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646  Media / Multiplayer RPGs / Final Fantasy XIV Journal on: November 19, 2010, 12:22:10 PM
Since the older general thread has deteriorated into ranting, raving and general tom foolery, I thought I'd start a new one. Since the previous Journal threads seem to be popular it might be nice to start one for FFXIV so people can see what milestones people hit and which content is reached and experienced. Please limit posts in this thread to things you've accomplished in-game and simple theorycrafting questions or helpful nuggets of information. If you feel the need to voice ire, sarcasm or nerd rage - please visit the other thread.

Arliman's Journal - Entry #1

It's been quite an up and down experience since the launch of the FFXIV service. I don't think I need to go into details as its well documented all over the web. The server population of Trabia has diminished but has seemed to have leveled out - not suprisingly the bulk of the playerbase is active in JPN prime-time. I do find it interesting of note that the Japanese this time around are alot more willing to communicate in English than they were in XI. Maybe the trimming of the server population has helped bridge the divide. There isn't much of a sense of JP-onry though I do see the rare post in search comments. Currently i'm linking up with a few other linkshells with active player populations since REUNION is on hiatus - hopefully only temporarily once the fixes and additions are in place. It's pretty nice to be able to follow several linkshell chats at once, though only being able to talk in one at a time without switching active shells is a pain. I gotta tell you though its great for organizing those SP parties.

Speaking of SP, I finally hit level 33 LNC on Wednesday and was really shocked at how fast the Fatigue tiers build once you hit active fatigue. It must have been less than 30 minutes per tier - though some folks were telling me that the Fatigue will reset itself automatically after the 5th or 6th tier, so people just press through it. To be honest the SP loss isn't really all that noticable... not at first. With SP gain on mobs being so sporadic and random its hard to tell what's the penalty and what's not. I've discovered that the SP cap for a grinding party is 500. Guildleves with Guardian's Favor is the only thing that is exempt from that cap - unfortunately getting SP in guildleves after you hit level 20 is pretty much an exercise in futility. So honestly, it's not much different that leveling in XI, only that you get better skill the more people that are in the party and the tighter the level gap. I gotta say having a full party of 15 players is pretty intense, but I do wish folks would pick on mobs other than Efts - but who am I kidding, XI shows how rooted people can be in one activity until someone finally manages to show them there are other ways lol.

So far I managed to finish the level 30 class quest for LNC and the level 30 Ul'dah misson and I wish I had the foresight to take pictures or video capture, because there were some really cool things going down. I really liked having the option of using Parley for diplomacy or just going in lance blazing. I'll have to ask some of my friends who took the route of violence if the cut scene ended up differently. I know of at least one mission where approaching the cutscene location from a different elevation resulted in a longer cutscene, which makes me hope that they add some kind of replay feature, or at least the option to switch nations.

Since i've hit 33 I'm able to do the level 40 guildleves and things are starting to get interesting. Finally some really classic monsters (Arhimans) and some boss-like encounters (the massive Dreamtoad) as well as area defense stuff. They really need to add the variety sooner rather than later. It felt like I was doing the level 20 leves for eons compared to the 30's. I've stuck to my crafting, though I find that I'm now leveling everything other than cooking and alchemy actively. Had to start botany and mining to fuel supply because like every MMO, its always a materials market. It's going along slowly, but consistently. I can't wait until the patch on Wednesday. Getting rid of the +1 and +2 items and 20 more bag and retainer slots will help a ton. Now if only they would hurry and add the delivery system and more retainers I'll be a happy crafter.

Anyway, I've saved the most exciting thing (at least for me) for last. I finally decided to spend a little of my gil stash and got my lance upgraded, my blackened scale mail restored and the rest of my plate updated. Which leaves me with a complete compliment of Rank 41-48 equipment. I was able to buy another lance on the cheap to continue leveling with and I still have my bronze cuirass set, but i'm straight till endgame. I wouldn't dare wear the stuff in combat, though I have promises from the craftsmen in question to be repaired free of charge. At the very least it gets alot of stops and stares. It amuses me to no end to have folks asking me where I bought my gil or if i'm an RMT myself. I like to think of it as being a billboard for some really great crafters - and hey, if they can cut me deals on gear for tossing business their way, how can I refuse?

Anyway I've got a bunch of screenshots to share.

If the gear looks this good now (amazing in different lighting) I can't imagine how it'll look at 99. Anyway, that's all for now. I'll try to get some screengrabs and maybe some video of the Rank 34 Uldah Mission when I get to it. Damn Fatigue ;p
647  Media / Multiplayer RPGs / Re: FFXIV Thread on: November 18, 2010, 03:41:29 PM
eventually be fixed in short order

I think this sums up how badly people try to justify some of the nonsensical shortcomings of this game pretty well.

more than half of them will still find something else they don't like about the game so they can continue to have something to complain about

Ah yes, the good ol' "you'd complain about something even if it was perfect" argument.

who genuinely want to play the game

ITT: People who wanted something out of the game enough to stick through a heavily flawed alpha/beta, then spend $50+ on it despite that didn't want the game to be good.

Jaded much? How about you bring something new to the table. As you don't play the game and have no interest in doing so and the complaint train has run its course, why are you even still contributing to this thread?
648  Media / Multiplayer RPGs / Re: FFXIV Thread on: November 18, 2010, 10:34:07 AM
So......how many of you guys are going to quit playing now that the free trials are ending?

I think most of the people posting here quit before they extended the trial. :P

Still playing actually and looking forward to hitting cap hopefully before the holidays. 33 LNC now and about 4th tier Fatigue unfortunately. Carpentry is kicking my ass though >.<

I will say playing with people who actually enjoy the game (yes, they still exist) and are looking forward to its evolution and improvement have gone a long way into revitalizing my enthusiasm for the game. Having to listen to all the negative Nelly's for weeks on end about shit that will eventually be fixed in short order was a real downer. I just think its kind of sad that the same people who quit the game are still bitching about it. I'm not holding my breath for them to come back even after the large patches on Nov 25th and Dec, because more than half of them will still find something else they don't like about the game so they can continue to have something to complain about. I do hope that the players who genuinely want to play the game after its issues have been addressed will come back and play, because the game is so much more fun with a group. The others can go play Cataclysm and find stuff to bitch about there too.
649  Media / Multiplayer RPGs / Re: FFXIV Thread on: November 11, 2010, 05:13:54 AM
Lodestone has new information on the upcoming version updates, including the one for next year.

Comprehensive List of Content from Large-Scale Version Updates

Newest update - Hit 30 LNC and started hitting 20 on more of the crafts so getting to see alot more storyline. Each class (all 18 of them) has their own stories that are related to the nations that house their guilds. These aren't fluff either - they're almost as involved as the main storyline of each nation. By leveling several at once you get a much better experience of the game world.  Still waaaay too much running around, but the storyline is getting pretty damn cool. It appears Garuda is also present as is a new race of creatures who look like angels of death. Got a peek at some of the mecha from the Garlean Empire too. I'm finding that playing the game like XI (focusing on grouping for leveling) makes the ranks move by at a much better pace as guildleves aren't worth doing after 20 other than for guild marks, faction points and cash. Some of the faction leves are giving out ruined equipment ala cursed gear that high level crafters can restore to sickening statistics. I found that putting the guildleves on the back burner after 20 to focus on other things directly like leveling has helped alot of the tedium. Content (not storyline) remains thin but with a faster pace of leveling there's more missions to do - which is a huge plus.

We have a lot of crafters hitting 50 now and some of the gear they're putting out is simply stunning - unfortunately you need a pocket crafter to keep your gear in working order. Getting to see some of the higher level dungeon areas and mobs which is refreshing. ex. Discovered there's an entire subterranean lair of giant ants below Copperbell Mines, so there's dungeons within dungeons. Unfortunately people are still camping the same set of creatures, but folks are branching out more into the recesses of the world and its alot bigger than it seems.
650  Media / Multiplayer RPGs / Re: FFXIV Thread on: November 11, 2010, 04:55:59 AM
i have a question i was looking over some of the abilities and there is way to many aoe moves. also the pugilist has way too many moves that depend on you evading an attack. now i played a monk in ffxi wich has B evasion and i think i skilled up evasion more times than i actually evaded attacks. and what if your pugilist in a party with a proper tank? wont you be nerfed by the fact that so many of your abilities require you to evade? from what i've read so far lancer looks like the best class. at least for my tastes. i'm guessing theres something i'm missing here?

The PUG has alot of abilities that do require evasion, but remember that 90% of the abilities within the Disciplines are interchangeable. Your encouraged to level more than one class, and almost all of the DoW classes have useful attacks and abilities by level 10-16 to mix into your class of choice.  PUGs are definately viable tanks as are MRDs but they don't suffer one bit if they aren't in the tanking role. Concussive Blow is your bread and butter as PUG (it stacks), but mix it in with Skull Sunder from MRD (damage on hit as well as DoT for very low TP cost) and hell, any WS's from Lancer and they do even more obnoxious damage. Once you get Pummel (your first purchasable guild mark attack) you'll feel like your using Hundred-Fists all the time. Throw in Feint (LNC 20) and your misses proc a WS with 100% accuracy.

LNC is a fun class, but its probably the next to lowest damage output class of the DoW (GLD being the lowest). Its a versatile class with alot of debuffs and abilites to aid your parties HP and TP regen/regain but accuracy is a MAJOR issue -which is why it gets Feint. PUGs, ARC and MRDs murder the hell out mobs.
651  Media / Multiplayer RPGs / Re: FFXIV Thread on: November 06, 2010, 09:17:31 PM
So sorry, I have the trolls on ignore. You were saying Thoren?
652  Media / Multiplayer RPGs / Re: FFXIV Thread on: November 06, 2010, 06:23:33 PM
That's pretty shocking to hear from you Tenchi since you've been the most adamant about this game from the beginning

Well I still stand by the games potential but if there's no playerbase no amount of fixing will help it. Unlike Parn I actually stuck around to see what content was actually there after level 20, opinions prior are pretty much baseless. Sadly the SP gains become more and more deplorable for leves which leaves grinding as the only real alternative. It's nothing new for FFXI but there's no point since there's no endgame yet and since there's no engaging content after 20, just more of the same in slightly different flavors. There's more options but there's no enough variety to make it last long enough to be interesting anymore a few weeks. It's a shame too because the. Level II weaponskills are pretty cool. Battle Regemins are still unusable so combat is nothing more than WS spam. With the average SP party bring 10+ people the input lag gets pretty bad and there's no aesthetic value cause it's a non stop lightshow. Eh, who knows where the game will be come March but there is barely enough playerbase to support it now.
653  Media / Multiplayer RPGs / Re: FFXIV Thread on: November 06, 2010, 03:55:00 AM
Those of you still playing, could you keep us informed if anything changes? I wouldnt mind giving the game a try, I just dont want my first experience to be met with extreme sadness.

Will do, but the situation is pretty dire right now. Folks are hitting the higher levels 30+ now with more frequency (Abyssea style grinding works - mad surplus though) but server populations have taken a nosedive. 900-1500 during peak hours on Trabia, which is a third of what it was at launch. Outside of the storyline quests there isn't much there. Factionleves are little more than new flavors of Guildleves that cost points. All the cool mobs are way too high to kill and folks are pretty much grinding on Efts or Skeletons to 50. The planned addition of NMs to Factionleves will help but they need a fundamental redesign of content. Right now leves aren't efficient to level with after level 20, and by then your sick of doing the same ones. It's like grinding daily quests in WoW from level 1. The storyline is really cool and has alot of promise but getting there is a chore. Crafting 20+ is soul crushing. I don't think the game will survive till PS3 launch from the lack of revenue if more people quit. There's potential for some great content but I don't know if SE has the competence or the passion to create it.  The game right now is so dependent on having access to other players for progression, the plummeting population means less progression for everyone, unless you go full craftsman. Unfortunately the lack of players means less trade which makes the already tedious task of crafting even less rewarding.

The main issue is that there really isn't anything in the game that could be quantified as fun. The solo experience is boring, and the group content is limited to grinding the same mobs over and over. At least in XI your endgame had some rewards for the tedium, but right now XIV is a vacuous shell devoid of players permeated with hours of empty gameplay and infrequent pockets of brilliant storytelling that just doesn't get expressed in gameplay. I can't recommend anyone getting into the game in this state. Will update you if anything monumental happens.
654  Media / Multiplayer RPGs / Re: FFXIV Thread on: October 16, 2010, 01:00:50 AM
yeah man stupid faggots whining about an incomplete game it is square enix you should expect an incomplete game they will finish it when they feel like it you should feel privileged to play their game

btw fuck you

Stay classy Parn. Maybe if you actually spent the time and effort playing and participating with the rest of the LS, you'd be of a higher level and find something redeeming about the game. But, since you're more content taking my posts out of context and attacking me, you'll fall behind like you did in XI and ragequit again.
655  Media / Multiplayer RPGs / Re: FFXIV Thread on: October 15, 2010, 10:07:46 AM
They're also giving everyone a free month of their free trial for everyone who registered before Oct 25th.

656  Media / Multiplayer RPGs / Re: FFXIV Thread on: October 15, 2010, 09:54:28 AM
Hopefully this means we can get back to meaningful discussion instead of QQ.

Ask the Dev's FAQ 10/15/10
Ask the Devs! (10/15/2010)
The development and management teams continue to address the questions and concerns of the community in an ongoing FAQ.

The topic addressed this time around is the upcoming version update.

User Interface

Q. Exactly what type of adjustments or additions to the user interface are being planned?
A. Since the game's official release, the development team has continued their efforts in designing various new features, as well as retooling and improving existing ones. Currently, we are focusing on addressing the issues about which players have been most vocal, and are pleased to announce several key changes set to be implemented as soon as next month. The following is a partial list of what we have planned:

–Inventory Sort Feature
The late-November version update will include the addition of a feature that will allow players to sort their inventories.

–Menu Navigation
We are currently working on methods to make navigating the game's menus simpler and more efficient. In the forthcoming version update, we will focus on improving the Actions & Traits menu, starting by automating the selection of main/off hand.

In addition to the aforementioned improvements, the following adjustments are also planned:

Players will be able to scroll their maps via dragging the mouse
A player's current coordinates will now be displayed on the main map
A player's current coordinates will now be displayed on journal maps (as long as the player is in the same area)
Players will be able to relay their current coordinates to others using the text command <pos>
The area name will be added to journal maps
A journal map feature will be added to the main map
The log window will no longer be hidden when maps are displayed

Log Window and Chat
New tabs will be added to the log window
Players will be able to open multiple log windows
Controller functionality will be added to the log window
Players will be able to use Ctrl+R to send instant replies to /tells
Players will be able to change chat modes via menu options
The Home and End keys will now function in the chat log
For players typing multi-byte characters, starting a new message with "/" will automatically switch the typeset to single byte
Players will be able to adjust the font color for various chat modes
Adjustments will be made to the transparency of the log window when unfocused

A Loot List icon will be added
A Loot List option will be added to the System Menu
The general layout of several menus will be adjusted
Previously completed quests will now appear in players' journals

Adjustments will be made to target priority when using the Tab key to cycle through nearby targets
When targeting a party member, a target mark will now appear next to the target's name in the party member list
Players will be able to target party members via the party member list

Keyboard Settings
Several new functions will be added to the keyboard, such as a key used for targeting NPCs
Players will now be able to re-map all functions to any key (other than Esc)

Looking beyond the late-November version update, the team is also working on introducing drag and drop functionality to the Equipment & Gear and Actions & Traits menus, map markers indicating the location of party members, a method to initiate message input in the chat log without having to press the space bar, and more.

Markets and Retainers

Q. Today's maintenance introduced several changes to the Markets. Are there further changes planned?
A. The Markets have been a hot topic since the game's release, and today's maintenance was the first step in making this feature better suited to the needs of the players. With that step we saw the introduction of a one-click targeting system, making it easier to access a retainer's list of wares. We also saw a renaming of the wards combined with a reduced-tax system aimed to promote a more organized distribution of goods, therefore making it easier for players to find the items they seek.

For our next step, we plan on introducing additional features to make navigating the Markets even easier. These include the implementation of a search feature that will not only help players locate items in a Market district, but then display an icon next to the retainers who have those items, reducing the hassle of having to look through the inventories of retainers who may not have what a player seeks.

Return and Teleport Cost

Q. Return and Teleport have made travel within Eorzea quick and easy, but it seems like I am always running out of anima. Are there any adjustments being planned?
A. Yes. The first adjustment, which increased the speed at which anima regenerates, was implemented during a recent maintenance. The second adjustment, planned for the late-November version update, will see a significant reduction in the amount of anima required to teleport or return. To be specific, the cost for Returning will be reduced to 1, and halved for Teleportation to one of up to three "favorite" aetheryte destinations designated by the player.

Battle Balance

Q. What is the development team doing in the way of balancing battle?
A. Without straying from our original stance to provide players with a feasible means to play solo, we are working on improvements to the battle system that will make party play just as rewarding. One of the reasons players have little motivation to form a party is because there are currently few battles that require contriving a detailed plan of attack. To rectify this, we are currently conducting adjustments to areas such as enmity distribution rates and Battle Regimen effects. We will also be introducing several powerful creatures that will be better suited for party-based battles.

Monster Placement

Q. Where are all the monsters?
A. At the time of release, server load issues limited the number of enemies that could appear in areas where large amounts of PCs gathered, such as aetheryte camps situated near city-states. To alleviate this, we have increased the number of servers. This, combined with the fact that players are moving away from these areas and have begun to spread out over the world, will now allow us to increase the number of enemies roaming the realm.


Q. What changes and additions are planned for guildleves?
A. In the late-November update, we will be adding a new feature that allows players to adjust levequest difficulty after activating the guildleve. Furthermore, we will also be adding a feature that will allow players to abandon local levequests after accepting them.

The mid-December version update will introduce many new guildleves; among them special faction leves that pit players against deadly notorious monsters.


Q. What kind of changes are planned for synthesis?
A. The late-November patch will see adjustments to the required ranks and difficulty levels of various existing recipes, ensuring that players will have a better chance to successfully create items when reaching the optimal skill level.

For the mid-December update, we will be adding several new recipes, including ones for crafting new gear. In addition, we will be introducing a new feature that will allow players to select recipes from a list of recently crafted items and recipes learned through levequests, and set all of the appropriate ingredients with the touch of a single button, thus making repeated synthesis of a single item a snap!

Server Load

Q. The lag in some areas is lowering UI and battle response times, making it difficult to play. Why is this happening?
A. Even if a World server is not crowded, a large number of players gathering in a single place would increase server load, adversely affecting gameplay. To alleviate this, we have pinpointed heavy-traffic areas and split up their processing duties over multiple servers, reducing the chances that a single server will become overloaded.

It looks like the PS3 owners will have a much more polished and complete title out of the box. Now before people start hopping on the "this shit should have been done before retail" bus, all I can say is this is SE, and none of you should have been the least bit suprised. The game was obviously rushed to retail - and despite the issues, people are still enjoying it. Those of you who wish to continue to bash it, at least you now have proof that they are willing and capable of addressing them - which is a big step for SE given their previous history with XI. I told you so ^.~
657  Media / Multiplayer RPGs / Re: FFXIV Thread on: October 13, 2010, 06:38:24 AM
Since this thread has turned into a quivering pile of QQ, I'm removing myself from it. Here's the link to our Factionleve event with a couple pics. http://tinyurl.com/22whlxv

Enjoy, or whine.. frankly, I don't really give a crap because reading all this makes me sad.
658  Media / Multiplayer RPGs / Re: FFXIV Thread on: October 10, 2010, 01:47:05 AM
Japanese gamers hold a funeral for FFXIV


I read that, and thought it was pretty funny. 2ch is pretty much a cesspool though. I think it's funny that in protest they're going to play WoW. It's kinda funny that it's not available in Japan. If that was the case XIV might have been a different beast considering how much XI was inspired by EQ. Though it's important to note that Tanaka is a huge fan of D&D, which isnt known for it's user friendliness :)
659  Media / Multiplayer RPGs / Re: FFXIV Thread on: October 09, 2010, 10:25:41 PM
LMFAO, this thread is too entertaining to close. You guys know when your being trolled right? Dios is a past master. At the least it's made this thread more lively :) Yes he's an asshole but he's our asshole and we love him. It's a shame you ALL aren't in our LS, it would be an awesome ride, akin to riding bitch between Winger and Whitesnake on a heroin fueled ride to Vegas. Seriously though, I think everyone has valid points. I think Parn pretty much nailed it on the head - the glaring problems with the game should have been fixed before the game went gold and if they aren't fixed before the free month is up, they're going to loose lots of people. You never get a second chance to make a first impression.
660  Media / Multiplayer RPGs / Re: FFXIV Thread on: October 09, 2010, 03:03:19 AM
The holiday season will be a defining one for them, but as most other MMOs have shown, you don't need WoWs subscriber base to be successful. If FFXIV manages to keep the same numbers as XI then I'm sure they will be content. I'm sure that by the game's first anniversary there will be a dramatic change compared to what there is now, but by then will anyone care? It really sucks that alot of the major gripes people are having were issues that were not addressed in retail, because they were voiced as early as alpha last May. Time will tell and most people I've talked to are willing to give the game until PS3 launch to get it's act together.

I really appreciate what SE is trying to do with the game (player driven economy/accessible crafting) but are held back by needless design flaws. We will never see a drag and drop UI in FFXIV due to the PS3 version, but they can add add hotkeys for alot of functions. If they cloned XIs UI it would fix alot of the menu redundancy for sure. In a way if they had no intention of porting the game to console, it would be a different animal entirely. Still, I'm drawn to the potential of this game and will be willing to give them some time to work the kinks out. At least I can still play AION: Assault on Balaurea (which is surprisingly good for the PvE) when I run out of content in XIV, but that doesn't happen often.

Anyway, as most of you guys who have bought the game aren't really playing it, I'll let you know about the content variety as it unfolds. We are doing mass factionleves on Sunday and with the SP fix I'll be 25 LNC next week so will have impressions on M-6 posted up on our LS website if anyone wants to stay up to date.
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