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31  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: November 16, 2013, 01:28:37 AM
Finished Relic #6. It's starting to feel like Groundhog's Day. Been enjoying crafting some of the 2 star stuff and finding that some of it is actually better than Allagan with the right melds. I'm considering starting an alt so I can help with an earlier EST Coil team. Yeah I probably need my head examined.  2.1 cannot come soon enough.
32  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: November 08, 2013, 08:47:07 AM

Holy shit!
33  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: November 08, 2013, 12:06:31 AM
Yep, I've played with good and bad warriors AND paladins. Hell, even the last random warrior is fine, it was his attitude that sucked.

@Tenchi, what do you recommend before attempting the coil? Full (or at least most) darklight gear?

Any combination of DL and ilevel70 crafted gear (yes, you need Materia in it). You can get by with the ilevel 49-55 jewelry. The final boss of Turn 1 is a major gear and DPS check, but more so for your tanks than anyone else in the group. Coil is an ilevel 90 series of dungeons that was designed for ilevel 80 gear (Crystal Tower), but right now you only have ilevel 70 available till you gear up in Coil. So, it needs to be stressed that there's really no wiggle room for gear or performance. Even with full DL, if anyone isn't playing at 100%, you will fail.
34  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: November 07, 2013, 02:31:30 AM
I guess a lot of my bitterness comes from the fact that I get sucked into depression knowing that my warrior has been worked on so hard and everyone bitches about me not being a pld instead. I had to work twice as hard as most players to get what I have now simply due to number crunchers stating warriors are inferior, meanwhile I've saved 4 titan runs as a war because I learned every trick possible to fight him, and continuously due stuff for people like chimera and hydra just to show that a skilled war is far better than a shitty pld. When I see someone get a relic I get almost jealous knowing that they're just getting more options open to them and I get to rage at how another pld is gonna get picked over me for Coil runs.

To help you understand my rage better, 2 pld party for turn 1 last night, both were in full DL and with relic +1. Neither could effectively do BC with the strat the leader suggested. When I explained my war strat, which revolved around simply eating hits instead of nerfing buffs, we won on the second attempt. The leader refused my war because they wanted to be safe with 2 plds. My strategy worked over his....


I swear to god Warrior was literally designed for me as a person, as I am always at max wrath and constantly use Infuriate.

That's the problem though, the typical WAR doesn't know that keeping all 5 stacks of Wrath gives them a pretty hefty healing bonus (15% - which is huge when you also count critical heals). They're too busy self-healing and making the healers have to work harder every time that buff is down. We've pretty much exclusively use a WAR tank on Titan now if its a green healer. Dio gets about 500 HP a tick on Regen when its cast on his WAR. Throw a Stoneskin on for 18% of that HP and you're a bored WHM (so I nuke ;p)  I used to be in the school of thought that PLD's were superior tanks, but honestly they both can do it well, and there's situations where I'd rather take a WAR vs. a PLD and vice versa.

We oneshot Turn 1 with the newb team this week, progression team oneshot Turn 2 and we got to phase 4 with the newb team in Turn 4. Should have Twintania on farm by Thanksgiving :)
35  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: November 03, 2013, 02:37:26 AM
I think he's referring to shout groups in Revenant's Toll more than anything. Also while an overgeared group does make farming Primals faster and easier, it shouldn't be accepted as gospel that you *need* full DL and a relic to actually do the fight, which is what the original complaint was.

It's unfortunate because it does nothing to advance new players who hit cap and discourages them from even trying to prepare for endgame because so many people demand exclusivity for invites. So you have this massive divide of players who want elite runs in shout groups and DF groups which end up being the blind leading the blind. Unless there's people willing to meet in the middle, it's going to drive new players away from endgame and the population will suffer.
36  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: November 02, 2013, 11:38:03 PM
I'll have to echo D's sentiment. It is not difficult the obtain a Primal weapon from Ifrit or Garuda, the RNG for the weapon you want is your biggest hurdle. Honestly, until you run the fights you really won't get an idea of difficulty. They all have certain mechanics that have to be dealt with or you auto fail. Outside of Titan, Ifrit and Garuda are pretty forgiving as far as gear goes. Of course player skill makes a big difference too. Titan is a skill and a gear check. As the last step of your relics and the final hurdle to Binding Coil, he's designed to be a final exam of sorts. He's not impossible but he requires people to pay attention, know the fight and meet the minimum gear requirements. You don't need relics and full DL to beat him, but you need folks in AK gear and a primal weapon to have even a proper chance of success.

I don't understand the elitism that's permeating the game. Granted this has existed since the genre was born. Requiring relics for entry level content needed to get a relic is lol-worthy. Relics for WP!? An ilevel 55 dungeon... Come on. It all boils down to laziness. Players want their content as easy as possible so by having these ridiculous overgear requirements they think they'll have a guaranteed win or don't have to work as hard. What's funny is that when you actually get into these groups the majority of the people who are demanding this level of gear are either a) under geared themselves or b) bad players in general.  Granted there are certain things that you need a degree of good gear to complete, like Titan. Binding Coil is unforgiving to players who haven't put in the effort to complete their relic and have most if not all of their Darklight or ilevel 70 crafted gear. But then again Crystal Tower was supposed to be released alongside Coil so players could gear appropriately. Right now attempting Coil in DL/relic is he equivalent of skipping BWL and attempting Naxxramus in MC gear. It can be done but there's zero wiggle room as far as gear checks go.
37  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 30, 2013, 10:53:09 AM
Yeah a bunch of us were new. On the 2nd try we lured him out of the corner and used the slope, it worked a lot better but then we all started dropping when he was at like 1/4 health. Lol. I only had time to give it 3 tries, and soon more of my FC will need to do that fight anyway.

Would you guys be willing to do your Relic fights this evening around 7:30pm PST/10:30pm EST? We're probably doing relic completions tonight for folks and figured I'd offer for anyone in TES who needs any of the fights.
38  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 30, 2013, 01:57:52 AM
Productive night tonight.

Solaris Clears Turn 2 and 3, Attempts Turn 4
39  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 28, 2013, 12:09:33 PM

Primals are par for course for Relics, you just need Chimera, AK and Hydra first. Your GC Harpoon will last you till Primals for sure. What time are you going to be online today? If any of TES would like to start their Relics I can make the precursor weapons and meld them if they can provide the Materia. Depending on the weapon I may already have a supply of weapon pieces. There's nothing planned outside of Spirit Bond party today so we can probably get a lot done for folks if they're available.

From what I hear you guys are helping Mike and Stephen with Praetorium today? I may or may not be around for that - usually evenings Pacific rather than during the day for me. For Chimera/Hydra/etc, maybe once a few more of us need those for our relic quests we can do that together? Less runs for you guys to repeat, lol.

I was actually going to ask you for help with the Champions Lance part of my relic quest, but that was before I found one on the market with the materia melded for essentially the same price as the two savage aim materia by themselves. If someone else in my FC needs that part of the quest we'll let you know.

I've also unlocked Amdapor Keep. DPS check? Oh boy.

EDIT: Oh hey general question. Isn't there an item that lets you redistribute all your attribute points? I thought I had one but can't find it. I feel like my DRG could have used more STR points and less dexterity and vitality ones.

EDIT1: Also, it shouldn't be all that surprising that relic+1 does more damage than anything before it? I mean, for all that work, I would hope it does.

Yeah it's purchasable with GC seals, but I don't recall the name. For DRG you should put all 30 points into STR. DEX does nothing for DRG, that affects Ranged Attack Power. Accuracy is it's own stat and you'll pick up plenty on gear. I usually recommend you supplement your jewelry for VIT.
Yeah we finished Praet for Mike and Stephen last night. I think they enjoyed it :) Just let us know whenever you guys want to get started on your Relics. I will say it is much easier on us doing them 1-2 at a time. Especially on things like Titan you don't want more than 2 inexperienced players to the fight.
40  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 27, 2013, 04:37:58 AM
I talked to Mike and were going to try to finish Main Story for him and Stephen on Sunday and anyone else who needs Praetorium. We did Chimera/AK/Hydra yesterday for another Relic pass but I don't mind doing another. Have you finished AV yet? I understand you need that now for the GC rank up to even get AK now. Depending on when we start and how much time people have to play we could finish your entire Relic cycle in about 3 hours if there's enough manpower available.

Just did Aurum Vale tonight actually (failed it twice a couple weeks ago.. ugh) and got the GC promotion. I can do my relic whenever, or I can wait until some others in my FC catch up and need to do it too so we can do a few in one run. Or I can fight Ifrit and hope he drops that damn harpoon - a friend got it tonight on the first try. Dangit. :)

Primals are par for course for Relics, you just need Chimera, AK and Hydra first. Your GC Harpoon will last you till Primals for sure. What time are you going to be online today? If any of TES would like to start their Relics I can make the precursor weapons and meld them if they can provide the Materia. Depending on the weapon I may already have a supply of weapon pieces. There's nothing planned outside of Spirit Bond party today so we can probably get a lot done for folks if they're available.
41  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 25, 2013, 03:21:55 AM
Yeah.....don't like your strategy lol.

My most successful strategy is similar in approach to yours. I offtank as a war, pld main. I actually stay off the boss almost entirely and instead do slime gathering. Due to the nature of getting the unlucky extreme far side slimes, I usually hang out on top of the furthest hexagon til slimes spawn. Then I alone grab a single slime and feed it to cadeuceus as a range dps whittles it down alongside me. With any luck the snake splits generally after the second slime, in which case I grab the second snake due to it having zero hate (provoke's incredibly handy here if healers get spam happy). At this point, no more slimes, just whittle the snakes down as hard as possible, usually with the dps split and trying to maintain even health til I normally bite the bullet and pld preps hallowed ground for the remerge. At this point lb3 from a melee dps and he usually dies seconds after, otherwise heal spam and hope for the best. We try to keep 2 melee in for triggering his rear AoE attack, which is a great breather for a sec (I used to use that suggestion on the final boss of AK too when people still sucked gear wise). Honestly, if the dps is there and the plds or pld and war are competent, and the healers don't leave slack, Cadeuceus is just a pretty easy zerg fight. Turn 2 is in my opinion WAAAAYYYYYY HARDER. Unless you're going in with 2 plds make sure your second tank has provoke, it's almost a requirement. Also, don't let other people fool you, you can't have an allegan rot rotation of less than 5 people, you should have at least 5, preferably 6 for the easiest (and most convoluted) strategy. 2 plds probably make a silence rotation easiest for high voltage, but bards work too, as does a monk if they dedicate to it. To be honest, I don't really like the left path too much because ballista on the ADS is such a pain in the ass, but that fire star patterned move is easier to deal with albeit more deadly. Whatever you do, don't let that allegan rot node fool you, totally not worth dealing with the haste boost he gets.

Just a few suggestions you've probably heard already is all.

Eh, different strats work for different people. We usually just have one of the ranged on the slimes since they can solo it down and kite it efficiently with the least amount of damage to take. We tried with a melee and they were either taking too much damage or not whittling the slime down enough. I usually just use a single dot rotation and then get back on the boss while kiting it to him.  We tried splitting the DPS and it just wasn't efficient for our composition. By whittling down the MT and DRG target first our 2 BRDs take advantage of the piercing debuff which takes him down pretty nicely. Being able to keep Foe Requiem and Ballad going at the same time after the split also helped tons.

We've only done West path for Turn 2, and only then about 4 attempts. Our biggest issues have been losing the DRG by the time the second node is absorbed. The piercing resistance buff from Sanitary Node (?) doesn't help either. I'm sure if we did West Path and brought 3 BLMs it'd be a snap but I'm pretty sure we can do it with our current setup. We usually have 7 clicks by the time we get to ADS, so our challenge is just figuring out what movements work best for the group.
42  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 25, 2013, 02:54:37 AM
I've been playing since release, as a tank and therefore have to deal with the majority of AoE and forseeable and thus avoidable attacks and with the occasional "me not paying enough attention to move out of the way" laziness, I have never experienced bad lag in game, though I've eaten a lag spike a couple times during dungeon runs which is more my issue than others. I've also played at all times of the day, so idk, but I'm thinking it's less SE's fault than most of the fingers pointing at them would have you believe. I can't always blame stupidity for getting hit by landslides (I'll try though, last time I ate one was 2 weeks ago on ultros and I didn't fly out), but when you eat bombs, it's entirely your own fault. I also may be bitter in regards to titan, since I haven't killed him again in over a week because I get stuck as OT and end up outdpsing the useless drg and mnk that inevitably join, and watch as the pld either loses hate due to sucking, eats a gamma wave/table flip/mountain buster anx doesn't have a cooldown prepped,or doesn't actually evade the bombs or even worse, runs titan around bombs while getting everyone killed. When I offer (respecced for str btw) with 6870ish hp, I get denied because it's too hard to heal me. People suck, they should go play fucking super mario or something and learn to play video games again.

I very rarely find that the bombs are the problem. It's usually lag combined with Weight of the Land that causes the most deaths. I've had times where the client will freeze for 2-3 seconds at a time in that fight. Everyone's mileage varies. Of all the fights we've done Titan seems to have the worst connectivity problems.

In regards to WAR tanking, until you've been in the healers role, you can't really argue the point. Having a huge HP pool is great for those big hits but in my experience it's a nightmare trying to top WARs back up and keep them up. You guys take SO much damage. It's extremely mana intensive in prolonged fights and I can vouch for the aggravation. PLDs are much easier to heal by virtue of their mitigation and cooldowns. WAR self heals and mitigation need love and I'm glad SE is finally addressing it. No disrespect to WARs out there, I think it's a great class, but the tanking toolset doesn't scale well with harder content at all.
43  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 25, 2013, 01:53:23 AM
Forgot to clarify - we only feed him a slime if he has an active stack. We do two in the second turn because he generally gets two stacks before third spawn. Sometimes this means kiting a slime for a bit till the next stack appears.
44  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 25, 2013, 01:49:37 AM
In other news, while we may be a bit behind the curve, Solaris cleared Bahamut's Coil Turn 1. Caduceus hits like a truck, but that fight is all about clearing the stacks before the split. ADS Mark II seems much easier, just need more attempts. Honestly I'm kind of disappointed in this uber dungeon. Aside from the blatant gear checks it doesn't hold a candle to how raiding used to be in WoW:TBC before the nerf bats. I'm looking at you Vashj! Of course my opinion may change by the time we get to the Gauntlet or Twintania. Enjoying it so far outside of the bullshit one hit kills :p
How'd you do the fight, if I may ask? I've been in a few successful turn 1s and 2s, and people seem to have lameass strategies which drive me nuts til I make obvious comments and suggestions and we win a round or 2 later.

Nothing special. We feed him one slime from the first spawn, 2 from the next and split him before the third. We ignore them from that point on. The original tank pulls his clone to the other side - all DPS moves with him and begin tearing down that snake to 20%. This gives the OT time to build threat on his clone in the original tank position. All DPS with the exception of the DRG move back onto the OT's clone and kill it. At this time the MT's snake is about 5-10%. The MT then uses Hallowed Ground, DRG Limit Breaks and everyone else moves back to the final snake if it's still alive. We were able to kill him by 4 stacks after the split. We did learn that after 2 stacks, triggering Tail Swipe to reduce the frequency of Hood Swing cut down the healing need tremendously as at 3 stacks 2 back to back Hood Swings can gib your tank if they're still on cool downs.
45  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 25, 2013, 01:12:43 AM
In other news, while we may be a bit behind the curve, Solaris cleared Bahamut's Coil Turn 1. Caduceus hits like a truck, but that fight is all about clearing the stacks before the split. ADS Mark II seems much easier, just need more attempts. Honestly I'm kind of disappointed in this uber dungeon. Aside from the blatant gear checks it doesn't hold a candle to how raiding used to be in WoW:TBC before the nerf bats. I'm looking at you Vashj! Of course my opinion may change by the time we get to the Gauntlet or Twintania. Enjoying it so far outside of the bullshit one hit kills :p
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