't are either core items or items with very limited functionality to them (like the Bremen Mask or the Book of Mudora). When you get right down to it, Link's core items are:

A Boomerang (a generally low level/basic item that can retrieve distant items dropped by enemies and stun weaker ones)
Bombs (explosives used to uncover secrets or reveal passageways as well as having variable amounts of attack power and use depending on the game, but limited by stock)
A Bow (a usually powerful item that functions as your goto ranged weapon when Sword Beams are not available or useful, but like Bombs, are limited by stock)
A portable source of light (ranging from a Stick to a Lantern, never much of an attack item but essential for navigating dark locations, lighting torches, and setting other things on fire)
An instrument (from recorders to ocarinas to batons and so on, and can at the very least provide a means of fast travel and at most be the single most essential and pivotal tool in your arsenal being rivaled only by the Master Sword itself)
Potions (commonly for healing but also potentially capable of other miscellaneous effects)
A Hooked or Clawed Shot (and/or other tools capable of grappling onto distant objects to be pulled in by you or to pull yourself towards it, its combat utility is mostly for removing enemy protection or an enemy from protection but sometimes has actual combat capability)
A Hammer (for smashing, pounding, & crushing enemies and obstacles)
Something that can project fire or explosions from a range (like a Magic or Fire Rod or Fire or Bomb Arrows, always a generally advanced tool and powerful weapon and a generally useful one for tripping out of the way switches and for when the torch is out of reach)
And arm-wear that improves your lifting/pushing capability, as well as some means of traversing over or submersing under water (both kinds of tools that serve to bypass obstacles and to grant greater access to your environment though combat utility is generally nil outside of expanding your arena/options)

Everything else is either too specific in use, too dependent on whether the game is in 2D or 3D, too powerful to be doled out regularly, too complicated in function to carry over to other titles, or one of the reasons stated at the start of this post. TP's problem was that if it wasn't a core item, it either got folded into Link's Wolf form or was too gimmicky and poorly utilized beyond its dungeon.
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