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31  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: January 26, 2014, 01:57:27 AM
I hate vertical progression too, but that's modern MMOs for you. Oh well.

I never quite understood the disdain people have for vertical progression. I'm somewhat baffled by what other progression you consider more appropriate? Even with "lateral" progression, you still end up with min-maxing and a fuckton of incidental and situational gear that you have to grind to get anyway.  So instead of trading out one suit, you have a closetful of outfits you might wear once a year. I fail to see why this is a better option?
32  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: January 26, 2014, 01:51:45 AM
I can somewhat agree with what you're saying Chronix. I'm delighted at Coil being more accessible but with easy Myth and CT gear, a nerf wasn't needed at all. They're just going to make people chew through the content faster. Personally, I don't mind vertical progression if it's done sensibly. An MMO is, after all, about progression. If SE can churn out content every 3 months with the itemization necessary to progress, and the challenge to make overcoming these obstacles feel worthwhile, let's play ball. However, we also need to understand that Yoshida considers Coil a part of the storyline and as such I can entirely see it's adjustment to make its completion possible for all players.  However, unless they plan on making Allagan gear the new Darklight, they really need to revamp the rewards for Coil 1-5 via DF or we're going to end up with gear inflation really quickly.

 Face it, the vast majority of people who play the game just simply aren't going to put in the time to master these fights. I mean look at the Turn 2 enrage exploit. Turn 2 is one of the coolest mechanics in the game because your group has to learn to adjust to rapidly changing conditions and everyone has to play well. When you win legitimately, it's a great rush! The majority of the players could care less and will abuse the exploit for the easy win for loot.

I really feel sorry for the devs because they're treading that fine line between two camps and trying their best to make the game accessible for the majority but challenging and rewarding enough to keep people motivated to keep playing. Every time I feel like the game has been dumbed down, I run a DF group and realize just how hard some of these encounters can be with players who just aren't there yet with skill/gear/etc.
33  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: January 25, 2014, 02:20:08 AM
In other news:

We finally killed Titan EX this week. Was a nearly flawless kill, only had one DPS down post super bomb. About half of us have finished Ifrit EX with randoms due to low static practice time. Probably won't be flagging the Titan EX fight as "farm" for a little while yet. Ifrit EX is kind of a joke if your group is on point. Picked up the BLM EX since it's BiS. Sadly our official start on Twintania will have to be delayed since one of our static tanks is on his honeymoon. We are going to be opening endgame recruitment for the FC next week if anyone is interested. Application form should be online on Monday. We've got slots for an experienced SCH and SMN for Coil Team 2 and want to widen our player pool for a potential 3rd team.
34  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: January 25, 2014, 02:12:03 AM
Well, after a lot of looking around, one of my fc buds said that chirada apparently gives a healing buff to suparna which is why chirada goes down first. Someone else said chirada has less hp but I never saw a difference in difficulty taking either down. In fact, usually chirada takes longer mostly because she has some of that defense buff.

False. Even though the tether is a green the only mechanic is that the shorter the tether between Chirada and Suparna the higher their defensive buff. The healing buff was only in HM and a lot of people make assumptions.

1. The tether between Garuda and Suparna gives Garuda an incredible Stoneskin. Killing Suparna removed it and makes Garuda open to attack.

2. The tether between Suparna and Chirada is defensive in nature between both adds ONLY, and does not affect Garuda in any way.

It makes zero difference in which mob dies first in terms of Garuda herself, it just makes things easier/harder on the tanks and healers due to frequency of a single tank eating multiple Wicked Wheel
35  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: January 17, 2014, 02:18:52 AM
Finally finished Darklight set for my Bard:)  now on to relic. Been having a dreadful time with duty- finder groups lately. Lots of people adjusting to new classes these days, I suspect.

No, just most players are terribad.
36  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: January 17, 2014, 01:59:13 AM
We kill Suparna first and it's much easier TBH. Both adds have identical HP, depending on how far they are from each other gives them that awful defensive tether. It is MUCH easier on the MT and healers to pick up Garuda and Suparna and have us kill Suparna first and have the OT  hold Chirada for second. Much less chance for the MT to eat an incidental Wicked Wheel. The reason why people like to do Chirada first is two fold (a. It's much easier for the OT to hold threat on one target for balls to the wall DPS vs. two on top of the healing aggro keeping them alive and b. When Garuda jumps she will swap places with Suparna. If they aren't tanked together you can have Garuda on your OT and Suparna and Chirada right on top of each other which will make both of them nearly in invulnerable.

Sorry to hear about everyone's Ultima woes. If you're dying to Ultima (the spell) it's cause your fight is taking too long. It's not % based like NM. If you can burn him fast enough you'll never see the spell. Honestly, the fight isn't that hard, people just have to pay attention and not ignore Ultima while shit is exploding everywhere. He hits like a fucking semi though. Titan EX however is a barrel full of monkey shit. Simple mechanics that require perfect execution from everyone. We've gotten him to about 20% just after Super Bomb and shit just falls apart. Hopefully a couple more hours of practice and he'll fold. Twintania is on hold till we kill all EX Primals.
37  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: December 26, 2013, 09:40:24 PM
CT is a mixed bag at best but like anything else, once a couple weeks have gone by people will steamroll it without much chatter. They desperately need to add it to Duty Roulette to encourage more runs later in the week. Overall they could have made it more impactful but the loot lockout and strict party config really makes it a PIA anytime after Tuesday. Ultima HM really could have been much more interesting. Outside of the orbs there's no new mechanics. But for ilevel 80 accessories that can be spammed I guess it's difficulty appropriate. Due to the holidays we haven't been able to coordinate for EX Primals yet but there have been enough people running around with the new relics that I doubt it'll be too bad learning them. I'm really pleased with how the duty roulette and new HM's have turned out. I'm still a little confused as to why they still have AK gear in them when the difficulty is so much harder. Honestly they need to make ilevel 65 gear for them or increase the tome drops to make them worth running outside of roulette. Overall I think this was a much needed content patch that met about 75% of expectations. Housing on Hyperion is still a joke, literally all wards in all 3 locations are still vacant. I just hope our next patch isn't 4 months down the line because it's not even been 3 weeks and folks have already exhausted the content.
38  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: December 16, 2013, 03:06:50 PM
Internal Release is still worth getting and was honestly overpowered anyway (20% crit buff) when considering its cross class. I have mixed feelings about Blood for Blood because of how it can get you raped if you're not careful. 10% boost to damage is kind of meh for the risk, but like anything else the stuff is situational. The MNK buffs however are INSANE, Greased Lightening III is upwards of 27% damage boost on top of the attack speed. Don't even get me started on some of the overall damage boosts to abilities. MNK wasn't as popular as some of the other jobs, but these buffs will bring them pretty bring them toe-to-toe with BLM and quite possibly surpass them with less gear waggling. I see them becoming the defacto melee class now, which is a shame. Now we'll have a ton of mediocre MNKs running around. They were excellent damage to begin with but people just didn't know how to play them, now it's no contest.
39  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: December 15, 2013, 07:07:30 PM
How are the gear changes acceptable? Tanks lost Parry for DET and caster lost even more accuracy? So now you have drops from the hardest dungeon in the game suddenly not being BiS for the content it was designed for and being overshadowed by myth gear which takes zero skill to obtain.
40  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: December 15, 2013, 01:47:11 PM
I'm not even going to get into my disgust of the patch notes. I'm sure everyone in FC is probably tired of hearing it. So I have other happy news.



Rank 10 Attacker Choco - I officially have nothing else to level, period. /dies
41  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: December 13, 2013, 10:44:43 AM
Primal battle preview

http://na.finalfantasyxiv.com/lodestone/topics/detail/08be66738fa9d456e9d9857ae3f8fbc63bbcb912

I love the Titan Extreme quest name. Also that mogfork.

Also Tenchi's new avatar is fabulous.

I have a new avatar? o_O
42  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: December 06, 2013, 11:05:54 PM
2.1 website is up. PVP will be separate skills (yay) than PVE. I'm actually finding more reasons to be exited about this patch as more info becomes available.

http://na.finalfantasyxiv.com/pr/special/2_1_A_Realm_Awoken/
43  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: November 26, 2013, 10:05:53 AM
Great start to the week. Solaris Conquers Binding Coil of Bahamut: Turn 4.


Twintania is not impressed...

44  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: November 24, 2013, 04:24:05 AM
You know we have an FC buff for that :)
45  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: November 24, 2013, 01:26:19 AM
All hail StumbleButt! My KFC is full grown and ready to be BBQed.



Grats! No job specific Barding though :(
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