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601  Media / General Games / Re: Rage on: October 04, 2011, 03:40:10 AM
Rolling back to 11.8c drivers has fixed the texture flickering, but not the slow hi-res texture drawn in. Either way i've played a little over an hour and I like it, alot. I've read some of the reviews coming out and most of them point to the main storyline is gauged at being about 15 hours, not including side quests (and there seems to be a whole lot of em). Doubtful we'll see something of the length of Fallout, but you can bet there will be DLC. I'm kinda bummed there's no stat or ability elements in the game (yet). The quests give you certain items and recipes, but there's no actual character growth that i've seen so far. The armor upgrades are cool, but sadly there's no 3rd person perspective outside of vehicular combat.
602  Media / General Games / Re: Rage on: October 04, 2011, 02:06:20 AM
Well, the PC version is a boiling vat of dog poop. The Steam and Bethesda forums are on fire. Basically what we have here is a shoddy console to PC port with zero video configuration settings and massive bugs. The game has some of the worst texture pop-in I've seen since Last Remnant (Xbox 360), non-stop UI and texture flickering, full-on BSOD crashes and then some. I'm hoping it was a bad upload ala Dead Island, but who knows. Stay far, far away from the PC version till they mega patch this thing up. What sucks is that from what I was able to play before the headaches started, the game is really freaking gorgeous with some kick ass music.

Will keep you posted as to the state of the game as it develops.
603  Media / General Games / Re: Rage on: October 03, 2011, 06:22:13 PM
Got mine pre-loaded on Steam, all 21GBs of it @.@

I'm very curious to see how the game is, the pics and vids look awesome. It looks like a combo of Fallout and Borderlands. Let's hope the RPG elements are really there.
604  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 16, 2011, 09:55:56 PM
Also per the Producer, Chocobos, airships, jump button and new quest hub camps are on the horizon as well. My thoughts are that we will see an announcement for PS3 release and the end of the free trial period around the one year anniversary of the game. In regards to the question of the game being fun, we will see after the new patch. There just wasn't much to do that wasn't repetitive once you reached cap and eveything tended toward inconvenience instead of "fun."

I will say however, that what SE has done with FFXI since the introduction of Abyssea has been incredibly entertaining. I hope to see that level of Pokemon-style addicting content in FFXIV sooner rather than later.

edit- Chocobo rental will go live in 1.19 and they are also revising the zone maps. Probably to alleviate the problems with terrain repetition/C&P.
605  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 16, 2011, 09:48:10 PM
In light of the recent news that FFXIV is still in dev for PS3, there's some major changes coming down the pipe this coming Friday when patch 1.18 arrives. I'll hit on a couple of the major points for your discussion.

1. The abolition of the fatigue system.

2. The addition of 2 instanced raid-style dungeons (timed) one for mid level (4 members) one for high level (8 members).

3. The removal of the guildleve timer and the revision of guildleves as the staple for solo play as more traditional quests with EXP/SP rewards and equipment appropriate for the region obtained. Local levequests will be revamped the same way as well.

4. The true introduction of Grand Companies as quest factions with token rewards that can be used as currency for faction specific equipment.

5. The removal of the stamina bar and the implementation of auto attack and a more traditional ability cooldown timer.

6. The introduction of new Weaponskills and abilities and the revision of old skills.

7. Removal of Anima cost for Return and the addition of a 15 min cooldown timer.

All in all, it looks like the first REAL content patch, so it should be interesting to observe the community's reaction to it. I've been playing very sporadically over the last couple of months, and I'm actually lookig forward to this. The NM and quest patches offered some light diversions but nothing that would convince people to come back. The revamping of the combat system, more consistent solo friendly content and some mid and high level dungeons are really needed and are hopefully meaty enough to renew interest.
606  Media / Multiplayer RPGs / Re: Hunted: The Demon's Forge on: June 12, 2011, 06:00:07 AM
I'll be totally honest. I thought this game was complete trash when I played the intro, from the poor use of UE3 to the ham-fisted melee and dumb dialogue. I gave it another hour and find that I'm actually having fun with it. I totally agree that the chick is the way to go, Caddoc is a god damned eyesore. I haven't encountered any gameplay bugs yet but I have had several annoying environmental glitches. I think if this game had another 4 months to bake, it would have been a contender. There are some good ideas in the game but the overall presentation is lacking. If the game garners a sequel it may reach what they set out to acheive. The game isn't a NIER caliber sleeper hit though, it's a $29.99 Walmart gem.
607  Media / Multiplayer RPGs / Re: FFXIV Thread on: June 03, 2011, 12:10:39 AM
Wow lot of hate in this thread and lot of people that I do not think really know what there talking about. We do mmo show every Sunday and have people from FF14 in there all the time. They are enjoying the game now and most give it a score of 7 or 8 out of 10. This is after massive changes that are done in 2 updates a month from the new team. The biggest problem now with the game itself is the missing content to continue on. Since they are 3 months or more delayed in rebuilding in the life cycle of the game. The community that does enjoy the game are having to wait now for more game play.

I have the PC version and broadcasted it a few times to 100+ audiences live, with few people who where not impressed by what it looks like now. But I am waiting for PS3 myself to really dig in. I think by the time that comes out it will be full MMO that we did expect on day one.

BTW anyone that thinks they have opinion of game that only played the beta you did not even touch what FF14 is now so I really wish you guys would stop the hate.

Fuck you, fanboy.  The only reason you're defending it is because it says Final Fantasy on the cover of the box.  I like how you want to come to the defense of this game, only to follow up with an admission that you yourself aren't really into the game and are going to wait for the PS3 version which is allegedly when the game will be the full MMO that we expected from day one.  That's the fucking point.  We paid full retail price for a blatantly unfinished product.

It'll get better you say?  That's the story of every MMO on the market.

Let's keep the insults to a minimum. Everyone who uses these forums have a right to express their opinions. Telling people to fuck themselves won't get your point across, it'll just get the thread locked and the offending users banned. Consider this a warning. Keep it civil.
608  Media / Single-Player RPGs / Re: The Witcher 2: Assassins of Kings on: May 28, 2011, 06:39:56 AM
It won't even copy, the cab2 file is completely unreadable. I have no issues with dual layer DVDs either so I have no idea. The problem seems to be widespread among users who purchased a physical version of the game. In this day and age we should'nt be having CRC errors circa 1994. I'm shocked CDProjekt hasn't addressed this directly, or apologize.
609  Media / Single-Player RPGs / Re: The Witcher 2: Assassins of Kings on: May 28, 2011, 02:11:05 AM
So ready to chuck this game out of the window. Dropped $60 on the thing and can't even install it. 5 days of dealing with their idiot support has left a really bad taste in my mouth - and apparently there's a huge number of people who are having the same issue.

Where do you have issues? Simply getting the game installed from the discs or the activation bit? I personally gave up on even entering my key when re-installing on my laptop just to see how it'd run (the fact it ran is the best thing I can say for it), and eventually it got all patched up THEN I entered the key. So you could try that, or try using the appropiate patch under section 2 here.

I'm getting a data redundancy check error from the disc on installation.

Feature transfer error

feature: required files
Component: Data
File: E:\data2.cab
error: data error (cyclic redundancy check).

I've tried to install on both desktops and my laptop with no success. I can't even transfer files to the HDD and install from there either. I would torrent the damn thing if they weren't banning accounts with those ripped files.

I'm just over it.

610  Media / Single-Player RPGs / Re: The Witcher 2: Assassins of Kings on: May 27, 2011, 09:04:32 AM
So ready to chuck this game out of the window. Dropped $60 on the thing and can't even install it. 5 days of dealing with their idiot support has left a really bad taste in my mouth - and apparently there's a huge number of people who are having the same issue.
611  Media / Multiplayer RPGs / Re: Final Fantasy XIV Journal on: February 25, 2011, 04:40:01 AM
To Hathen:

Glad your giving the game another go. Crafting is pretty monotonous if you keep it safe. For the best skillups you have to work with the higher level synths 3-10 above your level. HQing items is particularly dicey as your best chances for HQ are during the full moon which makes all synths harder due to elemental instability. "Wait" allows you a random chance of resetting any elemental chaos, which can explode and cost you massive amounts of durability. If your low rank crafting through local leves, you won't pick up these nuances till much later.

Sadly I'm on a bit of a hiatus from XIV till they add more content. A bunch of us decided to check out XI for a while and take in Abyssea and some of the content left unfinished for us from years back, so it's been a fun experience so far. I really wish there was some collaboration from the current XI dev team to XIV's new crew because some of the content is really enjoyable.
612  Media / Multiplayer RPGs / Re: Final Fantasy XIV Journal on: February 19, 2011, 02:50:23 AM
They still have a long way to go. The new team just put out the second Players Poll as well as added new stuff to the to-do list. They added instanced dungeon and instance raid encounters to the dev cycle but the revision of max group size is upsetting. 4-man groups, 8 man raids. I really enjoyed the 15 man beatdowns but I guess it's another bone for casuals. Hopefully they make the new content challenging for those group sizes. No clue how it's going to affect behest but it's killed alot of grouping for guildleves which means even less links and even less SP gain for even slower ranking. Personally I'm starting to think they have no clear vision for the game and the lack of direction is going to hurt them. There's only so much good will their remaining playerbase will give them.
613  The Rest / General Discussions / Massive Steam Sale on: February 15, 2011, 08:44:39 PM
Looks like they're offering all of Square Enix's Steam-available titles on sale all this week. Each day they're putting on game up for 75% off, or you can buy the whole thing for like $74. Alot of it is throw away, but there's some gems in there like Last Remnant, Batman- Arkham Asylum, Just Cause 1&2, etc.

Here's the list:

614  Media / Multiplayer RPGs / Re: Final Fantasy XIV Journal on: February 03, 2011, 02:16:32 AM
Journal Entry #6

Patch 1.15a dropped yesterday and for such a small patch, it's had a dramatic impact on the game. SP gain has basically been given an ungodly boost. It's rewarded now based on the rank difference between you and the mob, or you and your recipe. SP gains on guildleves last night were topping off at 890 SP.... a KILL!?!?!?!? I did five ranks in under 4 hours via guildleve links - ARC 20-24 and MRD 20-22. Crafting also, I was getting 500-600 SP per synth non-leve for recipies a few ranks above my craft. The crafting and gathering animations have also been sped up dramatically. It's almost like Abyssea XP... shit is KRAZY.

In other news - FFXIV review is now live on the front page for those who are interested in reading it.
615  Media / Multiplayer RPGs / Re: Final Fantasy XIV Journal on: February 01, 2011, 01:16:55 AM
Journal Entry #5

Finally, just over 5 months since FFXIV's release....

DING! Rank 50 Lancer

After killing Uraeus several dozen times, we had enough skin to make pretty much everyone in the LS Silver Tricornes (the silver rimmed pirate hat). Though I wasn't the first LNC to hit R50, I was given our first Champion's Lance+1 which was an extreme honor. The thing hits like a truck, cannot wait to see the top end in 8 chain Battle Regimen. I also got the final Lancer weapon skill: Chaos Thrust, which was a bit of a rush/disappointment. It's basically penta-thrust (5 hits) that does almost double damage if the mob is at 20% HP or less, plus, like Doomspike - consumes TP over 2000 points to boost damage. What really sucks is the animation for the attack. I'll have to FRAPS a video to share, but its basically the Skewer animation (single thrust move) with a rapid rotation of illuminated spike thrust effects that rotate around the lance. I was hoping for some crazy Shaolin spear dance action. Ah well, at least it hits hella hard.

Though now that I've reached this milestone, I'm somewhat at an impasse. I've got pretty much all the other classes at 20+, but what to do next? I'm leaning toward finally laying the lance down for a bit and ranking up a craft to 50 so I can help out the tireless crafters in the LS. At the very least it'd be nice to repair my own gear, which is waaaaay above my current crafting capability lol. Still, having reached rank 50 leaves me a bit melancholy as I've already done all the endgame content they've added to the game thus far - and while I have a blast with my fellow LS brothers and sisters taking down these NMs, I can't help but want more things to do. I know its on the horizon, and there's alot of stuff to occupy myself till then, but the selfish kid in me wants it now.

In other news, my FFXIV review is done and should be up on the main page in a few days. Hopefully those who still follow this game will give it a read and find it informative.

Some late achievements, managed to bag all the Factionleve NMs last week, though the random nature of the Runestone drops for equipment sucks considering how many faction points are required to purchase the quests. I've got vids of the kills here:

Tarhbe Uisge Factionleve NM Kill
Zanig'oh Factionleve NM Kill
Deadeyes Factionleve NM Kill

Enjoy the witty banter, next time I'll dub it to Eye of the Tiger or something equally inappropriate :)

Oh, managed to nab a vid (finally!) of a Bloatbelly kill. He's the unpublicized Goblin NM they added in the last patch.

Haughtpox Bloatbelly NM Kill

This wednesday we're getting the first official numbered patch as well. Patch 1.15a is supposed to add even more UI and Market Ward streamlining (item search will now show sale prices) and revamp how group SP gain works etc. plus the usual unannounced till patch day details.
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