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Media / Single-Player RPGs / Re: Shin Megami Tensei 4 announced for 3DS.
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on: June 02, 2012, 01:33:20 PM
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Honestly, there's nothing the current gen consoles really offers that'll make SMT any better; the games go for stylized art rather than realism and I don't think the current technology would do anything other than smooth out some edges. The PS2 was pretty good at rendering models very close to the original artwork, and we've seen that the handhelds are as powerful as the PS2, if not moreso. Unless you are really just that averse to handhelds, I'd say give this game a chance - it did, after all, JUST get announced.
Actually, the PS2 renders were nothing like the artwork. There is big room for improvement presentation-wise.
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Media / Single-Player RPGs / Re: New CD Projekt IP
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on: May 30, 2012, 05:27:02 PM
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Correct. I confirmed with their PR after the actual announcement, and it will not be at E3. Maybe Gamescom?
Oh, I see. They can take their sweet time with this one, though.
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Media / Single-Player RPGs / Re: New CD Projekt IP
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on: May 30, 2012, 05:16:57 PM
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 Can't freaking wait. I hope the peeps at CDP are the ones to finally do the genre justice, especially since they'll probably call the game "Cyberpunk". In any case, expecting to see this in some form at E3.
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Media / Single-Player RPGs / Re: Shin Megami Tensei 4 announced for 3DS.
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on: May 29, 2012, 11:18:50 PM
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Since SMT IV is coming out for the 3DS I'm betting on Persona 5 coming out for PS3/360. Atlus has definitely shifted its priorities from the main series to the Persona sub-series, which is understandable, albeit disappointing. I'm still not sold on either handheld, but this might convince me to finally get a 3DS over a Vita. Can't tell shit from this, but find it mesmerizing for some reason. Hype.
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Media / Single-Player RPGs / Re: disappointed of new generation rpgs.....
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on: May 24, 2012, 04:55:24 PM
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I do feel disappointed with today's RPGs. I still have fun playing them, but I don't get wowed as often like I did for the SNES, PSX, or PS2. To put it simply, the 2nd or 3rd tier quality RPGs for those systems, the kind that are still fun, is the best today has to offer. I suppose this isn't a big deal if you like Western made RPGs since I feel like their quality almost never elevated itself out of 2nd or 3rd tier and they're still plugging along today. But for RPGs of Japanese origin, they really have taken a big hit.
Not sure I agree with what you have to say regarding Western RPGs, but the rest I can't argue against. JRPG-wise, this gen was a huge step down from the previous 2. And even though a few gems of the past few years can be found on handhelds, it says a lot about the state of the genre that developers are retreating to that lower-budget/less-risky market for the more innovative projects. And we haven't got a single SMT title for current gen home consoles yet... But then again, the Souls games are better than most JRPGs I played ever. Truly the genre's saving grace for this gen.
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Media / Single-Player RPGs / Re: Dragon's Dogma
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on: May 06, 2012, 09:31:12 AM
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After multiple playthroughs, I think I found the problem I had with the demo.
The inability to lock on targets.
More often than not I find myself holding my shield up in random directions, failing to block at times. Same goes for parrying. Also, when your pawn grabs an enemy off screen and you start to swing your sword at nothing before landing a hit on the enemy, killing the smooth pace of battle.
I know that this is a design choice, and that the game focuses on group encounters and fast paced combat in which, at some instances, locking-on might prove disadvantageous. But it also gives the battle system a clumsy, messy feel to it, especially for someone such as myself who prefers to take on enemies one at a time.
I see no harm in adding something optional like a lock-on system. A win-win situation for those who prefer using it and for those who don't.
Regardless, I'm still excited for the retail version.
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Media / Single-Player RPGs / Re: Dragon's Dogma
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on: April 26, 2012, 03:31:40 PM
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I'm surprised so many people were getting owned so hard, I keep seeing online how people are complaining of the lack of tutorial. I smacked the gryphon around like nobody's buisness, the chimera was much more difficult.
I think you guys are getting soft from all your rpg gaming, your losing feel for them good ole action games.
What? I thought it was impossible to die. I can't pinpoint the reason, but going through the demo I couldn't shake off the feeling that something was missing. Perhaps the gameplay was a bit too chaotic and messy? I'm still a bit excited for the final game though. I just hope that whatever was bugging me in the demo won't be present in the final game.
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