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Subject: Persona 3: FES
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Date: 3rd October 2014 Time: 16:00 EST
331671 Posts in 13579 Topics by 2191 Members
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736  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 22, 2010, 10:59:29 PM
Well, outside of Tonelico - who has to wait for PS3 release, nobody else has really mentioned it. I definately want to play on whatever server is housing the larger English speaking population. I'm sure I can convince some of the old crew to follow suit. Its a little too late for me to join you guys on Ultimicea, since i'm 25/22 on Golbez, but after the wipe we definately need to coordinate for open beta.
737  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 22, 2010, 05:46:41 PM
I couldn't agree with you more Parn. While I can see what they're trying to do, it will not be met warmly at retail. Glad you finally got into beta. Akanbe, the Fatigue system is being  stealth adjusted  intermittently and nobody has an idea of what the final form will be if any. Currently I have to level one to two times on another job to clear fatigue on my main, but overall xp/sp has been nerfed pretty dramatically and everyone is running around in level 1 weapons so we aren't really able to kill things appropriate to our level. The Surplus XP system starts after several hours of play (it's changed alot so I can't give you a time) but it progressively gets worse as you continue to kill mobs and seems to speed up if you keep killing the same mobs. It can get so bad that it can become 100% of your skill point gain. It does not affect regular xp which determines your physical level, just prevents you from leveling the class.
738  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 21, 2010, 06:26:13 PM
On a side note:  You've mentioned they have much better PR this time compared to 11.  How is their PR coming compared to Bioware or Blizzard, who often discuss the big/important issues on a fairly daily basis?

It's nowhere near as good, but then again they are a Japanese company who have a history of being overly secretive. The cultural difference is pretty significant as Bioware and Blizzard are both North American companies whose primary market is North America. Square Enix is trying to have a global outlook, but they need to take a page from Capcom in that regard. Interestingly enough, they are hiring a community manager for FFXIV for each territory, so we *may* see the door open up a little more. If they actually have an official forum and have one of their bilingual PR people who are very close to the project communicate with the player base regularly, there's no reason they can't reach that level of intimacy with the community. I know for a fact that they have such people within the company, but they aren't directly involved in FFXIV at this time. The landscape of the MMO has changed dramatically since the heyday of FFXI, and it's probably a huge culture shock for them to adapt - but I'd like to give them the benefit of the doubt for now. After all, they do have a Twitter account, a Youtube channel, a Facebook page as well as a pretty hyperactive official beta forum - so they have the tools in place, they just need the charisma to use them properly.

On a side note, after spending alot of time reading community reactions as well as my own experiences - I think I finally "get" what they're trying to accomplish with FFXIV, but I dont know if players are really ready and willing to play this way. I think anyone who has played XI will know that there were so many things you could do, but you had to ration your time. If you wanted to XP, you could, if you wanted to play Ballista (I know, don't laugh, but still) you could, there was chocobo raising and raising, if you wanted to hit up Assault, or maybe do some Campaign you could. There was also, Salvage, Dynamis, Fields of Valor, you name it - you had a plethora of activites to choose from. Granted the min-max crowd could care less about half of them, but they were still there. I think what SE is trying to do this time around is to have a structure that encourages (forces) you to  look at the game as a lifestyle.

I mean look at how the game is built - you have the Armory system that allows you to mix and match abilities across a shitload of classes - its basically a glorified version of the Support Job system. However, in XI you had to actually take time off of your main to level your SJ so that you could have access to those sweet abilities. In FFXIV its the same concept - they don't want you to blow to endgame with one class and be missing a massive chunk of your toolset. By having people fatigue in leveling one job, as heavy handed as it seems, it gets people to look at other jobs as well as gets them to craft, which is the center of the economy. Also, the guildleve system is fine as it is. Solo players who don't have much time to play can log in for 1-2 hours and finish their combat leves one day, then log in the next day and do their 8 local leves, then have them reset the next day. Hardcore people, who would be grouping up anyway can share their leves for massive party sessions. If they run out of them, there's behest and later on when they have enough faction credits they can purchase faction leves that they can do solo or as a group.

Alot of it is time management, but in the post-WoW age, people expect the standard to be bum rushing to endgame - and what they want you to do is stop, look at the world and lore they have created and actually enjoy the growing process. It's all about options within time-management, something all MMO players feel insulted when its dictated. Let's not forget the fallout they had with Pandamonium Warden - I think that was also something that influenced alot of the anti-timesink mentality they have with XIV. While they say there's no endgame for retail - what MMO had any endgame at retail? One thing Square Enix is good for is stuffing content into their games, my only concern is that its timely. I enjoy the combat in XIV alot, and the Fatigue system does rub me the wrong way, but I found there's other classes that are actually pretty cool. In fact, you only really need to level up 1-2 other jobs to make the Surplus and Fatigue a non-issue.
739  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 20, 2010, 11:37:25 PM
To be completely honest, it's hard to say what we will have content-wise in retail. The beta test is focused testing for several aspects of play but I have no idea how much content there will be at launch. SE has a long history of releasing incomplete products with systems that are unintuitive to most gamers and their interview at Gamescom reeks of the same old same old. By them again relying on fan sites to disseminate tutorial information just reeks of "we can't be bothered" and the fact that they had to clarfy how we should be playing the game isn't going to go very far in convincing people to leave WoW.

Granted I'm playing devils advocate a bit here, but SE has set a precedent with XI and while they have been more open with the community in general with XIV it's still not enough. Though I would not count the game out yet. When open beta launches in early September we should have a much better idea of what to expect come retail.

I have to be honest with you though, the game has a ton of potential that could be realized given enough attention, and it's alot of fun to group up and smash 8x15 guildleves over the course of 7 hours of play, but the solo is kinda dull after a while. The surplus system is some kind of leash that will prevent people from leveling too quickly, which is something else people are not happy with.

From what I have seen in the beta we've got 8 battle/gathering guildleves and 8 crafting guildleves you can do on a 48 hour timer with the battle leves sharable for extended play. After enough faction credits are made from leves you can then purchase leves ad lib, and there are Behest missions that occur every hour or so at the Aetheryte, but there needs to be more variety because having to run the same crop of quests every 2 days gets old.

I do have faith that 6 months in the game will come into it's own, but they need to find a way to hook and keep their initial userbase cause when Cataclysm comes out and again with Old Republic they're going to need more than pretty graphics to stay with the pack.
740  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 20, 2010, 05:45:45 AM
Couple of updates for the 4 people who actually follow this thread.

1. There's a new Life in Eorzea video up on YouTube, which shows off alot of new areas of the game, definately worth a look. This is the fourth of their developer diary and they are all worth watching.

2.  Also for anyone following the FFXIV Twitter, there will be an OPEN Beta starting in early September, but in order to qualify you have to have applied at some point. My guess is that they will be sending out keys to everyone who applied (so it's more like a reserved beta) but the good news is that all of the starting nations should be playable.

3. Our writeup on the beta has been delayed as we are waiting for Square Enix to approve the article since the content discussed is still under NDA. Due to Gamescom, this process is taking longer than expected, but we hope to have it up soon.

4. There's been a few new interviews with the development staff at Gamescom regarding content and it's frankly pissed off alot of people. To paraphrase - guildleves (quests) will remain on a 48 hour cooldown timer, though they are looking at ways to make sharing them more attractive for group play. Next is the fact that there will not be an auction house ingame at launch. They are trying to make the Market Ward system to be the basis of the economy, but will implement features/adjustments as needed. The next big shocker is that they have no endgame content planned at this time, as guildleves seem to be the only real content available in Vanilla 14.

Needless to say, there's been something of a PR fallout from this in the dedicated communities and rightfully so. Granted FFXI didn't have much of anything when it launched in Japan and there was not much in WoW either, but the landscape of the market has changed. SE seems to be holding alot of cards close to their chest, but I think the lack of transparency is going to hurt them in the long run. After spending so much time in the alpha and beta I certainly feel the product isn't ready for release, and I pray this expanded "open" beta raises the bar. If it doesn't FFXIV will tank faster than Age of Conan in it's current state.

As excited as I am for the title, as we get closer to retail I become more concerned that the release will be nothing more than a Fabrege Egg: fabulously pretty but totally hollow on the inside.
741  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 17, 2010, 05:01:27 PM
Pics of Gridania and Uldah via GameWatch http://game.watch.impress.co.jp/docs/news/20100817_387516.html click on one of the pics to enlarge, then click on the larger image to load the next one in their gallery. Beautiful.
742  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 14, 2010, 11:34:15 AM
Sorry I missed you, was semi-afk. Will be on tomorrow though for most of the day.
743  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 14, 2010, 04:02:59 AM
I'm usually home around 8am EST, will probably be on around 8:30 till around 11. Sunday is my main day to play though. I'll be on ventrilo too. Character name Arliman Hyral. Did you make a character on Golbez?
744  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 13, 2010, 09:42:55 PM
I dunno about that, I've seen a couple Duskwight females running around but the vast majority have been Miquo'te and Lallafell. Anyway I will be on tomorrow morning and Sunday afternoon/evening if anyone playing on Golbez would like to share guildleves.
745  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 12, 2010, 11:34:27 PM
We should have a pretty in-depth overview of the game so far on the site in a couple days so stay tuned.
746  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 11, 2010, 01:29:01 AM
Not currently, but Vsynch through the vid drivers work fine. Holy shit, this is like a whole new game. They also fixed mouselook. It's a tad laggy but functional.
747  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 10, 2010, 10:15:03 PM
Holy shit, NPC chat windows and an uncapped framerate... *dies*
748  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 10, 2010, 09:25:37 PM
Yeah but it doesn't mean you can't come visit :)
749  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 10, 2010, 08:34:24 PM
Ok, since beta phase 3 will be starting in about 90 minutes, I've setup the ventrilo server for folks to use. There is currently one general chat channel and two separate group channels that will be public. Once a linkshell/company is made, individual accounts will be added as needed to access the other channels. There's a 30 user limit and I don't mind folks using it, but try to keep it in context. Anyone found being disrespectful, disruptive or abusing this privilege will have their IP thunder-banned. Also please make sure if you are a forum regular you use your forum name as your username so we can tell who is who.

Host Name: cesium.typefrag.com
Port Number: 27152
Password: eorzea

Also, if you're going to be using vent please try to do some vent normalization.
Vent normalization makes every bodies voice the exact same volume. In essence, you won't blow your ear's out or have difficulty hearing people.
____________________
Her...e's how:

- Go to Setup
- Enable Direct Sound
- Select the SFX Button
- Select Compressor and click Add.
- Under Compressor Properties use the following settings
- Gain = Adjust for how loud you want people to be. (I use 15)
- Attack = 0.01
- Release = Around 500
- Threshold = Around -30
- Ratio = 100
- Pre delay = 4.0

Thanks!
750  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 10, 2010, 12:48:14 PM
No I think he meant that their attempt was found to be unsatisfactory and they are admitting it, which is a rarity for them. I don't think they purposefully gave us a shitty mouse controller, it was unchanged from in the alpha and earliest beta builds from XI, and since there was no real way to bitch about it to them directly about it back then (no official forums) that it went unaddressed. I just hope that when the game launches that they maintain an official forum of some sort so that they have lifeline into exactly what their playerbase wants.
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