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Persona 3 FES Quiz is now OVER!
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334702 Posts in 13707 Topics by 2200 Members
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1  Media / Single-Player RPGs / Re: Persona 3 portable on: April 08, 2012, 03:40:36 AM
You can always revisit floors and to make things even simpler you can always buy lower-level personas from the Compendium and fuse around to get low-level personas you may have missed.

Please note, however, that there really isn't any point to getting every single persona.  Just keep upgrading them so you don't fall behind in power level and you're good to go.
2  Media / Single-Player RPGs / Re: Xenoblade on: April 08, 2012, 03:37:46 AM
I'm about three hours into the game right now.  I have done basically nothing except wander around and do quests.  And it has been GLORIOUS.
3  Media / Single-Player RPGs / Re: What one RPG would you award 100% to? on: April 03, 2012, 09:54:10 AM
Suikdoden's only use of 3D was on the battle screen backgrounds. It still looks better today (on a sub-32" screen) than many of the games that came out 5-10 years afterwards. The hero/Jowy unite attack is beautiful.

The PS2 Suikodens beg to differ. Especially S3 which barely looked any better than Ephemeral Fantasia and had the clever idea of making AoE spells truly AoE by striking indiscriminately (especially in a game where the main character's True Rune consisted entirely of the Fire Element which differentiated itself entirely on the grounds of being largely AoE (fortunately none of the possible True Fire Rune recipients can use Fire magic very well except for the kid who can't use magic worth of shit in general let alone fire magic)).

Geddoe is actually a totally boss Fire Mage.  He gets like an A in the skill, and he's fast enough to be able to fire off one of the largeer AOE spells before your party actually gets close to the enemy, and it even does enough damage that it usually wipes them out anyway.  Hugo isn't terrible with Lightning Magic either (I THINK a B) so there's no real loss there either.
4  Media / Single-Player RPGs / Re: Megami Tensei Topic on: March 30, 2012, 04:44:06 PM
On Day 7 of the AO Path in DevSur 2, and yeesh. Intense stuff. You against the world.
That route better be not your first route of the game because it might KILL you right in the first scripted battle.

Yep, first route. I go right for the jugular.
And I'm at the second. My GOD is she out for blood.

I'm convinced the only reason that fight is hard at all is because your party is so limited.  After I got past that battle I had pretty much no difficulty with the AO route whatsoever, and I'm on my first playthrough as well.

40 MAG and Holy Dance/Blitzkreig makes for some pretty swift fights as well, I guess, but that's beside the point.
5  Media / Single-Player RPGs / Re: What one RPG would you award 100% to? on: March 30, 2012, 04:41:22 PM
Deadly Premonition looks as bad as it does because it was originally developed as a PS1 game, and some of the textures from that build are actually still in the game (You can really tell during aerial shots where you can see the tops of trees and other areas you aren't meant to see close).  When they officially decided it was going to be a funny budget game, they threw decided to just go with it because it looked funnier.

That's probably why it's impossible to hold it against them.
6  Media / Single-Player RPGs / Re: What one RPG would you award 100% to? on: March 30, 2012, 01:42:04 PM
If I were to go play it now I doubt that the charm would still be there.

It's still there in full force, unless you're boring.
7  Media / Single-Player RPGs / Re: What one RPG would you award 100% to? on: March 30, 2012, 11:04:21 AM
I don't know about anyone else, but I've always liked Earthbound's graphics and art direction, ever since the first time I played it when I was 8.  I wasn't aware of anyone thinking the game looked bad, I just saw a fun game about psychic kids beating up goons and monsters, and that it was an RPG which I enjoyed playing.  At the time I still played a lot of NES games, and Earthbound had a lot bigger and cleaner sprites, with a lot of fun, whimsical stylings.  It didn't have the super-detailed spritework of FF4 or FF6, but I would have never described the graphics as bad, even back then.

I do specifically remember being wowed by FF7's graphics, though.  They were a big leap forward at the time, and stuff like that was totally engrossing on its own level.  But I mean, the exact same thing can be said about Atari-era games, and they have a lot of the same problems with graphics and style that early PS1 games do.  The problem is that I don't have many -other- memories of playing that game, I just remember saying "wow that looks cool" a lot.

Looking back on both games from my current vantage point, I can obviously see why I still enjoy a good round of PSI-ROCKIN OMEGA and can't stand shuffling Materia around.
8  Media / Single-Player RPGs / Re: What one RPG would you award 100% to? on: March 29, 2012, 05:22:20 PM
That said, graphics should only count as far as their timelessness.  FF7's graphics are definitely a mark against it in this day and age; whereas most sprite-based games from that same era still look fine today, like Breath of Fire 3.

Anyways, my decsion is split between Earthbound, Suikoden 2, and SMT Nocturne.  Hands down those are the best RPG's I've ever had the pleasure of playing.  The gap between them and anything else isn't even close in my mind.

I think it is interesting you consider FF7's graphics a mark against it, but still include Earthbound in contention for near 100%. Earthbound was considered an incredibly ugly game at the time of its release, and it is still as ugly as ever even today.

Earthbound's graphics are, as Eusis points out, a result of style choice and not sloppiness or inexperience.  FF7 was a graphical marvel in it's time, but at the same point it was one of the first forays into 3D graphics for a videogame.  The game is rife with problems that stem mostly from a lack of experience with the technology and software, and it all comes together into a hideous mess.

For a similar situation, compare SNES-era games to Atari 2600 games, or Colecovision.  Many of those games are all but unplayable to most modern gamers, and I'm NOT talking about how most of them are coddled with regenerating health and auto-saves.  Even as early as the NES, most game developers had figured out how to make truly remarkable graphics that stand the test of time.  It takes a lot of hatred towards the game industry to hate Super Mario Brothers' graphics, for example, and I personally still like FF1's graphical style to this day.

Earthbound's graphics may LOOK like they are bad, but they really aren't when taken in context with the rest of the game.  I actually don't think I would have enjoyed Earthbound as much if it weren't for the quaint NES-style graphics.  And to a further point, they can hardly be said to make the game unplayable, like many early PS1 games are.
9  Media / Single-Player RPGs / Re: What one RPG would you award 100% to? on: March 29, 2012, 12:12:57 PM
Should graphics count when giving a score, it seems not if Crono trigger gets 95%

Uh, one of the best parts of Chrono Trigger is its visually stunning graphics.  There are high-budget PS3 games I've played that look less visually appealing then that game.

That said, graphics should only count as far as their timelessness.  FF7's graphics are definitely a mark against it in this day and age; whereas most sprite-based games from that same era still look fine today, like Breath of Fire 3.  This is one reason why NES and SNES games are still highly playable, but it takes a strong will to stomach an early PS1 game.


Anyways, my decsion is split between Earthbound, Suikoden 2, and SMT Nocturne.  Hands down those are the best RPG's I've ever had the pleasure of playing.  The gap between them and anything else isn't even close in my mind.
10  Media / Single-Player RPGs / Re: Question about Suikoden on: March 29, 2012, 12:00:47 PM
To properly equip a rune so as to cast magic spells with it, you need to have an item called "[Blank] Crystal" in your inventory(So, [Fire Crystal] or [Water Crystal]), and you need to pay a Rune Master to attach it to your character.  If you're playing Suikoden 1, you haven't "equipped a fire rune to your weapon", you've attached a Fire Rune Piece (which is different from a Fire Crystal) which is going to give you bonus fire damage to your attack, not any magic spells whatsoever.  There are also Rune Pieces that boost your stats, but those are obvious as they do not contain an element in their name (Power Rune Piece, for instance).

"Rune Pieces" are attached to weapons and grant bonuses in combat.
"Rune Crystals" are equipped at a Rune Master (Crystal Ball icon in towns) and give you spells/abilities.

It's a very important distinction, and it honestly isn't that hard to tell them apart if you read your item names/know which shop you equipped them at.


The whole system is a lot more understandable and useful in Suikoden 2, where they just tell you what it does and they use the same items for both purposes.

Quote
What were the best runes (edit: rune piece) anyway? I pretty much maxed my whole team with water because the healing each turn was pretty nice.

Fire and Lightning are pretty much interchangeable, each piece you attach gives you a small bonus elemental damage to your attack.  I also understand that Earth fits here too, but I never really noticed a difference with what Earth pieces did.  Wind Rune Pieces boost your defense, and Water gives you regeneration, as stated.

I always felt they were all underpowered and not really all that helpful, although I always stacked all my Fire Pieces on Viktor and Lightning on Flik, then piled Water on the Hero and Wind on Pahn or Pesmerga(Whoever I was using) with the last going on my Mage (Rubi/Cleo/Tengaar).  That always worked out well for me.
11  Media / Single-Player RPGs / Re: Question about Suikoden on: March 28, 2012, 03:59:16 PM
Recruiting Clive in S2 is easy as pie(It's FAR mroe difficult in S1, where he -randomly- appears in that one town).  Completing his sub-quest with Eliza is the part that's hard.  As for the Squirrels, they're all secret characters outside of Mukumuku, so it's not -that- bad, since you can look him up with Richmond.

S1 by and large is much harder to fully complete than S2, if only because S2 supplies you with Richmond who tells you how and where to recruit people.  S1 only has that cryptic Old Book that tells you that some characters like Pesmerga and Window -exist-, but gives you no clue on how to even begin to find them.
12  Media / Single-Player RPGs / Re: Megami Tensei Topic on: March 05, 2012, 07:23:10 PM
Now I'm stuck at Mekar or whatever his name is. Cheap long range ray attack...

You can beat him with pretty standard SMT tactics.  Load out one team that resists/nulls Ice and just wail on him with Zan and Wind Dance.  For example, I loaded out Io with Zan and Dia, paired her with Jaki Mokoi and Divine Angel, and she just won the battle all by herself.  The only difficult part was keeping all the bombs and spawning demons at bay.

And as was stated above, keep everyone out of the middle three squares.  If you don't stand there, he won't fire the laser at you.


I love this game so far, but it feels like an expansion to the first game more than a real sequel so far.  It's the Broodwar to the original's Starcraft.  This isn't a bad thing, since the original was a really good game, but I feel like it could have been a lot better still.
13  Media / Single-Player RPGs / Re: Anime you would most like to see get turned into a new game? on: March 05, 2012, 07:15:25 PM
I would buy an Outlaw Star game with a DMC-style engine in a heartbeat.

That's about it though.
14  Media / Single-Player RPGs / Re: Two RPG series I'm curious about.... on: January 06, 2012, 09:54:59 AM
All the SMT games are great, not just Persona.  Buy them if you can.

Shadow Hearts is a hinky series.  I personally didn't like the first game, but I've met people who extoll it as the best in the series.  The second game is fantastic, and I can't suggest it enough.  The third game is kinda terrible, but that's mostly because they went full-on goofy mode instead of staying quasi-serious like the previous games; the game itself was still totally solid.
15  Media / Miscellaneous Games / Re: King of Fighters 13 on: December 28, 2011, 01:53:29 AM
Jump in lights actually give you more room to combo then heavies, and combing into a light once you're on the ground make air-to-ground combos too easy.  You have to break the "Jumping Heavy into Standing Heavy" mindset that a lot of fighters seem to push onto players, and learn to combo off your light attacks.
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