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736  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 25, 2010, 07:59:10 PM
Here it is for you all to read. Note, this was posted on the Japanese Beta Site, NOT on the North American one... how's that for respect.

---------------------------------------------------------------------------

We’d like to thank all the beta testers out there for their hard work and support! We’re applying all those ideas you’ve sent us to make for the best possible Open Beta test and official release.

Now we’d like to take a moment to answer the many questions we’ve received about character balance in the current B3 phase.

First off, the main concept behind FFXIV is allowing those players with little time on their hands to play effectively, and game balance is based off of that. Furthermore, it is being designed to not give those with more time on their hands to play an unfair advantage. Because of that, systems such as Guardian’s Favor (a bonus to Guildleves) have been implemented to make leveling in the short-term easier than leveling in the long-term.

To achieve this balance, the amount of possible skill/experience points earned after a certain period of time has a threshold. Think of it as real-life “fatigue” from working at improving your skills via battle *(aka. No one could train ad nauseam in the real world with no ill effects).

Within the first eight hours of play, you can earn 100% experience. The seven hour period following will see your possible experience gradually approach zero.

This system is on a weekly timer. After a week has passed since you began skilling that particular weapon, the timer will reset. It will start anew when you skill up again.

Any experience earned past that point is saved as “surplus.” There is surplus for each class, and if you begin to see it please consider playing another class and adjust accordingly.

However, experience points are not specific to any class and therefore the decrease in experience points is not affected by changing classes.

That’s how the system stands as of right now.

Also, this system wasn’t implemented just in B3 but was set in motion from the very start of beta. Despite this, we have received many opinions regarding it in B3. There are a few reasons why:

-B3 allowed for longer sessions in single sittings.
-In order to promote party play, skill/experience points earned were greatly increased.
-The skill/experience earned from weak enemies was lowered, but had failed to pop up on initial bug reports (and was later fixed via maintenance).

According to the last bug report skill/experience able to be earned was above what had been planned, therefore people hit the limit much more quickly than hoped for. That is the biggest cause. Yet another problem was that we were unable to adjust guildleve experience and the experience-earned limit at the same time.

Our lack of explanation regarding all of this was a mistake, and we heartily apologize.

This all is still currently under development, and we have plans to make the limit more palatable in answer to all the tester feedback we received concerning this. In particular we would like to address the speed with which experience begins to drop off and are already looking into it.
Also, since experience points fatigue carries over despite changing weapons, we plan to make it not so harsh.

At the very least, we promise to not have people hitting these limits in a short period of time, such as during the start of B3.

We would also like to make an announcement regarding something else.

The decrease in earnings when gathering is based on your actions taken with that class and is unrelated to the aforementioned limits. This is also currently under review and is planned for adjustment in accordance with many testers’ opinions.

Surplus experience is currently not being used. However, we have received many comments suggesting some sort of reward be put into effect regarding it, and we think that’s a pretty interesting idea. We don’t want to get ahead of ourselves, though, and we’re currently investigating the possibilities.

Open Beta will not just see changes to the issues stated above but will also see adjustments made to encourage party play even more (such as an increase to skill points), which the team is currently hard at work on adjusting. We hope you’ll all test it out when the time comes.

Finally, we would like to apologize for the lateness of any developer comments due to my attendance of Gamecom this past week. In my absence much fuss was raised over speculation, old information and some mistranslations on overseas fansites *(what?! /panic. Though I wonder what that’s in reference to in particular). I hope to avoid this from happening again by delivering developer comments as promptly as possible. Thank you all for your understanding.

And thanks in advance for your hard work to come in Open Beta!

Final Fantasy XIV director
Nobuaki Komoto

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They just shot themselves in the fucking nuts with that one.
737  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 25, 2010, 04:25:45 PM
Then why don't you go back to the Old Republic thread instead of trolling this one?  Last I checked this was for FFXIV discussion and speculation not ZOMG Old REpublikizbetr. Seriously, we have little enough to go on for concrete information on retail, let's just throw more wild speculation on another game with even less concrete data and compare them. It's bad enough we have to deal with vs WoW.
738  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 25, 2010, 02:57:30 AM
Maybe egotistical is a better word, because I am too good to kill moles and rats.

So what if you're fighting badass creatures at first, you're still doing it 100 times per level, and you'll not give shit what the target is after the first 11 kills.

I'd be more concerned by what is implied by having to fight rats, like maybe the devs are stretching the content out to make it last longer.

That made me LOL. Thanks I needed that. Honestly I think you both have a point but I'll have to side with Fei on this one. Having a feeling of progression is kind of moot when your a bad ass out the box. I hardly think killing rats for 10 minutes hardly qualifies as game breaking. Sure the UI still needs help, but come on. Let's be honest. We are all going to buy the game and have a hard-on for it for at least a few weeks. The die hard fanboys in us all will swallow any swill necessary to get our next FF fix. Don't kid yourself.

Continuing this speculation is fruitless till open beta at the very least, and I dunno about the rest of you chaps but I'll be playing this to the hilt.
739  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 25, 2010, 02:50:38 AM
He got it from Sankanku Complex.

Jesus Christ, he's posting that piece of shit? Where's my troll repellant? Looks like that same "facts" article got Tanaka all pissed off. He had a heck of a rant on his Twitter cause of it. You can check it out on the ZAM boards.
740  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 24, 2010, 07:23:35 PM
* Fatigue goes up to about 50% in 2 hours, and it takes 2 days to go down. So, if you play 4 hours you have to stop playing completely for 2 days.
* Recovery takes time.
* 2 hours of combat or 1 hour of craft will induce "dormancy."
* The dormancy is actually shared over different characters.
* It will decrease gains to 0% in the end.
* It seems to be proportional to the amount of XP you earn.
* Both light and heavy players are affected.


Where are you getting this from? SE hasn't even determined how the system will work yet and is being changed almost every week. If you're going to bullet point "facts" at least site your source. Most of this is bullshit. Fatigue only affects skill points, not experience points. It's also not called Fatigue in the Beta it's Surplus. I played for 8 hours when the test came up and I didn't start getting surplus until several days in after I hit 21 on Lancer. It does not carry over at all between characters, nor does it carry over between jobs. It may be proportional to skill points, but skill gain is so random to begin with its almost impossible to test. One thing is true though, enough time on a single job and it will grind your Skill level to a halt, physical experience points are unaffected entirely.
741  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 24, 2010, 10:39:13 AM
Their argument is that when say, Star Wars: TOR comes out, they won't be swinging light sabers at tiny forest creatures.

Fuzzy things to kill, they will. Sorry to hear your friends are closed minded, most of mine are too (the never ending erection for all things WoW). Guess its time to make some new ones. I don't think there's ever been an MMO that didn't start you out as a scrub. I doubt Old Republic will start players out being thrown into Jedi vs Sith fights from the get-go, trailers be damned, but I get your point. For what it's worth i'll be giving the game a thorough shakedown, at least until TERA comes out. If they haven't managed to satisfy my MMO cravings, i'll just move on. I really do hope SE is cognizant of how much of an uphill battle they have to fight. I really would like to see them take a well deserved place in the genre, but only time will tell.
742  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 23, 2010, 09:02:25 AM
True but name me any new MMO that has ever had a sterling launch and didn't have bleed off the first month. Even WoW had major issues its first month.
743  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 23, 2010, 12:36:48 AM
My advice, wait till open beta because right now everything is in speculation. Sadly we are all too likely to promote doomsday scenarios and fixes like the revamping or removal of the Fatigue system is possible and likely. At the end of the day it's all about money and I doubt SE is in the business of shooting themselves in the foot so close to Cataclysm, TERA and Old Republic release. They know competition is going to be heavy, and I would not be suprised to see a major reworking of mechanics shortly after launch if they loose alot of subscribers after the first month.
744  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 22, 2010, 10:59:29 PM
Well, outside of Tonelico - who has to wait for PS3 release, nobody else has really mentioned it. I definately want to play on whatever server is housing the larger English speaking population. I'm sure I can convince some of the old crew to follow suit. Its a little too late for me to join you guys on Ultimicea, since i'm 25/22 on Golbez, but after the wipe we definately need to coordinate for open beta.
745  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 22, 2010, 05:46:41 PM
I couldn't agree with you more Parn. While I can see what they're trying to do, it will not be met warmly at retail. Glad you finally got into beta. Akanbe, the Fatigue system is being  stealth adjusted  intermittently and nobody has an idea of what the final form will be if any. Currently I have to level one to two times on another job to clear fatigue on my main, but overall xp/sp has been nerfed pretty dramatically and everyone is running around in level 1 weapons so we aren't really able to kill things appropriate to our level. The Surplus XP system starts after several hours of play (it's changed alot so I can't give you a time) but it progressively gets worse as you continue to kill mobs and seems to speed up if you keep killing the same mobs. It can get so bad that it can become 100% of your skill point gain. It does not affect regular xp which determines your physical level, just prevents you from leveling the class.
746  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 21, 2010, 06:26:13 PM
On a side note:  You've mentioned they have much better PR this time compared to 11.  How is their PR coming compared to Bioware or Blizzard, who often discuss the big/important issues on a fairly daily basis?

It's nowhere near as good, but then again they are a Japanese company who have a history of being overly secretive. The cultural difference is pretty significant as Bioware and Blizzard are both North American companies whose primary market is North America. Square Enix is trying to have a global outlook, but they need to take a page from Capcom in that regard. Interestingly enough, they are hiring a community manager for FFXIV for each territory, so we *may* see the door open up a little more. If they actually have an official forum and have one of their bilingual PR people who are very close to the project communicate with the player base regularly, there's no reason they can't reach that level of intimacy with the community. I know for a fact that they have such people within the company, but they aren't directly involved in FFXIV at this time. The landscape of the MMO has changed dramatically since the heyday of FFXI, and it's probably a huge culture shock for them to adapt - but I'd like to give them the benefit of the doubt for now. After all, they do have a Twitter account, a Youtube channel, a Facebook page as well as a pretty hyperactive official beta forum - so they have the tools in place, they just need the charisma to use them properly.

On a side note, after spending alot of time reading community reactions as well as my own experiences - I think I finally "get" what they're trying to accomplish with FFXIV, but I dont know if players are really ready and willing to play this way. I think anyone who has played XI will know that there were so many things you could do, but you had to ration your time. If you wanted to XP, you could, if you wanted to play Ballista (I know, don't laugh, but still) you could, there was chocobo raising and raising, if you wanted to hit up Assault, or maybe do some Campaign you could. There was also, Salvage, Dynamis, Fields of Valor, you name it - you had a plethora of activites to choose from. Granted the min-max crowd could care less about half of them, but they were still there. I think what SE is trying to do this time around is to have a structure that encourages (forces) you to  look at the game as a lifestyle.

I mean look at how the game is built - you have the Armory system that allows you to mix and match abilities across a shitload of classes - its basically a glorified version of the Support Job system. However, in XI you had to actually take time off of your main to level your SJ so that you could have access to those sweet abilities. In FFXIV its the same concept - they don't want you to blow to endgame with one class and be missing a massive chunk of your toolset. By having people fatigue in leveling one job, as heavy handed as it seems, it gets people to look at other jobs as well as gets them to craft, which is the center of the economy. Also, the guildleve system is fine as it is. Solo players who don't have much time to play can log in for 1-2 hours and finish their combat leves one day, then log in the next day and do their 8 local leves, then have them reset the next day. Hardcore people, who would be grouping up anyway can share their leves for massive party sessions. If they run out of them, there's behest and later on when they have enough faction credits they can purchase faction leves that they can do solo or as a group.

Alot of it is time management, but in the post-WoW age, people expect the standard to be bum rushing to endgame - and what they want you to do is stop, look at the world and lore they have created and actually enjoy the growing process. It's all about options within time-management, something all MMO players feel insulted when its dictated. Let's not forget the fallout they had with Pandamonium Warden - I think that was also something that influenced alot of the anti-timesink mentality they have with XIV. While they say there's no endgame for retail - what MMO had any endgame at retail? One thing Square Enix is good for is stuffing content into their games, my only concern is that its timely. I enjoy the combat in XIV alot, and the Fatigue system does rub me the wrong way, but I found there's other classes that are actually pretty cool. In fact, you only really need to level up 1-2 other jobs to make the Surplus and Fatigue a non-issue.
747  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 20, 2010, 11:37:25 PM
To be completely honest, it's hard to say what we will have content-wise in retail. The beta test is focused testing for several aspects of play but I have no idea how much content there will be at launch. SE has a long history of releasing incomplete products with systems that are unintuitive to most gamers and their interview at Gamescom reeks of the same old same old. By them again relying on fan sites to disseminate tutorial information just reeks of "we can't be bothered" and the fact that they had to clarfy how we should be playing the game isn't going to go very far in convincing people to leave WoW.

Granted I'm playing devils advocate a bit here, but SE has set a precedent with XI and while they have been more open with the community in general with XIV it's still not enough. Though I would not count the game out yet. When open beta launches in early September we should have a much better idea of what to expect come retail.

I have to be honest with you though, the game has a ton of potential that could be realized given enough attention, and it's alot of fun to group up and smash 8x15 guildleves over the course of 7 hours of play, but the solo is kinda dull after a while. The surplus system is some kind of leash that will prevent people from leveling too quickly, which is something else people are not happy with.

From what I have seen in the beta we've got 8 battle/gathering guildleves and 8 crafting guildleves you can do on a 48 hour timer with the battle leves sharable for extended play. After enough faction credits are made from leves you can then purchase leves ad lib, and there are Behest missions that occur every hour or so at the Aetheryte, but there needs to be more variety because having to run the same crop of quests every 2 days gets old.

I do have faith that 6 months in the game will come into it's own, but they need to find a way to hook and keep their initial userbase cause when Cataclysm comes out and again with Old Republic they're going to need more than pretty graphics to stay with the pack.
748  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 20, 2010, 05:45:45 AM
Couple of updates for the 4 people who actually follow this thread.

1. There's a new Life in Eorzea video up on YouTube, which shows off alot of new areas of the game, definately worth a look. This is the fourth of their developer diary and they are all worth watching.

2.  Also for anyone following the FFXIV Twitter, there will be an OPEN Beta starting in early September, but in order to qualify you have to have applied at some point. My guess is that they will be sending out keys to everyone who applied (so it's more like a reserved beta) but the good news is that all of the starting nations should be playable.

3. Our writeup on the beta has been delayed as we are waiting for Square Enix to approve the article since the content discussed is still under NDA. Due to Gamescom, this process is taking longer than expected, but we hope to have it up soon.

4. There's been a few new interviews with the development staff at Gamescom regarding content and it's frankly pissed off alot of people. To paraphrase - guildleves (quests) will remain on a 48 hour cooldown timer, though they are looking at ways to make sharing them more attractive for group play. Next is the fact that there will not be an auction house ingame at launch. They are trying to make the Market Ward system to be the basis of the economy, but will implement features/adjustments as needed. The next big shocker is that they have no endgame content planned at this time, as guildleves seem to be the only real content available in Vanilla 14.

Needless to say, there's been something of a PR fallout from this in the dedicated communities and rightfully so. Granted FFXI didn't have much of anything when it launched in Japan and there was not much in WoW either, but the landscape of the market has changed. SE seems to be holding alot of cards close to their chest, but I think the lack of transparency is going to hurt them in the long run. After spending so much time in the alpha and beta I certainly feel the product isn't ready for release, and I pray this expanded "open" beta raises the bar. If it doesn't FFXIV will tank faster than Age of Conan in it's current state.

As excited as I am for the title, as we get closer to retail I become more concerned that the release will be nothing more than a Fabrege Egg: fabulously pretty but totally hollow on the inside.
749  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 17, 2010, 05:01:27 PM
Pics of Gridania and Uldah via GameWatch http://game.watch.impress.co.jp/docs/news/20100817_387516.html click on one of the pics to enlarge, then click on the larger image to load the next one in their gallery. Beautiful.
750  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 14, 2010, 11:34:15 AM
Sorry I missed you, was semi-afk. Will be on tomorrow though for most of the day.
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