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Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
332959 Posts in 13642 Topics by 2191 Members
Latest Member: Zaltys
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16  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: January 17, 2014, 02:18:52 AM
Finally finished Darklight set for my Bard:)  now on to relic. Been having a dreadful time with duty- finder groups lately. Lots of people adjusting to new classes these days, I suspect.

No, just most players are terribad.
17  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: January 17, 2014, 01:59:13 AM
We kill Suparna first and it's much easier TBH. Both adds have identical HP, depending on how far they are from each other gives them that awful defensive tether. It is MUCH easier on the MT and healers to pick up Garuda and Suparna and have us kill Suparna first and have the OT  hold Chirada for second. Much less chance for the MT to eat an incidental Wicked Wheel. The reason why people like to do Chirada first is two fold (a. It's much easier for the OT to hold threat on one target for balls to the wall DPS vs. two on top of the healing aggro keeping them alive and b. When Garuda jumps she will swap places with Suparna. If they aren't tanked together you can have Garuda on your OT and Suparna and Chirada right on top of each other which will make both of them nearly in invulnerable.

Sorry to hear about everyone's Ultima woes. If you're dying to Ultima (the spell) it's cause your fight is taking too long. It's not % based like NM. If you can burn him fast enough you'll never see the spell. Honestly, the fight isn't that hard, people just have to pay attention and not ignore Ultima while shit is exploding everywhere. He hits like a fucking semi though. Titan EX however is a barrel full of monkey shit. Simple mechanics that require perfect execution from everyone. We've gotten him to about 20% just after Super Bomb and shit just falls apart. Hopefully a couple more hours of practice and he'll fold. Twintania is on hold till we kill all EX Primals.
18  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: December 26, 2013, 09:40:24 PM
CT is a mixed bag at best but like anything else, once a couple weeks have gone by people will steamroll it without much chatter. They desperately need to add it to Duty Roulette to encourage more runs later in the week. Overall they could have made it more impactful but the loot lockout and strict party config really makes it a PIA anytime after Tuesday. Ultima HM really could have been much more interesting. Outside of the orbs there's no new mechanics. But for ilevel 80 accessories that can be spammed I guess it's difficulty appropriate. Due to the holidays we haven't been able to coordinate for EX Primals yet but there have been enough people running around with the new relics that I doubt it'll be too bad learning them. I'm really pleased with how the duty roulette and new HM's have turned out. I'm still a little confused as to why they still have AK gear in them when the difficulty is so much harder. Honestly they need to make ilevel 65 gear for them or increase the tome drops to make them worth running outside of roulette. Overall I think this was a much needed content patch that met about 75% of expectations. Housing on Hyperion is still a joke, literally all wards in all 3 locations are still vacant. I just hope our next patch isn't 4 months down the line because it's not even been 3 weeks and folks have already exhausted the content.
19  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: December 16, 2013, 03:06:50 PM
Internal Release is still worth getting and was honestly overpowered anyway (20% crit buff) when considering its cross class. I have mixed feelings about Blood for Blood because of how it can get you raped if you're not careful. 10% boost to damage is kind of meh for the risk, but like anything else the stuff is situational. The MNK buffs however are INSANE, Greased Lightening III is upwards of 27% damage boost on top of the attack speed. Don't even get me started on some of the overall damage boosts to abilities. MNK wasn't as popular as some of the other jobs, but these buffs will bring them pretty bring them toe-to-toe with BLM and quite possibly surpass them with less gear waggling. I see them becoming the defacto melee class now, which is a shame. Now we'll have a ton of mediocre MNKs running around. They were excellent damage to begin with but people just didn't know how to play them, now it's no contest.
20  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: December 15, 2013, 07:07:30 PM
How are the gear changes acceptable? Tanks lost Parry for DET and caster lost even more accuracy? So now you have drops from the hardest dungeon in the game suddenly not being BiS for the content it was designed for and being overshadowed by myth gear which takes zero skill to obtain.
21  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: December 15, 2013, 01:47:11 PM
I'm not even going to get into my disgust of the patch notes. I'm sure everyone in FC is probably tired of hearing it. So I have other happy news.



Rank 10 Attacker Choco - I officially have nothing else to level, period. /dies
22  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: December 13, 2013, 10:44:43 AM
Primal battle preview

http://na.finalfantasyxiv.com/lodestone/topics/detail/08be66738fa9d456e9d9857ae3f8fbc63bbcb912

I love the Titan Extreme quest name. Also that mogfork.

Also Tenchi's new avatar is fabulous.

I have a new avatar? o_O
23  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: December 06, 2013, 11:05:54 PM
2.1 website is up. PVP will be separate skills (yay) than PVE. I'm actually finding more reasons to be exited about this patch as more info becomes available.

http://na.finalfantasyxiv.com/pr/special/2_1_A_Realm_Awoken/
24  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: November 26, 2013, 10:05:53 AM
Great start to the week. Solaris Conquers Binding Coil of Bahamut: Turn 4.


Twintania is not impressed...

25  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: November 24, 2013, 04:24:05 AM
You know we have an FC buff for that :)
26  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: November 24, 2013, 01:26:19 AM
All hail StumbleButt! My KFC is full grown and ready to be BBQed.



Grats! No job specific Barding though :(
27  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: November 24, 2013, 12:13:59 AM
Army's Paeon is invaluable in long term AOE spam > 30 seconds. You absolutely *cannot* do Turn 4 in Coil without keeping it up as much as possible for yourself as a BRD and any melee class. Other than that it's use is pretty limited.

Speaking as a career BRD, I'm highly disappointed in their decision to nerf the job by messing with cross class. I would think removal of using WS while moving would be the most appropriate change, because really... thats kind if OP and allows us to maintain damage in every evasive situation. No other class can do that to much effect (BLM Scathe and ACN Bio). As it stands in most group settings were using songs which other than Foe Requiem nerfs our damage pretty severely. I really wish SE would look more at bringing classes up in line rather than nerfing a job that's pretty much working as intended. BRDs got a huge nerf going into ARR, why are we here again? Because people learned to play it well despite its problems and players with zero knowledge of the job or it's history start crying wolf.
28  The Rest / General Discussions / Re: RPGFan Community Photo Thread: 5th Anniversary Edition on: November 17, 2013, 02:18:23 AM
Totally bored at work and stumbled across this thread. I remember the old thread! Gods I'm old. Anyways here's a fairly current pic. July/Aug-ish. Finding more grays in my beard lately :(

29  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: November 17, 2013, 01:25:02 AM
I'm not sure it's easy so much as him being dedicated. The relic quest is hard imo, but I've only done it once so I'm not sure if it actually gets easier with another job. If I do level WAR (which is likely, I started GLA last night ahaha oops), I'm not looking forward to that part.

This. The relic quest doesn't downgrade in difficulty. It only seems easier because we've done it so many times that it's almost automated. We're also probably quite overgeared for the encounters. We can do the whole chain in a little over 2 hours with our strongest members. There are still problems if we don't stack the raid. People are still having problems with Titan HM and DF is a crapshoot for the other Primals. But yeah, at this point it's either Coil, farming tomes or working on Relics. Rich people problems, I know...

SE really needs to unsubscribe from the artificial caps/time sinks as a way to keep players invested. It's ok in the short term but we're almost 3 months in and the lack of new content is really hurting the game.
30  Media / Multiplayer RPGs / Re: FFXIV: Arliman's Crafting Compendium on: November 16, 2013, 01:31:58 AM
Good to know. At least all the star recipies have a minimum Control/Craftsmanship requirement so you aren't capable of doing them under-leveled.
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