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356139 Posts in 14462 Topics by 2262 Members
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6076  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: February 25, 2010, 07:03:47 AM
Resetting the water level takes way less time than backtracking through the fire temple though.

Quote
That, and Shadow Link as he was the single hardest fight in the game.

Oh if you hit him with the hammer he stops doing anything apparently. Still, I don't recall him attacking before that.

How are you supposed to beat him?

Generally, lots of quick movements and no Z-targetting. If you use Z-targetting, he mirrors everything you do and the only way to hit him is to move extremely fast and get lucky--and he'll do the same to you, at times. This makes it a bit of a nuisance, for me anyway, because I tend to rely on Z-targetting for a bit of finesse, rather than hammering away with my sword on shit.

Basically that, plus the fact that Z-targetting really trivializes every other battle of the game, so not being able to use it makes him, by default, the hardest fight in the game. Also Din's Fire, Arrows, and the Biggoron Sword (or Giant's Knife) get by his defenses pretty easily.


Anyways, DQIII. Sailed around a bit. Did a few things, got the Red Orb, the Vase of Drought, and a Staff of Thunder. Also killed 4 metal slimes in a single battle and gained a fuckton of EXP (everyone's around level 23 at the moment).
6077  Media / Single-Player RPGs / Re: What feature in one/few RPGs should they all have? on: February 25, 2010, 06:45:33 AM
Combat that doesn't suck or amounts to collect 1001 weapons/spells/items/whatever and only use the absolutely best one or until a better one comes along, and never use anything that's weaker than the absolutely strongest option.


did you know aeris dies is the name of a hentai site!

Care to share more site names with the thread? Because it sounds a hell of a lot more interesting than the current topic.
6078  Media / Single-Player RPGs / Re: Help needed - difficult RPGs? on: February 25, 2010, 06:37:03 AM
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Seriously, I don't want to have to grind for 1000 10 minute battles just to get anything resembling fun to use like I did for FFs VIII and IX.

I have no idea what you are saying here. Sorry :(

It SOUNDS like you're implying my idea would induce grind, which it wouldn't, because if you only have bosses you can't grind. Ever.

If you're implying FFVIII and FFIX required grind... uh, what..? If you're implying FFVIII and IX also had a lot of bosses, also... uh, what..?

For the AP, for the stuff that people use to utterly and completely break the game with, like AP to unlock I-Mag Refine, Card Mod, or Enc-None, or in the case of IX spells like Firaga, attacks like Shock!, and support abilities such as Mug.

Learning all the good stuff takes awhile (or a trip to Catuctar Isle if you're near the end of disk 3 in VIII). How hard is it to understand this concept?


Lunar series can get hard, SPECIALLY Lunar 2 on sega cd. 

I found Lunar 1 to have absolutely perfect ballance for me. Every boss fight came down to the wire, with me expending all of my MP and items before killing it, but I hardly ever actually died. I can't remember how many times I thought, "oh shit, this is it, if I don't kill the boss in this attack, I'm dead", and then the boss dies. THAT'S good balance for ya!

Then its obvious that you were playing it wrong since I never even got close to being challenged by that game in any incarnation.
6079  Media / Single-Player RPGs / Re: To import or not to import? - Vesperia PS3 on: February 24, 2010, 01:29:05 AM

That could discourage them from localizing... or just serve as a great example of why us waiting isn't inherently a bad thing. There've been plenty of buggy Japanese releases that aren't buggy here (GameCube Fire Emblem, Etrian Odyssey II), or have had more minor issues worked out.

Then again, Fatal Frame 4.
6080  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: February 24, 2010, 12:29:15 AM
Okay. In the Water Temple in Ocarina of Time.

Seriously, what the fuck? This is supposed to be hard? The only issues I've had so far

A: that hard-to-see Time Block in the longshot room (which I read about on TVTropes a few days ago so I knew about it. Even barring that the are it leads to only has one entrance, so figuring out how to get there wouldn't have been hard. Also, Metroid logic states that you should explore whatever room you get an item in).

B: that one skulltule in the basement behind a gate, because I didn't know you could hit a switch with a fully-charged spin attack if it was behind a gate. Which has nothing to do with the water temple itself, but just me forgetting the game mechanics.

Otherwise--and I have absolutely nothing left to get but the boss key--this has been easier than the forest and fire temples.

Its more of a nuisance to keep having to raise and lower the water levels all the time, especially if you forgot something and have to go through the whole cycle all over again just to backtrack to pick it up again.

That, and Shadow Link as he was the single hardest fight in the game.
6081  Media / Single-Player RPGs / Re: Which currently Japan-only handheld are you most interested in? on: February 24, 2010, 12:23:11 AM
From what I've heard Blood of Bahamut took Shadow of the Colossus and introduced parts farming (and other RPG grinding elements) to it.

The only thing that looked of interest in my opinion was the ability to strip Shiva.

Also 7th Dragon. I fail for not remembering this during my first post. :(
6082  Media / Single-Player RPGs / Re: To import or not to import? - Vesperia PS3 on: February 24, 2010, 12:17:24 AM
http://www.rpgfan.com/news/2010/72.html

Well this sucks.
6083  Media / Single-Player RPGs / Re: Which currently Japan-only handheld are you most interested in? on: February 23, 2010, 08:23:58 PM
DQVI.

I'm worried about the removal of the monster recruiting mechanic. Also its pretty much the only one of those four games that will ever see the light of day out here, and screw God Eater.

Other games that I would like to see reviewed are Queen's Blade, Growlanser, SaGa 2, and Lufia 2.
6084  Media / Miscellaneous Games / Re: Mega Man 10 on: February 23, 2010, 10:10:25 AM
Full intro cutscene and gameplay footage:

http://www.youtube.com/watch?v=QwfseGYRE0s

So they really did copy/pasta Super Adventure Rockman's plot into this game then (save for the lack of Amazon shenanigans and Protoman joining up instead of the six robot masters from MM1).

Can't wait for next week.
6085  Media / Single-Player RPGs / Re: One of Square's first games... *hentai?* on: February 23, 2010, 01:29:52 AM
There are a few moments of pseudo-nudity.

I've only seen one case of 5318008 but otherwise this is tame as hell.

Although, I do miss the days when the future meant women almost always running around in glorified swimsuits. Right up there with flying cars in the unfulfilled promises of the future. FUTURE!!! *Shakes Fist*
6086  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: February 23, 2010, 01:04:33 AM
Okay so I'm up to the Ice Caves in Ocarina of Time. Also finished the mask selling thing., I had to consult a faq about the skull mask because I thought the skull kid was the creepy little fucker in the graveyard. as I said, I haven't really played this game much since I got it in 9th grade.

I like how plasticy the graphics are. The game looks like toys.

I guess I really am liking it except... Twilight Princess doesn't have a lot of "How the fuck was I supposed to figure that out :(" moments. OoT kind of does. Like, recently, that thing where you need to use the scarecrow song to create something you can springshot off of in the Fire Temple. Getting the scarecrow song isn't hard, but like... there's no indication that summoning a scarecrow onto a giant torch holder is the right thing to do, or even a rational thing to do. It's just... very, very completely out of nowhere.

also do the elemental medallions do stuff? I cleared the fire temple and now my controller vibrates every time I'm near a bombable area. Whyyyyy?

Stone of Agony.

OoT came out shortly after Star Fox 64 and its Rumble Pak back when Rumble was just a privilege instead of an essential controller function.

The medallions themselves are as useful as every other quest item in the series.


I think my failure to manage my characters properly for the first 10+ hours of FFTA2 is catching up with me. I just got my ass kicked by that giant sand crab boss twice in a row. I gotta go to a lab now but when I get back it's fucking ON.

No, you've just reached the most challenging fight in the game that isn't horribly broken with level 99 enemies spamming full field haste, buff, and damage spells with auto initiative for the fight itself (you basically get to sit around for 30 turns (or however long it takes for you to TPK) watching your team getting anally gang raped up the ass without the lube). After this your only concerns are either cheap lose conditions (i.e. your party consisting of five frail NPCs plus one of your own and you're not allowed to suffer a single casualty), or maintaining the clan bonus so that you can get 90 AP per battle instead of 30 so that you can master stuff (you will never be in need of Gil, CP, or EXP).
6087  The Rest / General Discussions / Re: Youtube on: February 23, 2010, 12:41:44 AM
Speaking of Simpsons (or an equivalent there of) = Truth.

http://www.youtube.com/watch?v=YL8ePHEVa0M
6088  Media / Single-Player RPGs / Re: Help needed - difficult RPGs? on: February 22, 2010, 08:44:39 AM
Not entirely on topic, but here's my thoughts on what ideal difficulty is: The player should feel like they are always ABOUT to lose, but always be able to pull off a miraculous win in the last second. I reason this because close fights and very narrow victories are always exhilarating. Losing, on the other hand, is rarely fun.

That would pretty much require that the game be nothing but boss fights. Seriously, I don't want to have to grind for 1000 10 minute battles just to get anything resembling fun to use like I did for FFs VIII and IX.
6089  Site Related & More / RPGFan: The Boards / Re: i'm kinda curious... on: February 20, 2010, 07:58:28 PM
So can anyone explain to me how to get the Ignore function to work? The damn thing never seems to work for me, or is there some people I just simply can't ignore?
6090  The Rest / General Discussions / Re: 12 y/o Jailed for Drawing on Desk on: February 20, 2010, 07:39:22 PM
I really hate the people that argue that homeschooled kids are always so messed up and have crazy values and they are introverts and all that. People like that exist in ANY school.  There is no correlation between that and homeschooling.  In fact, from what I can see, if you have a fully dedicated and committed parent, homeschooling will ALWAYS be better.  You can structure the lessons and classes specifically to the needs of the child who may work better at a slower pace or less structure.  I hate to make broad generalizations, but just from my experience, the social aspect of public schooling was complete garbage.  There was absolutely nothing for me that promoted sociability.  In fact, in my public schools I was probably one of those
"weird quiet kids" that people assume home schooled kids are.  Hell I know a few people being home schooled, and who have been much of their lives, and they are anything but socially inept.  In the end there is nothing that gets in the way of how good either system is aside from the work the parent puts into it.

I also personally think that where I live the topics covered in our schools are atrocious and are handled in all the wrong ways.

Bah...I'm just going to end this stupid rant. 

QFFT!


The topic speaks for itself, so let me indulge a pessimistic angle here.

The teacher probably had it out for the child.  At work, if you suddenly notice yourself getting talked to about seemingly insignificant flubs, you are on the way to getting fired.  You can't quantify laziness, but if your register is off by a dime, there is a record of it.  They don't need to care about a dime, but they do care about your general work ethic.  Crimes require hard evidence... perhaps this child finally did *something* that could be used against her.  It was something insignificant, but still something.

Otherwise it's too stupid.  Funny how my rose colored glasses would prefer a 12 year old be a bad child just so that the world makes sense.

I can believe that, though I'm thinking its probably the principal who's out to get the child since I doubt that the teacher has the power to actually get a child arrested.
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