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Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
331879 Posts in 13590 Topics by 2191 Members
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661  Media / Multiplayer RPGs / Re: Final Fantasy XI - Journal! on: September 20, 2010, 12:41:30 AM
My account is still active and would love to take part in some of the new content. I hadn't purchased Scars - though with only 2 days till FFXIV its probably a moot point. I'll probably be leaving my FFXI account active for a while until I know XIV has enough content to warrant me cancelling. So if you ever need another body for stuff, send me a tell, I might not have anything going on.
662  Media / Miscellaneous Games / Re: Move is beginning to impress me on: September 19, 2010, 05:38:51 AM
Picking my Move up this morning, I'll let you know how it goes. Looking forward to Heavy Rain with it too.
663  Media / Multiplayer RPGs / Re: Explain MMOs to someone who's never played one.. on: September 17, 2010, 11:15:16 PM
If you've never had experience with an MMO your best bet would be to try one of the many free trials available. Just be aware that every MMO is different. While many gamers will throw around accusations that one game steals from another, it's no different than console games in that every concept is fair game to duplication. If your interest is in FFXIV, I've written an overview of the open beta on the website, so feel free to peruse it.

The main thing in an MMO is that you have to be social. While some games like WoW will allow you to solo to the level cap, most of your most rewarding experiences in every MMO requires cooperation. You don't necessarily have to go into a new MMO with a legion of friends to enjoy the experience but it certainly helps. Though, don't be discouraged if you're going in solo because guilds/linkshells are always recruiting and you'll have the opportunity to meet and play with some great people. I've made a few lifelong friends from my years MMOing. Your mileage may vary, but the social aspect is definitely the most rewarding aspect.
664  Media / Multiplayer RPGs / Re: FF XIV Benchmark test on: September 16, 2010, 12:48:55 AM
his bottleneck is the video card, anything Nvidia 9800 or below won't cut it, you can upgrade to a mid grade 400 series for around $150.
665  Media / Multiplayer RPGs / Re: FF XIV Benchmark test on: September 15, 2010, 12:45:38 PM
Good for you? Is there a question there? What the fuck is the point of this thread?

Seriously? And you seemed like such a nice guy on tv when you were painting....

ROFL+1
666  Media / Multiplayer RPGs / Re: FF XIV Benchmark test on: September 15, 2010, 07:40:57 AM
Specs:

Intel Quad Core Q9300 @ 2.5GHz
6GB DDR3 RAM
ATI Radeon 5750
Windows 7 Professional 64-Bit


Aero is on for all tests.



High



Low




Runs smooth, even though I thought i'd get a better score, I can run the beta client with everything turned to max except ambient occlusion and get 19-34fps in city with tons of people and 45-55 in the field. It's common knowledge the benchmark doesn't utilize multi-core processors properly, which is a pretty big bottleneck.
667  Media / Multiplayer RPGs / Re: FFXIV Thread on: September 14, 2010, 03:01:47 PM
Here's the official transcript.
http://jp.finalfantasyxiv.com/event/prelive/report_en.html

Quote
The Special Talk Session featured a panel of the following FINAL FANTASY XIV Development Team members:
Producer, Hiromichi Tanaka
Director, Nobuaki Komoto
Battle Director, Atsushi Okada
Main Scenario Writer, Yaeko Sato
World Concept Planner, Kenichi Iwao
Level Designer, Yusuke Kigoshi
The following topics were addressed:
Battle System, World Concept, Economy, Guildleves
(Announced features are still under development, and may change before and after release)
The World of FINAL FANTASY XIV
FINAL FANTASY XIV takes place on the world of Hydaelyn, a planet much like another you all may be familiar with. Many of the people on Hydaelyn do not actually use the word ‘Hydaelyn,’ for to understand the concept of a planet, one must first know of other worlds, and most on Hydaelyn do not.

FINAL FANTASY XIV takes place in a realm known as Eorzea.
* Eorzea is one of three continents that make up a giant land mass.
* Eorzea consists of Aldenard and its surrounding islands.
* Aldenard is connected to the land mass containing the other two continents via a land bridge,
* Eorzea contains several independently governed city-states, like those found in ancient Greece.
* And just like those in Greece, the ones in Eorzea have a long history of war and alliances.
*    The few that have lasted longest are the thalassocracy of Limsa Lominsa, the commercial sultanate of Ul’dah, and the forest city-state of Gridania, which some users have commented reminds them of an ancient Japanese polis.
 
*    However, the powerful and aggressive Garlean Empire has begun their slow advance on the city-states, making the current situation in Eorzea similar to the months before the Persian Empire marched on Greece.
City-state Scenarios
[ Limsa Lominsa ]
Limsa Lominsa is a sprawling port city ruled by pirates and brigands. After the appearance of the legendary island “Swallowtail Roam,” a battle begins brewing over a treasure found there, and the player gets caught up in the action. Into whose hands will the treasure fall?

Main NPCs
Y’shtola
* Appears in the opening cutscene.
* Her origins are unknown.

Carvallain & Rhoswen
* Carvallain is cunning and cool-headed.
* Rhoswen is hot-blooded and ruthless.
* Both are captains of powerful pirate crews, and both hate the other.

Wawalago
* Guildmaster of Wawalago’s Pullers─the Fishermen’s Guild.
* An eccentric and lewd old man who uses the player to his advantage.

[ Gridania ]
The player angers the forest and travels to Gridania to remove his woodsin. There the player gets caught up in the story of a boy named Khrimm who insists elementals─beings thought to rule the wood─and sets out to find the truth. Will his findings overturn the beliefs of all Gridanians?

Main NPCs
Yda & Papalymo
* Appear in the opening cutscene.
* For some reason, Yda hides her face behind a mask.
* Both Yda and Papalymo’s origins are unknown.

E-Sumi-Yan
* Appears in the opening cutscene
* Is one of the most powerful conjurers in Gridania
* Is of a strange race known as the Padjal

Moogles
* A race rare in Hydaelyn.
* Assist the five races in their communication with the elementals

Lewein
* Leader of the Gods’ Quiver (the Archers’ Guild)
* Through events in this guild, the player learns of the beast tribe known as the Ixal.

[ Ul’dah ]
The player is caught up in a terrible accident during a city-wide parade. One of the people who perish in this accident was carrying a terrible warning to Ul’dah. To learn of this warning, there are those who would seek forbidden magicks to allow them to speak with the dead...

Main NPCs
Thancred.
* Appears in the opening cutscene
* Is a talented bard of unknown origin

Niellefresne
* Appears in the opening cutscene.
* Is a goldsmith from Esthaime’s Aesthetics (Goldsmiths’ Guild)

Titinin
* Helps run the Platinum Mirage casino
* Is polite, yet stern.
* Appears in the Pugilist class quests

Nenekko
* Lovable daughter of the owner of Amajina & Sons Minreal Concern
* Is smothered in affection by her family

[ Ishgard ]
The Knights of Ishgard are fighting a holy war with an ancient race of dragons, and are currently refusing contact with those they call ‘unbelievers.’ These defenders of the mountain realm appear in several different quest lines.

[ Guilds ]
* Not all guilds are found in each city-state.
* Class Quests can be performed by joining guilds and fulfilling certain prerequisites.
*    Class quests will not only earn players rewards, but through their stories, players can also learn more about each individual city-state.
*    In addition to regular rewards, completing these quests will earn players guild marks which can be used to purchase special items from that guild.
* More items will be made available for exchange in the near future.

[ Other ]
*    Unlike the starting rings in FINAL FANTASY XI, there will not be any equipment that is received by choosing a certain race in a certain city-state.
*    The scenarios have been designed so that most can be completed by solo players or, at the most, by small groups.
Battle
Enmity in Party Battles
For Open Beta we adjusted the amount of enmity received when using magic and abilities. However, we are not yet done, and will continue making adjustments up through and after the game’s release. We realize adding new quests, equipment, abilities, monsters, etc will directly affect the current balance, and therefore will continue making adjustments throughout the course of the game’s lifespan.

Recovering MP
Our original plan was to make MP management an important factor in the game, and we designed the game so players would have to carefully consider when and where to use MP. Rather than having weak spells that can be used over and over for minimal damage, we wanted to make magic powerful─something that delivers a single strike of massive damage and can instantly change the tide of a battle.
While maintaining this concept we will not only be conducting adjustments on existing methods to refresh MP (such as Aetheryte, abilities, and magic spells), but also plan on adding new methods.

Battle Regimens
Battle regimens work to broaden battle strategies for parties, as well as make it easier to form parties. Unlike the skillchains of FINAL FANTASY XIV, battle regimens are not only for dealing damage, but also can be used to produce the following effects:
* Lowers a target’s physical defense (normal attack -> normal attack)
* Lowers a target’s magic defense (normal attack -> magic attack)
* Increases a target’s casting time/raises MP costs (normal attack -> magic spell)
* Lowers a target’s TP progression/raises TP costs (normal attack -> weaponskill)
*    Maintains the effectiveness of class abilities when used by different classes
(magic spell -> magic spell (both from same class))
(weaponskill -> weaponskill (both from same class))
*    Increases player damage
(weaponskill -> weaponskill -> magic spell (weaponskills from different classes, finishing spell is optional))
(magic spell -> magic spell -> weaponskill (spells from different classes, finishing weaponskill is optional))
For example, when fighting a monster that has high physical defense, a regimen which will lower that defense is effective. On the other hand, when fighting a monster that uses magic attacks, a regimen that slows casting time and increases MP cost is recommended.

Part Damage
On some monsters, players will be able to damage individual parts such as arms and legs. For example, vines can be cut from morbols, and horns and tails can be struck from monsters that have them Parts can be damaged by using certain weaponskills while standing in certain positions.
The effect will not only be visual, but will accomplish the following:
* Weaken the monster
* Prevent the monster from using its special attacks
* Allow the player to obtain the damaged part

Notorious Monsters
* Soon Notorious Monsters will make their appearance in FFXIV.
* Most will appear different from regular monsters.
* Some are so large they will make regular morbols seem small.

Post-Release
In addition to what was announced here today, we are also planning massively multiplayer battles.
There currently exist several class abilities which may have players scratching their heads as to how they are to be used. Many of these were designed with PVP in mind. While we cannot reveal much regarding PvP now, we have some exciting announcements planned for the near future.
Crafting and the World Economy
Concept
In MMOs, we realize that crafting and the world economy are both extremely important gameplay aspects. This is why we went out of our way to make independent crafting classes rather than simply have crafting skills attached to other classes. We have designed a system that will allow players to feel like their actions (crafting, gathering, buying & selling through bazaars) are directly affecting the economy.

The Effect of Player Status on Crafting & Gathering
A player’s physical and elemental statuses greatly affect crafting and gathering. There are many hints within the game that reveal which statuses affect which aspects.

[ Crafting ]
Attributes: Works in conjunction with the type of tool used to affect synthesis quality
Elemental: Affects the occurrence rate of “god sends,” as well as synthesis stability

[ Gathering ]
Physical: Affects the number of items harvested, as well as the drop rate
Elemental: Affects the type of crystals that can be obtained during gathering

Parley
Parley is a method other than battle in which players can obtain items. Players choose ‘topics’ and then play a game using painted tiles. If you defeat your NPC opponent, you earn the right to exchange the items you have for those you need. If you do especially well, you can obtain even greater rewards.

Market Wards
We do not want the extent of a Disciple of the Hand/Land’s stay in Eorzea to be about simply putting the items he creates/gathers up for auction, which is why we have envisioned a bazaar-driven economy in which players can be creative in the methods they use to sell their wares. To better achieve this, we are currently working on ways to increase a players’ ease of using the markets by adding additional features, as well as tweaking existing ones.

Retainers
We are aware of the amount of time it took to buy items from retainers, and so we have been working diligently to make this system quicker and smoother by the time of release. Also, we are looking into ways to make it easier for players to buy and sell items through retainers.

Inventory Response Time
We are fully aware that inventory interface response speed needs to be improved.
At the time of release, we hope to have made significant improvement, and plan to continue our work after release as well.
Guildleves
Open Beta GLs
First, we would like to apologize to all of the Open Beta testers for the frequent client side errors that occurred during levequests. We are working hard to make sure all the problems are solved by the time the game is officially released.

Retrying Levequests
Levequest targets give players many times more EXP and skill points than normal monsters (even if not using guardian aspect). To prevent some players from taking advantage of this system by completing most of a levequest, failing on purpose, and then trying the quest again immediately, we have made it impossible to retry a levequest immediately after failing it. However, this does not mean players are not allowed to retry levequests. By returning and talking to the NPC who issued the quest, players can gain the opportunity to retry the quest objectives.

Guildleve Issuing
Currently, players must wait 2 earth days before being reissued a leve. However, we planning a significant reduction in this wait.
In conjunction with this change, we will also be shortening the amount of time anima takes to recharge.
Guildleves have been designed with several different features that allow for players to cooperate with others to complete the corresponding quests. For example, ‘leve linking’ allows two players with the same leve to join their guildleves to receive a reward bonus. ‘Leve sharing’ allows people without a leve to participate in a party with a person who does.
The level recommendations on guildleves are a loose guideline for solo players. We encourage players looking for a challenge to join up with other adventurers and try their hands at more difficult leves.

The Future of Guildleves
We are planning the implementation of many different types of guildleves in the near future.
First, several high-level leves will be introduced. Among those will be leves with not only new rules, but new monsters and new operation locations. Also, to answer the demand from our players, we will be introducing guildleve-based NM battles shortly.
We also ask that our players try out the Faction Leves that were introduced in Open Beta and are only accessible by special means. These leves are different from regular ones, and often involve exciting battles and interactions with NPCs. The rewards are also much better.
In addition, we are currently working on several new ideas such as leves in which Disciples of the Land and Hand must cooperate with Disciples of War and Magic to complete certain tasks.
The following is a list of some of the things we have planned for the upcoming release:
* Implementation of a hardware mouse feature
*    Introduction of discounted monthly fee payment plans (3-month plan in Japan/ 3 and 6 month plans in North America and Europe)
* Raising of the level cap to 50
* Adjustment of the Armoury System UI so player abilities will not reset when changing classes.
668  Media / Multiplayer RPGs / Re: FFXIV Thread on: September 14, 2010, 08:04:23 AM
The intro is pure CG sex.

http://www.youtube.com/watch?v=yzC510DpbU0

New details from the pre-release party.

Quote

    * Retrying guildleves: The best way to level is with guildleves, that is, even without the guardian's favor, you will earn way more exp and skill points per each kill. For this reason, we wanted to prevent abusive use of leves by killing all the monsters but failing right at the end and then retrying on the spot. However, if you visit the NPC that gave you the leve, you can retry it.
    * There will be hardware mouse support!
    * We believe that the item selection interface should be very responsive, and by release we will have introduced a MUCH improved version. After release we will continue improving this.
    * The FFXIV development team acknowledged that there's issues with the mouse and user interface and apologized about it. Hardware Mouse + UI improvements will be a major focus for them.
    * There will be package discount pricing on the subscription (Japan-3months, NA/EU 3/6 months)
    * Due to game balance consideration, the level cap on release will be 50
    * We will change it so you do not lose disabled abilities when changing class any more. [assume this means they won't leave the ability bar, they will probably just gray]
    * Physical stat distribution will affect both crafting and gathering classes as much as it does everyone else.
    * There aren't any "open world" NMs outside of guildleves.
    * New hairstyles will be added, as well as the ability to change hairstyle in game after you make your character.
    * Crafters will be able to cooperate in large-scale projects (boats, cannons, wedding cakes! YUM) so more fun for you and your company!
    * There will be guildleves where crafters and adventurers have to cooperate.
    * The guildleve issue will be fixed so they cooldown will be significantly decreased from 48 hours.
    * Anima regeneration will have to be raised since you'll have to travel more for more frequent guildleves.
    * The faction leves have you fight different beastman tribes and such.

669  Media / Multiplayer RPGs / Re: FFXIV Thread on: September 09, 2010, 02:53:36 PM
The game is definitely not for the WoW generation. They certainly remember their roots from XI, which is both a good and bad thing. I can at least say the experience is completley different from what's out there now. I'm sure we haven't seen everything - not alot of the zones have been populated with much of anything. I wouldn't be surprised if we got a huge content patch at launch or sometime before the end of the year. Even though there's only 5 zones (beyond massive mind you) there's not alot to do but grind on rats (who are in alarming abundance), craft with incomplete recipies and do the same collections of guildleves. Of course if the game launches with naught but that, they're going to have alot of bleed off after that free month. Pretty scenery do not an great MMO make. They have the setting down pat, they just need to populate it with inspiring content. The storyline content for all 3 nations is actually pretty interesting. I hope that once we finish one storyline we'll be able to swap nations like we did in XI, cause they all hint at different aspects of epic.
670  Media / Multiplayer RPGs / Re: FFXIV Thread on: September 09, 2010, 12:56:56 AM
Couple Screenshots of Mor Dhona and Ishgard,











671  Media / Multiplayer RPGs / Re: FFXIV Thread on: September 08, 2010, 09:46:25 PM
if anything, i'd look to places like Fileplanet etc. to have patches as needed. I'm sure it'll be no worse than first day of open beta.
672  Media / Multiplayer RPGs / Re: FFXIV Thread on: September 06, 2010, 07:09:31 AM
ok I got the retail server poll and the ventrilo information as well as the application up for REUNION. Members of the RPGFan community and former Solaris lsmates will be auto upgraded to full member status, but its helpful to have the data, so if you have time just fill it out.

http://reunionxiv.enjin.com/
673  Media / Multiplayer RPGs / Re: FFXIV Thread on: September 05, 2010, 03:35:52 PM
Ok LS URL is up, http://reunionxiv.enjin.com/ It's VERY early, so please don't firebomb it till it's completely finished. Please hop on vent too before you get-ingame.

Also, if you guys are stuck at the updater, you can get both files here.

Launcher Patch (Red Window) - http://www.mediafire.com/?cixiefam2f79h19
Game Patch (Blue Window) - http://www.mediafire.com/?agsfh4ajz2xgs5n

Mirrors are here...

Mirror:

Launcher (bca2a8ae/patch folder):
http://www.filefront.com/17265481/D2010.09.05.2000.patch/

Game: (d96437e6/patch folder):
http://www.filefront.com/17265494/D2010.09.05.2000.patch/
674  Media / Multiplayer RPGs / Re: FFXIV Thread on: September 05, 2010, 02:40:48 PM
It really is rediculous. Anyway i'm loitering on Steam/vent.
675  Media / Multiplayer RPGs / Re: FFXIV Thread on: September 05, 2010, 08:43:12 AM
For what it's worth, Mysidia is the unofficial "JP server" where all the JP beta testers flocked to.  This would explain why it surged in population so quickly.

Also, I play the beta through Steam, so my Steam ID is Meicyn.  If you have Steam on your computer, I recommend using it.  It's a good way to see who's playing and who isn't.  Right now I'm working on a stupid essay.  Booooooooooo.

I'll give it a try, Steam ID is Arliman.
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