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16  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: April 26, 2014, 05:58:45 AM
Took a shot at turn 6 last night. Got to phase 2 a few times before we repeatedly wiped from devour buffs causing massive damage. Overall easier than twin though, we'll probably nail it in a week.

Is your Honey target stepping into the briar patch to prevent Devour? It's a Conal vacuum so everyone else just needs to stay out of breath range. It's easier to designate and mark a dark bulb/patch for the honey target to step in. The only time someone should be getting Devoured is to clear Honey during bees in Phase 3.
17  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: April 26, 2014, 05:53:36 AM
Kind of surprised they wanted to put novus weapons into 2.25. Did they really think so many people would have animus weapons, what with that tedious atma grind and THEN shelling out 13,500 myth + completing objectives in nine books? I've seen like... maybe 5 animus weapons on Hyperion.I thought the next zodiac upgrade would be in 2.3 and even then I'm not sure I'd have done 7 more books by then. :P

I'm noticing how pretty some of the Second Coil gear is, though. Damnit.

There's ALOT of them running around. I'm on my 4th book after about 2 weeks. It's really not that bad considering how fast you can clear Brayflox for myth (7 min, 50 myth). We've just gotten into the habit of doing it on non-raid nights. Dar is on is 5th so I'm sure he'll be done by the end of next week.

Been a while since I gave an update, our raid schedule kind of stinks right now because of scheduling conflicts and swapping a tank. Going from 4 days a week to one evening a week on progression really stinks.  Anyway, Levi EX and Twintania downed about 2 weeks ago or so. We're "officially" starting FC progression on Turn 6 on Sunday. We're pretty over-geared for the fight already between Levi weapons and Soldiery gear. I am impressed by how much more interesting Second Coil seems to be from videos/guides I've read. Can't wait to start.

I'm also very glad that we have 2 avenues for equipment at endgame as well as 3 paths for weapons. Upgrading soldiery gear via oils as an adjunct to Coil loot will definitely even the playing field. Having Animus/ Tidal /weathered(restored) as the spread before getting High Allagan for weaponry means there's a lot more potential for people being endgame ready sooner. It makes me think we are going to start seeing more situational gear like we did in XI with this horizontal gear spread. Very satisfied with 2.2 so far. Love the fact that crafting artisan stuff isn't a face roll either.
18  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: March 18, 2014, 01:47:23 AM
We just got ours tonight. Going to take us a while to decorate. Housewarming invitations to follow.

19  Media / General Games / Re: Thief 4 on: February 28, 2014, 05:07:41 AM
Picked up the game on PC and PS4. Gotta say that after reading all the negative reviews I was ready to cancel my pre-order. The major issue I've had has been the framerate, which has since been patched up on the PS4, and soon for the PC. Overall I've found the FPS to be more consistent on the PS4 vs. PC (and I'm running a 770 GTX) though the PS4 doesn't get any higher than 30fps. PC is average of 42fps but bounces between 20-60, which means when there's chop, it's a hell of a lot more noticeable.

Visually, the game is stunning, if not a tad repetitive in some instances. I mean really, one grimy back alley is the same as the next. Even on the PS4, the game is a showpiece, though why they decided on a couple pre-rendered cutscenes is beyond me. They actually look worse than the ingame engine.

There's been a lot of griping about how closed the game is, and I can see how expectations of a sprawling city/sandbox might cloud expectations. The game is linear, albeit you can take on a multitude of jobs in any order you desire. There's enough territory IMHO to not feel like you're boxed in. I think Eidos Montreal did a much better job of giving the illusion of freedom than DE:HR did. The story isn't exactly groundbreaking, but it is what it is.

The most important aspect of the game, the stealth, was fairly well done outside of some weird AI issues in spaces.
I think like so many other games lately, Thief is polarizing. Fans of the original will balk at how this game totally missed the mark of greatness, but let's be honest - the old PC games weren't without their faults. Either way, don't let the reviews skew your decision to pick up this game, especially on PS4 (cause they need more games). Just realize it's not going to be a seminal stealth/combat experience like Dishonored. Thief is a much less ambitious of a game. If you're a fan of obsessively looting items (see Skyrim) and sneaking about in the dark, definitely check it out.
20  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: February 28, 2014, 03:40:29 AM
They really need to fix the NPC dialogue font on the PS4, it's totally unreadable on anything smaller than a 50". The presets for UI is pretty awful and requires a lot of work for a new player to reorganize in any decent fashion. Overall, the game looks good though I was somewhat disappointed in the frame rate, especially since there's minimal AA and nearly zero ambient occlusion in the PS4 version. Hopefully they'll shore up some of these optimizations and QoL issues before retail.

Not a lot going on in-game ATM. Outside of the Monday rush for EX Primals and Coils, there's little and less to do. We did get to Phase 4 on Twintania though. It doesn't help that the Primal Data Center has been burning since patch day. Constant freezes and 90K disconnects have really made it even worse. 2.2 can't get here soon enough. Thank god there's so many good games out right now.
21  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: February 07, 2014, 02:57:56 AM
I'm actually having a bit of fun starting over as an alt. since I had almost all classes capped at the start of 2.0 I never quite got to experience the game at a leisurely pace, so it's been nice. On my main it's basically the Monday Zerg and endgame practice. It's all good though as it gives me time to play the backlog. I'm sure 2.2 will revitalize things. 

Anyway, after like 3 months of fuckarounditis, we finally decided to push Twintania. We got to Phase 3 in the first couple tries. Here's the vid.  http://youtu.be/o9yN_8jskBM

Honestly she's not as bad as I though. I think we'll kill her in less time than it took us to learn Titan EX.
22  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: February 01, 2014, 11:53:49 PM
Lol, I was actually somewhat scared to put up the recruitment info since as always, people take things the wrong way. I'm really suprised and humbled that so many of you came to our defense. I appreciate it more than you know. Actions speak louder than words and the fact that we've made a positive difference for those of you we've played with really hits home. We just want to push endgame content with people who have good attitudes and want to see what the game has to offer. You can call it hardcore, or elitist, I don't really care. We like the game and our crew enough to keep rolling on and doing our best to help each other. But like any MMO people loose interest and we've had to prune the group so we wanted to extend an invitation to those who wanted to be a part of something we feel is special.
23  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: January 28, 2014, 01:22:07 AM
Recruitment is up!

Tired of dealing with the zerg FC mentality where the average member still hasn't taken their FCAT or their meds? Are the point systems and attendance grind of so-called elite FCs wearing you down? Would you like to experience endgame at a pace that doesn't require a divorce or foster-care? Perhaps its time for something different.

Solaris, A Free Company of Hyperion, is opening its doors to players interested in endgame as well as a select few for one of our established Binding Coil teams. Our online community was established in 2003 and has had a presence in FFXI, World of Warcraft, Aion, TERA and FFXIV 1.0. We've done the casual, we've done the hardcore. We aim for something more personal and productive, without the drama. Our organization is a friend-and-family based Free Company that has an understanding and respect for players' lives outside the game. However, we still push content as hard and as often as each person is willing. Here's a little more about our content achievements:


Binding Coil of Bahamut

These are some of the other benefits of joining our Free Company:

Rank 8
Tier II Buffs Daily (Teleport Discount II is always active)

Large, First Class Plot planned. Location TBD. Weekly Group Activities for Fundraising Ongoing.

Several master craftsmen available for all your synthesis needs.

Daily Endgame via HM & EX Primals, CT, Coil, HM Dungeons.

25 User Ventrilo with guest access for friends.

Social Media
FC Website, Facebook Group, Twitter and Youtube Channel. *Twitch coming soon*

If we've peaked your interest, please visit our Recruitment Page.

24  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: January 28, 2014, 01:13:32 AM
Seriously, idk who the hell thought that the enrage strat for ADS turn 2 was unfair, but they should get fucked. Goddamn elitist swine who can't fathom people breaking the normal strategy and trying ideas. Drives me nuts.

Because it's an exploit. You avoid every single mechanic the fight entails by forcing the enrage timer, which means the fight is a total tank and spank. That's not thinking outside the box, that's taking advantage of a mechanic that's designed to quickly wipe a standard 2 healer party. While Allagan Rot sucks to deal with as a melee, it can and has been done. Turn 2 is designed around picking your own poison based on the path you take. It has nothing to do with being elitist - it has everything to do with doing the fight as its intended. There is nothing legitimate or skillful about spam healing through the enrage. Obviously SE couldn't care less about people abusing it, or it would have been fixed by now. Personally I think people who use it are doing themselves a disservice because learning to do Turn 2 legitimately builds skills that are necessary to succeed in the other Turns.
25  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: January 26, 2014, 02:18:00 AM
What do people do if not the tank LB method? Sacrifice a player to blow up the last set of bombs solo?

We actually wondered that for a while, then Chursen discovered, in a PUG, that the damage is just like Twintania's fireball. The damage is split based on how many people are in range when it goes off. If 4-5 people move as a unit to detonate the orbs, they take minimal damage. When we did this we did not have to waste the LB on the tank shield.
26  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: January 26, 2014, 02:13:40 AM
I certainly have no qualms with how anyone chooses to enjoy their MMOs. But I personally feel like if I have to submit an application to play a game something has gone horribly wrong.

You're entirely entitled to feel that way but you have to remember that as a group oriented activity, raiding requires dedication from the individual as well as from the group. An application process is to ensure both parties know what they bring to the table respectively. If a player isn't willing or able to come into the relationship with an understanding of what the group needs, and the group isn't able to clearly state what they can provide, then the entire exchange ends up being a waste of time for both parties.

Because raiding endgame, especially cutting edge content, requires a significant time commitment an application process really helps everyone involved. Solaris isn't a hardcore raiding FC. A lot of our players have done the hardcore thing and a lot of them haven't. We don't take attendance, use a point system or squabble over loot or get bent out of shape if people can't raid. We are however, serious about people's time. We all have jobs, families, other responsibilities outside the game. So it's in our best interest to make sure we recruit like-minded people who want to do content, have the level of dedication (not zealotry) and capacity to do said content. Solaris has been like family for a looooong time. 11 years and counting . We've almost always recruited new Members internally so with an open recruitment, we want to make sure we're getting folks that are a good fit. It's about preserving and enriching the community we have and maintaining the momentum we've achieved.
27  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: January 26, 2014, 01:57:27 AM
I hate vertical progression too, but that's modern MMOs for you. Oh well.

I never quite understood the disdain people have for vertical progression. I'm somewhat baffled by what other progression you consider more appropriate? Even with "lateral" progression, you still end up with min-maxing and a fuckton of incidental and situational gear that you have to grind to get anyway.  So instead of trading out one suit, you have a closetful of outfits you might wear once a year. I fail to see why this is a better option?
28  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: January 26, 2014, 01:51:45 AM
I can somewhat agree with what you're saying Chronix. I'm delighted at Coil being more accessible but with easy Myth and CT gear, a nerf wasn't needed at all. They're just going to make people chew through the content faster. Personally, I don't mind vertical progression if it's done sensibly. An MMO is, after all, about progression. If SE can churn out content every 3 months with the itemization necessary to progress, and the challenge to make overcoming these obstacles feel worthwhile, let's play ball. However, we also need to understand that Yoshida considers Coil a part of the storyline and as such I can entirely see it's adjustment to make its completion possible for all players.  However, unless they plan on making Allagan gear the new Darklight, they really need to revamp the rewards for Coil 1-5 via DF or we're going to end up with gear inflation really quickly.

 Face it, the vast majority of people who play the game just simply aren't going to put in the time to master these fights. I mean look at the Turn 2 enrage exploit. Turn 2 is one of the coolest mechanics in the game because your group has to learn to adjust to rapidly changing conditions and everyone has to play well. When you win legitimately, it's a great rush! The majority of the players could care less and will abuse the exploit for the easy win for loot.

I really feel sorry for the devs because they're treading that fine line between two camps and trying their best to make the game accessible for the majority but challenging and rewarding enough to keep people motivated to keep playing. Every time I feel like the game has been dumbed down, I run a DF group and realize just how hard some of these encounters can be with players who just aren't there yet with skill/gear/etc.
29  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: January 25, 2014, 02:20:08 AM
In other news:

We finally killed Titan EX this week. Was a nearly flawless kill, only had one DPS down post super bomb. About half of us have finished Ifrit EX with randoms due to low static practice time. Probably won't be flagging the Titan EX fight as "farm" for a little while yet. Ifrit EX is kind of a joke if your group is on point. Picked up the BLM EX since it's BiS. Sadly our official start on Twintania will have to be delayed since one of our static tanks is on his honeymoon. We are going to be opening endgame recruitment for the FC next week if anyone is interested. Application form should be online on Monday. We've got slots for an experienced SCH and SMN for Coil Team 2 and want to widen our player pool for a potential 3rd team.
30  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: January 25, 2014, 02:12:03 AM
Well, after a lot of looking around, one of my fc buds said that chirada apparently gives a healing buff to suparna which is why chirada goes down first. Someone else said chirada has less hp but I never saw a difference in difficulty taking either down. In fact, usually chirada takes longer mostly because she has some of that defense buff.

False. Even though the tether is a green the only mechanic is that the shorter the tether between Chirada and Suparna the higher their defensive buff. The healing buff was only in HM and a lot of people make assumptions.

1. The tether between Garuda and Suparna gives Garuda an incredible Stoneskin. Killing Suparna removed it and makes Garuda open to attack.

2. The tether between Suparna and Chirada is defensive in nature between both adds ONLY, and does not affect Garuda in any way.

It makes zero difference in which mob dies first in terms of Garuda herself, it just makes things easier/harder on the tanks and healers due to frequency of a single tank eating multiple Wicked Wheel
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