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276529 Posts in 11793 Topics by 1977 Members
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1  Media / Multiplayer RPGs / Re: FFXI turns 11, time for a trip down memory lane... on: May 18, 2013, 02:52:48 AM
LMAO. Yeah Parn played with us too, quit and came back like 4 times that I recall. Even microwaved his discs so he couldn't reinstall. Well you guys are welcome to join us when ARR launches. Alot of good peeps returning for Solaris 3.0, should be fun times.
2  Media / Multiplayer RPGs / Re: Final Fantasy XI - Journal! on: May 18, 2013, 12:40:52 AM
Yeah man, John, Mark, Ryan, Pat, Rob, Tim, Mike and Chris used to play, along with a fuckton of people on the boards back in the day. Sadly I'm in total agreement with you on SoA. I don't really understand the retreat back to alliance content when the playerbase hates it. My biggest beef with the expansion is the whole expectation of upkeep by the players to maintain colonization. It's Campaign all over again. Rieves are boring as shit, and everyone just wants to farm the same four in CB instead of moving outward. Losing bivouacs to the jungle is even more annoying. I'm not a big fan of the generalist gear either, no matter how double stuffed the stats.
3  Media / Multiplayer RPGs / Re: FFXI turns 11, time for a trip down memory lane... on: May 17, 2013, 04:11:55 AM
That's... Really depressing :(
I think everyone who has ever MMO'd have had someone leech their time and/or experience. I didn't have much of that in XI but boy did I have people like that in WoW. It takes alot of trial, error and luck to get a good group of people to play and stay together. The biggest problem I see now is that with everything going F2P, people don't have any real incentive for sticking around unless they have a significant social investment. I'm sorry you weren't around back in the day, you definitely could have used some more positive experience.
4  Media / Multiplayer RPGs / FFXI turns 11, time for a trip down memory lane... on: May 17, 2013, 03:34:40 AM
So Final Fantasy XI turns its titular 11 this month. As usual SE is having its annual adventurer's appreciation campaign. I got to thinking and that's really an incredible milestone for a subscription MMO in this day and age of F2P. More shockingly I thought, was the fact that I have been playing this game on and off for over a decade. So yes my dear friends, this is a trip down memory lane...

*Yes I know there's a Journal Thread, but this is more of a Nostalgia thread than an achievement one. *

I remember participating in the beta test on PC in the summer of 2002 as a RDM and recreating that character one day before NA launch. I remember spending all day turning in Zehrun soot among the other lowbie repeatable quests just so I could buy our first Linkshell: ZOHAR. I like to think that Arliman was the first "official" NA character on Leviathan, but that's my ego :p Anyway, we populated the Linkshell with mostly RPGFan folks, and about half of our editorial staff at the time. The LS imploded and Dio, Mike and I formed Solaris, which became the home of RPGFan on Leviathan for several years. I still remember the first time we did the mission for the airship pass in an alliance. It was like herding cats with all the sneak/invis wearing, but it was good times. We were among the first group to complete Genkai 1, with the help of a few Japanese players - back when the vast majority of them still wanted to play with westerners.

I remember clearly riding my way to Hall of the Gods, even though I was nowhere close to that progression in Rise of the Zilart, just cause I wanted to see the landmark. Then again when pushing everyone through for sky access. Somewhere around Chapter 5 of Chains of Promathia (pre-nerf) a little game called World of Warcraft and split the group up and for a while a new Solaris thrived in WoW with about half of the old guard, but nothing quite captured the fondness of the times we had in FFXI.  From the chain deaths in Castle Oztraja to stomping all over Kam'lanaut, those were the days. Even after so many other MMOs, XI has still kept its hearth warm. The game has held up well over the years and I'm curious to see this UI revamp they keep talking about, but like always, change in XI is always slow. Maybe that's why it's stood the test of time for so long.

As a longtime MMO player, I long for that magical game to come along that recaptures that special feeling that I had for FFXI so long ago. You know, a place to finally hang my hat and say "I'm home..." I'm hoping FFXIV:ARR can grant that wish, but if it doesn't, FFXI will forever hold a special place in my heart. From the friends I made (who are still friends 11 years later), to the memories we made, Vana'diel will always be a home away from home.

Here's a small portion of my old pics.
Arliman's Pics

Please feel free to share any of your old special memories and pictures from the game.
5  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: May 02, 2013, 09:07:33 AM
Lots of interesting stuff in those tidbits.  Lore Library would be nice as I didn't play the original FF14.  Level sync is always nice and I know they had that at some point in FF11.   Are they really saying it's going to be released in the summer?  I always heard late this year was the release date.

Yeah, the Raven storyline in FFXIV 1.0 was *amazing*. I posted up a synopsis with videos in the old thread. I'll have to repost it. Yeah it looks like late July/ early August is the most likely release. Phase 3 starts early June and will most likely be 3-4 weeks because they are also testing the PS3 client. Phase 4 is open beta and will probably be 2 weeks. Yoshida said it would launch during the "hot" part of summer.
6  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: May 01, 2013, 10:36:35 AM
No physical bonuses for those of us who bought the original CE? That sucks, maybe I will buy it on the PS3 for cross-play. I'm surprised there was nothing about servers and 1.0 characters. I really don't want to be stuck on a server with a bunch of 50-everythings. If you can do any digging and find out if 1.0 characters will be able to play on the new servers, do let us know.

They confirmed that there will be servers for 1.0 players that new players can join and beginning servers where only new characters can be made. These will apply to all regional server clusters.
7  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: May 01, 2013, 08:47:14 AM
Some new info out of NicoNico courtesy of Dual Shockers:

Quote
Phase 3 of the beta test should begin in early June. Yoshida apologized for the delay and said that open beta will come as soon as possible afterwards
.
Preorders of the game should be available for late May, around the 20th.

Yoshida will talk about the release date of the game next month. It will be during the “hot” period of summer.

Those that purchased the collector’s edition of Final Fantasy XIV will still get the digital items included in the Collector’s Edition of A Realm Reborn, but not the physical ones.

Extremely popular voice actress Rie Tanaka (that you can see in the picture above, with a lovely “cat ears” hairstyle) will lend her vocal cords to Gridania’s grand company leader Kan-E-Senna (if you don’t know who she is, you may want to check my FFXIV story recap column here) and primal Garuda.

A Realm Reborn will support both Nvidia SLI and AMD Crossfire.

A “Level sync” feature will be added in phase 3. When a player will enter the area of a lower level FATE he’ll be prompted with a confirmation message for level sync. It will be opt-in, and it won’t be automatic, as that could be an annoyance. There will be no need to change equipment, as the stats of the equipment worn at the time will be automatically adjusted to the appropriate level as well.

Muskets may become usable by players in the future.

Very large shields (almost as big as a player models) may become available after launch.

Since Minfilia (again, check my story recap if you don’t know who she is) has become an important character, she’ll have a completely new and sexy costume.

Composer Naoshi Mizuta said he’d like to participate in scoring A Realm Reborn. Two or three tunes by him may be in at launch. More tracks by various Final Fantasy composers may come after.

The new President of Square Enix Yosuke Matsuda will possibly appear during an upcoming Letter from the Producer Live broadcast. Probably the one after the next. Yoshida recently had dinner with him. He’s a friendly fellow and a good drinker.

Yoshida thinks that the global cooldown was a little too long in phase 2 of the beta.

There will be no Player Killing in the game, just PvP.

Warriors will change a lot in A Realm Reborn. They won’t be as half-hearted between tanking and damage dealing as in the first incarnation of the game.

The Fat Chocobo will be introduced with a patch after launch.

The game is going to launch in the hot summer, so swimsuits will probably be available.

The plan was to name the servers like classic Final Fantasy monsters like in beta, but people are also fond of the names from the old Final Fantasy XIV, so that option is also being considered.

Everyone will be able to select the region of the server they wants to play in freely, regardless of where they live.
Darklight equipment will return in A Realm Reborn.

Yoshida would really like to make the “Meteor Survivor” polo shirt available for sale to players.

Battle Regimen will not return in the new game, and will be completely replaced by Limit Breaks.

Limit breaks up to level 2 will be available in phase 3 of the beta.

While the new Lodestone will appear with phase 3, Yoshida would like to start testing the smartphone companion app from phase 4, but since the timing also depends on Apple, it may come later with the launch of the game.

Players will be able to change the interior (wallpaper, flooring, ceiling) of their house, but probably not the exterior, even if there will be different models, to avoid incurring in memory allocation problems.

There will be no benchmark for the PS3. It’s a console, so it would basically just be like watching a trailer.

Yoshida would like to introduce a “lore library” in the game.

There will be ways to share items and currency within a Free Company.

Phase 3 of the beta will include almost all the character creation options. It’s possible that it will include all of them, but probably a few more will be added for release.

No starting city-state will give any functional advantage over the other two.

Jobs will be available from phase 3 of the beta.

Starting from beta 3 the new chat window will be implemented allowing, between other things, to invite players to a group by clicking on their name.

Optimization of the PS3 client is pretty good now, and it can display 30 or 40 characters at the same time without straining the engine.

Ramuh and Leviathan will come after launch, followed by Shiva. Plans are proceeding smoothly for their implementation.

After release new content will be released at a very aggressive pace via patches.

That’s pretty much all the relevant information I managed to catch (a lot of questions were about Yoshida’s personal tastes, whether about food, games and so forth).


Kind of sucks we have to wait a month till phase 3, but better they take the time to get it right.
8  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: May 01, 2013, 08:42:13 AM
Is there anything that goes over the changes?

We will definately go over the changes from ver. 1.0. There are two audiences that are potentially going to play the game: those who are completely new and those that got burned on ver. 1.0, so their needs for coverage will differ.
9  Media / Multiplayer RPGs / Final Fantasy XIV: ARR, a Thread Reborn on: April 27, 2013, 03:44:33 AM
Since the old thread is getting a little long in the tooth, I'd like to start a new one as well as ask the community their option.
 
Beta phase 2 draws to a close this Sunday and with beta phase 3, we will see character import from 1.0 as well as the formal introduction of the PS3 version. The NDA will also be lifted. A few of our editors are in the beta and undoubtedly we will have some impressions, but I'm curious to see what you, our community members and readers would like to see as far as beta/release coverage outside of our usual content. A podcast round table discussion, a panel style first-impression?  Give us a few ideas as well as what aspects of the game you'd find important enough to be a deciding factor for buying FFXIV: ARR and we will do our best to cover all the bases.

Square Enix is doing something quite unprecedented in the industry by recreating FFXIV from the ground up. In fact, it's totally unheard of in the genre. Befitting this somewhat historical sequence of events, I'd like to see us cover the game in a broader sense than just a single individual perspective. Anyway, let us know your ideas and opinions so we can brainstorm something special for when the NDA is lifted.

Thanks for your feedback!
10  Media / Multiplayer RPGs / Re: Soul Sacrifice (demo and stuff) on: April 25, 2013, 11:14:42 AM
Played it for a bit and really enjoyed it, though the customization options are vast, I can't help but feel that the game itself seems limited. I understand that you are reliving memories, but I hope the world isn't restricted to those arenas. I love the world design and concept and would really like to see it more open world. With that said the game is giving me flashbacks of NIER as well.
11  Media / Multiplayer RPGs / Re: FFXIV 2.0 - Holy Shit!? on: April 18, 2013, 10:45:43 PM
looks like i got crapped on again and its mainly only legacy/1.0 players getting in

I sent you a PM, but in case you miss it, I have an extra code for the beta if you're interested.
12  Media / Multiplayer RPGs / Re: FFXIV 2.0 - Holy Shit!? on: April 17, 2013, 06:51:24 PM
Beta key giveaway going on RIGHT now. Snag em!

http://gamerescape.com/ffxivarr_beta_key_giveaway/#keys
13  Media / Multiplayer RPGs / Re: Final Fantasy XI - Journal! on: April 14, 2013, 06:55:09 PM
Ding ding ding, all jobs capped. Time to retire ;p

14  Media / Multiplayer RPGs / Re: FFXIV 2.0 - Holy Shit!? on: April 11, 2013, 11:45:45 PM
http://t.co/eal1nHPm22 Dev. Blog regarding that sequence.
15  Media / Multiplayer RPGs / Re: Final Fantasy XI - Journal! on: April 11, 2013, 12:32:14 AM
Long story....well less long.

I joined an LS maybe a month ago that another friend of mine recommended. He's a good dude, so I expected good results with this group. Obvious starter period went underway, so I went out of my way to prove I was a good and helpful member. I spent money in game, used items I was saving, and spent personal free time assisting members of this group in order to make a good name for myself. A few member had been making some relics, and were far along their final stages, so I loaned out my own saved currency for them to finish, in hopes that when I requested assistance in my own fields of advancement (my Ragnarok), it wouldn't be like pulling teeth. In total, I used 500k gil, all of my abysse KI pop items (which I refarmed and used again), voidwalker pops, and loaned out in total 3154 ( I kept track, contrary to popular belief) units of ancient currency, which totalled...22mil gil.

The day I quit, I was kicked from the linkshell for telling everyone to fuck off for a stupid argument that evolved into bickering and insults that weren't necessary by any standard. I was told I could come back if I apologized to the shell for my behavior....it then dawned on me that once again, I was letting this piece of shit game run my life, and for all the time I spent on this game, I have gone fucking nowhere in terms of my own accomplishments. In a nutshell, I'm tired of getting used and abused and paying 13 buckd a month for it.

That actual details go on much longer, I didn't wanna bore anyone with the details.

Sounds like good old FFXI drama. Gotta love how the game design totally trumps your life because of the time investment to get anything accomplished. You run into it in every MMO, the main thing is to find a good group of people and try to remain civil. Anyway, sorry to hear shit went south. Hope to see you in ARR.
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