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61  Media / Single-Player RPGs / Re: Squeenix' best surprise EVER!! (Adv. of Mana) on: July 05, 2016, 06:31:36 PM
Speaking of which: I Am Setsuna is Digital-Only? That's...kind of a relief, actually. I think I should only get two games this month, and Monster Hunter Generations already has one slot booked up...and there's a Gundam game coming out next week. I don't need anything else standing between me and my sweet, sweet Mobile Suits...

Doesn't stop it from having a special edition though.
62  The Rest / General Discussions / Re: Youtube on: July 05, 2016, 02:36:34 PM
https://www.youtube.com/watch?v=rqpcADJfwG0

Something that old timers might remember.
63  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: July 05, 2016, 08:58:03 AM
The 1973 Charlotte's Web animated movie was showing yesterday, so I watched it (after Wimbledon and le Tour of course).  A heartfelt classic that made me a little misty as a kid and still does in places, especially some of the haunting music.  The scene where
Code:
Templeton, the rat, has a night of gorged debauchery at the state fair
is one of my all time favorite movie scenes. 

On a similar note, I recently caught Disney's Robin Hood two days ago and holy crap, I did not recall it basically being The Dukes of Sherwood/Robin and the Hood. Yeah, that was pretty much where Disney entered into its Animation Dark Age.
64  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: July 04, 2016, 10:33:22 PM
I expected the new Love Live to suck because the first one was pretty much catching lightning in a bottle (which they willfully ruined), but gawd..
It is so damn awful.

Also, everyone looks younger... because you know... if you can't make better characters, just make them younger, right?

---

Also, Berserk... wtf?
Why does it look only slightly better than RWBY?

You had one job Berserk!

Well technically its still doing its one job of showing content beyond the fucking Golden Age arc for once, but it isn't exactly surpassing the Dreamcast game's efforts on that front (let alone the PS2's game). Hopefully they won't fuck up that one priest dude who's name I forgot (you know the one).
65  Media / Single-Player RPGs / Re: super robot wars topic on: July 04, 2016, 10:28:20 PM
ive been avoiding spoilers since i'm waiting for the the sub titled version in august. hey look aschen is s sub pilot for hawken.....i see banpresto is back to it's mysogynistic ways.

I don't understand, why is that Mysogynistic? SRW OG has plenty of female pilots that kickass. Also, if Aschen shares the same voice actress as Lamia then that explains why there is an achivements for having Lamia pilot Gespent Phantom.

Lately, there's been a trend of making OG characters that consist of a male pilot and a female subpilot (or in mechanical terms the guy you upgrade and has narrative importance, versus an SP Battery with occasional boob jiggle). While there are exceptions, most of those date back to either Alpha or the early GBA era SRWs when OG characters started actively having their own plot. SRW Z1 was the last time the OG series really had a female lead and her entire shtick was getting the crap beaten out of her both emotionally and physically to the point of going Tales of Symphonia's Collette while her plot macguffin was eating her alive (meanwhile, the male protagonist's issue was from his own anger backlashing on him, and he was very prone to getting angry and smashing things). And of the few earlier female leads that had existed, like Kusuha, have been mechanically nerfed/backseatted by the plot for their male counterparts/or just flat out kidnapped and brainwashed.

And I could go on but I'm belaboring the point, which is that with Moon Dwellers, the SRW series has finally given players a route with an honest to god female lead option for the first time since 2008 with Z1 (and only because its partially based upon SRW J, a game that was released in 2005).

Though to be fair, the entire Super Robot genre is heavily male dominated. There have been very few Super Robot anime/OVAs that had females in any sort of lead position that weren't also garbage fires like Cross Ange was (which unsurprisingly, got totally hijacked by one of the show's two male characters; the other being the villain), while the vast majority of the genre is lucky to even see a female character with any significance beyond 'designated love interest' and/or 'the Pink Ranger'. Which unfortunately means that SRW's tendency to copy genre tropes and whatnot also tend to copy this attitude as well.
66  Media / Single-Player RPGs / Re: Squeenix' best surprise EVER!! (Adv. of Mana) on: July 04, 2016, 04:48:27 PM
Honestly, I always liked Final Fantasy Adventure more than Secret of Mana. It's faily simple, but at this point, I'll take "simple" over trying to do to juggle too much at once and dropping stuff all over the place.

I like them both for separate reasons. Adventure is hella simple but almost elegantly so. Secret has some interesting ideas on how to handle multiple playable characters and giving uses for differing weapons/spells/toolsets, even if it does fall short on many of them.
67  Media / Single-Player RPGs / Re: Tokyo Xanadu Headed West Via Aksys(!?) for PS Vita & PC on: July 04, 2016, 09:46:55 AM
On the one hand I'm glad that I'll be able to see this before 2020, but on the other, XSeeD does such a good job with the series and Aksys is a bit more utilitarian (plus I have no idea on their ability to port the game to Steam where Falcom's stuff does the best).

And yeah, totally unfortunate that we're only getting Vanilla over here. But what can you do?
68  Media / Single-Player RPGs / Re: super robot wars topic on: July 04, 2016, 09:43:32 AM
ive been avoiding spoilers since i'm waiting for the the sub titled version in august. hey look aschen is s sub pilot for hawken.....i see banpresto is back to it's mysogynistic ways.

Except that she's not a subpilot for Hawken. She's just locked to the Gespy Phantom, which is manageable since it leads to shenanigans like this.

Code:
The joke is that Aschen is OG Saga's version of Lamia, down to the W-Series call sign, and I think they even share the same voice actress. So technically she's as much of a subpilot for herself as she is for Hawken.
69  Media / Single-Player RPGs / Re: The tri-Ace General Discussion (& Star Ocean 5) Thread on: July 03, 2016, 06:53:33 PM
I'm not surprised about SO5, actually I'd be surprised if it had gotten above 80%, and I don't remember the first three games having much backtracking but aside from that it seems like pretty much the same deal as the rest of the series mainly with its story but serviceable battle system - too many undeveloped characters and too much technical/political/historical jargon

SO3's Hammers/Ring of Disintegration say hello.


^ sort of piggybacking on TCM's hilariously negative review up there (quick digression: SO5 somehow graded out worse than UNLIMITED SaGa, the poster child for broken disasters.  But I guess in a system where 0 is the same as a 59, it doesn't ultimately matter) but can someone definitively explain to me why people hate that they can't skip plot relevant cut-scenes??

This has always bothered me. Don't you all want to know why the characters are doing what they're doing? Is character motivation and development not important to a lot of people?  Is the plot of a game so irrelevant to some folks that they'd just as soon bypass all the talkie talkie and get back to the smashie smashie as quickly as possible??

It has always seemed to me that if you don't care about what's going on enough to cutscenes then you just aren't interested in the game enough to continue playing it. (and on replay value, I always figured if I liked a game enough to give it another run through, that I wouldn't care about sitting through scenes that I enjoyed watching the first time).

If it takes a player more time to sit through a cutscene than it does to make an attempt at the fight immediately following said cutscene. Ya done fucked up.

Again, from the video I posted SO5 is incredibly guilty of this caliber of crap. Those fights require juggling multiple opponents who are heat-seeking your failure condition who is a fragile speedster (minus the speedster part) no less. You can't even chokepoint them due to either being stuck in massive arenas with zero cover, or enemies just being able to spawn right next to said failure condition. And the combat system of this game looks to favor locking your one playable character in place to combo a single target instead of giving you much in the way of AoEs or some kind of Aggro Control.

Basically this is worse than that one sequence in the second to last stage of the N64 version of Goldeneye (at least that sequence gave you a little cover, some remote mines to ruin some ambushers' days and Natalia could take at least some punishment before keeling over).

Because if you're pulling similar crap to a game that loved to make you No-Scope, 360, Shootin' from the Hip after long levels filled with heavily armed bullet sponges 20 years after the fact. Then somebody seriously fucked up (seriously, fuck the Archives and the Train).
70  Media / Game Journals / Re: A Game Journal Reborn on: July 03, 2016, 07:44:59 AM
@Klyde:

I think you might need to talk to Bud and/or Lisa for a hint?


Yup, did that. Pointed me toward Gaeus on the highway. Gaeus claims he suggested going to see the "Selkie" (Sp?) and here is where I hiccup. Problem is, I vaguely remember the name/term being tossed around but I swear I've yet to encounter it/them. I checked my encyclopedia's in game and not one entry makes mention so I assume I haven't stumbled across where I need to go yet.

Cool part about this game is how much I could tend to and accomplish in the meantime without getting hung up on the lil' cactus quest. Under normal circumstances I'd be tempted to fish for hints from you guys or check a faq eventually but this game gives me plenty of content to satiate me whilst exploring with that on in the back of my mind.

My other thought is that it is the race of someone I've encountered before so I'm going to make my rounds and hit up locals I've visited, that will without doubt unlock even more stuff for me to do.

Spoilers for a hint:
Code:
Go to the Jungle. Not the Ruins, the Jungle, where you hunted Du'Cate.
71  Media / Single-Player RPGs / Re: Squeenix' best surprise EVER!! (Adv. of Mana) on: July 03, 2016, 07:16:02 AM
So the this thread is to lament our wallets if you are in fact in the same boat as me, celebrate the release and of course provide any hands on experience anyone might have had with the port. I'm super curious to hear if this another Mana-dud or if we really got a sprinkle of Seiken-tastic magic here.

From what I know of this version of the game, its pretty much just a flat remake of the first game, which means that you're looking at a 2D Zelda clone with JRPG numbers like HP, MP, Exp and G instead of Hearts, Rupees and a singular plot mandated weapon upgrade. Also, expect to do a lot of logging and always carry around a set of Mattocks (until you get the Morning Star) and Keys.

Assuming they don't go overboard with either Sword of Mana level revisions or trying to tie this version to the Sword of Mana version, the plot's not bad for a GameBOY game released in 1991, and the music should be alright considering how good it was on a GameBOY in 1991.


That said, the bigger surprise for me was seeing Romancing SaGa 2 getting localized after 23 years and a number of failed or unfinished attempts at a fanslation (and rumor has it that it too will have its Vita version localized; though don't take anything from this yet as this is rather unsubstantiated).
72  Media / Single-Player RPGs / Re: The tri-Ace General Discussion (& Star Ocean 5) Thread on: July 02, 2016, 02:46:03 PM
https://www.youtube.com/watch?v=psdWkX79aWM#t=863s

Lol.
73  Media / Game Journals / Re: A Game Journal Reborn on: July 02, 2016, 01:45:28 PM
Beat Super Robot Wars OG2. I was going to get Moon Dwellers, but despite me liking the game, I don't think I can play anymore for a while. Those end bosses are just a nightmare. Luckily I had been using my combo attackers and had Wildwurger L with stun shut+Leona, but still... Zweizergain for example must have like 600k HPs, energy shields and HP Regen. Now one might think "oh, you just use energy drain missiles, armor breaks etc", but some genius decided to program every single boss in the game to be resistant to all status and drain weaponry and essentially just be insane meat tanks. No way you could do that without combination attackers, hell Soulgain would regen faster than you damage him.

Anyway, that's it. Probably going to play some Star Ocean 5 or Atelier Sophie/Shallie next week.

While I'm not up on how Moon Dwellers handles its endgame, I do know that OG2 is considered to be the outlier in terms of endgame grind bullshit.

With that said though, yeah. SRW games tend to be utterly awful in terms of implementing anything resembling difficulty, favoring HP Sponges stacked with bigger numbers and bullshit toys, and relegating boss fights into damage race dogpiles instead.

Still, its not as bad as it could be. For one, they didn't have Forced Evasion.
74  Media / Game Journals / Re: A Game Journal Reborn on: July 02, 2016, 09:04:20 AM
Yeah, the lil'cactus quest is annoying if it happens during specific times during a playthough.

Its also a good idea to get Artifacts out of the way early on just on principle since later regions have better rewards and you can start cashing in on Mana Levels (one piece of advice is to try to set up a spot that will receive high levels of various Mana Elements as a particular region enjoys having high Mana Levels; alternatively keep a spot open near Home just in case or Domina failing that; the alternative alternatively is to try to leave an open space near a dungeon that's fairly easy to stroll on into/out of if you want to farm Spirit Coins).
75  Media / Single-Player RPGs / Re: The tri-Ace General Discussion (& Star Ocean 5) Thread on: July 02, 2016, 08:49:40 AM
How do you know what lvl you are? I don't see it in the menu
Go to equipment, pick a character, press square while at the equipment screen.

This turns me off.  I'm always complaining about how modern games have menus and interfaces that are unintuitive and unergonomic to use.  That sounds like going around my head to touch my nose. 

Welcome to Star Ocean 5. The game from the "They're still doing this crap in TYOOL 2016?" school of design.
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