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1  Media / Single-Player RPGs / Re: The Greatest Enemy of the RPG Genre counter argument on: May 09, 2009, 10:55:22 AM
Surprisingly enough, this thing actually had some promise: I mean, there is a point that FF7 the game was good, but developers then started doing stuff to copy FF7 to the point that RPGs sucked, then I can see that being an argument.

Then again, I don't own anything besides a PS2 or PSP, so my opinions aren't worth his turd anyway.

I'm glad to see that he found a hobby in MS Paint though.  I was getting worried that he'd find nothing better to do in the past ten years since that Squenix POS came along.
2  Media / Single-Player RPGs / Re: "The Greatest Enemy of the RPG Genre" article... on: May 07, 2009, 01:04:15 AM
I think that excessive fans are to blame, to an extent, but in a way that was sadly understated in the article: they, by being loud, excessively push developers toward caution and away from innovation.  Why mess with a good thing?  Problem is that the JRPG market is small and so the developers are in a catch-22: they don't want to do anything that pisses off their fan base, but they aren't doing anything to grow it.

Though when every SO4 review seems to say the same thing, that it's unimaginative and seems like a game they've all played before, only with better graphics, maybe developers have finally hit the point where they're better off actually coming up with new ideas because the market is big enough that greener pastures are everywhere.
3  Media / Single-Player RPGs / Re: "The Greatest Enemy of the RPG Genre" article... on: May 04, 2009, 12:22:56 AM
Don't forget that the newbies "graduate" to becoming the new elite pretty quickly.  I recall reading some very vocal fans on the Atlus board clamouring for more of the same in a (hypothetical) Persona 5, after getting initiated on P3 or P4 (a class that, incidentally, includes myself).  And I can't help but wonder how disappointed they'll be whenever P5 comes out, because it'll either reboot a lot of the gameplay in the same way that P3 did for the Persona series, or it will be more of the same and it'll look cheap and boring because of it.  They can catch lightning in a bottle only so many times.
4  Media / Single-Player RPGs / Re: Persona 3 is getting on my nerves. on: March 18, 2009, 12:13:24 AM
Um, in Persona 3 you can have Mitsuru or Fuuka scan the enemies to tell you exactly what to use on them, and Fuuka can even tell you what they can use on you.  There's no guesswork involved.
Well there's that short period where you have to wait for the scan results, but you can always guard and hope for enough homunculi in the very rare case that one casts hama/mudo on you. The only reason I had that I can't wait for a scan is that the enemy's already beaten, in which case it's a moot point.

In Persona 4, it comes down to making sure that when you enter a new area you have a Persona that can null out whatever it is you're trying to hit the enemy with.  That way, if you fuck up and the enemy reflects it or something, you're covered.  This is particularly easy because all of your allies already fit this profile, so you can always have Souji defend and make them risk their asses by casting spells.
Well Naoto's only strong, not immune, to light and dark, and I've wasted a couple of homunculi using her to test those elements.

"This is my fire persona, this is my ice persona, this is my electric persona, this is my wind persona, this is my physical persona, this is my light persona and this is my death persona.

That hardly ever works, because so many Personas have multiple uses.  The more pertinent question is "Which of these Personas resists Fire?  Which resists Ice?  Etc."  You have allies to fill out your offensive spell roster, so your Personas actual skills are generally not as relevant as what they can make you not take damage from.
I tend to use FormlessHaibane's method, especially during the early to mid-game because half the time it seemed like I was the only one with an elemental spell (I tend to rotate through everyone when exploring).  By late game I was so stacked it didn't really matter.  Getting in the extra turn with Player Advantage seemed much more important than having the right defense Persona, except for bosses.
5  Media / Single-Player RPGs / Re: Persona port for PSP? on: February 24, 2009, 01:05:34 PM


Quote from: AtlusAram;102437
Leak this.

IRVINE, CALIFORNIA — FEBRUARY 24, 2009 — Atlus U.S.A., Inc, today announced that Shin Megami Tensei®: Persona® for PSP® (PlayStation®Portable) system, a remake of the first entry in the critically-acclaimed RPG series, will be released in North America within the calendar year.  SMT: Persona stands as a proud relaunch for the award-winning series, featuring a completely redone localization and content never before seen in North America.  Combined with gameplay enhancements and additions new to the remake, fans will have the chance to experience the first Persona game released in North America in a whole new way.  Those looking to see the original epic in a whole new light, those who missed out the first time around, and even those PSP system owners who crave a marquee RPG: that which you seek is approaching.

Shin Megami Tensei: Persona is currently scheduled to release this fall.


About Atlus U.S.A., Inc.
Located in Irvine, California and founded in 1991, Atlus U.S.A., Inc. is renowned for its proud tradition of publishing exceptional role-playing games with strong niche appeal.  The Atlus library of critically acclaimed video games includes Odin Sphere, the Trauma Center series, and the award-winning Shin Megami Tensei series. For more information, visit http://www.atlus.com.

For breaking news, special promotions, insider info, and more, visit http://www.atlus.com/faithful to join the ranks of the Atlus Faithful!

©2009 ATLUS  SHIN MEGAMI TENSEI and SMT are registered trademarks of Atlus U.S.A., Inc.  Licensed to and published by Atlus U.S.A., Inc.

Shin Megami Tensei: Persona has not yet been rated by the ESRB.
6  Media / Single-Player RPGs / Re: Persona 4 on: February 21, 2009, 02:27:02 AM
Anyone find it harder to increase personal stats here than in P3?  I haven't even started Tower SLink yet.  It's obvious what I need to do to get started, but one of my personal stats is still too low and I'm nearing the end of the game already, so I'll probably have to do it on the second playthrough.
The thing is that I maxed another SLink where just going through the motions should get me closer to the necessary personal stats for Tower.
In P3 I'm pretty sure I had maxed all personal stats by this stage in the game.
7  Media / Single-Player RPGs / Re: How not to get raped in Persona 4 on: February 20, 2009, 06:38:00 PM
It'd be interesting to see how to make a female lead in such a game.  They'd certainly have to revisit SLinks and relationships in a whole new way, because the way that P3/P4 works now, a female lead would look at best like Rise and at worst like Kashiwagi.  I can't imagine many gamers, male or female, wanting something like that.  Perhaps moving the setting to North America, where gender roles are a bit different than in Japan, would help, though I have doubts whether Atlus would try this.
8  Media / Single-Player RPGs / Re: How not to get raped in Persona 4 on: February 19, 2009, 05:43:06 PM
Max Slink gives exactly 5 levels.  Sometimes, that nets you all the skills for the Persona, other times, it doesn't.  But most of the skills you can't get this way are brokenly powerful, like Prayala, Hassou Tobi, and Die for Me!.But yes, Slink bonuses are the proper way to level in P4, not grinding.
That's why I try to fuse mostly on days where I get bonus EXP.  I suspect the bonus is a multiple, which really helps a max SLink do its thing.

As for Magician, as has already been said, yes, the spell upgrades and downgrades are permanent.  But you can try to get ahold of Upright Heirophant to cancel out the reverse effect.  And it's not just as simple as "Spell gets upgraded to Ma- version", each spell has a specific list of upgrades that it follows.  For instance, Bash can eventually be upgraded all the way up to God's Fist if you get enough upright Magician cards.  IIRC the Magician also only looks at the currently equipped Persona's skill set, and it will fail if there are no spells to boost.
Well I've avoided Magician cards after a while so my experiences are limited.  But I'm pretty sure I got a skill downgrade on a persona, stopped equipping it (I think it downed my Maziodyne to Ziodyne so I switched to another persona for that), then it was re-upgraded to Maziodyne when I didn't have it equipped.  So the effect seems somewhat random to me.
9  Media / Single-Player RPGs / Re: How not to get raped in Persona 4 on: February 19, 2009, 04:07:49 PM
Actually, come to think of it, I've sometimes entered three times and split getting to the top and taking on the boss, but later on in the game it's not as important.
(And I mean entering as in jumping into the TV at Junes.  How many times I go up and down a dungeon is probably too difficult to count.)

Yah the Magician card is a real bitch if it reverses.  On the other hand, you can upgrade your personas for free if it works (I think, in general, it swaps between a one-enemy skill and its all-enemies equivalent).  It's permanent in the sense that you can't level up to undo, but I've lucked out a couple of times when it did reverse and then I got the upright later on that undid the problem.  Sometimes, though, it "can't find a skill to change," for some reason.

Other cards may change your persona stats.  Those may be overcome by leveling but it depends because persona leveling doesn't improve all stats.

And if you think those are crazy, wait 'til you see the Devil card.  I took it once and never again.

All P4 arcana card effects:
Fool: randomly chooses one of the other arcana cards in either upright or reverse.
Magician: upgrades or downgrades a skill of a persona. (Permanent)
Priestess: reveals or blocks all analysis information. (Temporary)
Empress: fills or empties to 1 party HP. (Permanent)
Emperor: gives player or enemy advantage in battle. (Temporary)
Hierophant: blocks future reversed card (once) or increases chance of future card reversing. (Temporary)
Lovers: removes all purple shadows or turns all shadows purple. (Temporary)
Chariot: increases or decreases agility stat of a persona. (Permanent)
Justice: increases or decreases strength stat of a persona. (Permanent)
Hermit: reveals or blocks mini-map. (Temporary)
Fortune: increases or decreases luck stat of a persona. (Permanent)
Strength: increases or decreases magic stat of a persona. (Permanent)
Hanged Man: increases or decreases endurance stat of a persona. (Permanent)
Death: expels from dungeon, giving party full SP and 1 HP (upright) or 1 SP and full HP (reverse). (Permanent)
Temperance: doubles or reduces to 1 yen from battle win. (Temporary)
Devil: changes a persona.  New persona is as if drawn (i.e. no increased levels, no stat or skill inheritance) (Permanent)
Tower: adds yen for opening chests or replaces chest prize with shadow. (Temporary)
Star: increases or decreases odds of One More Chance in future draws on blank or penalty cards. (Temporary)
Moon: doubles or reduces to 1 EXP from battle win. (Temporary)
Sun: replaces future draws blank cards with persona or penalty cards. (Temporary)
Judgement: fills or empties to 1 party SP. (Permanent)

"Temporary" means effect wears off after several battles or chest openings.
"Permanent" means that effect does not wear off after battles.
Most "permanent" effects can be remedied by usual methods
(leveling for stat changes, leaving TV or healing for HP/SP effects).
Magician cards can only be undone by the same card later on.
Devil card cannot be fully undone: old stat and skill changes are gone forever.
10  Media / Single-Player RPGs / Re: How not to get raped in Persona 4 on: February 19, 2009, 01:21:34 PM
The problem with grinding is that you have to level yourself to fuse higher Personas, and you have to level Personas for added abilities and stats (at least, in the beginning when your SLinks are in the dump).  You may be able to level up one Persona at a reasonable clip through grinding but never enough to be really versatile.

At the early stages, I generally enter the TV World only twice between fogs: once to rescue and once to reach the bonus boss of the cleared dungeon.  I found that this kept my character leveling pretty well.  The key to getting decent Personas is really the SLinks, because the bonus EXP from advancing each level in a SLink are really quite huge.  I found that if I fuse on a EXP bonus day, a max'd SLink will usually level a Persona enough to gain all potential skills without any work afterward on my part.
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