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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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61  The Rest / General Discussions / Re: A Game Journal Reborn on: March 31, 2014, 12:33:21 AM
= Shit.  Is that it?  Azran is the last Layton-centric title?  Because I don't really like Level-5's current direction, and Layton was one of the few things that made me care.  And with the big bag off ass "Layton 7" looks like (even if that is just a temp title), I'm not looking forward to where my puzzle games are heading.  I might just jump onto Prof Layton X Phoenix Wright (despite it's rather luke-warm reviews) or Layton Brothers instead (a series I'm surprised they haven't made any further announcements for despite the potential).
I would prefer Level-5 to go back to their roots instead (another Dark Cloud or Rogue Galaxy would be nice).  I love Layton, but I think a break from the series is a necessary breather.

I don't mind Layton's chapter being over as much as I mind...whatever the hell was happening in that YouTube video I linked in my post.  If the series wanted to continue with Alfendi and the Layton Brothers, that could work I guess.  That, and I just naturally get bitter against mobile gaming as anything more than a "quick play" while I'm sitting on Public Transit (or sitting on the toilet).
I agree about taking a breather, otherwise you get the "Capcom Plague" that ruins the "special" in a lot of their series'.

But yeah, the fact we haven't seen a new Dark Cloud is extremely depressing (given their current skill and assets, I think they could make a truly amazing title based on the DC premise/concept).  I wasn't crazy for Rogue Galaxy, but I'd welcome another.  I admire their approach, but I don't feel like their concepts are particularly riveting these days, or love to play things very safe for a "general audience".

Professor Layton: The Unwound Future
=  I love the old and new faces, and I love how the series often redeems or explains its villain (is that a spoiler?  Every game in the series does it!)

I hate how Level 5 tries to pull this off because its always stupid, always a low effort at cheap melodrama, and they always try to shoehorn it in their work. Dark Cloud 2 had it, White Knight Chronicles had it, Gundam AGE had it, Dragon Quests VIII & IX kinda have it (VIII less so due to Level 5 not being in complete control of that one), and if I were more familiar with any other instance of their own work, I'd probably be listing them here as well.

Given the type of game Proffesor Layton is, I don't really mind it here (Layton is a "gentleman", not Guy Ritchie's version of Sherlock Holmes x).  I think it's sweet they emphasize catharsis > revenge.  But it goes with my earlier point that it feels like the company has become so goddamn friendly that they've avoided anything too "dark" into their games.  Which is admirable, but I feel they're kind of stale right now, and daresay, "kiddy" for it.

Their primary demographic has always consisted of people who'd shout "Kamehameha!" at the top of their lungs during recess or building cardboard box forts in their backyard with a magic marker sign reading "No Girls Allowed!" masking-taped to the top of it. What happened to Level 5 was Dark Cloud's Georama being a neat thing back when neat things were still possible on a console (remember how Dark Cloud 1 was billed as a Zelda Killer), getting tapped out to work on Dragon Quest 8 in place of the previous developers, Sony naming White Knight Chronicles as a primary Playstation only franchise (effectively turning Level 5 into a second party developer), and Professor Layton/Izuna Eleven.

Basically, they've always been overhyped as hell and its been slowly catching up to them.


Anyways, FFX. Done with the backtracking for now and am about to ride an elephant up a river. A couple of thoughts....
A) This is really where the game actually begins. You can't really backtrack until after Djose Temple, you get the Summoner's Soul from the second Aeon fight, and soon enough Seven will finally join, along with Mixing and Weapon/Armor Customization. I guess this also means that the game will be far less willing to throw free items at you now that you can just steal/craft what you need.
B) The game is really parsimonious with the amount of gil you generate per battle. Unfortunately, I don't recall this ever getting better.
C) The encounter rate is the reason why a playthrough of this game takes so long. Its Phantasy Star 2 levels bad. (Just as I remember it.) At least it offsets the lack of funds issue above (in one sense).
D) Enemy encounters are fairly boring all things considered since each area only has one enemy per character gimmick, plus a general HP sponge to make some fights drag far more than they should.
And E) There aren't a lot of female Blitzball players in general (at least not at Scout Level 1 or pre-signed to an existing team).
62  The Rest / General Discussions / Re: A Game Journal Reborn on: March 30, 2014, 09:47:11 PM
Professor Layton: The Unwound Future
=  I love the old and new faces, and I love how the series often redeems or explains its villain (is that a spoiler?  Every game in the series does it!)

I hate how Level 5 tries to pull this off because its always stupid, always a low effort at cheap melodrama, and they always try to shoehorn it in their work. Dark Cloud 2 had it, White Knight Chronicles had it, Gundam AGE had it, Dragon Quests VIII & IX kinda have it (VIII less so due to Level 5 not being in complete control of that one), and if I were more familiar with any other instance of their own work, I'd probably be listing them here as well.
63  The Rest / General Discussions / Re: A Game Journal Reborn on: March 30, 2014, 03:00:19 AM
Oh well imma check out Umihara Kawase now.

Oh hey! There's actually somebody on this board who's aware of Umihara Kawase.

I thought I was the only one with any interest in this when the thread I made about it's localization went tits up faster than a sushi-chef in an oversized bizzaro not-fish tank filled with fish the size of giants.


Derailment aside, I'm through Djose and am ready to venture to Moonflow Besaid for female blitzball players now that I can backtrack again.
64  The Rest / General Discussions / Re: RPGFan Community Quiz Quiz Show! on: March 30, 2014, 02:40:15 AM
You're right about the timing for an FFX one. No we havn't done that yet.

Man, I better hurry up on my playthrough then.

I'm still on the Mi'hen Highroad. :P

I'm upset because you were playing (and winning?) Blitzball while I was being a pansy-ass to even try till I could get good players.

Heh, Blitzball isn't hard. I can safely say I'll never lose a Blitzball match. I can easily secure at least a few overtimes before I eventually score. There are some easy adjustments you can make on your team right at the start.

First, recruit Wedge. Biggs isn't that good, but Wedge is a great striker. He has good Endurance, Attack and Shoot. You can find him just outside the locker room area in Luca.

Second replace Keepa immediately. He's garbage. Instead get Jamal, who is hanging around Luca somewhere, sitting on a chair if I remember right. He'll be your goalie until you get the chick who wears red (I can't remember her name), who hangs out near the Moonflow.

Getting Tidus's Jecht Shot on the boat ride from Killika to Luca helps a lot. If you are smart enough with your passes you can get Tidus right infront of the goal with only 2 defenders taking him on. At early levels you'll only have enough HP to use it once until halftime (and then subsequent overtimes). Once he gets a few levels though, you don't need to worry about it.

After your fairly easy goal using Jecht Shot, just play defensively. Jamal with Super Goalie should be able to catch just about anything anyone shoots at the early levels. The Al Behd Pysches may give you a bit of grief, but its not too bad.

Oh man, thanks for this!!  I honestly feel like you can't find Blitzball help without getting into 20 pages+ of other extra content and stats and other stuff. 
I a girl, who dumb sports.  Need basic explain I do.

Yeah, early game Pysches are a pain ("looking at you mr. goalie who has more Catch than a Jecht Shot powered Tidus has in Shot") but otherwise the game is simple enough to run with even your basic Aurochs. Also I found my new midfielder on the ferry to Killika.
65  The Rest / General Discussions / Re: RPGFan Community Quiz Quiz Show! on: March 29, 2014, 08:21:38 PM
You're right about the timing for an FFX one. No we havn't done that yet.

Man, I better hurry up on my playthrough then.
66  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: March 29, 2014, 05:31:51 PM
I haven't played this game in forever (since i beat it after 60 hours last year). If I put it back in and start playing will I get all these cool items you guys are always talking about or do I have to play on the days you guys post?

Unfortunately, you do have to visit the Barracks on the day of to get the goodies (and I've had at least one instance of opening the game up, visiting the Barracks, and failing to activate the event before the clock cycled over and thus missing out on the loot of the day). But honestly, I wouldn't make a big deal out of it. The goodies just consist of an Event Tiles' worth of Exp, an Event Tile item, and a +4 temp boost to two stats (and no, the Barracks stat boosts do not stack with other Barracks stat boosts that character might acquire between stages).

I'm just posting these things because I'm bored, and because I don't particularly feel like flailing around in today's unforgiving job market right now.
67  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: March 29, 2014, 01:00:59 PM
Rawr! Today is Nah's Birthday.

Anyways, Nah. A bunch of puns rolled into one name. Also a dragon for when you get sick of only being able to reclass your dragon into either a Wyvern Rider or a Mage (that isn't named Morgan). As decent as the Manakete class is in this game (better than most Manaketes but not nearly as good as Tiki's previous appearances), they're not really that good in the long run due to lowish caps (especially in Speed) and they only have two weapons total (the 1-2 range is a far better deal than anything Beast Stones can bring to the table but they're still unforgeable and susceptible to Aegis cutting their damage and they don't seem to bypass the Dragonscale damage reduction either; which would go a long way to making them useful on Apotheosis).

What she really wants though is to get onto the Galeforce, which like Kjelle, Noire, and a few of the possible Lucinas can't do through their mothers. Fortunately, there are just enough fathers to confer the Pegasus Knight class tree and thus Galeforce (and Lancefaire) for all the wanting daughters, provided you didn't make The Avatar Female. And since Kjelle works best with Donnel with her seven near full class trees (and you can just avoid all the non-Galeforced Lucinas anyways), that leaves Noire and Nah wanting Gaius's parentage. Both make excellent cases for his sireage since Noire can only get a possible 8 classes from her non-The Avatar father (of which Lon'qu, Donnel, Gregor are her other 8-class possibilities), whereas Nah's stat cap modifiers are already really good from her mother Nowi and doesn't mind taking the hit for Gaius's lousy stat cap modifiers, especially since Speed is his best modifier which is the one that Nowi's the most lacking in. However, both also have cases for fathers other than Gaius (outside of Trickster and the promoted Peg Knight classes, he doesn't really offer Noire any magic using classes, or at least not Sage), in Nah's case, she can opt to maximize her overall stat cap modifier total through Stahl or Lon'qu's parentage (with bonus points going to Stahl for offering the full 9 classes for inheritance), seek to obtain a full 9 class inheritance (through Stahl, Donnel, Gregor, or even The Vaike whom can only pass down a full 9 classes to her) or she can make use of all the higher Strength modifier fathers to become one of the physically strongest daughters possible (outside of being sired by a Strength oriented Male The Avatar) with Severa being her chief competitor.

And on the subject of stat cap modifiers, if she were to bear a Morgan after sired by Kellam, she could have the highest possible Defense stat cap modifier of +11 and the worst Speed stat cap modifier possible of -6, or if she were sired by Libra, her daughter could have the highest Resistance stat cap modifier of +8.

Ultimately, Nah is perfectly serviceable with whatever father she's gets as long as he's not both able to become a Wyvern Rider and a Mage (looking at you Virion and your lousy Archer class tree). I'd say, if she can't get her hands on Pegasus Knight, have her work towards either Cavalier, Myrmidon, or Mercenary as they are solid class trees.
68  The Rest / General Discussions / Re: A Game Journal Reborn on: March 29, 2014, 04:10:29 AM
Final Fantasy X

= I love the gradual build up to the sort-of war sequence from Mi'gen to Mushroom rock.   Well done!  It felt realistic!  Till afterwards where you're like "Well fuck, that backfired....let's carry on with the original plan then!"
= No beef at all with new OST when it's combined with the "sounds and fury" of the in-game haps.  Besaid going somber kinda sucks, but eh.  I'm cool with it. :)
...now, if it was a Kingdom Hearts HD type of redone OST, then WOO, that'd have been nice.  Shimomura is wonderful and nailed her second go at KH1.
= Whoever the people are in charge of enemy movements and animating is aaamazing.  I've always loved the way the turtle-type enemy goes limp when you kill it...and the Flan monster that just ooze out.
= Eugh.  I'm gonna do some backtracking.  Apparently you can go right back to Besaid still and I wanna get some Blitz players
= I feel this game could be a million times better if the script wasn't so lousy.  The lore and world itself are wonderful.  The characters and "acting" are just all sorts of awkward... 
= You go Tidus.... You swim after the giant whale-sized Sin.  Good luck with that...you twat.
= Not to keep nit-picking, but if Seymour got rid of those fucking pigtails, he'd actually be a pretty cool looking character.  WTF ARE THOSE SPIKES THOUGH!?  HOW?!  WHY?!?!  DO THEY PROVIDE HBO?!  I BET THEY DO.

- Actually the Operation Mi'hen bit was less 'total war' and more 'a bunch of Crusaders are done with Sin's shit and are willing to give the Al's Bed a shot even if it means getting excommunicated or killed'. The three big takeaways are that Sin is NOT fucking around (and establishing his credible threat against an organized force like the JSDF Cursaders), the Maesters are assholes (both Seymour and the other guy knew the plan was half-assed and doomed from the start due to Bevelle sitting on top of a bunch of rather useful information about Sin and Spira in general, being the corrupt church and all, and were really only there to sit back and munch on some popcorn while watching a bunch of heretics get what's comin' to them), and that if Yuna wants to find another way then she's got to find a fully assed one that passes Sin's 'you must be this powerful to not get instawiped' test. Though I will concede the Japanese War Camp that they had going on at their Central Command was very much a Japanese War Camp.
- As far as backtracking is concerned, you can't go any further than back to Luca prior to Operation Mi'hen. Believe me, I've tried.
- Tidus swimming after Sin was pretty dumb, but at least he got to spend some quality time with his dad, Luzzu, and Bahamut on The Farplane.
- And Seymour's weird antenna feelers are totally because Spira totally needed an xenophobic asshat not-elves race to go with their tall not-dwarves and their hardly any different from regular human aside from the masks/seashell irises not-halflings/half-elves/other common fantasy oppressed minority, and they didn't feel like going with rubber headridges that look like an ass glued to their foreheads. Either way, I'm still trying to figure out what the fuck is going on with his chest.
69  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: March 29, 2014, 03:23:33 AM
You know, even after seeing it confirmed elsewhere, I STILL cannot believe that Bandai would let Tomino within a country mile of their Gundam franchise. I guess they must be really (and I mean REALLY) desperate to make Gundam anime relevant again after the fiasco that is Gundam AGE.


Anyways, Kill la Kill is over and done with, and I for one am going to miss this show. It was just so completely outrageous and doofy. The sight gags, parodies, and references to older mecha anime were hilarious as well ("Haha! Now everyone's clothes are immobilized!" "Ha! We've still got our mechs, and guess what? They can combi-"*ker-pwned*), and not quite as blatant as Space Dandy's "Somebody's fielding Ideon!?!?!". My only issues with the show were that it REALLY didn't have the budget to really go with what they were trying to do, and that the show's fast and furious pacing was a double edged sword (although its upsides were generally better overall), and the final episode in particular was probably where it was most evident.
Code:
If nothing else, the Ira x Mako boat never really got to leave the harbor despite all the context; even though the Ryuko x Mako boat somehow managed to sneak out into open waters, kinda. Also, while inevitable, it was still disappointing seeing Satsuki getting the Vegeeta treatment at the end.
Meanwhile, while she had a good run, I still don't think Ragyo manage to take the coveted Worst Parent in Anime mug from Gendo Ikari, though she did get really close for a while there (I'm willing to attribute this to her offspring being better able to put up with her bullshit than Shinji was with his dad's).

Either way though, here's to the series showing up in an SRW game, Ryuko's final form was pretty awesome (even if it was mostly a pallet swap), but it didn't get nearly enough screentime. And I either want to see Ryuko punching out Getter villains, Dr. Hell's Mecha Beasts, or some Gundam asshat (and also to see Mr. Teenage Mutant Kendo Monkey or the Nudist Beach guys do something other than suffering the Worf Effect like the buttmonkeys that they are). Not sure what I'm going to follow in its place next.


Log Horizon: Epi. 21. Annnnd we're back to the MMOeconomics. Now with Autumn flavor. Also, Shiore's gonna need a PR guy soon at the rate he's going (well aside from the one that's obviously one of the big six backstory shitwreckers).

Utena: Epis. 23, 24. Black Rose arc is done, now for a mindfuck and a filler episode. Next episode seems to have a very interesting looking car in it (or was it that the movie had the car?).

FMP: Epis. 3-6. Looks like the cats out of the bag now Sasuke. Also, this show could easily be done today without missing a beat, it just feels so half-assed or early 'aughts (which, while not as bad as today's anime, was still a pretty mediocre era) in spots. At the very least the conspicuous CGI wont be missed.
70  The Rest / General Discussions / Re: A Game Journal Reborn on: March 28, 2014, 04:22:20 PM
Played a bunch more FFX last night. Got the Chocobo Master trophy for getting 5 Chests and winning the race under Remiem temple. Took me so many tries to shave off those last few milliseconds. Also won Wakka's Attack Reels and realized why I never get around to winning the Jupiter Sigil. While Blitzball is a blast when there's some challenge involved, it doesn't take long after getting the right team together to completely take all the fun out of the game. My last three matches:

vs. Al Bhed Psyches: 3 - 0
vs. Ronso ______: 6 - 0
vs. Luca Goers: 5 - 0

This was only the second tournament of the first season. The *minimum* amount of Blitzball you need to play is as follows:
- First Season ~8 games
- First Tournament (Attack Reels) 2-3 games
- Second Season (Status Reels) ~8 games
- Third Season ~8 games
- Second Tournament (Auroch Reels) 2-3 games
- Fourth Season (Jupiter Sigil) ~8 games

And that's only if the seasons give you the prize you want. Unlike tournaments you can't reset the prizes without completing the season. It's just so poorly designed because now I need to play through three seasons and a couple of tournaments despite not needing to put any effort into winning. I think this is why they made the changes they made in X-2 to at least make the matches faster.

Wait. You can play Blitzball in X-2? I thought that game was replaced by Sphere Break?


Anyways, after causally hitting 6 digit damage in Bravely Default, I had to ask myself what was the best combination to ratchet that damage to its highest level. I'll get back to you once I figure it out.
71  The Rest / General Discussions / Re: A Game Journal Reborn on: March 28, 2014, 01:56:20 AM
Not much new here, still playing Tales of Symphonia and not far from getting to the part where the routes merge in SRW OG (Kyosuke route). I think I'm progressing quite smoothly in Tales. Made it past Sylvarant and now I have some new party members. I'm not sure who to use really. Sheena has three summons + the starter one, but I've never seen the AI use any of them so I usually keep her benched. Funds are still a problem, but the ex skill ability that gets you items from talking to female npcs seems to net me tons of healing items so I don't have to waste all my cash on life potions and gels.

As for SRW, not really much to say. I'm somewhat lacking a good finisher, since the game won't give me Rampage Ghost yet and I don't want to waste my money on R-Gun's Metal Destroyer at this part of the game either. I miss having a Grungust around. I did get some extra funds with the game over trick and tried to level Viletta and Gilliam, but the level cap for them is too high too soon + it is boring, so I think I'll just skip on having the special mechs I'd get from them. It's just extra gespenst and a huck anyway and I think I can spare them something else in the end game, like upgraded Lion F.

I've mostly wasted my time with other things and playing some Anno 1404 and 2070. The former I liked until I had to do combat in the campaign. 2070 I've been playing for much longer, mostly finishing some world events (timed mini campaigns). It's a nice time sink, but either I suck or it tends to slow down tremendously when you shoot for higher populations. Also I finally decided to build a nuclear missile just for kicks and bomb my peaceful neighbor with it. She had it coming with all those "tea" farms of hers.

For shits and giggles, I'd put your money into Katarina in the Giganscudo and let her run wild with Valor.

Otherwise focus on Cybuster or Valsione for their map weapon shenanigans, the R-1's Shining TK Finger for R-Formation shenanigans (the game's OTHER combo attack), or Irm's Gungrust (as he's solid in both GBA OG games).


That said, beat a Sinspawn in the Mushroom Kingdom Rock. Scored a shitload of Lv.1 Keyspheres for my trouble. Now its time to get the hell out of dodge and into the next temple.
72  The Rest / General Discussions / Re: A Game Journal Reborn on: March 27, 2014, 01:07:45 AM
For as much as Bravely Default does right, I really do not want to keep playing. And I'm only in Chapter 3. The story simply isn't working for me, and the same jokes are only funny so many times. It's just a bore to go through for a few moments of bliss.

I've been calling the game "the best experiment".  For how much it does *so* right, it gets a lot wrong.
I say press on if you love the gameplay.  But, um, if you're sick by Chapter 3, you'll hate the last few (infamous) chapters.

I played Final Fantasy X!
Mi'hen Road!  I'm so scared/intimidated by getting the sigils later on... Hot f*** this game made you really, REALLY work for the ultimate weapons.  I'm torn since about a year ago I complained that FF9 made it too easy (like, literally, 80% of the best stuff is from Choco Hot Cold).
I was proud I was able to kill the Chocobo Eater (I've never knocked him off the edge...really don't know how).  I accidently activated the boss without learning Fira (which otherwise makes this battle last two rounds).  so yay I did that.

Well, at least you don't have to beat the toughest optional boss fight in the game for them (but getting all of them up and running in this game is still made of fail and lose).

Also, to knock the Eater over the edge, you have to knock it down (takes like 1500 HP of damage to do), deal some more damage to it while prone (about 500 HP), three times (whereas, from where you start, only two shoves will send you to your Disney Death). If it shoves you at all, you're basically screwed into killing it or getting shoved off your self (You could heal it, but the longer the fight goes, the more you risk having it spam its shove move and just straight up shoving your ass off the cliff.

Anyways, went back to Luca to recruit some ladies for team Tidus' Angels and now I have two ladies (a bar chick and a reporter chick) and a Highroad to re-traverse.

Still haven't done squat to my Sphere Grid yet either.
73  The Rest / General Discussions / Re: A Game Journal Reborn on: March 25, 2014, 07:10:05 PM
Nah, I'm fully aware of Squeenix's love for cramming faxu Sci-fi (or Syfy if you will) into everything they do lately, especially in regards to Teh Wunder Years' plot. I was merely pointing out FFIV's Sci-fi shenanigans just to give you a hard time (and yet I somehow failed to mention the tanks, I even mentioned the Giant of Ba'bil and still forgot about those dwarven tanks).
74  The Rest / General Discussions / Re: RPGFan Community Quiz Quiz Show! on: March 25, 2014, 07:03:12 PM
If you guys want to arrange something, you are more than welcome to. I havn't planned to leave it this long, but currently my gran is in hospital and its to die. So I've been practically living there for a week now waiting for it.



That sucks. Been there a couple of times myself, and its never pleasant, no matter how distant you are to them.


Now image me making a joke about this thread coming back to life here, because I'm not tasteless enough to put the effort into making one.
75  The Rest / General Discussions / Re: A Game Journal Reborn on: March 25, 2014, 05:24:55 PM
To expand on my second point. *SPOILERS*
Code:
Final Fantasy 4 had an appeal to me in that there was little to no Sci-Fi elements in the 4 universe save a little trip to the moon. It was ALL magic and crystal shenanigans. They throw that out the window here in the last 20 minutes of the game. I feel like the end game writing essentially rewrites everything you've come to know and love about FF4 lore, turning it on its head in the interest of a cop-out-omnipotent-alien-race sci fi plot "twist" that is better forgotten in the interest of salvaging your fond nostalgic recollection of eidolons, mages, sages and knights.

If that came across as a harsh criticism, then I have achieved my aim. I'm outright saying that the end-game SUCKED and DID NOT jive with the FF 4 universe at all.

Another oddity I cannot understand... why the final boss battle was so simple and easy after the brutal difficulty of the last bosses prior. The last 3 to 4 bosses in the final dungeon had my palms sweaty while any difficulty in the final battle is utterly stripped away with the use a simple "slow" spell (yes the final boss was vulnerable to "slow"...)

You mean, outside of the Big Bad's main goal of setting a giant robot free to rampage Godzilla style across the face of the earth. Or the hovercrafts, airships, floating fortresses, human experimentation, and the occasional mad doctor piloting his Frankensteinian Monster like some kind of Ride Armor. Or even the cop-out omnipotent alien race that the Main Character and The Dragon both descended from (making at least one of them the super special chosen one that all JRPG protagonists need to be) and that the Big Bad and that other guy were both a part of. Amiright?
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