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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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330170 Posts in 13528 Topics by 2179 Members
Latest Member: Lian_Kazairl
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31  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 03, 2013, 07:47:49 PM
If you have a demon faster than the final boss with Makarakarn/Tetrakarn, losing is impossible, so consider that. It's not THAT rough, IMO.

Which form are you fighting?
32  Media / Single-Player RPGs / Re: Dungeons and Dragons: Chronicles of Mystara on: July 02, 2013, 06:50:04 PM
Interesting tidbit for the review, did you hear that the Japanese version is almost an entirely different version?

The release info on the Japanese retail version is insane. It's including concept art, the original title screens, all kinds of stuff that the digital version lacks. WTF, Capcom?

Quote
http://www.capcom.co.jp/DandD/new_system/option2.html
http://www.lcapcom.co.jp/DandD/new_system/bounus_contents.html

More stuff announced for the retail game:

- They're adding a new easiest setting in the difficulty selection which starts players with full item/magic stock, a dragon shield, and the ability to open chests without keys. The game also retains all the arcade difficulty settings and there's a super hardcore setting for pro players.

- There's New Game+ function now. Instead of getting a Game Over after completing the game, players can use their characters to start new games while retaining their levels and stats. You can also choose higher difficulty levels in these subsequent playthroughs.

- Stages you have completed can be replayed with a chapter select option, where you can pick which part of the stage you want to start from. There are also boss strategy videos to help players who have problems beating the bosses.

- Bonus content includes tons of artwork and original design materials from the development of the arcade games, introduction videos for the various classes, and video interviews with the original developers of the arcade games.

Looking at the UI for the bonus features... I'm really starting to think M2 might be doing this port... that would be... amazing.




33  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: June 29, 2013, 10:57:11 AM
I've only played a few imageepoc games and I generally liked them but they all had issues.  Their worst offense IMO is that they have turned out multiple titles where you only control one character yet they still don't allow for realtime movement.  Fate/Extra, BRS, and Tokitowa all share this.  Tokitowa looks to be much worse though for other reasons like graphics and story.

BRS and Fate/Extra have preestablished universes(and good stories) going for them, and I had fun with the combat.

Tokitowa seems poised to fail on all fronts.
34  Media / Single-Player RPGs / Re: Megami Tensei Topic on: June 27, 2013, 06:38:08 PM
Who does region free consoles? Hint: not Nintendo.
35  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: June 26, 2013, 09:02:38 PM
I remember my hype going from intrigued to disastrous once impressions started coming out. I liked the art and I liked Imageepoch's handheld titles(Fate/Extra and BRS were enjoyable at worst), but this really looks like a trainwreck in every sense.

Sadly, I think past events have shown NIS' fans are bad review proof.
36  Media / Single-Player RPGs / Re: Megami Tensei Topic on: June 12, 2013, 06:44:12 PM
It's on youtube, yes, but associated videos include massive spoilers, so I'm avoiding it, as should you.
37  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: June 11, 2013, 10:25:18 PM
So this is supposed to end the series? I kind of was hoping this would be a side-story then we'd get a proper XIII-3 with the entire team, and the fantastic paradigm system, back for the finale.
38  Media / Single-Player RPGs / Re: Class of Heroes 2 (Physical + Digital) on: June 10, 2013, 07:28:05 PM
It's getting one eventually. Vic's working on it.
39  Media / Single-Player RPGs / Re: Class of Heroes 2 (Physical + Digital) on: June 08, 2013, 09:59:27 PM
I've been spoiled. I used to not mind a lack of dungeon BGM, but after EO I'm always like 'WHY IS THERE NO SOUND HERE.'

I still do like dungeons with ambient sound only, but it's pretty flubbed in CoH where the sound effects are nondescript and... weird.

Why can I hear a pterodactyl in the Beginner's Brush?

All that said, I still haven't played Wizardry PS3 (We're talking Labyrinth of Lost Souls, right?)

Yep. It's a good game, but flawed(and what DC isn't?).
40  Media / Single-Player RPGs / Re: Class of Heroes 2 (Physical + Digital) on: June 08, 2013, 08:09:11 PM
It's hard for me to compare this to Elminage. Elminage is a fantastic game, but was treated with almost no respect. CoH2 is a decent game treated with immense TLC.

I have to be honest, even aside from the localization I still felt like Elminage Original was pretty lame. There are significantly better options that make it hard for me to justify spending much time with it.

I will definitely agree though that CoH2 speaks volumes to the care Vic Ireland and folks and MonkeyPaw put into their projects. I'd absolutely support a future endeavor for them.

Elminage isn't as good as Etrian Odyssey or even Dark Spire, but it has aspects that puts it far above Wizardry PS3; a variety of dungeons and locations, and some fantastic music. (Well, the fact that it has music period.)

Wizardry PS3's scarce music was good, but it badly needed dungeon BGM.

Custom character art is a fantastic feature, too.
41  Media / Single-Player RPGs / Re: Class of Heroes 2 (Physical + Digital) on: June 07, 2013, 11:27:20 PM
It's hard for me to compare this to Elminage. Elminage is a fantastic game, but was treated with almost no respect. CoH2 is a decent game treated with immense TLC.
42  Media / Single-Player RPGs / Re: Class of Heroes 2 (Physical + Digital) on: June 07, 2013, 09:49:59 PM
Vic was kind enough to let me review a copy, and it's very enjoyable. Slow build, but once you get over the trademark initial hump, it's fun times, especially the combat's fluidity.

Some of these dungeons are brutal, too. My biggest complaint is the lack of dungeon music.
43  Media / Single-Player RPGs / Re: Megami Tensei Topic on: June 06, 2013, 09:24:20 PM
I've always thought the negotiation/summoning mechanics fit Devil Summoner pretty well. It's not like Persona where they're facets of your personality, thus you have free reign over them. These are separate entities with their own desires and goals only held in check by your power and force of will.

Without that, they have no qualms about killing you the moment you turn your back.
44  Media / Single-Player RPGs / Re: Megami Tensei Topic on: June 06, 2013, 12:29:11 AM
Soul Hackers... I'm glad I'm getting to play it, especially since I was clamoring for it back in the Revelations: Persona for PS1 days, but it really hasn't aged that well.  It's good and all (especially the music and voice acting), but definitely stuck in the 1990s to the point where it feels a little more anachronistic than timeless.  It's good, but I'm often more compelled to play something else whenever I have the downtime. 

I'm still getting my sorry butt kicked by Snappy.  

I hope you realize his trick. You aren't supposed to do damage to him. There's another way.
45  Media / Single-Player RPGs / Re: Megami Tensei Topic on: May 25, 2013, 10:08:34 AM
Pretty sure the fastest way to rack up the coins is bingo.
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