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601  Media / Multiplayer RPGs / Re: Final Fantasy XIV Journal on: October 08, 2011, 02:49:51 AM
For folks interested in checking the game out again. It would seem that Pleveling in party is now entirely possible and encouraged. If anyone is interested in a leg up, I'll be online Sunday evening helping some returning friends acclimatize and do some of the lowbie dungeons, anyone is welcome.

Edit- New and returning players interested in an active low-mid level LS can speak to Sanlord Maelon ingame about the LS Mog House.
602  Media / Multiplayer RPGs / Re: Final Fantasy XIV Journal on: October 08, 2011, 02:34:21 AM
One of my HNMLS mates helps run a new player LS called Moghouse. I can ask him about it for you. What level jobs do you have?
603  Media / Multiplayer RPGs / Re: Final Fantasy XIV Journal on: October 05, 2011, 10:44:11 PM
Journal Entry #7

Patch 1.19 dropped yesterday bringing a ton of new additions and adjustments to the game. It's been a loooong time since I've played, so I missed out on the first round of instanced dungeons. Hopefully i'll get a crack at those over the next few days once my LS is finished learning and farming Ifrit.

Anyway here are some of the major additions people will care about.

Airships! At most it's a 5 minute wait at each dock, and once the airship arrives, you have a departing cinematic and an arrival cinematic. There's no wandering around deck at this time, though they promised they'd add that in a future patch.

Chocobos! It only took them year. You can rent them for a small fee, but they only last for 10 minutes and are 150% run speed. The ones with the barding, as shown in this photo, is the personal chocobo you can buy with your license you gain from joining one of the three Grand Companies. Each company has a different barding, and these chocobos are 200% run speed and can be called whenever you want them, have zero timer and basically function like any other MMO mount.

Ifrit battle has two seperate encounters. Your first fight with him is a level 25 burning circle, and is a total pushover, his hyper-form level is 45+ and he's a fucking nightmare. Major splash damage via teleports and dashes, laser beams that cause the ground the explode and that's before he's even 50%, after that he's got copies, turns the ground to lava and all other kids of bullshit. We're still working on him. This pic is from his EZ mode.

There's a bunch of other stuff that hit with this patch, not all of it great. They introduced the materia system, which is basically a gem slot system that uses old equipment as the basis for materia. In true SE fashion, the system is needless complicated with major time sinks and rotten risks. They also made all the old equipment made with recipies outdated, so they can't be slotted, and some can't even be converted. Hell, even some gear stats are decreased. Its almost like starting everyone at square 1 again - not cool. The new levequest system is cool. every 12 hours you get 4 credits to spend on leves, and you can store up to 99 of them.

This patch really rolled out the Grand Companies, as there's now company uniforms and major cutscenes as well as several new quests/leves associated with them. Some of them suck, but a few are really cool. For example, one of them shows you how the leader of the Immortal Flames came into his power and you FINALLY get to meet Uldah's Sultana (she's so fucking adorable). In fact, you HAVE to do a ton of Grand Company stuff for the Ifrit quest chain, so its pretty interesting if not time consuming. The storyline is really picking up some steam. You get to meet one of the major Garlean Judges, the White Raven, who is so bad ass, it hurts.

Here's the Uldah Immortal Flames uniform... from Soviet Eorzea...

I gotta say, the game is shaping up really well, but I can't stand the auto attack system. Its incredibly slow, the cooldown timers for everything is 3 times longer than it needs to be, though the level 50 weaponskill redesigns are holy hell amazing.

Chaos Thrust, Level 50 Lancer Weaponskill

According to Yoshi-P, they're about 50% of the revisions and additions they want to add, so hopefully some more battle fine tuning will be in order. They will be adding classic jobs as advanced classes in the next few patches too. One I have a little more time and exposure to all the content i've missed there will be another review update.
604  Media / General Games / Re: Rage on: October 04, 2011, 06:51:28 PM
Actually the storytelling is pretty decent, and the voice actors are really well done. Remember it's not a full fledged RPG, but what's there is pretty solid. Honestly, all the reviews i've read seem to have this expectation of another Fallout. Basically it's Mad Max the videogame. Your not going to get high prose here. What is there is a beautiful, competent shooter with some solid storytelling and top notch gameplay. While there still remains some technical issues to wrangle through, the game is fun as hell. Fallout bored me to tears, so this is right up my alley.
605  Media / General Games / Re: Rage on: October 04, 2011, 03:40:10 AM
Rolling back to 11.8c drivers has fixed the texture flickering, but not the slow hi-res texture drawn in. Either way i've played a little over an hour and I like it, alot. I've read some of the reviews coming out and most of them point to the main storyline is gauged at being about 15 hours, not including side quests (and there seems to be a whole lot of em). Doubtful we'll see something of the length of Fallout, but you can bet there will be DLC. I'm kinda bummed there's no stat or ability elements in the game (yet). The quests give you certain items and recipes, but there's no actual character growth that i've seen so far. The armor upgrades are cool, but sadly there's no 3rd person perspective outside of vehicular combat.
606  Media / General Games / Re: Rage on: October 04, 2011, 02:06:20 AM
Well, the PC version is a boiling vat of dog poop. The Steam and Bethesda forums are on fire. Basically what we have here is a shoddy console to PC port with zero video configuration settings and massive bugs. The game has some of the worst texture pop-in I've seen since Last Remnant (Xbox 360), non-stop UI and texture flickering, full-on BSOD crashes and then some. I'm hoping it was a bad upload ala Dead Island, but who knows. Stay far, far away from the PC version till they mega patch this thing up. What sucks is that from what I was able to play before the headaches started, the game is really freaking gorgeous with some kick ass music.

Will keep you posted as to the state of the game as it develops.
607  Media / General Games / Re: Rage on: October 03, 2011, 06:22:13 PM
Got mine pre-loaded on Steam, all 21GBs of it @.@

I'm very curious to see how the game is, the pics and vids look awesome. It looks like a combo of Fallout and Borderlands. Let's hope the RPG elements are really there.
608  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 16, 2011, 09:55:56 PM
Also per the Producer, Chocobos, airships, jump button and new quest hub camps are on the horizon as well. My thoughts are that we will see an announcement for PS3 release and the end of the free trial period around the one year anniversary of the game. In regards to the question of the game being fun, we will see after the new patch. There just wasn't much to do that wasn't repetitive once you reached cap and eveything tended toward inconvenience instead of "fun."

I will say however, that what SE has done with FFXI since the introduction of Abyssea has been incredibly entertaining. I hope to see that level of Pokemon-style addicting content in FFXIV sooner rather than later.

edit- Chocobo rental will go live in 1.19 and they are also revising the zone maps. Probably to alleviate the problems with terrain repetition/C&P.
609  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 16, 2011, 09:48:10 PM
In light of the recent news that FFXIV is still in dev for PS3, there's some major changes coming down the pipe this coming Friday when patch 1.18 arrives. I'll hit on a couple of the major points for your discussion.

1. The abolition of the fatigue system.

2. The addition of 2 instanced raid-style dungeons (timed) one for mid level (4 members) one for high level (8 members).

3. The removal of the guildleve timer and the revision of guildleves as the staple for solo play as more traditional quests with EXP/SP rewards and equipment appropriate for the region obtained. Local levequests will be revamped the same way as well.

4. The true introduction of Grand Companies as quest factions with token rewards that can be used as currency for faction specific equipment.

5. The removal of the stamina bar and the implementation of auto attack and a more traditional ability cooldown timer.

6. The introduction of new Weaponskills and abilities and the revision of old skills.

7. Removal of Anima cost for Return and the addition of a 15 min cooldown timer.

All in all, it looks like the first REAL content patch, so it should be interesting to observe the community's reaction to it. I've been playing very sporadically over the last couple of months, and I'm actually lookig forward to this. The NM and quest patches offered some light diversions but nothing that would convince people to come back. The revamping of the combat system, more consistent solo friendly content and some mid and high level dungeons are really needed and are hopefully meaty enough to renew interest.
610  Media / Multiplayer RPGs / Re: Hunted: The Demon's Forge on: June 12, 2011, 06:00:07 AM
I'll be totally honest. I thought this game was complete trash when I played the intro, from the poor use of UE3 to the ham-fisted melee and dumb dialogue. I gave it another hour and find that I'm actually having fun with it. I totally agree that the chick is the way to go, Caddoc is a god damned eyesore. I haven't encountered any gameplay bugs yet but I have had several annoying environmental glitches. I think if this game had another 4 months to bake, it would have been a contender. There are some good ideas in the game but the overall presentation is lacking. If the game garners a sequel it may reach what they set out to acheive. The game isn't a NIER caliber sleeper hit though, it's a $29.99 Walmart gem.
611  Media / Multiplayer RPGs / Re: FFXIV Thread on: June 03, 2011, 12:10:39 AM
Wow lot of hate in this thread and lot of people that I do not think really know what there talking about. We do mmo show every Sunday and have people from FF14 in there all the time. They are enjoying the game now and most give it a score of 7 or 8 out of 10. This is after massive changes that are done in 2 updates a month from the new team. The biggest problem now with the game itself is the missing content to continue on. Since they are 3 months or more delayed in rebuilding in the life cycle of the game. The community that does enjoy the game are having to wait now for more game play.

I have the PC version and broadcasted it a few times to 100+ audiences live, with few people who where not impressed by what it looks like now. But I am waiting for PS3 myself to really dig in. I think by the time that comes out it will be full MMO that we did expect on day one.

BTW anyone that thinks they have opinion of game that only played the beta you did not even touch what FF14 is now so I really wish you guys would stop the hate.

Fuck you, fanboy.  The only reason you're defending it is because it says Final Fantasy on the cover of the box.  I like how you want to come to the defense of this game, only to follow up with an admission that you yourself aren't really into the game and are going to wait for the PS3 version which is allegedly when the game will be the full MMO that we expected from day one.  That's the fucking point.  We paid full retail price for a blatantly unfinished product.

It'll get better you say?  That's the story of every MMO on the market.

Let's keep the insults to a minimum. Everyone who uses these forums have a right to express their opinions. Telling people to fuck themselves won't get your point across, it'll just get the thread locked and the offending users banned. Consider this a warning. Keep it civil.
612  Media / Single-Player RPGs / Re: The Witcher 2: Assassins of Kings on: May 28, 2011, 06:39:56 AM
It won't even copy, the cab2 file is completely unreadable. I have no issues with dual layer DVDs either so I have no idea. The problem seems to be widespread among users who purchased a physical version of the game. In this day and age we should'nt be having CRC errors circa 1994. I'm shocked CDProjekt hasn't addressed this directly, or apologize.
613  Media / Single-Player RPGs / Re: The Witcher 2: Assassins of Kings on: May 28, 2011, 02:11:05 AM
So ready to chuck this game out of the window. Dropped $60 on the thing and can't even install it. 5 days of dealing with their idiot support has left a really bad taste in my mouth - and apparently there's a huge number of people who are having the same issue.

Where do you have issues? Simply getting the game installed from the discs or the activation bit? I personally gave up on even entering my key when re-installing on my laptop just to see how it'd run (the fact it ran is the best thing I can say for it), and eventually it got all patched up THEN I entered the key. So you could try that, or try using the appropiate patch under section 2 here.

I'm getting a data redundancy check error from the disc on installation.

Feature transfer error

feature: required files
Component: Data
File: E:\data2.cab
error: data error (cyclic redundancy check).

I've tried to install on both desktops and my laptop with no success. I can't even transfer files to the HDD and install from there either. I would torrent the damn thing if they weren't banning accounts with those ripped files.

I'm just over it.

614  Media / Single-Player RPGs / Re: The Witcher 2: Assassins of Kings on: May 27, 2011, 09:04:32 AM
So ready to chuck this game out of the window. Dropped $60 on the thing and can't even install it. 5 days of dealing with their idiot support has left a really bad taste in my mouth - and apparently there's a huge number of people who are having the same issue.
615  Media / Multiplayer RPGs / Re: Final Fantasy XIV Journal on: February 25, 2011, 04:40:01 AM
To Hathen:

Glad your giving the game another go. Crafting is pretty monotonous if you keep it safe. For the best skillups you have to work with the higher level synths 3-10 above your level. HQing items is particularly dicey as your best chances for HQ are during the full moon which makes all synths harder due to elemental instability. "Wait" allows you a random chance of resetting any elemental chaos, which can explode and cost you massive amounts of durability. If your low rank crafting through local leves, you won't pick up these nuances till much later.

Sadly I'm on a bit of a hiatus from XIV till they add more content. A bunch of us decided to check out XI for a while and take in Abyssea and some of the content left unfinished for us from years back, so it's been a fun experience so far. I really wish there was some collaboration from the current XI dev team to XIV's new crew because some of the content is really enjoyable.
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