Welcome, Guest. Please login or register.
February 09, 2016, 08:52:33 AM

Login with username, password and session length
Search:     Advanced search
Check out the latest RPG news!
377060 Posts in 15093 Topics by 2334 Members
Latest Member: Malekoth
* Home Help Search Login Register
  Show Posts
Pages: [1] 2 3
1  Media / Multiplayer RPGs / WoW 2.0: THE AFTERMATH =^.^= on: December 06, 2006, 01:24:01 PM
I like having the AQ skills avialble, the new rank of Evicerate really does help overall performance.  There are, of course, other nice things about that too.

The big thing, though, is the de-stupiding of the PvP ranking system.  You don't have to worry about having people play in shifts to actually see some sort of reward anymore.  Certainly, it might take a while, but you WILL see results.

And that's a good thing.
2  Media / Multiplayer RPGs / Share Your Burning Crusade Beta Pics! on: November 28, 2006, 06:13:58 AM
Furries have very little to do with the visual appeal of the Draenei.

Having actually looked at the character designs and gameplay for them, I can safely say.. they're flipping badass.
3  Media / Multiplayer RPGs / MMO economy and RMT question. on: November 15, 2006, 08:59:25 PM
Well, that was mostly because the farmers were rampaging through DM and the market was glutted.  And, depending on the server, Alliance wasn't doing so hot on Onyxia.

When they closed a lot of the loops farmers were using, the supply of Foror's Manuals dried up.
4  Media / Multiplayer RPGs / MMO economy and RMT question. on: November 14, 2006, 01:16:47 PM
Well, for one thing, Blizzard was a lot more proactive in hunting down people using automated farming scripting.  WoW includes a Punkbuster variant that calls home when people start using cheats.
5  Media / Multiplayer RPGs / MMO economy and RMT question. on: November 14, 2006, 12:36:10 AM
The process of RMT also leads to a positive reinforcement loop, by cranking the cost of items in the auction house up farmers drain more money from the economy into the coffers of RMT sellers, concentrating the gold into illegitmate sources.

Most people farm more to generate cash.

Others buy the gold hoovered up by the farmers.

To buy items on the auciton house that have been marked up to stupid levels.

The result is rampant inflation, as has been evidenced most obviously by FF11's runaway economy, which was basically being fuelled by the need to cover 'essential' equipment which was being camped by farmers working in shifts.

In WoW, it used to be that you would see high level items on the AH for large sums of money, but these days the highest levels of inflation are in the mid and upper 20s, where the 'twink league' PvP circuit is.  Items aren't going for 1000g, but they're going for easily a hundred percent markup over what they should be going for.
6  Media / Multiplayer RPGs / The Burning Crusade on: October 31, 2006, 03:37:05 PM
Gotta love those safety red orc rogues who appear out of nowhere.
7  Media / Multiplayer RPGs / Share Your Burning Crusade Beta Pics! on: October 31, 2006, 03:35:35 PM
Wild visuals, as always.
8  Media / Multiplayer RPGs / The Burning Crusade on: October 25, 2006, 03:03:24 PM
Well, since the BEs start Neutral with everyone but the Forsaken, doing typical Forsaken tactics should work.. unless you're playing a Pally.  Remember, you're gonna get general class quests that will only work in your home territory.

My personal guess, though, is there will be more lv 60s bullrushing the portal than clogging up the newbie areas with new alts.
9  Media / Multiplayer RPGs / TBC release date - January 2007 on: October 25, 2006, 03:01:41 PM
Actually, 25 man is the absolute limit on ALL the new raids.

So far I've only heard tell of two that qualify for that: Magthereon's Lair and Black Temple.  The rest are all 5 or 10 man.
10  Media / Multiplayer RPGs / TBC release date - January 2007 on: October 24, 2006, 01:06:18 PM
The WoW forums do, indeed, blow.  If I were a sociology major, I could probably use that place as a foundation for a doctoral thesis on the implosion of subtle social controls.


Better late than busted.  Considering the sheer number of people jumping up and down on these servers, Blizzard would logically HAVE to make sure they had everything ready to rock and roll, right out of the box.  If things are busted then you can bet your butt people will bitch and moan even louder than if they'd released it ni late November like people were speculating.

Of course, nobody on those forums sees it that way.  It's only 5% of the player base that actually, actively posts anyway.
11  Media / Multiplayer RPGs / The Burning Crusade on: October 24, 2006, 12:58:40 PM
Well, given 60 levels of one sort of itemization, I tend to use past examples as evidence of future trends.  But I can also be wrong.

I'm looking forward to January now.

A lot.

Though I might spend some time in Azuremyst to avoid the traffic jam from HELL on the other side of the Portal.
12  Media / Multiplayer RPGs / The Burning Crusade on: October 19, 2006, 12:30:04 PM
I've been trying to puzzle out a good way for a Shaman to make themselves viable beyond simply going the route of Mana Despenser in a high numbers team.  A possible solution, especially for the Draenei, might be an Elemental role.  Pretty much the only high level instance out right now where the workhorse nuke for a Shaman falls a bit behind is AQ (Nature damage).  They have a racial innate that would be of fair benefit to a caster group as well.

Elemental Shammys don't suffer from the nasty itemization Enhancements do, and they can still heal thanks to the extra mana and so on.  But additionally, they can fling lightning, drop totems, etc.  All while staying back and letting folks wearing plate take the abuse.
13  Media / Multiplayer RPGs / The Burning Crusade on: October 18, 2006, 04:26:05 PM
Epics being standard issue gear on the other side of the portal?

That's a bit sketchy...

That's more or less advertising that Outland is going to be a 'raiders only' club.

Hopefully this will be rebalanced.
14  Media / Multiplayer RPGs / The Burning Crusade on: October 18, 2006, 03:05:19 PM
The reduction of raids to 25 man teams is, while still going to generate its share of drama, not likely to be as much drama as when things were 40.  But I suppose that we'll see what we'll see.  Changing Honor over to a purchasing value, instead of a direct points competition will help smoothe things out as well, I think.  And it's more reflective of players who don't feel like turning PvP combat into a profession.

Of course, no plan survives contact with the playerbase.
15  Media / Multiplayer RPGs / The Burning Crusade on: October 18, 2006, 12:22:55 PM
I have to admit, looking at this stuff, that the overall appearance of the Burning Crusade is shaping up fairly well.  A fair amount of thought has gone into the development of the update, from what I can tell.  There are a lot of people who are going to naturally bitch and moan about the addition of Shaman and Paladins the opposing sides, but that's mostly all it is.  From a mechanical standpoint, it allows for more consistant gameplay across the board.  And a certain, evil part of me likes the idea of seeing how people react to seeing how the other side feels from both perspectives.

The new armor sets are an improvement over some of the other stuff, especially the power ranger gear that came out of AQ.  Whoever's handling their armor design has taken some complaints about design to heart and made the gear look more reasonable.. and less like the unholy fusion of a beehive and an exploding paint factory.

I noticed that the Draenei are getting a different totem model, which is a pretty smooth move.

And a certain, other evil part of me is rejoicing at the idea of the current gear raided in the raid instances getting devalued compared to greens from beyond 60.  As I utterly dispise the drama associated with trying to organize a raiding squad.
Pages: [1] 2 3

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!